Sweden-Number/include/d3dx10math.h

101 lines
2.9 KiB
C++

/*
* Copyright (C) 2016 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx10.h"
/* This guard is the same as D3DX9 to prevent double-inclusion */
#ifndef __D3DX9MATH_H__
#define __D3DX9MATH_H__
#include <math.h>
typedef enum _D3DX_CPU_OPTIMIZATION
{
D3DX_NOT_OPTIMIZED,
D3DX_3DNOW_OPTIMIZED,
D3DX_SSE2_OPTIMIZED,
D3DX_SSE_OPTIMIZED
} D3DX_CPU_OPTIMIZATION;
typedef struct D3DXFLOAT16
{
#ifdef __cplusplus
D3DXFLOAT16();
D3DXFLOAT16(float f);
D3DXFLOAT16(const D3DXFLOAT16 &f);
operator float();
BOOL operator==(const D3DXFLOAT16 &f) const;
BOOL operator!=(const D3DXFLOAT16 &f) const;
#endif
WORD value;
} D3DXFLOAT16, *LPD3DXFLOAT16;
typedef struct D3DXCOLOR
{
#ifdef __cplusplus
public:
D3DXCOLOR(){};
D3DXCOLOR(UINT color);
D3DXCOLOR(const float *color);
D3DXCOLOR(const D3DXFLOAT16 *color);
D3DXCOLOR(float r, float g, float b, float a);
operator UINT() const;
operator float *();
operator const float *() const;
D3DXCOLOR & operator+=(const D3DXCOLOR &color);
D3DXCOLOR & operator-=(const D3DXCOLOR &color);
D3DXCOLOR & operator*=(float n);
D3DXCOLOR & operator/=(float n);
D3DXCOLOR operator+() const;
D3DXCOLOR operator-() const;
D3DXCOLOR operator+(const D3DXCOLOR &color) const;
D3DXCOLOR operator-(const D3DXCOLOR &color) const;
D3DXCOLOR operator*(float n) const;
D3DXCOLOR operator/(float n) const;
friend D3DXCOLOR operator*(float n, const D3DXCOLOR &color);
BOOL operator==(const D3DXCOLOR &color) const;
BOOL operator!=(const D3DXCOLOR &color) const;
#endif
float r, g, b, a;
} D3DXCOLOR, *LPD3DXCOLOR;
#ifdef __cplusplus
extern "C" {
#endif
D3DXCOLOR *D3DXColorAdd(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
D3DXCOLOR *D3DXColorLerp(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2, float s);
D3DXCOLOR *D3DXColorModulate(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
D3DXCOLOR *D3DXColorScale(D3DXCOLOR *out, D3DXCOLOR c, float s);
D3DXCOLOR *D3DXColorSubtract(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable);
#ifdef __cplusplus
}
#endif
#endif /* __D3DX9MATH_H__ */