/* * IDirect3DSwapChain8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DSwapChain IUnknown parts follow: */ HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { IWineD3DSwapChain_Release(This->wineD3DSwapChain); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DSwapChain8 parts follow: */ HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); } HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; TRACE("(%p) Relay\n", This); hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, Type, &mySurface); if (hrc == D3D_OK && NULL != mySurface) { IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer); IWineD3DSurface_Release(mySurface); } return hrc; } const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl = { IDirect3DSwapChain8Impl_QueryInterface, IDirect3DSwapChain8Impl_AddRef, IDirect3DSwapChain8Impl_Release, IDirect3DSwapChain8Impl_Present, IDirect3DSwapChain8Impl_GetBackBuffer };