/* * Copyright (C) 2006 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = &DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); return CreateWindow("d3d9_test_wc", "d3d9_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle) { IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; IDirect3D9 *d3d9_ptr = 0; IDirect3DDevice9 *device_ptr = 0; D3DPRESENT_PARAMETERS present_parameters; HRESULT hr; d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); if (!d3d9_create) return NULL; d3d9_ptr = d3d9_create(D3D_SDK_VERSION); ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); if (!d3d9_ptr) return NULL; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr); return device_ptr; } static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected) { DWORD value; HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value); ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. " "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected); } /* Test the default texture stage state values */ static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages) { int i; for (i = 0; i < num_stages; ++i) { test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE); test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE); test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1); test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0); test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0); test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0); test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0); } } START_TEST(texture) { D3DCAPS9 caps; HMODULE d3d9_handle; IDirect3DDevice9 *device_ptr; d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { trace("Could not load d3d9.dll, skipping tests\n"); return; } device_ptr = init_d3d9(d3d9_handle); if (!device_ptr) return; IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps); test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages); }