/* * KEYBOARD driver * * Copyright 1993 Bob Amstadt * Copyright 1996 Albrecht Kleine * Copyright 1997 David Faure * Copyright 1998 Morten Welinder * Copyright 1998 Ulrich Weigand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "winerror.h" #include "wine/winuser16.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(keyboard); #include "pshpack1.h" typedef struct _KBINFO { BYTE Begin_First_Range; BYTE End_First_Range; BYTE Begin_Second_Range; BYTE End_Second_Range; WORD StateSize; } KBINFO, *LPKBINFO; #include "poppack.h" static FARPROC16 DefKeybEventProc; static LPBYTE pKeyStateTable; /*********************************************************************** * Inquire (KEYBOARD.1) */ WORD WINAPI KEYBOARD_Inquire(LPKBINFO kbInfo) { kbInfo->Begin_First_Range = 0; kbInfo->End_First_Range = 0; kbInfo->Begin_Second_Range = 0; kbInfo->End_Second_Range = 0; kbInfo->StateSize = 16; return sizeof(KBINFO); } /*********************************************************************** * Enable (KEYBOARD.2) */ VOID WINAPI KEYBOARD_Enable( FARPROC16 proc, LPBYTE lpKeyState ) { DefKeybEventProc = proc; pKeyStateTable = lpKeyState; memset( lpKeyState, 0, 256 ); /* all states to false */ } /*********************************************************************** * Disable (KEYBOARD.3) */ VOID WINAPI KEYBOARD_Disable(VOID) { DefKeybEventProc = NULL; pKeyStateTable = NULL; } /*********************************************************************** * AnsiToOem (KEYBOARD.5) */ INT16 WINAPI AnsiToOem16( LPCSTR s, LPSTR d ) { CharToOemA( s, d ); return -1; } /*********************************************************************** * OemToAnsi (KEYBOARD.6) */ INT16 WINAPI OemToAnsi16( LPCSTR s, LPSTR d ) { OemToCharA( s, d ); return -1; } /********************************************************************** * SetSpeed (KEYBOARD.7) */ WORD WINAPI SetSpeed16(WORD unused) { FIXME("(%04x): stub\n", unused); return 0xffff; } /********************************************************************** * ScreenSwitchEnable (KEYBOARD.100) */ VOID WINAPI ScreenSwitchEnable16(WORD unused) { FIXME("(%04x): stub\n", unused); } /********************************************************************** * OemKeyScan (KEYBOARD.128) */ DWORD WINAPI OemKeyScan16(WORD wOemChar) { return OemKeyScan( wOemChar ); } /********************************************************************** * VkKeyScan (KEYBOARD.129) */ WORD WINAPI VkKeyScan16(CHAR cChar) { return VkKeyScanA( cChar ); } /****************************************************************************** * GetKeyboardType (KEYBOARD.130) */ INT16 WINAPI GetKeyboardType16(INT16 nTypeFlag) { return GetKeyboardType( nTypeFlag ); } /****************************************************************************** * MapVirtualKey (KEYBOARD.131) * * MapVirtualKey translates keycodes from one format to another */ UINT16 WINAPI MapVirtualKey16(UINT16 wCode, UINT16 wMapType) { return MapVirtualKeyA(wCode,wMapType); } /**************************************************************************** * GetKBCodePage (KEYBOARD.132) */ INT16 WINAPI GetKBCodePage16(void) { return GetKBCodePage(); } /**************************************************************************** * GetKeyNameText (KEYBOARD.133) */ INT16 WINAPI GetKeyNameText16(LONG lParam, LPSTR lpBuffer, INT16 nSize) { return GetKeyNameTextA( lParam, lpBuffer, nSize ); } /*********************************************************************** * AnsiToOemBuff (KEYBOARD.134) */ void WINAPI AnsiToOemBuff16( LPCSTR s, LPSTR d, UINT16 len ) { if (len != 0) CharToOemBuffA( s, d, len ); } /*********************************************************************** * OemToAnsiBuff (KEYBOARD.135) */ void WINAPI OemToAnsiBuff16( LPCSTR s, LPSTR d, UINT16 len ) { if (len != 0) OemToCharBuffA( s, d, len ); } /**************************************************************************** * ToAscii (KEYBOARD.4) * * The ToAscii function translates the specified virtual-key code and keyboard * state to the corresponding Windows character or characters. * * If the specified key is a dead key, the return value is negative. Otherwise, * it is one of the following values: * Value Meaning * 0 The specified virtual key has no translation for the current state of the keyboard. * 1 One Windows character was copied to the buffer. * 2 Two characters were copied to the buffer. This usually happens when a * dead-key character (accent or diacritic) stored in the keyboard layout cannot * be composed with the specified virtual key to form a single character. * * FIXME : should do the above (return 2 for non matching deadchar+char combinations) * */ INT16 WINAPI ToAscii16(UINT16 virtKey,UINT16 scanCode, LPBYTE lpKeyState, LPVOID lpChar, UINT16 flags) { return ToAscii( virtKey, scanCode, lpKeyState, lpChar, flags ); } /*********************************************************************** * MessageBeep (USER.104) */ void WINAPI MessageBeep16( UINT16 i ) { MessageBeep( i ); } /*********************************************************************** * keybd_event (USER.289) */ void WINAPI keybd_event16( CONTEXT86 *context ) { DWORD dwFlags = 0; if (HIBYTE(context->Eax) & 0x80) dwFlags |= KEYEVENTF_KEYUP; if (HIBYTE(context->Ebx) & 0x01) dwFlags |= KEYEVENTF_EXTENDEDKEY; keybd_event( LOBYTE(context->Eax), LOBYTE(context->Ebx), dwFlags, MAKELONG(LOWORD(context->Esi), LOWORD(context->Edi)) ); } /**************************************************************************** * GetKeyboardLayoutName (USER.477) */ INT16 WINAPI GetKeyboardLayoutName16( LPSTR name ) { return GetKeyboardLayoutNameA( name ); }