/* * IDirect3DVolume8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DVolume8 IUnknown parts follow: */ HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DVolume8)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; IUnknown *containerParent = NULL; TRACE("(%p)\n", This); IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent); if (containerParent) { /* Forward to the containerParent */ TRACE("(%p) : Forwarding to %p\n", This, containerParent); return IUnknown_AddRef(containerParent); } else { /* No container, handle our own refcounting */ ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } } ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; IUnknown *containerParent = NULL; TRACE("(%p)\n", This); IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent); if (containerParent) { /* Forward to the containerParent */ TRACE("(%p) : Forwarding to %p\n", This, containerParent); return IUnknown_Release(containerParent); } else { /* No container, handle our own refcounting */ ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { IWineD3DVolume_Release(This->wineD3DVolume); HeapFree(GetProcessHeap(), 0, This); } return ref; } } /* IDirect3DVolume8 Interface follow: */ HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; IWineD3DDevice *myDevice = NULL; IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice); IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); IWineD3DDevice_Release(myDevice); return D3D_OK; } HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags); } HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData); } HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid); } HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; HRESULT res; IUnknown *IWineContainer = NULL; TRACE("(%p) Relay\n", This); res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer); /* If this works, the only valid container is a child of resource (volumetexture) */ if (res == D3D_OK && NULL != ppContainer) { IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer); IWineD3DResource_Release((IWineD3DResource *)IWineContainer); } return res; } HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; WINED3DVOLUME_DESC wined3ddesc; UINT tmpInt = -1; TRACE("(%p) Relay\n", This); /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; wined3ddesc.Size = &tmpInt; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; wined3ddesc.Depth = &pDesc->Depth; return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc); } HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) relay %p %p %p %ld\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags); return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, pBox, Flags); } HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) relay %p\n", This, This->wineD3DVolume); return IWineD3DVolume_UnlockBox(This->wineD3DVolume); } const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl = { /* IUnknown */ IDirect3DVolume8Impl_QueryInterface, IDirect3DVolume8Impl_AddRef, IDirect3DVolume8Impl_Release, /* IDirect3DVolume8 */ IDirect3DVolume8Impl_GetDevice, IDirect3DVolume8Impl_SetPrivateData, IDirect3DVolume8Impl_GetPrivateData, IDirect3DVolume8Impl_FreePrivateData, IDirect3DVolume8Impl_GetContainer, IDirect3DVolume8Impl_GetDesc, IDirect3DVolume8Impl_LockBox, IDirect3DVolume8Impl_UnlockBox }; /* Internal function called back during the CreateVolumeTexture */ HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth, WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage, IWineD3DVolume **ppVolume, HANDLE * pSharedHandle) { IDirect3DVolume8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)pDevice; HRESULT hrc = D3D_OK; /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume8Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppVolume = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DVolume8_Vtbl; object->ref = 1; hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format, Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object); if (hrc != D3D_OK) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppVolume = NULL; } else { *ppVolume = (IWineD3DVolume *)object->wineD3DVolume; } TRACE("(%p) Created volume %p\n", This, *ppVolume); return hrc; }