/* * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #define NONAMELESSUNION #include "wine/debug.h" #include "wine/unicode.h" #include "windef.h" #include "wingdi.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl; static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl; static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl; enum STATE_CLASS { SC_LIGHTENABLE, SC_FVF, SC_LIGHT, SC_MATERIAL, SC_NPATCHMODE, SC_PIXELSHADER, SC_RENDERSTATE, SC_SETSAMPLER, SC_SAMPLERSTATE, SC_TEXTURE, SC_TEXTURESTAGE, SC_TRANSFORM, SC_VERTEXSHADER, SC_SHADERCONST, SC_UNKNOWN, }; enum MATERIAL_TYPE { MT_DIFFUSE, MT_AMBIENT, MT_SPECULAR, MT_EMISSIVE, MT_POWER, }; enum LIGHT_TYPE { LT_TYPE, LT_DIFFUSE, LT_SPECULAR, LT_AMBIENT, LT_POSITION, LT_DIRECTION, LT_RANGE, LT_FALLOFF, LT_ATTENUATION0, LT_ATTENUATION1, LT_ATTENUATION2, LT_THETA, LT_PHI, }; enum SHADER_CONSTANT_TYPE { SCT_VSFLOAT, SCT_VSBOOL, SCT_VSINT, SCT_PSFLOAT, SCT_PSBOOL, SCT_PSINT, }; enum STATE_TYPE { ST_CONSTANT, ST_PARAMETER, ST_FXLC, }; struct d3dx_parameter { char *name; char *semantic; void *data; D3DXPARAMETER_CLASS class; D3DXPARAMETER_TYPE type; UINT rows; UINT columns; UINT element_count; UINT annotation_count; UINT member_count; DWORD flags; UINT bytes; D3DXHANDLE *annotation_handles; D3DXHANDLE *member_handles; }; struct d3dx_state { UINT operation; UINT index; enum STATE_TYPE type; D3DXHANDLE parameter; }; struct d3dx_sampler { UINT state_count; struct d3dx_state *states; }; struct d3dx_pass { char *name; UINT state_count; UINT annotation_count; struct d3dx_state *states; D3DXHANDLE *annotation_handles; }; struct d3dx_technique { char *name; UINT pass_count; UINT annotation_count; D3DXHANDLE *annotation_handles; D3DXHANDLE *pass_handles; }; struct ID3DXBaseEffectImpl { ID3DXBaseEffect ID3DXBaseEffect_iface; LONG ref; struct ID3DXEffectImpl *effect; UINT parameter_count; UINT technique_count; D3DXHANDLE *parameter_handles; D3DXHANDLE *technique_handles; }; struct ID3DXEffectImpl { ID3DXEffect ID3DXEffect_iface; LONG ref; LPD3DXEFFECTSTATEMANAGER manager; LPDIRECT3DDEVICE9 device; LPD3DXEFFECTPOOL pool; D3DXHANDLE active_technique; D3DXHANDLE active_pass; ID3DXBaseEffect *base_effect; }; struct ID3DXEffectCompilerImpl { ID3DXEffectCompiler ID3DXEffectCompiler_iface; LONG ref; ID3DXBaseEffect *base_effect; }; static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base, struct d3dx_parameter *parameter, LPCSTR name); static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name); static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects); static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st); static const struct { enum STATE_CLASS class; UINT op; LPCSTR name; } state_table[] = { /* Render sates */ {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */ {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"}, {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"}, {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"}, {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"}, {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"}, {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"}, {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"}, {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"}, {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"}, {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"}, {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"}, {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"}, {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"}, {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"}, {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"}, {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */ {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"}, {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"}, {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"}, {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"}, {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"}, {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"}, {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"}, {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"}, {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"}, {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"}, {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"}, {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"}, {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"}, {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"}, {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"}, {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */ {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"}, {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"}, {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"}, {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"}, {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"}, {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"}, {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"}, {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"}, {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"}, {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"}, {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"}, {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"}, {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"}, {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"}, {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"}, {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */ {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"}, {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"}, {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"}, {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"}, {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"}, {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"}, {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"}, {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"}, {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"}, {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"}, {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"}, {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */ {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"}, {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"}, {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"}, {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"}, {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"}, {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"}, {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"}, {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"}, {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"}, {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"}, {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"}, {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"}, {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"}, {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"}, {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */ {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"}, {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"}, {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"}, {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"}, {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */ {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"}, {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"}, {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"}, {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"}, {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"}, {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"}, /* Texture stages */ {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"}, {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"}, {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"}, {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"}, {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */ {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"}, {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"}, {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"}, /* */ {SC_UNKNOWN, 0, "UNKNOWN"}, /* NPatchMode */ {SC_NPATCHMODE, 0, "NPatchMode"}, /* */ {SC_UNKNOWN, 0, "UNKNOWN"}, /* Transform */ {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"}, {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"}, {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"}, {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"}, /* Material */ {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"}, {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */ {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"}, {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"}, {SC_MATERIAL, MT_POWER, "MaterialPower"}, /* Light */ {SC_LIGHT, LT_TYPE, "LightType"}, {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"}, {SC_LIGHT, LT_SPECULAR, "LightSpecular"}, {SC_LIGHT, LT_AMBIENT, "LightAmbient"}, {SC_LIGHT, LT_POSITION, "LightPosition"}, {SC_LIGHT, LT_DIRECTION, "LightDirection"}, {SC_LIGHT, LT_RANGE, "LightRange"}, {SC_LIGHT, LT_FALLOFF, "LightFallOff"}, {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"}, {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"}, {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"}, {SC_LIGHT, LT_THETA, "LightTheta"}, {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */ /* Ligthenable */ {SC_LIGHTENABLE, 0, "LightEnable"}, /* Vertexshader */ {SC_VERTEXSHADER, 0, "Vertexshader"}, /* Pixelshader */ {SC_PIXELSHADER, 0, "Pixelshader"}, /* Shader constants */ {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"}, {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"}, {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"}, {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"}, {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */ {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"}, /* Texture */ {SC_TEXTURE, 0, "Texture"}, /* Sampler states */ {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"}, {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"}, {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"}, {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"}, {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"}, {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"}, {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"}, {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"}, {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"}, {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"}, {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"}, {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */ {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"}, /* Set sampler */ {SC_SETSAMPLER, 0, "Sampler"}, }; static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static void skip_dword_unknown(const char **ptr, unsigned int count) { unsigned int i; DWORD d; FIXME("Skipping %u unknown DWORDs:\n", count); for (i = 0; i < count; ++i) { read_dword(ptr, &d); FIXME("\t0x%08x\n", d); } } static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle) { return (struct d3dx_parameter *) handle; } static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle) { return (struct d3dx_pass *) handle; } static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle) { return (struct d3dx_technique *) handle; } static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter) { return (D3DXHANDLE) parameter; } static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique) { return (D3DXHANDLE) technique; } static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass) { return (D3DXHANDLE) pass; } static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique) { unsigned int i; for (i = 0; i < base->technique_count; ++i) { if (base->technique_handles[i] == technique) { return get_technique_struct(technique); } } return NULL; } static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass) { unsigned int i, k; for (i = 0; i < base->technique_count; ++i) { struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]); for (k = 0; k < technique->pass_count; ++k) { if (technique->pass_handles[k] == pass) { return get_pass_struct(pass); } } } return NULL; } static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter) { unsigned int i, count; struct d3dx_parameter *p; for (i = 0; i < param->annotation_count; ++i) { if (param->annotation_handles[i] == parameter) { return get_parameter_struct(parameter); } p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter); if (p) return p; } if (param->element_count) count = param->element_count; else count = param->member_count; for (i = 0; i < count; ++i) { if (param->member_handles[i] == parameter) { return get_parameter_struct(parameter); } p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter); if (p) return p; } return NULL; } static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter) { unsigned int i, k, m; struct d3dx_parameter *p; for (i = 0; i < base->parameter_count; ++i) { if (base->parameter_handles[i] == parameter) { return get_parameter_struct(parameter); } p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter); if (p) return p; } for (i = 0; i < base->technique_count; ++i) { struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]); for (k = 0; k < technique->pass_count; ++k) { struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]); for (m = 0; m < pass->annotation_count; ++m) { if (pass->annotation_handles[i] == parameter) { return get_parameter_struct(parameter); } p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter); if (p) return p; } } for (k = 0; k < technique->annotation_count; ++k) { if (technique->annotation_handles[k] == parameter) { return get_parameter_struct(parameter); } p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter); if (p) return p; } } return NULL; } static inline struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter) { struct d3dx_parameter *param = is_valid_parameter(base, parameter); if (!param) param = get_parameter_by_name(base, NULL, parameter); return param; } static void free_state(struct d3dx_state *state) { free_parameter_state(state->parameter, FALSE, FALSE, state->type); } static void free_sampler(struct d3dx_sampler *sampler) { UINT i; for (i = 0; i < sampler->state_count; ++i) { free_state(&sampler->states[i]); } HeapFree(GetProcessHeap(), 0, sampler->states); } static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child) { free_parameter_state(handle, element, child, ST_CONSTANT); } static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st) { unsigned int i; struct d3dx_parameter *param = get_parameter_struct(handle); TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name, debug_d3dxparameter_type(param->type), child ? "yes" : "no", st); if (!param) { return; } if (param->annotation_handles) { for (i = 0; i < param->annotation_count; ++i) { free_parameter(param->annotation_handles[i], FALSE, FALSE); } HeapFree(GetProcessHeap(), 0, param->annotation_handles); } if (param->member_handles) { unsigned int count; if (param->element_count) count = param->element_count; else count = param->member_count; for (i = 0; i < count; ++i) { free_parameter(param->member_handles[i], param->element_count != 0, TRUE); } HeapFree(GetProcessHeap(), 0, param->member_handles); } if (param->class == D3DXPC_OBJECT && !param->element_count) { switch (param->type) { case D3DXPT_STRING: HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data); if (!child) HeapFree(GetProcessHeap(), 0, param->data); break; case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: if (st == ST_CONSTANT) { if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data); } else { HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data); } if (!child) HeapFree(GetProcessHeap(), 0, param->data); break; case D3DXPT_SAMPLER: case D3DXPT_SAMPLER1D: case D3DXPT_SAMPLER2D: case D3DXPT_SAMPLER3D: case D3DXPT_SAMPLERCUBE: if (st == ST_CONSTANT) { free_sampler((struct d3dx_sampler *)param->data); } else { HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data); } /* samplers have always own data, so free that */ HeapFree(GetProcessHeap(), 0, param->data); break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } } else { if (!child) { if (st != ST_CONSTANT) { HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data); } HeapFree(GetProcessHeap(), 0, param->data); } } /* only the parent has to release name and semantic */ if (!element) { HeapFree(GetProcessHeap(), 0, param->name); HeapFree(GetProcessHeap(), 0, param->semantic); } HeapFree(GetProcessHeap(), 0, param); } static void free_pass(D3DXHANDLE handle) { unsigned int i; struct d3dx_pass *pass = get_pass_struct(handle); TRACE("Free pass %p\n", pass); if (!pass) { return; } if (pass->annotation_handles) { for (i = 0; i < pass->annotation_count; ++i) { free_parameter(pass->annotation_handles[i], FALSE, FALSE); } HeapFree(GetProcessHeap(), 0, pass->annotation_handles); } if (pass->states) { for (i = 0; i < pass->state_count; ++i) { free_state(&pass->states[i]); } HeapFree(GetProcessHeap(), 0, pass->states); } HeapFree(GetProcessHeap(), 0, pass->name); HeapFree(GetProcessHeap(), 0, pass); } static void free_technique(D3DXHANDLE handle) { unsigned int i; struct d3dx_technique *technique = get_technique_struct(handle); TRACE("Free technique %p\n", technique); if (!technique) { return; } if (technique->annotation_handles) { for (i = 0; i < technique->annotation_count; ++i) { free_parameter(technique->annotation_handles[i], FALSE, FALSE); } HeapFree(GetProcessHeap(), 0, technique->annotation_handles); } if (technique->pass_handles) { for (i = 0; i < technique->pass_count; ++i) { free_pass(technique->pass_handles[i]); } HeapFree(GetProcessHeap(), 0, technique->pass_handles); } HeapFree(GetProcessHeap(), 0, technique->name); HeapFree(GetProcessHeap(), 0, technique); } static void free_base_effect(struct ID3DXBaseEffectImpl *base) { unsigned int i; TRACE("Free base effect %p\n", base); if (base->parameter_handles) { for (i = 0; i < base->parameter_count; ++i) { free_parameter(base->parameter_handles[i], FALSE, FALSE); } HeapFree(GetProcessHeap(), 0, base->parameter_handles); } if (base->technique_handles) { for (i = 0; i < base->technique_count; ++i) { free_technique(base->technique_handles[i]); } HeapFree(GetProcessHeap(), 0, base->technique_handles); } } static void free_effect(struct ID3DXEffectImpl *effect) { TRACE("Free effect %p\n", effect); if (effect->base_effect) { effect->base_effect->lpVtbl->Release(effect->base_effect); } if (effect->pool) { effect->pool->lpVtbl->Release(effect->pool); } if (effect->manager) { IUnknown_Release(effect->manager); } IDirect3DDevice9_Release(effect->device); } static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler) { TRACE("Free effect compiler %p\n", compiler); if (compiler->base_effect) { compiler->base_effect->lpVtbl->Release(compiler->base_effect); } } static INT get_int(D3DXPARAMETER_TYPE type, void *data) { INT i; switch (type) { case D3DXPT_FLOAT: i = *(FLOAT *)data; break; case D3DXPT_INT: i = *(INT *)data; break; case D3DXPT_BOOL: i = *(BOOL *)data; break; default: i = 0; FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type)); break; } return i; } inline static FLOAT get_float(D3DXPARAMETER_TYPE type, void *data) { FLOAT f; switch (type) { case D3DXPT_FLOAT: f = *(FLOAT *)data; break; case D3DXPT_INT: f = *(INT *)data; break; case D3DXPT_BOOL: f = *(BOOL *)data; break; default: f = 0.0f; FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type)); break; } return f; } static inline BOOL get_bool(void *data) { return (*(DWORD *)data) ? TRUE : FALSE; } static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector) { vector->x = get_float(param->type, (float *)param->data); vector->y = param->columns > 1 ? get_float(param->type, (float *)param->data + 1) : 0.0f; vector->z = param->columns > 2 ? get_float(param->type, (float *)param->data + 2) : 0.0f; vector->w = param->columns > 3 ? get_float(param->type, (float *)param->data + 3) : 0.0f; } static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix) { unsigned int i, k; for (i = 0; i < 4; ++i) { for (k = 0; k < 4; ++k) { if ((i < param->rows) && (k < param->columns)) matrix->u.m[i][k] = get_float(param->type, (float *)param->data + i * param->columns + k); else matrix->u.m[i][k] = 0.0f; } } } static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name) { UINT element; struct d3dx_parameter *temp_parameter; LPCSTR part; TRACE("parameter %p, name %s\n", parameter, debugstr_a(name)); if (!name || !*name) return parameter; element = atoi(name); part = strchr(name, ']') + 1; if (parameter->element_count > element) { temp_parameter = get_parameter_struct(parameter->member_handles[element]); switch (*part++) { case '.': return get_parameter_by_name(NULL, temp_parameter, part); case '@': return get_parameter_annotation_by_name(temp_parameter, part); case '\0': TRACE("Returning parameter %p\n", temp_parameter); return temp_parameter; default: FIXME("Unhandled case \"%c\"\n", *--part); break; } } TRACE("Parameter not found\n"); return NULL; } static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name) { UINT i, length; struct d3dx_parameter *temp_parameter; LPCSTR part; TRACE("parameter %p, name %s\n", parameter, debugstr_a(name)); if (!name || !*name) return parameter; length = strcspn( name, "[.@" ); part = name + length; for (i = 0; i < parameter->annotation_count; ++i) { temp_parameter = get_parameter_struct(parameter->annotation_handles[i]); if (!strcmp(temp_parameter->name, name)) { TRACE("Returning parameter %p\n", temp_parameter); return temp_parameter; } else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length)) { switch (*part++) { case '.': return get_parameter_by_name(NULL, temp_parameter, part); case '[': return get_parameter_element_by_name(temp_parameter, part); default: FIXME("Unhandled case \"%c\"\n", *--part); break; } } } TRACE("Parameter not found\n"); return NULL; } static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base, struct d3dx_parameter *parameter, LPCSTR name) { UINT i, count, length; struct d3dx_parameter *temp_parameter; D3DXHANDLE *handles; LPCSTR part; TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name)); if (!name || !*name) return parameter; if (!parameter) { count = base->parameter_count; handles = base->parameter_handles; } else { count = parameter->member_count; handles = parameter->member_handles; } length = strcspn( name, "[.@" ); part = name + length; for (i = 0; i < count; i++) { temp_parameter = get_parameter_struct(handles[i]); if (!strcmp(temp_parameter->name, name)) { TRACE("Returning parameter %p\n", temp_parameter); return temp_parameter; } else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length)) { switch (*part++) { case '.': return get_parameter_by_name(NULL, temp_parameter, part); case '@': return get_parameter_annotation_by_name(temp_parameter, part); case '[': return get_parameter_element_by_name(temp_parameter, part); default: FIXME("Unhandled case \"%c\"\n", *--part); break; } } } TRACE("Parameter not found\n"); return NULL; } static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor) { return (0xfeff0000 | ((major) << 8) | (minor)); } static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface) { return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXBaseEffect)) { This->ID3DXBaseEffect_iface.lpVtbl->AddRef(iface); *object = This; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); TRACE("iface %p: AddRef from %u\n", iface, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("iface %p: Release from %u\n", iface, ref + 1); if (!ref) { free_base_effect(This); HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXBaseEffect methods ***/ static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, desc %p partial stub\n", This, desc); if (!desc) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } /* Todo: add creator and function count */ desc->Creator = NULL; desc->Functions = 0; desc->Parameters = This->parameter_count; desc->Techniques = This->technique_count; return D3D_OK; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc); if (!desc || !param) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } desc->Name = param->name; desc->Semantic = param->semantic; desc->Class = param->class; desc->Type = param->type; desc->Rows = param->rows; desc->Columns = param->columns; desc->Elements = param->element_count; desc->Annotations = param->annotation_count; desc->StructMembers = param->member_count; desc->Flags = param->flags; desc->Bytes = param->bytes; return D3D_OK; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]); TRACE("iface %p, technique %p, desc %p\n", This, technique, desc); if (!desc || !tech) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } desc->Name = tech->name; desc->Passes = tech->pass_count; desc->Annotations = tech->annotation_count; return D3D_OK; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_pass *p = is_valid_pass(This, pass); TRACE("iface %p, pass %p, desc %p\n", This, pass, desc); if (!desc || !p) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } desc->Name = p->name; desc->Annotations = p->annotation_count; FIXME("Pixel shader and vertex shader are not supported, yet.\n"); desc->pVertexShaderFunction = NULL; desc->pPixelShaderFunction = NULL; return D3D_OK; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc); return E_NOTIMPL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, index %u\n", This, parameter, index); if (!parameter) { if (index < This->parameter_count) { TRACE("Returning parameter %p\n", This->parameter_handles[index]); return This->parameter_handles[index]; } } else { if (param && !param->element_count && index < param->member_count) { TRACE("Returning parameter %p\n", param->member_handles[index]); return param->member_handles[index]; } } WARN("Invalid argument specified.\n"); return NULL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); D3DXHANDLE handle; TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name)); if (!name) { handle = get_parameter_handle(param); TRACE("Returning parameter %p\n", handle); return handle; } handle = get_parameter_handle(get_parameter_by_name(This, param, name)); TRACE("Returning parameter %p\n", handle); return handle; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); struct d3dx_parameter *temp_param; UINT i; TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic)); if (!parameter) { for (i = 0; i < This->parameter_count; ++i) { temp_param = get_parameter_struct(This->parameter_handles[i]); if (!temp_param->semantic) { if (!semantic) { TRACE("Returning parameter %p\n", This->parameter_handles[i]); return This->parameter_handles[i]; } continue; } if (!strcasecmp(temp_param->semantic, semantic)) { TRACE("Returning parameter %p\n", This->parameter_handles[i]); return This->parameter_handles[i]; } } } else if (param) { for (i = 0; i < param->member_count; ++i) { temp_param = get_parameter_struct(param->member_handles[i]); if (!temp_param->semantic) { if (!semantic) { TRACE("Returning parameter %p\n", param->member_handles[i]); return param->member_handles[i]; } continue; } if (!strcasecmp(temp_param->semantic, semantic)) { TRACE("Returning parameter %p\n", param->member_handles[i]); return param->member_handles[i]; } } } WARN("Invalid argument specified\n"); return NULL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, index %u\n", This, parameter, index); if (!param) { if (index < This->parameter_count) { TRACE("Returning parameter %p\n", This->parameter_handles[index]); return This->parameter_handles[index]; } } else { if (index < param->element_count) { TRACE("Returning parameter %p\n", param->member_handles[index]); return param->member_handles[index]; } } WARN("Invalid argument specified\n"); return NULL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); TRACE("iface %p, index %u\n", This, index); if (index >= This->technique_count) { WARN("Invalid argument specified.\n"); return NULL; } TRACE("Returning technique %p\n", This->technique_handles[index]); return This->technique_handles[index]; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); unsigned int i; TRACE("iface %p, name %s stub\n", This, debugstr_a(name)); if (!name) { WARN("Invalid argument specified.\n"); return NULL; } for (i = 0; i < This->technique_count; ++i) { struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]); if (!strcmp(tech->name, name)) { TRACE("Returning technique %p\n", This->technique_handles[i]); return This->technique_handles[i]; } } WARN("Invalid argument specified.\n"); return NULL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_technique *tech = is_valid_technique(This, technique); TRACE("iface %p, technique %p, index %u\n", This, technique, index); if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique)); if (tech && index < tech->pass_count) { TRACE("Returning pass %p\n", tech->pass_handles[index]); return tech->pass_handles[index]; } WARN("Invalid argument specified.\n"); return NULL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_technique *tech = is_valid_technique(This, technique); TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name)); if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique)); if (tech && name) { unsigned int i; for (i = 0; i < tech->pass_count; ++i) { struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]); if (!strcmp(pass->name, name)) { TRACE("Returning pass %p\n", tech->pass_handles[i]); return tech->pass_handles[i]; } } } WARN("Invalid argument specified.\n"); return NULL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, index %u stub\n", This, index); return NULL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, name %s stub\n", This, debugstr_a(name)); return NULL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, object); struct d3dx_pass *pass = is_valid_pass(This, object); struct d3dx_technique *technique = is_valid_technique(This, object); UINT annotation_count = 0; D3DXHANDLE *annotation_handles = NULL; FIXME("iface %p, object %p, index %u partial stub\n", This, object, index); if (pass) { annotation_count = pass->annotation_count; annotation_handles = pass->annotation_handles; } else if (technique) { annotation_count = technique->annotation_count; annotation_handles = technique->annotation_handles; } else if (param) { annotation_count = param->annotation_count; annotation_handles = param->annotation_handles; } /* Todo: add funcs */ if (index < annotation_count) { TRACE("Returning parameter %p\n", annotation_handles[index]); return annotation_handles[index]; } WARN("Invalid argument specified\n"); return NULL; } static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, object); struct d3dx_pass *pass = is_valid_pass(This, object); struct d3dx_technique *technique = is_valid_technique(This, object); UINT annotation_count = 0, i; D3DXHANDLE *annotation_handles = NULL; FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name)); if (!name) { WARN("Invalid argument specified\n"); return NULL; } if (pass) { annotation_count = pass->annotation_count; annotation_handles = pass->annotation_handles; } else if (technique) { annotation_count = technique->annotation_count; annotation_handles = technique->annotation_handles; } else if (param) { annotation_count = param->annotation_count; annotation_handles = param->annotation_handles; } /* Todo: add funcs */ for (i = 0; i < annotation_count; i++) { struct d3dx_parameter *anno = get_parameter_struct(annotation_handles[i]); if (!strcmp(anno->name, name)) { TRACE("Returning parameter %p\n", anno); return get_parameter_handle(anno); } } WARN("Invalid argument specified\n"); return NULL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes); if (!param) { WARN("Invalid parameter %p specified\n", parameter); return D3DERR_INVALIDCALL; } /* samplers don't touch data */ if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE)) { TRACE("Sampler: returning E_FAIL\n"); return E_FAIL; } if (data && param->bytes <= bytes) { TRACE("Type %s\n", debug_d3dxparameter_type(param->type)); switch (param->type) { case D3DXPT_VOID: case D3DXPT_BOOL: case D3DXPT_INT: case D3DXPT_FLOAT: case D3DXPT_STRING: break; case D3DXPT_VERTEXSHADER: case D3DXPT_PIXELSHADER: case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: { UINT i; for (i = 0; i < (param->element_count ? param->element_count : 1); ++i) { IUnknown *unk = ((IUnknown **)param->data)[i]; if (unk) IUnknown_AddRef(unk); } break; } default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } TRACE("Copy %u bytes\n", param->bytes); memcpy(data, param->data, param->bytes); return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, b %u stub\n", This, parameter, b); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, b %p\n", This, parameter, b); if (b && param && !param->element_count && param->rows == 1 && param->columns == 1) { *b = get_bool(param->data); TRACE("Returning %s\n", *b ? "TRUE" : "FALSE"); return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count); if (b && param && (param->class == D3DXPC_SCALAR || param->class == D3DXPC_VECTOR || param->class == D3DXPC_MATRIX_ROWS || param->class == D3DXPC_MATRIX_COLUMNS)) { UINT i, size = min(count, param->bytes / sizeof(DWORD)); for (i = 0; i < size; ++i) { b[i] = get_bool((DWORD *)param->data + i); } return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, n %u stub\n", This, parameter, n); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, n %p\n", This, parameter, n); if (n && param && !param->element_count && param->columns == 1 && param->rows == 1) { *n = get_int(param->type, param->data); TRACE("Returning %i\n", *n); return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count); if (n && param && (param->class == D3DXPC_SCALAR || param->class == D3DXPC_VECTOR || param->class == D3DXPC_MATRIX_ROWS || param->class == D3DXPC_MATRIX_COLUMNS)) { UINT i, size = min(count, param->bytes / sizeof(DWORD)); for (i = 0; i < size; ++i) { n[i] = get_int(param->type, (DWORD *)param->data + i); } return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, f %f stub\n", This, parameter, f); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, f %p\n", This, parameter, f); if (f && param && !param->element_count && param->columns == 1 && param->rows == 1) { *f = get_float(param->type, (DWORD *)param->data); TRACE("Returning %f\n", *f); return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count); if (f && param && (param->class == D3DXPC_SCALAR || param->class == D3DXPC_VECTOR || param->class == D3DXPC_MATRIX_ROWS || param->class == D3DXPC_MATRIX_COLUMNS)) { UINT i, size = min(count, param->bytes / sizeof(DWORD)); for (i = 0; i < size; ++i) { f[i] = get_float(param->type, (DWORD *)param->data + i); } return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count); if (!count) return D3D_OK; if (vector && param && count <= param->element_count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_VECTOR: for (i = 0; i < count; ++i) { get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_MATRIX_ROWS: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix); if (matrix && param && !param->element_count) { TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: get_matrix(param, matrix); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); if (!count) return D3D_OK; if (matrix && param && count <= param->element_count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); D3DXMATRIX m; TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix); if (matrix && param && !param->element_count) { TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: get_matrix(param, matrix); return D3D_OK; case D3DXPC_MATRIX_ROWS: get_matrix(param, &m); D3DXMatrixTranspose(matrix, &m); return D3D_OK; case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); if (!count) return D3D_OK; if (matrix && param && count <= param->element_count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { D3DXMATRIX m; get_matrix(get_parameter_struct(param->member_handles[i]), &m); D3DXMatrixTranspose(&matrix[i], &m); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string); return E_NOTIMPL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, string %p\n", This, parameter, string); if (string && param && !param->element_count && param->type == D3DXPT_STRING) { *string = *(LPCSTR *)param->data; TRACE("Returning %s\n", debugstr_a(*string)); return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture); if (param && !param->element_count && (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D || param->type == D3DXPT_TEXTURECUBE)) { LPDIRECT3DBASETEXTURE9 oltexture = *(LPDIRECT3DBASETEXTURE9 *)param->data; if (texture) IDirect3DBaseTexture9_AddRef(texture); if (oltexture) IDirect3DBaseTexture9_Release(oltexture); *(LPDIRECT3DBASETEXTURE9 *)param->data = texture; return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture); if (texture && param && !param->element_count && (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D || param->type == D3DXPT_TEXTURECUBE)) { *texture = *(LPDIRECT3DBASETEXTURE9 *)param->data; if (*texture) IDirect3DBaseTexture9_AddRef(*texture); TRACE("Returning %p\n", *texture); return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, pshader %p\n", This, parameter, pshader); if (pshader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER) { *pshader = *(LPDIRECT3DPIXELSHADER9 *)param->data; if (*pshader) IDirect3DPixelShader9_AddRef(*pshader); TRACE("Returning %p\n", *pshader); return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct d3dx_parameter *param = get_valid_parameter(This, parameter); TRACE("iface %p, parameter %p, vshader %p\n", This, parameter, vshader); if (vshader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER) { *vshader = *(LPDIRECT3DVERTEXSHADER9 *)param->data; if (*vshader) IDirect3DVertexShader9_AddRef(*vshader); TRACE("Returning %p\n", *vshader); return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end); return E_NOTIMPL; } static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl = { /*** IUnknown methods ***/ ID3DXBaseEffectImpl_QueryInterface, ID3DXBaseEffectImpl_AddRef, ID3DXBaseEffectImpl_Release, /*** ID3DXBaseEffect methods ***/ ID3DXBaseEffectImpl_GetDesc, ID3DXBaseEffectImpl_GetParameterDesc, ID3DXBaseEffectImpl_GetTechniqueDesc, ID3DXBaseEffectImpl_GetPassDesc, ID3DXBaseEffectImpl_GetFunctionDesc, ID3DXBaseEffectImpl_GetParameter, ID3DXBaseEffectImpl_GetParameterByName, ID3DXBaseEffectImpl_GetParameterBySemantic, ID3DXBaseEffectImpl_GetParameterElement, ID3DXBaseEffectImpl_GetTechnique, ID3DXBaseEffectImpl_GetTechniqueByName, ID3DXBaseEffectImpl_GetPass, ID3DXBaseEffectImpl_GetPassByName, ID3DXBaseEffectImpl_GetFunction, ID3DXBaseEffectImpl_GetFunctionByName, ID3DXBaseEffectImpl_GetAnnotation, ID3DXBaseEffectImpl_GetAnnotationByName, ID3DXBaseEffectImpl_SetValue, ID3DXBaseEffectImpl_GetValue, ID3DXBaseEffectImpl_SetBool, ID3DXBaseEffectImpl_GetBool, ID3DXBaseEffectImpl_SetBoolArray, ID3DXBaseEffectImpl_GetBoolArray, ID3DXBaseEffectImpl_SetInt, ID3DXBaseEffectImpl_GetInt, ID3DXBaseEffectImpl_SetIntArray, ID3DXBaseEffectImpl_GetIntArray, ID3DXBaseEffectImpl_SetFloat, ID3DXBaseEffectImpl_GetFloat, ID3DXBaseEffectImpl_SetFloatArray, ID3DXBaseEffectImpl_GetFloatArray, ID3DXBaseEffectImpl_SetVector, ID3DXBaseEffectImpl_GetVector, ID3DXBaseEffectImpl_SetVectorArray, ID3DXBaseEffectImpl_GetVectorArray, ID3DXBaseEffectImpl_SetMatrix, ID3DXBaseEffectImpl_GetMatrix, ID3DXBaseEffectImpl_SetMatrixArray, ID3DXBaseEffectImpl_GetMatrixArray, ID3DXBaseEffectImpl_SetMatrixPointerArray, ID3DXBaseEffectImpl_GetMatrixPointerArray, ID3DXBaseEffectImpl_SetMatrixTranspose, ID3DXBaseEffectImpl_GetMatrixTranspose, ID3DXBaseEffectImpl_SetMatrixTransposeArray, ID3DXBaseEffectImpl_GetMatrixTransposeArray, ID3DXBaseEffectImpl_SetMatrixTransposePointerArray, ID3DXBaseEffectImpl_GetMatrixTransposePointerArray, ID3DXBaseEffectImpl_SetString, ID3DXBaseEffectImpl_GetString, ID3DXBaseEffectImpl_SetTexture, ID3DXBaseEffectImpl_GetTexture, ID3DXBaseEffectImpl_GetPixelShader, ID3DXBaseEffectImpl_GetVertexShader, ID3DXBaseEffectImpl_SetArrayRange, }; static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface) { return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffect)) { This->ID3DXEffect_iface.lpVtbl->AddRef(iface); *object = This; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) { free_effect(This); HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXBaseEffect methods ***/ static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetDesc(base, desc); } static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc); } static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc); } static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc); } static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameter(base, parameter, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetTechnique(base, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetTechniqueByName(base, name); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetPass(base, technique, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetPassByName(base, technique, name); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFunction(base, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFunctionByName(base, name); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetAnnotation(base, object, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name); } static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes); } static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes); } static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetBool(base, parameter, b); } static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetBool(base, parameter, b); } static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count); } static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count); } static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetInt(base, parameter, n); } static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetInt(base, parameter, n); } static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count); } static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count); } static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetFloat(base, parameter, f); } static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFloat(base, parameter, f); } static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count); } static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count); } static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetVector(base, parameter, vector); } static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetVector(base, parameter, vector); } static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count); } static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetString(base, parameter, string); } static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetString(base, parameter, string); } static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture); } static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture); } static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader); } static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader); } static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end); } /*** ID3DXEffect methods ***/ static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, pool %p\n", This, pool); if (!pool) { WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } if (This->pool) { This->pool->lpVtbl->AddRef(This->pool); } *pool = This->pool; TRACE("Returning pool %p\n", *pool); return S_OK; } static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect); struct d3dx_technique *tech = is_valid_technique(base, technique); TRACE("iface %p, technique %p\n", This, technique); if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique)); if (tech) { UINT i; for (i = 0; i < base->technique_count; ++i) { struct d3dx_technique *t = get_technique_struct(base->technique_handles[i]); if (tech == t) { This->active_technique = get_technique_handle(t); TRACE("Technique %u (%p)\n", i, tech); return D3D_OK; } } } WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p\n", This); return This->active_technique; } static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p): stub\n", This, technique); return D3D_OK; } static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique); return E_NOTIMPL; } static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique); return FALSE; } static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); struct d3dx_technique *technique = get_technique_struct(This->active_technique); FIXME("iface %p, passes %p, flags %#x partial stub\n", This, passes, flags); if (passes && technique) { if (This->manager || flags & D3DXFX_DONOTSAVESTATE) { TRACE("State capturing disabled.\n"); } else { FIXME("State capturing not supported, yet!\n"); } *passes = technique->pass_count; return D3D_OK; } WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); struct d3dx_technique *technique = get_technique_struct(This->active_technique); TRACE("iface %p, pass %u\n", This, pass); if (technique && pass < technique->pass_count && !This->active_pass) { This->active_pass = technique->pass_handles[pass]; FIXME("No states applied, yet!\n"); return D3D_OK; } WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p\n", This); if (This->active_pass) { This->active_pass = NULL; return D3D_OK; } WARN("Invalid call.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, device %p\n", This, device); if (!device) { WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } IDirect3DDevice9_AddRef(This->device); *device = This->device; TRACE("Returning device %p\n", *device); return S_OK; } static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER manager) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, manager %p\n", This, manager); if (manager) IUnknown_AddRef(manager); if (This->manager) IUnknown_Release(This->manager); This->manager = manager; return D3D_OK; } static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER *manager) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, manager %p\n", This, manager); if (!manager) { WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } if (This->manager) IUnknown_AddRef(This->manager); *manager = This->manager; return D3D_OK; } static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return NULL; } static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p): stub\n", This, parameter_block); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p): stub\n", This, parameter_block); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p, %p): stub\n", This, device, effect); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes); return E_NOTIMPL; } static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl = { /*** IUnknown methods ***/ ID3DXEffectImpl_QueryInterface, ID3DXEffectImpl_AddRef, ID3DXEffectImpl_Release, /*** ID3DXBaseEffect methods ***/ ID3DXEffectImpl_GetDesc, ID3DXEffectImpl_GetParameterDesc, ID3DXEffectImpl_GetTechniqueDesc, ID3DXEffectImpl_GetPassDesc, ID3DXEffectImpl_GetFunctionDesc, ID3DXEffectImpl_GetParameter, ID3DXEffectImpl_GetParameterByName, ID3DXEffectImpl_GetParameterBySemantic, ID3DXEffectImpl_GetParameterElement, ID3DXEffectImpl_GetTechnique, ID3DXEffectImpl_GetTechniqueByName, ID3DXEffectImpl_GetPass, ID3DXEffectImpl_GetPassByName, ID3DXEffectImpl_GetFunction, ID3DXEffectImpl_GetFunctionByName, ID3DXEffectImpl_GetAnnotation, ID3DXEffectImpl_GetAnnotationByName, ID3DXEffectImpl_SetValue, ID3DXEffectImpl_GetValue, ID3DXEffectImpl_SetBool, ID3DXEffectImpl_GetBool, ID3DXEffectImpl_SetBoolArray, ID3DXEffectImpl_GetBoolArray, ID3DXEffectImpl_SetInt, ID3DXEffectImpl_GetInt, ID3DXEffectImpl_SetIntArray, ID3DXEffectImpl_GetIntArray, ID3DXEffectImpl_SetFloat, ID3DXEffectImpl_GetFloat, ID3DXEffectImpl_SetFloatArray, ID3DXEffectImpl_GetFloatArray, ID3DXEffectImpl_SetVector, ID3DXEffectImpl_GetVector, ID3DXEffectImpl_SetVectorArray, ID3DXEffectImpl_GetVectorArray, ID3DXEffectImpl_SetMatrix, ID3DXEffectImpl_GetMatrix, ID3DXEffectImpl_SetMatrixArray, ID3DXEffectImpl_GetMatrixArray, ID3DXEffectImpl_SetMatrixPointerArray, ID3DXEffectImpl_GetMatrixPointerArray, ID3DXEffectImpl_SetMatrixTranspose, ID3DXEffectImpl_GetMatrixTranspose, ID3DXEffectImpl_SetMatrixTransposeArray, ID3DXEffectImpl_GetMatrixTransposeArray, ID3DXEffectImpl_SetMatrixTransposePointerArray, ID3DXEffectImpl_GetMatrixTransposePointerArray, ID3DXEffectImpl_SetString, ID3DXEffectImpl_GetString, ID3DXEffectImpl_SetTexture, ID3DXEffectImpl_GetTexture, ID3DXEffectImpl_GetPixelShader, ID3DXEffectImpl_GetVertexShader, ID3DXEffectImpl_SetArrayRange, /*** ID3DXEffect methods ***/ ID3DXEffectImpl_GetPool, ID3DXEffectImpl_SetTechnique, ID3DXEffectImpl_GetCurrentTechnique, ID3DXEffectImpl_ValidateTechnique, ID3DXEffectImpl_FindNextValidTechnique, ID3DXEffectImpl_IsParameterUsed, ID3DXEffectImpl_Begin, ID3DXEffectImpl_BeginPass, ID3DXEffectImpl_CommitChanges, ID3DXEffectImpl_EndPass, ID3DXEffectImpl_End, ID3DXEffectImpl_GetDevice, ID3DXEffectImpl_OnLostDevice, ID3DXEffectImpl_OnResetDevice, ID3DXEffectImpl_SetStateManager, ID3DXEffectImpl_GetStateManager, ID3DXEffectImpl_BeginParameterBlock, ID3DXEffectImpl_EndParameterBlock, ID3DXEffectImpl_ApplyParameterBlock, ID3DXEffectImpl_DeleteParameterBlock, ID3DXEffectImpl_CloneEffect, ID3DXEffectImpl_SetRawValue }; static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface) { return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffectCompiler)) { This->ID3DXEffectCompiler_iface.lpVtbl->AddRef(iface); *object = This; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p: AddRef from %u\n", iface, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("iface %p: Release from %u\n", iface, ref + 1); if (!ref) { free_effect_compiler(This); HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXBaseEffect methods ***/ static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetDesc(base, desc); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameter(base, parameter, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetTechnique(base, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetTechniqueByName(base, name); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetPass(base, technique, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetPassByName(base, technique, name); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFunction(base, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFunctionByName(base, name); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetAnnotation(base, object, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetBool(base, parameter, b); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetBool(base, parameter, b); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetInt(base, parameter, n); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetInt(base, parameter, n); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetFloat(base, parameter, f); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFloat(base, parameter, f); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetVector(base, parameter, vector); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetVector(base, parameter, vector); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetString(base, parameter, string); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetString(base, parameter, string); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ID3DXBaseEffect *base = This->base_effect; TRACE("Forward iface %p, base %p\n", This, base); return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end); } /*** ID3DXEffectCompiler methods ***/ static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags, LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n", This, function, target, flags, shader, error_msgs, constant_table); return E_NOTIMPL; } static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl = { /*** IUnknown methods ***/ ID3DXEffectCompilerImpl_QueryInterface, ID3DXEffectCompilerImpl_AddRef, ID3DXEffectCompilerImpl_Release, /*** ID3DXBaseEffect methods ***/ ID3DXEffectCompilerImpl_GetDesc, ID3DXEffectCompilerImpl_GetParameterDesc, ID3DXEffectCompilerImpl_GetTechniqueDesc, ID3DXEffectCompilerImpl_GetPassDesc, ID3DXEffectCompilerImpl_GetFunctionDesc, ID3DXEffectCompilerImpl_GetParameter, ID3DXEffectCompilerImpl_GetParameterByName, ID3DXEffectCompilerImpl_GetParameterBySemantic, ID3DXEffectCompilerImpl_GetParameterElement, ID3DXEffectCompilerImpl_GetTechnique, ID3DXEffectCompilerImpl_GetTechniqueByName, ID3DXEffectCompilerImpl_GetPass, ID3DXEffectCompilerImpl_GetPassByName, ID3DXEffectCompilerImpl_GetFunction, ID3DXEffectCompilerImpl_GetFunctionByName, ID3DXEffectCompilerImpl_GetAnnotation, ID3DXEffectCompilerImpl_GetAnnotationByName, ID3DXEffectCompilerImpl_SetValue, ID3DXEffectCompilerImpl_GetValue, ID3DXEffectCompilerImpl_SetBool, ID3DXEffectCompilerImpl_GetBool, ID3DXEffectCompilerImpl_SetBoolArray, ID3DXEffectCompilerImpl_GetBoolArray, ID3DXEffectCompilerImpl_SetInt, ID3DXEffectCompilerImpl_GetInt, ID3DXEffectCompilerImpl_SetIntArray, ID3DXEffectCompilerImpl_GetIntArray, ID3DXEffectCompilerImpl_SetFloat, ID3DXEffectCompilerImpl_GetFloat, ID3DXEffectCompilerImpl_SetFloatArray, ID3DXEffectCompilerImpl_GetFloatArray, ID3DXEffectCompilerImpl_SetVector, ID3DXEffectCompilerImpl_GetVector, ID3DXEffectCompilerImpl_SetVectorArray, ID3DXEffectCompilerImpl_GetVectorArray, ID3DXEffectCompilerImpl_SetMatrix, ID3DXEffectCompilerImpl_GetMatrix, ID3DXEffectCompilerImpl_SetMatrixArray, ID3DXEffectCompilerImpl_GetMatrixArray, ID3DXEffectCompilerImpl_SetMatrixPointerArray, ID3DXEffectCompilerImpl_GetMatrixPointerArray, ID3DXEffectCompilerImpl_SetMatrixTranspose, ID3DXEffectCompilerImpl_GetMatrixTranspose, ID3DXEffectCompilerImpl_SetMatrixTransposeArray, ID3DXEffectCompilerImpl_GetMatrixTransposeArray, ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray, ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray, ID3DXEffectCompilerImpl_SetString, ID3DXEffectCompilerImpl_GetString, ID3DXEffectCompilerImpl_SetTexture, ID3DXEffectCompilerImpl_GetTexture, ID3DXEffectCompilerImpl_GetPixelShader, ID3DXEffectCompilerImpl_GetVertexShader, ID3DXEffectCompilerImpl_SetArrayRange, /*** ID3DXEffectCompiler methods ***/ ID3DXEffectCompilerImpl_SetLiteral, ID3DXEffectCompilerImpl_GetLiteral, ID3DXEffectCompilerImpl_CompileEffect, ID3DXEffectCompilerImpl_CompileShader, }; static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects) { HRESULT hr; UINT i; struct d3dx_state *states; read_dword(ptr, &sampler->state_count); TRACE("Count: %u\n", sampler->state_count); states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count); if (!states) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } for (i = 0; i < sampler->state_count; ++i) { hr = d3dx9_parse_state(&states[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse state\n"); goto err_out; } } sampler->states = states; return D3D_OK; err_out: for (i = 0; i < sampler->state_count; ++i) { free_state(&states[i]); } HeapFree(GetProcessHeap(), 0, states); return hr; } static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects) { unsigned int i; HRESULT hr; UINT old_size = 0; DWORD id; if (param->element_count) { param->data = value; for (i = 0; i < param->element_count; ++i) { struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]); hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); return hr; } old_size += member->bytes; } return D3D_OK; } switch(param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: case D3DXPC_MATRIX_COLUMNS: param->data = value; break; case D3DXPC_STRUCT: param->data = value; for (i = 0; i < param->member_count; ++i) { struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]); hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); return hr; } old_size += member->bytes; } break; case D3DXPC_OBJECT: switch (param->type) { case D3DXPT_STRING: case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: read_dword(ptr, &id); TRACE("Id: %u\n", id); objects[id] = get_parameter_handle(param); param->data = value; break; case D3DXPT_SAMPLER: case D3DXPT_SAMPLER1D: case D3DXPT_SAMPLER2D: case D3DXPT_SAMPLER3D: case D3DXPT_SAMPLERCUBE: { struct d3dx_sampler *sampler; sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler)); if (!sampler) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } hr = d3dx9_parse_sampler(sampler, data, ptr, objects); if (hr != D3D_OK) { HeapFree(GetProcessHeap(), 0, sampler); WARN("Failed to parse sampler\n"); return hr; } param->data = sampler; break; } default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } return D3D_OK; } static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects) { UINT size = param->bytes; HRESULT hr; void *value = NULL; TRACE("param size: %u\n", size); if (size) { value = HeapAlloc(GetProcessHeap(), 0, size); if (!value) { ERR("Failed to allocate data memory.\n"); return E_OUTOFMEMORY; } TRACE("Data: %s.\n", debugstr_an(ptr, size)); memcpy(value, ptr, size); } hr = d3dx9_parse_value(param, value, data, &ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); HeapFree(GetProcessHeap(), 0, value); return hr; } return D3D_OK; } static HRESULT d3dx9_parse_name(char **name, const char *ptr) { DWORD size; read_dword(&ptr, &size); TRACE("Name size: %#x\n", size); if (!size) { return D3D_OK; } *name = HeapAlloc(GetProcessHeap(), 0, size); if (!*name) { ERR("Failed to allocate name memory.\n"); return E_OUTOFMEMORY; } TRACE("Name: %s.\n", debugstr_an(ptr, size)); memcpy(*name, ptr, size); return D3D_OK; } static HRESULT d3dx9_copy_data(char **str, const char **ptr) { DWORD size; read_dword(ptr, &size); TRACE("Data size: %#x\n", size); *str = HeapAlloc(GetProcessHeap(), 0, size); if (!*str) { ERR("Failed to allocate name memory.\n"); return E_OUTOFMEMORY; } TRACE("Data: %s.\n", debugstr_an(*ptr, size)); memcpy(*str, *ptr, size); *ptr += ((size + 3) & ~3); return D3D_OK; } static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, LPDIRECT3DDEVICE9 device) { DWORD size; HRESULT hr; TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type)); read_dword(ptr, &size); TRACE("Data size: %#x\n", size); if (!size) { TRACE("Size is 0\n"); *(void **)param->data = NULL; return D3D_OK; } switch (param->type) { case D3DXPT_STRING: /* re-read with size (sizeof(DWORD) = 4) */ hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4); if (hr != D3D_OK) { WARN("Failed to parse string data\n"); return hr; } break; case D3DXPT_VERTEXSHADER: hr = IDirect3DDevice9_CreateVertexShader(device, (DWORD *)*ptr, (LPDIRECT3DVERTEXSHADER9 *)param->data); if (hr != D3D_OK) { WARN("Failed to create vertex shader\n"); return hr; } break; case D3DXPT_PIXELSHADER: hr = IDirect3DDevice9_CreatePixelShader(device, (DWORD *)*ptr, (LPDIRECT3DPIXELSHADER9 *)param->data); if (hr != D3D_OK) { WARN("Failed to create pixel shader\n"); return hr; } break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } *ptr += ((size + 3) & ~3); return D3D_OK; } static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr, struct d3dx_parameter *parent, UINT flags) { DWORD offset; HRESULT hr; D3DXHANDLE *member_handles = NULL; UINT i; param->flags = flags; if (!parent) { read_dword(ptr, ¶m->type); TRACE("Type: %s\n", debug_d3dxparameter_type(param->type)); read_dword(ptr, ¶m->class); TRACE("Class: %s\n", debug_d3dxparameter_class(param->class)); read_dword(ptr, &offset); TRACE("Type name offset: %#x\n", offset); hr = d3dx9_parse_name(¶m->name, data + offset); if (hr != D3D_OK) { WARN("Failed to parse name\n"); goto err_out; } read_dword(ptr, &offset); TRACE("Type semantic offset: %#x\n", offset); hr = d3dx9_parse_name(¶m->semantic, data + offset); if (hr != D3D_OK) { WARN("Failed to parse semantic\n"); goto err_out; } read_dword(ptr, ¶m->element_count); TRACE("Elements: %u\n", param->element_count); switch (param->class) { case D3DXPC_VECTOR: read_dword(ptr, ¶m->columns); TRACE("Columns: %u\n", param->columns); read_dword(ptr, ¶m->rows); TRACE("Rows: %u\n", param->rows); /* sizeof(DWORD) * rows * columns */ param->bytes = 4 * param->rows * param->columns; break; case D3DXPC_SCALAR: case D3DXPC_MATRIX_ROWS: case D3DXPC_MATRIX_COLUMNS: read_dword(ptr, ¶m->rows); TRACE("Rows: %u\n", param->rows); read_dword(ptr, ¶m->columns); TRACE("Columns: %u\n", param->columns); /* sizeof(DWORD) * rows * columns */ param->bytes = 4 * param->rows * param->columns; break; case D3DXPC_STRUCT: read_dword(ptr, ¶m->member_count); TRACE("Members: %u\n", param->member_count); break; case D3DXPC_OBJECT: switch (param->type) { case D3DXPT_STRING: param->bytes = sizeof(LPCSTR); break; case D3DXPT_PIXELSHADER: param->bytes = sizeof(LPDIRECT3DPIXELSHADER9); break; case D3DXPT_VERTEXSHADER: param->bytes = sizeof(LPDIRECT3DVERTEXSHADER9); break; case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: param->bytes = sizeof(LPDIRECT3DBASETEXTURE9); break; case D3DXPT_SAMPLER: case D3DXPT_SAMPLER1D: case D3DXPT_SAMPLER2D: case D3DXPT_SAMPLER3D: case D3DXPT_SAMPLERCUBE: param->bytes = 0; break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } else { /* elements */ param->type = parent->type; param->class = parent->class; param->name = parent->name; param->semantic = parent->semantic; param->element_count = 0; param->annotation_count = 0; param->member_count = parent->member_count; param->bytes = parent->bytes; param->rows = parent->rows; param->columns = parent->columns; } if (param->element_count) { unsigned int param_bytes = 0; const char *save_ptr = *ptr; member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count); if (!member_handles) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < param->element_count; ++i) { struct d3dx_parameter *member; *ptr = save_ptr; member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member)); if (!member) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } member_handles[i] = get_parameter_handle(member); hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags); if (hr != D3D_OK) { WARN("Failed to parse member\n"); goto err_out; } param_bytes += member->bytes; } param->bytes = param_bytes; } else if (param->member_count) { member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count); if (!member_handles) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < param->member_count; ++i) { struct d3dx_parameter *member; member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member)); if (!member) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } member_handles[i] = get_parameter_handle(member); hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags); if (hr != D3D_OK) { WARN("Failed to parse member\n"); goto err_out; } param->bytes += member->bytes; } } param->member_handles = member_handles; return D3D_OK; err_out: if (member_handles) { unsigned int count; if (param->element_count) count = param->element_count; else count = param->member_count; for (i = 0; i < count; ++i) { free_parameter(member_handles[i], param->element_count != 0, TRUE); } HeapFree(GetProcessHeap(), 0, member_handles); } if (!parent) { HeapFree(GetProcessHeap(), 0, param->name); HeapFree(GetProcessHeap(), 0, param->semantic); } param->name = NULL; param->semantic = NULL; return hr; } static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr, D3DXHANDLE *objects) { DWORD offset; const char *ptr2; HRESULT hr; anno->flags = D3DX_PARAMETER_ANNOTATION; read_dword(ptr, &offset); TRACE("Typedef offset: %#x\n", offset); ptr2 = data + offset; hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION); if (hr != D3D_OK) { WARN("Failed to parse type definition\n"); return hr; } read_dword(ptr, &offset); TRACE("Value offset: %#x\n", offset); hr = d3dx9_parse_init_value(anno, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); return hr; } return D3D_OK; } static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects) { DWORD offset; const char *ptr2; HRESULT hr; struct d3dx_parameter *parameter; parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter)); if (!parameter) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } state->type = ST_CONSTANT; read_dword(ptr, &state->operation); TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name); read_dword(ptr, &state->index); TRACE("Index: %#x\n", state->index); read_dword(ptr, &offset); TRACE("Typedef offset: %#x\n", offset); ptr2 = data + offset; hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0); if (hr != D3D_OK) { WARN("Failed to parse type definition\n"); goto err_out; } read_dword(ptr, &offset); TRACE("Value offset: %#x\n", offset); hr = d3dx9_parse_init_value(parameter, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); goto err_out; } state->parameter = get_parameter_handle(parameter); return D3D_OK; err_out: free_parameter(get_parameter_handle(parameter), FALSE, FALSE); return hr; } static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects) { DWORD offset; HRESULT hr; unsigned int i; D3DXHANDLE *annotation_handles = NULL; const char *ptr2; read_dword(ptr, &offset); TRACE("Typedef offset: %#x\n", offset); ptr2 = data + offset; read_dword(ptr, &offset); TRACE("Value offset: %#x\n", offset); read_dword(ptr, ¶m->flags); TRACE("Flags: %#x\n", param->flags); read_dword(ptr, ¶m->annotation_count); TRACE("Annotation count: %u\n", param->annotation_count); hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags); if (hr != D3D_OK) { WARN("Failed to parse type definition\n"); return hr; } hr = d3dx9_parse_init_value(param, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); return hr; } if (param->annotation_count) { annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count); if (!annotation_handles) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < param->annotation_count; ++i) { struct d3dx_parameter *annotation; annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation)); if (!annotation) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } annotation_handles[i] = get_parameter_handle(annotation); hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotation\n"); goto err_out; } } } param->annotation_handles = annotation_handles; return D3D_OK; err_out: if (annotation_handles) { for (i = 0; i < param->annotation_count; ++i) { free_parameter(annotation_handles[i], FALSE, FALSE); } HeapFree(GetProcessHeap(), 0, annotation_handles); } return hr; } static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr, D3DXHANDLE *objects) { DWORD offset; HRESULT hr; unsigned int i; D3DXHANDLE *annotation_handles = NULL; struct d3dx_state *states = NULL; char *name = NULL; read_dword(ptr, &offset); TRACE("Pass name offset: %#x\n", offset); hr = d3dx9_parse_name(&name, data + offset); if (hr != D3D_OK) { WARN("Failed to parse name\n"); goto err_out; } read_dword(ptr, &pass->annotation_count); TRACE("Annotation count: %u\n", pass->annotation_count); read_dword(ptr, &pass->state_count); TRACE("State count: %u\n", pass->state_count); if (pass->annotation_count) { annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count); if (!annotation_handles) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < pass->annotation_count; ++i) { struct d3dx_parameter *annotation; annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation)); if (!annotation) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } annotation_handles[i] = get_parameter_handle(annotation); hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotations\n"); goto err_out; } } } if (pass->state_count) { states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count); if (!states) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < pass->state_count; ++i) { hr = d3dx9_parse_state(&states[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotations\n"); goto err_out; } } } pass->name = name; pass->annotation_handles = annotation_handles; pass->states = states; return D3D_OK; err_out: if (annotation_handles) { for (i = 0; i < pass->annotation_count; ++i) { free_parameter(annotation_handles[i], FALSE, FALSE); } HeapFree(GetProcessHeap(), 0, annotation_handles); } if (states) { for (i = 0; i < pass->state_count; ++i) { free_state(&states[i]); } HeapFree(GetProcessHeap(), 0, states); } HeapFree(GetProcessHeap(), 0, name); return hr; } static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr, D3DXHANDLE *objects) { DWORD offset; HRESULT hr; unsigned int i; D3DXHANDLE *annotation_handles = NULL; D3DXHANDLE *pass_handles = NULL; char *name = NULL; read_dword(ptr, &offset); TRACE("Technique name offset: %#x\n", offset); hr = d3dx9_parse_name(&name, data + offset); if (hr != D3D_OK) { WARN("Failed to parse name\n"); goto err_out; } read_dword(ptr, &technique->annotation_count); TRACE("Annotation count: %u\n", technique->annotation_count); read_dword(ptr, &technique->pass_count); TRACE("Pass count: %u\n", technique->pass_count); if (technique->annotation_count) { annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count); if (!annotation_handles) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < technique->annotation_count; ++i) { struct d3dx_parameter *annotation; annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation)); if (!annotation) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } annotation_handles[i] = get_parameter_handle(annotation); hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotations\n"); goto err_out; } } } if (technique->pass_count) { pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count); if (!pass_handles) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < technique->pass_count; ++i) { struct d3dx_pass *pass; pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass)); if (!pass) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } pass_handles[i] = get_pass_handle(pass); hr = d3dx9_parse_effect_pass(pass, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse passes\n"); goto err_out; } } } technique->name = name; technique->pass_handles = pass_handles; technique->annotation_handles = annotation_handles; return D3D_OK; err_out: if (pass_handles) { for (i = 0; i < technique->pass_count; ++i) { free_pass(pass_handles[i]); } HeapFree(GetProcessHeap(), 0, pass_handles); } if (annotation_handles) { for (i = 0; i < technique->annotation_count; ++i) { free_parameter(annotation_handles[i], FALSE, FALSE); } HeapFree(GetProcessHeap(), 0, annotation_handles); } HeapFree(GetProcessHeap(), 0, name); return hr; } static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr) { DWORD technique_index; DWORD index, state_index, usage, element_index; struct d3dx_state *state; struct d3dx_parameter *param; HRESULT hr = E_FAIL; read_dword(ptr, &technique_index); TRACE("techn: %u\n", technique_index); read_dword(ptr, &index); TRACE("index: %u\n", index); read_dword(ptr, &element_index); TRACE("element_index: %u\n", element_index); read_dword(ptr, &state_index); TRACE("state_index: %u\n", state_index); read_dword(ptr, &usage); TRACE("usage: %u\n", usage); if (technique_index == 0xffffffff) { struct d3dx_parameter *parameter; struct d3dx_sampler *sampler; if (index >= base->parameter_count) { FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count); return E_FAIL; } parameter = get_parameter_struct(base->parameter_handles[index]); if (element_index != 0xffffffff) { if (element_index >= parameter->element_count && parameter->element_count != 0) { FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count); return E_FAIL; } if (parameter->element_count != 0) parameter = get_parameter_struct(parameter->member_handles[element_index]); } sampler = parameter->data; if (state_index >= sampler->state_count) { FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count); return E_FAIL; } state = &sampler->states[state_index]; } else { struct d3dx_technique *technique; struct d3dx_pass *pass; if (technique_index >= base->technique_count) { FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count); return E_FAIL; } technique = get_technique_struct(base->technique_handles[technique_index]); if (index >= technique->pass_count) { FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count); return E_FAIL; } pass = get_pass_struct(technique->pass_handles[index]); if (state_index >= pass->state_count) { FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count); return E_FAIL; } state = &pass->states[state_index]; } param = get_parameter_struct(state->parameter); switch (usage) { case 0: TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type)); switch (param->type) { case D3DXPT_VERTEXSHADER: case D3DXPT_PIXELSHADER: state->type = ST_CONSTANT; hr = d3dx9_parse_data(param, ptr, base->effect->device); break; case D3DXPT_BOOL: case D3DXPT_INT: case D3DXPT_FLOAT: case D3DXPT_STRING: state->type = ST_FXLC; hr = d3dx9_copy_data(param->data, ptr); break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } break; case 1: state->type = ST_PARAMETER; hr = d3dx9_copy_data(param->data, ptr); if (hr == D3D_OK) { TRACE("Mapping to parameter %s\n", *(char **)param->data); } break; default: FIXME("Unknown usage %x\n", usage); break; } return hr; } static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start) { const char *ptr = data + start; D3DXHANDLE *parameter_handles = NULL; D3DXHANDLE *technique_handles = NULL; D3DXHANDLE *objects = NULL; UINT stringcount, objectcount, resourcecount; HRESULT hr; UINT i; read_dword(&ptr, &base->parameter_count); TRACE("Parameter count: %u\n", base->parameter_count); read_dword(&ptr, &base->technique_count); TRACE("Technique count: %u\n", base->technique_count); skip_dword_unknown(&ptr, 1); read_dword(&ptr, &objectcount); TRACE("Object count: %u\n", objectcount); objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * objectcount); if (!objects) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } if (base->parameter_count) { parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count); if (!parameter_handles) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < base->parameter_count; ++i) { struct d3dx_parameter *parameter; parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter)); if (!parameter) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } parameter_handles[i] = get_parameter_handle(parameter); hr = d3dx9_parse_effect_parameter(parameter, data, &ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse parameter\n"); goto err_out; } } } if (base->technique_count) { technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count); if (!technique_handles) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < base->technique_count; ++i) { struct d3dx_technique *technique; technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique)); if (!technique) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } technique_handles[i] = get_technique_handle(technique); hr = d3dx9_parse_effect_technique(technique, data, &ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse technique\n"); goto err_out; } } } /* needed for further parsing */ base->technique_handles = technique_handles; base->parameter_handles = parameter_handles; read_dword(&ptr, &stringcount); TRACE("String count: %u\n", stringcount); read_dword(&ptr, &resourcecount); TRACE("Resource count: %u\n", resourcecount); for (i = 0; i < stringcount; ++i) { DWORD id; struct d3dx_parameter *param; read_dword(&ptr, &id); TRACE("Id: %u\n", id); param = get_parameter_struct(objects[id]); hr = d3dx9_parse_data(param, &ptr, base->effect->device); if (hr != D3D_OK) { WARN("Failed to parse data\n"); goto err_out; } } for (i = 0; i < resourcecount; ++i) { TRACE("parse resource %u\n", i); hr = d3dx9_parse_resource(base, data, &ptr); if (hr != D3D_OK) { WARN("Failed to parse data\n"); goto err_out; } } HeapFree(GetProcessHeap(), 0, objects); return D3D_OK; err_out: if (technique_handles) { for (i = 0; i < base->technique_count; ++i) { free_technique(technique_handles[i]); } HeapFree(GetProcessHeap(), 0, technique_handles); } if (parameter_handles) { for (i = 0; i < base->parameter_count; ++i) { free_parameter(parameter_handles[i], FALSE, FALSE); } HeapFree(GetProcessHeap(), 0, parameter_handles); } base->technique_handles = NULL; base->parameter_handles = NULL; HeapFree(GetProcessHeap(), 0, objects); return hr; } static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base, const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect) { DWORD tag, offset; const char *ptr = data; HRESULT hr; TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect); base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl; base->ref = 1; base->effect = effect; read_dword(&ptr, &tag); TRACE("Tag: %x\n", tag); if (tag != d3dx9_effect_version(9, 1)) { /* todo: compile hlsl ascii code */ FIXME("HLSL ascii effects not supported, yet\n"); /* Show the start of the shader for debugging info. */ TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size)); } else { read_dword(&ptr, &offset); TRACE("Offset: %x\n", offset); hr = d3dx9_parse_effect(base, ptr, data_size, offset); if (hr != D3D_OK) { FIXME("Failed to parse effect.\n"); return hr; } } return D3D_OK; } static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device, const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool) { HRESULT hr; struct ID3DXBaseEffectImpl *object = NULL; TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool); effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl; effect->ref = 1; if (pool) pool->lpVtbl->AddRef(pool); effect->pool = pool; IDirect3DDevice9_AddRef(device); effect->device = device; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } hr = d3dx9_base_effect_init(object, data, data_size, effect); if (hr != D3D_OK) { FIXME("Failed to parse effect.\n"); goto err_out; } effect->base_effect = &object->ID3DXBaseEffect_iface; /* initialize defaults - check because of unsupported ascii effects */ if (object->technique_handles) { effect->active_technique = object->technique_handles[0]; effect->active_pass = NULL; } return D3D_OK; err_out: HeapFree(GetProcessHeap(), 0, object); free_effect(effect); return hr; } HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatalen, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPCSTR skip_constants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT* effect, LPD3DXBUFFER* compilation_errors) { struct ID3DXEffectImpl *object; HRESULT hr; FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include, skip_constants, flags, pool, effect, compilation_errors); if (!device || !srcdata) return D3DERR_INVALIDCALL; if (!srcdatalen) return E_FAIL; /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */ if (!effect) return D3D_OK; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool); if (FAILED(hr)) { WARN("Failed to initialize shader reflection\n"); HeapFree(GetProcessHeap(), 0, object); return hr; } *effect = &object->ID3DXEffect_iface; TRACE("Created ID3DXEffect %p\n", object); return D3D_OK; } HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatalen, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT* effect, LPD3DXBUFFER* compilation_errors) { TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines, include, flags, pool, effect, compilation_errors); return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors); } static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size) { HRESULT hr; struct ID3DXBaseEffectImpl *object = NULL; TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size); compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl; compiler->ref = 1; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } hr = d3dx9_base_effect_init(object, data, data_size, NULL); if (hr != D3D_OK) { FIXME("Failed to parse effect.\n"); goto err_out; } compiler->base_effect = &object->ID3DXBaseEffect_iface; return D3D_OK; err_out: HeapFree(GetProcessHeap(), 0, object); free_effect_compiler(compiler); return hr; } HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata, UINT srcdatalen, CONST D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *compiler, LPD3DXBUFFER *parse_errors) { struct ID3DXEffectCompilerImpl *object; HRESULT hr; TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n", srcdata, srcdatalen, defines, include, flags, compiler, parse_errors); if (!srcdata || !compiler) { WARN("Invalid arguments supplied\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen); if (FAILED(hr)) { WARN("Failed to initialize effect compiler\n"); HeapFree(GetProcessHeap(), 0, object); return hr; } *compiler = &object->ID3DXEffectCompiler_iface; TRACE("Created ID3DXEffectCompiler %p\n", object); return D3D_OK; } static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl; struct ID3DXEffectPoolImpl { ID3DXEffectPool ID3DXEffectPool_iface; LONG ref; }; static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface) { return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object) { struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface); TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffectPool)) { This->ID3DXEffectPool_iface.lpVtbl->AddRef(iface); *object = This; return S_OK; } WARN("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface) { struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface); TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface) { struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) HeapFree(GetProcessHeap(), 0, This); return ref; } static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl = { /*** IUnknown methods ***/ ID3DXEffectPoolImpl_QueryInterface, ID3DXEffectPoolImpl_AddRef, ID3DXEffectPoolImpl_Release }; HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool) { struct ID3DXEffectPoolImpl *object; TRACE("(%p)\n", pool); if (!pool) return D3DERR_INVALIDCALL; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl; object->ref = 1; *pool = &object->ID3DXEffectPool_iface; return S_OK; } HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { LPVOID buffer; HRESULT ret; DWORD size; TRACE("(%s): relay\n", debugstr_w(srcfile)); if (!device || !srcfile) return D3DERR_INVALIDCALL; ret = map_view_of_file(srcfile, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); UnmapViewOfFile(buffer); return ret; } HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { LPWSTR srcfileW; HRESULT ret; DWORD len; TRACE("(void): relay\n"); if (!srcfile) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors); HeapFree(GetProcessHeap(), 0, srcfileW); return ret; } HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource)); if (!device) return D3DERR_INVALIDCALL; resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT ret; DWORD size; ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource)); if (!device) return D3DERR_INVALIDCALL; resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT ret; DWORD size; ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors) { LPVOID buffer; HRESULT ret; DWORD size; TRACE("(%s): relay\n", debugstr_w(srcfile)); if (!srcfile) return D3DERR_INVALIDCALL; ret = map_view_of_file(srcfile, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); UnmapViewOfFile(buffer); return ret; } HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors) { LPWSTR srcfileW; HRESULT ret; DWORD len; TRACE("(void): relay\n"); if (!srcfile) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors); HeapFree(GetProcessHeap(), 0, srcfileW); return ret; } HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource)); resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT ret; DWORD size; ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource)); resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT ret; DWORD size; ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); } return D3DXERR_INVALIDDATA; }