/* * IDirect3D9 implementation * * Copyright 2002 Jason Edmeades * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static inline IDirect3D9Impl *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface) { return CONTAINING_RECORD(iface, IDirect3D9Impl, IDirect3D9Ex_iface); } static HRESULT WINAPI IDirect3D9Impl_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **ppobj) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3D9)) { IDirect3D9Ex_AddRef(iface); *ppobj = This; TRACE("Returning IDirect3D9 interface at %p\n", *ppobj); return S_OK; } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) { if(This->extended) { *ppobj = This; TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj); IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj); } else { WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n"); WARN("Returning E_NOINTERFACE\n"); *ppobj = NULL; return E_NOINTERFACE; } } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3D9Impl_AddRef(IDirect3D9Ex *iface) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; } static ULONG WINAPI IDirect3D9Impl_Release(IDirect3D9Ex *iface) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { wined3d_mutex_lock(); wined3d_decref(This->WineD3D); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3D9 Interface follow: */ static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *pInitializeFunction) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction); wined3d_mutex_lock(); hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction); wined3d_mutex_unlock(); return hr; } static UINT WINAPI IDirect3D9Impl_GetAdapterCount(IDirect3D9Ex *iface) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_get_adapter_count(This->WineD3D); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); WINED3DADAPTER_IDENTIFIER adapter_id; HRESULT hr; TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", iface, Adapter, Flags, pIdentifier); adapter_id.driver = pIdentifier->Driver; adapter_id.driver_size = sizeof(pIdentifier->Driver); adapter_id.description = pIdentifier->Description; adapter_id.description_size = sizeof(pIdentifier->Description); adapter_id.device_name = pIdentifier->DeviceName; adapter_id.device_name_size = sizeof(pIdentifier->DeviceName); wined3d_mutex_lock(); hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id); wined3d_mutex_unlock(); pIdentifier->DriverVersion = adapter_id.driver_version; pIdentifier->VendorId = adapter_id.vendor_id; pIdentifier->DeviceId = adapter_id.device_id; pIdentifier->SubSysId = adapter_id.subsystem_id; pIdentifier->Revision = adapter_id.revision; memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier)); pIdentifier->WHQLLevel = adapter_id.whql_level; return hr; } static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(IDirect3D9Ex *iface, UINT Adapter, D3DFORMAT Format) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, format %#x.\n", iface, Adapter, Format); /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */ if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) { return 0; } wined3d_mutex_lock(); hr = wined3d_get_adapter_mode_count(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(IDirect3D9Ex *iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n", iface, Adapter, Format, Mode, pMode); /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw. It's supposed to fail anyway, so no harm returning failure. */ if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format), Mode, (WINED3DDISPLAYMODE *) pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODE *pMode) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode); wined3d_mutex_lock(); hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *)pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); wined3d_mutex_lock(); hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat), wined3dformat_from_d3dformat(BackBufferFormat), Windowed); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; WINED3DRESOURCETYPE WineD3DRType; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); /* This format is nothing special and it is supported perfectly. * However, ati and nvidia driver on windows do not mark this format as * supported (tested with the dxCapsViewer) and pretending to * support this format uncovers a bug in Battlefield 1942 (fonts are missing) * So do the same as Windows drivers and pretend not to support it on dx8 and 9 */ if(CheckFormat == D3DFMT_R8G8B8) { WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n"); return D3DERR_NOTAVAILABLE; } switch(RType) { case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_INDEXBUFFER: WineD3DRType = WINED3DRTYPE_BUFFER; break; default: WineD3DRType = RType; break; } wined3d_mutex_lock(); hr = wined3d_check_device_format(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n", iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels); wined3d_mutex_lock(); hr = wined3d_check_device_multisample_type(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); wined3d_mutex_lock(); hr = wined3d_check_depth_stencil_match(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat), wined3dformat_from_d3dformat(DepthStencilFormat)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n", iface, Adapter, DeviceType, SourceFormat, TargetFormat); wined3d_mutex_lock(); hr = wined3d_check_device_format_conversion(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat)); wined3d_mutex_unlock(); return hr; } void filter_caps(D3DCAPS9* pCaps) { DWORD textureFilterCaps = D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD| D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD| D3DPTFILTERCAPS_MAGFGAUSSIANQUAD; pCaps->TextureFilterCaps &= textureFilterCaps; pCaps->CubeTextureFilterCaps &= textureFilterCaps; pCaps->VolumeTextureFilterCaps &= textureFilterCaps; pCaps->DevCaps &= D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM| D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL | D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES | D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES; pCaps->ShadeCaps &= D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD; pCaps->RasterCaps &= D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE | D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE; pCaps->DevCaps2 &= D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH | D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; pCaps->Caps2 &= D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED | D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP; pCaps->VertexProcessingCaps &= D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING | D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER; pCaps->TextureCaps &= D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV; pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst); pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs); } static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ } memset(pCaps, 0, sizeof(*pCaps)); wined3d_mutex_lock(); hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps); wined3d_mutex_unlock(); WINECAPSTOD3D9CAPS(pCaps, pWineCaps) HeapFree(GetProcessHeap(), 0, pWineCaps); /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; filter_caps(pCaps); TRACE("(%p) returning %p\n", This, pCaps); return hrc; } static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(IDirect3D9Ex *iface, UINT Adapter) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); HMONITOR ret; TRACE("iface %p, adapter %u.\n", iface, Adapter); wined3d_mutex_lock(); ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice9 **device) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); IDirect3DDevice9Impl *object; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, device); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate device memory.\n"); return E_OUTOFMEMORY; } hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters, NULL); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created device %p.\n", object); *device = (IDirect3DDevice9 *)object; return D3D_OK; } static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT adapter, const D3DDISPLAYMODEFILTER *filter) { FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter); return E_NOTIMPL; } static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode) { FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n", iface, adapter, filter, mode_idx, mode); return E_NOTIMPL; } static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) { FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n", iface, adapter, mode, rotation); return E_NOTIMPL; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device) { IDirect3D9Impl *d3d9 = impl_from_IDirect3D9Ex(iface); IDirect3DDevice9Impl *object; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, mode, device); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate device memory.\n"); return E_OUTOFMEMORY; } hr = device_init(object, d3d9->WineD3D, adapter, device_type, focus_window, flags, parameters, mode); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created device %p.\n", object); *device = (IDirect3DDevice9Ex *)object; return D3D_OK; } static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); WINED3DADAPTER_IDENTIFIER adapter_id; HRESULT hr; TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid); adapter_id.driver_size = 0; adapter_id.description_size = 0; adapter_id.device_name_size = 0; wined3d_mutex_lock(); hr = wined3d_get_adapter_identifier(This->WineD3D, adapter, 0, &adapter_id); wined3d_mutex_unlock(); memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid)); return hr; } const IDirect3D9ExVtbl Direct3D9_Vtbl = { /* IUnknown */ IDirect3D9Impl_QueryInterface, IDirect3D9Impl_AddRef, IDirect3D9Impl_Release, /* IDirect3D9 */ IDirect3D9Impl_RegisterSoftwareDevice, IDirect3D9Impl_GetAdapterCount, IDirect3D9Impl_GetAdapterIdentifier, IDirect3D9Impl_GetAdapterModeCount, IDirect3D9Impl_EnumAdapterModes, IDirect3D9Impl_GetAdapterDisplayMode, IDirect3D9Impl_CheckDeviceType, IDirect3D9Impl_CheckDeviceFormat, IDirect3D9Impl_CheckDeviceMultiSampleType, IDirect3D9Impl_CheckDepthStencilMatch, IDirect3D9Impl_CheckDeviceFormatConversion, IDirect3D9Impl_GetDeviceCaps, IDirect3D9Impl_GetAdapterMonitor, IDirect3D9Impl_CreateDevice, /* IDirect3D9Ex */ IDirect3D9ExImpl_GetAdapterModeCountEx, IDirect3D9ExImpl_EnumAdapterModesEx, IDirect3D9ExImpl_GetAdapterDisplayModeEx, IDirect3D9ExImpl_CreateDeviceEx, IDirect3D9ExImpl_GetAdapterLUID };