#ifndef __WINE_WINCON_H #define __WINE_WINCON_H #define CTRL_C_EVENT 0 #define CTRL_BREAK_EVENT 1 #define CTRL_CLOSE_EVENT 2 #define CTRL_LOGOFF_EVENT 5 #define CTRL_SHUTDOWN_EVENT 6 /* Console Mode flags */ #define ENABLE_PROCESSED_INPUT 0x01 #define ENABLE_LINE_INPUT 0x02 #define ENABLE_ECHO_INPUT 0x04 #define ENABLE_WINDOW_INPUT 0x08 #define ENABLE_MOUSE_INPUT 0x10 #define ENABLE_PROCESSED_OUTPUT 0x01 #define ENABLE_WRAP_AT_EOL_OUTPUT 0x02 typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD); /* Attributes flags: */ #define FOREGROUND_BLUE 0x0001 /* text color contains blue. */ #define FOREGROUND_GREEN 0x0002 /* text color contains green. */ #define FOREGROUND_RED 0x0004 /* text color contains red. */ #define FOREGROUND_INTENSITY 0x0008 /* text color is intensified. */ #define BACKGROUND_BLUE 0x0010 /* background color contains blue. */ #define BACKGROUND_GREEN 0x0020 /* background color contains green. */ #define BACKGROUND_RED 0x0040 /* background color contains red. */ #define BACKGROUND_INTENSITY 0x0080 /* background color is intensified. */ typedef struct _CONSOLE_CURSOR_INFO { DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */ BOOL bVisible; /* Visibility of cursor */ } CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO; typedef struct tagCOORD { SHORT X; SHORT Y; } COORD, *LPCOORD; typedef struct tagSMALL_RECT { SHORT Left; SHORT Top; SHORT Right; SHORT Bottom; } SMALL_RECT,*LPSMALL_RECT; typedef struct tagCONSOLE_SCREEN_BUFFER_INFO { COORD dwSize; COORD dwCursorPosition; WORD wAttributes; SMALL_RECT srWindow; COORD dwMaximumWindowSize; } CONSOLE_SCREEN_BUFFER_INFO,*LPCONSOLE_SCREEN_BUFFER_INFO; typedef struct tagCHAR_INFO { union { WCHAR UnicodeChar; CHAR AsciiChar; } Char; WORD Attributes; } CHAR_INFO,*LPCHAR_INFO; typedef struct tagKEY_EVENT_RECORD { BOOL bKeyDown; /* 04 */ WORD wRepeatCount; /* 08 */ WORD wVirtualKeyCode; /* 0A */ WORD wVirtualScanCode; /* 0C */ union /* 0E */ { WCHAR UniCodeChar; /* 0E */ CHAR AsciiChar; /* 0E */ } uChar; DWORD dwControlKeyState; /* 10 */ } KEY_EVENT_RECORD,*LPKEY_EVENT_RECORD; /* dwControlKeyState bitmask */ #define RIGHT_ALT_PRESSED 0x0001 #define LEFT_ALT_PRESSED 0x0002 #define RIGHT_CTRL_PRESSED 0x0004 #define LEFT_CTRL_PRESSED 0x0008 #define SHIFT_PRESSED 0x0010 #define NUMLOCK_ON 0x0020 #define SCROLLLOCK_ON 0x0040 #define CAPSLOCK_ON 0x0080 #define ENHANCED_KEY 0x0100 typedef struct tagMOUSE_EVENT_RECORD { COORD dwMousePosition; DWORD dwButtonState; DWORD dwControlKeyState; DWORD dwEventFlags; } MOUSE_EVENT_RECORD,*LPMOUSE_EVENT_RECORD; typedef struct tagWINDOW_BUFFER_SIZE_RECORD { COORD dwSize; } WINDOW_BUFFER_SIZE_RECORD,*LPWINDOW_BUFFER_SIZE_RECORD; typedef struct tagMENU_EVENT_RECORD { UINT dwCommandId; /* perhaps UINT16 ??? */ } MENU_EVENT_RECORD,*LPMENU_EVENT_RECORD; typedef struct tagFOCUS_EVENT_RECORD { BOOL bSetFocus; /* perhaps BOOL16 ??? */ } FOCUS_EVENT_RECORD,*LPFOCUS_EVENT_RECORD; typedef struct tagINPUT_RECORD { WORD EventType; /* 00 */ union { KEY_EVENT_RECORD KeyEvent; MOUSE_EVENT_RECORD MouseEvent; WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent; MENU_EVENT_RECORD MenuEvent; FOCUS_EVENT_RECORD FocusEvent; } Event; } INPUT_RECORD,*LPINPUT_RECORD; /* INPUT_RECORD.wEventType */ #define KEY_EVENT 0x01 #define MOUSE_EVENT 0x02 #define WINDOW_BUFFER_SIZE_EVENT 0x04 #define MENU_EVENT 0x08 #define FOCUS_EVENT 0x10 #ifdef __i386__ /* Note: this should return a COORD, but calling convention for returning * structures is different between Windows and gcc on i386. */ DWORD WINAPI GetLargestConsoleWindowSize(HANDLE); inline static COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h) { DWORD dw = GetLargestConsoleWindowSize(h); return *(COORD *)&dw; } #define GetLargestConsoleWindowSize(h) __wine_GetLargestConsoleWindowSize_wrapper(h) #else /* __i386__ */ COORD WINAPI GetLargestConsoleWindowSize(HANDLE); #endif /* __i386__ */ BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD); BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD); #define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter) BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD); BOOL WINAPI WriteConsoleOutputA( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion); BOOL WINAPI WriteConsoleOutputW( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion); #define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput) BOOL WINAPI WriteConsoleInputA( HANDLE handle, INPUT_RECORD *buffer, DWORD count, LPDWORD written ); BOOL WINAPI WriteConsoleInputW( HANDLE handle, INPUT_RECORD *buffer, DWORD count, LPDWORD written ); #define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput) BOOL WINAPI PeekConsoleInputA( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read ); BOOL WINAPI PeekConsoleInputW( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read ); #define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput) BOOL WINAPI ReadConsoleA( HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead, LPDWORD lpNumberOfCharsRead, LPVOID lpReserved); BOOL WINAPI ReadConsoleW( HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead, LPDWORD lpNumberOfCharsRead, LPVOID lpReserved); #define ReadConsole WINELIB_NAME_AW(ReadConsole) BOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength, LPDWORD lpNumberOfEventsRead); BOOL WINAPI ReadConsoleInputW(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength, LPDWORD lpNumberOfEventsRead); #define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput) BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE hConsoleOutput, LPCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo); BOOL WINAPI SetConsoleScreenBufferSize(HANDLE hConsoleOutput, COORD dwSize); BOOL WINAPI AllocConsole(VOID); HANDLE WINAPI CreateConsoleScreenBuffer( DWORD dwDesiredAccess, DWORD dwShareMode, LPSECURITY_ATTRIBUTES sa, DWORD dwFlags, LPVOID lpScreenBufferData); BOOL WINAPI FillConsoleOutputAttribute( HANDLE hConsoleOutput, WORD wAttribute, DWORD nLength, COORD dwCoord, LPDWORD lpNumAttrsWritten); BOOL WINAPI FillConsoleOutputCharacterA( HANDLE hConsoleOutput, BYTE cCharacter, DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten); BOOL WINAPI FillConsoleOutputCharacterW( HANDLE hConsoleOutput, WCHAR cCharacter, DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten); #define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter) BOOL WINAPI FlushConsoleInputBuffer( HANDLE handle); BOOL WINAPI FreeConsole(VOID); BOOL WINAPI GenerateConsoleCtrlEvent( DWORD dwCtrlEvent, DWORD dwProcessGroupID); UINT WINAPI GetConsoleCP(VOID); BOOL WINAPI GetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo); BOOL WINAPI GetConsoleMode( HANDLE hcon,LPDWORD mode); UINT WINAPI GetConsoleOutputCP(VOID); DWORD WINAPI GetConsoleTitleA(LPSTR title,DWORD size); DWORD WINAPI GetConsoleTitleW( LPWSTR title, DWORD size); #define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle) BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE hcon,LPDWORD nrofevents); BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD nrofbuttons); BOOL WINAPI ReadConsoleOutputAttribute( HANDLE hConsoleOutput, LPWORD lpAttribute, DWORD nLength, COORD dwReadCoord, LPDWORD lpNumberOfAttrsRead); BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect, LPSMALL_RECT lpClipRect, COORD dwDestOrigin, LPCHAR_INFO lpFill); BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect, LPSMALL_RECT lpClipRect, COORD dwDestOrigin, LPCHAR_INFO lpFill); #define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer) BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE hConsoleOutput); BOOL WINAPI SetConsoleCP(UINT cp); BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE func, BOOL add); BOOL WINAPI SetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo); BOOL WINAPI SetConsoleMode( HANDLE hcon, DWORD mode); BOOL WINAPI SetConsoleOutputCP(UINT cp); BOOL WINAPI SetConsoleTextAttribute( HANDLE hConsoleOutput,WORD wAttr); BOOL WINAPI SetConsoleTitleA(LPCSTR title); BOOL WINAPI SetConsoleTitleW(LPCWSTR title); #define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle) BOOL WINAPI SetConsoleWindowInfo( HANDLE hcon, BOOL bAbsolute, LPSMALL_RECT window); BOOL WINAPI WriteConsoleOutputAttribute( HANDLE hConsoleOutput, CONST WORD *lpAttribute, DWORD nLength, COORD dwCoord, LPDWORD lpNumAttrsWritten); BOOL WINAPI WriteConsoleOutputCharacterA( HANDLE hConsoleOutput, LPCSTR lpCharacter, DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten); BOOL WINAPI WriteConsoleOutputCharacterW( HANDLE hConsoleOutput, LPCWSTR lpCharacter, DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten); #define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter) #endif /* __WINE_WINCON_H */