/* * IDirect3DQuery9 implementation * * Copyright 2002-2003 Raphael Junqueira * Copyright 2002-2003 Jason Edmeades * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DQuery9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface; TRACE("(%p) Relay\n", This); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DQuery9)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) { IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) { IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DQuery9 Interface follow: */ HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice) { IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface; IWineD3DDevice* pDevice; HRESULT hr; TRACE("(%p) Relay\n", This); hr = IWineD3DQuery_GetDevice(This->wineD3DQuery, &pDevice); if(hr != D3D_OK){ *ppDevice = NULL; }else{ hr = IWineD3DDevice_GetParent(pDevice, (IUnknown **)ppDevice); IWineD3DDevice_Release(pDevice); } return hr; } D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) { IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DQuery_GetType(This->wineD3DQuery); } DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) { IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DQuery_GetDataSize(This->wineD3DQuery); } HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags) { IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DQuery_Issue(This->wineD3DQuery, dwIssueFlags); } HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) { IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DQuery_GetData(This->wineD3DQuery, pData, dwSize, dwGetDataFlags); } const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl = { IDirect3DQuery9Impl_QueryInterface, IDirect3DQuery9Impl_AddRef, IDirect3DQuery9Impl_Release, IDirect3DQuery9Impl_GetDevice, IDirect3DQuery9Impl_GetType, IDirect3DQuery9Impl_GetDataSize, IDirect3DQuery9Impl_Issue, IDirect3DQuery9Impl_GetData }; /* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DQuery9Impl *object = NULL; HRESULT hr = D3D_OK; TRACE("(%p) Relay\n", This); if (NULL == ppQuery) { return D3DERR_INVALIDCALL; } /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DQuery9Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppQuery = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DQuery9_Vtbl; object->ref = 1; hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, &(object->wineD3DQuery), (IUnknown*)object); if (FAILED(hr)) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateQuery failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppQuery = NULL; } else { *ppQuery = (LPDIRECT3DQUERY9) object; } TRACE("(%p) : returning %p \n", This, *ppQuery); return hr; }