/* * IDirect3DVolumeTexture9 implementation * * Copyright 2002-2005 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DVolumeTexture9 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume); IUnknown_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags); } static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData); } static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid); } static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); } static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture); } static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); } static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture); } /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); } static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); } static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); } static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType); } static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture); } static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture); } /* IDirect3DVolumeTexture9 Interface follow: */ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; WINED3DVOLUME_DESC wined3ddesc; UINT tmpInt = -1; TRACE("(%p) Relay\n", This); /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; wined3ddesc.Size = &tmpInt; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; wined3ddesc.Depth = &pDesc->Depth; return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); } static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DVolume *myVolume = NULL; TRACE("(%p) Relay\n", This); hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume); if (hrc == D3D_OK && NULL != ppVolumeLevel) { IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel); IWineD3DVolumeTexture_Release(myVolume); } return hrc; } static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags); return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume, (CONST WINED3DBOX *)pBox, Flags); } static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level); return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level); } static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox); } static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl = { /* IUnknown */ IDirect3DVolumeTexture9Impl_QueryInterface, IDirect3DVolumeTexture9Impl_AddRef, IDirect3DVolumeTexture9Impl_Release, /* IDirect3DResource9 */ IDirect3DVolumeTexture9Impl_GetDevice, IDirect3DVolumeTexture9Impl_SetPrivateData, IDirect3DVolumeTexture9Impl_GetPrivateData, IDirect3DVolumeTexture9Impl_FreePrivateData, IDirect3DVolumeTexture9Impl_SetPriority, IDirect3DVolumeTexture9Impl_GetPriority, IDirect3DVolumeTexture9Impl_PreLoad, IDirect3DVolumeTexture9Impl_GetType, /* IDirect3DBaseTexture9 */ IDirect3DVolumeTexture9Impl_SetLOD, IDirect3DVolumeTexture9Impl_GetLOD, IDirect3DVolumeTexture9Impl_GetLevelCount, IDirect3DVolumeTexture9Impl_SetAutoGenFilterType, IDirect3DVolumeTexture9Impl_GetAutoGenFilterType, IDirect3DVolumeTexture9Impl_GenerateMipSubLevels, /* IDirect3DVolumeTexture9 */ IDirect3DVolumeTexture9Impl_GetLevelDesc, IDirect3DVolumeTexture9Impl_GetVolumeLevel, IDirect3DVolumeTexture9Impl_LockBox, IDirect3DVolumeTexture9Impl_UnlockBox, IDirect3DVolumeTexture9Impl_AddDirtyBox }; /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) { IDirect3DVolumeTexture9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl)); if (NULL == object) { FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This); return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DVolumeTexture9_Vtbl; object->ref = 1; hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK, (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateVolume); if (hrc != D3D_OK) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); } else { IUnknown_AddRef(iface); object->parentDevice = iface; *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object; TRACE("(%p) : Created volume texture %p\n", This, object); } TRACE("(%p) returning %p\n", This , *ppVolumeTexture); return hrc; }