/* * Copyright 2018 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "wine/debug.h" #include "d3d12.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d12); HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug) { FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug); return E_NOTIMPL; } HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device) { FIXME("adapter %p, minimum_feature_level %#x, iid %s, device %p stub!\n", adapter, minimum_feature_level, debugstr_guid(iid), device); return E_NOTIMPL; }