/* * OpenGL function forwarding to the display driver * * Copyright (c) 1999 Lionel Ulmer * Copyright (c) 2005 Raphael Junqueira * Copyright (c) 2006 Roderick Colenbrander * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include #include #include #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winerror.h" #include "winternl.h" #include "winnt.h" #include "gdi_private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(wgl); static const WCHAR opengl32W[] = {'o','p','e','n','g','l','3','2','.','d','l','l',0}; static HMODULE opengl32; static INT (WINAPI *wglChoosePixelFormat)(HDC,const PIXELFORMATDESCRIPTOR *); static INT (WINAPI *wglDescribePixelFormat)(HDC,INT,UINT,PIXELFORMATDESCRIPTOR*); static BOOL (WINAPI *wglSetPixelFormat)(HDC,INT,const PIXELFORMATDESCRIPTOR*); static BOOL (WINAPI *wglSwapBuffers)(HDC); static HDC default_hdc = 0; /* We route all wgl functions from opengl32.dll through gdi32.dll to * the display driver. Various wgl calls have a hDC as one of their parameters. * Using get_dc_ptr we get access to the functions exported by the driver. * Some functions don't receive a hDC. This function creates a global hdc and * if there's already a global hdc, it returns it. */ static DC* OPENGL_GetDefaultDC(void) { if(!default_hdc) default_hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); return get_dc_ptr(default_hdc); } /*********************************************************************** * wglCreateContext (OPENGL32.@) */ HGLRC WINAPI wglCreateContext(HDC hdc) { HGLRC ret = 0; DC * dc = get_dc_ptr( hdc ); TRACE("(%p)\n",hdc); if (dc) { PHYSDEV physdev = GET_DC_PHYSDEV( dc, pwglCreateContext ); update_dc( dc ); ret = physdev->funcs->pwglCreateContext( physdev ); release_dc_ptr( dc ); } return ret; } /*********************************************************************** * wglCreateContextAttribsARB */ static HGLRC WINAPI wglCreateContextAttribsARB(HDC hdc, HGLRC hShareContext, const int *attributeList) { HGLRC ret = 0; DC * dc = get_dc_ptr( hdc ); TRACE("(%p)\n",hdc); if (dc) { PHYSDEV physdev = GET_DC_PHYSDEV( dc, pwglCreateContextAttribsARB ); update_dc( dc ); ret = physdev->funcs->pwglCreateContextAttribsARB( physdev, hShareContext, attributeList ); release_dc_ptr( dc ); } return ret; } /*********************************************************************** * wglMakeCurrent (OPENGL32.@) */ BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc) { BOOL ret = FALSE; DC * dc = NULL; /* When the context hglrc is NULL, the HDC is ignored and can be NULL. * In that case use the global hDC to get access to the driver. */ if(hglrc == NULL) { if (hdc == NULL && !NtCurrentTeb()->glContext) { WARN( "Current context is NULL\n"); SetLastError( ERROR_INVALID_HANDLE ); return FALSE; } dc = OPENGL_GetDefaultDC(); } else dc = get_dc_ptr( hdc ); TRACE("hdc: (%p), hglrc: (%p)\n", hdc, hglrc); if (dc) { PHYSDEV physdev = GET_DC_PHYSDEV( dc, pwglMakeCurrent ); update_dc( dc ); ret = physdev->funcs->pwglMakeCurrent( physdev, hglrc ); release_dc_ptr( dc ); } return ret; } /*********************************************************************** * wglMakeContextCurrentARB */ static BOOL WINAPI wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) { BOOL ret = FALSE; PHYSDEV draw_physdev, read_physdev; DC *DrawDC; DC *ReadDC; TRACE("hDrawDC: (%p), hReadDC: (%p) hglrc: (%p)\n", hDrawDC, hReadDC, hglrc); /* Both hDrawDC and hReadDC need to be valid */ DrawDC = get_dc_ptr( hDrawDC ); if (!DrawDC) return FALSE; ReadDC = get_dc_ptr( hReadDC ); if (!ReadDC) { release_dc_ptr( DrawDC ); return FALSE; } update_dc( DrawDC ); update_dc( ReadDC ); draw_physdev = GET_DC_PHYSDEV( DrawDC, pwglMakeContextCurrentARB ); read_physdev = GET_DC_PHYSDEV( ReadDC, pwglMakeContextCurrentARB ); if (draw_physdev->funcs == read_physdev->funcs) ret = draw_physdev->funcs->pwglMakeContextCurrentARB(draw_physdev, read_physdev, hglrc); release_dc_ptr( DrawDC ); release_dc_ptr( ReadDC ); return ret; } /************************************************************************************** * WINE-specific wglSetPixelFormat which can set the iPixelFormat multiple times * */ static BOOL WINAPI wglSetPixelFormatWINE(HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd) { INT bRet = FALSE; DC * dc = get_dc_ptr( hdc ); TRACE("(%p,%d,%p)\n", hdc, iPixelFormat, ppfd); if (dc) { PHYSDEV physdev = GET_DC_PHYSDEV( dc, pwglSetPixelFormatWINE ); update_dc( dc ); bRet = physdev->funcs->pwglSetPixelFormatWINE( physdev, iPixelFormat, ppfd ); release_dc_ptr( dc ); } return bRet; } /*********************************************************************** * Internal wglGetProcAddress for retrieving WGL extensions */ PROC WINAPI wglGetProcAddress(LPCSTR func) { PROC ret = NULL; DC *dc; if(!func) return NULL; TRACE("func: '%s'\n", func); /* Retrieve the global hDC to get access to the driver. */ dc = OPENGL_GetDefaultDC(); if (dc) { PHYSDEV physdev = GET_DC_PHYSDEV( dc, pwglGetProcAddress ); ret = physdev->funcs->pwglGetProcAddress(func); release_dc_ptr( dc ); } /* At the moment we implement one WGL extension which requires a HDC. When we * are looking up this call and when the Extension is available (that is the case * when a non-NULL value is returned by wglGetProcAddress), we return the address * of a wrapper function which will handle the HDC->PhysDev conversion. */ if(ret && strcmp(func, "wglCreateContextAttribsARB") == 0) return (PROC)wglCreateContextAttribsARB; else if(ret && strcmp(func, "wglMakeContextCurrentARB") == 0) return (PROC)wglMakeContextCurrentARB; else if(ret && strcmp(func, "wglSetPixelFormatWINE") == 0) return (PROC)wglSetPixelFormatWINE; return ret; } /****************************************************************************** * ChoosePixelFormat (GDI32.@) */ INT WINAPI ChoosePixelFormat( HDC hdc, const PIXELFORMATDESCRIPTOR *pfd ) { if (!wglChoosePixelFormat) { if (!opengl32) opengl32 = LoadLibraryW( opengl32W ); if (!(wglChoosePixelFormat = (void *)GetProcAddress( opengl32, "wglChoosePixelFormat" ))) return 0; } return wglChoosePixelFormat( hdc, pfd ); } /****************************************************************************** * DescribePixelFormat (GDI32.@) */ INT WINAPI DescribePixelFormat( HDC hdc, INT fmt, UINT size, PIXELFORMATDESCRIPTOR *pfd ) { if (!wglDescribePixelFormat) { if (!opengl32) opengl32 = LoadLibraryW( opengl32W ); if (!(wglDescribePixelFormat = (void *)GetProcAddress( opengl32, "wglDescribePixelFormat" ))) return 0; } return wglDescribePixelFormat( hdc, fmt, size, pfd ); } /****************************************************************************** * SetPixelFormat (GDI32.@) */ BOOL WINAPI SetPixelFormat( HDC hdc, INT fmt, const PIXELFORMATDESCRIPTOR *pfd ) { if (!wglSetPixelFormat) { if (!opengl32) opengl32 = LoadLibraryW( opengl32W ); if (!(wglSetPixelFormat = (void *)GetProcAddress( opengl32, "wglSetPixelFormat" ))) return 0; } return wglSetPixelFormat( hdc, fmt, pfd ); } /****************************************************************************** * SwapBuffers (GDI32.@) */ BOOL WINAPI SwapBuffers( HDC hdc ) { if (!wglSwapBuffers) { if (!opengl32) opengl32 = LoadLibraryW( opengl32W ); if (!(wglSwapBuffers = (void *)GetProcAddress( opengl32, "wglSwapBuffers" ))) return 0; } return wglSwapBuffers( hdc ); }