/* * Copyright 2010, 2012 Christian Costa * Copyright 2012 André Hentschel * Copyright 2011-2014 Henri Verbeet for CodeWeavers * Copyright 2014-2015 Aaryaman Vasishta * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include #include #include #include "wine/test.h" #define CHECK_REFCOUNT(obj,rc) \ { \ int rc_new = rc; \ int count = get_refcount( (IUnknown *)obj ); \ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ } static ULONG get_refcount(IUnknown *object) { IUnknown_AddRef( object ); return IUnknown_Release( object ); } static BOOL match_float(float a, float b) { return (a - b) < 0.000001f; } static D3DRMMATRIX4D identity = { { 1.0f, 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 0.0f, 1.0f } }; static char data_bad_version[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 2; 3;\n" "}\n"; static char data_no_mesh[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 0; 1;\n" "}\n"; static char data_ok[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 0; 1;\n" "}\n" "Mesh Object\n" "{\n" "4;\n" "1.0; 0.0; 0.0;,\n" "0.0; 1.0; 0.0;,\n" "0.0; 0.0; 1.0;,\n" "1.0; 1.0; 1.0;;\n" "3;\n" "3; 0, 1, 2;,\n" "3; 1, 2, 3;,\n" "3; 3, 1, 2;;\n" "}\n"; static char data_full[] = "xof 0302txt 0064\n" "Header { 1; 0; 1; }\n" "Mesh {\n" " 3;\n" " 0.1; 0.2; 0.3;,\n" " 0.4; 0.5; 0.6;,\n" " 0.7; 0.8; 0.9;;\n" " 1;\n" " 3; 0, 1, 2;;\n" " MeshMaterialList {\n" " 1; 1; 0;\n" " Material {\n" " 0.0; 1.0; 0.0; 1.0;;\n" " 30.0;\n" " 1.0; 0.0; 0.0;;\n" " 0.5; 0.5; 0.5;;\n" " TextureFileName {\n" " \"Texture.bmp\";\n" " }\n" " }\n" " }\n" " MeshNormals {\n" " 3;\n" " 1.1; 1.2; 1.3;,\n" " 1.4; 1.5; 1.6;,\n" " 1.7; 1.8; 1.9;;\n" " 1;" " 3; 0, 1, 2;;\n" " }\n" " MeshTextureCoords {\n" " 3;\n" " 0.13; 0.17;,\n" " 0.23; 0.27;,\n" " 0.33; 0.37;;\n" " }\n" "}\n"; static char data_d3drm_load[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 0; 1;\n" "}\n" "Mesh Object1\n" "{\n" " 1;\n" " 0.1; 0.2; 0.3;,\n" " 1;\n" " 3; 0, 1, 2;;\n" "}\n" "Mesh Object2\n" "{\n" " 1;\n" " 0.1; 0.2; 0.3;,\n" " 1;\n" " 3; 0, 1, 2;;\n" "}\n" "Frame Scene\n" "{\n" " {Object1}\n" " {Object2}\n" "}\n" "Material\n" "{\n" " 0.1, 0.2, 0.3, 0.4;;\n" " 0.5;\n" " 0.6, 0.7, 0.8;;\n" " 0.9, 1.0, 1.1;;\n" "}\n"; static char data_frame_mesh_materials[] = "xof 0302txt 0064\n" "Header { 1; 0; 1; }\n" "Frame {\n" " Mesh mesh1 {\n" " 5;\n" " 0.1; 0.2; 0.3;,\n" " 0.4; 0.5; 0.6;,\n" " 0.7; 0.8; 0.9;,\n" " 1.1; 1.2; 1.3;,\n" " 1.4; 1.5; 1.6;;\n" " 6;\n" " 3; 0, 1, 2;,\n" " 3; 0, 2, 1;,\n" " 3; 1, 2, 3;,\n" " 3; 1, 3, 2;,\n" " 3; 2, 3, 4;,\n" " 3; 2, 4, 3;;\n" " MeshMaterialList {\n" " 3; 6; 0, 1, 1, 2, 2, 2;\n" " Material mat1 {\n" " 1.0; 0.0; 0.0; 0.1;;\n" " 10.0;\n" " 0.11; 0.12; 0.13;;\n" " 0.14; 0.15; 0.16;;\n" " }\n" " Material mat2 {\n" " 0.0; 1.0; 0.0; 0.2;;\n" " 20.0;\n" " 0.21; 0.22; 0.23;;\n" " 0.24; 0.25; 0.26;;\n" " }\n" " Material mat3 {\n" " 0.0; 0.0; 1.0; 0.3;;\n" " 30.0;\n" " 0.31; 0.32; 0.33;;\n" " 0.34; 0.35; 0.36;;\n" " }\n" " }\n" " }\n" "}\n"; static void test_MeshBuilder(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMMeshBuilder *pMeshBuilder; IDirect3DRMMesh *mesh; D3DRMLOADMEMORY info; int val; DWORD val1, val2, val3; D3DVALUE valu, valv; D3DVECTOR v[3]; D3DVECTOR n[4]; DWORD f[8]; char name[10]; DWORD size; D3DCOLOR color; CHAR cname[64] = {0}; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder_GetClassName(pMeshBuilder, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMMeshBuilder_GetClassName(pMeshBuilder, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = 1; hr = IDirect3DRMMeshBuilder_GetClassName(pMeshBuilder, &size, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = sizeof(cname); hr = IDirect3DRMMeshBuilder_GetClassName(pMeshBuilder, &size, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(size == sizeof("Builder"), "wrong size: %u\n", size); ok(!strcmp(cname, "Builder"), "Expected cname to be \"Builder\", but got \"%s\"\n", cname); info.lpMemory = data_bad_version; info.dSize = strlen(data_bad_version); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr); info.lpMemory = data_no_mesh; info.dSize = strlen(data_no_mesh); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr); info.lpMemory = data_ok; info.dSize = strlen(data_ok); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); size = sizeof(name); hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr); ok(!strcmp(name, "Object"), "Retrieved name '%s' instead of 'Object'\n", name); size = strlen("Object"); /* No space for null character */ hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name); ok(hr == E_INVALIDARG, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr); hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, NULL); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr); size = sizeof(name); hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr); ok(size == 0, "Size should be 0 instead of %u\n", size); hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, ""); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr); size = sizeof(name); hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr); ok(!strcmp(name, ""), "Retrieved name '%s' instead of ''\n", name); val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder); ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val); val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder); ok(val == 3, "Wrong number of faces %d (must be 3)\n", val); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1); ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2); ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3); /* Check that Load method generated default normals */ hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, NULL, &val2, n, NULL, NULL); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(match_float(U1(n[0]).x, 0.577350f), "Wrong component n[0].x = %f (expected %f)\n", U1(n[0]).x, 0.577350f); ok(match_float(U2(n[0]).y, 0.577350f), "Wrong component n[0].y = %f (expected %f)\n", U2(n[0]).y, 0.577350f); ok(match_float(U3(n[0]).z, 0.577350f), "Wrong component n[0].z = %f (expected %f)\n", U3(n[0]).z, 0.577350f); ok(match_float(U1(n[1]).x, -0.229416f), "Wrong component n[1].x = %f (expected %f)\n", U1(n[1]).x, -0.229416f); ok(match_float(U2(n[1]).y, 0.688247f), "Wrong component n[1].y = %f (expected %f)\n", U2(n[1]).y, 0.688247f); ok(match_float(U3(n[1]).z, 0.688247f), "Wrong component n[1].z = %f (expected %f)\n", U3(n[1]).z, 0.688247f); ok(match_float(U1(n[2]).x, -0.229416f), "Wrong component n[2].x = %f (expected %f)\n", U1(n[2]).x, -0.229416f); ok(match_float(U2(n[2]).y, 0.688247f), "Wrong component n[2].y = %f (expected %f)\n", U2(n[2]).y, 0.688247f); ok(match_float(U3(n[2]).z, 0.688247f), "Wrong component n[2].z = %f (expected %f)\n", U3(n[2]).z, 0.688247f); ok(match_float(U1(n[3]).x, -0.577350f), "Wrong component n[3].x = %f (expected %f)\n", U1(n[3]).x, -0.577350f); ok(match_float(U2(n[3]).y, 0.577350f), "Wrong component n[3].y = %f (expected %f)\n", U2(n[3]).y, 0.577350f); ok(match_float(U3(n[3]).z, 0.577350f), "Wrong component n[3].z = %f (expected %f)\n", U3(n[3]).z, 0.577350f); /* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */ valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 1, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 2, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 3, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 4, &valu, &valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 0, valu, valv); ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 4, valu, valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 0.0f; valv = 0.0f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu); ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv); IDirect3DRMMeshBuilder_Release(pMeshBuilder); hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); /* No group in mesh when mesh builder is not loaded */ hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh); ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr); if (hr == D3DRM_OK) { DWORD nb_groups; nb_groups = IDirect3DRMMesh_GetGroupCount(mesh); ok(nb_groups == 0, "GetCroupCount returned %u\n", nb_groups); IDirect3DRMMesh_Release(mesh); } info.lpMemory = data_full; info.dSize = strlen(data_full); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder); ok(val == 3, "Wrong number of vertices %d (must be 3)\n", val); val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder); ok(val == 1, "Wrong number of faces %d (must be 1)\n", val); /* Check no buffer size and too small buffer size errors */ val1 = 1; val2 = 3; val3 = 8; hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, v, &val2, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); val1 = 3; val2 = 1; val3 = 8; hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, NULL, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); val1 = 3; val2 = 3; val3 = 1; hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, NULL, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); val1 = 3; val2 = 3; val3 = 8; hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1); ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2); ok(val3 == 8, "Wrong number of face data bytes %d (must be 8)\n", val3); ok(U1(v[0]).x == 0.1f, "Wrong component v[0].x = %f (expected 0.1)\n", U1(v[0]).x); ok(U2(v[0]).y == 0.2f, "Wrong component v[0].y = %f (expected 0.2)\n", U2(v[0]).y); ok(U3(v[0]).z == 0.3f, "Wrong component v[0].z = %f (expected 0.3)\n", U3(v[0]).z); ok(U1(v[1]).x == 0.4f, "Wrong component v[1].x = %f (expected 0.4)\n", U1(v[1]).x); ok(U2(v[1]).y == 0.5f, "Wrong component v[1].y = %f (expected 0.5)\n", U2(v[1]).y); ok(U3(v[1]).z == 0.6f, "Wrong component v[1].z = %f (expected 0.6)\n", U3(v[1]).z); ok(U1(v[2]).x == 0.7f, "Wrong component v[2].x = %f (expected 0.7)\n", U1(v[2]).x); ok(U2(v[2]).y == 0.8f, "Wrong component v[2].y = %f (expected 0.8)\n", U2(v[2]).y); ok(U3(v[2]).z == 0.9f, "Wrong component v[2].z = %f (expected 0.9)\n", U3(v[2]).z); ok(U1(n[0]).x == 1.1f, "Wrong component n[0].x = %f (expected 1.1)\n", U1(n[0]).x); ok(U2(n[0]).y == 1.2f, "Wrong component n[0].y = %f (expected 1.2)\n", U2(n[0]).y); ok(U3(n[0]).z == 1.3f, "Wrong component n[0].z = %f (expected 1.3)\n", U3(n[0]).z); ok(U1(n[1]).x == 1.4f, "Wrong component n[1].x = %f (expected 1.4)\n", U1(n[1]).x); ok(U2(n[1]).y == 1.5f, "Wrong component n[1].y = %f (expected 1.5)\n", U2(n[1]).y); ok(U3(n[1]).z == 1.6f, "Wrong component n[1].z = %f (expected 1.6)\n", U3(n[1]).z); ok(U1(n[2]).x == 1.7f, "Wrong component n[2].x = %f (expected 1.7)\n", U1(n[2]).x); ok(U2(n[2]).y == 1.8f, "Wrong component n[2].y = %f (expected 1.8)\n", U2(n[2]).y); ok(U3(n[2]).z == 1.9f, "Wrong component n[2].z = %f (expected 1.9)\n", U3(n[2]).z); ok(f[0] == 3 , "Wrong component f[0] = %d (expected 3)\n", f[0]); ok(f[1] == 0 , "Wrong component f[1] = %d (expected 0)\n", f[1]); ok(f[2] == 0 , "Wrong component f[2] = %d (expected 0)\n", f[2]); ok(f[3] == 1 , "Wrong component f[3] = %d (expected 1)\n", f[3]); ok(f[4] == 1 , "Wrong component f[4] = %d (expected 1)\n", f[4]); ok(f[5] == 2 , "Wrong component f[5] = %d (expected 2)\n", f[5]); ok(f[6] == 2 , "Wrong component f[6] = %d (expected 2)\n", f[6]); ok(f[7] == 0 , "Wrong component f[7] = %d (expected 0)\n", f[7]); hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh); ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr); if (hr == D3DRM_OK) { DWORD nb_groups; unsigned nb_vertices, nb_faces, nb_face_vertices; DWORD data_size; IDirect3DRMMaterial *material = (IDirect3DRMMaterial *)0xdeadbeef; IDirect3DRMTexture *texture = (IDirect3DRMTexture *)0xdeadbeef; D3DVALUE values[3]; nb_groups = IDirect3DRMMesh_GetGroupCount(mesh); ok(nb_groups == 1, "GetCroupCount returned %u\n", nb_groups); hr = IDirect3DRMMesh_GetGroup(mesh, 1, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL); ok(hr == D3DRMERR_BADVALUE, "GetCroup returned hr = %x\n", hr); hr = IDirect3DRMMesh_GetGroup(mesh, 0, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL); ok(hr == D3DRM_OK, "GetCroup failed returning hr = %x\n", hr); ok(nb_vertices == 3, "Wrong number of vertices %u (must be 3)\n", nb_vertices); ok(nb_faces == 1, "Wrong number of faces %u (must be 1)\n", nb_faces); ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices); ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size); color = IDirect3DRMMesh_GetGroupColor(mesh, 0); ok(color == 0xff00ff00, "Wrong color returned %#x instead of %#x\n", color, 0xff00ff00); hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture); ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr); ok(texture == NULL, "No texture should be present\n"); hr = IDirect3DRMMesh_GetGroupMaterial(mesh, 0, &material); ok(hr == D3DRM_OK, "GetCroupMaterial failed returning hr = %x\n", hr); ok(material != NULL, "No material present\n"); hr = IDirect3DRMMaterial_GetEmissive(material, &values[0], &values[1], &values[2]); ok(hr == D3DRM_OK, "Failed to get emissive color, hr %#x.\n", hr); ok(values[0] == 0.5f, "Got unexpected red component %.8e.\n", values[0]); ok(values[1] == 0.5f, "Got unexpected green component %.8e.\n", values[1]); ok(values[2] == 0.5f, "Got unexpected blue component %.8e.\n", values[2]); hr = IDirect3DRMMaterial_GetSpecular(material, &values[0], &values[1], &values[2]); ok(hr == D3DRM_OK, "Failed to get specular color, hr %#x.\n", hr); ok(values[0] == 1.0f, "Got unexpected red component %.8e.\n", values[0]); ok(values[1] == 0.0f, "Got unexpected green component %.8e.\n", values[1]); ok(values[2] == 0.0f, "Got unexpected blue component %.8e.\n", values[2]); values[0] = IDirect3DRMMaterial_GetPower(material); ok(values[0] == 30.0f, "Got unexpected power value %.8e.\n", values[0]); IDirect3DRMMaterial_Release(material); IDirect3DRMMesh_Release(mesh); } hr = IDirect3DRMMeshBuilder_Scale(pMeshBuilder, 2, 3 ,4); ok(hr == D3DRM_OK, "Scale failed returning hr = %x\n", hr); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2); ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1); ok(U1(v[0]).x == 0.1f*2, "Wrong component v[0].x = %f (expected %f)\n", U1(v[0]).x, 0.1f*2); ok(U2(v[0]).y == 0.2f*3, "Wrong component v[0].y = %f (expected %f)\n", U2(v[0]).y, 0.2f*3); ok(U3(v[0]).z == 0.3f*4, "Wrong component v[0].z = %f (expected %f)\n", U3(v[0]).z, 0.3f*4); ok(U1(v[1]).x == 0.4f*2, "Wrong component v[1].x = %f (expected %f)\n", U1(v[1]).x, 0.4f*2); ok(U2(v[1]).y == 0.5f*3, "Wrong component v[1].y = %f (expected %f)\n", U2(v[1]).y, 0.5f*3); ok(U3(v[1]).z == 0.6f*4, "Wrong component v[1].z = %f (expected %f)\n", U3(v[1]).z, 0.6f*4); ok(U1(v[2]).x == 0.7f*2, "Wrong component v[2].x = %f (expected %f)\n", U1(v[2]).x, 0.7f*2); ok(U2(v[2]).y == 0.8f*3, "Wrong component v[2].y = %f (expected %f)\n", U2(v[2]).y, 0.8f*3); ok(U3(v[2]).z == 0.9f*4, "Wrong component v[2].z = %f (expected %f)\n", U3(v[2]).z, 0.9f*4); /* Normals are not affected by Scale */ ok(U1(n[0]).x == 1.1f, "Wrong component n[0].x = %f (expected %f)\n", U1(n[0]).x, 1.1f); ok(U2(n[0]).y == 1.2f, "Wrong component n[0].y = %f (expected %f)\n", U2(n[0]).y, 1.2f); ok(U3(n[0]).z == 1.3f, "Wrong component n[0].z = %f (expected %f)\n", U3(n[0]).z, 1.3f); ok(U1(n[1]).x == 1.4f, "Wrong component n[1].x = %f (expected %f)\n", U1(n[1]).x, 1.4f); ok(U2(n[1]).y == 1.5f, "Wrong component n[1].y = %f (expected %f)\n", U2(n[1]).y, 1.5f); ok(U3(n[1]).z == 1.6f, "Wrong component n[1].z = %f (expected %f)\n", U3(n[1]).z, 1.6f); ok(U1(n[2]).x == 1.7f, "Wrong component n[2].x = %f (expected %f)\n", U1(n[2]).x, 1.7f); ok(U2(n[2]).y == 1.8f, "Wrong component n[2].y = %f (expected %f)\n", U2(n[2]).y, 1.8f); ok(U3(n[2]).z == 1.9f, "Wrong component n[2].z = %f (expected %f)\n", U3(n[2]).z, 1.9f); IDirect3DRMMeshBuilder_Release(pMeshBuilder); IDirect3DRM_Release(d3drm); } static void test_MeshBuilder3(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRM3 *d3drm3; IDirect3DRMMeshBuilder3 *pMeshBuilder3; D3DRMLOADMEMORY info; int val; DWORD val1; D3DVALUE valu, valv; DWORD size; CHAR cname[64] = {0}; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3))) { win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &pMeshBuilder3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder3_GetClassName(pMeshBuilder3, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMMeshBuilder3_GetClassName(pMeshBuilder3, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = 1; hr = IDirect3DRMMeshBuilder3_GetClassName(pMeshBuilder3, &size, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = sizeof(cname); hr = IDirect3DRMMeshBuilder3_GetClassName(pMeshBuilder3, &size, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(size == sizeof("Builder"), "wrong size: %u\n", size); ok(!strcmp(cname, "Builder"), "Expected cname to be \"Builder\", but got \"%s\"\n", cname); info.lpMemory = data_bad_version; info.dSize = strlen(data_bad_version); hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr); info.lpMemory = data_no_mesh; info.dSize = strlen(data_no_mesh); hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr); info.lpMemory = data_ok; info.dSize = strlen(data_ok); hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); val = IDirect3DRMMeshBuilder3_GetVertexCount(pMeshBuilder3); ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val); val = IDirect3DRMMeshBuilder3_GetFaceCount(pMeshBuilder3); ok(val == 3, "Wrong number of faces %d (must be 3)\n", val); hr = IDirect3DRMMeshBuilder3_GetVertices(pMeshBuilder3, 0, &val1, NULL); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1); /* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */ valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 1, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 2, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 3, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 4, &valu, &valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 0, valu, valv); ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 4, valu, valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 0.0f; valv = 0.0f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu); ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv); IDirect3DRMMeshBuilder3_Release(pMeshBuilder3); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm); } static void test_Mesh(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMMesh *mesh; DWORD size; CHAR cname[64] = {0}; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateMesh(d3drm, &mesh); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMesh interface (hr = %x)\n", hr); hr = IDirect3DRMMesh_GetClassName(mesh, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMMesh_GetClassName(mesh, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = 1; hr = IDirect3DRMMesh_GetClassName(mesh, &size, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = sizeof(cname); hr = IDirect3DRMMesh_GetClassName(mesh, &size, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(size == sizeof("Mesh"), "wrong size: %u\n", size); ok(!strcmp(cname, "Mesh"), "Expected cname to be \"Mesh\", but got \"%s\"\n", cname); IDirect3DRMMesh_Release(mesh); IDirect3DRM_Release(d3drm); } static void test_Face(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirect3DRMMeshBuilder2 *MeshBuilder2; IDirect3DRMMeshBuilder3 *MeshBuilder3; IDirect3DRMFace *face1; IDirect3DRMFace2 *face2; IDirect3DRMFaceArray *array1; D3DRMLOADMEMORY info; D3DVECTOR v1[4], n1[4], v2[4], n2[4]; DWORD count; CHAR cname[64] = {0}; int icount; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFace(d3drm, &face1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr); if (FAILED(hr)) { skip("Cannot get IDirect3DRMFace interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRMFace_GetClassName(face1, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMFace_GetClassName(face1, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); count = 1; hr = IDirect3DRMFace_GetClassName(face1, &count, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); count = sizeof(cname); hr = IDirect3DRMFace_GetClassName(face1, &count, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(count == sizeof("Face"), "wrong size: %u\n", count); ok(!strcmp(cname, "Face"), "Expected cname to be \"Face\", but got \"%s\"\n", cname); icount = IDirect3DRMFace_GetVertexCount(face1); ok(!icount, "wrong VertexCount: %i\n", icount); IDirect3DRMFace_Release(face1); if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM2, (void **)&d3drm2))) { win_skip("Cannot get IDirect3DRM2 interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRM2_CreateMeshBuilder(d3drm2, &MeshBuilder2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder2 interface (hr = %x)\n", hr); icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2); ok(!icount, "wrong FaceCount: %i\n", icount); array1 = NULL; hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1); todo_wine ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder2_CreateFace(MeshBuilder2, &face1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr); icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2); todo_wine ok(icount == 1, "wrong FaceCount: %i\n", icount); array1 = NULL; hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1); todo_wine ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr); todo_wine ok(array1 != NULL, "pArray = %p\n", array1); if (array1) { IDirect3DRMFace *face; count = IDirect3DRMFaceArray_GetSize(array1); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face); ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr); IDirect3DRMFace_Release(face); IDirect3DRMFaceArray_Release(array1); } icount = IDirect3DRMFace_GetVertexCount(face1); ok(!icount, "wrong VertexCount: %i\n", icount); IDirect3DRMFace_Release(face1); IDirect3DRMMeshBuilder2_Release(MeshBuilder2); if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3))) { win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &MeshBuilder3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr); icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3); ok(!icount, "wrong FaceCount: %i\n", icount); hr = IDirect3DRMMeshBuilder3_CreateFace(MeshBuilder3, &face2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace2 interface (hr = %x)\n", hr); hr = IDirect3DRMFace2_GetClassName(face2, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMFace2_GetClassName(face2, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); count = 1; hr = IDirect3DRMFace2_GetClassName(face2, &count, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); count = sizeof(cname); hr = IDirect3DRMFace2_GetClassName(face2, &count, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(count == sizeof("Face"), "wrong size: %u\n", count); ok(!strcmp(cname, "Face"), "Expected cname to be \"Face\", but got \"%s\"\n", cname); icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3); todo_wine ok(icount == 1, "wrong FaceCount: %i\n", icount); array1 = NULL; hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1); todo_wine ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr); todo_wine ok(array1 != NULL, "pArray = %p\n", array1); if (array1) { IDirect3DRMFace *face; count = IDirect3DRMFaceArray_GetSize(array1); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face); ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr); IDirect3DRMFace_Release(face); IDirect3DRMFaceArray_Release(array1); } icount = IDirect3DRMFace2_GetVertexCount(face2); ok(!icount, "wrong VertexCount: %i\n", icount); info.lpMemory = data_ok; info.dSize = strlen(data_ok); hr = IDirect3DRMMeshBuilder3_Load(MeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); icount = IDirect3DRMMeshBuilder3_GetVertexCount(MeshBuilder3); ok(icount == 4, "Wrong number of vertices %d (must be 4)\n", icount); icount = IDirect3DRMMeshBuilder3_GetNormalCount(MeshBuilder3); ok(icount == 4, "Wrong number of normals %d (must be 4)\n", icount); icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3); todo_wine ok(icount == 4, "Wrong number of faces %d (must be 4)\n", icount); count = 4; hr = IDirect3DRMMeshBuilder3_GetVertices(MeshBuilder3, 0, &count, v1); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(count == 4, "Wrong number of vertices %d (must be 4)\n", count); hr = IDirect3DRMMeshBuilder3_GetNormals(MeshBuilder3, 0, &count, n1); ok(hr == D3DRM_OK, "Cannot get normals information (hr = %x)\n", hr); ok(count == 4, "Wrong number of normals %d (must be 4)\n", count); array1 = NULL; hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1); todo_wine ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr); todo_wine ok(array1 != NULL, "pArray = %p\n", array1); if (array1) { IDirect3DRMFace *face; count = IDirect3DRMFaceArray_GetSize(array1); ok(count == 4, "count = %u\n", count); hr = IDirect3DRMFaceArray_GetElement(array1, 1, &face); ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr); hr = IDirect3DRMFace_GetVertices(face, &count, v2, n2); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(count == 3, "Wrong number of vertices %d (must be 3)\n", count); ok(U1(v2[0]).x == U1(v1[0]).x, "Wrong component v2[0].x = %f (expected %f)\n", U1(v2[0]).x, U1(v1[0]).x); ok(U2(v2[0]).y == U2(v1[0]).y, "Wrong component v2[0].y = %f (expected %f)\n", U2(v2[0]).y, U2(v1[0]).y); ok(U3(v2[0]).z == U3(v1[0]).z, "Wrong component v2[0].z = %f (expected %f)\n", U3(v2[0]).z, U3(v1[0]).z); ok(U1(v2[1]).x == U1(v1[1]).x, "Wrong component v2[1].x = %f (expected %f)\n", U1(v2[1]).x, U1(v1[1]).x); ok(U2(v2[1]).y == U2(v1[1]).y, "Wrong component v2[1].y = %f (expected %f)\n", U2(v2[1]).y, U2(v1[1]).y); ok(U3(v2[1]).z == U3(v1[1]).z, "Wrong component v2[1].z = %f (expected %f)\n", U3(v2[1]).z, U3(v1[1]).z); ok(U1(v2[2]).x == U1(v1[2]).x, "Wrong component v2[2].x = %f (expected %f)\n", U1(v2[2]).x, U1(v1[2]).x); ok(U2(v2[2]).y == U2(v1[2]).y, "Wrong component v2[2].y = %f (expected %f)\n", U2(v2[2]).y, U2(v1[2]).y); ok(U3(v2[2]).z == U3(v1[2]).z, "Wrong component v2[2].z = %f (expected %f)\n", U3(v2[2]).z, U3(v1[2]).z); ok(U1(n2[0]).x == U1(n1[0]).x, "Wrong component n2[0].x = %f (expected %f)\n", U1(n2[0]).x, U1(n1[0]).x); ok(U2(n2[0]).y == U2(n1[0]).y, "Wrong component n2[0].y = %f (expected %f)\n", U2(n2[0]).y, U2(n1[0]).y); ok(U3(n2[0]).z == U3(n1[0]).z, "Wrong component n2[0].z = %f (expected %f)\n", U3(n2[0]).z, U3(n1[0]).z); ok(U1(n2[1]).x == U1(n1[1]).x, "Wrong component n2[1].x = %f (expected %f)\n", U1(n2[1]).x, U1(n1[1]).x); ok(U2(n2[1]).y == U2(n1[1]).y, "Wrong component n2[1].y = %f (expected %f)\n", U2(n2[1]).y, U2(n1[1]).y); ok(U3(n2[1]).z == U3(n1[1]).z, "Wrong component n2[1].z = %f (expected %f)\n", U3(n2[1]).z, U3(n1[1]).z); ok(U1(n2[2]).x == U1(n1[2]).x, "Wrong component n2[2].x = %f (expected %f)\n", U1(n2[2]).x, U1(n1[2]).x); ok(U2(n2[2]).y == U2(n1[2]).y, "Wrong component n2[2].y = %f (expected %f)\n", U2(n2[2]).y, U2(n1[2]).y); ok(U3(n2[2]).z == U3(n1[2]).z, "Wrong component n2[2].z = %f (expected %f)\n", U3(n2[2]).z, U3(n1[2]).z); IDirect3DRMFace_Release(face); IDirect3DRMFaceArray_Release(array1); } IDirect3DRMFace2_Release(face2); IDirect3DRMMeshBuilder3_Release(MeshBuilder3); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm); } static void test_Frame(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMFrame *pFrameC; IDirect3DRMFrame *pFrameP1; IDirect3DRMFrame *pFrameP2; IDirect3DRMFrame *pFrameTmp; IDirect3DRMFrameArray *frame_array; IDirect3DRMMeshBuilder *mesh_builder; IDirect3DRMVisual *visual1; IDirect3DRMVisual *visual_tmp; IDirect3DRMVisualArray *visual_array; IDirect3DRMLight *light1; IDirect3DRMLight *light_tmp; IDirect3DRMLightArray *light_array; D3DCOLOR color; DWORD count; CHAR cname[64] = {0}; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameC); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 1); hr = IDirect3DRMFrame_GetClassName(pFrameC, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMFrame_GetClassName(pFrameC, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); count = 1; hr = IDirect3DRMFrame_GetClassName(pFrameC, &count, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); count = sizeof(cname); hr = IDirect3DRMFrame_GetClassName(pFrameC, &count, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(count == sizeof("Frame"), "wrong size: %u\n", count); ok(!strcmp(cname, "Frame"), "Expected cname to be \"Frame\", but got \"%s\"\n", cname); hr = IDirect3DRMFrame_GetParent(pFrameC, NULL); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); CHECK_REFCOUNT(pFrameC, 1); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameC, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); ok(!!frame_array, "frame_array = %p\n", frame_array); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 0, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); /* GetParent with NULL pointer */ hr = IDirect3DRMFrame_GetParent(pFrameP1, NULL); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); /* [Add/Delete]Child with NULL pointer */ hr = IDirect3DRMFrame_AddChild(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); hr = IDirect3DRMFrame_DeleteChild(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); /* Add child to first parent */ pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameP1, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); hr = IDirect3DRMFrame_AddChild(pFrameP1, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); CHECK_REFCOUNT(pFrameC, 2); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); /* In some older version of d3drm, creating IDirect3DRMFrameArray object with GetChildren does not increment refcount of children frames */ ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2), "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC)); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); ok((get_refcount((IUnknown*)pFrameC) == 4) || broken(get_refcount((IUnknown*)pFrameC) == 3), "Invalid refcount. Expected 4 (or 3) got %d\n", get_refcount((IUnknown*)pFrameC)); IDirect3DRMFrame_Release(pFrameTmp); ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2), "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC)); IDirect3DRMFrameArray_Release(frame_array); CHECK_REFCOUNT(pFrameC, 2); } pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp); CHECK_REFCOUNT(pFrameP1, 2); /* Add child to second parent */ hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 2); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 0, "count = %u\n", count); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == pFrameP2, "pFrameTmp = %p\n", pFrameTmp); CHECK_REFCOUNT(pFrameP2, 2); CHECK_REFCOUNT(pFrameC, 2); /* Add child again */ hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 2); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } /* Delete child */ hr = IDirect3DRMFrame_DeleteChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot delete child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 1); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 0, "count = %u\n", count); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); /* Add two children */ hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 2); hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameP1); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 2, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); hr = IDirect3DRMFrameArray_GetElement(frame_array, 1, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } /* [Add/Delete]Visual with NULL pointer */ hr = IDirect3DRMFrame_AddVisual(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); /* Create Visual */ hr = IDirect3DRM_CreateMeshBuilder(d3drm, &mesh_builder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); visual1 = (IDirect3DRMVisual *)mesh_builder; /* Add Visual to first parent */ hr = IDirect3DRMFrame_AddVisual(pFrameP1, visual1); ok(hr == D3DRM_OK, "Cannot add visual (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(visual1, 2); visual_array = NULL; hr = IDirect3DRMFrame_GetVisuals(pFrameP1, &visual_array); ok(hr == D3DRM_OK, "Cannot get visuals (hr = %x)\n", hr); if (visual_array) { count = IDirect3DRMVisualArray_GetSize(visual_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMVisualArray_GetElement(visual_array, 0, &visual_tmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(visual_tmp == visual1, "visual_tmp = %p\n", visual_tmp); IDirect3DRMVisual_Release(visual_tmp); IDirect3DRMVisualArray_Release(visual_array); } /* Delete Visual */ hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, visual1); ok(hr == D3DRM_OK, "Cannot delete visual (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); IDirect3DRMMeshBuilder_Release(mesh_builder); /* [Add/Delete]Light with NULL pointer */ hr = IDirect3DRMFrame_AddLight(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); hr = IDirect3DRMFrame_DeleteLight(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); /* Create Light */ hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.1, 0.2, 0.3, &light1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr); /* Add Light to first parent */ hr = IDirect3DRMFrame_AddLight(pFrameP1, light1); ok(hr == D3DRM_OK, "Cannot add light (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(light1, 2); light_array = NULL; hr = IDirect3DRMFrame_GetLights(pFrameP1, &light_array); ok(hr == D3DRM_OK, "Cannot get lights (hr = %x)\n", hr); if (light_array) { count = IDirect3DRMLightArray_GetSize(light_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMLightArray_GetElement(light_array, 0, &light_tmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(light_tmp == light1, "light_tmp = %p\n", light_tmp); IDirect3DRMLight_Release(light_tmp); IDirect3DRMLightArray_Release(light_array); } /* Delete Light */ hr = IDirect3DRMFrame_DeleteLight(pFrameP1, light1); ok(hr == D3DRM_OK, "Cannot delete light (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); IDirect3DRMLight_Release(light1); /* Test SceneBackground on first parent */ color = IDirect3DRMFrame_GetSceneBackground(pFrameP1); ok(color == 0xff000000, "wrong color (%x)\n", color); hr = IDirect3DRMFrame_SetSceneBackground(pFrameP1, 0xff180587); ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMFrame_GetSceneBackground(pFrameP1); ok(color == 0xff180587, "wrong color (%x)\n", color); hr = IDirect3DRMFrame_SetSceneBackgroundRGB(pFrameP1, 0.5, 0.5, 0.5); ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMFrame_GetSceneBackground(pFrameP1); ok(color == 0xff7f7f7f, "wrong color (%x)\n", color); /* Cleanup */ IDirect3DRMFrame_Release(pFrameP2); CHECK_REFCOUNT(pFrameC, 2); CHECK_REFCOUNT(pFrameP1, 3); IDirect3DRMFrame_Release(pFrameC); IDirect3DRMFrame_Release(pFrameP1); IDirect3DRM_Release(d3drm); } struct destroy_context { IDirect3DRMObject *obj; int called; }; static void CDECL destroy_callback(IDirect3DRMObject *obj, void *arg) { struct destroy_context *ctxt = arg; ok(ctxt->called == 1 || ctxt->called == 2, "got called counter %d\n", ctxt->called); ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj); ctxt->called++; } static void CDECL destroy_callback1(IDirect3DRMObject *obj, void *arg) { struct destroy_context *ctxt = (struct destroy_context*)arg; ok(ctxt->called == 0, "got called counter %d\n", ctxt->called); ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj); ctxt->called++; } static void test_Viewport(void) { struct destroy_context context; IDirectDrawClipper *pClipper; HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMDevice *device; IDirect3DRMFrame *frame; IDirect3DRMViewport *viewport; IDirect3DRMViewport2 *viewport2; IDirect3DRMObject *obj, *obj2; GUID driver; HWND window; RECT rc; DWORD size, data; CHAR cname[64] = {0}; window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0); GetClientRect(window, &rc); hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = DirectDrawCreateClipper(0, &pClipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr); hr = IDirectDrawClipper_SetHWnd(pClipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr); memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID)); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm, pClipper, &driver, rc.right, rc.bottom, &device); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm, NULL, &frame); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateViewport(d3drm, device, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport interface (hr = %x)\n", hr); hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMObject, (void**)&obj); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); ok((IDirect3DRMObject*)viewport == obj, "got object pointer %p, expected %p\n", obj, viewport); hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IDirect3DRMObject, (void**)&obj2); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); ok(obj == obj2, "got object pointer %p, expected %p\n", obj2, obj); ok((IUnknown*)viewport != (IUnknown*)viewport2, "got viewport1 %p, viewport2 %p\n", viewport, viewport2); IDirect3DRMViewport2_Release(viewport2); IDirect3DRMObject_Release(obj); IDirect3DRMObject_Release(obj2); hr = IDirect3DRMViewport_GetClassName(viewport, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMViewport_GetClassName(viewport, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = 1; hr = IDirect3DRMViewport_GetClassName(viewport, &size, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = sizeof(cname); hr = IDirect3DRMViewport_GetClassName(viewport, &size, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(size == sizeof("Viewport"), "wrong size: %u\n", size); ok(!strcmp(cname, "Viewport"), "Expected cname to be \"Viewport\", but got \"%s\"\n", cname); /* AppData */ hr = IDirect3DRMViewport_SetAppData(viewport, 0); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_SetAppData(viewport, 0); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_SetAppData(viewport, 1); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_SetAppData(viewport, 1); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); data = IDirect3DRMViewport2_GetAppData(viewport2); ok(data == 1, "got %x\n", data); IDirect3DRMViewport2_Release(viewport2); /* destroy callback */ context.called = 0; hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMObject, (void**)&context.obj); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); IDirect3DRMObject_Release(context.obj); hr = IDirect3DRMViewport_AddDestroyCallback(viewport, NULL, &context); ok(hr == D3DRMERR_BADVALUE, "expected D3DRMERR_BADVALUE (hr = %x)\n", hr); hr = IDirect3DRMViewport_AddDestroyCallback(viewport, destroy_callback, &context); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); /* same callback added twice */ hr = IDirect3DRMViewport_AddDestroyCallback(viewport, destroy_callback, &context); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_DeleteDestroyCallback(viewport, destroy_callback1, NULL); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_DeleteDestroyCallback(viewport, destroy_callback1, &context); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); /* add one more */ hr = IDirect3DRMViewport_AddDestroyCallback(viewport, destroy_callback1, &context); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_DeleteDestroyCallback(viewport, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "expected D3DRM_BADVALUE (hr = %x)\n", hr); context.called = 0; IDirect3DRMViewport_Release(viewport); ok(context.called == 3, "got %d, expected 3\n", context.called); /* destroy from Viewport2 */ hr = IDirect3DRM_CreateViewport(d3drm, device, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport interface (hr = %x)\n", hr); hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); IDirect3DRMViewport_Release(viewport); context.called = 0; hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IDirect3DRMObject, (void**)&context.obj); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); IDirect3DRMObject_Release(context.obj); hr = IDirect3DRMViewport2_AddDestroyCallback(viewport2, NULL, &context); ok(hr == D3DRMERR_BADVALUE, "expected D3DRMERR_BADVALUE (hr = %x)\n", hr); hr = IDirect3DRMViewport2_AddDestroyCallback(viewport2, destroy_callback, &context); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); /* same callback added twice */ hr = IDirect3DRMViewport2_AddDestroyCallback(viewport2, destroy_callback, &context); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport2_DeleteDestroyCallback(viewport2, destroy_callback1, NULL); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport2_DeleteDestroyCallback(viewport2, destroy_callback1, &context); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); /* add one more */ hr = IDirect3DRMViewport2_AddDestroyCallback(viewport2, destroy_callback1, &context); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport2_DeleteDestroyCallback(viewport2, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "expected D3DRM_BADVALUE (hr = %x)\n", hr); context.called = 0; IDirect3DRMViewport2_Release(viewport2); ok(context.called == 3, "got %d, expected 3\n", context.called); IDirect3DRMFrame_Release(frame); IDirect3DRMDevice_Release(device); IDirectDrawClipper_Release(pClipper); IDirect3DRM_Release(d3drm); DestroyWindow(window); } static void test_Light(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMLight *light; D3DRMLIGHTTYPE type; D3DCOLOR color; DWORD size; CHAR cname[64] = {0}; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &light); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr); hr = IDirect3DRMLight_GetClassName(light, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMLight_GetClassName(light, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = 1; hr = IDirect3DRMLight_GetClassName(light, &size, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = sizeof(cname); hr = IDirect3DRMLight_GetClassName(light, &size, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(size == sizeof("Light"), "wrong size: %u\n", size); ok(!strcmp(cname, "Light"), "Expected cname to be \"Light\", but got \"%s\"\n", cname); type = IDirect3DRMLight_GetType(light); ok(type == D3DRMLIGHT_SPOT, "wrong type (%u)\n", type); color = IDirect3DRMLight_GetColor(light); ok(color == 0xff7f7f7f, "wrong color (%x)\n", color); hr = IDirect3DRMLight_SetType(light, D3DRMLIGHT_POINT); ok(hr == D3DRM_OK, "Cannot set type (hr = %x)\n", hr); type = IDirect3DRMLight_GetType(light); ok(type == D3DRMLIGHT_POINT, "wrong type (%u)\n", type); hr = IDirect3DRMLight_SetColor(light, 0xff180587); ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMLight_GetColor(light); ok(color == 0xff180587, "wrong color (%x)\n", color); hr = IDirect3DRMLight_SetColorRGB(light, 0.5, 0.5, 0.5); ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMLight_GetColor(light); ok(color == 0xff7f7f7f, "wrong color (%x)\n", color); IDirect3DRMLight_Release(light); IDirect3DRM_Release(d3drm); } static void test_Material2(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRM3 *d3drm3; IDirect3DRMMaterial2 *material2; D3DVALUE r, g, b; DWORD size; CHAR cname[64] = {0}; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3))) { win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRM3_CreateMaterial(d3drm3, 18.5f, &material2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMaterial2 interface (hr = %x)\n", hr); hr = IDirect3DRMMaterial2_GetClassName(material2, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMMaterial2_GetClassName(material2, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = 1; hr = IDirect3DRMMaterial2_GetClassName(material2, &size, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = sizeof(cname); hr = IDirect3DRMMaterial2_GetClassName(material2, &size, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(size == sizeof("Material"), "wrong size: %u\n", size); ok(!strcmp(cname, "Material"), "Expected cname to be \"Material\", but got \"%s\"\n", cname); r = IDirect3DRMMaterial2_GetPower(material2); ok(r == 18.5f, "wrong power (%f)\n", r); hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr); ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong emissive r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b); hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr); ok(r == 1.0f && g == 1.0f && b == 1.0f, "wrong specular r=%f g=%f b=%f, expected r=1.0 g=1.0 b=1.0\n", r, g, b); hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr); ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong ambient r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b); hr = IDirect3DRMMaterial2_SetPower(material2, 5.87f); ok(hr == D3DRM_OK, "Cannot set power (hr = %x)\n", hr); r = IDirect3DRMMaterial2_GetPower(material2); ok(r == 5.87f, "wrong power (%f)\n", r); hr = IDirect3DRMMaterial2_SetEmissive(material2, 0.5f, 0.5f, 0.5f); ok(hr == D3DRM_OK, "Cannot set emissive (hr = %x)\n", hr); hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr); ok(r == 0.5f && g == 0.5f && b == 0.5f, "wrong emissive r=%f g=%f b=%f, expected r=0.5 g=0.5 b=0.5\n", r, g, b); hr = IDirect3DRMMaterial2_SetSpecular(material2, 0.6f, 0.6f, 0.6f); ok(hr == D3DRM_OK, "Cannot set specular (hr = %x)\n", hr); hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get specular (hr = %x)\n", hr); ok(r == 0.6f && g == 0.6f && b == 0.6f, "wrong specular r=%f g=%f b=%f, expected r=0.6 g=0.6 b=0.6\n", r, g, b); hr = IDirect3DRMMaterial2_SetAmbient(material2, 0.7f, 0.7f, 0.7f); ok(hr == D3DRM_OK, "Cannot set ambient (hr = %x)\n", hr); hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get ambient (hr = %x)\n", hr); ok(r == 0.7f && g == 0.7f && b == 0.7f, "wrong ambient r=%f g=%f b=%f, expected r=0.7 g=0.7 b=0.7\n", r, g, b); IDirect3DRMMaterial2_Release(material2); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm); } static void test_Texture(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMTexture *texture; D3DRMIMAGE initimg = { 2, 2, 1, 1, 32, TRUE, 2 * sizeof(DWORD), NULL, NULL, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000, 0, NULL }; DWORD pixel[4] = { 20000, 30000, 10000, 0 }; DWORD size; CHAR cname[64] = {0}; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); initimg.buffer1 = &pixel; hr = IDirect3DRM_CreateTexture(d3drm, &initimg, &texture); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMTexture interface (hr = %x)\n", hr); hr = IDirect3DRMTexture_GetClassName(texture, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMTexture_GetClassName(texture, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = 1; hr = IDirect3DRMTexture_GetClassName(texture, &size, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = sizeof(cname); hr = IDirect3DRMTexture_GetClassName(texture, &size, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(size == sizeof("Texture"), "wrong size: %u\n", size); ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname); IDirect3DRMTexture_Release(texture); IDirect3DRM_Release(d3drm); } static void test_Device(void) { IDirectDrawClipper *pClipper; HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMDevice *device; IDirect3DRMWinDevice *win_device; GUID driver; HWND window; RECT rc; DWORD size; CHAR cname[64] = {0}; window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0); GetClientRect(window, &rc); hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = DirectDrawCreateClipper(0, &pClipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr); hr = IDirectDrawClipper_SetHWnd(pClipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr); memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID)); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm, pClipper, &driver, rc.right, rc.bottom, &device); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr); hr = IDirect3DRMDevice_GetClassName(device, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMDevice_GetClassName(device, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = 1; hr = IDirect3DRMDevice_GetClassName(device, &size, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = sizeof(cname); hr = IDirect3DRMDevice_GetClassName(device, &size, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(size == sizeof("Device"), "wrong size: %u\n", size); ok(!strcmp(cname, "Device"), "Expected cname to be \"Device\", but got \"%s\"\n", cname); /* WinDevice */ if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMWinDevice, (void **)&win_device))) { win_skip("Cannot get IDirect3DRMWinDevice interface (hr = %x), skipping tests\n", hr); goto cleanup; } hr = IDirect3DRMWinDevice_GetClassName(win_device, NULL, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); hr = IDirect3DRMWinDevice_GetClassName(win_device, NULL, NULL); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = 1; hr = IDirect3DRMWinDevice_GetClassName(win_device, &size, cname); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); size = sizeof(cname); hr = IDirect3DRMWinDevice_GetClassName(win_device, &size, cname); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(size == sizeof("Device"), "wrong size: %u\n", size); ok(!strcmp(cname, "Device"), "Expected cname to be \"Device\", but got \"%s\"\n", cname); IDirect3DRMWinDevice_Release(win_device); cleanup: IDirect3DRMDevice_Release(device); IDirectDrawClipper_Release(pClipper); IDirect3DRM_Release(d3drm); DestroyWindow(window); } static void test_frame_transform(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMFrame *frame; D3DRMMATRIX4D matrix; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm, NULL, &frame); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); hr = IDirect3DRMFrame_GetTransform(frame, matrix); ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetTransform returned hr = %x\n", hr); ok(!memcmp(matrix, identity, sizeof(D3DRMMATRIX4D)), "Returned matrix is not identity\n"); IDirect3DRMFrame_Release(frame); IDirect3DRM_Release(d3drm); } static int nb_objects = 0; static const GUID* refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame, &IID_IDirect3DRMMaterial /* Not taken into account and not notified */ }; static void __cdecl object_load_callback(IDirect3DRMObject *object, REFIID objectguid, void *arg) { ok(object != NULL, "Arg 1 should not be null\n"); ok(IsEqualGUID(objectguid, refiids[nb_objects]), "Arg 2 is incorrect\n"); ok(arg == (void *)0xdeadbeef, "Arg 3 should be 0xdeadbeef (got %p)\n", arg); nb_objects++; } static void test_d3drm_load(void) { HRESULT hr; IDirect3DRM *d3drm; D3DRMLOADMEMORY info; const GUID* req_refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame, &IID_IDirect3DRMMaterial }; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); info.lpMemory = data_d3drm_load; info.dSize = strlen(data_d3drm_load); hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID **)req_refiids, 3, D3DRMLOAD_FROMMEMORY, object_load_callback, (void *)0xdeadbeef, NULL, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr); ok(nb_objects == 3, "Should have loaded 3 objects (got %d)\n", nb_objects); IDirect3DRM_Release(d3drm); } IDirect3DRMMeshBuilder *mesh_builder = NULL; static void __cdecl object_load_callback_frame(IDirect3DRMObject *object, REFIID object_guid, void *arg) { HRESULT hr; IDirect3DRMFrame *frame; IDirect3DRMVisualArray *array; IDirect3DRMVisual *visual; ULONG size; char name[128]; hr = IDirect3DRMObject_QueryInterface(object, &IID_IDirect3DRMFrame, (void**)&frame); ok(hr == D3DRM_OK, "IDirect3DRMObject_QueryInterface returned %x\n", hr); hr = IDirect3DRMFrame_GetVisuals(frame, &array); ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetVisuals returned %x\n", hr); size = IDirect3DRMVisualArray_GetSize(array); ok(size == 1, "Wrong size %u returned, expected 1\n", size); hr = IDirect3DRMVisualArray_GetElement(array, 0, &visual); ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetElement returned %x\n", hr); hr = IDirect3DRMVisual_QueryInterface(visual, &IID_IDirect3DRMMeshBuilder, (void**)&mesh_builder); ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetSize returned %x\n", hr); size = sizeof(name); hr = IDirect3DRMMeshBuilder_GetName(mesh_builder, &size, name); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned %x\n", hr); ok(!strcmp(name, "mesh1"), "Wrong name %s, expected mesh1\n", name); IDirect3DRMVisual_Release(visual); IDirect3DRMVisualArray_Release(array); IDirect3DRMFrame_Release(frame); } struct { int vertex_count; int face_count; int vertex_per_face; int face_data_size; DWORD color; float power; float specular[3]; float emissive[3]; } groups[3] = { { 4, 3, 3, 9, 0x4c0000ff, 30.0f, { 0.31f, 0.32f, 0.33f }, { 0.34f, 0.35f, 0.36f } }, { 4, 2, 3, 6, 0x3300ff00, 20.0f, { 0.21f, 0.22f, 0.23f }, { 0.24f, 0.25f, 0.26f } }, { 3, 1, 3, 3, 0x19ff0000, 10.0f, { 0.11f, 0.12f, 0.13f }, { 0.14f, 0.15f, 0.16f } } }; static void test_frame_mesh_materials(void) { HRESULT hr; IDirect3DRM *d3drm; D3DRMLOADMEMORY info; const GUID *req_refiids[] = { &IID_IDirect3DRMFrame }; IDirect3DRMMesh *mesh; ULONG size; IDirect3DRMMaterial *material; IDirect3DRMTexture *texture; int i; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Direct3DRMCreate returned %x\n", hr); info.lpMemory = data_frame_mesh_materials; info.dSize = strlen(data_frame_mesh_materials); hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID**)req_refiids, 1, D3DRMLOAD_FROMMEMORY, object_load_callback_frame, (void*)0xdeadbeef, NULL, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder_CreateMesh(mesh_builder, &mesh); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_CreateMesh returned %x\n", hr); size = IDirect3DRMMesh_GetGroupCount(mesh); ok(size == 3, "Wrong size %u returned, expected 3\n", size); for (i = 0; i < size; i++) { D3DVALUE red, green, blue, power; D3DCOLOR color; unsigned vertex_count, face_count, vertex_per_face; DWORD face_data_size; hr = IDirect3DRMMesh_GetGroup(mesh, i, &vertex_count, &face_count, &vertex_per_face, &face_data_size, NULL); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroup returned %x\n", i, hr); ok(vertex_count == groups[i].vertex_count, "Group %d: Wrong vertex count %d, expected %d\n", i, vertex_count, groups[i].vertex_count); ok(face_count == groups[i].face_count, "Group %d: Wrong face count %d; expected %d\n", i, face_count, groups[i].face_count); ok(vertex_per_face == groups[i].vertex_per_face, "Group %d: Wrong vertex per face %d, expected %d\n", i, vertex_per_face, groups[i].vertex_per_face); ok(face_data_size == groups[i].face_data_size, "Group %d: Wrong face data size %d, expected %d\n", i, face_data_size, groups[i].face_data_size); color = IDirect3DRMMesh_GetGroupColor(mesh, i); ok(color == groups[i].color, "Group %d: Wrong color %x, expected %x\n", i, color, groups[i].color); hr = IDirect3DRMMesh_GetGroupMaterial(mesh, i, &material); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupMaterial returned %x\n", i, hr); ok(material != NULL, "Group %d: No material\n", i); power = IDirect3DRMMaterial_GetPower(material); ok(power == groups[i].power, "Group %d: Wrong power %f, expected %f\n", i, power, groups[i].power); hr = IDirect3DRMMaterial_GetSpecular(material, &red, &green, &blue); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetSpecular returned %x\n", i, hr); ok(red == groups[i].specular[0], "Group %d: Wrong specular red %f, expected %f\n", i, red, groups[i].specular[0]); ok(green == groups[i].specular[1], "Group %d: Wrong specular green %f, pD3DRMexpected %f\n", i, green, groups[i].specular[1]); ok(blue == groups[i].specular[2], "Group %d: Wrong specular blue %f, expected %f\n", i, blue, groups[i].specular[2]); hr = IDirect3DRMMaterial_GetEmissive(material, &red, &green, &blue); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetEmissive returned %x\n", i, hr); ok(red == groups[i].emissive[0], "Group %d: Wrong emissive red %f, expected %f\n", i, red, groups[i].emissive[0]); ok(green == groups[i].emissive[1], "Group %d: Wrong emissive green %f, expected %f\n", i, green, groups[i].emissive[1]); ok(blue == groups[i].emissive[2], "Group %d: Wrong emissive blue %f, expected %f\n", i, blue, groups[i].emissive[2]); hr = IDirect3DRMMesh_GetGroupTexture(mesh, i, &texture); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupTexture returned %x\n", i, hr); ok(!texture, "Group %d: Unexpected texture\n", i); if (material) IDirect3DRMMaterial_Release(material); if (texture) IDirect3DRMTexture_Release(texture); } IDirect3DRMMesh_Release(mesh); IDirect3DRMMeshBuilder_Release(mesh_builder); IDirect3DRM_Release(d3drm); } struct qi_test { REFIID iid; REFIID refcount_iid; HRESULT hr; }; static void test_qi(const char *test_name, IUnknown *base_iface, REFIID refcount_iid, const struct qi_test *tests, UINT entry_count) { ULONG refcount, expected_refcount; IUnknown *iface1, *iface2; HRESULT hr; UINT i, j; for (i = 0; i < entry_count; ++i) { hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1); ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i); if (SUCCEEDED(hr)) { for (j = 0; j < entry_count; ++j) { hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2); ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j); if (SUCCEEDED(hr)) { expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[j].refcount_iid)) ++expected_refcount; if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface2); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n", refcount, test_name, i, j, expected_refcount); } } expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[i].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface1); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n", refcount, test_name, i, expected_refcount); } } } static void test_d3drm_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRM3, &IID_IDirect3DRM3, S_OK, }, { &IID_IDirect3DRM2, &IID_IDirect3DRM2, S_OK, }, { &IID_IDirect3DRM, &IID_IDirect3DRM, S_OK, }, { &IID_IDirect3DRMDevice, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMesh, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMWrap, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IDirect3DRM, S_OK }, }; HRESULT hr; IDirect3DRM *d3drm; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); test_qi("d3drm_qi", (IUnknown *)d3drm, &IID_IDirect3DRM, tests, sizeof(tests) / sizeof(*tests)); IDirect3DRM_Release(d3drm); } static void test_frame_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRMFrame3, &IID_IUnknown, S_OK }, { &IID_IDirect3DRMFrame2, &IID_IUnknown, S_OK }, { &IID_IDirect3DRMFrame, &IID_IUnknown, S_OK }, { &IID_IDirect3DRM, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject, &IID_IUnknown, S_OK }, { &IID_IDirect3DRMDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, &IID_IUnknown, S_OK }, { &IID_IDirect3DRMMesh, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMWrap, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IUnknown, S_OK }, }; HRESULT hr; IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirect3DRMFrame *frame1; IDirect3DRMFrame2 *frame2; IDirect3DRMFrame3 *frame3; IUnknown *unknown; hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1); ok(hr == D3DRM_OK, "Failed to create frame1 (hr = %x)\n", hr); IDirect3DRMFrame_QueryInterface(frame1, &IID_IUnknown, (void **)&unknown); ok(hr == D3DRM_OK, "Failed to create IUnknown from frame1 (hr = %x)\n", hr); IDirect3DRMFrame_Release(frame1); test_qi("frame1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); hr = IDirect3DRM2_CreateFrame(d3drm2, NULL, &frame2); ok(hr == D3DRM_OK, "Failed to create frame2 (hr = %x)\n", hr); IDirect3DRMFrame2_QueryInterface(frame2, &IID_IUnknown, (void **)&unknown); ok(hr == D3DRM_OK, "Failed to create IUnknown from frame2 (hr = %x)\n", hr); IDirect3DRMFrame2_Release(frame2); test_qi("frame2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3); ok(hr == D3DRM_OK, "Failed to create frame3 (hr = %x)\n", hr); IDirect3DRMFrame3_QueryInterface(frame3, &IID_IUnknown, (void **)&unknown); ok(hr == D3DRM_OK, "Failed to create IUnknown from frame3 (hr = %x)\n", hr); IDirect3DRMFrame3_Release(frame3); test_qi("frame3_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests)); IUnknown_Release(unknown); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); } static void test_device_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRM3, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRM2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRM, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMDevice, &IID_IUnknown, S_OK, }, { &IID_IDirect3DRMDevice2, &IID_IUnknown, S_OK, }, { &IID_IDirect3DRMDevice3, &IID_IUnknown, S_OK, }, { &IID_IDirect3DRMWinDevice, &IID_IUnknown, S_OK, }, { &IID_IDirect3DRMObject, &IID_IUnknown, S_OK, }, { &IID_IDirect3DRMViewport, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMViewport2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMFrame, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMFrame2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMFrame3, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMVisual, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMMesh, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMMeshBuilder, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMMeshBuilder2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMMeshBuilder3, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMFace, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMFace2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMLight, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMTexture, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMTexture2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMTexture3, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMWrap, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMMaterial, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMMaterial2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMAnimation, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMAnimation2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMAnimationSet, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMAnimationSet2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMObjectArray, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMDeviceArray, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMViewportArray, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMFrameArray, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMVisualArray, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMLightArray, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMPickedArray, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMFaceArray, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMAnimationArray, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMUserVisual, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMShadow, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMShadow2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMInterpolator, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMProgressiveMesh, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMPicked2Array, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DRMClippedVisual, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDrawClipper, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDrawSurface7, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDrawSurface4, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDrawSurface3, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDrawSurface2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDrawSurface, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DDevice7, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DDevice, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3D7, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3D3, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3D2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3D, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDraw7, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDraw4, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDraw3, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDraw2, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirectDraw, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IDirect3DLight, NULL, CLASS_E_CLASSNOTAVAILABLE}, { &IID_IUnknown, &IID_IUnknown, S_OK, }, }; HRESULT hr; IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirectDrawClipper *clipper; IDirect3DRMDevice *device1; IDirect3DRMDevice2 *device2; IDirect3DRMDevice3 *device3; IUnknown *unknown; HWND window; GUID driver; RECT rc; window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0); GetClientRect(window, &rc); hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %x)\n", hr); memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID)); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr); hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice (hr = %x)\n", hr); IDirect3DRMDevice_Release(device1); test_qi("device1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %x)\n", hr); hr = IDirect3DRMDevice2_QueryInterface(device2, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice2 (hr = %x)\n", hr); IDirect3DRMDevice2_Release(device2); test_qi("device2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr); IDirect3DRMDevice3_QueryInterface(device3, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice3 (hr = %x)\n", hr); IDirect3DRMDevice3_Release(device3); test_qi("device3_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests)); IUnknown_Release(unknown); IDirectDrawClipper_Release(clipper); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); DestroyWindow(window); } static HRESULT CALLBACK surface_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context) { IDirectDrawSurface **primary = context; if (desc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) { *primary = surface; return DDENUMRET_CANCEL; } IDirectDrawSurface_Release(surface); return DDENUMRET_OK; } static void test_create_device_from_clipper1(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; IDirect3DRM *d3drm1 = NULL; IDirectDraw *ddraw = NULL; IUnknown *unknown = NULL; IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef; IDirect3DDevice *d3ddevice1 = NULL; IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL; IDirectDrawSurface7 *surface7 = NULL; DDSURFACEDESC desc, surface_desc; DWORD expected_flags; HWND window; GUID driver = IID_IDirect3DRGBDevice; HRESULT hr; ULONG ref1, ref2, cref1, cref2; RECT rc; window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 500, 400, 0, 0, 0, 0); GetClientRect(window, &rc); hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); cref1 = get_refcount((IUnknown *)clipper); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 0, 0, &device1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1); /* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */ hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, NULL, &driver, 300, 200, &device1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, &device1); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); cref2 = get_refcount((IUnknown *)clipper); ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2); /* Fetch immediate mode device in order to access render target */ hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper); ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr); /* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7); ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr); IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown); hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); IUnknown_Release(unknown); hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_primary, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_primary != NULL, "No primary surface was enumerated.\n"); hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper); ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr); ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper); IDirectDrawClipper_Release(d3drm_clipper); IDirectDrawSurface_Release(d3drm_primary); IDirectDrawSurface7_Release(surface7); IDirectDraw_Release(ddraw); /* Check properties of render target and depth surface */ surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", surface_desc.dwWidth, surface_desc.dwHeight); ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags); hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth); ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask); /* Release old objects and check refcount of device and clipper */ IDirectDrawSurface_Release(ds); ds = NULL; IDirectDrawSurface_Release(surface); surface = NULL; IDirect3DDevice_Release(d3ddevice1); d3ddevice1 = NULL; IDirect3DRMDevice_Release(device1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2); cref2 = get_refcount((IUnknown *)clipper); ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2); /* Test if render target format follows the screen format */ hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16); ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr); hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); if (ds) IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice_Release(d3ddevice1); IDirect3DRMDevice_Release(device1); IDirect3DRM_Release(d3drm1); IDirectDrawClipper_Release(clipper); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_clipper2(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; IDirect3DRM *d3drm1 = NULL; IDirect3DRM2 *d3drm2 = NULL; IDirectDraw *ddraw = NULL; IUnknown *unknown = NULL; IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL; IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL; IDirectDrawSurface7 *surface7 = NULL; DDSURFACEDESC desc, surface_desc; DWORD expected_flags; HWND window; GUID driver = IID_IDirect3DRGBDevice; HRESULT hr; ULONG ref1, ref2, ref3, cref1, cref2; RECT rc; window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 500, 400, 0, 0, 0, 0); GetClientRect(window, &rc); hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); cref1 = get_refcount((IUnknown *)clipper); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm2); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 0, 0, &device2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2); /* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */ hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, NULL, &driver, 300, 200, &device2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, &device2); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); cref2 = get_refcount((IUnknown *)clipper); ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2); /* Fetch immediate mode device in order to access render target */ hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper); ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr); /* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7); ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr); IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown); hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); IUnknown_Release(unknown); hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_primary, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_primary != NULL, "No primary surface was enumerated.\n"); hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper); ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr); ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper); IDirectDrawClipper_Release(d3drm_clipper); IDirectDrawSurface_Release(d3drm_primary); IDirectDrawSurface7_Release(surface7); IDirectDraw_Release(ddraw); /* Check properties of render target and depth surface */ surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", surface_desc.dwWidth, surface_desc.dwHeight); ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags); hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth); ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask); /* Release old objects and check refcount of device and clipper */ IDirectDrawSurface_Release(ds); ds = NULL; IDirectDrawSurface_Release(surface); surface = NULL; IDirect3DDevice2_Release(d3ddevice2); d3ddevice2 = NULL; IDirect3DRMDevice2_Release(device2); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); cref2 = get_refcount((IUnknown *)clipper); ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2); /* Test if render target format follows the screen format */ hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16); ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice2_Release(device2); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); IDirectDrawClipper_Release(clipper); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_clipper3(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; IDirect3DRM *d3drm1 = NULL; IDirect3DRM3 *d3drm3 = NULL; IDirectDraw *ddraw = NULL; IUnknown *unknown = NULL; IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL; IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL; IDirectDrawSurface7 *surface7 = NULL; DDSURFACEDESC desc, surface_desc; DWORD expected_flags; HWND window; GUID driver = IID_IDirect3DRGBDevice; HRESULT hr; ULONG ref1, ref2, ref3, cref1, cref2; RECT rc; window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 500, 400, 0, 0, 0, 0); GetClientRect(window, &rc); hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); cref1 = get_refcount((IUnknown *)clipper); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm3); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 0, 0, &device3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3); /* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */ hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, NULL, &driver, 300, 200, &device3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, &device3); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); cref2 = get_refcount((IUnknown *)clipper); ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2); /* Fetch immediate mode device in order to access render target */ hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper); ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr); /* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7); ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr); IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown); hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); IUnknown_Release(unknown); hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_primary, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_primary != NULL, "No primary surface was enumerated.\n"); hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper); ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr); ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper); IDirectDrawClipper_Release(d3drm_clipper); IDirectDrawSurface_Release(d3drm_primary); IDirectDrawSurface7_Release(surface7); IDirectDraw_Release(ddraw); /* Check properties of render target and depth surface */ surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", surface_desc.dwWidth, surface_desc.dwHeight); ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags); hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth); ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask); /* Release old objects and check refcount of device and clipper */ IDirectDrawSurface_Release(ds); ds = NULL; IDirectDrawSurface_Release(surface); surface = NULL; IDirect3DDevice2_Release(d3ddevice2); d3ddevice2 = NULL; IDirect3DRMDevice3_Release(device3); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); cref2 = get_refcount((IUnknown *)clipper); ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2); /* Test if render target format follows the screen format */ hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16); ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice3_Release(device3); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm1); IDirectDrawClipper_Release(clipper); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_surface1(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; IDirectDraw *ddraw = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef; IDirect3DDevice *d3ddevice1 = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL; DWORD expected_flags; HWND window; GUID driver = IID_IDirect3DRGBDevice; ULONG ref1, ref2, surface_ref1, surface_ref2; RECT rc; BOOL use_sysmem_zbuffer = FALSE; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0); GetClientRect(window, &rc); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); /* Create a surface and use it to create the retained mode device. */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1); ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr); ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1); IDirectDrawSurface_Release(surface); desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); surface_ref1 = get_refcount((IUnknown *)surface); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, NULL, &device1); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, NULL, surface, &device1); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); /* Check if CreateDeviceFromSurface creates a primary surface */ hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface); hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check properties of attached depth surface */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY; ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(ds); IDirect3DDevice_Release(d3ddevice1); IDirectDrawSurface_Release(d3drm_surface); IDirect3DRMDevice_Release(device1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0); desc.dwZBufferBitDepth = 16; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL); ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr); hr = IDirect3DRMDevice2_GetDirect3DDevice(device1, &d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(d3drm_surface); IDirectDrawSurface_Release(ds); IDirect3DDevice_Release(d3ddevice1); IDirect3DRMDevice_Release(device1); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); IDirect3DRM_Release(d3drm1); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_surface2(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; IDirectDraw *ddraw = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRM2 *d3drm2 = NULL; IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL; DWORD expected_flags; HWND window; GUID driver = IID_IDirect3DRGBDevice; ULONG ref1, ref2, ref3, surface_ref1, surface_ref2; RECT rc; BOOL use_sysmem_zbuffer = FALSE; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0); GetClientRect(window, &rc); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm2); /* Create a surface and use it to create the retained mode device. */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2); ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr); ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2); IDirectDrawSurface_Release(surface); desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); surface_ref1 = get_refcount((IUnknown *)surface); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, NULL, &device2); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, NULL, surface, &device2); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); /* Check if CreateDeviceFromSurface creates a primary surface */ hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check properties of attached depth surface */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY; ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(ds); IDirect3DDevice2_Release(d3ddevice2); IDirectDrawSurface_Release(d3drm_surface); IDirect3DRMDevice2_Release(device2); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0); desc.dwZBufferBitDepth = 16; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL); ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(d3drm_surface); IDirectDrawSurface_Release(ds); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice2_Release(device2); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_surface3(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; IDirectDraw *ddraw = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRM3 *d3drm3 = NULL; IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL; DWORD expected_flags; HWND window; GUID driver = IID_IDirect3DRGBDevice; ULONG ref1, ref2, ref3, surface_ref1, surface_ref2; RECT rc; BOOL use_sysmem_zbuffer = FALSE; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0); GetClientRect(window, &rc); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm3); /* Create a surface and use it to create the retained mode device. */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3); ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr); ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3); IDirectDrawSurface_Release(surface); desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); surface_ref1 = get_refcount((IUnknown *)surface); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, NULL, 0, &device3); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, NULL, surface, 0, &device3); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); /* Check if CreateDeviceFromSurface creates a primary surface */ hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check properties of attached depth surface */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY; ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(ds); IDirect3DDevice2_Release(d3ddevice2); IDirectDrawSurface_Release(d3drm_surface); IDirect3DRMDevice3_Release(device3); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); /* In version 3, d3drm will destroy all references of the depth surface it created internally. */ hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); todo_wine ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x.\n", hr); if (SUCCEEDED(hr)) IDirectDrawSurface_Release(ds); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0); desc.dwZBufferBitDepth = 16; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL); ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(d3drm_surface); IDirectDrawSurface_Release(ds); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice3_Release(device3); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /* The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); /* What happens if we pass no flags and still attach our own depth surface? */ hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(d3drm_surface); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice3_Release(device3); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* What happens if we don't pass D3DRMDEVICE_NOZBUFFER and still not attach our own depth surface? */ hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x).\n", hr); IDirectDrawSurface_Release(d3drm_surface); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice3_Release(device3); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm1); IDirectDraw_Release(ddraw); DestroyWindow(window); } static IDirect3DDevice *create_device1(IDirectDraw *ddraw, HWND window, IDirectDrawSurface **ds) { static const DWORD z_depths[] = { 32, 24, 16 }; IDirectDrawSurface *surface; IDirect3DDevice *device = NULL; DDSURFACEDESC surface_desc; unsigned int i; HRESULT hr; RECT rc; GetClientRect(window, &rc); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = rc.right; surface_desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* We used to use EnumDevices() for this, but it seems * D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual * relationship with reality. */ for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U2(surface_desc).dwZBufferBitDepth = z_depths[i]; surface_desc.dwWidth = rc.right; surface_desc.dwHeight = rc.bottom; if (FAILED(IDirectDraw_CreateSurface(ddraw, &surface_desc, ds, NULL))) continue; hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); if (FAILED(hr)) { IDirectDrawSurface_Release(*ds); continue; } if (SUCCEEDED(IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device))) break; IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds); IDirectDrawSurface_Release(*ds); *ds = NULL; } IDirectDrawSurface_Release(surface); return device; } static void test_create_device_from_d3d1(void) { IDirectDraw *ddraw1 = NULL; IDirect3D *d3d1 = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef; IDirect3DRMDevice2 *device2; IDirect3DRMDevice3 *device3; IDirect3DDevice *d3ddevice1 = NULL, *d3drm_d3ddevice1 = NULL; IDirect3DDevice2 *d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL; DWORD expected_flags; DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; RECT rc; HWND window; ULONG ref1, ref2, device_ref1, device_ref2; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw1, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0); GetClientRect(window, &rc); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1); ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr); /* Create the immediate mode device */ d3ddevice1 = create_device1(ddraw1, window, &ds); if (d3ddevice1 == NULL) { win_skip("Cannot create IM device, skipping tests.\n"); IDirect3D_Release(d3d1); IDirectDraw_Release(ddraw1); return; } device_ref1 = get_refcount((IUnknown *)d3ddevice1); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, NULL, d3ddevice1, &device1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1); hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, NULL, &device1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, &device1); ok(hr == DD_OK, "Failed to create IDirect3DRMDevice interface (hr = %x)\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); device_ref2 = get_refcount((IUnknown *)d3ddevice1); ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(SUCCEEDED(hr), "Expected hr == DD_OK, got %x).\n", hr); ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2); IDirect3DRMDevice2_Release(device2); d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef; hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device3); ok(hr == DD_OK, "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == DD_OK, "Expected hr == DD_OK, got %x).\n", hr); ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2); IDirect3DRMDevice3_Release(device3); hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface); hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3drm_d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode deivce created == %p, got %p.\n", d3ddevice1, d3drm_d3ddevice1); /* Check properties of render target and depth surfaces */ hr = IDirect3DDevice_QueryInterface(d3drm_d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice_Release(d3drm_d3ddevice1); IDirect3DRMDevice_Release(device1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2); device_ref2 = get_refcount((IUnknown *)d3ddevice1); ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); IDirect3DRM_Release(d3drm1); IDirect3DDevice_Release(d3ddevice1); IDirect3D_Release(d3d1); IDirectDraw_Release(ddraw1); DestroyWindow(window); } static IDirect3DDevice2 *create_device2(IDirectDraw2 *ddraw, HWND window, IDirectDrawSurface **ds) { static const DWORD z_depths[] = { 32, 24, 16 }; IDirectDrawSurface *surface; IDirect3DDevice2 *device = NULL; DDSURFACEDESC surface_desc; IDirect3D2 *d3d; unsigned int i; HRESULT hr; RECT rc; GetClientRect(window, &rc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = rc.right; surface_desc.dwHeight = rc.bottom; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d); if (FAILED(hr)) { IDirectDrawSurface_Release(surface); *ds = NULL; return NULL; } /* We used to use EnumDevices() for this, but it seems * D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual * relationship with reality. */ for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U2(surface_desc).dwZBufferBitDepth = z_depths[i]; surface_desc.dwWidth = rc.right; surface_desc.dwHeight = rc.bottom; if (FAILED(IDirectDraw2_CreateSurface(ddraw, &surface_desc, ds, NULL))) continue; hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); if (FAILED(hr)) { IDirectDrawSurface_Release(*ds); continue; } if (SUCCEEDED(IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device))) break; IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds); IDirectDrawSurface_Release(*ds); *ds = NULL; } IDirect3D2_Release(d3d); IDirectDrawSurface_Release(surface); return device; } static void test_create_device_from_d3d2(void) { IDirectDraw *ddraw1 = NULL; IDirectDraw2 *ddraw2 = NULL; IDirect3D2 *d3d2 = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRM2 *d3drm2 = NULL; IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL; DWORD expected_flags; DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; RECT rc; HWND window; ULONG ref1, ref2, ref3, device_ref1, device_ref2; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw1, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0); GetClientRect(window, &rc); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2); ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2); ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr); /* Create the immediate mode device */ d3ddevice2 = create_device2(ddraw2, window, &ds); if (d3ddevice2 == NULL) { win_skip("Cannot create IM device, skipping tests.\n"); IDirect3D2_Release(d3d2); IDirectDraw2_Release(ddraw2); IDirectDraw_Release(ddraw1); return; } device_ref1 = get_refcount((IUnknown *)d3ddevice2); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm2); hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, NULL, d3ddevice2, &device2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2); hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, NULL, &device2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, &device2); ok(hr == DD_OK, "Failed to create IDirect3DRMDevice2 interface (hr = %x)\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3drm_d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode deivce created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2); /* Check properties of render target and depth surfaces */ hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3drm_d3ddevice2); IDirect3DRMDevice2_Release(device2); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); IDirect3DDevice2_Release(d3ddevice2); IDirect3D2_Release(d3d2); IDirectDraw2_Release(ddraw2); IDirectDraw_Release(ddraw1); DestroyWindow(window); } static void test_create_device_from_d3d3(void) { IDirectDraw *ddraw1 = NULL; IDirectDraw2 *ddraw2 = NULL; IDirect3D2 *d3d2 = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRM3 *d3drm3 = NULL; IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL; DWORD expected_flags; DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; RECT rc; HWND window; ULONG ref1, ref2, ref3, device_ref1, device_ref2; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw1, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0); GetClientRect(window, &rc); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2); ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2); ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr); /* Create the immediate mode device */ d3ddevice2 = create_device2(ddraw2, window, &ds); if (d3ddevice2 == NULL) { win_skip("Cannot create IM device, skipping tests.\n"); IDirect3D2_Release(d3d2); IDirectDraw2_Release(ddraw2); IDirectDraw_Release(ddraw1); return; } device_ref1 = get_refcount((IUnknown *)d3ddevice2); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm3); hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, NULL, d3ddevice2, &device3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3); hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, NULL, &device3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, &device3); ok(hr == DD_OK, "Failed to create IDirect3DRMDevice3 interface (hr = %x)\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3drm_d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode deivce created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2); /* Check properties of render target and depth surfaces */ hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3drm_d3ddevice2); IDirect3DRMDevice3_Release(device3); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm1); IDirect3DDevice2_Release(d3ddevice2); IDirect3D2_Release(d3d2); IDirectDraw2_Release(ddraw2); IDirectDraw_Release(ddraw1); DestroyWindow(window); } static char *create_bitmap(unsigned int w, unsigned int h, BOOL palettized) { unsigned int bpp = palettized ? 8 : 24; BITMAPFILEHEADER file_header; DWORD written, size, ret; unsigned char *buffer; char path[MAX_PATH]; unsigned int i, j; BITMAPINFO *info; char *filename; HANDLE file; ret = GetTempPathA(MAX_PATH, path); ok(ret, "Failed to get temporary file path.\n"); filename = HeapAlloc(GetProcessHeap(), 0, MAX_PATH); ret = GetTempFileNameA(path, "d3d", 0, filename); ok(ret, "Failed to get filename.\n"); file = CreateFileA(filename, GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL); ok(file != INVALID_HANDLE_VALUE, "Failed to open temporary file \"%s\".\n", filename); size = FIELD_OFFSET(BITMAPINFO, bmiColors[palettized ? 256 : 0]); memset(&file_header, 0, sizeof(file_header)); file_header.bfType = 0x4d42; /* BM */ file_header.bfOffBits = sizeof(file_header) + size; file_header.bfSize = file_header.bfOffBits + w * h * (bpp / 8); ret = WriteFile(file, &file_header, sizeof(file_header), &written, NULL); ok(ret && written == sizeof(file_header), "Failed to write file header.\n"); info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); info->bmiHeader.biSize = sizeof(info->bmiHeader); info->bmiHeader.biBitCount = bpp; info->bmiHeader.biPlanes = 1; info->bmiHeader.biWidth = w; info->bmiHeader.biHeight = h; info->bmiHeader.biCompression = BI_RGB; if (palettized) { for (i = 0; i < 256; ++i) { info->bmiColors[i].rgbBlue = i; info->bmiColors[i].rgbGreen = i; info->bmiColors[i].rgbRed = i; } } ret = WriteFile(file, info, size, &written, NULL); ok(ret && written == size, "Failed to write bitmap info.\n"); HeapFree(GetProcessHeap(), 0, info); size = w * h * (bpp / 8); buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); for (i = 0, j = 0; i < size;) { if (palettized) { buffer[i++] = j++; j %= 256; } else { buffer[i++] = j % 251; buffer[i++] = j % 239; buffer[i++] = j++ % 247; } } ret = WriteFile(file, buffer, size, &written, NULL); ok(ret && written == size, "Failed to write bitmap data.\n"); HeapFree(GetProcessHeap(), 0, buffer); CloseHandle(file); return filename; } static void test_bitmap_data(unsigned int test_idx, const D3DRMIMAGE *img, BOOL upside_down, unsigned int w, unsigned int h, BOOL palettized) { const unsigned char *data = img->buffer1; unsigned int i, j; ok(img->width == w, "Test %u: Got unexpected image width %u, expected %u.\n", test_idx, img->width, w); ok(img->height == h, "Test %u: Got unexpected image height %u, expected %u.\n", test_idx, img->height, h); ok(img->aspectx == 1, "Test %u: Got unexpected image aspectx %u.\n", test_idx, img->aspectx); ok(img->aspecty == 1, "Test %u: Got unexpected image aspecty %u.\n", test_idx, img->aspecty); ok(!img->buffer2, "Test %u: Got unexpected image buffer2 %p.\n", test_idx, img->buffer2); /* The image is palettized if the total number of colors used is <= 256. */ if (w * h > 256 && !palettized) { /* D3drm aligns the 24bpp texture to 4 bytes in the buffer, with one * byte padding from 24bpp texture. */ ok(img->depth == 32, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth); ok(img->rgb == TRUE, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb); ok(img->bytes_per_line == w * 4, "Test %u: Got unexpected image bytes per line %u, expected %u.\n", test_idx, img->bytes_per_line, w * 4); ok(img->red_mask == 0xff0000, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask); ok(img->green_mask == 0x00ff00, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask); ok(img->blue_mask == 0x0000ff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask); ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask); ok(!img->palette_size, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size); ok(!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette); for (i = 0; i < h; ++i) { for (j = 0; j < w; ++j) { const unsigned char *ptr = &data[i * img->bytes_per_line + j * 4]; unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j; if (ptr[0] != idx % 251 || ptr[1] != idx % 239 || ptr[2] != idx % 247 || ptr[3] != 0xff) { ok(0, "Test %u: Got unexpected color 0x%02x%02x%02x%02x at position %u, %u, " "expected 0x%02x%02x%02x%02x.\n", test_idx, ptr[0], ptr[1], ptr[2], ptr[3], j, i, idx % 251, idx % 239, idx % 247, 0xff); return; } } } return; } ok(img->depth == 8, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth); ok(!img->rgb, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb); ok(img->red_mask == 0xff, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask); ok(img->green_mask == 0xff, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask); ok(img->blue_mask == 0xff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask); ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask); ok(!!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette); if (!palettized) { /* In this case, bytes_per_line is aligned to the next multiple of * 4 from width. */ ok(img->bytes_per_line == ((w + 3) & ~3), "Test %u: Got unexpected image bytes per line %u, expected %u.\n", test_idx, img->bytes_per_line, (w + 3) & ~3); ok(img->palette_size == w * h, "Test %u: Got unexpected palette size %u, expected %u.\n", test_idx, img->palette_size, w * h); for (i = 0; i < img->palette_size; ++i) { unsigned int idx = upside_down ? (h - 1) * w - i + (i % w) * 2 : i; ok(img->palette[i].red == idx % 251 && img->palette[i].green == idx % 239 && img->palette[i].blue == idx % 247, "Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n", test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue); ok(img->palette[i].flags == D3DRMPALETTE_READONLY, "Test %u: Got unexpected palette entry (%u) flags %#x.\n", test_idx, i, img->palette[i].flags); } for (i = 0; i < h; ++i) { for (j = 0; j < w; ++j) { if (data[i * img->bytes_per_line + j] != i * w + j) { ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n", test_idx, data[i * img->bytes_per_line + j], j, i, i * w + j); return; } } } return; } /* bytes_per_line is not always aligned by d3drm depending on the * format. */ ok(img->bytes_per_line == w, "Test %u: Got unexpected image bytes per line %u, expected %u.\n", test_idx, img->bytes_per_line, w); ok(img->palette_size == 256, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size); for (i = 0; i < 256; ++i) { ok(img->palette[i].red == i && img->palette[i].green == i && img->palette[i].blue == i, "Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n", test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue); ok(img->palette[i].flags == D3DRMPALETTE_READONLY, "Test %u: Got unexpected palette entry (%u) flags %#x.\n", test_idx, i, img->palette[i].flags); } for (i = 0; i < h; ++i) { for (j = 0; j < w; ++j) { unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j; if (data[i * img->bytes_per_line + j] != idx % 256) { ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n", test_idx, data[i * img->bytes_per_line + j], j, i, idx % 256); return; } } } } static void test_load_texture(void) { IDirect3DRMTexture3 *texture3; IDirect3DRMTexture2 *texture2; IDirect3DRMTexture *texture1; D3DRMIMAGE *d3drm_img; IDirect3DRM3 *d3drm3; IDirect3DRM2 *d3drm2; IDirect3DRM *d3drm1; char *filename; HRESULT hr; BOOL ret; int i; static const struct { unsigned int w; unsigned int h; BOOL palettized; } tests[] = { {100, 100, TRUE }, {99, 100, TRUE }, {100, 100, FALSE}, {99, 100, FALSE}, {3, 39, FALSE}, }; hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Failed to create IDirect3DRM object, hr %#x.\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Failed to get IDirect3DRM2 interface, hr %#x.\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3 interface, hr %#x.\n", hr); for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) { filename = create_bitmap(tests[i].w, tests[i].h, tests[i].palettized); hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1); ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr); d3drm_img = IDirect3DRMTexture_GetImage(texture1); todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); if (d3drm_img) test_bitmap_data(i * 4, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture_Release(texture1); hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2); ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr); d3drm_img = IDirect3DRMTexture2_GetImage(texture2); todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); if (d3drm_img) test_bitmap_data(i * 4 + 1, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture2_Release(texture2); hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3); ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr); d3drm_img = IDirect3DRMTexture3_GetImage(texture3); todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); if (d3drm_img) test_bitmap_data(i * 4 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); /* Test whether querying a version 1 texture from version 3 causes a * change in the loading behavior. */ hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr); d3drm_img = IDirect3DRMTexture_GetImage(texture1); todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); if (d3drm_img) test_bitmap_data(i * 4 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture_Release(texture1); IDirect3DRMTexture3_Release(texture3); ret = DeleteFileA(filename); ok(ret, "Test %u: Failed to delete bitmap \"%s\".\n", i, filename); HeapFree(GetProcessHeap(), 0, filename); } IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); } static void test_texture_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRM3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMWinDevice, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject, &IID_IUnknown, S_OK }, { &IID_IDirect3DRMViewport, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, &IID_IUnknown, S_OK }, { &IID_IDirect3DRMMesh, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, &IID_IUnknown, S_OK }, { &IID_IDirect3DRMTexture2, &IID_IUnknown, S_OK }, { &IID_IDirect3DRMTexture3, &IID_IUnknown, S_OK }, { &IID_IDirect3DRMWrap, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IUnknown, S_OK, }, }; HRESULT hr; IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirect3DRMTexture *texture1; IDirect3DRMTexture2 *texture2; IDirect3DRMTexture3 *texture3; IUnknown *unknown; char *filename; BOOL check; hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x)\n", hr); filename = create_bitmap(1, 1, TRUE); hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1); ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr); hr = IDirect3DRMTexture_QueryInterface(texture1, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture (hr = %#x)\n", hr); IDirect3DRMTexture_Release(texture1); test_qi("texture1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr); hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2); ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr); hr = IDirect3DRMTexture2_QueryInterface(texture2, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture2 (hr = %#x)\n", hr); IDirect3DRMTexture2_Release(texture2); test_qi("texture2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr); hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3); ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr); hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture3 (hr = %#x)\n", hr); IDirect3DRMTexture3_Release(texture3); test_qi("texture3_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests)); IUnknown_Release(unknown); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); check = DeleteFileA(filename); ok(check, "Cannot delete image stored in %s (error = %d).\n", filename, GetLastError()); HeapFree(GetProcessHeap(), 0, filename); } START_TEST(d3drm) { test_MeshBuilder(); test_MeshBuilder3(); test_Mesh(); test_Face(); test_Frame(); test_Device(); test_Viewport(); test_Light(); test_Material2(); test_Texture(); test_frame_transform(); test_d3drm_load(); test_frame_mesh_materials(); test_d3drm_qi(); test_frame_qi(); test_device_qi(); test_create_device_from_clipper1(); test_create_device_from_clipper2(); test_create_device_from_clipper3(); test_create_device_from_surface1(); test_create_device_from_surface2(); test_create_device_from_surface3(); test_create_device_from_d3d1(); test_create_device_from_d3d2(); test_create_device_from_d3d3(); test_load_texture(); test_texture_qi(); }