Sweden-Number/dlls/d3drm/meshbuilder.c

2881 lines
91 KiB
C

/*
* Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
*
* Copyright 2010, 2012 Christian Costa
* Copyright 2011 André Hentschel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
struct coords_2d
{
D3DVALUE u;
D3DVALUE v;
};
struct mesh_material
{
D3DCOLOR color;
IDirect3DRMMaterial2 *material;
IDirect3DRMTexture3 *texture;
};
char templates[] = {
"xof 0302txt 0064"
"template Header"
"{"
"<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
"WORD major;"
"WORD minor;"
"DWORD flags;"
"}"
"template Vector"
"{"
"<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
"FLOAT x;"
"FLOAT y;"
"FLOAT z;"
"}"
"template Coords2d"
"{"
"<F6F23F44-7686-11CF-8F52-0040333594A3>"
"FLOAT u;"
"FLOAT v;"
"}"
"template Matrix4x4"
"{"
"<F6F23F45-7686-11CF-8F52-0040333594A3>"
"array FLOAT matrix[16];"
"}"
"template ColorRGBA"
"{"
"<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
"FLOAT red;"
"FLOAT green;"
"FLOAT blue;"
"FLOAT alpha;"
"}"
"template ColorRGB"
"{"
"<D3E16E81-7835-11CF-8F52-0040333594A3>"
"FLOAT red;"
"FLOAT green;"
"FLOAT blue;"
"}"
"template IndexedColor"
"{"
"<1630B820-7842-11CF-8F52-0040333594A3>"
"DWORD index;"
"ColorRGBA indexColor;"
"}"
"template Boolean"
"{"
"<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
"DWORD truefalse;"
"}"
"template Boolean2d"
"{"
"<4885AE63-78E8-11CF-8F52-0040333594A3>"
"Boolean u;"
"Boolean v;"
"}"
"template MaterialWrap"
"{"
"<4885AE60-78E8-11CF-8F52-0040333594A3>"
"Boolean u;"
"Boolean v;"
"}"
"template TextureFilename"
"{"
"<A42790E1-7810-11CF-8F52-0040333594A3>"
"STRING filename;"
"}"
"template Material"
"{"
"<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
"ColorRGBA faceColor;"
"FLOAT power;"
"ColorRGB specularColor;"
"ColorRGB emissiveColor;"
"[...]"
"}"
"template MeshFace"
"{"
"<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
"DWORD nFaceVertexIndices;"
"array DWORD faceVertexIndices[nFaceVertexIndices];"
"}"
"template MeshFaceWraps"
"{"
"<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
"DWORD nFaceWrapValues;"
"array Boolean2d faceWrapValues[nFaceWrapValues];"
"}"
"template MeshTextureCoords"
"{"
"<F6F23F40-7686-11CF-8F52-0040333594A3>"
"DWORD nTextureCoords;"
"array Coords2d textureCoords[nTextureCoords];"
"}"
"template MeshMaterialList"
"{"
"<F6F23F42-7686-11CF-8F52-0040333594A3>"
"DWORD nMaterials;"
"DWORD nFaceIndexes;"
"array DWORD faceIndexes[nFaceIndexes];"
"[Material]"
"}"
"template MeshNormals"
"{"
"<F6F23F43-7686-11CF-8F52-0040333594A3>"
"DWORD nNormals;"
"array Vector normals[nNormals];"
"DWORD nFaceNormals;"
"array MeshFace faceNormals[nFaceNormals];"
"}"
"template MeshVertexColors"
"{"
"<1630B821-7842-11CF-8F52-0040333594A3>"
"DWORD nVertexColors;"
"array IndexedColor vertexColors[nVertexColors];"
"}"
"template Mesh"
"{"
"<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
"DWORD nVertices;"
"array Vector vertices[nVertices];"
"DWORD nFaces;"
"array MeshFace faces[nFaces];"
"[...]"
"}"
"template FrameTransformMatrix"
"{"
"<F6F23F41-7686-11CF-8F52-0040333594A3>"
"Matrix4x4 frameMatrix;"
"}"
"template Frame"
"{"
"<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
"[...]"
"}"
"template FloatKeys"
"{"
"<10DD46A9-775B-11CF-8F52-0040333594A3>"
"DWORD nValues;"
"array FLOAT values[nValues];"
"}"
"template TimedFloatKeys"
"{"
"<F406B180-7B3B-11CF-8F52-0040333594A3>"
"DWORD time;"
"FloatKeys tfkeys;"
"}"
"template AnimationKey"
"{"
"<10DD46A8-775B-11CF-8F52-0040333594A3>"
"DWORD keyType;"
"DWORD nKeys;"
"array TimedFloatKeys keys[nKeys];"
"}"
"template AnimationOptions"
"{"
"<E2BF56C0-840F-11CF-8F52-0040333594A3>"
"DWORD openclosed;"
"DWORD positionquality;"
"}"
"template Animation"
"{"
"<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
"[...]"
"}"
"template AnimationSet"
"{"
"<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
"[Animation]"
"}"
"template InlineData"
"{"
"<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
"[BINARY]"
"}"
"template Url"
"{"
"<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
"DWORD nUrls;"
"array STRING urls[nUrls];"
"}"
"template ProgressiveMesh"
"{"
"<8A63C360-997D-11D0-941C-0080C80CFA7B>"
"[Url,InlineData]"
"}"
"template Guid"
"{"
"<A42790E0-7810-11CF-8F52-0040333594A3>"
"DWORD data1;"
"WORD data2;"
"WORD data3;"
"array UCHAR data4[8];"
"}"
"template StringProperty"
"{"
"<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
"STRING key;"
"STRING value;"
"}"
"template PropertyBag"
"{"
"<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
"[StringProperty]"
"}"
"template ExternalVisual"
"{"
"<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
"Guid guidExternalVisual;"
"[...]"
"}"
"template RightHanded"
"{"
"<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
"DWORD bRightHanded;"
"}"
};
static BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
{
SIZE_T new_capacity, max_capacity;
void *new_elements;
if (element_count <= *capacity)
return TRUE;
max_capacity = ~(SIZE_T)0 / element_size;
if (max_capacity < element_count)
return FALSE;
new_capacity = max(*capacity, 4);
while (new_capacity < element_count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < element_count)
new_capacity = max_capacity;
if (*elements)
new_elements = HeapReAlloc(GetProcessHeap(), 0, *elements, new_capacity * element_size);
else
new_elements = HeapAlloc(GetProcessHeap(), 0, new_capacity * element_size);
if (!new_elements)
return FALSE;
*elements = new_elements;
*capacity = new_capacity;
return TRUE;
}
static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface);
}
static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface);
}
static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface);
}
static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
{
DWORD i;
IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL);
HeapFree(GetProcessHeap(), 0, mesh_builder->vertices);
mesh_builder->vertices = NULL;
mesh_builder->nb_vertices = 0;
mesh_builder->vertices_size = 0;
HeapFree(GetProcessHeap(), 0, mesh_builder->normals);
mesh_builder->normals = NULL;
mesh_builder->nb_normals = 0;
mesh_builder->normals_size = 0;
HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData);
mesh_builder->pFaceData = NULL;
mesh_builder->face_data_size = 0;
mesh_builder->nb_faces = 0;
HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d);
mesh_builder->pCoords2d = NULL;
mesh_builder->nb_coords2d = 0;
for (i = 0; i < mesh_builder->nb_materials; i++)
{
if (mesh_builder->materials[i].material)
IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
if (mesh_builder->materials[i].texture)
IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
}
mesh_builder->nb_materials = 0;
HeapFree(GetProcessHeap(), 0, mesh_builder->materials);
mesh_builder->materials = NULL;
HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
mesh_builder->material_indices = NULL;
}
static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2)
|| IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder)
|| IsEqualGUID(riid, &IID_IDirect3DRMVisual)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IUnknown))
{
*out = &mesh_builder->IDirect3DRMMeshBuilder2_iface;
}
else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
{
*out = &mesh_builder->IDirect3DRMMeshBuilder3_iface;
}
else
{
*out = NULL;
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
IUnknown_AddRef((IUnknown *)*out);
return S_OK;
}
static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
ULONG refcount = InterlockedIncrement(&mesh_builder->ref);
TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount);
return refcount;
}
static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
ULONG refcount = InterlockedDecrement(&mesh_builder->ref);
TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount);
if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh_builder->obj);
clean_mesh_builder_data(mesh_builder);
if (mesh_builder->material)
IDirect3DRMMaterial2_Release(mesh_builder->material);
if (mesh_builder->texture)
IDirect3DRMTexture3_Release(mesh_builder->texture);
IDirect3DRM_Release(mesh_builder->d3drm);
HeapFree(GetProcessHeap(), 0, mesh_builder);
}
return refcount;
}
static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMMeshBuilder3_AddDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMMeshBuilder3_DeleteDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, data %#x.\n", iface, data);
mesh_builder->obj.appdata = data;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, data %#x.\n", iface, data);
return d3drm_mesh_builder3_SetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface, data);
}
static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p.\n", iface);
return mesh_builder->obj.appdata;
}
static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p.\n", iface);
return d3drm_mesh_builder3_GetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface);
}
static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name);
}
static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
}
static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
}
static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename,
void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
iface, filename, name, flags, cb, ctx);
if (cb)
FIXME("Texture callback is not yet supported\n");
return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
filename, name, flags, NULL, ctx);
}
static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface,
const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
{
FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
iface, debugstr_a(filename), format, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface,
D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
}
static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface,
D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
{
FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
{
FIXME("iface %p, source %#x stub!\n", iface, source);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box)
{
FIXME("iface %p, box %p stub!\n", iface, box);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
{
FIXME("iface %p, mesh %p stub!\n", iface, mesh);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface,
IDirect3DRMMeshBuilder *mesh_builder)
{
FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
{
FIXME("iface %p, frame %p stub!\n", iface, frame);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
{
FIXME("iface %p, face %p stub!\n", iface, face);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface,
DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
DWORD *face_data, IDirect3DRMFaceArray **array)
{
FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
iface, vertex_count, vertices, normal_count, normals, face_data, array);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface,
DWORD vertex_count, DWORD normal_count, DWORD face_count)
{
FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
iface, vertex_count, normal_count, face_count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue);
}
static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, color 0x%08x.\n", iface, color);
return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color);
}
static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface,
IDirect3DRMTexture *texture)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
IDirect3DRMTexture3 *texture3 = NULL;
HRESULT hr = D3DRM_OK;
TRACE("iface %p, texture %p.\n", iface, texture);
if (texture)
hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3);
if (SUCCEEDED(hr))
hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3);
if (texture3)
IDirect3DRMTexture3_Release(texture3);
return hr;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface,
IDirect3DRMMaterial *material)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, material %p.\n", iface, material);
return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
(IDirect3DRMMaterial2 *)material);
}
static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface,
BOOL wrap_u, BOOL wrap_v)
{
FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface,
D3DRMRENDERQUALITY quality)
{
FIXME("iface %p, quality %#x stub!\n", iface, quality);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface,
DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface,
DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
DWORD index, D3DVALUE u, D3DVALUE v)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
index, u, v);
}
static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface,
DWORD index, D3DCOLOR color)
{
FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface,
DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
iface, index, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface,
IDirect3DRMFaceArray **array)
{
FIXME("iface %p, array %p stub!\n", iface, array);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface,
DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
DWORD *face_data_size, DWORD *face_data)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices)))
return D3DRMERR_BADVALUE;
if (vertex_count)
*vertex_count = mesh_builder->nb_vertices;
if (vertices && mesh_builder->nb_vertices)
memcpy(vertices, mesh_builder->vertices, mesh_builder->nb_vertices * sizeof(*vertices));
if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
return D3DRMERR_BADVALUE;
if (normal_count)
*normal_count = mesh_builder->nb_normals;
if (normals && mesh_builder->nb_normals)
memcpy(normals, mesh_builder->normals, mesh_builder->nb_normals * sizeof(*normals));
if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size)))
return D3DRMERR_BADVALUE;
if (face_data_size)
*face_data_size = mesh_builder->face_data_size;
if (face_data && mesh_builder->face_data_size)
memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data));
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
DWORD index, D3DVALUE *u, D3DVALUE *v)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
index, u, v);
}
static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
}
static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
return IDirect3DRMMeshBuilder3_AddNormal(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
}
static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
{
struct d3drm_face *object;
HRESULT hr;
TRACE("iface %p, face %p.\n", iface, face);
if (FAILED(hr = d3drm_face_create(&object)))
return hr;
*face = &object->IDirect3DRMFace_iface;
return S_OK;
}
static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p.\n", iface);
return mesh_builder->nb_faces;
}
static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p.\n", iface);
return mesh_builder->nb_vertices;
}
static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return 0;
}
static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, mesh %p.\n", iface, mesh);
return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
}
static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface,
D3DVALUE crease, DWORD flags)
{
FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface,
DWORD index, IDirect3DRMFace **face)
{
FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
return E_NOTIMPL;
}
static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl =
{
d3drm_mesh_builder2_QueryInterface,
d3drm_mesh_builder2_AddRef,
d3drm_mesh_builder2_Release,
d3drm_mesh_builder2_Clone,
d3drm_mesh_builder2_AddDestroyCallback,
d3drm_mesh_builder2_DeleteDestroyCallback,
d3drm_mesh_builder2_SetAppData,
d3drm_mesh_builder2_GetAppData,
d3drm_mesh_builder2_SetName,
d3drm_mesh_builder2_GetName,
d3drm_mesh_builder2_GetClassName,
d3drm_mesh_builder2_Load,
d3drm_mesh_builder2_Save,
d3drm_mesh_builder2_Scale,
d3drm_mesh_builder2_Translate,
d3drm_mesh_builder2_SetColorSource,
d3drm_mesh_builder2_GetBox,
d3drm_mesh_builder2_GenerateNormals,
d3drm_mesh_builder2_GetColorSource,
d3drm_mesh_builder2_AddMesh,
d3drm_mesh_builder2_AddMeshBuilder,
d3drm_mesh_builder2_AddFrame,
d3drm_mesh_builder2_AddFace,
d3drm_mesh_builder2_AddFaces,
d3drm_mesh_builder2_ReserveSpace,
d3drm_mesh_builder2_SetColorRGB,
d3drm_mesh_builder2_SetColor,
d3drm_mesh_builder2_SetTexture,
d3drm_mesh_builder2_SetMaterial,
d3drm_mesh_builder2_SetTextureTopology,
d3drm_mesh_builder2_SetQuality,
d3drm_mesh_builder2_SetPerspective,
d3drm_mesh_builder2_SetVertex,
d3drm_mesh_builder2_SetNormal,
d3drm_mesh_builder2_SetTextureCoordinates,
d3drm_mesh_builder2_SetVertexColor,
d3drm_mesh_builder2_SetVertexColorRGB,
d3drm_mesh_builder2_GetFaces,
d3drm_mesh_builder2_GetVertices,
d3drm_mesh_builder2_GetTextureCoordinates,
d3drm_mesh_builder2_AddVertex,
d3drm_mesh_builder2_AddNormal,
d3drm_mesh_builder2_CreateFace,
d3drm_mesh_builder2_GetQuality,
d3drm_mesh_builder2_GetPerspective,
d3drm_mesh_builder2_GetFaceCount,
d3drm_mesh_builder2_GetVertexCount,
d3drm_mesh_builder2_GetVertexColor,
d3drm_mesh_builder2_CreateMesh,
d3drm_mesh_builder2_GenerateNormals2,
d3drm_mesh_builder2_GetFace,
};
static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out);
}
static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p.\n", iface);
return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
}
static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p.\n", iface);
return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
}
static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&mesh_builder->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&mesh_builder->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_object_set_name(&mesh_builder->obj, name);
}
static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface,
DWORD *size, char *name)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_name(&mesh_builder->obj, size, name);
}
static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface,
DWORD *size, char *name)
{
struct d3drm_mesh_builder *meshbuilder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_class_name(&meshbuilder->obj, size, name);
}
HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
IDirectXFileData *pData2 = NULL;
const GUID* guid;
DWORD size;
BYTE *ptr;
HRESULT hr;
HRESULT ret = D3DRMERR_BADOBJECT;
DWORD* faces_vertex_idx_data = NULL;
DWORD* faces_vertex_idx_ptr;
DWORD faces_vertex_idx_size;
DWORD* faces_normal_idx_data = NULL;
DWORD* faces_normal_idx_ptr = NULL;
DWORD* faces_data_ptr;
DWORD faces_data_size = 0;
DWORD i;
TRACE("(%p)->(%p)\n", mesh_builder, pData);
hr = IDirectXFileData_GetName(pData, NULL, &size);
if (hr != DXFILE_OK)
return hr;
if (size)
{
char *name = HeapAlloc(GetProcessHeap(), 0, size);
if (!name)
return E_OUTOFMEMORY;
if (SUCCEEDED(hr = IDirectXFileData_GetName(pData, name, &size)))
IDirect3DRMMeshBuilder3_SetName(iface, name);
HeapFree(GetProcessHeap(), 0, name);
if (hr != DXFILE_OK)
return hr;
}
TRACE("Mesh name is %s\n", debugstr_a(mesh_builder->obj.name));
mesh_builder->nb_normals = 0;
hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
mesh_builder->nb_vertices = *(DWORD*)ptr;
mesh_builder->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR));
faces_vertex_idx_size = size - sizeof(DWORD) - mesh_builder->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
TRACE("Mesh: nb_vertices = %lu, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder->nb_vertices,
mesh_builder->nb_faces, faces_vertex_idx_size);
if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size, mesh_builder->nb_vertices,
sizeof(*mesh_builder->vertices)))
{
hr = E_OUTOFMEMORY;
goto end;
}
memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size);
memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
faces_vertex_idx_size);
/* Each vertex index will have its normal index counterpart so just allocate twice the size */
mesh_builder->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2);
faces_data_ptr = (DWORD*)mesh_builder->pFaceData;
while (1)
{
IDirectXFileObject *object;
hr = IDirectXFileData_GetNextObject(pData, &object);
if (hr == DXFILEERR_NOMOREOBJECTS)
{
TRACE("No more object\n");
break;
}
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
IDirectXFileObject_Release(object);
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFileData_GetType(pData2, &guid);
if (hr != DXFILE_OK)
goto end;
TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
{
DWORD nb_faces_normals;
DWORD faces_normal_idx_size;
hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
mesh_builder->nb_normals = *(DWORD*)ptr;
nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
TRACE("MeshNormals: nb_normals = %lu, nb_faces_normals = %d\n", mesh_builder->nb_normals, nb_faces_normals);
if (nb_faces_normals != mesh_builder->nb_faces)
WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, mesh_builder->nb_faces);
if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
mesh_builder->nb_normals, sizeof(*mesh_builder->normals)))
{
hr = E_OUTOFMEMORY;
goto end;
}
memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR));
faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size);
memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size);
}
else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
{
hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
mesh_builder->nb_coords2d = *(DWORD*)ptr;
TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder->nb_coords2d);
mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
}
else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
{
DWORD nb_materials;
DWORD nb_face_indices;
DWORD data_size;
IDirectXFileObject *child;
DWORD i = 0;
float* values;
struct d3drm_texture *texture_object;
TRACE("Process MeshMaterialList\n");
hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
nb_materials = *(DWORD*)ptr;
nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices);
if (size != data_size)
WARN("Returned size %u does not match expected one %u\n", size, data_size);
mesh_builder->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->material_indices) * nb_face_indices);
if (!mesh_builder->material_indices)
goto end;
memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*mesh_builder->material_indices) * nb_face_indices),
mesh_builder->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->materials) * nb_materials);
if (!mesh_builder->materials)
{
HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
goto end;
}
mesh_builder->nb_materials = nb_materials;
while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
{
IDirectXFileData *data;
IDirectXFileDataReference *reference;
IDirectXFileObject *material_child;
struct d3drm_material *object;
hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
if (FAILED(hr))
{
hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
IDirectXFileObject_Release(child);
if (FAILED(hr))
goto end;
hr = IDirectXFileDataReference_Resolve(reference, &data);
IDirectXFileDataReference_Release(reference);
if (FAILED(hr))
goto end;
}
else
{
IDirectXFileObject_Release(child);
}
hr = d3drm_material_create(&object, mesh_builder->d3drm);
if (FAILED(hr))
{
IDirectXFileData_Release(data);
goto end;
}
mesh_builder->materials[i].material = &object->IDirect3DRMMaterial2_iface;
hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
{
IDirectXFileData_Release(data);
goto end;
}
if (size != 44)
WARN("Material size %u does not match expected one %u\n", size, 44);
values = (float*)ptr;
d3drm_set_color(&mesh_builder->materials[i].color, values[0], values[1], values[2], values[3]);
IDirect3DRMMaterial2_SetAmbient(mesh_builder->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
IDirect3DRMMaterial2_SetPower(mesh_builder->materials[i].material, values[4]);
IDirect3DRMMaterial2_SetSpecular(mesh_builder->materials[i].material, values[5], values[6], values[7]);
IDirect3DRMMaterial2_SetEmissive(mesh_builder->materials[i].material, values[8], values[9], values[10]);
mesh_builder->materials[i].texture = NULL;
hr = IDirectXFileData_GetNextObject(data, &material_child);
if (hr == S_OK)
{
IDirectXFileData *data;
char **filename;
if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child,
&IID_IDirectXFileData, (void **)&data)))
{
IDirectXFileDataReference *reference;
if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child,
&IID_IDirectXFileDataReference, (void **)&reference)))
{
hr = IDirectXFileDataReference_Resolve(reference, &data);
IDirectXFileDataReference_Release(reference);
}
}
IDirectXFileObject_Release(material_child);
if (FAILED(hr))
goto end;
hr = IDirectXFileData_GetType(data, &guid);
if (hr != DXFILE_OK)
goto end;
if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
{
WARN("Not a texture filename\n");
goto end;
}
size = 4;
hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename);
if (SUCCEEDED(hr))
{
if (load_texture_proc)
{
IDirect3DRMTexture *texture;
hr = load_texture_proc(*filename, arg, &texture);
if (SUCCEEDED(hr))
{
hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3,
(void **)&mesh_builder->materials[i].texture);
IDirect3DTexture_Release(texture);
}
}
else
{
HANDLE file;
/* If the texture file is not found, no texture is associated with the material */
file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
if (file != INVALID_HANDLE_VALUE)
{
CloseHandle(file);
if (FAILED(hr = d3drm_texture_create(&texture_object, NULL)))
{
IDirectXFileData_Release(data);
goto end;
}
mesh_builder->materials[i].texture = &texture_object->IDirect3DRMTexture3_iface;
}
}
}
IDirectXFileData_Release(data);
}
else if (hr != DXFILEERR_NOMOREOBJECTS)
{
goto end;
}
hr = S_OK;
IDirectXFileData_Release(data);
i++;
}
if (hr == S_OK)
{
IDirectXFileObject_Release(child);
WARN("Found more sub-objects than expected\n");
}
else if (hr != DXFILEERR_NOMOREOBJECTS)
{
goto end;
}
hr = S_OK;
}
else
{
FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
}
IDirectXFileData_Release(pData2);
pData2 = NULL;
}
if (!mesh_builder->nb_normals)
{
/* Allocate normals, one per vertex */
if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
mesh_builder->nb_vertices, sizeof(*mesh_builder->normals)))
goto end;
memset(mesh_builder->normals, 0, mesh_builder->nb_vertices * sizeof(*mesh_builder->normals));
}
for (i = 0; i < mesh_builder->nb_faces; i++)
{
DWORD j;
DWORD nb_face_indexes;
D3DVECTOR face_normal;
if (faces_vertex_idx_size < sizeof(DWORD))
WARN("Not enough data to read number of indices of face %d\n", i);
nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
faces_vertex_idx_size--;
if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
WARN("Faces indices number mismatch\n");
if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
WARN("Not enough data to read all indices of face %d\n", i);
if (!mesh_builder->nb_normals)
{
/* Compute face normal */
if (nb_face_indexes > 2
&& faces_vertex_idx_ptr[0] < mesh_builder->nb_vertices
&& faces_vertex_idx_ptr[1] < mesh_builder->nb_vertices
&& faces_vertex_idx_ptr[2] < mesh_builder->nb_vertices)
{
D3DVECTOR a, b;
D3DRMVectorSubtract(&a, &mesh_builder->vertices[faces_vertex_idx_ptr[2]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
D3DRMVectorSubtract(&b, &mesh_builder->vertices[faces_vertex_idx_ptr[0]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
D3DRMVectorCrossProduct(&face_normal, &a, &b);
D3DRMVectorNormalize(&face_normal);
}
else
{
face_normal.u1.x = 0.0f;
face_normal.u2.y = 0.0f;
face_normal.u3.z = 0.0f;
}
}
for (j = 0; j < nb_face_indexes; j++)
{
/* Copy vertex index */
*(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
/* Copy normal index */
if (mesh_builder->nb_normals)
{
/* Read from x file */
*(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
}
else
{
DWORD vertex_idx = *faces_vertex_idx_ptr;
if (vertex_idx >= mesh_builder->nb_vertices)
{
WARN("Found vertex index %u but only %lu vertices available => use index 0\n", vertex_idx,
mesh_builder->nb_vertices);
vertex_idx = 0;
}
*(faces_data_ptr + faces_data_size++) = vertex_idx;
/* Add face normal to vertex normal */
D3DRMVectorAdd(&mesh_builder->normals[vertex_idx], &mesh_builder->normals[vertex_idx], &face_normal);
}
faces_vertex_idx_ptr++;
}
faces_vertex_idx_size -= nb_face_indexes;
}
/* Last DWORD must be 0 */
*(faces_data_ptr + faces_data_size++) = 0;
/* Set size (in number of DWORD) of all faces data */
mesh_builder->face_data_size = faces_data_size;
if (!mesh_builder->nb_normals)
{
/* Normalize all normals */
for (i = 0; i < mesh_builder->nb_vertices; i++)
{
D3DRMVectorNormalize(&mesh_builder->normals[i]);
}
mesh_builder->nb_normals = mesh_builder->nb_vertices;
}
/* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
if (!mesh_builder->pCoords2d)
{
mesh_builder->nb_coords2d = mesh_builder->nb_vertices;
mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
for (i = 0; i < mesh_builder->nb_coords2d; i++)
{
mesh_builder->pCoords2d[i].u = 0.0f;
mesh_builder->pCoords2d[i].v = 0.0f;
}
}
TRACE("Mesh data loaded successfully\n");
ret = D3DRM_OK;
end:
HeapFree(GetProcessHeap(), 0, faces_normal_idx_data);
HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data);
return ret;
}
static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename,
void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
DXFILELOADOPTIONS load_options;
IDirectXFile *dxfile = NULL;
IDirectXFileEnumObject *enum_object = NULL;
IDirectXFileData *data = NULL;
const GUID* guid;
DWORD size;
struct d3drm_file_header *header;
HRESULT hr;
HRESULT ret = D3DRMERR_BADOBJECT;
TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
iface, filename, name, loadflags, cb, arg);
clean_mesh_builder_data(mesh_builder);
if (loadflags == D3DRMLOAD_FROMMEMORY)
{
load_options = DXFILELOAD_FROMMEMORY;
}
else if (loadflags == D3DRMLOAD_FROMFILE)
{
load_options = DXFILELOAD_FROMFILE;
TRACE("Loading from file %s\n", debugstr_a(filename));
}
else
{
FIXME("Load options %d not supported yet\n", loadflags);
return E_NOTIMPL;
}
hr = DirectXFileCreate(&dxfile);
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates));
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFileData_GetType(data, &guid);
if (hr != DXFILE_OK)
goto end;
TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
if (!IsEqualGUID(guid, &TID_DXFILEHeader))
{
ret = D3DRMERR_BADFILE;
goto end;
}
hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header);
if ((hr != DXFILE_OK) || (size != sizeof(*header)))
goto end;
TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags);
/* Version must be 1.0.x */
if ((header->major != 1) || (header->minor != 0))
{
ret = D3DRMERR_BADFILE;
goto end;
}
IDirectXFileData_Release(data);
data = NULL;
hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
if (hr != DXFILE_OK)
{
ret = D3DRMERR_NOTFOUND;
goto end;
}
hr = IDirectXFileData_GetType(data, &guid);
if (hr != DXFILE_OK)
goto end;
TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
if (!IsEqualGUID(guid, &TID_D3DRMMesh))
{
ret = D3DRMERR_NOTFOUND;
goto end;
}
/* We don't care about the texture interface version since we rely on QueryInterface */
hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg);
if (hr == S_OK)
ret = D3DRM_OK;
end:
if (data)
IDirectXFileData_Release(data);
if (enum_object)
IDirectXFileEnumObject_Release(enum_object);
if (dxfile)
IDirectXFile_Release(dxfile);
if (ret != D3DRM_OK)
clean_mesh_builder_data(mesh_builder);
return ret;
}
static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface,
const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
{
FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
iface, debugstr_a(filename), format, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface,
D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
DWORD i;
TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
for (i = 0; i < mesh_builder->nb_vertices; ++i)
{
mesh_builder->vertices[i].u1.x *= sx;
mesh_builder->vertices[i].u2.y *= sy;
mesh_builder->vertices[i].u3.z *= sz;
}
/* Normals are not affected by Scale */
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface,
D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
{
FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface,
D3DRMCOLORSOURCE source)
{
FIXME("iface %p, source %#x stub!\n", iface, source);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box)
{
FIXME("iface %p, box %p stub!\n", iface, box);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface,
D3DVALUE crease, DWORD flags)
{
FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
return E_NOTIMPL;
}
static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
{
FIXME("iface %p, mesh %p stub!\n", iface, mesh);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface,
IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
{
FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
{
FIXME("iface %p, frame %p stub!\n", iface, frame);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
{
FIXME("iface %p, face %p stub!\n", iface, face);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface,
DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
DWORD *face_data, IDirect3DRMFaceArray **array)
{
FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
iface, vertex_count, vertices, normal_count, normals, face_data, array);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface,
DWORD vertex_count, DWORD normal_count, DWORD face_count)
{
FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
iface, vertex_count, normal_count, face_count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
d3drm_set_color(&mesh_builder->color, red, green, blue, 1.0f);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, color 0x%08x.\n", iface, color);
mesh_builder->color = color;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface,
IDirect3DRMTexture3 *texture)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, texture %p.\n", iface, texture);
if (texture)
IDirect3DRMTexture3_AddRef(texture);
if (mesh_builder->texture)
IDirect3DRMTexture3_Release(mesh_builder->texture);
mesh_builder->texture = texture;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface,
IDirect3DRMMaterial2 *material)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, material %p.\n", iface, material);
if (material)
IDirect3DRMTexture2_AddRef(material);
if (mesh_builder->material)
IDirect3DRMTexture2_Release(mesh_builder->material);
mesh_builder->material = material;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface,
BOOL wrap_u, BOOL wrap_v)
{
FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface,
D3DRMRENDERQUALITY quality)
{
FIXME("iface %p, quality %#x stub!\n", iface, quality);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface,
BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DVALUE u, D3DVALUE v)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
if (index >= mesh_builder->nb_coords2d)
return D3DRMERR_BADVALUE;
mesh_builder->pCoords2d[index].u = u;
mesh_builder->pCoords2d[index].v = v;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DCOLOR color)
{
FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
iface, index, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface,
IDirect3DRMFaceArray **array)
{
FIXME("iface %p, array %p stub!\n", iface, array);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface,
DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
DWORD *face_data_size, DWORD *face_data)
{
FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
"face_data_size %p, face_data %p stub!\n",
iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DVALUE *u, D3DVALUE *v)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
if (index >= mesh_builder->nb_coords2d)
return D3DRMERR_BADVALUE;
*u = mesh_builder->pCoords2d[index].u;
*v = mesh_builder->pCoords2d[index].v;
return D3DRM_OK;
}
static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size,
mesh_builder->nb_vertices + 1, sizeof(*mesh_builder->vertices)))
return 0;
mesh_builder->vertices[mesh_builder->nb_vertices].u1.x = x;
mesh_builder->vertices[mesh_builder->nb_vertices].u2.y = y;
mesh_builder->vertices[mesh_builder->nb_vertices].u3.z = z;
return mesh_builder->nb_vertices++;
}
static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
mesh_builder->nb_normals + 1, sizeof(*mesh_builder->normals)))
return 0;
mesh_builder->normals[mesh_builder->nb_normals].u1.x = x;
mesh_builder->normals[mesh_builder->nb_normals].u2.y = y;
mesh_builder->normals[mesh_builder->nb_normals].u3.z = z;
return mesh_builder->nb_normals++;
}
static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
{
struct d3drm_face *object;
HRESULT hr;
TRACE("iface %p, face %p.\n", iface, face);
if (FAILED(hr = d3drm_face_create(&object)))
return hr;
*face = &object->IDirect3DRMFace2_iface;
return S_OK;
}
static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p.\n", iface);
return mesh_builder->nb_faces;
}
static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p.\n", iface);
return mesh_builder->nb_vertices;
}
static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface,
DWORD index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return 0;
}
static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
HRESULT hr;
D3DRMGROUPINDEX group;
TRACE("iface %p, mesh %p.\n", iface, mesh);
if (!mesh)
return E_POINTER;
hr = IDirect3DRM_CreateMesh(mesh_builder->d3drm, mesh);
if (FAILED(hr))
return hr;
/* If there is mesh data, create a group and put data inside */
if (mesh_builder->nb_vertices)
{
DWORD i, j;
int k;
D3DRMVERTEX* vertices;
vertices = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_vertices * sizeof(D3DRMVERTEX));
if (!vertices)
{
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
}
for (i = 0; i < mesh_builder->nb_vertices; i++)
vertices[i].position = mesh_builder->vertices[i];
hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
HeapFree(GetProcessHeap(), 0, vertices);
/* Groups are in reverse order compared to materials list in X file */
for (k = mesh_builder->nb_materials - 1; k >= 0; k--)
{
unsigned* face_data;
unsigned* out_ptr;
DWORD* in_ptr = mesh_builder->pFaceData;
ULONG vertex_per_face = 0;
BOOL* used_vertices;
unsigned nb_vertices = 0;
unsigned nb_faces = 0;
used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, mesh_builder->face_data_size * sizeof(*used_vertices));
if (!used_vertices)
{
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
}
face_data = HeapAlloc(GetProcessHeap(), 0, mesh_builder->face_data_size * sizeof(*face_data));
if (!face_data)
{
HeapFree(GetProcessHeap(), 0, used_vertices);
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
}
out_ptr = face_data;
/* If all faces have the same number of vertex, set vertex_per_face */
for (i = 0; i < mesh_builder->nb_faces; i++)
{
/* Process only faces belonging to the group */
if (mesh_builder->material_indices[i] == k)
{
if (vertex_per_face && (vertex_per_face != *in_ptr))
break;
vertex_per_face = *in_ptr;
}
in_ptr += 1 + *in_ptr * 2;
}
if (i != mesh_builder->nb_faces)
vertex_per_face = 0;
/* Put only vertex indices */
in_ptr = mesh_builder->pFaceData;
for (i = 0; i < mesh_builder->nb_faces; i++)
{
DWORD nb_indices = *in_ptr++;
/* Skip faces not belonging to the group */
if (mesh_builder->material_indices[i] != k)
{
in_ptr += 2 * nb_indices;
continue;
}
/* Don't put nb indices when vertex_per_face is set */
if (vertex_per_face)
*out_ptr++ = nb_indices;
for (j = 0; j < nb_indices; j++)
{
*out_ptr = *in_ptr++;
used_vertices[*out_ptr++] = TRUE;
/* Skip normal index */
in_ptr++;
}
nb_faces++;
}
for (i = 0; i < mesh_builder->nb_vertices; i++)
if (used_vertices[i])
nb_vertices++;
hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
HeapFree(GetProcessHeap(), 0, used_vertices);
HeapFree(GetProcessHeap(), 0, face_data);
if (SUCCEEDED(hr))
hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color);
if (SUCCEEDED(hr))
hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group,
(IDirect3DRMMaterial *)mesh_builder->materials[k].material);
if (SUCCEEDED(hr) && mesh_builder->materials[k].texture)
{
IDirect3DRMTexture *texture;
IDirect3DRMTexture3_QueryInterface(mesh_builder->materials[k].texture,
&IID_IDirect3DRMTexture, (void **)&texture);
hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
IDirect3DRMTexture_Release(texture);
}
if (FAILED(hr))
{
IDirect3DRMMesh_Release(*mesh);
return hr;
}
}
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface,
DWORD index, IDirect3DRMFace2 **face)
{
FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DVECTOR *vector)
{
FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DVECTOR *vector)
{
FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface,
DWORD start_idx, DWORD count)
{
FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface,
DWORD start_idx, DWORD count)
{
FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
{
FIXME("iface %p, face %p stub!\n", iface, face);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
{
FIXME("iface %p, flags %#x stub!\n", iface, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
{
FIXME("iface %p, flags %#x stub!\n", iface, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface,
DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count)
{
FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
iface, flags, indices, start_idx, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
{
FIXME("iface %p, mesh %p stub!\n", iface, mesh);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface,
DWORD flags, IUnknown **parent)
{
FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface,
DWORD *count, IUnknown **meshes)
{
FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
{
FIXME("iface %p, mesh %p stub!\n", iface, mesh);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices)
{
FIXME("iface %p, indices %p stub!\n", iface, indices);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface,
DWORD flags, DWORD format, DWORD vertex_count, void *data)
{
FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
iface, flags, format, vertex_count, data);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface,
DWORD start_idx, DWORD count, D3DVECTOR *vector)
{
FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface,
DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
DWORD count = mesh_builder->nb_vertices - start_idx;
TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
iface, start_idx, vertex_count, vertices);
if (vertex_count)
*vertex_count = count;
if (vertices && mesh_builder->nb_vertices)
memcpy(vertices, mesh_builder->vertices + start_idx, count * sizeof(*vertices));
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface,
DWORD start_idx, DWORD count, D3DVECTOR *vector)
{
FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
iface, start_idx, count, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface,
DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
DWORD count = mesh_builder->nb_normals - start_idx;
TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n",
iface, start_idx, normal_count, normals);
if (normal_count)
*normal_count = count;
if (normals && mesh_builder->nb_normals)
memcpy(normals, &mesh_builder->normals[start_idx], count * sizeof(*normals));
return D3DRM_OK;
}
static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface)
{
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p.\n", iface);
return mesh_builder->nb_normals;
}
static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl =
{
d3drm_mesh_builder3_QueryInterface,
d3drm_mesh_builder3_AddRef,
d3drm_mesh_builder3_Release,
d3drm_mesh_builder3_Clone,
d3drm_mesh_builder3_AddDestroyCallback,
d3drm_mesh_builder3_DeleteDestroyCallback,
d3drm_mesh_builder3_SetAppData,
d3drm_mesh_builder3_GetAppData,
d3drm_mesh_builder3_SetName,
d3drm_mesh_builder3_GetName,
d3drm_mesh_builder3_GetClassName,
d3drm_mesh_builder3_Load,
d3drm_mesh_builder3_Save,
d3drm_mesh_builder3_Scale,
d3drm_mesh_builder3_Translate,
d3drm_mesh_builder3_SetColorSource,
d3drm_mesh_builder3_GetBox,
d3drm_mesh_builder3_GenerateNormals,
d3drm_mesh_builder3_GetColorSource,
d3drm_mesh_builder3_AddMesh,
d3drm_mesh_builder3_AddMeshBuilder,
d3drm_mesh_builder3_AddFrame,
d3drm_mesh_builder3_AddFace,
d3drm_mesh_builder3_AddFaces,
d3drm_mesh_builder3_ReserveSpace,
d3drm_mesh_builder3_SetColorRGB,
d3drm_mesh_builder3_SetColor,
d3drm_mesh_builder3_SetTexture,
d3drm_mesh_builder3_SetMaterial,
d3drm_mesh_builder3_SetTextureTopology,
d3drm_mesh_builder3_SetQuality,
d3drm_mesh_builder3_SetPerspective,
d3drm_mesh_builder3_SetVertex,
d3drm_mesh_builder3_SetNormal,
d3drm_mesh_builder3_SetTextureCoordinates,
d3drm_mesh_builder3_SetVertexColor,
d3drm_mesh_builder3_SetVertexColorRGB,
d3drm_mesh_builder3_GetFaces,
d3drm_mesh_builder3_GetGeometry,
d3drm_mesh_builder3_GetTextureCoordinates,
d3drm_mesh_builder3_AddVertex,
d3drm_mesh_builder3_AddNormal,
d3drm_mesh_builder3_CreateFace,
d3drm_mesh_builder3_GetQuality,
d3drm_mesh_builder3_GetPerspective,
d3drm_mesh_builder3_GetFaceCount,
d3drm_mesh_builder3_GetVertexCount,
d3drm_mesh_builder3_GetVertexColor,
d3drm_mesh_builder3_CreateMesh,
d3drm_mesh_builder3_GetFace,
d3drm_mesh_builder3_GetVertex,
d3drm_mesh_builder3_GetNormal,
d3drm_mesh_builder3_DeleteVertices,
d3drm_mesh_builder3_DeleteNormals,
d3drm_mesh_builder3_DeleteFace,
d3drm_mesh_builder3_Empty,
d3drm_mesh_builder3_Optimize,
d3drm_mesh_builder3_AddFacesIndexed,
d3drm_mesh_builder3_CreateSubMesh,
d3drm_mesh_builder3_GetParentMesh,
d3drm_mesh_builder3_GetSubMeshes,
d3drm_mesh_builder3_DeleteSubMesh,
d3drm_mesh_builder3_Enable,
d3drm_mesh_builder3_GetEnable,
d3drm_mesh_builder3_AddTriangles,
d3drm_mesh_builder3_SetVertices,
d3drm_mesh_builder3_GetVertices,
d3drm_mesh_builder3_SetNormals,
d3drm_mesh_builder3_GetNormals,
d3drm_mesh_builder3_GetNormalCount,
};
HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm)
{
static const char classname[] = "Builder";
struct d3drm_mesh_builder *object;
TRACE("mesh_builder %p.\n", mesh_builder);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl;
object->ref = 1;
object->d3drm = d3drm;
IDirect3DRM_AddRef(object->d3drm);
d3drm_object_init(&object->obj, classname);
*mesh_builder = object;
return S_OK;
}
static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMMesh)
|| IsEqualGUID(riid, &IID_IDirect3DRMVisual)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DRMMesh_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
ULONG refcount = InterlockedIncrement(&mesh->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
ULONG refcount = InterlockedDecrement(&mesh->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
DWORD i;
d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh->obj);
IDirect3DRM_Release(mesh->d3drm);
for (i = 0; i < mesh->nb_groups; ++i)
{
HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices);
HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data);
if (mesh->groups[i].material)
IDirect3DRMMaterial2_Release(mesh->groups[i].material);
if (mesh->groups[i].texture)
IDirect3DRMTexture3_Release(mesh->groups[i].texture);
}
HeapFree(GetProcessHeap(), 0, mesh->groups);
HeapFree(GetProcessHeap(), 0, mesh);
}
return refcount;
}
static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&mesh->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&mesh->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, data %#x.\n", iface, data);
mesh->obj.appdata = data;
return D3DRM_OK;
}
static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p.\n", iface);
return mesh->obj.appdata;
}
static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_object_set_name(&mesh->obj, name);
}
static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_name(&mesh->obj, size, name);
}
static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_class_name(&mesh->obj, size, name);
}
static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface,
D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface,
D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
{
FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box)
{
FIXME("iface %p, box %p stub!\n", iface, box);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count,
unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
struct mesh_group *group;
TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
iface, vertex_count, face_count, vertex_per_face, face_data, id);
if (!face_data || !id)
return E_POINTER;
if ((mesh->nb_groups + 1) > mesh->groups_capacity)
{
struct mesh_group *groups;
ULONG new_capacity;
if (!mesh->groups_capacity)
{
new_capacity = 16;
groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(*groups));
}
else
{
new_capacity = mesh->groups_capacity * 2;
groups = HeapReAlloc(GetProcessHeap(), 0, mesh->groups, new_capacity * sizeof(*groups));
}
if (!groups)
return E_OUTOFMEMORY;
mesh->groups_capacity = new_capacity;
mesh->groups = groups;
}
group = mesh->groups + mesh->nb_groups;
group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX));
if (!group->vertices)
return E_OUTOFMEMORY;
group->nb_vertices = vertex_count;
group->nb_faces = face_count;
group->vertex_per_face = vertex_per_face;
if (vertex_per_face)
{
group->face_data_size = face_count * vertex_per_face;
}
else
{
unsigned i;
unsigned nb_indices;
unsigned* face_data_ptr = face_data;
group->face_data_size = 0;
for (i = 0; i < face_count; i++)
{
nb_indices = *face_data_ptr;
group->face_data_size += nb_indices + 1;
face_data_ptr += nb_indices;
}
}
group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned));
if (!group->face_data)
{
HeapFree(GetProcessHeap(), 0 , group->vertices);
return E_OUTOFMEMORY;
}
memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
group->material = NULL;
group->texture = NULL;
*id = mesh->nb_groups++;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id,
unsigned int start_idx, unsigned int count, D3DRMVERTEX *values)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
iface, group_id, start_idx, count, values);
if (group_id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
return D3DRMERR_BADVALUE;
if (!values)
return E_POINTER;
memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values));
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color);
if (id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
mesh->groups[id].color = color;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue);
if (id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
d3drm_set_color(&mesh->groups[id].color, red, green, blue, 1.0f);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value)
{
FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
{
FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
if (id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
if (mesh->groups[id].material)
IDirect3DRMMaterial2_Release(mesh->groups[id].material);
mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
if (material)
IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
if (id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
if (mesh->groups[id].texture)
IDirect3DRMTexture3_Release(mesh->groups[id].texture);
if (!texture)
{
mesh->groups[id].texture = NULL;
return D3DRM_OK;
}
return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture);
}
static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p.\n", iface);
return mesh->nb_groups;
}
static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count,
unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data);
if (id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
if (vertex_count)
*vertex_count = mesh->groups[id].nb_vertices;
if (face_count)
*face_count = mesh->groups[id].nb_faces;
if (vertex_per_face)
*vertex_per_face = mesh->groups[id].vertex_per_face;
if (face_data_size)
*face_data_size = mesh->groups[id].face_data_size;
if (face_data)
memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data));
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
iface, group_id, start_idx, count, vertices);
if (group_id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
return D3DRMERR_BADVALUE;
if (!vertices)
return E_POINTER;
memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices));
return D3DRM_OK;
}
static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x.\n", iface, id);
return mesh->groups[id].color;
}
static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
{
FIXME("iface %p, id %#x stub!\n", iface, id);
return 0;
}
static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
{
FIXME("iface %p, id %#x stub!\n", iface, id);
return 0;
}
static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
if (id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
if (!material)
return E_POINTER;
if (mesh->groups[id].material)
IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
else
*material = NULL;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
{
struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
if (id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
if (!texture)
return E_POINTER;
if (mesh->groups[id].texture)
IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture);
else
*texture = NULL;
return D3DRM_OK;
}
static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl =
{
d3drm_mesh_QueryInterface,
d3drm_mesh_AddRef,
d3drm_mesh_Release,
d3drm_mesh_Clone,
d3drm_mesh_AddDestroyCallback,
d3drm_mesh_DeleteDestroyCallback,
d3drm_mesh_SetAppData,
d3drm_mesh_GetAppData,
d3drm_mesh_SetName,
d3drm_mesh_GetName,
d3drm_mesh_GetClassName,
d3drm_mesh_Scale,
d3drm_mesh_Translate,
d3drm_mesh_GetBox,
d3drm_mesh_AddGroup,
d3drm_mesh_SetVertices,
d3drm_mesh_SetGroupColor,
d3drm_mesh_SetGroupColorRGB,
d3drm_mesh_SetGroupMapping,
d3drm_mesh_SetGroupQuality,
d3drm_mesh_SetGroupMaterial,
d3drm_mesh_SetGroupTexture,
d3drm_mesh_GetGroupCount,
d3drm_mesh_GetGroup,
d3drm_mesh_GetVertices,
d3drm_mesh_GetGroupColor,
d3drm_mesh_GetGroupMapping,
d3drm_mesh_GetGroupQuality,
d3drm_mesh_GetGroupMaterial,
d3drm_mesh_GetGroupTexture,
};
HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm)
{
static const char classname[] = "Mesh";
struct d3drm_mesh *object;
TRACE("mesh %p, d3drm %p.\n", mesh, d3drm);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
object->ref = 1;
object->d3drm = d3drm;
IDirect3DRM_AddRef(object->d3drm);
d3drm_object_init(&object->obj, classname);
*mesh = object;
return S_OK;
}