/* * Copyright 2008 Luis Busquets * Copyright 2011 Travis Athougies * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" #include "d3dx9.h" static const DWORD simple_vs[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ 0x0000ffff}; /* END */ static const DWORD simple_ps[] = { 0xffff0101, /* ps_1_1 */ 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000042, 0xb00f0000, /* tex t0 */ 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ 0x0000ffff}; /* END */ #define FCC_TEXT MAKEFOURCC('T','E','X','T') #define FCC_CTAB MAKEFOURCC('C','T','A','B') static const DWORD shader_with_ctab[] = { 0xfffe0300, /* vs_3_0 */ 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */ 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */ 0x00000000, 0x00000000, 0x00000000, 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */ 0x0000ffff}; /* END */ static const DWORD shader_with_invalid_ctab[] = { 0xfffe0300, /* vs_3_0 */ 0x0005fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000a9, 0xfffe0300, 0x00000000, 0x00000000, 0x0000ffff}; /* END */ static const DWORD shader_with_ctab_constants[] = { 0xfffe0300, /* vs_3_0 */ 0x002efffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */ 0x0000009c, 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */ 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */ 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */ 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */ 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */ 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */ 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const DWORD ctab_basic[] = { 0xfffe0300, /* vs_3_0 */ 0x0040fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */ 0x000000e4, 0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */ 0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */ 0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */ 0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */ 0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */ 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */ 0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */ 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */ 0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */ 0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_basic_expected[] = { {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}, {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}, {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}}; static const DWORD ctab_matrices[] = { 0xfffe0300, /* vs_3_0 */ 0x0032fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */ 0x000000ac, 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */ 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */ 0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */ 0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */ 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */ 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */ 0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */ 0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_matrices_expected[] = { {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}, {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL}, {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}}; static const DWORD ctab_arrays[] = { 0xfffe0300, /* vs_3_0 */ 0x0052fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */ 0x00000134, 0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */ 0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */ 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */ 0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */ 0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */ 0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */ 0x72726162, 0xab007961, /* Constant 1 name */ 0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */ 0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */ 0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */ 0x72726166, 0xab007961, /* Constant 3 name */ 0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */ 0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */ 0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */ 0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */ 0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */ 0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */ 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_arrays_expected[] = { {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, NULL}, {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, NULL}, {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, NULL}, {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, NULL}, {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, NULL}, {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}}; static const DWORD ctab_with_default_values[] = { 0xfffe0200, /* vs_2_0 */ 0x007bfffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000001b7, 0xfffe0200, 0x00000005, 0x0000001c, /* header */ 0x00000100, 0x000001b0, 0x00000080, 0x00080002, 0x00000003, 0x00000084, 0x00000094, /* constant 1 desc (arr) */ 0x000000c4, 0x000c0002, 0x00000001, 0x000000c8, 0x000000d8, /* constant 2 desc (flt) */ 0x000000e8, 0x00040002, 0x00000004, 0x000000f0, 0x00000100, /* constant 3 desc (mat3) */ 0x00000140, 0x00000002, 0x00000004, 0x000000f0, 0x00000148, /* constant 4 desc (mat4) */ 0x00000188, 0x000b0002, 0x00000001, 0x00000190, 0x000001a0, /* constant 5 desc (vec4) */ 0x00727261, /* constant 1 name */ 0x00030000, 0x00010001, 0x00000003, 0x00000000, /* constant 1 type desc */ 0x42c80000, 0x00000000, 0x00000000, 0x00000000, /* constant 1 default value */ 0x43480000, 0x00000000, 0x00000000, 0x00000000, 0x43960000, 0x00000000, 0x00000000, 0x00000000, 0x00746c66, /* constant 2 name */ 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* constant 2 type desc */ 0x411fd70a, 0x00000000, 0x00000000, 0x00000000, /* constant 2 default value */ 0x3374616d, /* constant 3 name */ 0xababab00, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* constant 3 & 4 type desc */ 0x41300000, 0x425c0000, 0x42c60000, 0x44a42000, /* constat 3 default value */ 0x41b00000, 0x42840000, 0x447c8000, 0x44b0c000, 0x42040000, 0x429a0000, 0x448ae000, 0x44bd6000, 0x42300000, 0x42b00000, 0x44978000, 0x44ca0000, 0x3474616d, /* constant 4 name */ 0xababab00, 0x3f800000, 0x40a00000, 0x41100000, 0x41500000, /* constant 4 default value */ 0x40000000, 0x40c00000, 0x41200000, 0x41600000, 0x40400000, 0x40e00000, 0x41300000, 0x41700000, 0x40800000, 0x41000000, 0x41400000, 0x41800000, 0x34636576, /* constant 5 name */ 0xababab00, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* constant 5 type desc */ 0x41200000, 0x41a00000, 0x41f00000, 0x42200000, /* constant 5 default value */ 0x325f7376, 0x4d004141, 0x41414141, 0x00000000, /* target & creator string */ 0x0000ffff}; /* END */ static const float mat4_default_value[] = {1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16}; static const float mat3_default_value[] = {11, 55, 99, 1313, 22, 66, 1010, 1414, 33, 77, 1111, 1515, 44, 88, 1212, 1616}; static const float arr_default_value[] = {100, 0, 0, 0, 200, 0, 0, 0, 300, 0, 0, 0}; static const float vec4_default_value[] = {10, 20, 30, 40}; static const float flt_default_value[] = {9.99, 0, 0, 0}; static const D3DXCONSTANT_DESC ctab_with_default_values_expected[] = { {"mat4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat4_default_value}, {"mat3", D3DXRS_FLOAT4, 4, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat3_default_value}, {"arr", D3DXRS_FLOAT4, 8, 3, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 3, 0, 12, arr_default_value}, {"vec4", D3DXRS_FLOAT4, 11, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, vec4_default_value}, {"flt", D3DXRS_FLOAT4, 12, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, flt_default_value}}; static const DWORD ctab_samplers[] = { 0xfffe0300, /* vs_3_0 */ 0x0032fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */ 0x000000ac, 0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (notsampler) */ 0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000, /* Constant 2 desc (sampler1) */ 0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000, /* Constant 3 desc (sampler2) */ 0x73746f6e, 0x6c706d61, 0xab007265, /* Constant 1 name */ 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0x706d6173, 0x3172656c, 0xababab00, /* Constant 2 name */ 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */ 0x706d6173, 0x3272656c, 0xababab00, /* Constant 3 name */ 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_samplers_expected[] = { {"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, NULL}, {"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, NULL}, {"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}}; static void test_get_shader_size(void) { UINT shader_size, expected; shader_size = D3DXGetShaderSize(simple_vs); expected = sizeof(simple_vs); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(simple_ps); expected = sizeof(simple_ps); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(NULL); ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size); } static void test_get_shader_version(void) { DWORD shader_version; shader_version = D3DXGetShaderVersion(simple_vs); ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DVS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(simple_ps); ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DPS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(NULL); ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version); } static void test_find_shader_comment(void) { HRESULT hr; LPCVOID data = (LPVOID)0xdeadbeef; UINT size = 100; hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); ok(!data, "Got %p, expected NULL\n", data); ok(!size, "Got %u, expected 0\n", size); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(size == 28, "Got %u, expected 28\n", size); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6); hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size); ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr); ok(!data, "Got %p, expected NULL\n", data); ok(!size, "Got %u, expected 0\n", size); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size); ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr); ok(!data, "Got %p, expected NULL\n", data); ok(!size, "Got %u, expected 0\n", size); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6); ok(size == 28, "Got result %d, expected 28\n", size); } static void test_get_shader_constant_table_ex(void) { LPD3DXCONSTANTTABLE constant_table = NULL; HRESULT hr; LPVOID data; DWORD size; D3DXCONSTANTTABLE_DESC desc; hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); /* No CTAB data */ hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table); ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA); /* With invalid CTAB data */ hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table); ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */ "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA); if (constant_table) ID3DXConstantTable_Release(constant_table); hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (constant_table) { size = ID3DXConstantTable_GetBufferSize(constant_table); ok(size == 28, "Got result %x, expected 28\n", size); data = ID3DXConstantTable_GetBufferPointer(constant_table); ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n"); hr = ID3DXConstantTable_GetDesc(constant_table, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetDesc(constant_table, &desc); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10); ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0)); ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants); ID3DXConstantTable_Release(constant_table); } hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (SUCCEEDED(hr)) { D3DXHANDLE constant; D3DXCONSTANT_DESC constant_desc; D3DXCONSTANT_DESC constant_desc_save; UINT nb; /* Test GetDesc */ hr = ID3DXConstantTable_GetDesc(constant_table, &desc); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator); ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0)); ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants); /* Test GetConstant */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n", constant_desc.Class, D3DXPC_VECTOR); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n", constant_desc.Class, D3DXPC_MATRIX_COLUMNS); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n", constant_desc.Class, D3DXPC_MATRIX_COLUMNS); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant_desc_save = constant_desc; /* For GetConstantDesc test */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3); ok(constant == NULL, "Got result %p, expected NULL\n", constant); /* Test GetConstantByName */ constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown"); ok(constant == NULL, "Got result %p, expected NULL\n", constant); constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3"); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n"); /* Test GetConstantDesc */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n"); ID3DXConstantTable_Release(constant_table); } } static void test_constant_table(const char *test_name, const DWORD *ctable_fn, const D3DXCONSTANT_DESC *expecteds, UINT count) { UINT i; ID3DXConstantTable *ctable; HRESULT res; /* Get the constant table from the shader itself */ res = D3DXGetShaderConstantTable(ctable_fn, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res); for (i = 0; i < count; i++) { const D3DXCONSTANT_DESC *expected = &expecteds[i]; D3DXHANDLE const_handle; D3DXCONSTANT_DESC actual; UINT pCount = 1; const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name); res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount); ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name, test_name, res); ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount); ok(strcmp(actual.Name, expected->Name) == 0, "%s in %s: Got different names: Got %s, expected %s\n", expected->Name, test_name, actual.Name, expected->Name); ok(actual.RegisterSet == expected->RegisterSet, "%s in %s: Got different register sets: Got %d, expected %d\n", expected->Name, test_name, actual.RegisterSet, expected->RegisterSet); ok(actual.RegisterIndex == expected->RegisterIndex, "%s in %s: Got different register indices: Got %d, expected %d\n", expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex); ok(actual.RegisterCount == expected->RegisterCount, "%s in %s: Got different register counts: Got %d, expected %d\n", expected->Name, test_name, actual.RegisterCount, expected->RegisterCount); ok(actual.Class == expected->Class, "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name, test_name, actual.Class, expected->Class); ok(actual.Type == expected->Type, "%s in %s: Got different types: Got %d, expected %d\n", expected->Name, test_name, actual.Type, expected->Type); ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns, "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n", expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows, expected->Columns); ok(actual.Elements == expected->Elements, "%s in %s: Got different element count: Got %d, expected %d\n", expected->Name, test_name, actual.Elements, expected->Elements); ok(actual.StructMembers == expected->StructMembers, "%s in %s: Got different struct member count: Got %d, expected %d\n", expected->Name, test_name, actual.StructMembers, expected->StructMembers); ok(actual.Bytes == expected->Bytes, "%s in %s: Got different byte count: Got %d, expected %d\n", expected->Name, test_name, actual.Bytes, expected->Bytes); if (!expected->DefaultValue) { ok(actual.DefaultValue == NULL, "%s in %s: Got different default value: expected NULL\n", expected->Name, test_name); } else { ok(actual.DefaultValue != NULL, "%s in %s: Got different default value: expected non-NULL\n", expected->Name, test_name); ok(memcmp(actual.DefaultValue, expected->DefaultValue, expected->Bytes) == 0, "%s in %s: Got different default value\n", expected->Name, test_name); } } /* Finally, release the constant table */ ID3DXConstantTable_Release(ctable); } static void test_constant_tables(void) { test_constant_table("test_basic", ctab_basic, ctab_basic_expected, sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected)); test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected, sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected)); test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected, sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected)); test_constant_table("test_default_values", ctab_with_default_values, ctab_with_default_values_expected, sizeof(ctab_with_default_values_expected)/sizeof(*ctab_with_default_values_expected)); test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected, sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected)); } static void test_setting_basic_table(IDirect3DDevice9 *device) { static const D3DXMATRIX mvp = {{{ 0.514f, 0.626f, 0.804f, 0.786f, 0.238f, 0.956f, 0.374f, 0.483f, 0.109f, 0.586f, 0.900f, 0.255f, 0.898f, 0.411f, 0.932f, 0.275f}}}; static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f}; static const float f = 0.12543f; static const int i = 321; ID3DXConstantTable *ctable; HRESULT res; float out[16]; ULONG refcnt; /* Get the constant table from the shader itself */ res = D3DXGetShaderConstantTable(ctab_basic, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res); /* Set constants */ res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res); res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1); ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res); /* Check that setting i again will overwrite the previous value */ res = ID3DXConstantTable_SetInt(ctable, device, "i", i); ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res); res = ID3DXConstantTable_SetFloat(ctable, device, "f", f); ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res); res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4); ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res); /* Get constants back and validate */ IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14, "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14); ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24, "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24); ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34, "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34); ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44, "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44); IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1); ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n", out[0], out[1], out[2], out[3], i); IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1); ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n", out[0], out[1], out[2], out[3], f); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(memcmp(out, (void*)&f4, sizeof(f4)) == 0, "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w); /* Finally test using a set* function for one type to set a variable of another type (should succeed) */ res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4); ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1); ok(out[0] == f4.x, "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n", out[0], f4.x); refcnt = ID3DXConstantTable_Release(ctable); ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt); } static void test_setting_arrays_table(IDirect3DDevice9 *device) { static const float farray[8] = { 0.005f, 0.745f, 0.973f, 0.264f, 0.010f, 0.020f, 0.030f, 0.040f}; static const D3DXMATRIX fmtxarray[2] = { {{{0.001f, 0.002f, 0.003f, 0.004f, 0.005f, 0.006f, 0.007f, 0.008f, 0.009f, 0.010f, 0.011f, 0.012f, 0.013f, 0.014f, 0.015f, 0.016f}}}, {{{0.010f, 0.020f, 0.030f, 0.040f, 0.050f, 0.060f, 0.070f, 0.080f, 0.090f, 0.100f, 0.110f, 0.120f, 0.130f, 0.140f, 0.150f, 0.160f}}}}; static const int iarray[4] = {1, 2, 3, 4}; static const D3DXVECTOR4 fvecarray[2] = { {0.745f, 0.997f, 0.353f, 0.237f}, {0.060f, 0.455f, 0.333f, 0.983f}}; static BOOL barray[4] = {FALSE, 100, TRUE, TRUE}; ID3DXConstantTable *ctable; HRESULT res; float out[32]; ULONG refcnt; /* Get the constant table from the shader */ res = D3DXGetShaderConstantTable(ctab_arrays, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res); /* Set constants */ /* Make sure that we cannot set registers that do not belong to this constant */ res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8); ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8); ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3], "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]); ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f, "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[16], out[20], out[24], out[28]); /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */ res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4); ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]); /* Try setting an integer array to an array declared as a float array */ res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4); ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4); ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3], "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n", out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]); res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4); ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res); res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2); ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res); res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res); res = ID3DXConstantTable_SetBoolArray(ctable, device, "barray", barray, 2); ok(res == D3D_OK, "ID3DXConstantTable_SetBoolArray failed: got 0x%08x\n", res); /* Read back constants */ IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4); ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3], "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]); IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2); ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w && out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w, "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be " "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y, fvecarray[1].z, fvecarray[1].w); IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2); ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f && out[4] == 1.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f, "The variable barray was not set correctly, out={%f, %f %f, %f; %f, %f, %f, %f}, should be {%f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8); /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */ ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14, "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14); ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14, "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14); refcnt = ID3DXConstantTable_Release(ctable); ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt); } static void test_SetDefaults(IDirect3DDevice9 *device) { static const D3DXMATRIX mvp = {{{ 0.51f, 0.62f, 0.80f, 0.78f, 0.23f, 0.95f, 0.37f, 0.48f, 0.10f, 0.58f, 0.90f, 0.25f, 0.89f, 0.41f, 0.93f, 0.27f}}}; static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f}; float out[16]; HRESULT res; ID3DXConstantTable *ctable; res = D3DXGetShaderConstantTable(ctab_basic, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res); res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4); ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed: got %08x\n", res); res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got %08x\n", res); res = ID3DXConstantTable_SetDefaults(ctable, device); ok(res == D3D_OK, "ID3dXConstantTable_SetDefaults failed: got %08x\n", res); /* SetDefaults doesn't change constants without default values */ IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14, "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14); ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24, "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24); ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34, "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34); ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44, "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(memcmp(out, &f4, sizeof(f4)) == 0, "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w); ID3DXConstantTable_Release(ctable); res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res); res = ID3DXConstantTable_SetDefaults(ctable, device); ok(res == D3D_OK, "ID3DXConstantTable_SetDefaults failed: got %08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(memcmp(out, mat4_default_value, sizeof(mat4_default_value)) == 0, "The variable mat4 was not set correctly to default value\n"); IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 4); ok(memcmp(out, mat3_default_value, sizeof(mat3_default_value)) == 0, "The variable mat3 was not set correctly to default value\n"); IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3); ok(memcmp(out, arr_default_value, sizeof(arr_default_value)) == 0, "The variable array was not set correctly to default value\n"); IDirect3DDevice9_GetVertexShaderConstantF(device, 11, out, 1); ok(memcmp(out, vec4_default_value, sizeof(vec4_default_value)) == 0, "The variable vec4 was not set correctly to default value\n"); IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 1); ok(memcmp(out, flt_default_value, sizeof(flt_default_value)) == 0, "The variable flt was not set correctly to default value\n"); ID3DXConstantTable_Release(ctable); } static void test_setting_constants(void) { HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; ULONG refcnt; /* Create the device to use for our tests */ wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!wnd) { skip("Couldn't create application window\n"); return; } if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } test_setting_basic_table(device); test_setting_arrays_table(device); test_SetDefaults(device); /* Release resources */ refcnt = IDirect3DDevice9_Release(device); ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt); refcnt = IDirect3D9_Release(d3d); ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt); if (wnd) DestroyWindow(wnd); } static void test_get_sampler_index(void) { ID3DXConstantTable *ctable; HRESULT res; UINT index; ULONG refcnt; res = D3DXGetShaderConstantTable(ctab_samplers, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res); index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1"); ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index); index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2"); ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index); index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent"); ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n", index); index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler"); ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n", index); refcnt = ID3DXConstantTable_Release(ctable); ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt); } /* * fxc.exe /Tps_3_0 */ #if 0 sampler s; sampler1D s1D; sampler2D s2D; sampler3D s3D; samplerCUBE scube; float4 init; float4 main(float3 tex : TEXCOORD0) : COLOR { float4 tmp = init; tmp = tmp + tex1D(s1D, tex.x); tmp = tmp + tex1D(s1D, tex.y); tmp = tmp + tex3D(s3D, tex.xyz); tmp = tmp + tex1D(s, tex.x); tmp = tmp + tex2D(s2D, tex.xy); tmp = tmp + texCUBE(scube, tex.xyz); return tmp; } #endif static const DWORD get_shader_samplers_blob[] = { 0xffff0300, /* ps_3_0 */ 0x0054fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header */ 0x00000114, 0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000, /* Constant 1 desc (init) */ 0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000, /* Constant 2 desc (s) */ 0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000, /* Constant 3 desc (s1D) */ 0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000, /* Constant 4 desc (s2D) */ 0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000, /* Constant 5 desc (s3D) */ 0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000, /* Constant 6 desc (scube) */ 0x74696e69, 0xababab00, /* Constant 1 name */ 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0xabab0073, /* Constant 2 name */ 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */ 0x00443173, /* Constant 3 name */ 0x000b0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */ 0x00443273, /* Constant 4 name */ 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 4 type desc */ 0x00443373, /* Constant 5 name */ 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 5 type desc */ 0x62756373, 0xabab0065, /* Constant 6 name */ 0x000e0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 6 type desc */ 0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string */ 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader */ 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802, 0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804, 0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000, 0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001, 0x0000ffff, /* END */ }; static void test_get_shader_samplers(void) { LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */ LPCSTR sampler_orig; UINT count = 2; HRESULT hr; #if 0 /* crashes if bytecode is NULL */ hr = D3DXGetShaderSamplers(NULL, NULL, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); #endif hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); samplers[5] = "dummy"; hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); /* check that sampler points to shader blob */ sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E]; ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33]; ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38]; ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D]; ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42]; ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig); ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy"); /* reset samplers */ memset(samplers, 0, sizeof(samplers)); samplers[5] = "dummy"; hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5); hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5); /* check that sampler points to shader blob */ sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E]; ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33]; ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38]; ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D]; ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42]; ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig); ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy"); /* check without ctab */ hr = D3DXGetShaderSamplers(simple_vs, samplers, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0); /* check invalid ctab */ hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0); } START_TEST(shader) { test_get_shader_size(); test_get_shader_version(); test_find_shader_comment(); test_get_shader_constant_table_ex(); test_constant_tables(); test_setting_constants(); test_get_sampler_index(); test_get_shader_samplers(); }