/* Auto-generated file... Do not edit ! */ #include "config.h" #include "wine_gl.h" #include "opengl_ext.h" /* These will be filled during a wglGetProcAddress call */ void (*func_glApplyTextureEXT)(GLenum) = (void *) 0xdeadbeef; GLboolean (*func_glAreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *) = (void *) 0xdeadbeef; void (*func_glArrayElementEXT)(GLint) = (void *) 0xdeadbeef; void (*func_glBindTextureEXT)(GLenum, GLuint) = (void *) 0xdeadbeef; void (*func_glBinormal3b)(GLbyte, GLbyte, GLbyte) = (void *) 0xdeadbeef; void (*func_glBinormal3bv)(const GLbyte *) = (void *) 0xdeadbeef; void (*func_glBinormal3d)(GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; void (*func_glBinormal3dv)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glBinormal3f)(GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glBinormal3fv)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glBinormal3i)(GLint, GLint, GLint) = (void *) 0xdeadbeef; void (*func_glBinormal3iv)(const GLint *) = (void *) 0xdeadbeef; void (*func_glBinormal3s)(GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; void (*func_glBinormal3sv)(const GLshort *) = (void *) 0xdeadbeef; void (*func_glBinormalPointerEXT)(GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glBlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf) = (void *) 0xdeadbeef; void (*func_glBlendEquationEXT)(GLenum) = (void *) 0xdeadbeef; void (*func_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum) = (void *) 0xdeadbeef; void (*func_glColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glColor4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glColor4ubVertex2fvSUN)(const GLubyte *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glColor4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glColor4ubVertex3fvSUN)(const GLubyte *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; void (*func_glColorPointervINTEL)(GLint, GLenum, const GLvoid* *) = (void *) 0xdeadbeef; void (*func_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glColorTableParameterivSGI)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glCombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) = (void *) 0xdeadbeef; void (*func_glCombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) = (void *) 0xdeadbeef; void (*func_glCombinerParameterfNV)(GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glCombinerParameterfvNV)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glCombinerParameteriNV)(GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glCombinerParameterivNV)(GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glConvolutionParameterfEXT)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glConvolutionParameteriEXT)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glConvolutionParameterivEXT)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei) = (void *) 0xdeadbeef; void (*func_glCopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei) = (void *) 0xdeadbeef; void (*func_glCopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei) = (void *) 0xdeadbeef; void (*func_glCopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) = (void *) 0xdeadbeef; void (*func_glCopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = (void *) 0xdeadbeef; void (*func_glCopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = (void *) 0xdeadbeef; void (*func_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = (void *) 0xdeadbeef; void (*func_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = (void *) 0xdeadbeef; void (*func_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = (void *) 0xdeadbeef; void (*func_glCullParameterdvEXT)(GLenum, GLdouble *) = (void *) 0xdeadbeef; void (*func_glCullParameterfvEXT)(GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glDeleteTexturesEXT)(GLsizei, const GLuint *) = (void *) 0xdeadbeef; void (*func_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glDrawArraysEXT)(GLenum, GLint, GLsizei) = (void *) 0xdeadbeef; void (*func_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glEdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *) = (void *) 0xdeadbeef; void (*func_glEdgeFlagPointerListIBM)(GLint, const GLboolean* *, GLint) = (void *) 0xdeadbeef; void (*func_glFinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum) = (void *) 0xdeadbeef; void (*func_glFinishTextureSUNX)(void) = (void *) 0xdeadbeef; void (*func_glFlushRasterSGIX)(void) = (void *) 0xdeadbeef; void (*func_glFlushVertexArrayRangeNV)(void) = (void *) 0xdeadbeef; void (*func_glFogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glFogCoordPointerListIBM)(GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; void (*func_glFogCoorddEXT)(GLdouble) = (void *) 0xdeadbeef; void (*func_glFogCoorddvEXT)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glFogCoordfEXT)(GLfloat) = (void *) 0xdeadbeef; void (*func_glFogCoordfvEXT)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glFogFuncSGIS)(GLsizei, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glFragmentColorMaterialSGIX)(GLenum, GLenum) = (void *) 0xdeadbeef; void (*func_glFragmentLightModelfSGIX)(GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glFragmentLightModelfvSGIX)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glFragmentLightModeliSGIX)(GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glFragmentLightModelivSGIX)(GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glFragmentLightfSGIX)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glFragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glFragmentLightiSGIX)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glFragmentLightivSGIX)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glFragmentMaterialfSGIX)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glFragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glFragmentMaterialiSGIX)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glFragmentMaterialivSGIX)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glFrameZoomSGIX)(GLint) = (void *) 0xdeadbeef; void (*func_glGenTexturesEXT)(GLsizei, GLuint *) = (void *) 0xdeadbeef; void (*func_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; void (*func_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; void (*func_glGetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetCompressedTexImageARB)(GLenum, GLint, void *) = (void *) 0xdeadbeef; void (*func_glGetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; void (*func_glGetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetDetailTexFuncSGIS)(GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetFogFuncSGIS)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetFragmentLightivSGIX)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; void (*func_glGetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetHistogramParameterivEXT)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetImageTransformParameterivHP)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; GLint (*func_glGetInstrumentsSGIX)(void) = (void *) 0xdeadbeef; void (*func_glGetListParameterfvSGIX)(GLuint, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetListParameterivSGIX)(GLuint, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = (void *) 0xdeadbeef; void (*func_glGetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetMinmaxParameterivEXT)(GLenum, GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetPixelTexGenParameterivSGIS)(GLenum, GLint *) = (void *) 0xdeadbeef; void (*func_glGetPointervEXT)(GLenum, GLvoid* *) = (void *) 0xdeadbeef; void (*func_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) = (void *) 0xdeadbeef; void (*func_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorbSUN)(GLbyte) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactordSUN)(GLdouble) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorfSUN)(GLfloat) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactoriSUN)(GLint) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorsSUN)(GLshort) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorubSUN)(GLubyte) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactoruiSUN)(GLuint) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorusSUN)(GLushort) = (void *) 0xdeadbeef; void (*func_glHintPGI)(GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glHistogramEXT)(GLenum, GLsizei, GLenum, GLboolean) = (void *) 0xdeadbeef; void (*func_glImageTransformParameterfHP)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glImageTransformParameteriHP)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glIndexFuncEXT)(GLenum, GLclampf) = (void *) 0xdeadbeef; void (*func_glIndexMaterialEXT)(GLenum, GLenum) = (void *) 0xdeadbeef; void (*func_glIndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glIndexPointerListIBM)(GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; void (*func_glInstrumentsBufferSGIX)(GLsizei, GLint *) = (void *) 0xdeadbeef; GLboolean (*func_glIsTextureEXT)(GLuint) = (void *) 0xdeadbeef; void (*func_glLightEnviSGIX)(GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glListParameterfSGIX)(GLuint, GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glListParameterfvSGIX)(GLuint, GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glListParameteriSGIX)(GLuint, GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glListParameterivSGIX)(GLuint, GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glLoadTransposeMatrixdARB)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glLoadTransposeMatrixfARB)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glLockArraysEXT)(GLint, GLsizei) = (void *) 0xdeadbeef; void (*func_glMinmaxEXT)(GLenum, GLenum, GLboolean) = (void *) 0xdeadbeef; void (*func_glMultTransposeMatrixdARB)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glMultTransposeMatrixfARB)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glMultiDrawArraysEXT)(GLenum, GLint *, GLsizei *, GLsizei) = (void *) 0xdeadbeef; void (*func_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei) = (void *) 0xdeadbeef; void (*func_glMultiModeDrawArraysIBM)(GLenum, const GLint *, const GLsizei *, GLsizei, GLint) = (void *) 0xdeadbeef; void (*func_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint) = (void *) 0xdeadbeef; void (*func_glNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glNormalPointerListIBM)(GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; void (*func_glNormalPointervINTEL)(GLenum, const GLvoid* *) = (void *) 0xdeadbeef; void (*func_glPixelTexGenParameterfSGIS)(GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glPixelTexGenParameteriSGIS)(GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glPixelTexGenParameterivSGIS)(GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glPixelTexGenSGIX)(GLenum) = (void *) 0xdeadbeef; void (*func_glPixelTransformParameterfEXT)(GLenum, GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glPixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glPointParameterfEXT)(GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glPointParameterfSGIS)(GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glPointParameterfvEXT)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glPointParameterfvSGIS)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; GLint (*func_glPollInstrumentsSGIX)(GLint *) = (void *) 0xdeadbeef; void (*func_glPolygonOffsetEXT)(GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *) = (void *) 0xdeadbeef; void (*func_glReadInstrumentsSGIX)(GLint) = (void *) 0xdeadbeef; void (*func_glReferencePlaneSGIX)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glReplacementCodePointer)(GLenum, GLsizei, const GLvoid* *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeubSUN)(GLubyte) = (void *) 0xdeadbeef; void (*func_glReplacementCodeubvSUN)(const GLubyte *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor4ubVertex3fSUN)(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLenum *, const GLubyte *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiNormal3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiSUN)(GLuint) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLenum *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiVertex3fSUN)(GLenum, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiVertex3fvSUN)(const GLenum *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuivSUN)(const GLuint *) = (void *) 0xdeadbeef; void (*func_glReplacementCodeusSUN)(GLushort) = (void *) 0xdeadbeef; void (*func_glReplacementCodeusvSUN)(const GLushort *) = (void *) 0xdeadbeef; void (*func_glResetHistogramEXT)(GLenum) = (void *) 0xdeadbeef; void (*func_glResetMinmaxEXT)(GLenum) = (void *) 0xdeadbeef; void (*func_glResizeBuffersMESA)(void) = (void *) 0xdeadbeef; void (*func_glSampleCoverageARB)(GLclampf, GLboolean) = (void *) 0xdeadbeef; void (*func_glSampleMaskEXT)(GLclampf, GLboolean) = (void *) 0xdeadbeef; void (*func_glSampleMaskSGIS)(GLclampf, GLboolean) = (void *) 0xdeadbeef; void (*func_glSamplePassARB)(GLenum) = (void *) 0xdeadbeef; void (*func_glSamplePatternEXT)(GLenum) = (void *) 0xdeadbeef; void (*func_glSamplePatternSGIS)(GLenum) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3bvEXT)(const GLbyte *) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3dvEXT)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3fvEXT)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3iEXT)(GLint, GLint, GLint) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3ivEXT)(const GLint *) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3sEXT)(GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3svEXT)(const GLshort *) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3ubvEXT)(const GLubyte *) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3uiEXT)(GLuint, GLuint, GLuint) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3uivEXT)(const GLuint *) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3usEXT)(GLushort, GLushort, GLushort) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3usvEXT)(const GLushort *) = (void *) 0xdeadbeef; void (*func_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, GLvoid *) = (void *) 0xdeadbeef; void (*func_glSecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; void (*func_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glSpriteParameterfSGIX)(GLenum, GLfloat) = (void *) 0xdeadbeef; void (*func_glSpriteParameterfvSGIX)(GLenum, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glSpriteParameteriSGIX)(GLenum, GLint) = (void *) 0xdeadbeef; void (*func_glSpriteParameterivSGIX)(GLenum, const GLint *) = (void *) 0xdeadbeef; void (*func_glStartInstrumentsSGIX)(void) = (void *) 0xdeadbeef; void (*func_glStopInstrumentsSGIX)(GLint) = (void *) 0xdeadbeef; void (*func_glTagSampleBufferSGIX)(void) = (void *) 0xdeadbeef; void (*func_glTangent3b)(GLbyte, GLbyte, GLbyte) = (void *) 0xdeadbeef; void (*func_glTangent3bv)(const GLbyte *) = (void *) 0xdeadbeef; void (*func_glTangent3d)(GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; void (*func_glTangent3dv)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glTangent3f)(GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glTangent3fv)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glTangent3i)(GLint, GLint, GLint) = (void *) 0xdeadbeef; void (*func_glTangent3iv)(const GLint *) = (void *) 0xdeadbeef; void (*func_glTangent3s)(GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; void (*func_glTangent3sv)(const GLshort *) = (void *) 0xdeadbeef; void (*func_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glTbufferMask3DFX)(GLuint) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glTexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glTexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glTexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; void (*func_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid* *) = (void *) 0xdeadbeef; void (*func_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *) = (void *) 0xdeadbeef; void (*func_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glTextureLightEXT)(GLenum) = (void *) 0xdeadbeef; void (*func_glTextureMaterialEXT)(GLenum, GLenum) = (void *) 0xdeadbeef; void (*func_glTextureNormalEXT)(GLenum) = (void *) 0xdeadbeef; void (*func_glUnlockArraysEXT)(void) = (void *) 0xdeadbeef; void (*func_glVertexArrayRangeNV)(GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid* *, GLint) = (void *) 0xdeadbeef; void (*func_glVertexPointervINTEL)(GLint, GLenum, const GLvoid* *) = (void *) 0xdeadbeef; void (*func_glVertexWeightPointerEXT)(GLsizei, GLenum, GLsizei, const GLvoid *) = (void *) 0xdeadbeef; void (*func_glVertexWeightfEXT)(GLfloat) = (void *) 0xdeadbeef; void (*func_glVertexWeightfvEXT)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glWindowPos2dMESA)(GLdouble, GLdouble) = (void *) 0xdeadbeef; void (*func_glWindowPos2dvMESA)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glWindowPos2fMESA)(GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glWindowPos2fvMESA)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glWindowPos2iMESA)(GLint, GLint) = (void *) 0xdeadbeef; void (*func_glWindowPos2ivMESA)(const GLint *) = (void *) 0xdeadbeef; void (*func_glWindowPos2sMESA)(GLshort, GLshort) = (void *) 0xdeadbeef; void (*func_glWindowPos2svMESA)(const GLshort *) = (void *) 0xdeadbeef; void (*func_glWindowPos3dMESA)(GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; void (*func_glWindowPos3dvMESA)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glWindowPos3fMESA)(GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glWindowPos3fvMESA)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glWindowPos3iMESA)(GLint, GLint, GLint) = (void *) 0xdeadbeef; void (*func_glWindowPos3ivMESA)(const GLint *) = (void *) 0xdeadbeef; void (*func_glWindowPos3sMESA)(GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; void (*func_glWindowPos3svMESA)(const GLshort *) = (void *) 0xdeadbeef; void (*func_glWindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble) = (void *) 0xdeadbeef; void (*func_glWindowPos4dvMESA)(const GLdouble *) = (void *) 0xdeadbeef; void (*func_glWindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat) = (void *) 0xdeadbeef; void (*func_glWindowPos4fvMESA)(const GLfloat *) = (void *) 0xdeadbeef; void (*func_glWindowPos4iMESA)(GLint, GLint, GLint, GLint) = (void *) 0xdeadbeef; void (*func_glWindowPos4ivMESA)(const GLint *) = (void *) 0xdeadbeef; void (*func_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort) = (void *) 0xdeadbeef; void (*func_glWindowPos4svMESA)(const GLshort *) = (void *) 0xdeadbeef; /* The function prototypes */ void WINAPI wine_glApplyTextureEXT(GLenum) ; GLboolean WINAPI wine_glAreTexturesResidentEXT(GLsizei, const GLuint *, GLboolean *) ; void WINAPI wine_glArrayElementEXT(GLint) ; void WINAPI wine_glBindTextureEXT(GLenum, GLuint) ; void WINAPI wine_glBinormal3b(GLbyte, GLbyte, GLbyte) ; void WINAPI wine_glBinormal3bv(const GLbyte *) ; void WINAPI wine_glBinormal3d(GLdouble, GLdouble, GLdouble) ; void WINAPI wine_glBinormal3dv(const GLdouble *) ; void WINAPI wine_glBinormal3f(GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glBinormal3fv(const GLfloat *) ; void WINAPI wine_glBinormal3i(GLint, GLint, GLint) ; void WINAPI wine_glBinormal3iv(const GLint *) ; void WINAPI wine_glBinormal3s(GLshort, GLshort, GLshort) ; void WINAPI wine_glBinormal3sv(const GLshort *) ; void WINAPI wine_glBinormalPointerEXT(GLenum, GLsizei, const GLvoid *) ; void WINAPI wine_glBlendColorEXT(GLclampf, GLclampf, GLclampf, GLclampf) ; void WINAPI wine_glBlendEquationEXT(GLenum) ; void WINAPI wine_glBlendFuncSeparateEXT(GLenum, GLenum, GLenum, GLenum) ; void WINAPI wine_glColor3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glColor3fVertex3fvSUN(const GLfloat *, const GLfloat *) ; void WINAPI wine_glColor4fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glColor4fNormal3fVertex3fvSUN(const GLfloat *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glColor4ubVertex2fSUN(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) ; void WINAPI wine_glColor4ubVertex2fvSUN(const GLubyte *, const GLfloat *) ; void WINAPI wine_glColor4ubVertex3fSUN(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glColor4ubVertex3fvSUN(const GLubyte *, const GLfloat *) ; void WINAPI wine_glColorPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) ; void WINAPI wine_glColorPointerListIBM(GLint, GLenum, GLint, const GLvoid* *, GLint) ; void WINAPI wine_glColorPointervINTEL(GLint, GLenum, const GLvoid* *) ; void WINAPI wine_glColorSubTableEXT(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glColorTableEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glColorTableParameterfvSGI(GLenum, GLenum, const GLfloat *) ; void WINAPI wine_glColorTableParameterivSGI(GLenum, GLenum, const GLint *) ; void WINAPI wine_glColorTableSGI(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glCombinerInputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) ; void WINAPI wine_glCombinerOutputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) ; void WINAPI wine_glCombinerParameterfNV(GLenum, GLfloat) ; void WINAPI wine_glCombinerParameterfvNV(GLenum, const GLfloat *) ; void WINAPI wine_glCombinerParameteriNV(GLenum, GLint) ; void WINAPI wine_glCombinerParameterivNV(GLenum, const GLint *) ; void WINAPI wine_glCompressedTexImage1DARB(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) ; void WINAPI wine_glCompressedTexImage2DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) ; void WINAPI wine_glCompressedTexImage3DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) ; void WINAPI wine_glCompressedTexSubImage1DARB(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) ; void WINAPI wine_glCompressedTexSubImage2DARB(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) ; void WINAPI wine_glCompressedTexSubImage3DARB(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) ; void WINAPI wine_glConvolutionFilter1DEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glConvolutionFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glConvolutionParameterfEXT(GLenum, GLenum, GLfloat) ; void WINAPI wine_glConvolutionParameterfvEXT(GLenum, GLenum, const GLfloat *) ; void WINAPI wine_glConvolutionParameteriEXT(GLenum, GLenum, GLint) ; void WINAPI wine_glConvolutionParameterivEXT(GLenum, GLenum, const GLint *) ; void WINAPI wine_glCopyColorSubTableEXT(GLenum, GLsizei, GLint, GLint, GLsizei) ; void WINAPI wine_glCopyColorTableSGI(GLenum, GLenum, GLint, GLint, GLsizei) ; void WINAPI wine_glCopyConvolutionFilter1DEXT(GLenum, GLenum, GLint, GLint, GLsizei) ; void WINAPI wine_glCopyConvolutionFilter2DEXT(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) ; void WINAPI wine_glCopyTexImage1DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) ; void WINAPI wine_glCopyTexImage2DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) ; void WINAPI wine_glCopyTexSubImage1DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei) ; void WINAPI wine_glCopyTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) ; void WINAPI wine_glCopyTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) ; void WINAPI wine_glCullParameterdvEXT(GLenum, GLdouble *) ; void WINAPI wine_glCullParameterfvEXT(GLenum, GLfloat *) ; void WINAPI wine_glDeleteTexturesEXT(GLsizei, const GLuint *) ; void WINAPI wine_glDetailTexFuncSGIS(GLenum, GLsizei, const GLfloat *) ; void WINAPI wine_glDrawArraysEXT(GLenum, GLint, GLsizei) ; void WINAPI wine_glDrawRangeElementsEXT(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) ; void WINAPI wine_glEdgeFlagPointerEXT(GLsizei, GLsizei, const GLboolean *) ; void WINAPI wine_glEdgeFlagPointerListIBM(GLint, const GLboolean* *, GLint) ; void WINAPI wine_glFinalCombinerInputNV(GLenum, GLenum, GLenum, GLenum) ; void WINAPI wine_glFinishTextureSUNX(void) ; void WINAPI wine_glFlushRasterSGIX(void) ; void WINAPI wine_glFlushVertexArrayRangeNV(void) ; void WINAPI wine_glFogCoordPointerEXT(GLenum, GLsizei, const GLvoid *) ; void WINAPI wine_glFogCoordPointerListIBM(GLenum, GLint, const GLvoid* *, GLint) ; void WINAPI wine_glFogCoorddEXT(GLdouble) ; void WINAPI wine_glFogCoorddvEXT(const GLdouble *) ; void WINAPI wine_glFogCoordfEXT(GLfloat) ; void WINAPI wine_glFogCoordfvEXT(const GLfloat *) ; void WINAPI wine_glFogFuncSGIS(GLsizei, const GLfloat *) ; void WINAPI wine_glFragmentColorMaterialSGIX(GLenum, GLenum) ; void WINAPI wine_glFragmentLightModelfSGIX(GLenum, GLfloat) ; void WINAPI wine_glFragmentLightModelfvSGIX(GLenum, const GLfloat *) ; void WINAPI wine_glFragmentLightModeliSGIX(GLenum, GLint) ; void WINAPI wine_glFragmentLightModelivSGIX(GLenum, const GLint *) ; void WINAPI wine_glFragmentLightfSGIX(GLenum, GLenum, GLfloat) ; void WINAPI wine_glFragmentLightfvSGIX(GLenum, GLenum, const GLfloat *) ; void WINAPI wine_glFragmentLightiSGIX(GLenum, GLenum, GLint) ; void WINAPI wine_glFragmentLightivSGIX(GLenum, GLenum, const GLint *) ; void WINAPI wine_glFragmentMaterialfSGIX(GLenum, GLenum, GLfloat) ; void WINAPI wine_glFragmentMaterialfvSGIX(GLenum, GLenum, const GLfloat *) ; void WINAPI wine_glFragmentMaterialiSGIX(GLenum, GLenum, GLint) ; void WINAPI wine_glFragmentMaterialivSGIX(GLenum, GLenum, const GLint *) ; void WINAPI wine_glFrameZoomSGIX(GLint) ; void WINAPI wine_glGenTexturesEXT(GLsizei, GLuint *) ; void WINAPI wine_glGetColorTableEXT(GLenum, GLenum, GLenum, GLvoid *) ; void WINAPI wine_glGetColorTableParameterfvEXT(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetColorTableParameterfvSGI(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetColorTableParameterivEXT(GLenum, GLenum, GLint *) ; void WINAPI wine_glGetColorTableParameterivSGI(GLenum, GLenum, GLint *) ; void WINAPI wine_glGetColorTableSGI(GLenum, GLenum, GLenum, GLvoid *) ; void WINAPI wine_glGetCombinerInputParameterfvNV(GLenum, GLenum, GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetCombinerInputParameterivNV(GLenum, GLenum, GLenum, GLenum, GLint *) ; void WINAPI wine_glGetCombinerOutputParameterfvNV(GLenum, GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetCombinerOutputParameterivNV(GLenum, GLenum, GLenum, GLint *) ; void WINAPI wine_glGetCompressedTexImageARB(GLenum, GLint, void *) ; void WINAPI wine_glGetConvolutionFilterEXT(GLenum, GLenum, GLenum, GLvoid *) ; void WINAPI wine_glGetConvolutionParameterfvEXT(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetConvolutionParameterivEXT(GLenum, GLenum, GLint *) ; void WINAPI wine_glGetDetailTexFuncSGIS(GLenum, GLfloat *) ; void WINAPI wine_glGetFinalCombinerInputParameterfvNV(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetFinalCombinerInputParameterivNV(GLenum, GLenum, GLint *) ; void WINAPI wine_glGetFogFuncSGIS(const GLfloat *) ; void WINAPI wine_glGetFragmentLightfvSGIX(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetFragmentLightivSGIX(GLenum, GLenum, GLint *) ; void WINAPI wine_glGetFragmentMaterialfvSGIX(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetFragmentMaterialivSGIX(GLenum, GLenum, GLint *) ; void WINAPI wine_glGetHistogramEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid *) ; void WINAPI wine_glGetHistogramParameterfvEXT(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetHistogramParameterivEXT(GLenum, GLenum, GLint *) ; void WINAPI wine_glGetImageTransformParameterfvHP(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetImageTransformParameterivHP(GLenum, GLenum, GLint *) ; GLint WINAPI wine_glGetInstrumentsSGIX(void) ; void WINAPI wine_glGetListParameterfvSGIX(GLuint, GLenum, GLfloat *) ; void WINAPI wine_glGetListParameterivSGIX(GLuint, GLenum, GLint *) ; void WINAPI wine_glGetMinmaxEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid *) ; void WINAPI wine_glGetMinmaxParameterfvEXT(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGetMinmaxParameterivEXT(GLenum, GLenum, GLint *) ; void WINAPI wine_glGetPixelTexGenParameterfvSGIS(GLenum, GLfloat *) ; void WINAPI wine_glGetPixelTexGenParameterivSGIS(GLenum, GLint *) ; void WINAPI wine_glGetPointervEXT(GLenum, GLvoid* *) ; void WINAPI wine_glGetSeparableFilterEXT(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) ; void WINAPI wine_glGetSharpenTexFuncSGIS(GLenum, GLfloat *) ; void WINAPI wine_glGetTexFilterFuncSGIS(GLenum, GLenum, GLfloat *) ; void WINAPI wine_glGlobalAlphaFactorbSUN(GLbyte) ; void WINAPI wine_glGlobalAlphaFactordSUN(GLdouble) ; void WINAPI wine_glGlobalAlphaFactorfSUN(GLfloat) ; void WINAPI wine_glGlobalAlphaFactoriSUN(GLint) ; void WINAPI wine_glGlobalAlphaFactorsSUN(GLshort) ; void WINAPI wine_glGlobalAlphaFactorubSUN(GLubyte) ; void WINAPI wine_glGlobalAlphaFactoruiSUN(GLuint) ; void WINAPI wine_glGlobalAlphaFactorusSUN(GLushort) ; void WINAPI wine_glHintPGI(GLenum, GLint) ; void WINAPI wine_glHistogramEXT(GLenum, GLsizei, GLenum, GLboolean) ; void WINAPI wine_glImageTransformParameterfHP(GLenum, GLenum, GLfloat) ; void WINAPI wine_glImageTransformParameterfvHP(GLenum, GLenum, const GLfloat *) ; void WINAPI wine_glImageTransformParameteriHP(GLenum, GLenum, GLint) ; void WINAPI wine_glImageTransformParameterivHP(GLenum, GLenum, const GLint *) ; void WINAPI wine_glIndexFuncEXT(GLenum, GLclampf) ; void WINAPI wine_glIndexMaterialEXT(GLenum, GLenum) ; void WINAPI wine_glIndexPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid *) ; void WINAPI wine_glIndexPointerListIBM(GLenum, GLint, const GLvoid* *, GLint) ; void WINAPI wine_glInstrumentsBufferSGIX(GLsizei, GLint *) ; GLboolean WINAPI wine_glIsTextureEXT(GLuint) ; void WINAPI wine_glLightEnviSGIX(GLenum, GLint) ; void WINAPI wine_glListParameterfSGIX(GLuint, GLenum, GLfloat) ; void WINAPI wine_glListParameterfvSGIX(GLuint, GLenum, const GLfloat *) ; void WINAPI wine_glListParameteriSGIX(GLuint, GLenum, GLint) ; void WINAPI wine_glListParameterivSGIX(GLuint, GLenum, const GLint *) ; void WINAPI wine_glLoadTransposeMatrixdARB(const GLdouble *) ; void WINAPI wine_glLoadTransposeMatrixfARB(const GLfloat *) ; void WINAPI wine_glLockArraysEXT(GLint, GLsizei) ; void WINAPI wine_glMinmaxEXT(GLenum, GLenum, GLboolean) ; void WINAPI wine_glMultTransposeMatrixdARB(const GLdouble *) ; void WINAPI wine_glMultTransposeMatrixfARB(const GLfloat *) ; void WINAPI wine_glMultiDrawArraysEXT(GLenum, GLint *, GLsizei *, GLsizei) ; void WINAPI wine_glMultiDrawElementsEXT(GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei) ; void WINAPI wine_glMultiModeDrawArraysIBM(GLenum, const GLint *, const GLsizei *, GLsizei, GLint) ; void WINAPI wine_glMultiModeDrawElementsIBM(const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint) ; void WINAPI wine_glNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glNormal3fVertex3fvSUN(const GLfloat *, const GLfloat *) ; void WINAPI wine_glNormalPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid *) ; void WINAPI wine_glNormalPointerListIBM(GLenum, GLint, const GLvoid* *, GLint) ; void WINAPI wine_glNormalPointervINTEL(GLenum, const GLvoid* *) ; void WINAPI wine_glPixelTexGenParameterfSGIS(GLenum, GLfloat) ; void WINAPI wine_glPixelTexGenParameterfvSGIS(GLenum, const GLfloat *) ; void WINAPI wine_glPixelTexGenParameteriSGIS(GLenum, GLint) ; void WINAPI wine_glPixelTexGenParameterivSGIS(GLenum, const GLint *) ; void WINAPI wine_glPixelTexGenSGIX(GLenum) ; void WINAPI wine_glPixelTransformParameterfEXT(GLenum, GLenum, GLfloat) ; void WINAPI wine_glPixelTransformParameterfvEXT(GLenum, GLenum, const GLfloat *) ; void WINAPI wine_glPixelTransformParameteriEXT(GLenum, GLenum, GLint) ; void WINAPI wine_glPixelTransformParameterivEXT(GLenum, GLenum, const GLint *) ; void WINAPI wine_glPointParameterfEXT(GLenum, GLfloat) ; void WINAPI wine_glPointParameterfSGIS(GLenum, GLfloat) ; void WINAPI wine_glPointParameterfvEXT(GLenum, const GLfloat *) ; void WINAPI wine_glPointParameterfvSGIS(GLenum, const GLfloat *) ; GLint WINAPI wine_glPollInstrumentsSGIX(GLint *) ; void WINAPI wine_glPolygonOffsetEXT(GLfloat, GLfloat) ; void WINAPI wine_glPrioritizeTexturesEXT(GLsizei, const GLuint *, const GLclampf *) ; void WINAPI wine_glReadInstrumentsSGIX(GLint) ; void WINAPI wine_glReferencePlaneSGIX(const GLdouble *) ; void WINAPI wine_glReplacementCodePointer(GLenum, GLsizei, const GLvoid* *) ; void WINAPI wine_glReplacementCodeubSUN(GLubyte) ; void WINAPI wine_glReplacementCodeubvSUN(const GLubyte *) ; void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN(const GLenum *, const GLubyte *, const GLfloat *) ; void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glReplacementCodeuiSUN(GLuint) ; void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLenum *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glReplacementCodeuiVertex3fSUN(GLenum, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glReplacementCodeuiVertex3fvSUN(const GLenum *, const GLfloat *) ; void WINAPI wine_glReplacementCodeuivSUN(const GLuint *) ; void WINAPI wine_glReplacementCodeusSUN(GLushort) ; void WINAPI wine_glReplacementCodeusvSUN(const GLushort *) ; void WINAPI wine_glResetHistogramEXT(GLenum) ; void WINAPI wine_glResetMinmaxEXT(GLenum) ; void WINAPI wine_glResizeBuffersMESA(void) ; void WINAPI wine_glSampleCoverageARB(GLclampf, GLboolean) ; void WINAPI wine_glSampleMaskEXT(GLclampf, GLboolean) ; void WINAPI wine_glSampleMaskSGIS(GLclampf, GLboolean) ; void WINAPI wine_glSamplePassARB(GLenum) ; void WINAPI wine_glSamplePatternEXT(GLenum) ; void WINAPI wine_glSamplePatternSGIS(GLenum) ; void WINAPI wine_glSecondaryColor3bEXT(GLbyte, GLbyte, GLbyte) ; void WINAPI wine_glSecondaryColor3bvEXT(const GLbyte *) ; void WINAPI wine_glSecondaryColor3dEXT(GLdouble, GLdouble, GLdouble) ; void WINAPI wine_glSecondaryColor3dvEXT(const GLdouble *) ; void WINAPI wine_glSecondaryColor3fEXT(GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glSecondaryColor3fvEXT(const GLfloat *) ; void WINAPI wine_glSecondaryColor3iEXT(GLint, GLint, GLint) ; void WINAPI wine_glSecondaryColor3ivEXT(const GLint *) ; void WINAPI wine_glSecondaryColor3sEXT(GLshort, GLshort, GLshort) ; void WINAPI wine_glSecondaryColor3svEXT(const GLshort *) ; void WINAPI wine_glSecondaryColor3ubEXT(GLubyte, GLubyte, GLubyte) ; void WINAPI wine_glSecondaryColor3ubvEXT(const GLubyte *) ; void WINAPI wine_glSecondaryColor3uiEXT(GLuint, GLuint, GLuint) ; void WINAPI wine_glSecondaryColor3uivEXT(const GLuint *) ; void WINAPI wine_glSecondaryColor3usEXT(GLushort, GLushort, GLushort) ; void WINAPI wine_glSecondaryColor3usvEXT(const GLushort *) ; void WINAPI wine_glSecondaryColorPointerEXT(GLint, GLenum, GLsizei, GLvoid *) ; void WINAPI wine_glSecondaryColorPointerListIBM(GLint, GLenum, GLint, const GLvoid* *, GLint) ; void WINAPI wine_glSeparableFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) ; void WINAPI wine_glSharpenTexFuncSGIS(GLenum, GLsizei, const GLfloat *) ; void WINAPI wine_glSpriteParameterfSGIX(GLenum, GLfloat) ; void WINAPI wine_glSpriteParameterfvSGIX(GLenum, const GLfloat *) ; void WINAPI wine_glSpriteParameteriSGIX(GLenum, GLint) ; void WINAPI wine_glSpriteParameterivSGIX(GLenum, const GLint *) ; void WINAPI wine_glStartInstrumentsSGIX(void) ; void WINAPI wine_glStopInstrumentsSGIX(GLint) ; void WINAPI wine_glTagSampleBufferSGIX(void) ; void WINAPI wine_glTangent3b(GLbyte, GLbyte, GLbyte) ; void WINAPI wine_glTangent3bv(const GLbyte *) ; void WINAPI wine_glTangent3d(GLdouble, GLdouble, GLdouble) ; void WINAPI wine_glTangent3dv(const GLdouble *) ; void WINAPI wine_glTangent3f(GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glTangent3fv(const GLfloat *) ; void WINAPI wine_glTangent3i(GLint, GLint, GLint) ; void WINAPI wine_glTangent3iv(const GLint *) ; void WINAPI wine_glTangent3s(GLshort, GLshort, GLshort) ; void WINAPI wine_glTangent3sv(const GLshort *) ; void WINAPI wine_glTangentPointerEXT(GLenum, GLsizei, const GLvoid *) ; void WINAPI wine_glTbufferMask3DFX(GLuint) ; void WINAPI wine_glTexCoord2fColor3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN(const GLfloat *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat *, const GLubyte *, const GLfloat *) ; void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glTexCoord2fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glTexCoord2fVertex3fvSUN(const GLfloat *, const GLfloat *) ; void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) ; void WINAPI wine_glTexCoord4fVertex4fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glTexCoord4fVertex4fvSUN(const GLfloat *, const GLfloat *) ; void WINAPI wine_glTexCoordPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) ; void WINAPI wine_glTexCoordPointerListIBM(GLint, GLenum, GLint, const GLvoid* *, GLint) ; void WINAPI wine_glTexCoordPointervINTEL(GLint, GLenum, const GLvoid* *) ; void WINAPI wine_glTexFilterFuncSGIS(GLenum, GLenum, GLsizei, const GLfloat *) ; void WINAPI wine_glTexImage3DEXT(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glTexImage4DSGIS(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glTexSubImage1DEXT(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glTexSubImage4DSGIS(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) ; void WINAPI wine_glTextureLightEXT(GLenum) ; void WINAPI wine_glTextureMaterialEXT(GLenum, GLenum) ; void WINAPI wine_glTextureNormalEXT(GLenum) ; void WINAPI wine_glUnlockArraysEXT(void) ; void WINAPI wine_glVertexArrayRangeNV(GLsizei, const GLvoid *) ; void WINAPI wine_glVertexPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) ; void WINAPI wine_glVertexPointerListIBM(GLint, GLenum, GLint, const GLvoid* *, GLint) ; void WINAPI wine_glVertexPointervINTEL(GLint, GLenum, const GLvoid* *) ; void WINAPI wine_glVertexWeightPointerEXT(GLsizei, GLenum, GLsizei, const GLvoid *) ; void WINAPI wine_glVertexWeightfEXT(GLfloat) ; void WINAPI wine_glVertexWeightfvEXT(const GLfloat *) ; void WINAPI wine_glWindowPos2dMESA(GLdouble, GLdouble) ; void WINAPI wine_glWindowPos2dvMESA(const GLdouble *) ; void WINAPI wine_glWindowPos2fMESA(GLfloat, GLfloat) ; void WINAPI wine_glWindowPos2fvMESA(const GLfloat *) ; void WINAPI wine_glWindowPos2iMESA(GLint, GLint) ; void WINAPI wine_glWindowPos2ivMESA(const GLint *) ; void WINAPI wine_glWindowPos2sMESA(GLshort, GLshort) ; void WINAPI wine_glWindowPos2svMESA(const GLshort *) ; void WINAPI wine_glWindowPos3dMESA(GLdouble, GLdouble, GLdouble) ; void WINAPI wine_glWindowPos3dvMESA(const GLdouble *) ; void WINAPI wine_glWindowPos3fMESA(GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glWindowPos3fvMESA(const GLfloat *) ; void WINAPI wine_glWindowPos3iMESA(GLint, GLint, GLint) ; void WINAPI wine_glWindowPos3ivMESA(const GLint *) ; void WINAPI wine_glWindowPos3sMESA(GLshort, GLshort, GLshort) ; void WINAPI wine_glWindowPos3svMESA(const GLshort *) ; void WINAPI wine_glWindowPos4dMESA(GLdouble, GLdouble, GLdouble, GLdouble) ; void WINAPI wine_glWindowPos4dvMESA(const GLdouble *) ; void WINAPI wine_glWindowPos4fMESA(GLfloat, GLfloat, GLfloat, GLfloat) ; void WINAPI wine_glWindowPos4fvMESA(const GLfloat *) ; void WINAPI wine_glWindowPos4iMESA(GLint, GLint, GLint, GLint) ; void WINAPI wine_glWindowPos4ivMESA(const GLint *) ; void WINAPI wine_glWindowPos4sMESA(GLshort, GLshort, GLshort, GLshort) ; void WINAPI wine_glWindowPos4svMESA(const GLshort *) ; /* The table giving the correspondance between names and functions */ int extension_registry_size = 322; OpenGL_extension extension_registry[] = { { "glApplyTextureEXT", (void *) wine_glApplyTextureEXT, (void **) (&func_glApplyTextureEXT) }, { "glAreTexturesResidentEXT", (void *) wine_glAreTexturesResidentEXT, (void **) (&func_glAreTexturesResidentEXT) }, { "glArrayElementEXT", (void *) wine_glArrayElementEXT, (void **) (&func_glArrayElementEXT) }, { "glBindTextureEXT", (void *) wine_glBindTextureEXT, (void **) (&func_glBindTextureEXT) }, { "glBinormal3b", (void *) wine_glBinormal3b, (void **) (&func_glBinormal3b) }, { "glBinormal3bv", (void *) wine_glBinormal3bv, (void **) (&func_glBinormal3bv) }, { "glBinormal3d", (void *) wine_glBinormal3d, (void **) (&func_glBinormal3d) }, { "glBinormal3dv", (void *) wine_glBinormal3dv, (void **) (&func_glBinormal3dv) }, { "glBinormal3f", (void *) wine_glBinormal3f, (void **) (&func_glBinormal3f) }, { "glBinormal3fv", (void *) wine_glBinormal3fv, (void **) (&func_glBinormal3fv) }, { "glBinormal3i", (void *) wine_glBinormal3i, (void **) (&func_glBinormal3i) }, { "glBinormal3iv", (void *) wine_glBinormal3iv, (void **) (&func_glBinormal3iv) }, { "glBinormal3s", (void *) wine_glBinormal3s, (void **) (&func_glBinormal3s) }, { "glBinormal3sv", (void *) wine_glBinormal3sv, (void **) (&func_glBinormal3sv) }, { "glBinormalPointerEXT", (void *) wine_glBinormalPointerEXT, (void **) (&func_glBinormalPointerEXT) }, { "glBlendColorEXT", (void *) wine_glBlendColorEXT, (void **) (&func_glBlendColorEXT) }, { "glBlendEquationEXT", (void *) wine_glBlendEquationEXT, (void **) (&func_glBlendEquationEXT) }, { "glBlendFuncSeparateEXT", (void *) wine_glBlendFuncSeparateEXT, (void **) (&func_glBlendFuncSeparateEXT) }, { "glColor3fVertex3fSUN", (void *) wine_glColor3fVertex3fSUN, (void **) (&func_glColor3fVertex3fSUN) }, { "glColor3fVertex3fvSUN", (void *) wine_glColor3fVertex3fvSUN, (void **) (&func_glColor3fVertex3fvSUN) }, { "glColor4fNormal3fVertex3fSUN", (void *) wine_glColor4fNormal3fVertex3fSUN, (void **) (&func_glColor4fNormal3fVertex3fSUN) }, { "glColor4fNormal3fVertex3fvSUN", (void *) wine_glColor4fNormal3fVertex3fvSUN, (void **) (&func_glColor4fNormal3fVertex3fvSUN) }, { "glColor4ubVertex2fSUN", (void *) wine_glColor4ubVertex2fSUN, (void **) (&func_glColor4ubVertex2fSUN) }, { "glColor4ubVertex2fvSUN", (void *) wine_glColor4ubVertex2fvSUN, (void **) (&func_glColor4ubVertex2fvSUN) }, { "glColor4ubVertex3fSUN", (void *) wine_glColor4ubVertex3fSUN, (void **) (&func_glColor4ubVertex3fSUN) }, { "glColor4ubVertex3fvSUN", (void *) wine_glColor4ubVertex3fvSUN, (void **) (&func_glColor4ubVertex3fvSUN) }, { "glColorPointerEXT", (void *) wine_glColorPointerEXT, (void **) (&func_glColorPointerEXT) }, { "glColorPointerListIBM", (void *) wine_glColorPointerListIBM, (void **) (&func_glColorPointerListIBM) }, { "glColorPointervINTEL", (void *) wine_glColorPointervINTEL, (void **) (&func_glColorPointervINTEL) }, { "glColorSubTableEXT", (void *) wine_glColorSubTableEXT, (void **) (&func_glColorSubTableEXT) }, { "glColorTableEXT", (void *) wine_glColorTableEXT, (void **) (&func_glColorTableEXT) }, { "glColorTableParameterfvSGI", (void *) wine_glColorTableParameterfvSGI, (void **) (&func_glColorTableParameterfvSGI) }, { "glColorTableParameterivSGI", (void *) wine_glColorTableParameterivSGI, (void **) (&func_glColorTableParameterivSGI) }, { "glColorTableSGI", (void *) wine_glColorTableSGI, (void **) (&func_glColorTableSGI) }, { "glCombinerInputNV", (void *) wine_glCombinerInputNV, (void **) (&func_glCombinerInputNV) }, { "glCombinerOutputNV", (void *) wine_glCombinerOutputNV, (void **) (&func_glCombinerOutputNV) }, { "glCombinerParameterfNV", (void *) wine_glCombinerParameterfNV, (void **) (&func_glCombinerParameterfNV) }, { "glCombinerParameterfvNV", (void *) wine_glCombinerParameterfvNV, (void **) (&func_glCombinerParameterfvNV) }, { "glCombinerParameteriNV", (void *) wine_glCombinerParameteriNV, (void **) (&func_glCombinerParameteriNV) }, { "glCombinerParameterivNV", (void *) wine_glCombinerParameterivNV, (void **) (&func_glCombinerParameterivNV) }, { "glCompressedTexImage1DARB", (void *) wine_glCompressedTexImage1DARB, (void **) (&func_glCompressedTexImage1DARB) }, { "glCompressedTexImage2DARB", (void *) wine_glCompressedTexImage2DARB, (void **) (&func_glCompressedTexImage2DARB) }, { "glCompressedTexImage3DARB", (void *) wine_glCompressedTexImage3DARB, (void **) (&func_glCompressedTexImage3DARB) }, { "glCompressedTexSubImage1DARB", (void *) wine_glCompressedTexSubImage1DARB, (void **) (&func_glCompressedTexSubImage1DARB) }, { "glCompressedTexSubImage2DARB", (void *) wine_glCompressedTexSubImage2DARB, (void **) (&func_glCompressedTexSubImage2DARB) }, { "glCompressedTexSubImage3DARB", (void *) wine_glCompressedTexSubImage3DARB, (void **) (&func_glCompressedTexSubImage3DARB) }, { "glConvolutionFilter1DEXT", (void *) wine_glConvolutionFilter1DEXT, (void **) (&func_glConvolutionFilter1DEXT) }, { "glConvolutionFilter2DEXT", (void *) wine_glConvolutionFilter2DEXT, (void **) (&func_glConvolutionFilter2DEXT) }, { "glConvolutionParameterfEXT", (void *) wine_glConvolutionParameterfEXT, (void **) (&func_glConvolutionParameterfEXT) }, { "glConvolutionParameterfvEXT", (void *) wine_glConvolutionParameterfvEXT, (void **) (&func_glConvolutionParameterfvEXT) }, { "glConvolutionParameteriEXT", (void *) wine_glConvolutionParameteriEXT, (void **) (&func_glConvolutionParameteriEXT) }, { "glConvolutionParameterivEXT", (void *) wine_glConvolutionParameterivEXT, (void **) (&func_glConvolutionParameterivEXT) }, { "glCopyColorSubTableEXT", (void *) wine_glCopyColorSubTableEXT, (void **) (&func_glCopyColorSubTableEXT) }, { "glCopyColorTableSGI", (void *) wine_glCopyColorTableSGI, (void **) (&func_glCopyColorTableSGI) }, { "glCopyConvolutionFilter1DEXT", (void *) wine_glCopyConvolutionFilter1DEXT, (void **) (&func_glCopyConvolutionFilter1DEXT) }, { "glCopyConvolutionFilter2DEXT", (void *) wine_glCopyConvolutionFilter2DEXT, (void **) (&func_glCopyConvolutionFilter2DEXT) }, { "glCopyTexImage1DEXT", (void *) wine_glCopyTexImage1DEXT, (void **) (&func_glCopyTexImage1DEXT) }, { "glCopyTexImage2DEXT", (void *) wine_glCopyTexImage2DEXT, (void **) (&func_glCopyTexImage2DEXT) }, { "glCopyTexSubImage1DEXT", (void *) wine_glCopyTexSubImage1DEXT, (void **) (&func_glCopyTexSubImage1DEXT) }, { "glCopyTexSubImage2DEXT", (void *) wine_glCopyTexSubImage2DEXT, (void **) (&func_glCopyTexSubImage2DEXT) }, { "glCopyTexSubImage3DEXT", (void *) wine_glCopyTexSubImage3DEXT, (void **) (&func_glCopyTexSubImage3DEXT) }, { "glCullParameterdvEXT", (void *) wine_glCullParameterdvEXT, (void **) (&func_glCullParameterdvEXT) }, { "glCullParameterfvEXT", (void *) wine_glCullParameterfvEXT, (void **) (&func_glCullParameterfvEXT) }, { "glDeleteTexturesEXT", (void *) wine_glDeleteTexturesEXT, (void **) (&func_glDeleteTexturesEXT) }, { "glDetailTexFuncSGIS", (void *) wine_glDetailTexFuncSGIS, (void **) (&func_glDetailTexFuncSGIS) }, { "glDrawArraysEXT", (void *) wine_glDrawArraysEXT, (void **) (&func_glDrawArraysEXT) }, { "glDrawRangeElementsEXT", (void *) wine_glDrawRangeElementsEXT, (void **) (&func_glDrawRangeElementsEXT) }, { "glEdgeFlagPointerEXT", (void *) wine_glEdgeFlagPointerEXT, (void **) (&func_glEdgeFlagPointerEXT) }, { "glEdgeFlagPointerListIBM", (void *) wine_glEdgeFlagPointerListIBM, (void **) (&func_glEdgeFlagPointerListIBM) }, { "glFinalCombinerInputNV", (void *) wine_glFinalCombinerInputNV, (void **) (&func_glFinalCombinerInputNV) }, { "glFinishTextureSUNX", (void *) wine_glFinishTextureSUNX, (void **) (&func_glFinishTextureSUNX) }, { "glFlushRasterSGIX", (void *) wine_glFlushRasterSGIX, (void **) (&func_glFlushRasterSGIX) }, { "glFlushVertexArrayRangeNV", (void *) wine_glFlushVertexArrayRangeNV, (void **) (&func_glFlushVertexArrayRangeNV) }, { "glFogCoordPointerEXT", (void *) wine_glFogCoordPointerEXT, (void **) (&func_glFogCoordPointerEXT) }, { "glFogCoordPointerListIBM", (void *) wine_glFogCoordPointerListIBM, (void **) (&func_glFogCoordPointerListIBM) }, { "glFogCoorddEXT", (void *) wine_glFogCoorddEXT, (void **) (&func_glFogCoorddEXT) }, { "glFogCoorddvEXT", (void *) wine_glFogCoorddvEXT, (void **) (&func_glFogCoorddvEXT) }, { "glFogCoordfEXT", (void *) wine_glFogCoordfEXT, (void **) (&func_glFogCoordfEXT) }, { "glFogCoordfvEXT", (void *) wine_glFogCoordfvEXT, (void **) (&func_glFogCoordfvEXT) }, { "glFogFuncSGIS", (void *) wine_glFogFuncSGIS, (void **) (&func_glFogFuncSGIS) }, { "glFragmentColorMaterialSGIX", (void *) wine_glFragmentColorMaterialSGIX, (void **) (&func_glFragmentColorMaterialSGIX) }, { "glFragmentLightModelfSGIX", (void *) wine_glFragmentLightModelfSGIX, (void **) (&func_glFragmentLightModelfSGIX) }, { "glFragmentLightModelfvSGIX", (void *) wine_glFragmentLightModelfvSGIX, (void **) (&func_glFragmentLightModelfvSGIX) }, { "glFragmentLightModeliSGIX", (void *) wine_glFragmentLightModeliSGIX, (void **) (&func_glFragmentLightModeliSGIX) }, { "glFragmentLightModelivSGIX", (void *) wine_glFragmentLightModelivSGIX, (void **) (&func_glFragmentLightModelivSGIX) }, { "glFragmentLightfSGIX", (void *) wine_glFragmentLightfSGIX, (void **) (&func_glFragmentLightfSGIX) }, { "glFragmentLightfvSGIX", (void *) wine_glFragmentLightfvSGIX, (void **) (&func_glFragmentLightfvSGIX) }, { "glFragmentLightiSGIX", (void *) wine_glFragmentLightiSGIX, (void **) (&func_glFragmentLightiSGIX) }, { "glFragmentLightivSGIX", (void *) wine_glFragmentLightivSGIX, (void **) (&func_glFragmentLightivSGIX) }, { "glFragmentMaterialfSGIX", (void *) wine_glFragmentMaterialfSGIX, (void **) (&func_glFragmentMaterialfSGIX) }, { "glFragmentMaterialfvSGIX", (void *) wine_glFragmentMaterialfvSGIX, (void **) (&func_glFragmentMaterialfvSGIX) }, { "glFragmentMaterialiSGIX", (void *) wine_glFragmentMaterialiSGIX, (void **) (&func_glFragmentMaterialiSGIX) }, { "glFragmentMaterialivSGIX", (void *) wine_glFragmentMaterialivSGIX, (void **) (&func_glFragmentMaterialivSGIX) }, { "glFrameZoomSGIX", (void *) wine_glFrameZoomSGIX, (void **) (&func_glFrameZoomSGIX) }, { "glGenTexturesEXT", (void *) wine_glGenTexturesEXT, (void **) (&func_glGenTexturesEXT) }, { "glGetColorTableEXT", (void *) wine_glGetColorTableEXT, (void **) (&func_glGetColorTableEXT) }, { "glGetColorTableParameterfvEXT", (void *) wine_glGetColorTableParameterfvEXT, (void **) (&func_glGetColorTableParameterfvEXT) }, { "glGetColorTableParameterfvSGI", (void *) wine_glGetColorTableParameterfvSGI, (void **) (&func_glGetColorTableParameterfvSGI) }, { "glGetColorTableParameterivEXT", (void *) wine_glGetColorTableParameterivEXT, (void **) (&func_glGetColorTableParameterivEXT) }, { "glGetColorTableParameterivSGI", (void *) wine_glGetColorTableParameterivSGI, (void **) (&func_glGetColorTableParameterivSGI) }, { "glGetColorTableSGI", (void *) wine_glGetColorTableSGI, (void **) (&func_glGetColorTableSGI) }, { "glGetCombinerInputParameterfvNV", (void *) wine_glGetCombinerInputParameterfvNV, (void **) (&func_glGetCombinerInputParameterfvNV) }, { "glGetCombinerInputParameterivNV", (void *) wine_glGetCombinerInputParameterivNV, (void **) (&func_glGetCombinerInputParameterivNV) }, { "glGetCombinerOutputParameterfvNV", (void *) wine_glGetCombinerOutputParameterfvNV, (void **) (&func_glGetCombinerOutputParameterfvNV) }, { "glGetCombinerOutputParameterivNV", (void *) wine_glGetCombinerOutputParameterivNV, (void **) (&func_glGetCombinerOutputParameterivNV) }, { "glGetCompressedTexImageARB", (void *) wine_glGetCompressedTexImageARB, (void **) (&func_glGetCompressedTexImageARB) }, { "glGetConvolutionFilterEXT", (void *) wine_glGetConvolutionFilterEXT, (void **) (&func_glGetConvolutionFilterEXT) }, { "glGetConvolutionParameterfvEXT", (void *) wine_glGetConvolutionParameterfvEXT, (void **) (&func_glGetConvolutionParameterfvEXT) }, { "glGetConvolutionParameterivEXT", (void *) wine_glGetConvolutionParameterivEXT, (void **) (&func_glGetConvolutionParameterivEXT) }, { "glGetDetailTexFuncSGIS", (void *) wine_glGetDetailTexFuncSGIS, (void **) (&func_glGetDetailTexFuncSGIS) }, { "glGetFinalCombinerInputParameterfvNV", (void *) wine_glGetFinalCombinerInputParameterfvNV, (void **) (&func_glGetFinalCombinerInputParameterfvNV) }, { "glGetFinalCombinerInputParameterivNV", (void *) wine_glGetFinalCombinerInputParameterivNV, (void **) (&func_glGetFinalCombinerInputParameterivNV) }, { "glGetFogFuncSGIS", (void *) wine_glGetFogFuncSGIS, (void **) (&func_glGetFogFuncSGIS) }, { "glGetFragmentLightfvSGIX", (void *) wine_glGetFragmentLightfvSGIX, (void **) (&func_glGetFragmentLightfvSGIX) }, { "glGetFragmentLightivSGIX", (void *) wine_glGetFragmentLightivSGIX, (void **) (&func_glGetFragmentLightivSGIX) }, { "glGetFragmentMaterialfvSGIX", (void *) wine_glGetFragmentMaterialfvSGIX, (void **) (&func_glGetFragmentMaterialfvSGIX) }, { "glGetFragmentMaterialivSGIX", (void *) wine_glGetFragmentMaterialivSGIX, (void **) (&func_glGetFragmentMaterialivSGIX) }, { "glGetHistogramEXT", (void *) wine_glGetHistogramEXT, (void **) (&func_glGetHistogramEXT) }, { "glGetHistogramParameterfvEXT", (void *) wine_glGetHistogramParameterfvEXT, (void **) (&func_glGetHistogramParameterfvEXT) }, { "glGetHistogramParameterivEXT", (void *) wine_glGetHistogramParameterivEXT, (void **) (&func_glGetHistogramParameterivEXT) }, { "glGetImageTransformParameterfvHP", (void *) wine_glGetImageTransformParameterfvHP, (void **) (&func_glGetImageTransformParameterfvHP) }, { "glGetImageTransformParameterivHP", (void *) wine_glGetImageTransformParameterivHP, (void **) (&func_glGetImageTransformParameterivHP) }, { "glGetInstrumentsSGIX", (void *) wine_glGetInstrumentsSGIX, (void **) (&func_glGetInstrumentsSGIX) }, { "glGetListParameterfvSGIX", (void *) wine_glGetListParameterfvSGIX, (void **) (&func_glGetListParameterfvSGIX) }, { "glGetListParameterivSGIX", (void *) wine_glGetListParameterivSGIX, (void **) (&func_glGetListParameterivSGIX) }, { "glGetMinmaxEXT", (void *) wine_glGetMinmaxEXT, (void **) (&func_glGetMinmaxEXT) }, { "glGetMinmaxParameterfvEXT", (void *) wine_glGetMinmaxParameterfvEXT, (void **) (&func_glGetMinmaxParameterfvEXT) }, { "glGetMinmaxParameterivEXT", (void *) wine_glGetMinmaxParameterivEXT, (void **) (&func_glGetMinmaxParameterivEXT) }, { "glGetPixelTexGenParameterfvSGIS", (void *) wine_glGetPixelTexGenParameterfvSGIS, (void **) (&func_glGetPixelTexGenParameterfvSGIS) }, { "glGetPixelTexGenParameterivSGIS", (void *) wine_glGetPixelTexGenParameterivSGIS, (void **) (&func_glGetPixelTexGenParameterivSGIS) }, { "glGetPointervEXT", (void *) wine_glGetPointervEXT, (void **) (&func_glGetPointervEXT) }, { "glGetSeparableFilterEXT", (void *) wine_glGetSeparableFilterEXT, (void **) (&func_glGetSeparableFilterEXT) }, { "glGetSharpenTexFuncSGIS", (void *) wine_glGetSharpenTexFuncSGIS, (void **) (&func_glGetSharpenTexFuncSGIS) }, { "glGetTexFilterFuncSGIS", (void *) wine_glGetTexFilterFuncSGIS, (void **) (&func_glGetTexFilterFuncSGIS) }, { "glGlobalAlphaFactorbSUN", (void *) wine_glGlobalAlphaFactorbSUN, (void **) (&func_glGlobalAlphaFactorbSUN) }, { "glGlobalAlphaFactordSUN", (void *) wine_glGlobalAlphaFactordSUN, (void **) (&func_glGlobalAlphaFactordSUN) }, { "glGlobalAlphaFactorfSUN", (void *) wine_glGlobalAlphaFactorfSUN, (void **) (&func_glGlobalAlphaFactorfSUN) }, { "glGlobalAlphaFactoriSUN", (void *) wine_glGlobalAlphaFactoriSUN, (void **) (&func_glGlobalAlphaFactoriSUN) }, { "glGlobalAlphaFactorsSUN", (void *) wine_glGlobalAlphaFactorsSUN, (void **) (&func_glGlobalAlphaFactorsSUN) }, { "glGlobalAlphaFactorubSUN", (void *) wine_glGlobalAlphaFactorubSUN, (void **) (&func_glGlobalAlphaFactorubSUN) }, { "glGlobalAlphaFactoruiSUN", (void *) wine_glGlobalAlphaFactoruiSUN, (void **) (&func_glGlobalAlphaFactoruiSUN) }, { "glGlobalAlphaFactorusSUN", (void *) wine_glGlobalAlphaFactorusSUN, (void **) (&func_glGlobalAlphaFactorusSUN) }, { "glHintPGI", (void *) wine_glHintPGI, (void **) (&func_glHintPGI) }, { "glHistogramEXT", (void *) wine_glHistogramEXT, (void **) (&func_glHistogramEXT) }, { "glImageTransformParameterfHP", (void *) wine_glImageTransformParameterfHP, (void **) (&func_glImageTransformParameterfHP) }, { "glImageTransformParameterfvHP", (void *) wine_glImageTransformParameterfvHP, (void **) (&func_glImageTransformParameterfvHP) }, { "glImageTransformParameteriHP", (void *) wine_glImageTransformParameteriHP, (void **) (&func_glImageTransformParameteriHP) }, { "glImageTransformParameterivHP", (void *) wine_glImageTransformParameterivHP, (void **) (&func_glImageTransformParameterivHP) }, { "glIndexFuncEXT", (void *) wine_glIndexFuncEXT, (void **) (&func_glIndexFuncEXT) }, { "glIndexMaterialEXT", (void *) wine_glIndexMaterialEXT, (void **) (&func_glIndexMaterialEXT) }, { "glIndexPointerEXT", (void *) wine_glIndexPointerEXT, (void **) (&func_glIndexPointerEXT) }, { "glIndexPointerListIBM", (void *) wine_glIndexPointerListIBM, (void **) (&func_glIndexPointerListIBM) }, { "glInstrumentsBufferSGIX", (void *) wine_glInstrumentsBufferSGIX, (void **) (&func_glInstrumentsBufferSGIX) }, { "glIsTextureEXT", (void *) wine_glIsTextureEXT, (void **) (&func_glIsTextureEXT) }, { "glLightEnviSGIX", (void *) wine_glLightEnviSGIX, (void **) (&func_glLightEnviSGIX) }, { "glListParameterfSGIX", (void *) wine_glListParameterfSGIX, (void **) (&func_glListParameterfSGIX) }, { "glListParameterfvSGIX", (void *) wine_glListParameterfvSGIX, (void **) (&func_glListParameterfvSGIX) }, { "glListParameteriSGIX", (void *) wine_glListParameteriSGIX, (void **) (&func_glListParameteriSGIX) }, { "glListParameterivSGIX", (void *) wine_glListParameterivSGIX, (void **) (&func_glListParameterivSGIX) }, { "glLoadTransposeMatrixdARB", (void *) wine_glLoadTransposeMatrixdARB, (void **) (&func_glLoadTransposeMatrixdARB) }, { "glLoadTransposeMatrixfARB", (void *) wine_glLoadTransposeMatrixfARB, (void **) (&func_glLoadTransposeMatrixfARB) }, { "glLockArraysEXT", (void *) wine_glLockArraysEXT, (void **) (&func_glLockArraysEXT) }, { "glMinmaxEXT", (void *) wine_glMinmaxEXT, (void **) (&func_glMinmaxEXT) }, { "glMultTransposeMatrixdARB", (void *) wine_glMultTransposeMatrixdARB, (void **) (&func_glMultTransposeMatrixdARB) }, { "glMultTransposeMatrixfARB", (void *) wine_glMultTransposeMatrixfARB, (void **) (&func_glMultTransposeMatrixfARB) }, { "glMultiDrawArraysEXT", (void *) wine_glMultiDrawArraysEXT, (void **) (&func_glMultiDrawArraysEXT) }, { "glMultiDrawElementsEXT", (void *) wine_glMultiDrawElementsEXT, (void **) (&func_glMultiDrawElementsEXT) }, { "glMultiModeDrawArraysIBM", (void *) wine_glMultiModeDrawArraysIBM, (void **) (&func_glMultiModeDrawArraysIBM) }, { "glMultiModeDrawElementsIBM", (void *) wine_glMultiModeDrawElementsIBM, (void **) (&func_glMultiModeDrawElementsIBM) }, { "glNormal3fVertex3fSUN", (void *) wine_glNormal3fVertex3fSUN, (void **) (&func_glNormal3fVertex3fSUN) }, { "glNormal3fVertex3fvSUN", (void *) wine_glNormal3fVertex3fvSUN, (void **) (&func_glNormal3fVertex3fvSUN) }, { "glNormalPointerEXT", (void *) wine_glNormalPointerEXT, (void **) (&func_glNormalPointerEXT) }, { "glNormalPointerListIBM", (void *) wine_glNormalPointerListIBM, (void **) (&func_glNormalPointerListIBM) }, { "glNormalPointervINTEL", (void *) wine_glNormalPointervINTEL, (void **) (&func_glNormalPointervINTEL) }, { "glPixelTexGenParameterfSGIS", (void *) wine_glPixelTexGenParameterfSGIS, (void **) (&func_glPixelTexGenParameterfSGIS) }, { "glPixelTexGenParameterfvSGIS", (void *) wine_glPixelTexGenParameterfvSGIS, (void **) (&func_glPixelTexGenParameterfvSGIS) }, { "glPixelTexGenParameteriSGIS", (void *) wine_glPixelTexGenParameteriSGIS, (void **) (&func_glPixelTexGenParameteriSGIS) }, { "glPixelTexGenParameterivSGIS", (void *) wine_glPixelTexGenParameterivSGIS, (void **) (&func_glPixelTexGenParameterivSGIS) }, { "glPixelTexGenSGIX", (void *) wine_glPixelTexGenSGIX, (void **) (&func_glPixelTexGenSGIX) }, { "glPixelTransformParameterfEXT", (void *) wine_glPixelTransformParameterfEXT, (void **) (&func_glPixelTransformParameterfEXT) }, { "glPixelTransformParameterfvEXT", (void *) wine_glPixelTransformParameterfvEXT, (void **) (&func_glPixelTransformParameterfvEXT) }, { "glPixelTransformParameteriEXT", (void *) wine_glPixelTransformParameteriEXT, (void **) (&func_glPixelTransformParameteriEXT) }, { "glPixelTransformParameterivEXT", (void *) wine_glPixelTransformParameterivEXT, (void **) (&func_glPixelTransformParameterivEXT) }, { "glPointParameterfEXT", (void *) wine_glPointParameterfEXT, (void **) (&func_glPointParameterfEXT) }, { "glPointParameterfSGIS", (void *) wine_glPointParameterfSGIS, (void **) (&func_glPointParameterfSGIS) }, { "glPointParameterfvEXT", (void *) wine_glPointParameterfvEXT, (void **) (&func_glPointParameterfvEXT) }, { "glPointParameterfvSGIS", (void *) wine_glPointParameterfvSGIS, (void **) (&func_glPointParameterfvSGIS) }, { "glPollInstrumentsSGIX", (void *) wine_glPollInstrumentsSGIX, (void **) (&func_glPollInstrumentsSGIX) }, { "glPolygonOffsetEXT", (void *) wine_glPolygonOffsetEXT, (void **) (&func_glPolygonOffsetEXT) }, { "glPrioritizeTexturesEXT", (void *) wine_glPrioritizeTexturesEXT, (void **) (&func_glPrioritizeTexturesEXT) }, { "glReadInstrumentsSGIX", (void *) wine_glReadInstrumentsSGIX, (void **) (&func_glReadInstrumentsSGIX) }, { "glReferencePlaneSGIX", (void *) wine_glReferencePlaneSGIX, (void **) (&func_glReferencePlaneSGIX) }, { "glReplacementCodePointer", (void *) wine_glReplacementCodePointer, (void **) (&func_glReplacementCodePointer) }, { "glReplacementCodeubSUN", (void *) wine_glReplacementCodeubSUN, (void **) (&func_glReplacementCodeubSUN) }, { "glReplacementCodeubvSUN", (void *) wine_glReplacementCodeubvSUN, (void **) (&func_glReplacementCodeubvSUN) }, { "glReplacementCodeuiColor3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fSUN) }, { "glReplacementCodeuiColor3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fvSUN) }, { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fSUN) }, { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN) }, { "glReplacementCodeuiColor4ubVertex3fSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fSUN) }, { "glReplacementCodeuiColor4ubVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fvSUN) }, { "glReplacementCodeuiNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fSUN) }, { "glReplacementCodeuiNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fvSUN) }, { "glReplacementCodeuiSUN", (void *) wine_glReplacementCodeuiSUN, (void **) (&func_glReplacementCodeuiSUN) }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) }, { "glReplacementCodeuiTexCoord2fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fSUN) }, { "glReplacementCodeuiTexCoord2fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fvSUN) }, { "glReplacementCodeuiVertex3fSUN", (void *) wine_glReplacementCodeuiVertex3fSUN, (void **) (&func_glReplacementCodeuiVertex3fSUN) }, { "glReplacementCodeuiVertex3fvSUN", (void *) wine_glReplacementCodeuiVertex3fvSUN, (void **) (&func_glReplacementCodeuiVertex3fvSUN) }, { "glReplacementCodeuivSUN", (void *) wine_glReplacementCodeuivSUN, (void **) (&func_glReplacementCodeuivSUN) }, { "glReplacementCodeusSUN", (void *) wine_glReplacementCodeusSUN, (void **) (&func_glReplacementCodeusSUN) }, { "glReplacementCodeusvSUN", (void *) wine_glReplacementCodeusvSUN, (void **) (&func_glReplacementCodeusvSUN) }, { "glResetHistogramEXT", (void *) wine_glResetHistogramEXT, (void **) (&func_glResetHistogramEXT) }, { "glResetMinmaxEXT", (void *) wine_glResetMinmaxEXT, (void **) (&func_glResetMinmaxEXT) }, { "glResizeBuffersMESA", (void *) wine_glResizeBuffersMESA, (void **) (&func_glResizeBuffersMESA) }, { "glSampleCoverageARB", (void *) wine_glSampleCoverageARB, (void **) (&func_glSampleCoverageARB) }, { "glSampleMaskEXT", (void *) wine_glSampleMaskEXT, (void **) (&func_glSampleMaskEXT) }, { "glSampleMaskSGIS", (void *) wine_glSampleMaskSGIS, (void **) (&func_glSampleMaskSGIS) }, { "glSamplePassARB", (void *) wine_glSamplePassARB, (void **) (&func_glSamplePassARB) }, { "glSamplePatternEXT", (void *) wine_glSamplePatternEXT, (void **) (&func_glSamplePatternEXT) }, { "glSamplePatternSGIS", (void *) wine_glSamplePatternSGIS, (void **) (&func_glSamplePatternSGIS) }, { "glSecondaryColor3bEXT", (void *) wine_glSecondaryColor3bEXT, (void **) (&func_glSecondaryColor3bEXT) }, { "glSecondaryColor3bvEXT", (void *) wine_glSecondaryColor3bvEXT, (void **) (&func_glSecondaryColor3bvEXT) }, { "glSecondaryColor3dEXT", (void *) wine_glSecondaryColor3dEXT, (void **) (&func_glSecondaryColor3dEXT) }, { "glSecondaryColor3dvEXT", (void *) wine_glSecondaryColor3dvEXT, (void **) (&func_glSecondaryColor3dvEXT) }, { "glSecondaryColor3fEXT", (void *) wine_glSecondaryColor3fEXT, (void **) (&func_glSecondaryColor3fEXT) }, { "glSecondaryColor3fvEXT", (void *) wine_glSecondaryColor3fvEXT, (void **) (&func_glSecondaryColor3fvEXT) }, { "glSecondaryColor3iEXT", (void *) wine_glSecondaryColor3iEXT, (void **) (&func_glSecondaryColor3iEXT) }, { "glSecondaryColor3ivEXT", (void *) wine_glSecondaryColor3ivEXT, (void **) (&func_glSecondaryColor3ivEXT) }, { "glSecondaryColor3sEXT", (void *) wine_glSecondaryColor3sEXT, (void **) (&func_glSecondaryColor3sEXT) }, { "glSecondaryColor3svEXT", (void *) wine_glSecondaryColor3svEXT, (void **) (&func_glSecondaryColor3svEXT) }, { "glSecondaryColor3ubEXT", (void *) wine_glSecondaryColor3ubEXT, (void **) (&func_glSecondaryColor3ubEXT) }, { "glSecondaryColor3ubvEXT", (void *) wine_glSecondaryColor3ubvEXT, (void **) (&func_glSecondaryColor3ubvEXT) }, { "glSecondaryColor3uiEXT", (void *) wine_glSecondaryColor3uiEXT, (void **) (&func_glSecondaryColor3uiEXT) }, { "glSecondaryColor3uivEXT", (void *) wine_glSecondaryColor3uivEXT, (void **) (&func_glSecondaryColor3uivEXT) }, { "glSecondaryColor3usEXT", (void *) wine_glSecondaryColor3usEXT, (void **) (&func_glSecondaryColor3usEXT) }, { "glSecondaryColor3usvEXT", (void *) wine_glSecondaryColor3usvEXT, (void **) (&func_glSecondaryColor3usvEXT) }, { "glSecondaryColorPointerEXT", (void *) wine_glSecondaryColorPointerEXT, (void **) (&func_glSecondaryColorPointerEXT) }, { "glSecondaryColorPointerListIBM", (void *) wine_glSecondaryColorPointerListIBM, (void **) (&func_glSecondaryColorPointerListIBM) }, { "glSeparableFilter2DEXT", (void *) wine_glSeparableFilter2DEXT, (void **) (&func_glSeparableFilter2DEXT) }, { "glSharpenTexFuncSGIS", (void *) wine_glSharpenTexFuncSGIS, (void **) (&func_glSharpenTexFuncSGIS) }, { "glSpriteParameterfSGIX", (void *) wine_glSpriteParameterfSGIX, (void **) (&func_glSpriteParameterfSGIX) }, { "glSpriteParameterfvSGIX", (void *) wine_glSpriteParameterfvSGIX, (void **) (&func_glSpriteParameterfvSGIX) }, { "glSpriteParameteriSGIX", (void *) wine_glSpriteParameteriSGIX, (void **) (&func_glSpriteParameteriSGIX) }, { "glSpriteParameterivSGIX", (void *) wine_glSpriteParameterivSGIX, (void **) (&func_glSpriteParameterivSGIX) }, { "glStartInstrumentsSGIX", (void *) wine_glStartInstrumentsSGIX, (void **) (&func_glStartInstrumentsSGIX) }, { "glStopInstrumentsSGIX", (void *) wine_glStopInstrumentsSGIX, (void **) (&func_glStopInstrumentsSGIX) }, { "glTagSampleBufferSGIX", (void *) wine_glTagSampleBufferSGIX, (void **) (&func_glTagSampleBufferSGIX) }, { "glTangent3b", (void *) wine_glTangent3b, (void **) (&func_glTangent3b) }, { "glTangent3bv", (void *) wine_glTangent3bv, (void **) (&func_glTangent3bv) }, { "glTangent3d", (void *) wine_glTangent3d, (void **) (&func_glTangent3d) }, { "glTangent3dv", (void *) wine_glTangent3dv, (void **) (&func_glTangent3dv) }, { "glTangent3f", (void *) wine_glTangent3f, (void **) (&func_glTangent3f) }, { "glTangent3fv", (void *) wine_glTangent3fv, (void **) (&func_glTangent3fv) }, { "glTangent3i", (void *) wine_glTangent3i, (void **) (&func_glTangent3i) }, { "glTangent3iv", (void *) wine_glTangent3iv, (void **) (&func_glTangent3iv) }, { "glTangent3s", (void *) wine_glTangent3s, (void **) (&func_glTangent3s) }, { "glTangent3sv", (void *) wine_glTangent3sv, (void **) (&func_glTangent3sv) }, { "glTangentPointerEXT", (void *) wine_glTangentPointerEXT, (void **) (&func_glTangentPointerEXT) }, { "glTbufferMask3DFX", (void *) wine_glTbufferMask3DFX, (void **) (&func_glTbufferMask3DFX) }, { "glTexCoord2fColor3fVertex3fSUN", (void *) wine_glTexCoord2fColor3fVertex3fSUN, (void **) (&func_glTexCoord2fColor3fVertex3fSUN) }, { "glTexCoord2fColor3fVertex3fvSUN", (void *) wine_glTexCoord2fColor3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor3fVertex3fvSUN) }, { "glTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fSUN) }, { "glTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fvSUN) }, { "glTexCoord2fColor4ubVertex3fSUN", (void *) wine_glTexCoord2fColor4ubVertex3fSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fSUN) }, { "glTexCoord2fColor4ubVertex3fvSUN", (void *) wine_glTexCoord2fColor4ubVertex3fvSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fvSUN) }, { "glTexCoord2fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fSUN) }, { "glTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fvSUN) }, { "glTexCoord2fVertex3fSUN", (void *) wine_glTexCoord2fVertex3fSUN, (void **) (&func_glTexCoord2fVertex3fSUN) }, { "glTexCoord2fVertex3fvSUN", (void *) wine_glTexCoord2fVertex3fvSUN, (void **) (&func_glTexCoord2fVertex3fvSUN) }, { "glTexCoord4fColor4fNormal3fVertex4fSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fSUN) }, { "glTexCoord4fColor4fNormal3fVertex4fvSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fvSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fvSUN) }, { "glTexCoord4fVertex4fSUN", (void *) wine_glTexCoord4fVertex4fSUN, (void **) (&func_glTexCoord4fVertex4fSUN) }, { "glTexCoord4fVertex4fvSUN", (void *) wine_glTexCoord4fVertex4fvSUN, (void **) (&func_glTexCoord4fVertex4fvSUN) }, { "glTexCoordPointerEXT", (void *) wine_glTexCoordPointerEXT, (void **) (&func_glTexCoordPointerEXT) }, { "glTexCoordPointerListIBM", (void *) wine_glTexCoordPointerListIBM, (void **) (&func_glTexCoordPointerListIBM) }, { "glTexCoordPointervINTEL", (void *) wine_glTexCoordPointervINTEL, (void **) (&func_glTexCoordPointervINTEL) }, { "glTexFilterFuncSGIS", (void *) wine_glTexFilterFuncSGIS, (void **) (&func_glTexFilterFuncSGIS) }, { "glTexImage3DEXT", (void *) wine_glTexImage3DEXT, (void **) (&func_glTexImage3DEXT) }, { "glTexImage4DSGIS", (void *) wine_glTexImage4DSGIS, (void **) (&func_glTexImage4DSGIS) }, { "glTexSubImage1DEXT", (void *) wine_glTexSubImage1DEXT, (void **) (&func_glTexSubImage1DEXT) }, { "glTexSubImage2DEXT", (void *) wine_glTexSubImage2DEXT, (void **) (&func_glTexSubImage2DEXT) }, { "glTexSubImage3DEXT", (void *) wine_glTexSubImage3DEXT, (void **) (&func_glTexSubImage3DEXT) }, { "glTexSubImage4DSGIS", (void *) wine_glTexSubImage4DSGIS, (void **) (&func_glTexSubImage4DSGIS) }, { "glTextureLightEXT", (void *) wine_glTextureLightEXT, (void **) (&func_glTextureLightEXT) }, { "glTextureMaterialEXT", (void *) wine_glTextureMaterialEXT, (void **) (&func_glTextureMaterialEXT) }, { "glTextureNormalEXT", (void *) wine_glTextureNormalEXT, (void **) (&func_glTextureNormalEXT) }, { "glUnlockArraysEXT", (void *) wine_glUnlockArraysEXT, (void **) (&func_glUnlockArraysEXT) }, { "glVertexArrayRangeNV", (void *) wine_glVertexArrayRangeNV, (void **) (&func_glVertexArrayRangeNV) }, { "glVertexPointerEXT", (void *) wine_glVertexPointerEXT, (void **) (&func_glVertexPointerEXT) }, { "glVertexPointerListIBM", (void *) wine_glVertexPointerListIBM, (void **) (&func_glVertexPointerListIBM) }, { "glVertexPointervINTEL", (void *) wine_glVertexPointervINTEL, (void **) (&func_glVertexPointervINTEL) }, { "glVertexWeightPointerEXT", (void *) wine_glVertexWeightPointerEXT, (void **) (&func_glVertexWeightPointerEXT) }, { "glVertexWeightfEXT", (void *) wine_glVertexWeightfEXT, (void **) (&func_glVertexWeightfEXT) }, { "glVertexWeightfvEXT", (void *) wine_glVertexWeightfvEXT, (void **) (&func_glVertexWeightfvEXT) }, { "glWindowPos2dMESA", (void *) wine_glWindowPos2dMESA, (void **) (&func_glWindowPos2dMESA) }, { "glWindowPos2dvMESA", (void *) wine_glWindowPos2dvMESA, (void **) (&func_glWindowPos2dvMESA) }, { "glWindowPos2fMESA", (void *) wine_glWindowPos2fMESA, (void **) (&func_glWindowPos2fMESA) }, { "glWindowPos2fvMESA", (void *) wine_glWindowPos2fvMESA, (void **) (&func_glWindowPos2fvMESA) }, { "glWindowPos2iMESA", (void *) wine_glWindowPos2iMESA, (void **) (&func_glWindowPos2iMESA) }, { "glWindowPos2ivMESA", (void *) wine_glWindowPos2ivMESA, (void **) (&func_glWindowPos2ivMESA) }, { "glWindowPos2sMESA", (void *) wine_glWindowPos2sMESA, (void **) (&func_glWindowPos2sMESA) }, { "glWindowPos2svMESA", (void *) wine_glWindowPos2svMESA, (void **) (&func_glWindowPos2svMESA) }, { "glWindowPos3dMESA", (void *) wine_glWindowPos3dMESA, (void **) (&func_glWindowPos3dMESA) }, { "glWindowPos3dvMESA", (void *) wine_glWindowPos3dvMESA, (void **) (&func_glWindowPos3dvMESA) }, { "glWindowPos3fMESA", (void *) wine_glWindowPos3fMESA, (void **) (&func_glWindowPos3fMESA) }, { "glWindowPos3fvMESA", (void *) wine_glWindowPos3fvMESA, (void **) (&func_glWindowPos3fvMESA) }, { "glWindowPos3iMESA", (void *) wine_glWindowPos3iMESA, (void **) (&func_glWindowPos3iMESA) }, { "glWindowPos3ivMESA", (void *) wine_glWindowPos3ivMESA, (void **) (&func_glWindowPos3ivMESA) }, { "glWindowPos3sMESA", (void *) wine_glWindowPos3sMESA, (void **) (&func_glWindowPos3sMESA) }, { "glWindowPos3svMESA", (void *) wine_glWindowPos3svMESA, (void **) (&func_glWindowPos3svMESA) }, { "glWindowPos4dMESA", (void *) wine_glWindowPos4dMESA, (void **) (&func_glWindowPos4dMESA) }, { "glWindowPos4dvMESA", (void *) wine_glWindowPos4dvMESA, (void **) (&func_glWindowPos4dvMESA) }, { "glWindowPos4fMESA", (void *) wine_glWindowPos4fMESA, (void **) (&func_glWindowPos4fMESA) }, { "glWindowPos4fvMESA", (void *) wine_glWindowPos4fvMESA, (void **) (&func_glWindowPos4fvMESA) }, { "glWindowPos4iMESA", (void *) wine_glWindowPos4iMESA, (void **) (&func_glWindowPos4iMESA) }, { "glWindowPos4ivMESA", (void *) wine_glWindowPos4ivMESA, (void **) (&func_glWindowPos4ivMESA) }, { "glWindowPos4sMESA", (void *) wine_glWindowPos4sMESA, (void **) (&func_glWindowPos4sMESA) }, { "glWindowPos4svMESA", (void *) wine_glWindowPos4svMESA, (void **) (&func_glWindowPos4svMESA) } }; /* Now, the function declarations */ void WINAPI wine_glApplyTextureEXT(GLenum arg_0) { ENTER_GL(); func_glApplyTextureEXT(arg_0); LEAVE_GL(); } GLboolean WINAPI wine_glAreTexturesResidentEXT(GLsizei arg_0, const GLuint * arg_1, GLboolean * arg_2) { GLboolean ret; ENTER_GL(); ret = func_glAreTexturesResidentEXT(arg_0, arg_1, arg_2); LEAVE_GL(); return ret; } void WINAPI wine_glArrayElementEXT(GLint arg_0) { ENTER_GL(); func_glArrayElementEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glBindTextureEXT(GLenum arg_0, GLuint arg_1) { ENTER_GL(); func_glBindTextureEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glBinormal3b(GLbyte arg_0, GLbyte arg_1, GLbyte arg_2) { ENTER_GL(); func_glBinormal3b(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glBinormal3bv(const GLbyte * arg_0) { ENTER_GL(); func_glBinormal3bv(arg_0); LEAVE_GL(); } void WINAPI wine_glBinormal3d(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2) { ENTER_GL(); func_glBinormal3d(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glBinormal3dv(const GLdouble * arg_0) { ENTER_GL(); func_glBinormal3dv(arg_0); LEAVE_GL(); } void WINAPI wine_glBinormal3f(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2) { ENTER_GL(); func_glBinormal3f(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glBinormal3fv(const GLfloat * arg_0) { ENTER_GL(); func_glBinormal3fv(arg_0); LEAVE_GL(); } void WINAPI wine_glBinormal3i(GLint arg_0, GLint arg_1, GLint arg_2) { ENTER_GL(); func_glBinormal3i(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glBinormal3iv(const GLint * arg_0) { ENTER_GL(); func_glBinormal3iv(arg_0); LEAVE_GL(); } void WINAPI wine_glBinormal3s(GLshort arg_0, GLshort arg_1, GLshort arg_2) { ENTER_GL(); func_glBinormal3s(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glBinormal3sv(const GLshort * arg_0) { ENTER_GL(); func_glBinormal3sv(arg_0); LEAVE_GL(); } void WINAPI wine_glBinormalPointerEXT(GLenum arg_0, GLsizei arg_1, const GLvoid * arg_2) { ENTER_GL(); func_glBinormalPointerEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glBlendColorEXT(GLclampf arg_0, GLclampf arg_1, GLclampf arg_2, GLclampf arg_3) { ENTER_GL(); func_glBlendColorEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glBlendEquationEXT(GLenum arg_0) { ENTER_GL(); func_glBlendEquationEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glBlendFuncSeparateEXT(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3) { ENTER_GL(); func_glBlendFuncSeparateEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glColor3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5) { ENTER_GL(); func_glColor3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glColor3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glColor3fVertex3fvSUN(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glColor4fNormal3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9) { ENTER_GL(); func_glColor4fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9); LEAVE_GL(); } void WINAPI wine_glColor4fNormal3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glColor4fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glColor4ubVertex2fSUN(GLubyte arg_0, GLubyte arg_1, GLubyte arg_2, GLubyte arg_3, GLfloat arg_4, GLfloat arg_5) { ENTER_GL(); func_glColor4ubVertex2fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glColor4ubVertex2fvSUN(const GLubyte * arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glColor4ubVertex2fvSUN(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glColor4ubVertex3fSUN(GLubyte arg_0, GLubyte arg_1, GLubyte arg_2, GLubyte arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6) { ENTER_GL(); func_glColor4ubVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); LEAVE_GL(); } void WINAPI wine_glColor4ubVertex3fvSUN(const GLubyte * arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glColor4ubVertex3fvSUN(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glColorPointerEXT(GLint arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, const GLvoid * arg_4) { ENTER_GL(); func_glColorPointerEXT(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glColorPointerListIBM(GLint arg_0, GLenum arg_1, GLint arg_2, const GLvoid* * arg_3, GLint arg_4) { ENTER_GL(); func_glColorPointerListIBM(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glColorPointervINTEL(GLint arg_0, GLenum arg_1, const GLvoid* * arg_2) { ENTER_GL(); func_glColorPointervINTEL(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glColorSubTableEXT(GLenum arg_0, GLsizei arg_1, GLsizei arg_2, GLenum arg_3, GLenum arg_4, const GLvoid * arg_5) { ENTER_GL(); func_glColorSubTableEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glColorTableEXT(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLenum arg_3, GLenum arg_4, const GLvoid * arg_5) { ENTER_GL(); func_glColorTableEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glColorTableParameterfvSGI(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glColorTableParameterfvSGI(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glColorTableParameterivSGI(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { ENTER_GL(); func_glColorTableParameterivSGI(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glColorTableSGI(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLenum arg_3, GLenum arg_4, const GLvoid * arg_5) { ENTER_GL(); func_glColorTableSGI(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glCombinerInputNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3, GLenum arg_4, GLenum arg_5) { ENTER_GL(); func_glCombinerInputNV(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glCombinerOutputNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3, GLenum arg_4, GLenum arg_5, GLenum arg_6, GLboolean arg_7, GLboolean arg_8, GLboolean arg_9) { ENTER_GL(); func_glCombinerOutputNV(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9); LEAVE_GL(); } void WINAPI wine_glCombinerParameterfNV(GLenum arg_0, GLfloat arg_1) { ENTER_GL(); func_glCombinerParameterfNV(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glCombinerParameterfvNV(GLenum arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glCombinerParameterfvNV(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glCombinerParameteriNV(GLenum arg_0, GLint arg_1) { ENTER_GL(); func_glCombinerParameteriNV(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glCombinerParameterivNV(GLenum arg_0, const GLint * arg_1) { ENTER_GL(); func_glCombinerParameterivNV(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glCompressedTexImage1DARB(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLint arg_4, GLsizei arg_5, const GLvoid * arg_6) { ENTER_GL(); func_glCompressedTexImage1DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); LEAVE_GL(); } void WINAPI wine_glCompressedTexImage2DARB(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLsizei arg_4, GLint arg_5, GLsizei arg_6, const GLvoid * arg_7) { ENTER_GL(); func_glCompressedTexImage2DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); LEAVE_GL(); } void WINAPI wine_glCompressedTexImage3DARB(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLsizei arg_4, GLsizei arg_5, GLint arg_6, GLsizei arg_7, const GLvoid * arg_8) { ENTER_GL(); func_glCompressedTexImage3DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); LEAVE_GL(); } void WINAPI wine_glCompressedTexSubImage1DARB(GLenum arg_0, GLint arg_1, GLint arg_2, GLsizei arg_3, GLenum arg_4, GLsizei arg_5, const GLvoid * arg_6) { ENTER_GL(); func_glCompressedTexSubImage1DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); LEAVE_GL(); } void WINAPI wine_glCompressedTexSubImage2DARB(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4, GLsizei arg_5, GLenum arg_6, GLsizei arg_7, const GLvoid * arg_8) { ENTER_GL(); func_glCompressedTexSubImage2DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); LEAVE_GL(); } void WINAPI wine_glCompressedTexSubImage3DARB(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5, GLsizei arg_6, GLsizei arg_7, GLenum arg_8, GLsizei arg_9, const GLvoid * arg_10) { ENTER_GL(); func_glCompressedTexSubImage3DARB(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10); LEAVE_GL(); } void WINAPI wine_glConvolutionFilter1DEXT(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLenum arg_3, GLenum arg_4, const GLvoid * arg_5) { ENTER_GL(); func_glConvolutionFilter1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glConvolutionFilter2DEXT(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, GLenum arg_4, GLenum arg_5, const GLvoid * arg_6) { ENTER_GL(); func_glConvolutionFilter2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); LEAVE_GL(); } void WINAPI wine_glConvolutionParameterfEXT(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { ENTER_GL(); func_glConvolutionParameterfEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glConvolutionParameterfvEXT(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glConvolutionParameterfvEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glConvolutionParameteriEXT(GLenum arg_0, GLenum arg_1, GLint arg_2) { ENTER_GL(); func_glConvolutionParameteriEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glConvolutionParameterivEXT(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { ENTER_GL(); func_glConvolutionParameterivEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glCopyColorSubTableEXT(GLenum arg_0, GLsizei arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4) { ENTER_GL(); func_glCopyColorSubTableEXT(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glCopyColorTableSGI(GLenum arg_0, GLenum arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4) { ENTER_GL(); func_glCopyColorTableSGI(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glCopyConvolutionFilter1DEXT(GLenum arg_0, GLenum arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4) { ENTER_GL(); func_glCopyConvolutionFilter1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glCopyConvolutionFilter2DEXT(GLenum arg_0, GLenum arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4, GLsizei arg_5) { ENTER_GL(); func_glCopyConvolutionFilter2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glCopyTexImage1DEXT(GLenum arg_0, GLint arg_1, GLenum arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5, GLint arg_6) { ENTER_GL(); func_glCopyTexImage1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); LEAVE_GL(); } void WINAPI wine_glCopyTexImage2DEXT(GLenum arg_0, GLint arg_1, GLenum arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5, GLsizei arg_6, GLint arg_7) { ENTER_GL(); func_glCopyTexImage2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); LEAVE_GL(); } void WINAPI wine_glCopyTexSubImage1DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5) { ENTER_GL(); func_glCopyTexSubImage1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glCopyTexSubImage2DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLint arg_5, GLsizei arg_6, GLsizei arg_7) { ENTER_GL(); func_glCopyTexSubImage2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); LEAVE_GL(); } void WINAPI wine_glCopyTexSubImage3DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLint arg_5, GLint arg_6, GLsizei arg_7, GLsizei arg_8) { ENTER_GL(); func_glCopyTexSubImage3DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); LEAVE_GL(); } void WINAPI wine_glCullParameterdvEXT(GLenum arg_0, GLdouble * arg_1) { ENTER_GL(); func_glCullParameterdvEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glCullParameterfvEXT(GLenum arg_0, GLfloat * arg_1) { ENTER_GL(); func_glCullParameterfvEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glDeleteTexturesEXT(GLsizei arg_0, const GLuint * arg_1) { ENTER_GL(); func_glDeleteTexturesEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glDetailTexFuncSGIS(GLenum arg_0, GLsizei arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glDetailTexFuncSGIS(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glDrawArraysEXT(GLenum arg_0, GLint arg_1, GLsizei arg_2) { ENTER_GL(); func_glDrawArraysEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glDrawRangeElementsEXT(GLenum arg_0, GLuint arg_1, GLuint arg_2, GLsizei arg_3, GLenum arg_4, const GLvoid * arg_5) { ENTER_GL(); func_glDrawRangeElementsEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glEdgeFlagPointerEXT(GLsizei arg_0, GLsizei arg_1, const GLboolean * arg_2) { ENTER_GL(); func_glEdgeFlagPointerEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glEdgeFlagPointerListIBM(GLint arg_0, const GLboolean* * arg_1, GLint arg_2) { ENTER_GL(); func_glEdgeFlagPointerListIBM(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFinalCombinerInputNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3) { ENTER_GL(); func_glFinalCombinerInputNV(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glFinishTextureSUNX() { ENTER_GL(); func_glFinishTextureSUNX(); LEAVE_GL(); } void WINAPI wine_glFlushRasterSGIX() { ENTER_GL(); func_glFlushRasterSGIX(); LEAVE_GL(); } void WINAPI wine_glFlushVertexArrayRangeNV() { ENTER_GL(); func_glFlushVertexArrayRangeNV(); LEAVE_GL(); } void WINAPI wine_glFogCoordPointerEXT(GLenum arg_0, GLsizei arg_1, const GLvoid * arg_2) { ENTER_GL(); func_glFogCoordPointerEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFogCoordPointerListIBM(GLenum arg_0, GLint arg_1, const GLvoid* * arg_2, GLint arg_3) { ENTER_GL(); func_glFogCoordPointerListIBM(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glFogCoorddEXT(GLdouble arg_0) { ENTER_GL(); func_glFogCoorddEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glFogCoorddvEXT(const GLdouble * arg_0) { ENTER_GL(); func_glFogCoorddvEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glFogCoordfEXT(GLfloat arg_0) { ENTER_GL(); func_glFogCoordfEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glFogCoordfvEXT(const GLfloat * arg_0) { ENTER_GL(); func_glFogCoordfvEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glFogFuncSGIS(GLsizei arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glFogFuncSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glFragmentColorMaterialSGIX(GLenum arg_0, GLenum arg_1) { ENTER_GL(); func_glFragmentColorMaterialSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glFragmentLightModelfSGIX(GLenum arg_0, GLfloat arg_1) { ENTER_GL(); func_glFragmentLightModelfSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glFragmentLightModelfvSGIX(GLenum arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glFragmentLightModelfvSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glFragmentLightModeliSGIX(GLenum arg_0, GLint arg_1) { ENTER_GL(); func_glFragmentLightModeliSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glFragmentLightModelivSGIX(GLenum arg_0, const GLint * arg_1) { ENTER_GL(); func_glFragmentLightModelivSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glFragmentLightfSGIX(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { ENTER_GL(); func_glFragmentLightfSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFragmentLightfvSGIX(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glFragmentLightfvSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFragmentLightiSGIX(GLenum arg_0, GLenum arg_1, GLint arg_2) { ENTER_GL(); func_glFragmentLightiSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFragmentLightivSGIX(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { ENTER_GL(); func_glFragmentLightivSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFragmentMaterialfSGIX(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { ENTER_GL(); func_glFragmentMaterialfSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFragmentMaterialfvSGIX(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glFragmentMaterialfvSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFragmentMaterialiSGIX(GLenum arg_0, GLenum arg_1, GLint arg_2) { ENTER_GL(); func_glFragmentMaterialiSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFragmentMaterialivSGIX(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { ENTER_GL(); func_glFragmentMaterialivSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glFrameZoomSGIX(GLint arg_0) { ENTER_GL(); func_glFrameZoomSGIX(arg_0); LEAVE_GL(); } void WINAPI wine_glGenTexturesEXT(GLsizei arg_0, GLuint * arg_1) { ENTER_GL(); func_glGenTexturesEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glGetColorTableEXT(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLvoid * arg_3) { ENTER_GL(); func_glGetColorTableEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glGetColorTableParameterfvEXT(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetColorTableParameterfvEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetColorTableParameterfvSGI(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetColorTableParameterfvSGI(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetColorTableParameterivEXT(GLenum arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetColorTableParameterivEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetColorTableParameterivSGI(GLenum arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetColorTableParameterivSGI(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetColorTableSGI(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLvoid * arg_3) { ENTER_GL(); func_glGetColorTableSGI(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glGetCombinerInputParameterfvNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3, GLfloat * arg_4) { ENTER_GL(); func_glGetCombinerInputParameterfvNV(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glGetCombinerInputParameterivNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLenum arg_3, GLint * arg_4) { ENTER_GL(); func_glGetCombinerInputParameterivNV(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glGetCombinerOutputParameterfvNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLfloat * arg_3) { ENTER_GL(); func_glGetCombinerOutputParameterfvNV(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glGetCombinerOutputParameterivNV(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLint * arg_3) { ENTER_GL(); func_glGetCombinerOutputParameterivNV(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glGetCompressedTexImageARB(GLenum arg_0, GLint arg_1, void * arg_2) { ENTER_GL(); func_glGetCompressedTexImageARB(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetConvolutionFilterEXT(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLvoid * arg_3) { ENTER_GL(); func_glGetConvolutionFilterEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glGetConvolutionParameterfvEXT(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetConvolutionParameterfvEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetConvolutionParameterivEXT(GLenum arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetConvolutionParameterivEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetDetailTexFuncSGIS(GLenum arg_0, GLfloat * arg_1) { ENTER_GL(); func_glGetDetailTexFuncSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glGetFinalCombinerInputParameterfvNV(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetFinalCombinerInputParameterfvNV(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetFinalCombinerInputParameterivNV(GLenum arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetFinalCombinerInputParameterivNV(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetFogFuncSGIS(const GLfloat * arg_0) { ENTER_GL(); func_glGetFogFuncSGIS(arg_0); LEAVE_GL(); } void WINAPI wine_glGetFragmentLightfvSGIX(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetFragmentLightfvSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetFragmentLightivSGIX(GLenum arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetFragmentLightivSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetFragmentMaterialfvSGIX(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetFragmentMaterialfvSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetFragmentMaterialivSGIX(GLenum arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetFragmentMaterialivSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetHistogramEXT(GLenum arg_0, GLboolean arg_1, GLenum arg_2, GLenum arg_3, GLvoid * arg_4) { ENTER_GL(); func_glGetHistogramEXT(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glGetHistogramParameterfvEXT(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetHistogramParameterfvEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetHistogramParameterivEXT(GLenum arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetHistogramParameterivEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetImageTransformParameterfvHP(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetImageTransformParameterfvHP(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetImageTransformParameterivHP(GLenum arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetImageTransformParameterivHP(arg_0, arg_1, arg_2); LEAVE_GL(); } GLint WINAPI wine_glGetInstrumentsSGIX() { GLint ret; ENTER_GL(); ret = func_glGetInstrumentsSGIX(); LEAVE_GL(); return ret; } void WINAPI wine_glGetListParameterfvSGIX(GLuint arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetListParameterfvSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetListParameterivSGIX(GLuint arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetListParameterivSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetMinmaxEXT(GLenum arg_0, GLboolean arg_1, GLenum arg_2, GLenum arg_3, GLvoid * arg_4) { ENTER_GL(); func_glGetMinmaxEXT(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glGetMinmaxParameterfvEXT(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetMinmaxParameterfvEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetMinmaxParameterivEXT(GLenum arg_0, GLenum arg_1, GLint * arg_2) { ENTER_GL(); func_glGetMinmaxParameterivEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGetPixelTexGenParameterfvSGIS(GLenum arg_0, GLfloat * arg_1) { ENTER_GL(); func_glGetPixelTexGenParameterfvSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glGetPixelTexGenParameterivSGIS(GLenum arg_0, GLint * arg_1) { ENTER_GL(); func_glGetPixelTexGenParameterivSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glGetPointervEXT(GLenum arg_0, GLvoid* * arg_1) { ENTER_GL(); func_glGetPointervEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glGetSeparableFilterEXT(GLenum arg_0, GLenum arg_1, GLenum arg_2, GLvoid * arg_3, GLvoid * arg_4, GLvoid * arg_5) { ENTER_GL(); func_glGetSeparableFilterEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glGetSharpenTexFuncSGIS(GLenum arg_0, GLfloat * arg_1) { ENTER_GL(); func_glGetSharpenTexFuncSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glGetTexFilterFuncSGIS(GLenum arg_0, GLenum arg_1, GLfloat * arg_2) { ENTER_GL(); func_glGetTexFilterFuncSGIS(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorbSUN(GLbyte arg_0) { ENTER_GL(); func_glGlobalAlphaFactorbSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactordSUN(GLdouble arg_0) { ENTER_GL(); func_glGlobalAlphaFactordSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorfSUN(GLfloat arg_0) { ENTER_GL(); func_glGlobalAlphaFactorfSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactoriSUN(GLint arg_0) { ENTER_GL(); func_glGlobalAlphaFactoriSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorsSUN(GLshort arg_0) { ENTER_GL(); func_glGlobalAlphaFactorsSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorubSUN(GLubyte arg_0) { ENTER_GL(); func_glGlobalAlphaFactorubSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactoruiSUN(GLuint arg_0) { ENTER_GL(); func_glGlobalAlphaFactoruiSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorusSUN(GLushort arg_0) { ENTER_GL(); func_glGlobalAlphaFactorusSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glHintPGI(GLenum arg_0, GLint arg_1) { ENTER_GL(); func_glHintPGI(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glHistogramEXT(GLenum arg_0, GLsizei arg_1, GLenum arg_2, GLboolean arg_3) { ENTER_GL(); func_glHistogramEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glImageTransformParameterfHP(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { ENTER_GL(); func_glImageTransformParameterfHP(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glImageTransformParameterfvHP(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glImageTransformParameterfvHP(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glImageTransformParameteriHP(GLenum arg_0, GLenum arg_1, GLint arg_2) { ENTER_GL(); func_glImageTransformParameteriHP(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glImageTransformParameterivHP(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { ENTER_GL(); func_glImageTransformParameterivHP(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glIndexFuncEXT(GLenum arg_0, GLclampf arg_1) { ENTER_GL(); func_glIndexFuncEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glIndexMaterialEXT(GLenum arg_0, GLenum arg_1) { ENTER_GL(); func_glIndexMaterialEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glIndexPointerEXT(GLenum arg_0, GLsizei arg_1, GLsizei arg_2, const GLvoid * arg_3) { ENTER_GL(); func_glIndexPointerEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glIndexPointerListIBM(GLenum arg_0, GLint arg_1, const GLvoid* * arg_2, GLint arg_3) { ENTER_GL(); func_glIndexPointerListIBM(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glInstrumentsBufferSGIX(GLsizei arg_0, GLint * arg_1) { ENTER_GL(); func_glInstrumentsBufferSGIX(arg_0, arg_1); LEAVE_GL(); } GLboolean WINAPI wine_glIsTextureEXT(GLuint arg_0) { GLboolean ret; ENTER_GL(); ret = func_glIsTextureEXT(arg_0); LEAVE_GL(); return ret; } void WINAPI wine_glLightEnviSGIX(GLenum arg_0, GLint arg_1) { ENTER_GL(); func_glLightEnviSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glListParameterfSGIX(GLuint arg_0, GLenum arg_1, GLfloat arg_2) { ENTER_GL(); func_glListParameterfSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glListParameterfvSGIX(GLuint arg_0, GLenum arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glListParameterfvSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glListParameteriSGIX(GLuint arg_0, GLenum arg_1, GLint arg_2) { ENTER_GL(); func_glListParameteriSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glListParameterivSGIX(GLuint arg_0, GLenum arg_1, const GLint * arg_2) { ENTER_GL(); func_glListParameterivSGIX(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glLoadTransposeMatrixdARB(const GLdouble * arg_0) { ENTER_GL(); func_glLoadTransposeMatrixdARB(arg_0); LEAVE_GL(); } void WINAPI wine_glLoadTransposeMatrixfARB(const GLfloat * arg_0) { ENTER_GL(); func_glLoadTransposeMatrixfARB(arg_0); LEAVE_GL(); } void WINAPI wine_glLockArraysEXT(GLint arg_0, GLsizei arg_1) { ENTER_GL(); func_glLockArraysEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glMinmaxEXT(GLenum arg_0, GLenum arg_1, GLboolean arg_2) { ENTER_GL(); func_glMinmaxEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glMultTransposeMatrixdARB(const GLdouble * arg_0) { ENTER_GL(); func_glMultTransposeMatrixdARB(arg_0); LEAVE_GL(); } void WINAPI wine_glMultTransposeMatrixfARB(const GLfloat * arg_0) { ENTER_GL(); func_glMultTransposeMatrixfARB(arg_0); LEAVE_GL(); } void WINAPI wine_glMultiDrawArraysEXT(GLenum arg_0, GLint * arg_1, GLsizei * arg_2, GLsizei arg_3) { ENTER_GL(); func_glMultiDrawArraysEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glMultiDrawElementsEXT(GLenum arg_0, const GLsizei * arg_1, GLenum arg_2, const GLvoid* * arg_3, GLsizei arg_4) { ENTER_GL(); func_glMultiDrawElementsEXT(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glMultiModeDrawArraysIBM(GLenum arg_0, const GLint * arg_1, const GLsizei * arg_2, GLsizei arg_3, GLint arg_4) { ENTER_GL(); func_glMultiModeDrawArraysIBM(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glMultiModeDrawElementsIBM(const GLenum * arg_0, const GLsizei * arg_1, GLenum arg_2, const GLvoid* * arg_3, GLsizei arg_4, GLint arg_5) { ENTER_GL(); func_glMultiModeDrawElementsIBM(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glNormal3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5) { ENTER_GL(); func_glNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glNormal3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glNormal3fVertex3fvSUN(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glNormalPointerEXT(GLenum arg_0, GLsizei arg_1, GLsizei arg_2, const GLvoid * arg_3) { ENTER_GL(); func_glNormalPointerEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glNormalPointerListIBM(GLenum arg_0, GLint arg_1, const GLvoid* * arg_2, GLint arg_3) { ENTER_GL(); func_glNormalPointerListIBM(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glNormalPointervINTEL(GLenum arg_0, const GLvoid* * arg_1) { ENTER_GL(); func_glNormalPointervINTEL(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glPixelTexGenParameterfSGIS(GLenum arg_0, GLfloat arg_1) { ENTER_GL(); func_glPixelTexGenParameterfSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glPixelTexGenParameterfvSGIS(GLenum arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glPixelTexGenParameterfvSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glPixelTexGenParameteriSGIS(GLenum arg_0, GLint arg_1) { ENTER_GL(); func_glPixelTexGenParameteriSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glPixelTexGenParameterivSGIS(GLenum arg_0, const GLint * arg_1) { ENTER_GL(); func_glPixelTexGenParameterivSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glPixelTexGenSGIX(GLenum arg_0) { ENTER_GL(); func_glPixelTexGenSGIX(arg_0); LEAVE_GL(); } void WINAPI wine_glPixelTransformParameterfEXT(GLenum arg_0, GLenum arg_1, GLfloat arg_2) { ENTER_GL(); func_glPixelTransformParameterfEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glPixelTransformParameterfvEXT(GLenum arg_0, GLenum arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glPixelTransformParameterfvEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glPixelTransformParameteriEXT(GLenum arg_0, GLenum arg_1, GLint arg_2) { ENTER_GL(); func_glPixelTransformParameteriEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glPixelTransformParameterivEXT(GLenum arg_0, GLenum arg_1, const GLint * arg_2) { ENTER_GL(); func_glPixelTransformParameterivEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glPointParameterfEXT(GLenum arg_0, GLfloat arg_1) { ENTER_GL(); func_glPointParameterfEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glPointParameterfSGIS(GLenum arg_0, GLfloat arg_1) { ENTER_GL(); func_glPointParameterfSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glPointParameterfvEXT(GLenum arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glPointParameterfvEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glPointParameterfvSGIS(GLenum arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glPointParameterfvSGIS(arg_0, arg_1); LEAVE_GL(); } GLint WINAPI wine_glPollInstrumentsSGIX(GLint * arg_0) { GLint ret; ENTER_GL(); ret = func_glPollInstrumentsSGIX(arg_0); LEAVE_GL(); return ret; } void WINAPI wine_glPolygonOffsetEXT(GLfloat arg_0, GLfloat arg_1) { ENTER_GL(); func_glPolygonOffsetEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glPrioritizeTexturesEXT(GLsizei arg_0, const GLuint * arg_1, const GLclampf * arg_2) { ENTER_GL(); func_glPrioritizeTexturesEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glReadInstrumentsSGIX(GLint arg_0) { ENTER_GL(); func_glReadInstrumentsSGIX(arg_0); LEAVE_GL(); } void WINAPI wine_glReferencePlaneSGIX(const GLdouble * arg_0) { ENTER_GL(); func_glReferencePlaneSGIX(arg_0); LEAVE_GL(); } void WINAPI wine_glReplacementCodePointer(GLenum arg_0, GLsizei arg_1, const GLvoid* * arg_2) { ENTER_GL(); func_glReplacementCodePointer(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glReplacementCodeubSUN(GLubyte arg_0) { ENTER_GL(); func_glReplacementCodeubSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glReplacementCodeubvSUN(const GLubyte * arg_0) { ENTER_GL(); func_glReplacementCodeubvSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6) { ENTER_GL(); func_glReplacementCodeuiColor3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glReplacementCodeuiColor3fVertex3fvSUN(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9, GLfloat arg_10) { ENTER_GL(); func_glReplacementCodeuiColor4fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3) { ENTER_GL(); func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN(GLenum arg_0, GLubyte arg_1, GLubyte arg_2, GLubyte arg_3, GLubyte arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7) { ENTER_GL(); func_glReplacementCodeuiColor4ubVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN(const GLenum * arg_0, const GLubyte * arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glReplacementCodeuiColor4ubVertex3fvSUN(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6) { ENTER_GL(); func_glReplacementCodeuiNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glReplacementCodeuiNormal3fVertex3fvSUN(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiSUN(GLuint arg_0) { ENTER_GL(); func_glReplacementCodeuiSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9, GLfloat arg_10, GLfloat arg_11, GLfloat arg_12) { ENTER_GL(); func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10, arg_11, arg_12); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3, const GLfloat * arg_4) { ENTER_GL(); func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8) { ENTER_GL(); func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3) { ENTER_GL(); func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5) { ENTER_GL(); func_glReplacementCodeuiTexCoord2fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glReplacementCodeuiTexCoord2fVertex3fvSUN(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiVertex3fSUN(GLenum arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3) { ENTER_GL(); func_glReplacementCodeuiVertex3fSUN(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiVertex3fvSUN(const GLenum * arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glReplacementCodeuiVertex3fvSUN(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuivSUN(const GLuint * arg_0) { ENTER_GL(); func_glReplacementCodeuivSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glReplacementCodeusSUN(GLushort arg_0) { ENTER_GL(); func_glReplacementCodeusSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glReplacementCodeusvSUN(const GLushort * arg_0) { ENTER_GL(); func_glReplacementCodeusvSUN(arg_0); LEAVE_GL(); } void WINAPI wine_glResetHistogramEXT(GLenum arg_0) { ENTER_GL(); func_glResetHistogramEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glResetMinmaxEXT(GLenum arg_0) { ENTER_GL(); func_glResetMinmaxEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glResizeBuffersMESA() { ENTER_GL(); func_glResizeBuffersMESA(); LEAVE_GL(); } void WINAPI wine_glSampleCoverageARB(GLclampf arg_0, GLboolean arg_1) { ENTER_GL(); func_glSampleCoverageARB(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glSampleMaskEXT(GLclampf arg_0, GLboolean arg_1) { ENTER_GL(); func_glSampleMaskEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glSampleMaskSGIS(GLclampf arg_0, GLboolean arg_1) { ENTER_GL(); func_glSampleMaskSGIS(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glSamplePassARB(GLenum arg_0) { ENTER_GL(); func_glSamplePassARB(arg_0); LEAVE_GL(); } void WINAPI wine_glSamplePatternEXT(GLenum arg_0) { ENTER_GL(); func_glSamplePatternEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glSamplePatternSGIS(GLenum arg_0) { ENTER_GL(); func_glSamplePatternSGIS(arg_0); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3bEXT(GLbyte arg_0, GLbyte arg_1, GLbyte arg_2) { ENTER_GL(); func_glSecondaryColor3bEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3bvEXT(const GLbyte * arg_0) { ENTER_GL(); func_glSecondaryColor3bvEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3dEXT(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2) { ENTER_GL(); func_glSecondaryColor3dEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3dvEXT(const GLdouble * arg_0) { ENTER_GL(); func_glSecondaryColor3dvEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3fEXT(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2) { ENTER_GL(); func_glSecondaryColor3fEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3fvEXT(const GLfloat * arg_0) { ENTER_GL(); func_glSecondaryColor3fvEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3iEXT(GLint arg_0, GLint arg_1, GLint arg_2) { ENTER_GL(); func_glSecondaryColor3iEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3ivEXT(const GLint * arg_0) { ENTER_GL(); func_glSecondaryColor3ivEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3sEXT(GLshort arg_0, GLshort arg_1, GLshort arg_2) { ENTER_GL(); func_glSecondaryColor3sEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3svEXT(const GLshort * arg_0) { ENTER_GL(); func_glSecondaryColor3svEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3ubEXT(GLubyte arg_0, GLubyte arg_1, GLubyte arg_2) { ENTER_GL(); func_glSecondaryColor3ubEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3ubvEXT(const GLubyte * arg_0) { ENTER_GL(); func_glSecondaryColor3ubvEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3uiEXT(GLuint arg_0, GLuint arg_1, GLuint arg_2) { ENTER_GL(); func_glSecondaryColor3uiEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3uivEXT(const GLuint * arg_0) { ENTER_GL(); func_glSecondaryColor3uivEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3usEXT(GLushort arg_0, GLushort arg_1, GLushort arg_2) { ENTER_GL(); func_glSecondaryColor3usEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3usvEXT(const GLushort * arg_0) { ENTER_GL(); func_glSecondaryColor3usvEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glSecondaryColorPointerEXT(GLint arg_0, GLenum arg_1, GLsizei arg_2, GLvoid * arg_3) { ENTER_GL(); func_glSecondaryColorPointerEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glSecondaryColorPointerListIBM(GLint arg_0, GLenum arg_1, GLint arg_2, const GLvoid* * arg_3, GLint arg_4) { ENTER_GL(); func_glSecondaryColorPointerListIBM(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glSeparableFilter2DEXT(GLenum arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, GLenum arg_4, GLenum arg_5, const GLvoid * arg_6, const GLvoid * arg_7) { ENTER_GL(); func_glSeparableFilter2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); LEAVE_GL(); } void WINAPI wine_glSharpenTexFuncSGIS(GLenum arg_0, GLsizei arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glSharpenTexFuncSGIS(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glSpriteParameterfSGIX(GLenum arg_0, GLfloat arg_1) { ENTER_GL(); func_glSpriteParameterfSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glSpriteParameterfvSGIX(GLenum arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glSpriteParameterfvSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glSpriteParameteriSGIX(GLenum arg_0, GLint arg_1) { ENTER_GL(); func_glSpriteParameteriSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glSpriteParameterivSGIX(GLenum arg_0, const GLint * arg_1) { ENTER_GL(); func_glSpriteParameterivSGIX(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glStartInstrumentsSGIX() { ENTER_GL(); func_glStartInstrumentsSGIX(); LEAVE_GL(); } void WINAPI wine_glStopInstrumentsSGIX(GLint arg_0) { ENTER_GL(); func_glStopInstrumentsSGIX(arg_0); LEAVE_GL(); } void WINAPI wine_glTagSampleBufferSGIX() { ENTER_GL(); func_glTagSampleBufferSGIX(); LEAVE_GL(); } void WINAPI wine_glTangent3b(GLbyte arg_0, GLbyte arg_1, GLbyte arg_2) { ENTER_GL(); func_glTangent3b(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTangent3bv(const GLbyte * arg_0) { ENTER_GL(); func_glTangent3bv(arg_0); LEAVE_GL(); } void WINAPI wine_glTangent3d(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2) { ENTER_GL(); func_glTangent3d(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTangent3dv(const GLdouble * arg_0) { ENTER_GL(); func_glTangent3dv(arg_0); LEAVE_GL(); } void WINAPI wine_glTangent3f(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2) { ENTER_GL(); func_glTangent3f(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTangent3fv(const GLfloat * arg_0) { ENTER_GL(); func_glTangent3fv(arg_0); LEAVE_GL(); } void WINAPI wine_glTangent3i(GLint arg_0, GLint arg_1, GLint arg_2) { ENTER_GL(); func_glTangent3i(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTangent3iv(const GLint * arg_0) { ENTER_GL(); func_glTangent3iv(arg_0); LEAVE_GL(); } void WINAPI wine_glTangent3s(GLshort arg_0, GLshort arg_1, GLshort arg_2) { ENTER_GL(); func_glTangent3s(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTangent3sv(const GLshort * arg_0) { ENTER_GL(); func_glTangent3sv(arg_0); LEAVE_GL(); } void WINAPI wine_glTangentPointerEXT(GLenum arg_0, GLsizei arg_1, const GLvoid * arg_2) { ENTER_GL(); func_glTangentPointerEXT(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTbufferMask3DFX(GLuint arg_0) { ENTER_GL(); func_glTbufferMask3DFX(arg_0); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7) { ENTER_GL(); func_glTexCoord2fColor3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glTexCoord2fColor3fVertex3fvSUN(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9, GLfloat arg_10, GLfloat arg_11) { ENTER_GL(); func_glTexCoord2fColor4fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10, arg_11); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3) { ENTER_GL(); func_glTexCoord2fColor4fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLubyte arg_2, GLubyte arg_3, GLubyte arg_4, GLubyte arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8) { ENTER_GL(); func_glTexCoord2fColor4ubVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * arg_0, const GLubyte * arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glTexCoord2fColor4ubVertex3fvSUN(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7) { ENTER_GL(); func_glTexCoord2fNormal3fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); LEAVE_GL(); } void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2) { ENTER_GL(); func_glTexCoord2fNormal3fVertex3fvSUN(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTexCoord2fVertex3fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4) { ENTER_GL(); func_glTexCoord2fVertex3fSUN(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glTexCoord2fVertex3fvSUN(const GLfloat * arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glTexCoord2fVertex3fvSUN(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7, GLfloat arg_8, GLfloat arg_9, GLfloat arg_10, GLfloat arg_11, GLfloat arg_12, GLfloat arg_13, GLfloat arg_14) { ENTER_GL(); func_glTexCoord4fColor4fNormal3fVertex4fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10, arg_11, arg_12, arg_13, arg_14); LEAVE_GL(); } void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * arg_0, const GLfloat * arg_1, const GLfloat * arg_2, const GLfloat * arg_3) { ENTER_GL(); func_glTexCoord4fColor4fNormal3fVertex4fvSUN(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glTexCoord4fVertex4fSUN(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3, GLfloat arg_4, GLfloat arg_5, GLfloat arg_6, GLfloat arg_7) { ENTER_GL(); func_glTexCoord4fVertex4fSUN(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7); LEAVE_GL(); } void WINAPI wine_glTexCoord4fVertex4fvSUN(const GLfloat * arg_0, const GLfloat * arg_1) { ENTER_GL(); func_glTexCoord4fVertex4fvSUN(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glTexCoordPointerEXT(GLint arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, const GLvoid * arg_4) { ENTER_GL(); func_glTexCoordPointerEXT(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glTexCoordPointerListIBM(GLint arg_0, GLenum arg_1, GLint arg_2, const GLvoid* * arg_3, GLint arg_4) { ENTER_GL(); func_glTexCoordPointerListIBM(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glTexCoordPointervINTEL(GLint arg_0, GLenum arg_1, const GLvoid* * arg_2) { ENTER_GL(); func_glTexCoordPointervINTEL(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glTexFilterFuncSGIS(GLenum arg_0, GLenum arg_1, GLsizei arg_2, const GLfloat * arg_3) { ENTER_GL(); func_glTexFilterFuncSGIS(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glTexImage3DEXT(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLsizei arg_4, GLsizei arg_5, GLint arg_6, GLenum arg_7, GLenum arg_8, const GLvoid * arg_9) { ENTER_GL(); func_glTexImage3DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9); LEAVE_GL(); } void WINAPI wine_glTexImage4DSGIS(GLenum arg_0, GLint arg_1, GLenum arg_2, GLsizei arg_3, GLsizei arg_4, GLsizei arg_5, GLsizei arg_6, GLint arg_7, GLenum arg_8, GLenum arg_9, const GLvoid * arg_10) { ENTER_GL(); func_glTexImage4DSGIS(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10); LEAVE_GL(); } void WINAPI wine_glTexSubImage1DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLsizei arg_3, GLenum arg_4, GLenum arg_5, const GLvoid * arg_6) { ENTER_GL(); func_glTexSubImage1DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6); LEAVE_GL(); } void WINAPI wine_glTexSubImage2DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLsizei arg_4, GLsizei arg_5, GLenum arg_6, GLenum arg_7, const GLvoid * arg_8) { ENTER_GL(); func_glTexSubImage2DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8); LEAVE_GL(); } void WINAPI wine_glTexSubImage3DEXT(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLsizei arg_5, GLsizei arg_6, GLsizei arg_7, GLenum arg_8, GLenum arg_9, const GLvoid * arg_10) { ENTER_GL(); func_glTexSubImage3DEXT(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10); LEAVE_GL(); } void WINAPI wine_glTexSubImage4DSGIS(GLenum arg_0, GLint arg_1, GLint arg_2, GLint arg_3, GLint arg_4, GLint arg_5, GLsizei arg_6, GLsizei arg_7, GLsizei arg_8, GLsizei arg_9, GLenum arg_10, GLenum arg_11, const GLvoid * arg_12) { ENTER_GL(); func_glTexSubImage4DSGIS(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6, arg_7, arg_8, arg_9, arg_10, arg_11, arg_12); LEAVE_GL(); } void WINAPI wine_glTextureLightEXT(GLenum arg_0) { ENTER_GL(); func_glTextureLightEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glTextureMaterialEXT(GLenum arg_0, GLenum arg_1) { ENTER_GL(); func_glTextureMaterialEXT(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glTextureNormalEXT(GLenum arg_0) { ENTER_GL(); func_glTextureNormalEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glUnlockArraysEXT() { ENTER_GL(); func_glUnlockArraysEXT(); LEAVE_GL(); } void WINAPI wine_glVertexArrayRangeNV(GLsizei arg_0, const GLvoid * arg_1) { ENTER_GL(); func_glVertexArrayRangeNV(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glVertexPointerEXT(GLint arg_0, GLenum arg_1, GLsizei arg_2, GLsizei arg_3, const GLvoid * arg_4) { ENTER_GL(); func_glVertexPointerEXT(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glVertexPointerListIBM(GLint arg_0, GLenum arg_1, GLint arg_2, const GLvoid* * arg_3, GLint arg_4) { ENTER_GL(); func_glVertexPointerListIBM(arg_0, arg_1, arg_2, arg_3, arg_4); LEAVE_GL(); } void WINAPI wine_glVertexPointervINTEL(GLint arg_0, GLenum arg_1, const GLvoid* * arg_2) { ENTER_GL(); func_glVertexPointervINTEL(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glVertexWeightPointerEXT(GLsizei arg_0, GLenum arg_1, GLsizei arg_2, const GLvoid * arg_3) { ENTER_GL(); func_glVertexWeightPointerEXT(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glVertexWeightfEXT(GLfloat arg_0) { ENTER_GL(); func_glVertexWeightfEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glVertexWeightfvEXT(const GLfloat * arg_0) { ENTER_GL(); func_glVertexWeightfvEXT(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos2dMESA(GLdouble arg_0, GLdouble arg_1) { ENTER_GL(); func_glWindowPos2dMESA(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glWindowPos2dvMESA(const GLdouble * arg_0) { ENTER_GL(); func_glWindowPos2dvMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos2fMESA(GLfloat arg_0, GLfloat arg_1) { ENTER_GL(); func_glWindowPos2fMESA(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glWindowPos2fvMESA(const GLfloat * arg_0) { ENTER_GL(); func_glWindowPos2fvMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos2iMESA(GLint arg_0, GLint arg_1) { ENTER_GL(); func_glWindowPos2iMESA(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glWindowPos2ivMESA(const GLint * arg_0) { ENTER_GL(); func_glWindowPos2ivMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos2sMESA(GLshort arg_0, GLshort arg_1) { ENTER_GL(); func_glWindowPos2sMESA(arg_0, arg_1); LEAVE_GL(); } void WINAPI wine_glWindowPos2svMESA(const GLshort * arg_0) { ENTER_GL(); func_glWindowPos2svMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos3dMESA(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2) { ENTER_GL(); func_glWindowPos3dMESA(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glWindowPos3dvMESA(const GLdouble * arg_0) { ENTER_GL(); func_glWindowPos3dvMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos3fMESA(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2) { ENTER_GL(); func_glWindowPos3fMESA(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glWindowPos3fvMESA(const GLfloat * arg_0) { ENTER_GL(); func_glWindowPos3fvMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos3iMESA(GLint arg_0, GLint arg_1, GLint arg_2) { ENTER_GL(); func_glWindowPos3iMESA(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glWindowPos3ivMESA(const GLint * arg_0) { ENTER_GL(); func_glWindowPos3ivMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos3sMESA(GLshort arg_0, GLshort arg_1, GLshort arg_2) { ENTER_GL(); func_glWindowPos3sMESA(arg_0, arg_1, arg_2); LEAVE_GL(); } void WINAPI wine_glWindowPos3svMESA(const GLshort * arg_0) { ENTER_GL(); func_glWindowPos3svMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos4dMESA(GLdouble arg_0, GLdouble arg_1, GLdouble arg_2, GLdouble arg_3) { ENTER_GL(); func_glWindowPos4dMESA(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glWindowPos4dvMESA(const GLdouble * arg_0) { ENTER_GL(); func_glWindowPos4dvMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos4fMESA(GLfloat arg_0, GLfloat arg_1, GLfloat arg_2, GLfloat arg_3) { ENTER_GL(); func_glWindowPos4fMESA(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glWindowPos4fvMESA(const GLfloat * arg_0) { ENTER_GL(); func_glWindowPos4fvMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos4iMESA(GLint arg_0, GLint arg_1, GLint arg_2, GLint arg_3) { ENTER_GL(); func_glWindowPos4iMESA(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glWindowPos4ivMESA(const GLint * arg_0) { ENTER_GL(); func_glWindowPos4ivMESA(arg_0); LEAVE_GL(); } void WINAPI wine_glWindowPos4sMESA(GLshort arg_0, GLshort arg_1, GLshort arg_2, GLshort arg_3) { ENTER_GL(); func_glWindowPos4sMESA(arg_0, arg_1, arg_2, arg_3); LEAVE_GL(); } void WINAPI wine_glWindowPos4svMESA(const GLshort * arg_0) { ENTER_GL(); func_glWindowPos4svMESA(arg_0); LEAVE_GL(); }