/* * Copyright 2002 Lionel Ulmer * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" /* This is defined here so as to be able to put them in 'drivers' */ HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3DDEVICE7 iface, REFIID riid, LPVOID* obp); ULONG WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef(LPDIRECT3DDEVICE7 iface); ULONG WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface, LPD3DDEVICEDESC7 lpD3DHELDevDesc); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface, LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene(LPDIRECT3DDEVICE7 iface); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene(LPDIRECT3DDEVICE7 iface); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D(LPDIRECT3DDEVICE7 iface, LPDIRECT3D7* lplpDirect3D3); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget(LPDIRECT3DDEVICE7 iface, LPDIRECTDRAWSURFACE7 lpNewRenderTarget, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget(LPDIRECT3DDEVICE7 iface, LPDIRECTDRAWSURFACE7* lplpRenderTarget); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_Clear(LPDIRECT3DDEVICE7 iface, DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags, D3DCOLOR dwColor, D3DVALUE dvZ, DWORD dwStencil); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform(LPDIRECT3DDEVICE7 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface, LPD3DVIEWPORT7 lpData); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform(LPDIRECT3DDEVICE7 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetViewport(LPDIRECT3DDEVICE7 iface, LPD3DVIEWPORT7 lpData); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_SetMaterial(LPDIRECT3DDEVICE7 iface, LPD3DMATERIAL7 lpMat); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetMaterial(LPDIRECT3DDEVICE7 iface, LPD3DMATERIAL7 lpMat); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_SetLight(LPDIRECT3DDEVICE7 iface, DWORD dwLightIndex, LPD3DLIGHT7 lpLight); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetLight(LPDIRECT3DDEVICE7 iface, DWORD dwLightIndex, LPD3DLIGHT7 lpLight); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_BeginStateBlock(LPDIRECT3DDEVICE7 iface); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_EndStateBlock(LPDIRECT3DDEVICE7 iface, LPDWORD lpdwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_PreLoad(LPDIRECT3DDEVICE7 iface, LPDIRECTDRAWSURFACE7 lpddsTexture); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus(LPDIRECT3DDEVICE7 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus(LPDIRECT3DDEVICE7 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexType, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexType, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, DWORD dwVertexCount, LPWORD lpIndex, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf, DWORD dwStartVertex, DWORD dwNumVertices, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf, DWORD dwStartVertex, DWORD dwNumVertices, LPWORD lpwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface, LPD3DVECTOR lpCenters, LPD3DVALUE lpRadii, DWORD dwNumSpheres, DWORD dwFlags, LPDWORD lpdwReturnValues); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface, DWORD dwStage, LPDIRECTDRAWSURFACE7* lpTexture); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface, DWORD dwStage, LPDIRECTDRAWSURFACE7 lpTexture); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface, DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, LPDWORD lpdwState); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface, DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, DWORD dwState); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface, LPDWORD lpdwPasses); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_ApplyStateBlock(LPDIRECT3DDEVICE7 iface, DWORD dwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_CaptureStateBlock(LPDIRECT3DDEVICE7 iface, DWORD dwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_DeleteStateBlock(LPDIRECT3DDEVICE7 iface, DWORD dwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_CreateStateBlock(LPDIRECT3DDEVICE7 iface, D3DSTATEBLOCKTYPE d3dsbType, LPDWORD lpdwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface, LPDIRECTDRAWSURFACE7 lpDestTex, LPPOINT lpDestPoint, LPDIRECTDRAWSURFACE7 lpSrcTex, LPRECT lprcSrcRect, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_LightEnable(LPDIRECT3DDEVICE7 iface, DWORD dwLightIndex, BOOL bEnable); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetLightEnable(LPDIRECT3DDEVICE7 iface, DWORD dwLightIndex, BOOL* pbEnable); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface, DWORD dwIndex, D3DVALUE* pPlaneEquation); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetClipPlane(LPDIRECT3DDEVICE7 iface, DWORD dwIndex, D3DVALUE* pPlaneEquation); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface, DWORD dwDevInfoID, LPVOID pDevInfoStruct, DWORD dwSize); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface, LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_GetStats(LPDIRECT3DDEVICE3 iface, LPD3DSTATS lpD3DStats); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3 lpDirect3DViewport3); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3 lpDirect3DViewport3); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3 lpDirect3DViewport3, LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3 lpDirect3DViewport3); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_Begin(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexTypeDesc, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_BeginIndexed(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_Vertex(LPDIRECT3DDEVICE3 iface, LPVOID lpVertexType); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_Index(LPDIRECT3DDEVICE3 iface, WORD wVertexIndex); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_End(LPDIRECT3DDEVICE3 iface, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface, D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface, D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface, LPDIRECT3DTEXTURE2 lpD3DTex1, LPDIRECT3DTEXTURE2 lpD3DTex2); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface, LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_Begin(LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dpt, D3DVERTEXTYPE dwVertexTypeDesc, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_BeginIndexed(LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface, LPDIRECT3D lpDirect3D, LPGUID lpGUID, LPD3DDEVICEDESC lpD3DDVDesc); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface, LPD3DEXECUTEBUFFERDESC lpDesc, LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_Execute(LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_Pick(LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_GetPickRecords(LPDIRECT3DDEVICE iface, LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_CreateMatrix(LPDIRECT3DDEVICE iface, LPD3DMATRIXHANDLE lpD3DMatHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_GetMatrix(LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_DeleteMatrix(LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE D3DMatHandle); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_QueryInterface(LPDIRECT3DDEVICE3 iface, REFIID riid, LPVOID* obp); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_QueryInterface(LPDIRECT3DDEVICE2 iface, REFIID riid, LPVOID* obp); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_QueryInterface(LPDIRECT3DDEVICE iface, REFIID riid, LPVOID* obp); ULONG WINAPI Thunk_IDirect3DDeviceImpl_3_AddRef(LPDIRECT3DDEVICE3 iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_2_AddRef(LPDIRECT3DDEVICE2 iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_1_AddRef(LPDIRECT3DDEVICE iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_3_Release(LPDIRECT3DDEVICE3 iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_2_Release(LPDIRECT3DDEVICE2 iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_1_Release(LPDIRECT3DDEVICE iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_AddViewport(LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpDirect3DViewport2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_AddViewport(LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpDirect3DViewport); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_DeleteViewport(LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpDirect3DViewport2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_DeleteViewport(LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpDirect3DViewport); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT2 lpDirect3DViewport2, LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT lpDirect3DViewport, LPDIRECT3DVIEWPORT* lplpDirect3DViewport, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetDirect3D(LPDIRECT3DDEVICE3 iface, LPDIRECT3D3* lplpDirect3D3); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetDirect3D(LPDIRECT3DDEVICE2 iface, LPDIRECT3D2* lplpDirect3D2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_GetDirect3D(LPDIRECT3DDEVICE iface, LPDIRECT3D* lplpDirect3D); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpDirect3DViewport2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2* lpDirect3DViewport2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(LPDIRECT3DDEVICE3 iface, LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_BeginScene(LPDIRECT3DDEVICE3 iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_BeginScene(LPDIRECT3DDEVICE2 iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_BeginScene(LPDIRECT3DDEVICE iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_EndScene(LPDIRECT3DDEVICE3 iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_EndScene(LPDIRECT3DDEVICE2 iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_EndScene(LPDIRECT3DDEVICE iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetTransform(LPDIRECT3DDEVICE3 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetTransform(LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetTransform(LPDIRECT3DDEVICE3 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetTransform(LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(LPDIRECT3DDEVICE3 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetRenderState(LPDIRECT3DDEVICE3 iface, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetRenderState(LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetRenderState(LPDIRECT3DDEVICE3 iface, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetRenderState(LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetClipStatus(LPDIRECT3DDEVICE3 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetClipStatus(LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetClipStatus(LPDIRECT3DDEVICE3 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetClipStatus(LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexType, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexType, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, DWORD dwVertexCount, LPWORD lpIndex, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(LPDIRECT3DDEVICE3 iface, LPD3DVECTOR lpCenters, LPD3DVALUE lpRadii, DWORD dwNumSpheres, DWORD dwFlags, LPDWORD lpdwReturnValues); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(LPDIRECT3DDEVICE3 iface, DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, LPDWORD lpdwState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(LPDIRECT3DDEVICE3 iface, DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, DWORD dwState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_ValidateDevice(LPDIRECT3DDEVICE3 iface, LPDWORD lpdwPasses); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetCaps(LPDIRECT3DDEVICE2 iface, LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface, LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface, LPDIRECT3DTEXTURE lpD3Dtex1, LPDIRECT3DTEXTURE lpD3DTex2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface, LPD3DSTATS lpD3DStats); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_GetStats(LPDIRECT3DDEVICE iface, LPD3DSTATS lpD3DStats); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(LPDIRECT3DDEVICE3 iface, LPDIRECTDRAWSURFACE4 lpNewRenderTarget, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(LPDIRECT3DDEVICE3 iface, LPDIRECTDRAWSURFACE4* lplpRenderTarget); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE lpNewRenderTarget, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE* lplpRenderTarget); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_Vertex(LPDIRECT3DDEVICE2 iface, LPVOID lpVertexType); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_Index(LPDIRECT3DDEVICE2 iface, WORD wVertexIndex); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_End(LPDIRECT3DDEVICE2 iface, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetLightState(LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetLightState(LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface, LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface, DWORD dwStage, LPDIRECT3DTEXTURE2 lpTexture2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf, DWORD dwStartVertex, DWORD dwNumVertices, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf, LPWORD lpwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface, DWORD dwStage, LPDIRECT3DTEXTURE2* lplpTexture2);