/* Direct3D private include file (c) 1998 Lionel ULMER This files contains all the structure that are not exported through d3d.h and all common macros. */ #ifndef _WINE_D3D_PRIVATE_H #define _WINE_D3D_PRIVATE_H #include "wine_gl.h" #ifdef HAVE_MESAGL #include "d3d.h" /* Matrix copy WITH transposition */ #define conv_mat2(mat,gl_mat) \ { \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ (gl_mat)[ 0] = (mat)->_11; \ (gl_mat)[ 1] = (mat)->_21; \ (gl_mat)[ 2] = (mat)->_31; \ (gl_mat)[ 3] = (mat)->_41; \ (gl_mat)[ 4] = (mat)->_12; \ (gl_mat)[ 5] = (mat)->_22; \ (gl_mat)[ 6] = (mat)->_32; \ (gl_mat)[ 7] = (mat)->_42; \ (gl_mat)[ 8] = (mat)->_13; \ (gl_mat)[ 9] = (mat)->_23; \ (gl_mat)[10] = (mat)->_33; \ (gl_mat)[11] = (mat)->_43; \ (gl_mat)[12] = (mat)->_14; \ (gl_mat)[13] = (mat)->_24; \ (gl_mat)[14] = (mat)->_34; \ (gl_mat)[15] = (mat)->_44; \ }; /* Matrix copy WITHOUT transposition */ #define conv_mat(mat,gl_mat) \ { \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ memcpy(gl_mat, (mat), 16 * sizeof(float)); \ }; #define dump_mat(mat) \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); typedef struct render_state { /* This is used for the device mode */ GLenum src, dst; /* This is used for textures */ GLenum mag, min; } RenderState; typedef struct OpenGL_IDirect3DDevice2 { IDirect3DDevice2 common; /* These are the OpenGL-specific variables */ OSMesaContext ctx; unsigned char *buffer; /* The current render state */ RenderState rs; /* The last type of vertex drawn */ D3DVERTEXTYPE vt; float world_mat[16]; float view_mat[16]; float proj_mat[16]; } OpenGL_IDirect3DDevice2; typedef struct OpenGL_IDirect3DDevice { IDirect3DDevice common; /* These are the OpenGL-specific variables */ OSMesaContext ctx; unsigned char *buffer; /* The current render state */ RenderState rs; D3DMATRIX *world_mat; D3DMATRIX *view_mat; D3DMATRIX *proj_mat; } OpenGL_IDirect3DDevice; #define _dump_colorvalue(s,v) \ TRACE(ddraw, " " s " : %f %f %f %f\n", \ (v).r.r, (v).g.g, (v).b.b, (v).a.a); /* Common functions defined in d3dcommon.c */ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, RenderState *rs) ; #endif /* HAVE_MESAGL */ /* All non-static functions 'exported' by various sub-objects */ extern LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf) ; extern LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf) ; extern LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) ; extern LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) ; extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) ; extern LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) ; extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) ; extern LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) ; extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) ; extern int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) ; extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; extern int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) ; #endif /* _WINE_D3D_PRIVATE_H */