/* * Copyright 2000 Marcus Meissner * Copyright 2000 Peter Hunnisett * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #ifdef HAVE_UNISTD_H # include #endif #include #include #include #include "d3d.h" #include "ddraw.h" #include "winerror.h" #include "ddraw_private.h" #include "d3d_private.h" #include "mesa_private.h" #include "main.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); #define MAX_LIGHTS 8 HRESULT WINAPI GL_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) { ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface); TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg); /* Call functions defined in d3ddevices.c */ if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg) != D3DENUMRET_OK) return D3D_OK; return D3D_OK; } HRESULT WINAPI GL_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface, LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter) { ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface); IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This; int fl; IDirect3DLightImpl *d3dlimpl; HRESULT ret_value; TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DLight, pUnkOuter); for (fl = 0; fl < MAX_LIGHTS; fl++) { if ((glThis->free_lights & (0x01 << fl)) != 0) { glThis->free_lights &= ~(0x01 << fl); break; } } if (fl == MAX_LIGHTS) { return DDERR_INVALIDPARAMS; /* No way to say 'max lights reached' ... */ } ret_value = d3dlight_create(&d3dlimpl, This, GL_LIGHT0 + fl); *lplpDirect3DLight = ICOM_INTERFACE(d3dlimpl, IDirect3DLight); return ret_value; } HRESULT WINAPI GL_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface, LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3, IUnknown* pUnkOuter) { IDirect3DMaterialImpl *D3Dmat_impl; HRESULT ret_value; ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface); TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DMaterial3, pUnkOuter); ret_value = d3dmaterial_create(&D3Dmat_impl, This); *lplpDirect3DMaterial3 = ICOM_INTERFACE(D3Dmat_impl, IDirect3DMaterial3); return ret_value; } HRESULT WINAPI GL_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface, LPDIRECT3DVIEWPORT3* lplpD3DViewport3, IUnknown* pUnkOuter) { IDirect3DViewportImpl *D3Dvp_impl; HRESULT ret_value; ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface); TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpD3DViewport3, pUnkOuter); ret_value = d3dviewport_create(&D3Dvp_impl, This); *lplpD3DViewport3 = ICOM_INTERFACE(D3Dvp_impl, IDirect3DViewport3); return ret_value; } static HRESULT create_device_helper(IDirect3DImpl *This, REFCLSID iid, IDirectDrawSurfaceImpl *lpDDS, void **obj, int interface) { IDirect3DDeviceImpl *lpd3ddev; HRESULT ret_value; ret_value = d3ddevice_create(&lpd3ddev, This, lpDDS); if (FAILED(ret_value)) return ret_value; if ((iid == NULL) || (IsEqualGUID(&IID_D3DDEVICE_OpenGL, iid)) || (IsEqualGUID(&IID_IDirect3DHALDevice, iid)) || (IsEqualGUID(&IID_IDirect3DTnLHalDevice, iid)) || (IsEqualGUID(&IID_IDirect3DRefDevice, iid))) { switch (interface) { case 1: *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice); TRACE(" returning OpenGL D3DDevice %p.\n", *obj); return D3D_OK; case 2: *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice2); TRACE(" returning OpenGL D3DDevice2 %p.\n", *obj); return D3D_OK; case 3: *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice3); TRACE(" returning OpenGL D3DDevice3 %p.\n", *obj); return D3D_OK; case 7: *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7); TRACE(" returning OpenGL D3DDevice7 %p.\n", *obj); return D3D_OK; } } *obj = NULL; ERR(" Interface unknown when creating D3DDevice (%s)\n", debugstr_guid(iid)); IDirect3DDevice7_Release(ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7)); return DDERR_INVALIDPARAMS; } HRESULT WINAPI GL_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DDEVICE2* lplpD3DDevice2) { ICOM_THIS_FROM(IDirect3DImpl, IDirect3D2, iface); IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, lpDDS); TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice2); return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice2, 2); } HRESULT WINAPI GL_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3* lplpD3DDevice3, LPUNKNOWN lpUnk) { ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface); IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS); TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice3); return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice3, 3); } HRESULT WINAPI GL_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) { ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface); TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpD3DDFS, lpD3DFDR); return d3ddevice_find(This, lpD3DDFS, lpD3DFDR); } HRESULT WINAPI GL_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext) { ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface); DDPIXELFORMAT pformat; TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext); memset(&pformat, 0, sizeof(pformat)); pformat.dwSize = sizeof(DDPIXELFORMAT); pformat.dwFourCC = 0; TRACE("Enumerating dummy ZBuffer format (16 bits)\n"); pformat.dwFlags = DDPF_ZBUFFER; pformat.u1.dwZBufferBitDepth = 16; pformat.u3.dwZBitMask = 0x0000FFFF; pformat.u5.dwRGBZBitMask = 0x0000FFFF; /* Whatever the return value, stop here.. */ lpEnumCallback(&pformat, lpContext); return D3D_OK; } HRESULT WINAPI GL_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface, LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg) { ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface); TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg); if (d3ddevice_enumerate7(lpEnumDevicesCallback, lpUserArg) != D3DENUMRET_OK) return D3D_OK; return D3D_OK; } HRESULT WINAPI GL_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7* lplpD3DDevice) { ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface); IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS); TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice); return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice, 7); } HRESULT WINAPI GL_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf, DWORD dwFlags) { ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface); IDirect3DVertexBufferImpl *vbimpl; HRESULT res; TRACE("(%p/%p)->(%p,%p,%08lx)\n", This, iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags); res = d3dvertexbuffer_create(&vbimpl, This, lpD3DVertBufDesc, dwFlags); *lplpD3DVertBuf = ICOM_INTERFACE(vbimpl, IDirect3DVertexBuffer7); return res; } static void light_released(IDirect3DImpl *This, GLenum light_num) { IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This; glThis->free_lights |= (light_num - GL_LIGHT0); } #if !defined(__STRICT_ANSI__) && defined(__GNUC__) # define XCAST(fun) (typeof(VTABLE_IDirect3D7.fun)) #else # define XCAST(fun) (void*) #endif ICOM_VTABLE(IDirect3D7) VTABLE_IDirect3D7 = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE XCAST(QueryInterface) Main_IDirect3DImpl_7_3T_2T_1T_QueryInterface, XCAST(AddRef) Main_IDirect3DImpl_7_3T_2T_1T_AddRef, XCAST(Release) Main_IDirect3DImpl_7_3T_2T_1T_Release, XCAST(EnumDevices) GL_IDirect3DImpl_7_EnumDevices, XCAST(CreateDevice) GL_IDirect3DImpl_7_CreateDevice, XCAST(CreateVertexBuffer) GL_IDirect3DImpl_7_3T_CreateVertexBuffer, XCAST(EnumZBufferFormats) GL_IDirect3DImpl_7_3T_EnumZBufferFormats, XCAST(EvictManagedTextures) Main_IDirect3DImpl_7_3T_EvictManagedTextures, }; #if !defined(__STRICT_ANSI__) && defined(__GNUC__) #undef XCAST #endif #if !defined(__STRICT_ANSI__) && defined(__GNUC__) # define XCAST(fun) (typeof(VTABLE_IDirect3D3.fun)) #else # define XCAST(fun) (void*) #endif ICOM_VTABLE(IDirect3D3) VTABLE_IDirect3D3 = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE XCAST(QueryInterface) Thunk_IDirect3DImpl_3_QueryInterface, XCAST(AddRef) Thunk_IDirect3DImpl_3_AddRef, XCAST(Release) Thunk_IDirect3DImpl_3_Release, XCAST(EnumDevices) GL_IDirect3DImpl_3_2T_1T_EnumDevices, XCAST(CreateLight) GL_IDirect3DImpl_3_2T_1T_CreateLight, XCAST(CreateMaterial) GL_IDirect3DImpl_3_2T_1T_CreateMaterial, XCAST(CreateViewport) GL_IDirect3DImpl_3_2T_1T_CreateViewport, XCAST(FindDevice) GL_IDirect3DImpl_3_2T_1T_FindDevice, XCAST(CreateDevice) GL_IDirect3DImpl_3_CreateDevice, XCAST(CreateVertexBuffer) Thunk_IDirect3DImpl_3_CreateVertexBuffer, XCAST(EnumZBufferFormats) Thunk_IDirect3DImpl_3_EnumZBufferFormats, XCAST(EvictManagedTextures) Thunk_IDirect3DImpl_3_EvictManagedTextures, }; #if !defined(__STRICT_ANSI__) && defined(__GNUC__) #undef XCAST #endif #if !defined(__STRICT_ANSI__) && defined(__GNUC__) # define XCAST(fun) (typeof(VTABLE_IDirect3D2.fun)) #else # define XCAST(fun) (void*) #endif ICOM_VTABLE(IDirect3D2) VTABLE_IDirect3D2 = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE XCAST(QueryInterface) Thunk_IDirect3DImpl_2_QueryInterface, XCAST(AddRef) Thunk_IDirect3DImpl_2_AddRef, XCAST(Release) Thunk_IDirect3DImpl_2_Release, XCAST(EnumDevices) Thunk_IDirect3DImpl_2_EnumDevices, XCAST(CreateLight) Thunk_IDirect3DImpl_2_CreateLight, XCAST(CreateMaterial) Thunk_IDirect3DImpl_2_CreateMaterial, XCAST(CreateViewport) Thunk_IDirect3DImpl_2_CreateViewport, XCAST(FindDevice) Thunk_IDirect3DImpl_2_FindDevice, XCAST(CreateDevice) GL_IDirect3DImpl_2_CreateDevice, }; #if !defined(__STRICT_ANSI__) && defined(__GNUC__) #undef XCAST #endif #if !defined(__STRICT_ANSI__) && defined(__GNUC__) # define XCAST(fun) (typeof(VTABLE_IDirect3D.fun)) #else # define XCAST(fun) (void*) #endif ICOM_VTABLE(IDirect3D) VTABLE_IDirect3D = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE XCAST(QueryInterface) Thunk_IDirect3DImpl_1_QueryInterface, XCAST(AddRef) Thunk_IDirect3DImpl_1_AddRef, XCAST(Release) Thunk_IDirect3DImpl_1_Release, XCAST(Initialize) Main_IDirect3DImpl_1_Initialize, XCAST(EnumDevices) Thunk_IDirect3DImpl_1_EnumDevices, XCAST(CreateLight) Thunk_IDirect3DImpl_1_CreateLight, XCAST(CreateMaterial) Thunk_IDirect3DImpl_1_CreateMaterial, XCAST(CreateViewport) Thunk_IDirect3DImpl_1_CreateViewport, XCAST(FindDevice) Thunk_IDirect3DImpl_1_FindDevice, }; #if !defined(__STRICT_ANSI__) && defined(__GNUC__) #undef XCAST #endif static HRESULT d3d_add_device(IDirect3DImpl *This, IDirect3DDeviceImpl *device) { if (This->current_device == NULL) { /* Create delayed textures now that we have an OpenGL context... For that, go through all surface attached to our DDraw object and create OpenGL textures for all textures.. */ IDirectDrawSurfaceImpl *surf = This->ddraw->surfaces; while (surf != NULL) { if (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) { /* Found a texture.. Now create the OpenGL part */ d3dtexture_create(This, surf, FALSE, surf->mip_main); } surf = surf->next_ddraw; } } /* For the moment, only one device 'supported'... */ This->current_device = device; return DD_OK; } static HRESULT d3d_remove_device(IDirect3DImpl *This, IDirect3DDeviceImpl *device) { This->current_device = NULL; return DD_OK; } HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw) { IDirect3DImpl *object; IDirect3DGLImpl *globject; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DGLImpl)); if (object == NULL) return DDERR_OUTOFMEMORY; object->ref = 1; object->ddraw = ddraw; object->create_texture = d3dtexture_create; object->added_device = d3d_add_device; object->removed_device = d3d_remove_device; ICOM_INIT_INTERFACE(object, IDirect3D, VTABLE_IDirect3D); ICOM_INIT_INTERFACE(object, IDirect3D2, VTABLE_IDirect3D2); ICOM_INIT_INTERFACE(object, IDirect3D3, VTABLE_IDirect3D3); ICOM_INIT_INTERFACE(object, IDirect3D7, VTABLE_IDirect3D7); globject = (IDirect3DGLImpl *) object; globject->free_lights = (0x01 << MAX_LIGHTS) - 1; /* There are, in total, 8 lights in OpenGL */ globject->light_released = light_released; *obj = object; TRACE(" creating implementation at %p.\n", *obj); return D3D_OK; }