/* * Copyright 2009 Henri Verbeet for CodeWeavers * Copyright 2009 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "d3d10_private.h" #include WINE_DEFAULT_DEBUG_CHANNEL(d3d10); #define MAKE_TAG(ch0, ch1, ch2, ch3) \ ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N') #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R') #define D3D10_FX10_TYPE_COLUMN_SHIFT 11 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT) #define D3D10_FX10_TYPE_ROW_SHIFT 8 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT) #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT) #define D3D10_FX10_TYPE_CLASS_SHIFT 0 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT) #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl; static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl; static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl; static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl; static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl; static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl; static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl; static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl; static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl; static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl; static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl; static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl; static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl; static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl; static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl; static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl; static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl; /* null objects - needed for invalid calls */ static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}}; static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}}; static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}}; static struct d3d10_effect_variable null_local_buffer = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_variable = {{&d3d10_effect_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_scalar_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_vector_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_matrix_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_string_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_shader_resource_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_render_target_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_depth_stencil_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_shader_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_blend_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_depth_stencil_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_rasterizer_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl}, &null_local_buffer, &null_type}; static struct d3d10_effect_variable null_sampler_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl}, &null_local_buffer, &null_type}; /* anonymous_shader_type and anonymous_shader */ static char anonymous_name[] = "$Anonymous"; static char anonymous_vertexshader_name[] = "vertexshader"; static char anonymous_pixelshader_name[] = "pixelshader"; static char anonymous_geometryshader_name[] = "geometryshader"; static struct d3d10_effect_type anonymous_vs_type = {{&d3d10_effect_type_vtbl}, anonymous_vertexshader_name, D3D10_SVT_VERTEXSHADER, D3D10_SVC_OBJECT}; static struct d3d10_effect_type anonymous_ps_type = {{&d3d10_effect_type_vtbl}, anonymous_pixelshader_name, D3D10_SVT_PIXELSHADER, D3D10_SVC_OBJECT}; static struct d3d10_effect_type anonymous_gs_type = {{&d3d10_effect_type_vtbl}, anonymous_geometryshader_name, D3D10_SVT_GEOMETRYSHADER, D3D10_SVC_OBJECT}; static struct d3d10_effect_variable anonymous_vs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, &null_local_buffer, &anonymous_vs_type, anonymous_name}; static struct d3d10_effect_variable anonymous_ps = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, &null_local_buffer, &anonymous_ps_type, anonymous_name}; static struct d3d10_effect_variable anonymous_gs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, &null_local_buffer, &anonymous_gs_type, anonymous_name}; static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, size_t data_size, DWORD offset); static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVariable(ID3D10EffectVariable *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); } static inline struct d3d10_effect_variable *impl_from_ID3D10EffectShaderVariable(ID3D10EffectShaderVariable *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); } struct d3d10_effect_state_property_info { UINT id; const char *name; D3D_SHADER_VARIABLE_TYPE type; UINT size; UINT count; D3D_SHADER_VARIABLE_TYPE container_type; LONG offset; }; static const struct d3d10_effect_state_property_info property_info[] = { {0x0c, "RasterizerState.FillMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FillMode) }, {0x0d, "RasterizerState.CullMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, CullMode) }, {0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FrontCounterClockwise) }, {0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBias) }, {0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBiasClamp) }, {0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, SlopeScaledDepthBias) }, {0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthClipEnable) }, {0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, ScissorEnable) }, {0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, MultisampleEnable) }, {0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, AntialiasedLineEnable) }, {0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthEnable) }, {0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthWriteMask) }, {0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthFunc) }, {0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilEnable) }, {0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilReadMask) }, {0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilWriteMask) }, {0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFailOp) }, {0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilDepthFailOp)}, {0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilPassOp) }, {0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFunc) }, {0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFailOp) }, {0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilDepthFailOp) }, {0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilPassOp) }, {0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFunc) }, {0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, AlphaToCoverageEnable) }, {0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendEnable) }, {0x26, "BlendState.SrcBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlend) }, {0x27, "BlendState.DestBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlend) }, {0x28, "BlendState.BlendOp", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOp) }, {0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlendAlpha) }, {0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlendAlpha) }, {0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOpAlpha) }, {0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, RenderTargetWriteMask) }, {0x2d, "SamplerState.Filter", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, Filter) }, {0x2e, "SamplerState.AddressU", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressU) }, {0x2f, "SamplerState.AddressV", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressV) }, {0x30, "SamplerState.AddressW", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressW) }, {0x31, "SamplerState.MipMapLODBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MipLODBias) }, {0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxAnisotropy) }, {0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, ComparisonFunc) }, {0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT, 4, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, BorderColor) }, {0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MinLOD) }, {0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxLOD) }, }; static const D3D10_RASTERIZER_DESC default_rasterizer_desc = { D3D10_FILL_SOLID, D3D10_CULL_BACK, FALSE, 0, 0.0f, 0.0f, TRUE, FALSE, FALSE, FALSE, }; static const D3D10_DEPTH_STENCIL_DESC default_depth_stencil_desc = { TRUE, D3D10_DEPTH_WRITE_MASK_ALL, D3D10_COMPARISON_LESS, FALSE, D3D10_DEFAULT_STENCIL_READ_MASK, D3D10_DEFAULT_STENCIL_WRITE_MASK, {D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS}, {D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS}, }; static const D3D10_BLEND_DESC default_blend_desc = { FALSE, {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, D3D10_BLEND_SRC_ALPHA, D3D10_BLEND_INV_SRC_ALPHA, D3D10_BLEND_OP_ADD, D3D10_BLEND_SRC_ALPHA, D3D10_BLEND_INV_SRC_ALPHA, D3D10_BLEND_OP_ADD, {0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf}, }; static const D3D10_SAMPLER_DESC default_sampler_desc = { D3D10_FILTER_MIN_MAG_MIP_POINT, D3D10_TEXTURE_ADDRESS_WRAP, D3D10_TEXTURE_ADDRESS_WRAP, D3D10_TEXTURE_ADDRESS_WRAP, 0.0f, 16, D3D10_COMPARISON_NEVER, {0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, FLT_MAX, }; struct d3d10_effect_state_storage_info { D3D_SHADER_VARIABLE_TYPE id; SIZE_T size; const void *default_state; }; static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_info[] = { {D3D10_SVT_RASTERIZER, sizeof(default_rasterizer_desc), &default_rasterizer_desc }, {D3D10_SVT_DEPTHSTENCIL, sizeof(default_depth_stencil_desc), &default_depth_stencil_desc}, {D3D10_SVT_BLEND, sizeof(default_blend_desc), &default_blend_desc }, {D3D10_SVT_SAMPLER, sizeof(default_sampler_desc), &default_sampler_desc }, }; #define WINE_D3D10_TO_STR(x) case x: return #x static const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) { switch (c) { WINE_D3D10_TO_STR(D3D10_SVC_SCALAR); WINE_D3D10_TO_STR(D3D10_SVC_VECTOR); WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS); WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS); WINE_D3D10_TO_STR(D3D10_SVC_OBJECT); WINE_D3D10_TO_STR(D3D10_SVC_STRUCT); default: FIXME("Unrecognised D3D10_SHADER_VARIABLE_CLASS %#x.\n", c); return "unrecognised"; } } static const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) { switch (t) { WINE_D3D10_TO_STR(D3D10_SVT_VOID); WINE_D3D10_TO_STR(D3D10_SVT_BOOL); WINE_D3D10_TO_STR(D3D10_SVT_INT); WINE_D3D10_TO_STR(D3D10_SVT_FLOAT); WINE_D3D10_TO_STR(D3D10_SVT_STRING); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE); WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER); WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER); WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER); WINE_D3D10_TO_STR(D3D10_SVT_UINT); WINE_D3D10_TO_STR(D3D10_SVT_UINT8); WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER); WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER); WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL); WINE_D3D10_TO_STR(D3D10_SVT_BLEND); WINE_D3D10_TO_STR(D3D10_SVT_BUFFER); WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER); WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY); WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW); WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY); WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY); default: FIXME("Unrecognised D3D10_SHADER_VARIABLE_TYPE %#x.\n", t); return "unrecognised"; } } #undef WINE_D3D10_TO_STR static BOOL d3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) { SIZE_T max_capacity, new_capacity; void *new_elements; if (count <= *capacity) return TRUE; max_capacity = ~(SIZE_T)0 / size; if (count > max_capacity) return FALSE; new_capacity = max(1, *capacity); while (new_capacity < count && new_capacity <= max_capacity / 2) new_capacity *= 2; if (new_capacity < count) new_capacity = count; if (!(new_elements = heap_realloc(*elements, new_capacity * size))) return FALSE; *elements = new_elements; *capacity = new_capacity; return TRUE; } static void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size) { return !count || (data_size - offset) / count >= size; } static void skip_dword_unknown(const char *location, const char **ptr, unsigned int count) { unsigned int i; DWORD d; FIXME("Skipping %u unknown DWORDs (%s):\n", count, location); for (i = 0; i < count; ++i) { read_dword(ptr, &d); FIXME("\t0x%08x\n", d); } } static HRESULT parse_dxbc(const char *data, SIZE_T data_size, HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) { const char *ptr = data; HRESULT hr = S_OK; DWORD chunk_count; DWORD total_size; unsigned int i; DWORD version; DWORD tag; if (!data) { WARN("No data supplied.\n"); return E_FAIL; } read_dword(&ptr, &tag); TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); if (tag != TAG_DXBC) { WARN("Wrong tag.\n"); return E_FAIL; } skip_dword_unknown("DXBC checksum", &ptr, 4); read_dword(&ptr, &version); TRACE("version: %#x.\n", version); if (version != 0x00000001) { WARN("Got unexpected DXBC version %#x.\n", version); return E_FAIL; } read_dword(&ptr, &total_size); TRACE("total size: %#x\n", total_size); if (data_size != total_size) { WARN("Wrong size supplied.\n"); return E_FAIL; } read_dword(&ptr, &chunk_count); TRACE("chunk count: %#x\n", chunk_count); for (i = 0; i < chunk_count; ++i) { DWORD chunk_tag, chunk_size; const char *chunk_ptr; DWORD chunk_offset; read_dword(&ptr, &chunk_offset); TRACE("chunk %u at offset %#x\n", i, chunk_offset); if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size)) { WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size); return E_FAIL; } chunk_ptr = data + chunk_offset; read_dword(&chunk_ptr, &chunk_tag); read_dword(&chunk_ptr, &chunk_size); if (!require_space(chunk_ptr - data, 1, chunk_size, data_size)) { WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n", chunk_size, data_size, chunk_offset); return E_FAIL; } if (FAILED(hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx))) break; } return hr; } static BOOL fx10_get_string(const char *data, size_t data_size, DWORD offset, const char **s, size_t *l) { size_t len, max_len; if (offset >= data_size) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return FALSE; } max_len = data_size - offset; if (!(len = strnlen(data + offset, max_len))) { *s = NULL; *l = 0; return TRUE; } if (len == max_len) return FALSE; *s = data + offset; *l = ++len; return TRUE; } static BOOL fx10_copy_string(const char *data, size_t data_size, DWORD offset, char **s) { const char *p; size_t len; if (!fx10_get_string(data, data_size, offset, &p, &len)) return FALSE; if (!p) { *s = NULL; return TRUE; } if (!(*s = heap_alloc(len))) { ERR("Failed to allocate string memory.\n"); return FALSE; } memcpy(*s, p, len); return TRUE; } static BOOL copy_name(const char *ptr, char **name) { size_t name_len; if (!ptr) return TRUE; name_len = strlen(ptr) + 1; if (name_len == 1) { return TRUE; } if (!(*name = heap_alloc(name_len))) { ERR("Failed to allocate name memory.\n"); return FALSE; } memcpy(*name, ptr, name_len); return TRUE; } static HRESULT get_fx10_shader_resources(struct d3d10_effect_variable *v, const void *data, size_t data_size) { struct d3d10_effect_shader_variable *sv = &v->u.shader; struct d3d10_effect_shader_resource *sr; D3D10_SHADER_INPUT_BIND_DESC bind_desc; struct d3d10_effect_variable *var; D3D10_SHADER_DESC desc; unsigned int i, y; sv->reflection->lpVtbl->GetDesc(sv->reflection, &desc); sv->resource_count = desc.BoundResources; if (!(sv->resources = heap_calloc(sv->resource_count, sizeof(*sv->resources)))) { ERR("Failed to allocate shader resource binding information memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < desc.BoundResources; ++i) { sv->reflection->lpVtbl->GetResourceBindingDesc(sv->reflection, i, &bind_desc); sr = &sv->resources[i]; sr->in_type = bind_desc.Type; sr->bind_point = bind_desc.BindPoint; sr->bind_count = bind_desc.BindCount; switch (bind_desc.Type) { case D3D10_SIT_CBUFFER: case D3D10_SIT_TBUFFER: for (y = 0; y < v->effect->local_buffer_count; ++y) { var = &v->effect->local_buffers[y]; if (!strcmp(bind_desc.Name, var->name)) { sr->variable = var; break; } } break; case D3D10_SIT_SAMPLER: case D3D10_SIT_TEXTURE: for (y = 0; y < v->effect->local_variable_count; ++y) { var = &v->effect->local_variables[y]; if (!strcmp(bind_desc.Name, var->name)) { sr->variable = var; break; } } break; default: break; } if (!sr->variable) { WARN("Failed to find shader resource.\n"); return E_FAIL; } } return S_OK; } struct d3d10_effect_so_decl { D3D10_SO_DECLARATION_ENTRY *entries; SIZE_T capacity; SIZE_T count; unsigned int stride; char *decl; }; static void d3d10_effect_cleanup_so_decl(struct d3d10_effect_so_decl *so_decl) { heap_free(so_decl->entries); heap_free(so_decl->decl); memset(so_decl, 0, sizeof(*so_decl)); } static HRESULT d3d10_effect_parse_stream_output_declaration(const char *decl, struct d3d10_effect_so_decl *so_decl) { static const char * allmask = "xyzw"; char *p, *ptr, *end, *next, *mask, *m, *slot; unsigned int len = strlen(decl); D3D10_SO_DECLARATION_ENTRY e; memset(so_decl, 0, sizeof(*so_decl)); if (!(so_decl->decl = heap_alloc(len + 1))) return E_OUTOFMEMORY; memcpy(so_decl->decl, decl, len + 1); p = so_decl->decl; while (p && *p) { memset(&e, 0, sizeof(e)); end = strchr(p, ';'); next = end ? end + 1 : p + strlen(p); len = next - p; if (end) len--; /* Remove leading and trailing spaces. */ while (len && isspace(*p)) { len--; p++; } while (len && isspace(p[len - 1])) len--; p[len] = 0; /* Output slot */ if ((slot = strchr(p, ':'))) { *slot = 0; ptr = p; while (*ptr) { if (!isdigit(*ptr)) { WARN("Invalid output slot %s.\n", debugstr_a(p)); goto failed; } ptr++; } e.OutputSlot = atoi(p); p = slot + 1; } /* Mask */ if ((mask = strchr(p, '.'))) { *mask = 0; mask++; if (!(m = strstr(allmask, mask))) { WARN("Invalid component mask %s.\n", debugstr_a(mask)); goto failed; } e.StartComponent = m - allmask; e.ComponentCount = strlen(mask); } else { e.StartComponent = 0; e.ComponentCount = 4; } /* Semantic index and name */ len = strlen(p); while (isdigit(p[len - 1])) len--; if (p[len]) { e.SemanticIndex = atoi(&p[len]); p[len] = 0; } e.SemanticName = p; if (!d3d_array_reserve((void **)&so_decl->entries, &so_decl->capacity, so_decl->count + 1, sizeof(*so_decl->entries))) goto failed; so_decl->entries[so_decl->count++] = e; if (e.OutputSlot == 0) so_decl->stride += e.ComponentCount * sizeof(float); p = next; } return S_OK; failed: d3d10_effect_cleanup_so_decl(so_decl); return E_FAIL; } static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_variable *v) { ID3D10Device *device = v->effect->device; DWORD dxbc_size; const char *ptr; HRESULT hr; if (v->effect->used_shader_current >= v->effect->used_shader_count) { WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v->effect->used_shader_current, v->effect->used_shader_count); return E_FAIL; } v->effect->used_shaders[v->effect->used_shader_current] = v; ++v->effect->used_shader_current; if (offset >= data_size || !require_space(offset, 1, sizeof(dxbc_size), data_size)) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return E_FAIL; } ptr = data + offset; read_dword(&ptr, &dxbc_size); TRACE("dxbc size: %#x\n", dxbc_size); if (!require_space(ptr - data, 1, dxbc_size, data_size)) { WARN("Invalid dxbc size %#x (data size %#lx, offset %#x).\n", offset, (long)data_size, offset); return E_FAIL; } /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */ if (!dxbc_size) return S_OK; if (FAILED(hr = D3D10ReflectShader(ptr, dxbc_size, &v->u.shader.reflection))) return hr; D3DGetInputSignatureBlob(ptr, dxbc_size, &v->u.shader.input_signature); if (FAILED(hr = D3DCreateBlob(dxbc_size, &v->u.shader.bytecode))) return hr; memcpy(ID3D10Blob_GetBufferPointer(v->u.shader.bytecode), ptr, dxbc_size); if (FAILED(hr = get_fx10_shader_resources(v, ptr, dxbc_size))) return hr; switch (v->type->basetype) { case D3D10_SVT_VERTEXSHADER: hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &v->u.shader.shader.vs); if (FAILED(hr)) return hr; break; case D3D10_SVT_PIXELSHADER: hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &v->u.shader.shader.ps); if (FAILED(hr)) return hr; break; case D3D10_SVT_GEOMETRYSHADER: if (v->type->flags & D3D10_EOT_FLAG_GS_SO) { struct d3d10_effect_so_decl so_decl; if (FAILED(hr = d3d10_effect_parse_stream_output_declaration(v->u.shader.stream_output_declaration, &so_decl))) { WARN("Failed to parse stream output declaration, hr %#x.\n", hr); break; } hr = ID3D10Device_CreateGeometryShaderWithStreamOutput(device, ptr, dxbc_size, so_decl.entries, so_decl.count, so_decl.stride, &v->u.shader.shader.gs); d3d10_effect_cleanup_so_decl(&so_decl); } else hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &v->u.shader.shader.gs); break; default: ERR("This should not happen!\n"); return E_FAIL; } return hr; } static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major) { switch (c) { case 1: return D3D10_SVC_SCALAR; case 2: return D3D10_SVC_VECTOR; case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS; else return D3D10_SVC_MATRIX_ROWS; default: FIXME("Unknown variable class %#x.\n", c); return 0; } } static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object, DWORD *flags) { *flags = 0; if(is_object) { switch (t) { case 1: return D3D10_SVT_STRING; case 2: return D3D10_SVT_BLEND; case 3: return D3D10_SVT_DEPTHSTENCIL; case 4: return D3D10_SVT_RASTERIZER; case 5: return D3D10_SVT_PIXELSHADER; case 6: return D3D10_SVT_VERTEXSHADER; case 7: return D3D10_SVT_GEOMETRYSHADER; case 8: *flags = D3D10_EOT_FLAG_GS_SO; return D3D10_SVT_GEOMETRYSHADER; case 10: return D3D10_SVT_TEXTURE1D; case 11: return D3D10_SVT_TEXTURE1DARRAY; case 12: return D3D10_SVT_TEXTURE2D; case 13: return D3D10_SVT_TEXTURE2DARRAY; case 14: return D3D10_SVT_TEXTURE2DMS; case 15: return D3D10_SVT_TEXTURE2DMSARRAY; case 16: return D3D10_SVT_TEXTURE3D; case 17: return D3D10_SVT_TEXTURECUBE; case 19: return D3D10_SVT_RENDERTARGETVIEW; case 20: return D3D10_SVT_DEPTHSTENCILVIEW; case 21: return D3D10_SVT_SAMPLER; case 22: return D3D10_SVT_BUFFER; default: FIXME("Unknown variable type %#x.\n", t); return D3D10_SVT_VOID; } } else { switch (t) { case 1: return D3D10_SVT_FLOAT; case 2: return D3D10_SVT_INT; case 3: return D3D10_SVT_UINT; case 4: return D3D10_SVT_BOOL; default: FIXME("Unknown variable type %#x.\n", t); return D3D10_SVT_VOID; } } } static HRESULT parse_fx10_type(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_type *t) { DWORD typeinfo, type_flags; const char *ptr; DWORD unknown0; unsigned int i; if (offset >= data_size || !require_space(offset, 6, sizeof(DWORD), data_size)) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return E_FAIL; } ptr = data + offset; read_dword(&ptr, &offset); TRACE("Type name at offset %#x.\n", offset); if (!fx10_copy_string(data, data_size, offset, &t->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Type name: %s.\n", debugstr_a(t->name)); read_dword(&ptr, &unknown0); TRACE("Unknown 0: %u.\n", unknown0); read_dword(&ptr, &t->element_count); TRACE("Element count: %u.\n", t->element_count); read_dword(&ptr, &t->size_unpacked); TRACE("Unpacked size: %#x.\n", t->size_unpacked); read_dword(&ptr, &t->stride); TRACE("Stride: %#x.\n", t->stride); read_dword(&ptr, &t->size_packed); TRACE("Packed size %#x.\n", t->size_packed); switch (unknown0) { case 1: if (!require_space(ptr - data, 1, sizeof(typeinfo), data_size)) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return E_FAIL; } read_dword(&ptr, &typeinfo); t->member_count = 0; t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT; t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT; t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE, &type_flags); t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK); TRACE("Type description: %#x.\n", typeinfo); TRACE("\tcolumns: %u.\n", t->column_count); TRACE("\trows: %u.\n", t->row_count); TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK)); break; case 2: TRACE("Type is an object.\n"); if (!require_space(ptr - data, 1, sizeof(typeinfo), data_size)) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return E_FAIL; } read_dword(&ptr, &typeinfo); t->member_count = 0; t->column_count = 0; t->row_count = 0; t->basetype = d3d10_variable_type(typeinfo, TRUE, &type_flags); t->type_class = D3D10_SVC_OBJECT; t->flags = type_flags; TRACE("Type description: %#x.\n", typeinfo); TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); TRACE("\tflags: %#x.\n", t->flags); break; case 3: TRACE("Type is a structure.\n"); if (!require_space(ptr - data, 1, sizeof(t->member_count), data_size)) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return E_FAIL; } read_dword(&ptr, &t->member_count); TRACE("Member count: %u.\n", t->member_count); t->column_count = 0; t->row_count = 0; t->basetype = 0; t->type_class = D3D10_SVC_STRUCT; if (!(t->members = heap_calloc(t->member_count, sizeof(*t->members)))) { ERR("Failed to allocate members memory.\n"); return E_OUTOFMEMORY; } if (!require_space(ptr - data, t->member_count, 4 * sizeof(DWORD), data_size)) { WARN("Invalid member count %#x (data size %#lx, offset %#x).\n", t->member_count, (long)data_size, offset); return E_FAIL; } for (i = 0; i < t->member_count; ++i) { struct d3d10_effect_type_member *typem = &t->members[i]; read_dword(&ptr, &offset); TRACE("Member name at offset %#x.\n", offset); if (!fx10_copy_string(data, data_size, offset, &typem->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Member name: %s.\n", debugstr_a(typem->name)); read_dword(&ptr, &offset); TRACE("Member semantic at offset %#x.\n", offset); if (!fx10_copy_string(data, data_size, offset, &typem->semantic)) { ERR("Failed to copy semantic.\n"); return E_OUTOFMEMORY; } TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic)); read_dword(&ptr, &typem->buffer_offset); TRACE("Member offset in struct: %#x.\n", typem->buffer_offset); read_dword(&ptr, &offset); TRACE("Member type info at offset %#x.\n", offset); if (!(typem->type = get_fx10_type(t->effect, data, data_size, offset))) { ERR("Failed to get variable type.\n"); return E_FAIL; } } break; default: FIXME("Unhandled case %#x.\n", unknown0); return E_FAIL; } if (t->element_count) { TRACE("Elementtype for type at offset: %#x\n", t->id); /* allocate elementtype - we need only one, because all elements have the same type */ if (!(t->elementtype = heap_alloc_zero(sizeof(*t->elementtype)))) { ERR("Failed to allocate members memory.\n"); return E_OUTOFMEMORY; } /* create a copy of the original type with some minor changes */ t->elementtype->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; t->elementtype->effect = t->effect; if (!copy_name(t->name, &t->elementtype->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name)); t->elementtype->element_count = 0; TRACE("\tElement count: %u.\n", t->elementtype->element_count); /* * Not sure if this calculation is 100% correct, but a test * shows that these values work. */ t->elementtype->size_unpacked = t->size_packed / t->element_count; TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked); t->elementtype->stride = t->stride; TRACE("\tStride: %#x.\n", t->elementtype->stride); t->elementtype->size_packed = t->size_packed / t->element_count; TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed); t->elementtype->member_count = t->member_count; TRACE("\tMember count: %u.\n", t->elementtype->member_count); t->elementtype->column_count = t->column_count; TRACE("\tColumns: %u.\n", t->elementtype->column_count); t->elementtype->row_count = t->row_count; TRACE("\tRows: %u.\n", t->elementtype->row_count); t->elementtype->basetype = t->basetype; TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype)); t->elementtype->type_class = t->type_class; TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class)); t->elementtype->members = t->members; } return S_OK; } static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, size_t data_size, DWORD offset) { struct d3d10_effect_type *type; struct wine_rb_entry *entry; HRESULT hr; entry = wine_rb_get(&effect->types, &offset); if (entry) { TRACE("Returning existing type.\n"); return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry); } if (!(type = heap_alloc_zero(sizeof(*type)))) { ERR("Failed to allocate type memory.\n"); return NULL; } type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; type->id = offset; type->effect = effect; if (FAILED(hr = parse_fx10_type(data, data_size, offset, type))) { ERR("Failed to parse type info, hr %#x.\n", hr); heap_free(type); return NULL; } if (wine_rb_put(&effect->types, &offset, &type->entry) == -1) { ERR("Failed to insert type entry.\n"); heap_free(type); return NULL; } return type; } static void set_variable_vtbl(struct d3d10_effect_variable *v) { const ID3D10EffectVariableVtbl **vtbl = &v->ID3D10EffectVariable_iface.lpVtbl; switch (v->type->type_class) { case D3D10_SVC_SCALAR: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl; break; case D3D10_SVC_VECTOR: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl; break; case D3D10_SVC_MATRIX_ROWS: case D3D10_SVC_MATRIX_COLUMNS: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl; break; case D3D10_SVC_STRUCT: *vtbl = &d3d10_effect_variable_vtbl; break; case D3D10_SVC_OBJECT: switch(v->type->basetype) { case D3D10_SVT_STRING: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl; break; case D3D10_SVT_TEXTURE1D: case D3D10_SVT_TEXTURE1DARRAY: case D3D10_SVT_TEXTURE2D: case D3D10_SVT_TEXTURE2DARRAY: case D3D10_SVT_TEXTURE2DMS: case D3D10_SVT_TEXTURE2DMSARRAY: case D3D10_SVT_TEXTURE3D: case D3D10_SVT_TEXTURECUBE: case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */ *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl; break; case D3D10_SVT_RENDERTARGETVIEW: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl; break; case D3D10_SVT_DEPTHSTENCILVIEW: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl; break; case D3D10_SVT_DEPTHSTENCIL: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl; break; case D3D10_SVT_VERTEXSHADER: case D3D10_SVT_GEOMETRYSHADER: case D3D10_SVT_PIXELSHADER: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl; break; case D3D10_SVT_BLEND: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl; break; case D3D10_SVT_RASTERIZER: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl; break; case D3D10_SVT_SAMPLER: *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl; break; default: FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); *vtbl = &d3d10_effect_variable_vtbl; break; } break; default: FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class)); *vtbl = &d3d10_effect_variable_vtbl; break; } } static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v) { unsigned int i; HRESULT hr; if (v->type->member_count) { if (!(v->members = heap_calloc(v->type->member_count, sizeof(*v->members)))) { ERR("Failed to allocate members memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < v->type->member_count; ++i) { struct d3d10_effect_variable *var = &v->members[i]; struct d3d10_effect_type_member *typem = &v->type->members[i]; var->buffer = v->buffer; var->effect = v->effect; var->type = typem->type; set_variable_vtbl(var); if (!copy_name(typem->name, &var->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", debugstr_a(var->name)); if (!copy_name(typem->semantic, &var->semantic)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic)); var->buffer_offset = v->buffer_offset + typem->buffer_offset; TRACE("Variable buffer offset: %u.\n", var->buffer_offset); hr = copy_variableinfo_from_type(var); if (FAILED(hr)) return hr; } } if (v->type->element_count) { unsigned int bufferoffset = v->buffer_offset; if (!(v->elements = heap_calloc(v->type->element_count, sizeof(*v->elements)))) { ERR("Failed to allocate elements memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < v->type->element_count; ++i) { struct d3d10_effect_variable *var = &v->elements[i]; var->buffer = v->buffer; var->effect = v->effect; var->type = v->type->elementtype; set_variable_vtbl(var); if (!copy_name(v->name, &var->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", debugstr_a(var->name)); if (!copy_name(v->semantic, &var->semantic)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic)); if (i != 0) { bufferoffset += v->type->stride; } var->buffer_offset = bufferoffset; TRACE("Variable buffer offset: %u.\n", var->buffer_offset); hr = copy_variableinfo_from_type(var); if (FAILED(hr)) return hr; } } return S_OK; } static HRESULT parse_fx10_variable_head(const char *data, size_t data_size, const char **ptr, struct d3d10_effect_variable *v) { DWORD offset; read_dword(ptr, &offset); TRACE("Variable name at offset %#x.\n", offset); if (!fx10_copy_string(data, data_size, offset, &v->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", debugstr_a(v->name)); read_dword(ptr, &offset); TRACE("Variable type info at offset %#x.\n", offset); if (!(v->type = get_fx10_type(v->effect, data, data_size, offset))) { ERR("Failed to get variable type.\n"); return E_FAIL; } set_variable_vtbl(v); v->explicit_bind_point = ~0u; return copy_variableinfo_from_type(v); } static HRESULT parse_fx10_annotation(const char *data, size_t data_size, const char **ptr, struct d3d10_effect_variable *a) { DWORD offset; HRESULT hr; if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, a))) return hr; read_dword(ptr, &offset); TRACE("Annotation value is at offset %#x.\n", offset); switch (a->type->basetype) { case D3D10_SVT_STRING: if (!fx10_copy_string(data, data_size, offset, (char **)&a->u.buffer.local_buffer)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } break; default: FIXME("Unhandled object type %#x.\n", a->type->basetype); } /* mark the variable as annotation */ a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION; return S_OK; } static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s, enum d3d10_effect_object_type otype) { struct d3d10_effect_variable *v = &s->shader; struct d3d10_effect_type *t = &s->type; const char *shader = NULL; switch (otype) { case D3D10_EOT_VERTEXSHADER: shader = "vertexshader"; t->basetype = D3D10_SVT_VERTEXSHADER; break; case D3D10_EOT_PIXELSHADER: shader = "pixelshader"; t->basetype = D3D10_SVT_PIXELSHADER; break; case D3D10_EOT_GEOMETRYSHADER: shader = "geometryshader"; t->basetype = D3D10_SVT_GEOMETRYSHADER; break; default: FIXME("Unhandled object type %#x.\n", otype); return E_FAIL; } if (!copy_name(shader, &t->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Type name: %s.\n", debugstr_a(t->name)); t->type_class = D3D10_SVC_OBJECT; t->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; v->type = t; v->effect = e; set_variable_vtbl(v); if (!copy_name("$Anonymous", &v->name)) { ERR("Failed to copy semantic.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", debugstr_a(v->name)); if (!copy_name(NULL, &v->semantic)) { ERR("Failed to copy semantic.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); return S_OK; } static const struct d3d10_effect_state_property_info *get_property_info(UINT id) { unsigned int i; for (i = 0; i < ARRAY_SIZE(property_info); ++i) { if (property_info[i].id == id) return &property_info[i]; } return NULL; } static const struct d3d10_effect_state_storage_info *get_storage_info(D3D_SHADER_VARIABLE_TYPE id) { unsigned int i; for (i = 0; i < ARRAY_SIZE(d3d10_effect_state_storage_info); ++i) { if (d3d10_effect_state_storage_info[i].id == id) return &d3d10_effect_state_storage_info[i]; } return NULL; } static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, float *out_data, UINT idx) { switch (in_type) { case D3D10_SVT_FLOAT: out_data[idx] = *(float *)&value; return TRUE; case D3D10_SVT_INT: out_data[idx] = (INT)value; return TRUE; default: FIXME("Unhandled in_type %#x.\n", in_type); return FALSE; } } static BOOL read_int32_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT *out_data, UINT idx) { switch (in_type) { case D3D10_SVT_FLOAT: out_data[idx] = *(float *)&value; return TRUE; case D3D10_SVT_INT: case D3D10_SVT_UINT: case D3D10_SVT_BOOL: out_data[idx] = value; return TRUE; default: FIXME("Unhandled in_type %#x.\n", in_type); return FALSE; } } static BOOL read_int8_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT8 *out_data, UINT idx) { switch (in_type) { case D3D10_SVT_INT: case D3D10_SVT_UINT: out_data[idx] = value; return TRUE; default: FIXME("Unhandled in_type %#x.\n", in_type); return FALSE; } } static BOOL read_value_list(const char *data, size_t data_size, DWORD offset, D3D_SHADER_VARIABLE_TYPE out_type, UINT out_base, UINT out_size, void *out_data) { D3D_SHADER_VARIABLE_TYPE in_type; DWORD t, value, type_flags; const char *ptr; DWORD count, i; if (offset >= data_size || !require_space(offset, 1, sizeof(count), data_size)) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return FALSE; } ptr = data + offset; read_dword(&ptr, &count); if (count != out_size) return FALSE; if (!require_space(ptr - data, count, 2 * sizeof(DWORD), data_size)) { WARN("Invalid value count %#x (offset %#x, data size %#lx).\n", count, offset, (long)data_size); return FALSE; } TRACE("%u values:\n", count); for (i = 0; i < count; ++i) { UINT out_idx = out_base * out_size + i; read_dword(&ptr, &t); read_dword(&ptr, &value); in_type = d3d10_variable_type(t, FALSE, &type_flags); TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type), value); switch (out_type) { case D3D10_SVT_FLOAT: if (!read_float_value(value, in_type, out_data, out_idx)) return FALSE; break; case D3D10_SVT_INT: case D3D10_SVT_UINT: case D3D10_SVT_BOOL: if (!read_int32_value(value, in_type, out_data, out_idx)) return FALSE; break; case D3D10_SVT_UINT8: if (!read_int8_value(value, in_type, out_data, out_idx)) return FALSE; break; default: FIXME("Unhandled out_type %#x.\n", out_type); return FALSE; } } return TRUE; } static BOOL parse_fx10_state_group(const char *data, size_t data_size, const char **ptr, D3D_SHADER_VARIABLE_TYPE container_type, void *container) { const struct d3d10_effect_state_property_info *property_info; UINT value_offset, operation; unsigned int i; DWORD count; UINT idx; UINT id; read_dword(ptr, &count); TRACE("Property count: %#x.\n", count); for (i = 0; i < count; ++i) { read_dword(ptr, &id); read_dword(ptr, &idx); read_dword(ptr, &operation); read_dword(ptr, &value_offset); if (!(property_info = get_property_info(id))) { FIXME("Failed to find property info for property %#x.\n", id); return FALSE; } TRACE("Property %s[%#x] = value list @ offset %#x.\n", property_info->name, idx, value_offset); if (property_info->container_type != container_type) { ERR("Invalid container type %#x for property %#x.\n", container_type, id); return FALSE; } if (idx >= property_info->count) { ERR("Invalid index %#x for property %#x.\n", idx, id); return FALSE; } if (!read_value_list(data, data_size, value_offset, property_info->type, idx, property_info->size, (char *)container + property_info->offset)) { ERR("Failed to read values for property %#x.\n", id); return FALSE; } } return TRUE; } static HRESULT parse_fx10_object(const char *data, size_t data_size, const char **ptr, struct d3d10_effect_object *o) { ID3D10EffectVariable *variable = &null_variable.ID3D10EffectVariable_iface; const char *data_ptr = NULL; DWORD offset; enum d3d10_effect_object_operation operation; HRESULT hr; struct d3d10_effect *effect = o->pass->technique->effect; ID3D10Effect *e = &effect->ID3D10Effect_iface; struct d3d10_effect_variable *v; DWORD tmp, variable_idx = 0; const char *name; size_t name_len; if (!require_space(*ptr - data, 4, sizeof(DWORD), data_size)) { WARN("Invalid offset %#lx (data size %#lx).\n", (long)(*ptr - data), (long)data_size); return E_FAIL; } read_dword(ptr, &o->type); TRACE("Effect object is of type %#x.\n", o->type); read_dword(ptr, &tmp); TRACE("Effect object index %#x.\n", tmp); read_dword(ptr, &operation); TRACE("Effect object operation %#x.\n", operation); read_dword(ptr, &offset); TRACE("Effect object idx is at offset %#x.\n", offset); switch(operation) { case D3D10_EOO_VALUE: TRACE("Copy variable values\n"); switch (o->type) { case D3D10_EOT_VERTEXSHADER: TRACE("Vertex shader\n"); variable = &anonymous_vs.ID3D10EffectVariable_iface; break; case D3D10_EOT_PIXELSHADER: TRACE("Pixel shader\n"); variable = &anonymous_ps.ID3D10EffectVariable_iface; break; case D3D10_EOT_GEOMETRYSHADER: TRACE("Geometry shader\n"); variable = &anonymous_gs.ID3D10EffectVariable_iface; break; case D3D10_EOT_STENCIL_REF: if (!read_value_list(data, data_size, offset, D3D10_SVT_UINT, 0, 1, &o->pass->stencil_ref)) { ERR("Failed to read stencil ref.\n"); return E_FAIL; } break; case D3D10_EOT_SAMPLE_MASK: if (!read_value_list(data, data_size, offset, D3D10_SVT_UINT, 0, 1, &o->pass->sample_mask)) { FIXME("Failed to read sample mask.\n"); return E_FAIL; } break; case D3D10_EOT_BLEND_FACTOR: if (!read_value_list(data, data_size, offset, D3D10_SVT_FLOAT, 0, 4, &o->pass->blend_factor[0])) { FIXME("Failed to read blend factor.\n"); return E_FAIL; } break; default: FIXME("Unhandled object type %#x\n", o->type); return E_FAIL; } break; case D3D10_EOO_PARSED_OBJECT: /* This is a local object, we've parsed in parse_fx10_local_object. */ if (!fx10_get_string(data, data_size, offset, &name, &name_len)) { WARN("Failed to get variable name.\n"); return E_FAIL; } TRACE("Variable name %s.\n", debugstr_a(name)); variable = e->lpVtbl->GetVariableByName(e, name); break; case D3D10_EOO_PARSED_OBJECT_INDEX: /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */ if (offset >= data_size || !require_space(offset, 2, sizeof(DWORD), data_size)) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return E_FAIL; } data_ptr = data + offset; read_dword(&data_ptr, &offset); read_dword(&data_ptr, &variable_idx); if (!fx10_get_string(data, data_size, offset, &name, &name_len)) { WARN("Failed to get variable name.\n"); return E_FAIL; } TRACE("Variable name %s[%u].\n", debugstr_a(name), variable_idx); variable = e->lpVtbl->GetVariableByName(e, name); break; case D3D10_EOO_ANONYMOUS_SHADER: TRACE("Anonymous shader\n"); /* check anonymous_shader_current for validity */ if (effect->anonymous_shader_current >= effect->anonymous_shader_count) { ERR("Anonymous shader count is wrong!\n"); return E_FAIL; } if (offset >= data_size || !require_space(offset, 1, sizeof(DWORD), data_size)) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return E_FAIL; } data_ptr = data + offset; read_dword(&data_ptr, &offset); TRACE("Effect object starts at offset %#x.\n", offset); if (FAILED(hr = parse_fx10_anonymous_shader(effect, &effect->anonymous_shaders[effect->anonymous_shader_current], o->type))) return hr; v = &effect->anonymous_shaders[effect->anonymous_shader_current].shader; variable = &v->ID3D10EffectVariable_iface; ++effect->anonymous_shader_current; switch (o->type) { case D3D10_EOT_VERTEXSHADER: case D3D10_EOT_PIXELSHADER: case D3D10_EOT_GEOMETRYSHADER: if (FAILED(hr = parse_fx10_shader(data, data_size, offset, v))) return hr; break; default: FIXME("Unhandled object type %#x\n", o->type); return E_FAIL; } break; default: FIXME("Unhandled operation %#x.\n", operation); return E_FAIL; } switch (o->type) { case D3D10_EOT_RASTERIZER_STATE: { ID3D10EffectRasterizerVariable *rv = variable->lpVtbl->AsRasterizer(variable); if (FAILED(hr = rv->lpVtbl->GetRasterizerState(rv, variable_idx, &o->object.rs))) return hr; break; } case D3D10_EOT_DEPTH_STENCIL_STATE: { ID3D10EffectDepthStencilVariable *dv = variable->lpVtbl->AsDepthStencil(variable); if (FAILED(hr = dv->lpVtbl->GetDepthStencilState(dv, variable_idx, &o->object.ds))) return hr; break; } case D3D10_EOT_BLEND_STATE: { ID3D10EffectBlendVariable *bv = variable->lpVtbl->AsBlend(variable); if (FAILED(hr = bv->lpVtbl->GetBlendState(bv, variable_idx, &o->object.bs))) return hr; break; } case D3D10_EOT_VERTEXSHADER: { ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); if (FAILED(hr = sv->lpVtbl->GetVertexShader(sv, variable_idx, &o->object.vs))) return hr; o->pass->vs.pShaderVariable = sv; o->pass->vs.ShaderIndex = variable_idx; break; } case D3D10_EOT_PIXELSHADER: { ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); if (FAILED(hr = sv->lpVtbl->GetPixelShader(sv, variable_idx, &o->object.ps))) return hr; o->pass->ps.pShaderVariable = sv; o->pass->ps.ShaderIndex = variable_idx; break; } case D3D10_EOT_GEOMETRYSHADER: { ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); if (FAILED(hr = sv->lpVtbl->GetGeometryShader(sv, variable_idx, &o->object.gs))) return hr; o->pass->gs.pShaderVariable = sv; o->pass->gs.ShaderIndex = variable_idx; break; } case D3D10_EOT_STENCIL_REF: case D3D10_EOT_BLEND_FACTOR: case D3D10_EOT_SAMPLE_MASK: break; default: FIXME("Unhandled object type %#x.\n", o->type); return E_FAIL; } return S_OK; } static HRESULT parse_fx10_pass(const char *data, size_t data_size, const char **ptr, struct d3d10_effect_pass *p) { HRESULT hr = S_OK; unsigned int i; DWORD offset; read_dword(ptr, &offset); TRACE("Pass name at offset %#x.\n", offset); if (!fx10_copy_string(data, data_size, offset, &p->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Pass name: %s.\n", debugstr_a(p->name)); read_dword(ptr, &p->object_count); TRACE("Pass has %u effect objects.\n", p->object_count); read_dword(ptr, &p->annotation_count); TRACE("Pass has %u annotations.\n", p->annotation_count); if (!(p->annotations = heap_calloc(p->annotation_count, sizeof(*p->annotations)))) { ERR("Failed to allocate pass annotations memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < p->annotation_count; ++i) { struct d3d10_effect_variable *a = &p->annotations[i]; a->effect = p->technique->effect; a->buffer = &null_local_buffer; if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) return hr; } if (!(p->objects = heap_calloc(p->object_count, sizeof(*p->objects)))) { ERR("Failed to allocate effect objects memory.\n"); return E_OUTOFMEMORY; } p->vs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; p->ps.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; p->gs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; for (i = 0; i < p->object_count; ++i) { struct d3d10_effect_object *o = &p->objects[i]; o->pass = p; if (FAILED(hr = parse_fx10_object(data, data_size, ptr, o))) return hr; } return hr; } static HRESULT parse_fx10_technique(const char *data, size_t data_size, const char **ptr, struct d3d10_effect_technique *t) { unsigned int i; DWORD offset; HRESULT hr; read_dword(ptr, &offset); TRACE("Technique name at offset %#x.\n", offset); if (!fx10_copy_string(data, data_size, offset, &t->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Technique name: %s.\n", debugstr_a(t->name)); read_dword(ptr, &t->pass_count); TRACE("Technique has %u passes\n", t->pass_count); read_dword(ptr, &t->annotation_count); TRACE("Technique has %u annotations.\n", t->annotation_count); if (!(t->annotations = heap_calloc(t->annotation_count, sizeof(*t->annotations)))) { ERR("Failed to allocate technique annotations memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < t->annotation_count; ++i) { struct d3d10_effect_variable *a = &t->annotations[i]; a->effect = t->effect; a->buffer = &null_local_buffer; if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) return hr; } if (!(t->passes = heap_calloc(t->pass_count, sizeof(*t->passes)))) { ERR("Failed to allocate passes memory\n"); return E_OUTOFMEMORY; } for (i = 0; i < t->pass_count; ++i) { struct d3d10_effect_pass *p = &t->passes[i]; p->ID3D10EffectPass_iface.lpVtbl = &d3d10_effect_pass_vtbl; p->technique = t; if (FAILED(hr = parse_fx10_pass(data, data_size, ptr, p))) return hr; } return S_OK; } static HRESULT parse_fx10_numeric_variable(const char *data, size_t data_size, const char **ptr, struct d3d10_effect_variable *v) { DWORD offset, default_value_offset; unsigned int i; HRESULT hr; if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, v))) return hr; read_dword(ptr, &offset); TRACE("Variable semantic at offset %#x.\n", offset); if (!fx10_copy_string(data, data_size, offset, &v->semantic)) { ERR("Failed to copy semantic.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); read_dword(ptr, &v->buffer_offset); TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset); read_dword(ptr, &default_value_offset); read_dword(ptr, &v->flag); TRACE("Variable flag: %#x.\n", v->flag); if (default_value_offset) FIXME("Set default variable value.\n"); read_dword(ptr, &v->annotation_count); TRACE("Variable has %u annotations.\n", v->annotation_count); if (!(v->annotations = heap_calloc(v->annotation_count, sizeof(*v->annotations)))) { ERR("Failed to allocate variable annotations memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < v->annotation_count; ++i) { struct d3d10_effect_variable *a = &v->annotations[i]; a->effect = v->effect; a->buffer = &null_local_buffer; if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) return hr; } return S_OK; } static HRESULT create_state_object(struct d3d10_effect_variable *v) { ID3D10Device *device = v->effect->device; HRESULT hr; switch (v->type->basetype) { case D3D10_SVT_DEPTHSTENCIL: if (FAILED(hr = ID3D10Device_CreateDepthStencilState(device, &v->u.state.desc.depth_stencil, &v->u.state.object.depth_stencil))) return hr; break; case D3D10_SVT_BLEND: if (FAILED(hr = ID3D10Device_CreateBlendState(device, &v->u.state.desc.blend, &v->u.state.object.blend))) return hr; break; case D3D10_SVT_RASTERIZER: if (FAILED(hr = ID3D10Device_CreateRasterizerState(device, &v->u.state.desc.rasterizer, &v->u.state.object.rasterizer))) return hr; break; case D3D10_SVT_SAMPLER: if (FAILED(hr = ID3D10Device_CreateSamplerState(device, &v->u.state.desc.sampler, &v->u.state.object.sampler))) return hr; break; default: ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); return E_FAIL; } return S_OK; } static HRESULT parse_fx10_local_variable(const char *data, size_t data_size, const char **ptr, struct d3d10_effect_variable *v) { unsigned int i; HRESULT hr; DWORD offset; if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, v))) return hr; read_dword(ptr, &offset); TRACE("Variable semantic at offset %#x.\n", offset); if (!fx10_copy_string(data, data_size, offset, &v->semantic)) { ERR("Failed to copy semantic.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); read_dword(ptr, &v->explicit_bind_point); TRACE("Variable explicit bind point %#x.\n", v->explicit_bind_point); switch (v->type->basetype) { case D3D10_SVT_TEXTURE1D: case D3D10_SVT_TEXTURE1DARRAY: case D3D10_SVT_TEXTURE2D: case D3D10_SVT_TEXTURE2DARRAY: case D3D10_SVT_TEXTURE2DMS: case D3D10_SVT_TEXTURE2DMSARRAY: case D3D10_SVT_TEXTURE3D: case D3D10_SVT_TEXTURECUBE: if (!v->type->element_count) i = 1; else i = v->type->element_count; if (!(v->u.resource.srv = heap_calloc(i, sizeof(*v->u.resource.srv)))) { ERR("Failed to allocate shader resource view array memory.\n"); return E_OUTOFMEMORY; } v->u.resource.parent = TRUE; if (v->elements) { for (i = 0; i < v->type->element_count; ++i) { v->elements[i].u.resource.srv = &v->u.resource.srv[i]; v->elements[i].u.resource.parent = FALSE; } } break; case D3D10_SVT_RENDERTARGETVIEW: case D3D10_SVT_DEPTHSTENCILVIEW: case D3D10_SVT_BUFFER: TRACE("SVT could not have elements.\n"); break; case D3D10_SVT_VERTEXSHADER: case D3D10_SVT_PIXELSHADER: case D3D10_SVT_GEOMETRYSHADER: TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v->type->basetype)); for (i = 0; i < max(v->type->element_count, 1); ++i) { DWORD shader_offset, sodecl_offset; struct d3d10_effect_variable *var; if (!v->type->element_count) { var = v; } else { var = &v->elements[i]; } read_dword(ptr, &shader_offset); TRACE("Shader offset: %#x.\n", shader_offset); if (v->type->flags & D3D10_EOT_FLAG_GS_SO) { read_dword(ptr, &sodecl_offset); TRACE("Stream output declaration at offset %#x.\n", sodecl_offset); if (!fx10_copy_string(data, data_size, sodecl_offset, &var->u.shader.stream_output_declaration)) { ERR("Failed to copy stream output declaration.\n"); return E_OUTOFMEMORY; } TRACE("Stream output declaration: %s.\n", debugstr_a(var->u.shader.stream_output_declaration)); } if (FAILED(hr = parse_fx10_shader(data, data_size, shader_offset, var))) return hr; } break; case D3D10_SVT_DEPTHSTENCIL: case D3D10_SVT_BLEND: case D3D10_SVT_RASTERIZER: case D3D10_SVT_SAMPLER: { const struct d3d10_effect_state_storage_info *storage_info; unsigned int count = max(v->type->element_count, 1); if (!(storage_info = get_storage_info(v->type->basetype))) { FIXME("Failed to get backing store info for type %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); return E_FAIL; } if (storage_info->size > sizeof(v->u.state.desc)) { ERR("Invalid storage size %#lx.\n", storage_info->size); return E_FAIL; } for (i = 0; i < count; ++i) { struct d3d10_effect_variable *var; if (v->type->element_count) var = &v->elements[i]; else var = v; memcpy(&var->u.state.desc, storage_info->default_state, storage_info->size); if (!parse_fx10_state_group(data, data_size, ptr, var->type->basetype, &var->u.state.desc)) { ERR("Failed to read property list.\n"); return E_FAIL; } if (FAILED(hr = create_state_object(v))) return hr; } } break; default: FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); return E_FAIL; } read_dword(ptr, &v->annotation_count); TRACE("Variable has %u annotations.\n", v->annotation_count); if (!(v->annotations = heap_calloc(v->annotation_count, sizeof(*v->annotations)))) { ERR("Failed to allocate variable annotations memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < v->annotation_count; ++i) { struct d3d10_effect_variable *a = &v->annotations[i]; a->effect = v->effect; a->buffer = &null_local_buffer; if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) return hr; } return S_OK; } static HRESULT create_variable_buffer(struct d3d10_effect_variable *v, D3D10_CBUFFER_TYPE type) { D3D10_BUFFER_DESC buffer_desc; D3D10_SUBRESOURCE_DATA subresource_data; D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc; ID3D10Device *device = v->effect->device; HRESULT hr; if (!(v->u.buffer.local_buffer = heap_alloc_zero(v->type->size_unpacked))) { ERR("Failed to allocate local constant buffer memory.\n"); return E_OUTOFMEMORY; } buffer_desc.ByteWidth = v->type->size_unpacked; buffer_desc.Usage = D3D10_USAGE_DEFAULT; buffer_desc.CPUAccessFlags = 0; buffer_desc.MiscFlags = 0; if (type == D3D10_CT_CBUFFER) buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER; else buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; subresource_data.pSysMem = v->u.buffer.local_buffer; subresource_data.SysMemPitch = 0; subresource_data.SysMemSlicePitch = 0; if (FAILED(hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &subresource_data, &v->u.buffer.buffer))) return hr; if (type == D3D10_CT_TBUFFER) { srv_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT; srv_desc.ViewDimension = D3D_SRV_DIMENSION_BUFFER; srv_desc.Buffer.ElementOffset = 0; srv_desc.Buffer.ElementWidth = v->type->size_unpacked / 16; if (v->type->size_unpacked % 16) WARN("Unexpected texture buffer size not a multiple of 16.\n"); if (FAILED(hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)v->u.buffer.buffer, &srv_desc, &v->u.buffer.resource_view))) return hr; } else v->u.buffer.resource_view = NULL; return S_OK; } static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size, const char **ptr, struct d3d10_effect_variable *l) { unsigned int i; DWORD offset; D3D10_CBUFFER_TYPE d3d10_cbuffer_type; HRESULT hr; unsigned int stride = 0; /* Generate our own type, it isn't in the fx blob. */ if (!(l->type = heap_alloc_zero(sizeof(*l->type)))) { ERR("Failed to allocate local buffer type memory.\n"); return E_OUTOFMEMORY; } l->type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; l->type->type_class = D3D10_SVC_OBJECT; l->type->effect = l->effect; read_dword(ptr, &offset); TRACE("Local buffer name at offset %#x.\n", offset); if (!fx10_copy_string(data, data_size, offset, &l->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Local buffer name: %s.\n", debugstr_a(l->name)); read_dword(ptr, &l->data_size); TRACE("Local buffer data size: %#x.\n", l->data_size); read_dword(ptr, &d3d10_cbuffer_type); TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type); switch(d3d10_cbuffer_type) { case D3D10_CT_CBUFFER: l->type->basetype = D3D10_SVT_CBUFFER; if (!copy_name("cbuffer", &l->type->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } break; case D3D10_CT_TBUFFER: l->type->basetype = D3D10_SVT_TBUFFER; if (!copy_name("tbuffer", &l->type->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } break; default: ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type); return E_FAIL; } read_dword(ptr, &l->type->member_count); TRACE("Local buffer member count: %#x.\n", l->type->member_count); read_dword(ptr, &l->explicit_bind_point); TRACE("Local buffer explicit bind point: %#x.\n", l->explicit_bind_point); read_dword(ptr, &l->annotation_count); TRACE("Local buffer has %u annotations.\n", l->annotation_count); if (!(l->annotations = heap_calloc(l->annotation_count, sizeof(*l->annotations)))) { ERR("Failed to allocate local buffer annotations memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < l->annotation_count; ++i) { struct d3d10_effect_variable *a = &l->annotations[i]; a->effect = l->effect; a->buffer = &null_local_buffer; if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) return hr; } if (!(l->members = heap_calloc(l->type->member_count, sizeof(*l->members)))) { ERR("Failed to allocate members memory.\n"); return E_OUTOFMEMORY; } if (!(l->type->members = heap_calloc(l->type->member_count, sizeof(*l->type->members)))) { ERR("Failed to allocate type members memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < l->type->member_count; ++i) { struct d3d10_effect_variable *v = &l->members[i]; struct d3d10_effect_type_member *typem = &l->type->members[i]; v->buffer = l; v->effect = l->effect; if (FAILED(hr = parse_fx10_numeric_variable(data, data_size, ptr, v))) return hr; /* * Copy the values from the variable type to the constant buffers type * members structure, because it is our own generated type. */ typem->type = v->type; if (!copy_name(v->name, &typem->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", debugstr_a(typem->name)); if (!copy_name(v->semantic, &typem->semantic)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic)); typem->buffer_offset = v->buffer_offset; TRACE("Variable buffer offset: %u.\n", typem->buffer_offset); l->type->size_packed += v->type->size_packed; /* * For the complete constantbuffer the size_unpacked = stride, * the stride is calculated like this: * * 1) if the constant buffer variables are packed with packoffset * - stride = the highest used constant * - the complete stride has to be a multiple of 0x10 * * 2) if the constant buffer variables are NOT packed with packoffset * - sum of unpacked size for all variables which fit in a 0x10 part * - if the size exceeds a 0x10 part, the rest of the old part is skipped * and a new part is started * - if the variable is a struct it is always used a new part * - the complete stride has to be a multiple of 0x10 * * e.g.: * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4 * part 0x10 0x10 0x20 -> 0x40 */ if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) { if ((v->type->size_unpacked + v->buffer_offset) > stride) { stride = v->type->size_unpacked + v->buffer_offset; } } else { if (v->type->type_class == D3D10_SVC_STRUCT) { stride = (stride + 0xf) & ~0xf; } if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10) { stride = (stride + 0xf) & ~0xf; } stride += v->type->size_unpacked; } } l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf; TRACE("Constant buffer:\n"); TRACE("\tType name: %s.\n", debugstr_a(l->type->name)); TRACE("\tElement count: %u.\n", l->type->element_count); TRACE("\tMember count: %u.\n", l->type->member_count); TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked); TRACE("\tStride: %#x.\n", l->type->stride); TRACE("\tPacked size %#x.\n", l->type->size_packed); TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype)); TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class)); if (l->type->size_unpacked) { if (FAILED(hr = create_variable_buffer(l, d3d10_cbuffer_type))) return hr; } return S_OK; } static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem) { TRACE("effect type member %p.\n", typem); /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */ heap_free(typem->semantic); heap_free(typem->name); } static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context) { struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry); TRACE("effect type %p.\n", t); if (t->elementtype) { heap_free(t->elementtype->name); heap_free(t->elementtype); } if (t->members) { unsigned int i; for (i = 0; i < t->member_count; ++i) { d3d10_effect_type_member_destroy(&t->members[i]); } heap_free(t->members); } heap_free(t->name); heap_free(t); } static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size) { const char *ptr; unsigned int i; HRESULT hr; if (e->index_offset >= data_size) { WARN("Invalid index offset %#x (data size %#x).\n", e->index_offset, data_size); return E_FAIL; } ptr = data + e->index_offset; if (!(e->local_buffers = heap_calloc(e->local_buffer_count, sizeof(*e->local_buffers)))) { ERR("Failed to allocate local buffer memory.\n"); return E_OUTOFMEMORY; } if (!(e->local_variables = heap_calloc(e->local_variable_count, sizeof(*e->local_variables)))) { ERR("Failed to allocate local variable memory.\n"); return E_OUTOFMEMORY; } if (!(e->anonymous_shaders = heap_calloc(e->anonymous_shader_count, sizeof(*e->anonymous_shaders)))) { ERR("Failed to allocate anonymous shaders memory\n"); return E_OUTOFMEMORY; } if (!(e->used_shaders = heap_calloc(e->used_shader_count, sizeof(*e->used_shaders)))) { ERR("Failed to allocate used shaders memory\n"); return E_OUTOFMEMORY; } if (!(e->techniques = heap_calloc(e->technique_count, sizeof(*e->techniques)))) { ERR("Failed to allocate techniques memory\n"); return E_OUTOFMEMORY; } for (i = 0; i < e->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &e->local_buffers[i]; l->ID3D10EffectVariable_iface.lpVtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl; l->effect = e; l->buffer = &null_local_buffer; if (FAILED(hr = parse_fx10_local_buffer(data, data_size, &ptr, l))) return hr; } for (i = 0; i < e->local_variable_count; ++i) { struct d3d10_effect_variable *v = &e->local_variables[i]; v->effect = e; v->ID3D10EffectVariable_iface.lpVtbl = &d3d10_effect_variable_vtbl; v->buffer = &null_local_buffer; if (FAILED(hr = parse_fx10_local_variable(data, data_size, &ptr, v))) return hr; } for (i = 0; i < e->technique_count; ++i) { struct d3d10_effect_technique *t = &e->techniques[i]; t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl; t->effect = e; if (FAILED(hr = parse_fx10_technique(data, data_size, &ptr, t))) return hr; } return S_OK; } static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size) { const char *ptr = data; DWORD unused; if (!require_space(0, 19, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x.\n", data_size); return E_INVALIDARG; } /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */ read_dword(&ptr, &e->version); TRACE("Target: %#x\n", e->version); read_dword(&ptr, &e->local_buffer_count); TRACE("Local buffer count: %u.\n", e->local_buffer_count); read_dword(&ptr, &e->variable_count); TRACE("Variable count: %u\n", e->variable_count); read_dword(&ptr, &e->local_variable_count); TRACE("Object count: %u\n", e->local_variable_count); read_dword(&ptr, &e->sharedbuffers_count); TRACE("Pool buffer count: %u\n", e->sharedbuffers_count); read_dword(&ptr, &unused); TRACE("Pool variable count: %u\n", unused); read_dword(&ptr, &e->sharedobjects_count); TRACE("Pool objects count: %u\n", e->sharedobjects_count); read_dword(&ptr, &e->technique_count); TRACE("Technique count: %u\n", e->technique_count); read_dword(&ptr, &e->index_offset); TRACE("Index offset: %#x\n", e->index_offset); read_dword(&ptr, &unused); TRACE("String count: %u\n", unused); read_dword(&ptr, &e->texture_count); TRACE("Texture count: %u\n", e->texture_count); read_dword(&ptr, &e->depthstencilstate_count); TRACE("Depthstencilstate count: %u\n", e->depthstencilstate_count); read_dword(&ptr, &e->blendstate_count); TRACE("Blendstate count: %u\n", e->blendstate_count); read_dword(&ptr, &e->rasterizerstate_count); TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count); read_dword(&ptr, &e->samplerstate_count); TRACE("Samplerstate count: %u\n", e->samplerstate_count); read_dword(&ptr, &e->rendertargetview_count); TRACE("Rendertargetview count: %u\n", e->rendertargetview_count); read_dword(&ptr, &e->depthstencilview_count); TRACE("Depthstencilview count: %u\n", e->depthstencilview_count); read_dword(&ptr, &e->used_shader_count); TRACE("Used shader count: %u\n", e->used_shader_count); read_dword(&ptr, &e->anonymous_shader_count); TRACE("Anonymous shader count: %u\n", e->anonymous_shader_count); return parse_fx10_body(e, ptr, data_size - (ptr - data)); } static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct d3d10_effect *e = ctx; TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); TRACE("chunk size: %#x\n", data_size); switch(tag) { case TAG_FX10: return parse_fx10(e, data, data_size); default: FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); return S_OK; } } HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) { return parse_dxbc(data, data_size, fx10_chunk_handler, This); } static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) { ID3D10Device *device = o->pass->technique->effect->device; TRACE("effect object %p, type %#x.\n", o, o->type); switch(o->type) { case D3D10_EOT_RASTERIZER_STATE: ID3D10Device_RSSetState(device, o->object.rs); return S_OK; case D3D10_EOT_DEPTH_STENCIL_STATE: ID3D10Device_OMSetDepthStencilState(device, o->object.ds, o->pass->stencil_ref); return S_OK; case D3D10_EOT_BLEND_STATE: ID3D10Device_OMSetBlendState(device, o->object.bs, o->pass->blend_factor, o->pass->sample_mask); return S_OK; case D3D10_EOT_VERTEXSHADER: ID3D10Device_VSSetShader(device, o->object.vs); return S_OK; case D3D10_EOT_PIXELSHADER: ID3D10Device_PSSetShader(device, o->object.ps); return S_OK; case D3D10_EOT_GEOMETRYSHADER: ID3D10Device_GSSetShader(device, o->object.gs); return S_OK; case D3D10_EOT_STENCIL_REF: case D3D10_EOT_BLEND_FACTOR: case D3D10_EOT_SAMPLE_MASK: return S_OK; default: FIXME("Unhandled effect object type %#x.\n", o->type); return E_FAIL; } } static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable *s, D3D10_SHADER_VARIABLE_TYPE type) { if (s->reflection) s->reflection->lpVtbl->Release(s->reflection); if (s->input_signature) ID3D10Blob_Release(s->input_signature); if (s->bytecode) ID3D10Blob_Release(s->bytecode); switch (type) { case D3D10_SVT_VERTEXSHADER: if (s->shader.vs) ID3D10VertexShader_Release(s->shader.vs); break; case D3D10_SVT_PIXELSHADER: if (s->shader.ps) ID3D10PixelShader_Release(s->shader.ps); break; case D3D10_SVT_GEOMETRYSHADER: if (s->shader.gs) ID3D10GeometryShader_Release(s->shader.gs); break; default: FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type)); break; } if (s->resource_count) heap_free(s->resources); } static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v) { unsigned int i, elem_count; TRACE("variable %p.\n", v); heap_free(v->name); heap_free(v->semantic); if (v->annotations) { for (i = 0; i < v->annotation_count; ++i) { d3d10_effect_variable_destroy(&v->annotations[i]); } heap_free(v->annotations); } if (v->members) { for (i = 0; i < v->type->member_count; ++i) { d3d10_effect_variable_destroy(&v->members[i]); } heap_free(v->members); } if (v->elements) { for (i = 0; i < v->type->element_count; ++i) { d3d10_effect_variable_destroy(&v->elements[i]); } heap_free(v->elements); } if (v->type) { switch (v->type->basetype) { case D3D10_SVT_VERTEXSHADER: case D3D10_SVT_PIXELSHADER: case D3D10_SVT_GEOMETRYSHADER: d3d10_effect_shader_variable_destroy(&v->u.shader, v->type->basetype); break; case D3D10_SVT_DEPTHSTENCIL: if (v->u.state.object.depth_stencil) ID3D10DepthStencilState_Release(v->u.state.object.depth_stencil); break; case D3D10_SVT_BLEND: if (v->u.state.object.blend) ID3D10BlendState_Release(v->u.state.object.blend); break; case D3D10_SVT_RASTERIZER: if (v->u.state.object.rasterizer) ID3D10RasterizerState_Release(v->u.state.object.rasterizer); break; case D3D10_SVT_SAMPLER: if (v->u.state.object.sampler) ID3D10SamplerState_Release(v->u.state.object.sampler); break; case D3D10_SVT_TEXTURE1D: case D3D10_SVT_TEXTURE1DARRAY: case D3D10_SVT_TEXTURE2D: case D3D10_SVT_TEXTURE2DARRAY: case D3D10_SVT_TEXTURE2DMS: case D3D10_SVT_TEXTURE2DMSARRAY: case D3D10_SVT_TEXTURE3D: case D3D10_SVT_TEXTURECUBE: if (!v->u.resource.parent) break; if (!v->type->element_count) elem_count = 1; else elem_count = v->type->element_count; for (i = 0; i < elem_count; ++i) { if (v->u.resource.srv[i]) ID3D10ShaderResourceView_Release(v->u.resource.srv[i]); } heap_free(v->u.resource.srv); break; case D3D10_SVT_STRING: heap_free(v->u.buffer.local_buffer); break; default: break; } } } static void d3d10_effect_object_destroy(struct d3d10_effect_object *o) { switch (o->type) { case D3D10_EOT_RASTERIZER_STATE: if (o->object.rs) ID3D10RasterizerState_Release(o->object.rs); break; case D3D10_EOT_DEPTH_STENCIL_STATE: if (o->object.ds) ID3D10DepthStencilState_Release(o->object.ds); break; case D3D10_EOT_BLEND_STATE: if (o->object.bs) ID3D10BlendState_Release(o->object.bs); break; case D3D10_EOT_VERTEXSHADER: if (o->object.vs) ID3D10VertexShader_Release(o->object.vs); break; case D3D10_EOT_PIXELSHADER: if (o->object.ps) ID3D10PixelShader_Release(o->object.ps); break; case D3D10_EOT_GEOMETRYSHADER: if (o->object.gs) ID3D10GeometryShader_Release(o->object.gs); break; default: break; } } static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p) { unsigned int i; TRACE("pass %p\n", p); heap_free(p->name); if (p->objects) { for (i = 0; i < p->object_count; ++i) { d3d10_effect_object_destroy(&p->objects[i]); } heap_free(p->objects); } if (p->annotations) { for (i = 0; i < p->annotation_count; ++i) { d3d10_effect_variable_destroy(&p->annotations[i]); } heap_free(p->annotations); } } static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t) { unsigned int i; TRACE("technique %p\n", t); heap_free(t->name); if (t->passes) { for (i = 0; i < t->pass_count; ++i) { d3d10_effect_pass_destroy(&t->passes[i]); } heap_free(t->passes); } if (t->annotations) { for (i = 0; i < t->annotation_count; ++i) { d3d10_effect_variable_destroy(&t->annotations[i]); } heap_free(t->annotations); } } static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l) { unsigned int i; TRACE("local buffer %p.\n", l); heap_free(l->name); if (l->members) { for (i = 0; i < l->type->member_count; ++i) { d3d10_effect_variable_destroy(&l->members[i]); } heap_free(l->members); } if (l->type) d3d10_effect_type_destroy(&l->type->entry, NULL); if (l->annotations) { for (i = 0; i < l->annotation_count; ++i) { d3d10_effect_variable_destroy(&l->annotations[i]); } heap_free(l->annotations); } heap_free(l->u.buffer.local_buffer); if (l->u.buffer.buffer) ID3D10Buffer_Release(l->u.buffer.buffer); if (l->u.buffer.resource_view) ID3D10ShaderResourceView_Release(l->u.buffer.resource_view); } /* IUnknown methods */ static inline struct d3d10_effect *impl_from_ID3D10Effect(ID3D10Effect *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect, ID3D10Effect_iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10Effect) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { unsigned int i; if (This->techniques) { for (i = 0; i < This->technique_count; ++i) { d3d10_effect_technique_destroy(&This->techniques[i]); } heap_free(This->techniques); } if (This->local_variables) { for (i = 0; i < This->local_variable_count; ++i) { d3d10_effect_variable_destroy(&This->local_variables[i]); } heap_free(This->local_variables); } if (This->local_buffers) { for (i = 0; i < This->local_buffer_count; ++i) { d3d10_effect_local_buffer_destroy(&This->local_buffers[i]); } heap_free(This->local_buffers); } if (This->anonymous_shaders) { for (i = 0; i < This->anonymous_shader_count; ++i) { d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader); heap_free(This->anonymous_shaders[i].type.name); } heap_free(This->anonymous_shaders); } heap_free(This->used_shaders); wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL); ID3D10Device_Release(This->device); heap_free(This); } return refcount; } /* ID3D10Effect methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); TRACE("iface %p, device %p\n", iface, device); ID3D10Device_AddRef(This->device); *device = This->device; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc) { struct d3d10_effect *effect = impl_from_ID3D10Effect(iface); unsigned int i; FIXME("iface %p, desc %p.\n", iface, desc); if (!desc) return E_INVALIDARG; /* FIXME */ desc->IsChildEffect = FALSE; desc->SharedConstantBuffers = 0; desc->SharedGlobalVariables = 0; desc->ConstantBuffers = effect->local_buffer_count; desc->Techniques = effect->technique_count; desc->GlobalVariables = effect->local_variable_count; for (i = 0; i < effect->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &effect->local_buffers[i]; desc->GlobalVariables += l->type->member_count; } return S_OK; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface, UINT index) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); struct d3d10_effect_variable *l; TRACE("iface %p, index %u\n", iface, index); if (index >= This->local_buffer_count) { WARN("Invalid index specified\n"); return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface; } l = &This->local_buffers[index]; TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name)); return (ID3D10EffectConstantBuffer *)&l->ID3D10EffectVariable_iface; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface, const char *name) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &This->local_buffers[i]; if (l->name && !strcmp(l->name, name)) { TRACE("Returning buffer %p.\n", l); return (ID3D10EffectConstantBuffer *)&l->ID3D10EffectVariable_iface; } } WARN("Invalid name specified\n"); return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); unsigned int i; TRACE("iface %p, index %u\n", iface, index); for (i = 0; i < This->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &This->local_buffers[i]; if (index < l->type->member_count) { struct d3d10_effect_variable *v = &l->members[index]; TRACE("Returning variable %p.\n", v); return &v->ID3D10EffectVariable_iface; } index -= l->type->member_count; } if (index < This->local_variable_count) { struct d3d10_effect_variable *v = &This->local_variables[index]; TRACE("Returning variable %p.\n", v); return &v->ID3D10EffectVariable_iface; } WARN("Invalid index specified\n"); return &null_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, const char *name) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); if (!name) { WARN("Invalid name specified\n"); return &null_variable.ID3D10EffectVariable_iface; } for (i = 0; i < This->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &This->local_buffers[i]; unsigned int j; for (j = 0; j < l->type->member_count; ++j) { struct d3d10_effect_variable *v = &l->members[j]; if (v->name && !strcmp(v->name, name)) { TRACE("Returning variable %p.\n", v); return &v->ID3D10EffectVariable_iface; } } } for (i = 0; i < This->local_variable_count; ++i) { struct d3d10_effect_variable *v = &This->local_variables[i]; if (v->name && !strcmp(v->name, name)) { TRACE("Returning variable %p.\n", v); return &v->ID3D10EffectVariable_iface; } } WARN("Invalid name specified\n"); return &null_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface, const char *semantic) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); unsigned int i; TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic)); if (!semantic) { WARN("Invalid semantic specified\n"); return &null_variable.ID3D10EffectVariable_iface; } for (i = 0; i < This->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &This->local_buffers[i]; unsigned int j; for (j = 0; j < l->type->member_count; ++j) { struct d3d10_effect_variable *v = &l->members[j]; if (v->semantic && !strcmp(v->semantic, semantic)) { TRACE("Returning variable %p.\n", v); return &v->ID3D10EffectVariable_iface; } } } for (i = 0; i < This->local_variable_count; ++i) { struct d3d10_effect_variable *v = &This->local_variables[i]; if (v->semantic && !strcmp(v->semantic, semantic)) { TRACE("Returning variable %p.\n", v); return &v->ID3D10EffectVariable_iface; } } WARN("Invalid semantic specified\n"); return &null_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface, UINT index) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); struct d3d10_effect_technique *t; TRACE("iface %p, index %u\n", iface, index); if (index >= This->technique_count) { WARN("Invalid index specified\n"); return &null_technique.ID3D10EffectTechnique_iface; } t = &This->techniques[index]; TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name)); return &t->ID3D10EffectTechnique_iface; } static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface, const char *name) { struct d3d10_effect *This = impl_from_ID3D10Effect(iface); unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); if (!name) { WARN("Invalid name specified\n"); return &null_technique.ID3D10EffectTechnique_iface; } for (i = 0; i < This->technique_count; ++i) { struct d3d10_effect_technique *t = &This->techniques[i]; if (t->name && !strcmp(t->name, name)) { TRACE("Returning technique %p\n", t); return &t->ID3D10EffectTechnique_iface; } } WARN("Invalid name specified\n"); return &null_technique.ID3D10EffectTechnique_iface; } static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface) { struct d3d10_effect *effect = impl_from_ID3D10Effect(iface); struct d3d10_effect_variable *v; unsigned int i; FIXME("iface %p semi-stub!\n", iface); for (i = 0; i < effect->used_shader_count; ++i) { v = effect->used_shaders[i]; if (v->u.shader.reflection) { v->u.shader.reflection->lpVtbl->Release(v->u.shader.reflection); v->u.shader.reflection = NULL; } if (v->u.shader.bytecode) { ID3D10Blob_Release(v->u.shader.bytecode); v->u.shader.bytecode = NULL; } heap_free(v->u.shader.stream_output_declaration); v->u.shader.stream_output_declaration = NULL; } return S_OK; } static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } const struct ID3D10EffectVtbl d3d10_effect_vtbl = { /* IUnknown methods */ d3d10_effect_QueryInterface, d3d10_effect_AddRef, d3d10_effect_Release, /* ID3D10Effect methods */ d3d10_effect_IsValid, d3d10_effect_IsPool, d3d10_effect_GetDevice, d3d10_effect_GetDesc, d3d10_effect_GetConstantBufferByIndex, d3d10_effect_GetConstantBufferByName, d3d10_effect_GetVariableByIndex, d3d10_effect_GetVariableByName, d3d10_effect_GetVariableBySemantic, d3d10_effect_GetTechniqueByIndex, d3d10_effect_GetTechniqueByName, d3d10_effect_Optimize, d3d10_effect_IsOptimized, }; /* ID3D10EffectTechnique methods */ static inline struct d3d10_effect_technique *impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_technique, ID3D10EffectTechnique_iface); } static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface) { struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); TRACE("iface %p\n", iface); return This != &null_technique; } static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface, D3D10_TECHNIQUE_DESC *desc) { struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); TRACE("iface %p, desc %p\n", iface, desc); if(This == &null_technique) { WARN("Null technique specified\n"); return E_FAIL; } if(!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } desc->Name = This->name; desc->Passes = This->pass_count; desc->Annotations = This->annotation_count; return S_OK; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex( ID3D10EffectTechnique *iface, UINT index) { struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); struct d3d10_effect_variable *a; TRACE("iface %p, index %u\n", iface, index); if (index >= This->annotation_count) { WARN("Invalid index specified\n"); return &null_variable.ID3D10EffectVariable_iface; } a = &This->annotations[index]; TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); return &a->ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName( ID3D10EffectTechnique *iface, const char *name) { struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->annotation_count; ++i) { struct d3d10_effect_variable *a = &This->annotations[i]; if (a->name && !strcmp(a->name, name)) { TRACE("Returning annotation %p\n", a); return &a->ID3D10EffectVariable_iface; } } WARN("Invalid name specified\n"); return &null_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface, UINT index) { struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); struct d3d10_effect_pass *p; TRACE("iface %p, index %u\n", iface, index); if (index >= This->pass_count) { WARN("Invalid index specified\n"); return &null_pass.ID3D10EffectPass_iface; } p = &This->passes[index]; TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name)); return &p->ID3D10EffectPass_iface; } static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface, const char *name) { struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); /* Do not check for name==NULL, W7/DX10 crashes in that case. */ for (i = 0; i < This->pass_count; ++i) { struct d3d10_effect_pass *p = &This->passes[i]; if (p->name && !strcmp(p->name, name)) { TRACE("Returning pass %p\n", p); return &p->ID3D10EffectPass_iface; } } WARN("Invalid name specified\n"); return &null_pass.ID3D10EffectPass_iface; } static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface, D3D10_STATE_BLOCK_MASK *mask) { FIXME("iface %p,mask %p stub!\n", iface, mask); return E_NOTIMPL; } static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl = { /* ID3D10EffectTechnique methods */ d3d10_effect_technique_IsValid, d3d10_effect_technique_GetDesc, d3d10_effect_technique_GetAnnotationByIndex, d3d10_effect_technique_GetAnnotationByName, d3d10_effect_technique_GetPassByIndex, d3d10_effect_technique_GetPassByName, d3d10_effect_technique_ComputeStateBlockMask, }; /* ID3D10EffectPass methods */ static inline struct d3d10_effect_pass *impl_from_ID3D10EffectPass(ID3D10EffectPass *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_pass, ID3D10EffectPass_iface); } static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface) { struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); TRACE("iface %p\n", iface); return This != &null_pass; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc) { struct d3d10_effect_pass *pass = impl_from_ID3D10EffectPass(iface); struct d3d10_effect_shader_variable *s; TRACE("iface %p, desc %p.\n", iface, desc); if (pass == &null_pass) { WARN("Null pass specified\n"); return E_FAIL; } if (!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } s = &impl_from_ID3D10EffectShaderVariable(pass->vs.pShaderVariable)->u.shader; desc->Name = pass->name; desc->Annotations = pass->annotation_count; if (s->input_signature) { desc->pIAInputSignature = ID3D10Blob_GetBufferPointer(s->input_signature); desc->IAInputSignatureSize = ID3D10Blob_GetBufferSize(s->input_signature); } else { desc->pIAInputSignature = NULL; desc->IAInputSignatureSize = 0; } desc->StencilRef = pass->stencil_ref; desc->SampleMask = pass->sample_mask; memcpy(desc->BlendFactor, pass->blend_factor, 4 * sizeof(float)); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface, D3D10_PASS_SHADER_DESC *desc) { struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); TRACE("iface %p, desc %p\n", iface, desc); if (This == &null_pass) { WARN("Null pass specified\n"); return E_FAIL; } if (!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } *desc = This->vs; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface, D3D10_PASS_SHADER_DESC *desc) { struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); TRACE("iface %p, desc %p\n", iface, desc); if (This == &null_pass) { WARN("Null pass specified\n"); return E_FAIL; } if (!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } *desc = This->gs; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface, D3D10_PASS_SHADER_DESC *desc) { struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); TRACE("iface %p, desc %p\n", iface, desc); if (This == &null_pass) { WARN("Null pass specified\n"); return E_FAIL; } if (!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } *desc = This->ps; return S_OK; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface, UINT index) { struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); struct d3d10_effect_variable *a; TRACE("iface %p, index %u\n", iface, index); if (index >= This->annotation_count) { WARN("Invalid index specified\n"); return &null_variable.ID3D10EffectVariable_iface; } a = &This->annotations[index]; TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); return &a->ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface, const char *name) { struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->annotation_count; ++i) { struct d3d10_effect_variable *a = &This->annotations[i]; if (a->name && !strcmp(a->name, name)) { TRACE("Returning annotation %p\n", a); return &a->ID3D10EffectVariable_iface; } } WARN("Invalid name specified\n"); return &null_variable.ID3D10EffectVariable_iface; } static void update_buffer(ID3D10Device *device, struct d3d10_effect_variable *v) { struct d3d10_effect_buffer_variable *b = &v->u.buffer; if (!b->changed) return; ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)b->buffer, 0, NULL, b->local_buffer, v->data_size, 0); b->changed = FALSE; } static void apply_shader_resources(ID3D10Device *device, struct ID3D10EffectShaderVariable *variable) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(variable); struct d3d10_effect_shader_variable *sv = &v->u.shader; struct d3d10_effect_shader_resource *sr; struct d3d10_effect_variable *rsrc_v; ID3D10ShaderResourceView **srv; unsigned int i; for (i = 0; i < sv->resource_count; ++i) { sr = &sv->resources[i]; rsrc_v = sr->variable; switch (sr->in_type) { case D3D10_SIT_CBUFFER: update_buffer(device, rsrc_v); switch (v->type->basetype) { case D3D10_SVT_VERTEXSHADER: ID3D10Device_VSSetConstantBuffers(device, sr->bind_point, sr->bind_count, &rsrc_v->u.buffer.buffer); break; case D3D10_SVT_PIXELSHADER: ID3D10Device_PSSetConstantBuffers(device, sr->bind_point, sr->bind_count, &rsrc_v->u.buffer.buffer); break; case D3D10_SVT_GEOMETRYSHADER: ID3D10Device_GSSetConstantBuffers(device, sr->bind_point, sr->bind_count, &rsrc_v->u.buffer.buffer); break; default: WARN("Incorrect shader type to bind constant buffer.\n"); break; } break; case D3D10_SIT_TBUFFER: case D3D10_SIT_TEXTURE: if (sr->in_type == D3D10_SIT_TBUFFER) { update_buffer(device, rsrc_v); srv = &rsrc_v->u.buffer.resource_view; } else srv = rsrc_v->u.resource.srv; switch (v->type->basetype) { case D3D10_SVT_VERTEXSHADER: ID3D10Device_VSSetShaderResources(device, sr->bind_point, sr->bind_count, srv); break; case D3D10_SVT_PIXELSHADER: ID3D10Device_PSSetShaderResources(device, sr->bind_point, sr->bind_count, srv); break; case D3D10_SVT_GEOMETRYSHADER: ID3D10Device_GSSetShaderResources(device, sr->bind_point, sr->bind_count, srv); break; default: WARN("Incorrect shader type to bind shader resource view.\n"); break; } break; case D3D10_SIT_SAMPLER: switch (v->type->basetype) { case D3D10_SVT_VERTEXSHADER: ID3D10Device_VSSetSamplers(device, sr->bind_point, sr->bind_count, &rsrc_v->u.state.object.sampler); break; case D3D10_SVT_PIXELSHADER: ID3D10Device_PSSetSamplers(device, sr->bind_point, sr->bind_count, &rsrc_v->u.state.object.sampler); break; case D3D10_SVT_GEOMETRYSHADER: ID3D10Device_GSSetSamplers(device, sr->bind_point, sr->bind_count, &rsrc_v->u.state.object.sampler); break; default: WARN("Incorrect shader type to bind sampler.\n"); break; } break; default: WARN("Unhandled shader resource %#x.\n", sr->in_type); break; } } } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags) { struct d3d10_effect_pass *pass = impl_from_ID3D10EffectPass(iface); ID3D10Device *device = pass->technique->effect->device; HRESULT hr = S_OK; unsigned int i; TRACE("iface %p, flags %#x\n", iface, flags); if (flags) FIXME("Ignoring flags (%#x)\n", flags); if (pass->vs.pShaderVariable != (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface) apply_shader_resources(device, pass->vs.pShaderVariable); if (pass->gs.pShaderVariable != (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface) apply_shader_resources(device, pass->gs.pShaderVariable); if (pass->ps.pShaderVariable != (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface) apply_shader_resources(device, pass->ps.pShaderVariable); for (i = 0; i < pass->object_count; ++i) { hr = d3d10_effect_object_apply(&pass->objects[i]); if (FAILED(hr)) break; } return hr; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface, D3D10_STATE_BLOCK_MASK *mask) { FIXME("iface %p, mask %p stub!\n", iface, mask); return E_NOTIMPL; } static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl = { /* ID3D10EffectPass methods */ d3d10_effect_pass_IsValid, d3d10_effect_pass_GetDesc, d3d10_effect_pass_GetVertexShaderDesc, d3d10_effect_pass_GetGeometryShaderDesc, d3d10_effect_pass_GetPixelShaderDesc, d3d10_effect_pass_GetAnnotationByIndex, d3d10_effect_pass_GetAnnotationByName, d3d10_effect_pass_Apply, d3d10_effect_pass_ComputeStateBlockMask, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface) { TRACE("iface %p\n", iface); return impl_from_ID3D10EffectVariable(iface) != &null_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); return &This->type->ID3D10EffectType_iface; } static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p, desc %p\n", iface, desc); if (!iface->lpVtbl->IsValid(iface)) { WARN("Null variable specified\n"); return E_FAIL; } if (!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */ memset(desc, 0, sizeof(*desc)); desc->Name = This->name; desc->Semantic = This->semantic; desc->Flags = This->flag; desc->Annotations = This->annotation_count; desc->BufferOffset = This->buffer_offset; if (This->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) { desc->ExplicitBindPoint = This->buffer_offset; } return S_OK; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex( ID3D10EffectVariable *iface, UINT index) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); struct d3d10_effect_variable *a; TRACE("iface %p, index %u\n", iface, index); if (index >= This->annotation_count) { WARN("Invalid index specified\n"); return &null_variable.ID3D10EffectVariable_iface; } a = &This->annotations[index]; TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); return &a->ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName( ID3D10EffectVariable *iface, const char *name) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->annotation_count; ++i) { struct d3d10_effect_variable *a = &This->annotations[i]; if (a->name && !strcmp(a->name, name)) { TRACE("Returning annotation %p\n", a); return &a->ID3D10EffectVariable_iface; } } WARN("Invalid name specified\n"); return &null_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex( ID3D10EffectVariable *iface, UINT index) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); struct d3d10_effect_variable *m; TRACE("iface %p, index %u\n", iface, index); if (index >= This->type->member_count) { WARN("Invalid index specified\n"); return &null_variable.ID3D10EffectVariable_iface; } m = &This->members[index]; TRACE("Returning member %p, %s\n", m, debugstr_a(m->name)); return &m->ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName( ID3D10EffectVariable *iface, const char *name) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); if (!name) { WARN("Invalid name specified\n"); return &null_variable.ID3D10EffectVariable_iface; } for (i = 0; i < This->type->member_count; ++i) { struct d3d10_effect_variable *m = &This->members[i]; if (m->name && !strcmp(m->name, name)) { TRACE("Returning member %p\n", m); return &m->ID3D10EffectVariable_iface; } } WARN("Invalid name specified\n"); return &null_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic( ID3D10EffectVariable *iface, const char *semantic) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); unsigned int i; TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic)); if (!semantic) { WARN("Invalid semantic specified\n"); return &null_variable.ID3D10EffectVariable_iface; } for (i = 0; i < This->type->member_count; ++i) { struct d3d10_effect_variable *m = &This->members[i]; if (m->semantic && !strcmp(m->semantic, semantic)) { TRACE("Returning member %p\n", m); return &m->ID3D10EffectVariable_iface; } } WARN("Invalid semantic specified\n"); return &null_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement( ID3D10EffectVariable *iface, UINT index) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); struct d3d10_effect_variable *v; TRACE("iface %p, index %u\n", iface, index); if (index >= This->type->element_count) { WARN("Invalid index specified\n"); return &null_variable.ID3D10EffectVariable_iface; } v = &This->elements[index]; TRACE("Returning element %p, %s\n", v, debugstr_a(v->name)); return &v->ID3D10EffectVariable_iface; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); return (ID3D10EffectConstantBuffer *)&This->buffer->ID3D10EffectVariable_iface; } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl) return (ID3D10EffectScalarVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectScalarVariable *)&null_scalar_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl) return (ID3D10EffectVectorVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectVectorVariable *)&null_vector_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl) return (ID3D10EffectMatrixVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectMatrixVariable *)&null_matrix_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl) return (ID3D10EffectStringVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectStringVariable *)&null_string_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl) return (ID3D10EffectShaderResourceVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl) return (ID3D10EffectRenderTargetViewVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl) return (ID3D10EffectDepthStencilViewVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl) return (ID3D10EffectConstantBuffer *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface; } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl) return (ID3D10EffectShaderVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl) return (ID3D10EffectBlendVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectBlendVariable *)&null_blend_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl) return (ID3D10EffectDepthStencilVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl) return (ID3D10EffectRasterizerVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable.ID3D10EffectVariable_iface; } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); TRACE("iface %p\n", iface); if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl) return (ID3D10EffectSamplerVariable *)&This->ID3D10EffectVariable_iface; return (ID3D10EffectSamplerVariable *)&null_sampler_variable.ID3D10EffectVariable_iface; } static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface, void *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface, void *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_variable_IsValid, d3d10_effect_variable_GetType, d3d10_effect_variable_GetDesc, d3d10_effect_variable_GetAnnotationByIndex, d3d10_effect_variable_GetAnnotationByName, d3d10_effect_variable_GetMemberByIndex, d3d10_effect_variable_GetMemberByName, d3d10_effect_variable_GetMemberBySemantic, d3d10_effect_variable_GetElement, d3d10_effect_variable_GetParentConstantBuffer, d3d10_effect_variable_AsScalar, d3d10_effect_variable_AsVector, d3d10_effect_variable_AsMatrix, d3d10_effect_variable_AsString, d3d10_effect_variable_AsShaderResource, d3d10_effect_variable_AsRenderTargetView, d3d10_effect_variable_AsDepthStencilView, d3d10_effect_variable_AsConstantBuffer, d3d10_effect_variable_AsShader, d3d10_effect_variable_AsBlend, d3d10_effect_variable_AsDepthStencil, d3d10_effect_variable_AsRasterizer, d3d10_effect_variable_AsSampler, d3d10_effect_variable_SetRawValue, d3d10_effect_variable_GetRawValue, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_local_buffer; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex( ID3D10EffectConstantBuffer *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName( ID3D10EffectConstantBuffer *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex( ID3D10EffectConstantBuffer *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName( ID3D10EffectConstantBuffer *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic( ID3D10EffectConstantBuffer *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement( ID3D10EffectConstantBuffer *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectConstantBuffer methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface, ID3D10Buffer *buffer) { FIXME("iface %p, buffer %p stub!\n", iface, buffer); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface, ID3D10Buffer **buffer) { FIXME("iface %p, buffer %p stub!\n", iface, buffer); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface, ID3D10ShaderResourceView *view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface, ID3D10ShaderResourceView **view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_constant_buffer_IsValid, d3d10_effect_constant_buffer_GetType, d3d10_effect_constant_buffer_GetDesc, d3d10_effect_constant_buffer_GetAnnotationByIndex, d3d10_effect_constant_buffer_GetAnnotationByName, d3d10_effect_constant_buffer_GetMemberByIndex, d3d10_effect_constant_buffer_GetMemberByName, d3d10_effect_constant_buffer_GetMemberBySemantic, d3d10_effect_constant_buffer_GetElement, d3d10_effect_constant_buffer_GetParentConstantBuffer, d3d10_effect_constant_buffer_AsScalar, d3d10_effect_constant_buffer_AsVector, d3d10_effect_constant_buffer_AsMatrix, d3d10_effect_constant_buffer_AsString, d3d10_effect_constant_buffer_AsShaderResource, d3d10_effect_constant_buffer_AsRenderTargetView, d3d10_effect_constant_buffer_AsDepthStencilView, d3d10_effect_constant_buffer_AsConstantBuffer, d3d10_effect_constant_buffer_AsShader, d3d10_effect_constant_buffer_AsBlend, d3d10_effect_constant_buffer_AsDepthStencil, d3d10_effect_constant_buffer_AsRasterizer, d3d10_effect_constant_buffer_AsSampler, d3d10_effect_constant_buffer_SetRawValue, d3d10_effect_constant_buffer_GetRawValue, /* ID3D10EffectConstantBuffer methods */ d3d10_effect_constant_buffer_SetConstantBuffer, d3d10_effect_constant_buffer_GetConstantBuffer, d3d10_effect_constant_buffer_SetTextureBuffer, d3d10_effect_constant_buffer_GetTextureBuffer, }; static BOOL get_value_as_bool(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type) { switch (src_type) { case D3D10_SVT_FLOAT: case D3D10_SVT_INT: case D3D10_SVT_BOOL: if (*(DWORD *)src_data) return -1; break; default: break; } return 0; } static int get_value_as_int(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type) { switch (src_type) { case D3D10_SVT_FLOAT: return (int)(*(float *)src_data); case D3D10_SVT_INT: return *(int *)src_data; case D3D10_SVT_BOOL: return get_value_as_bool(src_data, src_type); default: return 0; } } static float get_value_as_float(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type) { switch (src_type) { case D3D10_SVT_FLOAT: return *(float *)src_data; case D3D10_SVT_INT: return (float)(*(int *)src_data); case D3D10_SVT_BOOL: return (float)get_value_as_bool(src_data, src_type); default: return 0.0f; } } static void get_vector_as_type(BYTE *dst_data, D3D_SHADER_VARIABLE_TYPE dst_type, BYTE *src_data, D3D_SHADER_VARIABLE_TYPE src_type, unsigned int count) { DWORD *src_data_dword = (DWORD *)src_data; DWORD *dst_data_dword = (DWORD *)dst_data; unsigned int i; for (i = 0; i < count; ++i, ++dst_data_dword, ++src_data_dword) { if (dst_type == src_type) *dst_data_dword = *src_data_dword; else { switch (dst_type) { case D3D10_SVT_FLOAT: *(float *)dst_data_dword = get_value_as_float(src_data_dword, src_type); break; case D3D10_SVT_INT: *(int *)dst_data_dword = get_value_as_int(src_data_dword, src_type); break; case D3D10_SVT_BOOL: *(BOOL *)dst_data_dword = get_value_as_bool(src_data_dword, src_type); break; default: *dst_data_dword = 0; break; } } } } static void write_variable_to_buffer(struct d3d10_effect_variable *variable, void *src, D3D_SHADER_VARIABLE_TYPE src_type) { BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; D3D_SHADER_VARIABLE_TYPE dst_type = variable->type->basetype; get_vector_as_type(dst, dst_type, src, src_type, variable->type->column_count); variable->buffer->u.buffer.changed = TRUE; } static void write_variable_array_to_buffer(struct d3d10_effect_variable *variable, void *src, D3D_SHADER_VARIABLE_TYPE src_type, unsigned int offset, unsigned int count) { BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; D3D_SHADER_VARIABLE_TYPE dst_type = variable->type->basetype; unsigned int element_size, i; BYTE *cur_element = src; if (!variable->type->element_count) { write_variable_to_buffer(variable, src, src_type); return; } if (offset >= variable->type->element_count) { WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count); return; } if (count > variable->type->element_count - offset) { WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n", offset, count, variable->type->element_count); count = variable->type->element_count - offset; } element_size = variable->type->elementtype->size_packed; dst += variable->type->stride * offset; for (i = 0; i < count; ++i) { get_vector_as_type(dst, dst_type, cur_element, src_type, variable->type->column_count); cur_element += element_size; dst += variable->type->stride; } variable->buffer->u.buffer.changed = TRUE; } static void read_variable_from_buffer(struct d3d10_effect_variable *variable, void *dst, D3D_SHADER_VARIABLE_TYPE dst_type) { BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; D3D_SHADER_VARIABLE_TYPE src_type = variable->type->basetype; get_vector_as_type(dst, dst_type, src, src_type, variable->type->column_count); } static void read_variable_array_from_buffer(struct d3d10_effect_variable *variable, void *dst, D3D_SHADER_VARIABLE_TYPE dst_type, unsigned int offset, unsigned int count) { BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; D3D_SHADER_VARIABLE_TYPE src_type = variable->type->basetype; unsigned int element_size, i; BYTE *cur_element = dst; if (!variable->type->element_count) { read_variable_from_buffer(variable, dst, dst_type); return; } if (offset >= variable->type->element_count) { WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count); return; } if (count > variable->type->element_count - offset) { WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n", offset, count, variable->type->element_count); count = variable->type->element_count - offset; } element_size = variable->type->elementtype->size_packed; src += variable->type->stride * offset; for (i = 0; i < count; ++i) { get_vector_as_type(cur_element, dst_type, src, src_type, variable->type->column_count); cur_element += element_size; src += variable->type->stride; } } /* ID3D10EffectVariable methods */ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectScalarVariable(ID3D10EffectScalarVariable *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); } static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_scalar_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex( ID3D10EffectScalarVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName( ID3D10EffectScalarVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex( ID3D10EffectScalarVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName( ID3D10EffectScalarVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic( ID3D10EffectScalarVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement( ID3D10EffectScalarVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectScalarVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface, float value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, value %.8e.\n", iface, value); write_variable_to_buffer(effect_var, &value, D3D10_SVT_FLOAT); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface, float *value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, value %p.\n", iface, value); read_variable_from_buffer(effect_var, value, D3D10_SVT_FLOAT); return S_OK; } /* Tests show that offset is ignored for scalar variables. */ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface, float *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, 0, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface, float *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); read_variable_array_from_buffer(effect_var, values, D3D10_SVT_FLOAT, 0, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface, int value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, value %d.\n", iface, value); write_variable_to_buffer(effect_var, &value, D3D10_SVT_INT); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface, int *value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, value %p.\n", iface, value); read_variable_from_buffer(effect_var, value, D3D10_SVT_INT); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface, int *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, 0, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface, int *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); read_variable_array_from_buffer(effect_var, values, D3D10_SVT_INT, 0, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface, BOOL value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, value %d.\n", iface, value); write_variable_to_buffer(effect_var, &value, D3D10_SVT_BOOL); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface, BOOL *value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, value %p.\n", iface, value); read_variable_from_buffer(effect_var, value, D3D10_SVT_BOOL); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface, BOOL *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, 0, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface, BOOL *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); read_variable_array_from_buffer(effect_var, values, D3D10_SVT_BOOL, 0, count); return S_OK; } static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_scalar_variable_IsValid, d3d10_effect_scalar_variable_GetType, d3d10_effect_scalar_variable_GetDesc, d3d10_effect_scalar_variable_GetAnnotationByIndex, d3d10_effect_scalar_variable_GetAnnotationByName, d3d10_effect_scalar_variable_GetMemberByIndex, d3d10_effect_scalar_variable_GetMemberByName, d3d10_effect_scalar_variable_GetMemberBySemantic, d3d10_effect_scalar_variable_GetElement, d3d10_effect_scalar_variable_GetParentConstantBuffer, d3d10_effect_scalar_variable_AsScalar, d3d10_effect_scalar_variable_AsVector, d3d10_effect_scalar_variable_AsMatrix, d3d10_effect_scalar_variable_AsString, d3d10_effect_scalar_variable_AsShaderResource, d3d10_effect_scalar_variable_AsRenderTargetView, d3d10_effect_scalar_variable_AsDepthStencilView, d3d10_effect_scalar_variable_AsConstantBuffer, d3d10_effect_scalar_variable_AsShader, d3d10_effect_scalar_variable_AsBlend, d3d10_effect_scalar_variable_AsDepthStencil, d3d10_effect_scalar_variable_AsRasterizer, d3d10_effect_scalar_variable_AsSampler, d3d10_effect_scalar_variable_SetRawValue, d3d10_effect_scalar_variable_GetRawValue, /* ID3D10EffectScalarVariable methods */ d3d10_effect_scalar_variable_SetFloat, d3d10_effect_scalar_variable_GetFloat, d3d10_effect_scalar_variable_SetFloatArray, d3d10_effect_scalar_variable_GetFloatArray, d3d10_effect_scalar_variable_SetInt, d3d10_effect_scalar_variable_GetInt, d3d10_effect_scalar_variable_SetIntArray, d3d10_effect_scalar_variable_GetIntArray, d3d10_effect_scalar_variable_SetBool, d3d10_effect_scalar_variable_GetBool, d3d10_effect_scalar_variable_SetBoolArray, d3d10_effect_scalar_variable_GetBoolArray, }; /* ID3D10EffectVariable methods */ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVectorVariable(ID3D10EffectVectorVariable *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); } static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_vector_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex( ID3D10EffectVectorVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName( ID3D10EffectVectorVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex( ID3D10EffectVectorVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName( ID3D10EffectVectorVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic( ID3D10EffectVectorVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement( ID3D10EffectVectorVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectVectorVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface, BOOL *value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, value %p.\n", iface, value); write_variable_to_buffer(effect_var, value, D3D10_SVT_BOOL); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface, int *value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, value %p.\n", iface, value); write_variable_to_buffer(effect_var, value, D3D10_SVT_INT); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface, float *value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, value %p.\n", iface, value); write_variable_to_buffer(effect_var, value, D3D10_SVT_FLOAT); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, BOOL *value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, value %p.\n", iface, value); read_variable_from_buffer(effect_var, value, D3D10_SVT_BOOL); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface, int *value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, value %p.\n", iface, value); read_variable_from_buffer(effect_var, value, D3D10_SVT_INT); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface, float *value) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, value %p.\n", iface, value); read_variable_from_buffer(effect_var, value, D3D10_SVT_FLOAT); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, BOOL *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface, int *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, offset, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface, float *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface, BOOL *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); read_variable_array_from_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface, int *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); read_variable_array_from_buffer(effect_var, values, D3D10_SVT_INT, offset, count); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface, float *values, UINT offset, UINT count) { struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); read_variable_array_from_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count); return S_OK; } static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_vector_variable_IsValid, d3d10_effect_vector_variable_GetType, d3d10_effect_vector_variable_GetDesc, d3d10_effect_vector_variable_GetAnnotationByIndex, d3d10_effect_vector_variable_GetAnnotationByName, d3d10_effect_vector_variable_GetMemberByIndex, d3d10_effect_vector_variable_GetMemberByName, d3d10_effect_vector_variable_GetMemberBySemantic, d3d10_effect_vector_variable_GetElement, d3d10_effect_vector_variable_GetParentConstantBuffer, d3d10_effect_vector_variable_AsScalar, d3d10_effect_vector_variable_AsVector, d3d10_effect_vector_variable_AsMatrix, d3d10_effect_vector_variable_AsString, d3d10_effect_vector_variable_AsShaderResource, d3d10_effect_vector_variable_AsRenderTargetView, d3d10_effect_vector_variable_AsDepthStencilView, d3d10_effect_vector_variable_AsConstantBuffer, d3d10_effect_vector_variable_AsShader, d3d10_effect_vector_variable_AsBlend, d3d10_effect_vector_variable_AsDepthStencil, d3d10_effect_vector_variable_AsRasterizer, d3d10_effect_vector_variable_AsSampler, d3d10_effect_vector_variable_SetRawValue, d3d10_effect_vector_variable_GetRawValue, /* ID3D10EffectVectorVariable methods */ d3d10_effect_vector_variable_SetBoolVector, d3d10_effect_vector_variable_SetIntVector, d3d10_effect_vector_variable_SetFloatVector, d3d10_effect_vector_variable_GetBoolVector, d3d10_effect_vector_variable_GetIntVector, d3d10_effect_vector_variable_GetFloatVector, d3d10_effect_vector_variable_SetBoolVectorArray, d3d10_effect_vector_variable_SetIntVectorArray, d3d10_effect_vector_variable_SetFloatVectorArray, d3d10_effect_vector_variable_GetBoolVectorArray, d3d10_effect_vector_variable_GetIntVectorArray, d3d10_effect_vector_variable_GetFloatVectorArray, }; static void write_matrix_to_buffer(struct d3d10_effect_variable *variable, void *dst_void, struct d3d10_matrix *src, BOOL transpose) { unsigned int col_count = !transpose ? variable->type->column_count : variable->type->row_count; unsigned int row_count = !transpose ? variable->type->row_count : variable->type->column_count; BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS; float *dst = dst_void; unsigned int row, col; if (transpose) major = !major; if (major) { for (col = 0; col < col_count; ++col) { for (row = 0; row < row_count; ++row) dst[(col * 4) + row] = src->m[row][col]; } } else { for (row = 0; row < row_count; ++row) { for (col = 0; col < col_count; ++col) dst[(row * 4) + col] = src->m[row][col]; } } } static void write_matrix_variable_to_buffer(struct d3d10_effect_variable *variable, void *src_data, BOOL transpose) { BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; write_matrix_to_buffer(variable, dst, src_data, transpose); variable->buffer->u.buffer.changed = TRUE; } static void write_matrix_variable_array_to_buffer(struct d3d10_effect_variable *variable, void *src_data, unsigned int offset, unsigned int count, BOOL transpose) { BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; struct d3d10_matrix *src = src_data; unsigned int i; if (!variable->type->element_count) { write_matrix_variable_to_buffer(variable, src_data, transpose); return; } if (offset >= variable->type->element_count) { WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count); return; } if (count > variable->type->element_count - offset) { WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n", offset, count, variable->type->element_count); count = variable->type->element_count - offset; } if (offset) dst += variable->type->stride * offset; for (i = 0; i < count; ++i) { write_matrix_to_buffer(variable, dst, &src[i], transpose); dst += variable->type->stride; } variable->buffer->u.buffer.changed = TRUE; } static void read_matrix_from_buffer(struct d3d10_effect_variable *variable, void *src_void, struct d3d10_matrix *dst, BOOL transpose) { unsigned int col_count = !transpose ? variable->type->column_count : variable->type->row_count; unsigned int row_count = !transpose ? variable->type->row_count : variable->type->column_count; BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS; float *src = src_void; unsigned int row, col; if (transpose) major = !major; if (major) { for (col = 0; col < col_count; ++col) { for (row = 0; row < row_count; ++row) dst->m[row][col] = src[(col * 4) + row]; } } else { for (row = 0; row < row_count; ++row) { for (col = 0; col < col_count; ++col) dst->m[row][col] = src[(row * 4) + col]; } } } static void read_matrix_variable_from_buffer(struct d3d10_effect_variable *variable, void *dst, BOOL transpose) { BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; read_matrix_from_buffer(variable, src, dst, transpose); } static void read_matrix_variable_array_from_buffer(struct d3d10_effect_variable *variable, void *dst_data, UINT offset, UINT count, BOOL transpose) { BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; struct d3d10_matrix *dst = dst_data; unsigned int i; if (!variable->type->element_count) { read_matrix_variable_from_buffer(variable, dst_data, transpose); return; } if (offset >= variable->type->element_count) { WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count); return; } if (count > variable->type->element_count - offset) { WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n", offset, count, variable->type->element_count); count = variable->type->element_count - offset; } if (offset) src += variable->type->stride * offset; for (i = 0; i < count; ++i) { read_matrix_from_buffer(variable, src, &dst[i], transpose); src += variable->type->stride; } } /* ID3D10EffectVariable methods */ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectMatrixVariable(ID3D10EffectMatrixVariable *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); } static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_matrix_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex( ID3D10EffectMatrixVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName( ID3D10EffectMatrixVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex( ID3D10EffectMatrixVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName( ID3D10EffectMatrixVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic( ID3D10EffectMatrixVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement( ID3D10EffectMatrixVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectMatrixVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface, float *data) { struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface); TRACE("iface %p, data %p.\n", iface, data); write_matrix_variable_to_buffer(var, data, FALSE); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface, float *data) { struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface); TRACE("iface %p, data %p.\n", iface, data); read_matrix_variable_from_buffer(var, data, FALSE); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface); TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count); write_matrix_variable_array_to_buffer(var, data, offset, count, FALSE); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface); TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count); read_matrix_variable_array_from_buffer(var, data, offset, count, FALSE); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface, float *data) { struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface); TRACE("iface %p, data %p.\n", iface, data); write_matrix_variable_to_buffer(var, data, TRUE); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface, float *data) { struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface); TRACE("iface %p, data %p.\n", iface, data); read_matrix_variable_from_buffer(var, data, TRUE); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface); TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count); write_matrix_variable_array_to_buffer(var, data, offset, count, TRUE); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface); TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count); read_matrix_variable_array_from_buffer(var, data, offset, count, TRUE); return S_OK; } static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_matrix_variable_IsValid, d3d10_effect_matrix_variable_GetType, d3d10_effect_matrix_variable_GetDesc, d3d10_effect_matrix_variable_GetAnnotationByIndex, d3d10_effect_matrix_variable_GetAnnotationByName, d3d10_effect_matrix_variable_GetMemberByIndex, d3d10_effect_matrix_variable_GetMemberByName, d3d10_effect_matrix_variable_GetMemberBySemantic, d3d10_effect_matrix_variable_GetElement, d3d10_effect_matrix_variable_GetParentConstantBuffer, d3d10_effect_matrix_variable_AsScalar, d3d10_effect_matrix_variable_AsVector, d3d10_effect_matrix_variable_AsMatrix, d3d10_effect_matrix_variable_AsString, d3d10_effect_matrix_variable_AsShaderResource, d3d10_effect_matrix_variable_AsRenderTargetView, d3d10_effect_matrix_variable_AsDepthStencilView, d3d10_effect_matrix_variable_AsConstantBuffer, d3d10_effect_matrix_variable_AsShader, d3d10_effect_matrix_variable_AsBlend, d3d10_effect_matrix_variable_AsDepthStencil, d3d10_effect_matrix_variable_AsRasterizer, d3d10_effect_matrix_variable_AsSampler, d3d10_effect_matrix_variable_SetRawValue, d3d10_effect_matrix_variable_GetRawValue, /* ID3D10EffectMatrixVariable methods */ d3d10_effect_matrix_variable_SetMatrix, d3d10_effect_matrix_variable_GetMatrix, d3d10_effect_matrix_variable_SetMatrixArray, d3d10_effect_matrix_variable_GetMatrixArray, d3d10_effect_matrix_variable_SetMatrixTranspose, d3d10_effect_matrix_variable_GetMatrixTranspose, d3d10_effect_matrix_variable_SetMatrixTransposeArray, d3d10_effect_matrix_variable_GetMatrixTransposeArray, }; /* ID3D10EffectVariable methods */ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectStringVariable(ID3D10EffectStringVariable *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); } static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_string_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex( ID3D10EffectStringVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName( ID3D10EffectStringVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex( ID3D10EffectStringVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName( ID3D10EffectStringVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic( ID3D10EffectStringVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement( ID3D10EffectStringVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectStringVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface, const char **str) { struct d3d10_effect_variable *var = impl_from_ID3D10EffectStringVariable(iface); char *value = (char *)var->u.buffer.local_buffer; TRACE("iface %p, str %p.\n", iface, str); if (!value) return E_FAIL; if (!str) return E_INVALIDARG; *str = value; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface, const char **strs, UINT offset, UINT count) { FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_string_variable_IsValid, d3d10_effect_string_variable_GetType, d3d10_effect_string_variable_GetDesc, d3d10_effect_string_variable_GetAnnotationByIndex, d3d10_effect_string_variable_GetAnnotationByName, d3d10_effect_string_variable_GetMemberByIndex, d3d10_effect_string_variable_GetMemberByName, d3d10_effect_string_variable_GetMemberBySemantic, d3d10_effect_string_variable_GetElement, d3d10_effect_string_variable_GetParentConstantBuffer, d3d10_effect_string_variable_AsScalar, d3d10_effect_string_variable_AsVector, d3d10_effect_string_variable_AsMatrix, d3d10_effect_string_variable_AsString, d3d10_effect_string_variable_AsShaderResource, d3d10_effect_string_variable_AsRenderTargetView, d3d10_effect_string_variable_AsDepthStencilView, d3d10_effect_string_variable_AsConstantBuffer, d3d10_effect_string_variable_AsShader, d3d10_effect_string_variable_AsBlend, d3d10_effect_string_variable_AsDepthStencil, d3d10_effect_string_variable_AsRasterizer, d3d10_effect_string_variable_AsSampler, d3d10_effect_string_variable_SetRawValue, d3d10_effect_string_variable_GetRawValue, /* ID3D10EffectStringVariable methods */ d3d10_effect_string_variable_GetString, d3d10_effect_string_variable_GetStringArray, }; static void set_shader_resource_variable(ID3D10ShaderResourceView **src, ID3D10ShaderResourceView **dst) { if (*dst == *src) return; if (*src) ID3D10ShaderResourceView_AddRef(*src); if (*dst) ID3D10ShaderResourceView_Release(*dst); *dst = *src; } /* ID3D10EffectVariable methods */ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectShaderResourceVariable( ID3D10EffectShaderResourceVariable *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); } static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc( ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex( ID3D10EffectShaderResourceVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName( ID3D10EffectShaderResourceVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex( ID3D10EffectShaderResourceVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName( ID3D10EffectShaderResourceVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic( ID3D10EffectShaderResourceVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement( ID3D10EffectShaderResourceVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue( ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue( ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectShaderResourceVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource( ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderResourceVariable(iface); TRACE("iface %p, resource %p.\n", iface, resource); if (!d3d10_effect_shader_resource_variable_IsValid(iface)) return E_FAIL; set_shader_resource_variable(&resource, v->u.resource.srv); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource( ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource) { FIXME("iface %p, resource %p stub!\n", iface, resource); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray( ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderResourceVariable(iface); ID3D10ShaderResourceView **rsrc_view; unsigned int i; TRACE("iface %p, resources %p, offset %u, count %u.\n", iface, resources, offset, count); if (!v->type->element_count) return d3d10_effect_shader_resource_variable_SetResource(iface, *resources); if (offset >= v->type->element_count) { WARN("Offset %u larger than element count %u, ignoring.\n", offset, v->type->element_count); return S_OK; } if (count > v->type->element_count - offset) { WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n", offset, count, v->type->element_count); count = v->type->element_count - offset; } rsrc_view = &v->u.resource.srv[offset]; for (i = 0; i < count; ++i) set_shader_resource_variable(&resources[i], &rsrc_view[i]); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray( ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count) { FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_shader_resource_variable_IsValid, d3d10_effect_shader_resource_variable_GetType, d3d10_effect_shader_resource_variable_GetDesc, d3d10_effect_shader_resource_variable_GetAnnotationByIndex, d3d10_effect_shader_resource_variable_GetAnnotationByName, d3d10_effect_shader_resource_variable_GetMemberByIndex, d3d10_effect_shader_resource_variable_GetMemberByName, d3d10_effect_shader_resource_variable_GetMemberBySemantic, d3d10_effect_shader_resource_variable_GetElement, d3d10_effect_shader_resource_variable_GetParentConstantBuffer, d3d10_effect_shader_resource_variable_AsScalar, d3d10_effect_shader_resource_variable_AsVector, d3d10_effect_shader_resource_variable_AsMatrix, d3d10_effect_shader_resource_variable_AsString, d3d10_effect_shader_resource_variable_AsShaderResource, d3d10_effect_shader_resource_variable_AsRenderTargetView, d3d10_effect_shader_resource_variable_AsDepthStencilView, d3d10_effect_shader_resource_variable_AsConstantBuffer, d3d10_effect_shader_resource_variable_AsShader, d3d10_effect_shader_resource_variable_AsBlend, d3d10_effect_shader_resource_variable_AsDepthStencil, d3d10_effect_shader_resource_variable_AsRasterizer, d3d10_effect_shader_resource_variable_AsSampler, d3d10_effect_shader_resource_variable_SetRawValue, d3d10_effect_shader_resource_variable_GetRawValue, /* ID3D10EffectShaderResourceVariable methods */ d3d10_effect_shader_resource_variable_SetResource, d3d10_effect_shader_resource_variable_GetResource, d3d10_effect_shader_resource_variable_SetResourceArray, d3d10_effect_shader_resource_variable_GetResourceArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid( ID3D10EffectRenderTargetViewVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc( ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex( ID3D10EffectRenderTargetViewVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName( ID3D10EffectRenderTargetViewVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex( ID3D10EffectRenderTargetViewVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName( ID3D10EffectRenderTargetViewVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic( ID3D10EffectRenderTargetViewVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement( ID3D10EffectRenderTargetViewVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue( ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue( ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectRenderTargetViewVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget( ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget( ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray( ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count) { FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray( ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count) { FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_render_target_view_variable_IsValid, d3d10_effect_render_target_view_variable_GetType, d3d10_effect_render_target_view_variable_GetDesc, d3d10_effect_render_target_view_variable_GetAnnotationByIndex, d3d10_effect_render_target_view_variable_GetAnnotationByName, d3d10_effect_render_target_view_variable_GetMemberByIndex, d3d10_effect_render_target_view_variable_GetMemberByName, d3d10_effect_render_target_view_variable_GetMemberBySemantic, d3d10_effect_render_target_view_variable_GetElement, d3d10_effect_render_target_view_variable_GetParentConstantBuffer, d3d10_effect_render_target_view_variable_AsScalar, d3d10_effect_render_target_view_variable_AsVector, d3d10_effect_render_target_view_variable_AsMatrix, d3d10_effect_render_target_view_variable_AsString, d3d10_effect_render_target_view_variable_AsShaderResource, d3d10_effect_render_target_view_variable_AsRenderTargetView, d3d10_effect_render_target_view_variable_AsDepthStencilView, d3d10_effect_render_target_view_variable_AsConstantBuffer, d3d10_effect_render_target_view_variable_AsShader, d3d10_effect_render_target_view_variable_AsBlend, d3d10_effect_render_target_view_variable_AsDepthStencil, d3d10_effect_render_target_view_variable_AsRasterizer, d3d10_effect_render_target_view_variable_AsSampler, d3d10_effect_render_target_view_variable_SetRawValue, d3d10_effect_render_target_view_variable_GetRawValue, /* ID3D10EffectRenderTargetViewVariable methods */ d3d10_effect_render_target_view_variable_SetRenderTarget, d3d10_effect_render_target_view_variable_GetRenderTarget, d3d10_effect_render_target_view_variable_SetRenderTargetArray, d3d10_effect_render_target_view_variable_GetRenderTargetArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid( ID3D10EffectDepthStencilViewVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc( ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex( ID3D10EffectDepthStencilViewVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName( ID3D10EffectDepthStencilViewVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex( ID3D10EffectDepthStencilViewVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName( ID3D10EffectDepthStencilViewVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic( ID3D10EffectDepthStencilViewVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement( ID3D10EffectDepthStencilViewVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue( ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue( ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectDepthStencilViewVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil( ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil( ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray( ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count) { FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray( ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count) { FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_depth_stencil_view_variable_IsValid, d3d10_effect_depth_stencil_view_variable_GetType, d3d10_effect_depth_stencil_view_variable_GetDesc, d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex, d3d10_effect_depth_stencil_view_variable_GetAnnotationByName, d3d10_effect_depth_stencil_view_variable_GetMemberByIndex, d3d10_effect_depth_stencil_view_variable_GetMemberByName, d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic, d3d10_effect_depth_stencil_view_variable_GetElement, d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer, d3d10_effect_depth_stencil_view_variable_AsScalar, d3d10_effect_depth_stencil_view_variable_AsVector, d3d10_effect_depth_stencil_view_variable_AsMatrix, d3d10_effect_depth_stencil_view_variable_AsString, d3d10_effect_depth_stencil_view_variable_AsShaderResource, d3d10_effect_depth_stencil_view_variable_AsRenderTargetView, d3d10_effect_depth_stencil_view_variable_AsDepthStencilView, d3d10_effect_depth_stencil_view_variable_AsConstantBuffer, d3d10_effect_depth_stencil_view_variable_AsShader, d3d10_effect_depth_stencil_view_variable_AsBlend, d3d10_effect_depth_stencil_view_variable_AsDepthStencil, d3d10_effect_depth_stencil_view_variable_AsRasterizer, d3d10_effect_depth_stencil_view_variable_AsSampler, d3d10_effect_depth_stencil_view_variable_SetRawValue, d3d10_effect_depth_stencil_view_variable_GetRawValue, /* ID3D10EffectDepthStencilViewVariable methods */ d3d10_effect_depth_stencil_view_variable_SetDepthStencil, d3d10_effect_depth_stencil_view_variable_GetDepthStencil, d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray, d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_shader_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex( ID3D10EffectShaderVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName( ID3D10EffectShaderVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex( ID3D10EffectShaderVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName( ID3D10EffectShaderVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic( ID3D10EffectShaderVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement( ID3D10EffectShaderVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue( ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue( ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectShaderVariable methods */ static HRESULT d3d10_get_shader_variable(struct d3d10_effect_variable *v, UINT shader_index, struct d3d10_effect_shader_variable **s) { unsigned int i; if (v->type->element_count) v = &v->elements[0]; if (!shader_index) { *s = &v->u.shader; return S_OK; } /* Index is used as an offset from this variable. */ for (i = 0; i < v->effect->used_shader_count; ++i) { if (v == v->effect->used_shaders[i]) break; } if (i + shader_index >= v->effect->used_shader_count) { WARN("Invalid shader index %u.\n", shader_index); return E_FAIL; } *s = &v->effect->used_shaders[i + shader_index]->u.shader; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc( ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface); struct d3d10_effect_shader_variable *s; D3D10_SHADER_DESC shader_desc; HRESULT hr; FIXME("iface %p, index %u, desc %p semi-stub.\n", iface, index, desc); if (FAILED(hr = d3d10_get_shader_variable(v, index, &s))) return hr; memset(desc, 0, sizeof(*desc)); if (s->input_signature) desc->pInputSignature = ID3D10Blob_GetBufferPointer(s->input_signature); desc->SODecl = s->stream_output_declaration; if (s->bytecode) { desc->pBytecode = ID3D10Blob_GetBufferPointer(s->bytecode); desc->BytecodeLength = ID3D10Blob_GetBufferSize(s->bytecode); } if (s->reflection) { if (SUCCEEDED(hr = s->reflection->lpVtbl->GetDesc(s->reflection, &shader_desc))) { desc->NumInputSignatureEntries = shader_desc.InputParameters; desc->NumOutputSignatureEntries = shader_desc.OutputParameters; } } return hr; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader( ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface); TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); if (v->type->basetype != D3D10_SVT_VERTEXSHADER) { WARN("Shader is not a vertex shader.\n"); return E_FAIL; } if ((*shader = v->u.shader.shader.vs)) ID3D10VertexShader_AddRef(*shader); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader( ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface); TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); if (v->type->basetype != D3D10_SVT_GEOMETRYSHADER) { WARN("Shader is not a geometry shader.\n"); return E_FAIL; } if ((*shader = v->u.shader.shader.gs)) ID3D10GeometryShader_AddRef(*shader); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader( ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface); TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); if (v->type->basetype != D3D10_SVT_PIXELSHADER) { WARN("Shader is not a pixel shader.\n"); return E_FAIL; } if ((*shader = v->u.shader.shader.ps)) ID3D10PixelShader_AddRef(*shader); return S_OK; } static HRESULT d3d10_get_shader_variable_signature(struct d3d10_effect_variable *v, UINT shader_index, UINT element_index, BOOL output, D3D10_SIGNATURE_PARAMETER_DESC *desc) { struct d3d10_effect_shader_variable *s; HRESULT hr; if (FAILED(hr = d3d10_get_shader_variable(v, shader_index, &s))) return hr; if (!s->reflection) return D3DERR_INVALIDCALL; if (output) return s->reflection->lpVtbl->GetOutputParameterDesc(s->reflection, element_index, desc); else return s->reflection->lpVtbl->GetInputParameterDesc(s->reflection, element_index, desc); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc( ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index, D3D10_SIGNATURE_PARAMETER_DESC *desc) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface); TRACE("iface %p, shader_index %u, element_index %u, desc %p\n", iface, shader_index, element_index, desc); if (!iface->lpVtbl->IsValid(iface)) { WARN("Null variable specified\n"); return E_FAIL; } return d3d10_get_shader_variable_signature(v, shader_index, element_index, FALSE, desc); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc( ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index, D3D10_SIGNATURE_PARAMETER_DESC *desc) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface); TRACE("iface %p, shader_index %u, element_index %u, desc %p\n", iface, shader_index, element_index, desc); if (!iface->lpVtbl->IsValid(iface)) { WARN("Null variable specified\n"); return E_FAIL; } return d3d10_get_shader_variable_signature(v, shader_index, element_index, TRUE, desc); } static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_shader_variable_IsValid, d3d10_effect_shader_variable_GetType, d3d10_effect_shader_variable_GetDesc, d3d10_effect_shader_variable_GetAnnotationByIndex, d3d10_effect_shader_variable_GetAnnotationByName, d3d10_effect_shader_variable_GetMemberByIndex, d3d10_effect_shader_variable_GetMemberByName, d3d10_effect_shader_variable_GetMemberBySemantic, d3d10_effect_shader_variable_GetElement, d3d10_effect_shader_variable_GetParentConstantBuffer, d3d10_effect_shader_variable_AsScalar, d3d10_effect_shader_variable_AsVector, d3d10_effect_shader_variable_AsMatrix, d3d10_effect_shader_variable_AsString, d3d10_effect_shader_variable_AsShaderResource, d3d10_effect_shader_variable_AsRenderTargetView, d3d10_effect_shader_variable_AsDepthStencilView, d3d10_effect_shader_variable_AsConstantBuffer, d3d10_effect_shader_variable_AsShader, d3d10_effect_shader_variable_AsBlend, d3d10_effect_shader_variable_AsDepthStencil, d3d10_effect_shader_variable_AsRasterizer, d3d10_effect_shader_variable_AsSampler, d3d10_effect_shader_variable_SetRawValue, d3d10_effect_shader_variable_GetRawValue, /* ID3D10EffectShaderVariable methods */ d3d10_effect_shader_variable_GetShaderDesc, d3d10_effect_shader_variable_GetVertexShader, d3d10_effect_shader_variable_GetGeometryShader, d3d10_effect_shader_variable_GetPixelShader, d3d10_effect_shader_variable_GetInputSignatureElementDesc, d3d10_effect_shader_variable_GetOutputSignatureElementDesc, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_blend_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex( ID3D10EffectBlendVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName( ID3D10EffectBlendVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex( ID3D10EffectBlendVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName( ID3D10EffectBlendVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic( ID3D10EffectBlendVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement( ID3D10EffectBlendVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectBlendVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface, UINT index, ID3D10BlendState **blend_state) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); TRACE("iface %p, index %u, blend_state %p.\n", iface, index, blend_state); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); else if (index) return E_FAIL; if (v->type->basetype != D3D10_SVT_BLEND) { WARN("Variable is not a blend state.\n"); return E_FAIL; } if ((*blend_state = v->u.state.object.blend)) ID3D10BlendState_AddRef(*blend_state); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface, UINT index, D3D10_BLEND_DESC *desc) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); if (v->type->basetype != D3D10_SVT_BLEND) { WARN("Variable is not a blend state.\n"); return E_FAIL; } *desc = v->u.state.desc.blend; return S_OK; } static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_blend_variable_IsValid, d3d10_effect_blend_variable_GetType, d3d10_effect_blend_variable_GetDesc, d3d10_effect_blend_variable_GetAnnotationByIndex, d3d10_effect_blend_variable_GetAnnotationByName, d3d10_effect_blend_variable_GetMemberByIndex, d3d10_effect_blend_variable_GetMemberByName, d3d10_effect_blend_variable_GetMemberBySemantic, d3d10_effect_blend_variable_GetElement, d3d10_effect_blend_variable_GetParentConstantBuffer, d3d10_effect_blend_variable_AsScalar, d3d10_effect_blend_variable_AsVector, d3d10_effect_blend_variable_AsMatrix, d3d10_effect_blend_variable_AsString, d3d10_effect_blend_variable_AsShaderResource, d3d10_effect_blend_variable_AsRenderTargetView, d3d10_effect_blend_variable_AsDepthStencilView, d3d10_effect_blend_variable_AsConstantBuffer, d3d10_effect_blend_variable_AsShader, d3d10_effect_blend_variable_AsBlend, d3d10_effect_blend_variable_AsDepthStencil, d3d10_effect_blend_variable_AsRasterizer, d3d10_effect_blend_variable_AsSampler, d3d10_effect_blend_variable_SetRawValue, d3d10_effect_blend_variable_GetRawValue, /* ID3D10EffectBlendVariable methods */ d3d10_effect_blend_variable_GetBlendState, d3d10_effect_blend_variable_GetBackingStore, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex( ID3D10EffectDepthStencilVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName( ID3D10EffectDepthStencilVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex( ID3D10EffectDepthStencilVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName( ID3D10EffectDepthStencilVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic( ID3D10EffectDepthStencilVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement( ID3D10EffectDepthStencilVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectDepthStencilVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface, UINT index, ID3D10DepthStencilState **depth_stencil_state) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface, index, depth_stencil_state); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); else if (index) return E_FAIL; if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL) { WARN("Variable is not a depth stencil state.\n"); return E_FAIL; } if ((*depth_stencil_state = v->u.state.object.depth_stencil)) ID3D10DepthStencilState_AddRef(*depth_stencil_state); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface, UINT index, D3D10_DEPTH_STENCIL_DESC *desc) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL) { WARN("Variable is not a depth stencil state.\n"); return E_FAIL; } *desc = v->u.state.desc.depth_stencil; return S_OK; } static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_depth_stencil_variable_IsValid, d3d10_effect_depth_stencil_variable_GetType, d3d10_effect_depth_stencil_variable_GetDesc, d3d10_effect_depth_stencil_variable_GetAnnotationByIndex, d3d10_effect_depth_stencil_variable_GetAnnotationByName, d3d10_effect_depth_stencil_variable_GetMemberByIndex, d3d10_effect_depth_stencil_variable_GetMemberByName, d3d10_effect_depth_stencil_variable_GetMemberBySemantic, d3d10_effect_depth_stencil_variable_GetElement, d3d10_effect_depth_stencil_variable_GetParentConstantBuffer, d3d10_effect_depth_stencil_variable_AsScalar, d3d10_effect_depth_stencil_variable_AsVector, d3d10_effect_depth_stencil_variable_AsMatrix, d3d10_effect_depth_stencil_variable_AsString, d3d10_effect_depth_stencil_variable_AsShaderResource, d3d10_effect_depth_stencil_variable_AsRenderTargetView, d3d10_effect_depth_stencil_variable_AsDepthStencilView, d3d10_effect_depth_stencil_variable_AsConstantBuffer, d3d10_effect_depth_stencil_variable_AsShader, d3d10_effect_depth_stencil_variable_AsBlend, d3d10_effect_depth_stencil_variable_AsDepthStencil, d3d10_effect_depth_stencil_variable_AsRasterizer, d3d10_effect_depth_stencil_variable_AsSampler, d3d10_effect_depth_stencil_variable_SetRawValue, d3d10_effect_depth_stencil_variable_GetRawValue, /* ID3D10EffectDepthStencilVariable methods */ d3d10_effect_depth_stencil_variable_GetDepthStencilState, d3d10_effect_depth_stencil_variable_GetBackingStore, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex( ID3D10EffectRasterizerVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName( ID3D10EffectRasterizerVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex( ID3D10EffectRasterizerVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName( ID3D10EffectRasterizerVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic( ID3D10EffectRasterizerVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement( ID3D10EffectRasterizerVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectRasterizerVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface, UINT index, ID3D10RasterizerState **rasterizer_state) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); TRACE("iface %p, index %u, rasterizer_state %p.\n", iface, index, rasterizer_state); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); else if (index) return E_FAIL; if (v->type->basetype != D3D10_SVT_RASTERIZER) { WARN("Variable is not a rasterizer state.\n"); return E_FAIL; } if ((*rasterizer_state = v->u.state.object.rasterizer)) ID3D10RasterizerState_AddRef(*rasterizer_state); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface, UINT index, D3D10_RASTERIZER_DESC *desc) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); if (v->type->basetype != D3D10_SVT_RASTERIZER) { WARN("Variable is not a rasterizer state.\n"); return E_FAIL; } *desc = v->u.state.desc.rasterizer; return S_OK; } static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_rasterizer_variable_IsValid, d3d10_effect_rasterizer_variable_GetType, d3d10_effect_rasterizer_variable_GetDesc, d3d10_effect_rasterizer_variable_GetAnnotationByIndex, d3d10_effect_rasterizer_variable_GetAnnotationByName, d3d10_effect_rasterizer_variable_GetMemberByIndex, d3d10_effect_rasterizer_variable_GetMemberByName, d3d10_effect_rasterizer_variable_GetMemberBySemantic, d3d10_effect_rasterizer_variable_GetElement, d3d10_effect_rasterizer_variable_GetParentConstantBuffer, d3d10_effect_rasterizer_variable_AsScalar, d3d10_effect_rasterizer_variable_AsVector, d3d10_effect_rasterizer_variable_AsMatrix, d3d10_effect_rasterizer_variable_AsString, d3d10_effect_rasterizer_variable_AsShaderResource, d3d10_effect_rasterizer_variable_AsRenderTargetView, d3d10_effect_rasterizer_variable_AsDepthStencilView, d3d10_effect_rasterizer_variable_AsConstantBuffer, d3d10_effect_rasterizer_variable_AsShader, d3d10_effect_rasterizer_variable_AsBlend, d3d10_effect_rasterizer_variable_AsDepthStencil, d3d10_effect_rasterizer_variable_AsRasterizer, d3d10_effect_rasterizer_variable_AsSampler, d3d10_effect_rasterizer_variable_SetRawValue, d3d10_effect_rasterizer_variable_GetRawValue, /* ID3D10EffectRasterizerVariable methods */ d3d10_effect_rasterizer_variable_GetRasterizerState, d3d10_effect_rasterizer_variable_GetBackingStore, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_sampler_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex( ID3D10EffectSamplerVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName( ID3D10EffectSamplerVariable *iface, const char *name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex( ID3D10EffectSamplerVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName( ID3D10EffectSamplerVariable *iface, const char *name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic( ID3D10EffectSamplerVariable *iface, const char *semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement( ID3D10EffectSamplerVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectSamplerVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface, UINT index, ID3D10SamplerState **sampler) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); TRACE("iface %p, index %u, sampler %p.\n", iface, index, sampler); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); else if (index) return E_FAIL; if (v->type->basetype != D3D10_SVT_SAMPLER) { WARN("Variable is not a sampler state.\n"); return E_FAIL; } if ((*sampler = v->u.state.object.sampler)) ID3D10SamplerState_AddRef(*sampler); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface, UINT index, D3D10_SAMPLER_DESC *desc) { struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); if (v->type->element_count) v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); if (v->type->basetype != D3D10_SVT_SAMPLER) { WARN("Variable is not a sampler state.\n"); return E_FAIL; } *desc = v->u.state.desc.sampler; return S_OK; } static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_sampler_variable_IsValid, d3d10_effect_sampler_variable_GetType, d3d10_effect_sampler_variable_GetDesc, d3d10_effect_sampler_variable_GetAnnotationByIndex, d3d10_effect_sampler_variable_GetAnnotationByName, d3d10_effect_sampler_variable_GetMemberByIndex, d3d10_effect_sampler_variable_GetMemberByName, d3d10_effect_sampler_variable_GetMemberBySemantic, d3d10_effect_sampler_variable_GetElement, d3d10_effect_sampler_variable_GetParentConstantBuffer, d3d10_effect_sampler_variable_AsScalar, d3d10_effect_sampler_variable_AsVector, d3d10_effect_sampler_variable_AsMatrix, d3d10_effect_sampler_variable_AsString, d3d10_effect_sampler_variable_AsShaderResource, d3d10_effect_sampler_variable_AsRenderTargetView, d3d10_effect_sampler_variable_AsDepthStencilView, d3d10_effect_sampler_variable_AsConstantBuffer, d3d10_effect_sampler_variable_AsShader, d3d10_effect_sampler_variable_AsBlend, d3d10_effect_sampler_variable_AsDepthStencil, d3d10_effect_sampler_variable_AsRasterizer, d3d10_effect_sampler_variable_AsSampler, d3d10_effect_sampler_variable_SetRawValue, d3d10_effect_sampler_variable_GetRawValue, /* ID3D10EffectSamplerVariable methods */ d3d10_effect_sampler_variable_GetSampler, d3d10_effect_sampler_variable_GetBackingStore, }; /* ID3D10EffectType methods */ static inline struct d3d10_effect_type *impl_from_ID3D10EffectType(ID3D10EffectType *iface) { return CONTAINING_RECORD(iface, struct d3d10_effect_type, ID3D10EffectType_iface); } static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface) { struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); TRACE("iface %p\n", iface); return This != &null_type; } static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc) { struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); TRACE("iface %p, desc %p\n", iface, desc); if (This == &null_type) { WARN("Null type specified\n"); return E_FAIL; } if (!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } desc->TypeName = This->name; desc->Class = This->type_class; desc->Type = This->basetype; desc->Elements = This->element_count; desc->Members = This->member_count; desc->Rows = This->row_count; desc->Columns = This->column_count; desc->PackedSize = This->size_packed; desc->UnpackedSize = This->size_unpacked; desc->Stride = This->stride; return S_OK; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface, UINT index) { struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); struct d3d10_effect_type *t; TRACE("iface %p, index %u\n", iface, index); if (index >= This->member_count) { WARN("Invalid index specified\n"); return &null_type.ID3D10EffectType_iface; } t = (&This->members[index])->type; TRACE("Returning member %p, %s\n", t, debugstr_a(t->name)); return &t->ID3D10EffectType_iface; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface, const char *name) { struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); unsigned int i; TRACE("iface %p, name %s\n", iface, debugstr_a(name)); if (!name) { WARN("Invalid name specified\n"); return &null_type.ID3D10EffectType_iface; } for (i = 0; i < This->member_count; ++i) { struct d3d10_effect_type_member *typem = &This->members[i]; if (typem->name && !strcmp(typem->name, name)) { TRACE("Returning type %p.\n", typem->type); return &typem->type->ID3D10EffectType_iface; } } WARN("Invalid name specified\n"); return &null_type.ID3D10EffectType_iface; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface, const char *semantic) { struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); unsigned int i; TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic)); if (!semantic) { WARN("Invalid semantic specified\n"); return &null_type.ID3D10EffectType_iface; } for (i = 0; i < This->member_count; ++i) { struct d3d10_effect_type_member *typem = &This->members[i]; if (typem->semantic && !strcmp(typem->semantic, semantic)) { TRACE("Returning type %p.\n", typem->type); return &typem->type->ID3D10EffectType_iface; } } WARN("Invalid semantic specified\n"); return &null_type.ID3D10EffectType_iface; } static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index) { struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); struct d3d10_effect_type_member *typem; TRACE("iface %p, index %u\n", iface, index); if (index >= This->member_count) { WARN("Invalid index specified\n"); return NULL; } typem = &This->members[index]; TRACE("Returning name %s\n", debugstr_a(typem->name)); return typem->name; } static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index) { struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); struct d3d10_effect_type_member *typem; TRACE("iface %p, index %u\n", iface, index); if (index >= This->member_count) { WARN("Invalid index specified\n"); return NULL; } typem = &This->members[index]; TRACE("Returning semantic %s\n", debugstr_a(typem->semantic)); return typem->semantic; } static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl = { /* ID3D10EffectType */ d3d10_effect_type_IsValid, d3d10_effect_type_GetDesc, d3d10_effect_type_GetMemberTypeByIndex, d3d10_effect_type_GetMemberTypeByName, d3d10_effect_type_GetMemberTypeBySemantic, d3d10_effect_type_GetMemberName, d3d10_effect_type_GetMemberSemantic, };