/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d11_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); struct aon9_header { DWORD chunk_size; DWORD shader_version; DWORD unknown; DWORD byte_code_offset; }; struct shader_handler_context { D3D_FEATURE_LEVEL feature_level; struct wined3d_shader_desc *desc; }; static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context) { const struct shader_handler_context *ctx = context; struct wined3d_shader_desc *desc = ctx->desc; HRESULT hr; switch (tag) { case TAG_ISGN: if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3) { TRACE("Skipping shader input signature on feature level %#x.\n", ctx->feature_level); break; } if (desc->input_signature.elements) { FIXME("Multiple input signatures.\n"); break; } if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->input_signature))) return hr; break; case TAG_OSGN: case TAG_OSG5: if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3) { TRACE("Skipping shader output signature on feature level %#x.\n", ctx->feature_level); break; } if (desc->output_signature.elements) { FIXME("Multiple output signatures.\n"); break; } if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->output_signature))) return hr; break; case TAG_SHDR: case TAG_SHEX: if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3) { TRACE("Skipping SM4+ shader code on feature level %#x.\n", ctx->feature_level); break; } if (desc->byte_code) FIXME("Multiple shader code chunks.\n"); desc->byte_code = (const DWORD *)data; desc->byte_code_size = data_size; desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM4; break; case TAG_AON9: if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3) { const struct aon9_header *header = (const struct aon9_header *)data; unsigned int unknown_dword_count; const char *byte_code; if (data_size < sizeof(*header)) { WARN("Invalid Aon9 data size %#x.\n", data_size); return E_FAIL; } byte_code = data + header->byte_code_offset; unknown_dword_count = (header->byte_code_offset - sizeof(*header)) / sizeof(DWORD); if (data_size - 2 * sizeof(DWORD) < header->byte_code_offset) { WARN("Invalid byte code offset %#x (size %#x).\n", header->byte_code_offset, data_size); return E_FAIL; } FIXME("Skipping %u unknown DWORDs.\n", unknown_dword_count); if (desc->byte_code) FIXME("Multiple shader code chunks.\n"); desc->byte_code = (const DWORD *)byte_code; desc->byte_code_size = data_size - header->byte_code_offset; desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1; TRACE("Feature level 9 shader version 0%08x, 0%08x.\n", header->shader_version, *desc->byte_code); } else { TRACE("Skipping feature level 9 shader code on feature level %#x.\n", ctx->feature_level); } break; default: FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); break; } return S_OK; } static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct wined3d_shader_desc *desc, D3D_FEATURE_LEVEL feature_level) { struct shader_handler_context ctx = {feature_level, desc}; HRESULT hr; desc->byte_code = NULL; desc->byte_code_size = 0; memset(&desc->input_signature, 0, sizeof(desc->input_signature)); memset(&desc->output_signature, 0, sizeof(desc->output_signature)); hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, &ctx); if (!desc->byte_code) hr = E_INVALIDARG; if (FAILED(hr)) { FIXME("Failed to parse shader, hr %#x.\n", hr); shader_free_signature(&desc->input_signature); shader_free_signature(&desc->output_signature); } return hr; } static const char *shader_get_string(const char *data, size_t data_size, DWORD offset) { size_t len, max_len; if (offset >= data_size) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return NULL; } max_len = data_size - offset; len = strnlen(data + offset, max_len); if (len == max_len) return NULL; return data + offset; } HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size, struct wined3d_shader_signature *s) { struct wined3d_shader_signature_element *e; const char *ptr = data; unsigned int i; DWORD count; if (!require_space(0, 2, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x.\n", data_size); return E_INVALIDARG; } read_dword(&ptr, &count); TRACE("%u elements.\n", count); skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */ if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size)) { WARN("Invalid count %#x (data size %#x).\n", count, data_size); return E_INVALIDARG; } if (!(e = d3d11_calloc(count, sizeof(*e)))) { ERR("Failed to allocate input signature memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < count; ++i) { DWORD name_offset; if (tag == TAG_OSG5) read_dword(&ptr, &e[i].stream_idx); else e[i].stream_idx = 0; read_dword(&ptr, &name_offset); if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset))) { WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size); HeapFree(GetProcessHeap(), 0, e); return E_INVALIDARG; } read_dword(&ptr, &e[i].semantic_idx); read_dword(&ptr, &e[i].sysval_semantic); read_dword(&ptr, &e[i].component_type); read_dword(&ptr, &e[i].register_idx); read_dword(&ptr, &e[i].mask); TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, " "type %u, register idx: %u, use_mask %#x, input_mask %#x.\n", e[i].stream_idx, debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic, e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff); } s->elements = e; s->element_count = count; return S_OK; } struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s, const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) { struct wined3d_shader_signature_element *e = s->elements; unsigned int i; for (i = 0; i < s->element_count; ++i) { if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx && e[i].stream_idx == stream_idx) return &e[i]; } return NULL; } void shader_free_signature(struct wined3d_shader_signature *s) { HeapFree(GetProcessHeap(), 0, s->elements); } /* ID3D11VertexShader methods */ static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) { return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface); } static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface, REFIID riid, void **object) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11VertexShader) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11VertexShader_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10VertexShader) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { IUnknown_AddRef(&shader->ID3D10VertexShader_iface); *object = &shader->ID3D10VertexShader_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); ULONG refcount = InterlockedIncrement(&shader->refcount); TRACE("%p increasing refcount to %u.\n", shader, refcount); if (refcount == 1) { ID3D11Device_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); } return refcount; } static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); ULONG refcount = InterlockedDecrement(&shader->refcount); TRACE("%p decreasing refcount to %u.\n", shader, refcount); if (!refcount) { ID3D11Device *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface, ID3D11Device **device) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, device %p.\n", iface, device); *device = shader->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl = { /* IUnknown methods */ d3d11_vertex_shader_QueryInterface, d3d11_vertex_shader_AddRef, d3d11_vertex_shader_Release, /* ID3D11DeviceChild methods */ d3d11_vertex_shader_GetDevice, d3d11_vertex_shader_GetPrivateData, d3d11_vertex_shader_SetPrivateData, d3d11_vertex_shader_SetPrivateDataInterface, }; /* ID3D10VertexShader methods */ static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) { return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface, REFIID riid, void **object) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p.\n", iface); return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface); } static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p.\n", iface); return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl = { /* IUnknown methods */ d3d10_vertex_shader_QueryInterface, d3d10_vertex_shader_AddRef, d3d10_vertex_shader_Release, /* ID3D10DeviceChild methods */ d3d10_vertex_shader_GetDevice, d3d10_vertex_shader_GetPrivateData, d3d10_vertex_shader_SetPrivateData, d3d10_vertex_shader_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent) { struct d3d_vertex_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops = { d3d_vertex_shader_wined3d_object_destroyed, }; static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level) { switch (feature_level) { case D3D_FEATURE_LEVEL_11_1: case D3D_FEATURE_LEVEL_11_0: return 5; case D3D_FEATURE_LEVEL_10_1: case D3D_FEATURE_LEVEL_10_0: return 4; case D3D_FEATURE_LEVEL_9_3: return 3; case D3D_FEATURE_LEVEL_9_2: case D3D_FEATURE_LEVEL_9_1: return 2; default: ERR("Unexpected feature_level %#x.\n", feature_level); } return 0; } static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_desc desc; HRESULT hr; shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl; shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&shader->private_store); if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) { WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; } desc.max_version = d3d_sm_from_feature_level(device->feature_level); hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader, &d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader); shader_free_signature(&desc.input_signature); shader_free_signature(&desc.output_signature); if (FAILED(hr)) { WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } wined3d_mutex_unlock(); shader->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(shader->device); return S_OK; } HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d_vertex_shader **shader) { struct d3d_vertex_shader *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length))) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex shader %p.\n", object); *shader = object; return S_OK; } struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl); return impl_from_ID3D11VertexShader(iface); } struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl); return impl_from_ID3D10VertexShader(iface); } /* ID3D11HullShader methods */ static inline struct d3d11_hull_shader *impl_from_ID3D11HullShader(ID3D11HullShader *iface) { return CONTAINING_RECORD(iface, struct d3d11_hull_shader, ID3D11HullShader_iface); } static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_QueryInterface(ID3D11HullShader *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11HullShader) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11HullShader_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface) { struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); ULONG refcount = InterlockedIncrement(&shader->refcount); TRACE("%p increasing refcount to %u.\n", shader, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface) { struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); ULONG refcount = InterlockedDecrement(&shader->refcount); TRACE("%p decreasing refcount to %u.\n", shader, refcount); if (!refcount) { ID3D11Device *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *iface, ID3D11Device **device) { struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); TRACE("iface %p, device %p.\n", iface, device); *device = shader->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_GetPrivateData(ID3D11HullShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateData(ID3D11HullShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader *iface, REFGUID guid, const IUnknown *data) { struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl = { /* IUnknown methods */ d3d11_hull_shader_QueryInterface, d3d11_hull_shader_AddRef, d3d11_hull_shader_Release, /* ID3D11DeviceChild methods */ d3d11_hull_shader_GetDevice, d3d11_hull_shader_GetPrivateData, d3d11_hull_shader_SetPrivateData, d3d11_hull_shader_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *parent) { struct d3d11_hull_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops = { d3d11_hull_shader_wined3d_object_destroyed, }; static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_desc desc; HRESULT hr; shader->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&shader->private_store); if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) { WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; } desc.max_version = d3d_sm_from_feature_level(device->feature_level); hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader, &d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader); shader_free_signature(&desc.input_signature); shader_free_signature(&desc.output_signature); if (FAILED(hr)) { WARN("Failed to create wined3d hull shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } wined3d_mutex_unlock(); shader->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(shader->device); return S_OK; } HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d11_hull_shader **shader) { struct d3d11_hull_shader *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length))) { HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created hull shader %p.\n", object); *shader = object; return S_OK; } struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_hull_shader_vtbl); return impl_from_ID3D11HullShader(iface); } /* ID3D11DomainShader methods */ static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) { return CONTAINING_RECORD(iface, struct d3d11_domain_shader, ID3D11DomainShader_iface); } static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_QueryInterface(ID3D11DomainShader *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11DomainShader) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11DomainShader_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *iface) { struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); ULONG refcount = InterlockedIncrement(&shader->refcount); TRACE("%p increasing refcount to %u.\n", shader, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *iface) { struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); ULONG refcount = InterlockedDecrement(&shader->refcount); TRACE("%p decreasing refcount to %u.\n", shader, refcount); if (!refcount) { ID3D11Device *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *iface, ID3D11Device **device) { struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); TRACE("iface %p, device %p.\n", iface, device); *device = shader->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_GetPrivateData(ID3D11DomainShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateData(ID3D11DomainShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader *iface, REFGUID guid, const IUnknown *data) { struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl = { /* IUnknown methods */ d3d11_domain_shader_QueryInterface, d3d11_domain_shader_AddRef, d3d11_domain_shader_Release, /* ID3D11DeviceChild methods */ d3d11_domain_shader_GetDevice, d3d11_domain_shader_GetPrivateData, d3d11_domain_shader_SetPrivateData, d3d11_domain_shader_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void *parent) { struct d3d11_domain_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops = { d3d11_domain_shader_wined3d_object_destroyed, }; static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_desc desc; HRESULT hr; shader->ID3D11DomainShader_iface.lpVtbl = &d3d11_domain_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&shader->private_store); if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) { WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; } desc.max_version = d3d_sm_from_feature_level(device->feature_level); hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader, &d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader); shader_free_signature(&desc.input_signature); shader_free_signature(&desc.output_signature); if (FAILED(hr)) { WARN("Failed to create wined3d domain shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } wined3d_mutex_unlock(); shader->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(shader->device); return S_OK; } HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d11_domain_shader **shader) { struct d3d11_domain_shader *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length))) { HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created domain shader %p.\n", object); *shader = object; return S_OK; } struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_domain_shader_vtbl); return impl_from_ID3D11DomainShader(iface); } /* ID3D11GeometryShader methods */ static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) { return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D11GeometryShader_iface); } static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader *iface, REFIID riid, void **object) { struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11GeometryShader) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11GeometryShader_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10GeometryShader) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { ID3D10GeometryShader_AddRef(&shader->ID3D10GeometryShader_iface); *object = &shader->ID3D10GeometryShader_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader *iface) { struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); ULONG refcount = InterlockedIncrement(&shader->refcount); TRACE("%p increasing refcount to %u.\n", shader, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShader *iface) { struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); ULONG refcount = InterlockedDecrement(&shader->refcount); TRACE("%p decreasing refcount to %u.\n", shader, refcount); if (!refcount) { ID3D11Device *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface, ID3D11Device **device) { struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); TRACE("iface %p, device %p.\n", iface, device); *device = shader->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl = { /* IUnknown methods */ d3d11_geometry_shader_QueryInterface, d3d11_geometry_shader_AddRef, d3d11_geometry_shader_Release, /* ID3D11DeviceChild methods */ d3d11_geometry_shader_GetDevice, d3d11_geometry_shader_GetPrivateData, d3d11_geometry_shader_SetPrivateData, d3d11_geometry_shader_SetPrivateDataInterface, }; /* ID3D10GeometryShader methods */ static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) { return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface, REFIID riid, void **object) { struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_geometry_shader_QueryInterface(&shader->ID3D11GeometryShader_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface) { struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p.\n", iface); return d3d11_geometry_shader_AddRef(&shader->ID3D11GeometryShader_iface); } static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface) { struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p.\n", iface); return d3d11_geometry_shader_Release(&shader->ID3D11GeometryShader_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device) { struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl = { /* IUnknown methods */ d3d10_geometry_shader_QueryInterface, d3d10_geometry_shader_AddRef, d3d10_geometry_shader_Release, /* ID3D10DeviceChild methods */ d3d10_geometry_shader_GetDevice, d3d10_geometry_shader_GetPrivateData, d3d10_geometry_shader_SetPrivateData, d3d10_geometry_shader_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent) { struct d3d_geometry_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops = { d3d_geometry_shader_wined3d_object_destroyed, }; static HRESULT wined3d_so_elements_from_d3d11_so_entries(struct wined3d_stream_output_element *elements, const D3D11_SO_DECLARATION_ENTRY *entries, unsigned int entry_count, const unsigned int *buffer_strides, unsigned int buffer_stride_count, const struct wined3d_shader_signature *os, D3D_FEATURE_LEVEL feature_level) { unsigned int i, j, mask; for (i = 0; i < entry_count; ++i) { struct wined3d_stream_output_element *e = &elements[i]; const D3D11_SO_DECLARATION_ENTRY *f = &entries[i]; struct wined3d_shader_signature_element *output; TRACE("Stream: %u, semantic: %s, semantic idx: %u, start component: %u, " "component count %u, output slot %u.\n", f->Stream, debugstr_a(f->SemanticName), f->SemanticIndex, f->StartComponent, f->ComponentCount, f->OutputSlot); if (f->Stream >= D3D11_SO_STREAM_COUNT) { WARN("Invalid stream %u.\n", f->Stream); return E_INVALIDARG; } if (f->Stream && feature_level < D3D_FEATURE_LEVEL_11_0) { WARN("Invalid stream %u for feature level %#x.\n", f->Stream, feature_level); return E_INVALIDARG; } if (f->Stream) { FIXME("Streams not implemented yet.\n"); return E_INVALIDARG; } if (f->OutputSlot >= D3D11_SO_BUFFER_SLOT_COUNT) { WARN("Invalid output slot %u.\n", f->OutputSlot); return E_INVALIDARG; } e->stream_idx = f->Stream; e->component_idx = f->StartComponent; e->component_count = f->ComponentCount; e->output_slot = f->OutputSlot; if (!f->SemanticName) { if (f->SemanticIndex) { WARN("Invalid semantic idx %u for stream output gap.\n", f->SemanticIndex); return E_INVALIDARG; } if (e->component_idx || !e->component_count) { WARN("Invalid stream output gap %u-%u.\n", e->component_idx, e->component_count); return E_INVALIDARG; } e->register_idx = WINED3D_STREAM_OUTPUT_GAP; } else if ((output = shader_find_signature_element(os, f->SemanticName, f->SemanticIndex, f->Stream))) { if (e->component_idx > 3 || e->component_count > 4 || !e->component_count || e->component_idx + e->component_count > 4) { WARN("Invalid component range %u-%u.\n", e->component_idx, e->component_count); return E_INVALIDARG; } for (j = 0; j < 4; ++j) { if ((1u << j) & output->mask) break; } e->component_idx += j; mask = ((1u << e->component_count) - 1) << e->component_idx; if ((output->mask & 0xff & mask) != mask) { WARN("Invalid component range %u-%u (mask %#x), output mask %#x.\n", e->component_idx, e->component_count, mask, output->mask & 0xff); return E_INVALIDARG; } e->register_idx = output->register_idx; TRACE("Register idx: %u, register component idx %u, register mask %#x.\n", e->register_idx, e->component_idx, mask); } else { WARN("Failed to find output signature element for stream output entry.\n"); return E_INVALIDARG; } } for (i = 0; i < entry_count; ++i) { const struct wined3d_stream_output_element *e1 = &elements[i]; if (e1->register_idx == WINED3D_STREAM_OUTPUT_GAP) continue; for (j = i + 1; j < entry_count; ++j) { const struct wined3d_stream_output_element *e2 = &elements[j]; if (e1->register_idx == e2->register_idx && e1->component_idx < e2->component_idx + e2->component_count && e1->component_idx + e1->component_count > e2->component_idx) { WARN("Stream output elements %u and %u overlap.\n", i, j); return E_INVALIDARG; } } } for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i) { unsigned int current_stride[D3D11_SO_BUFFER_SLOT_COUNT] = {0}; unsigned int element_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0}; unsigned int gap_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0}; for (j = 0; j < entry_count; ++j) { const struct wined3d_stream_output_element *e = &elements[j]; if (e->stream_idx != i) continue; current_stride[e->output_slot] += 4 * e->component_count; ++element_count[e->output_slot]; if (e->register_idx == WINED3D_STREAM_OUTPUT_GAP) ++gap_count[e->output_slot]; } for (j = 0; j < D3D11_SO_BUFFER_SLOT_COUNT; ++j) { if (!element_count[j]) continue; if (element_count[j] == gap_count[j]) { WARN("Stream %u, output slot %u contains only gaps.\n", i, j); return E_INVALIDARG; } if (buffer_stride_count) { if (buffer_stride_count <= j) { WARN("Buffer strides are required for all buffer slots.\n"); return E_INVALIDARG; } if (buffer_strides[j] < current_stride[j] || buffer_strides[j] % 4) { WARN("Invalid stride %u for buffer slot %u.\n", buffer_strides[j], j); return E_INVALIDARG; } } } if (!i && feature_level < D3D_FEATURE_LEVEL_11_0 && element_count[0] != entry_count) { for (j = 0; j < ARRAY_SIZE(element_count); ++j) { if (element_count[j] > 1) { WARN("Only one element per output slot is allowed.\n"); return E_INVALIDARG; } } } } return S_OK; } static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count, const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream) { struct wined3d_stream_output_desc so_desc; struct wined3d_shader_desc desc; unsigned int i; HRESULT hr; if (so_entry_count > D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT) { WARN("Entry count %u is greater than %u.\n", so_entry_count, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT); return E_INVALIDARG; } if (so_entries && !so_entry_count) { WARN("Invalid SO entry count %u.\n", so_entry_count); return E_INVALIDARG; } if (rasterizer_stream != D3D11_SO_NO_RASTERIZED_STREAM && rasterizer_stream >= D3D11_SO_STREAM_COUNT) { WARN("Invalid rasterizer stream %u.\n", rasterizer_stream); return E_INVALIDARG; } if (device->feature_level < D3D_FEATURE_LEVEL_11_0) { if (rasterizer_stream) { WARN("Invalid rasterizer stream %u for feature level %#x.\n", rasterizer_stream, device->feature_level); return E_INVALIDARG; } if (buffer_stride_count && buffer_stride_count != 1) { WARN("Invalid buffer stride count %u for feature level %#x.\n", buffer_stride_count, device->feature_level); return E_INVALIDARG; } } if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) { WARN("Failed to extract shader, hr %#x.\n", hr); return hr; } desc.max_version = d3d_sm_from_feature_level(device->feature_level); memset(&so_desc, 0, sizeof(so_desc)); if (so_entries) { so_desc.element_count = so_entry_count; for (i = 0; i < min(buffer_stride_count, ARRAY_SIZE(so_desc.buffer_strides)); ++i) so_desc.buffer_strides[i] = buffer_strides[i]; so_desc.buffer_stride_count = buffer_stride_count; so_desc.rasterizer_stream_idx = rasterizer_stream; if (!(so_desc.elements = d3d11_calloc(so_entry_count, sizeof(*so_desc.elements)))) { ERR("Failed to allocate wined3d stream output element array memory.\n"); shader_free_signature(&desc.input_signature); shader_free_signature(&desc.output_signature); return E_OUTOFMEMORY; } if (FAILED(hr = wined3d_so_elements_from_d3d11_so_entries(so_desc.elements, so_entries, so_entry_count, buffer_strides, buffer_stride_count, &desc.output_signature, device->feature_level))) { HeapFree(GetProcessHeap(), 0, so_desc.elements); shader_free_signature(&desc.input_signature); shader_free_signature(&desc.output_signature); return hr; } } shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl; shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&shader->private_store); hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL, shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader); HeapFree(GetProcessHeap(), 0, so_desc.elements); shader_free_signature(&desc.input_signature); shader_free_signature(&desc.output_signature); if (FAILED(hr)) { WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } wined3d_mutex_unlock(); shader->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(shader->device); return S_OK; } HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count, const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream, struct d3d_geometry_shader **shader) { struct d3d_geometry_shader *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length, so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream))) { WARN("Failed to initialize geometry shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created geometry shader %p.\n", object); *shader = object; return S_OK; } struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_geometry_shader_vtbl); return impl_from_ID3D11GeometryShader(iface); } struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl); return impl_from_ID3D10GeometryShader(iface); } /* ID3D11PixelShader methods */ static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) { return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface); } static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface, REFIID riid, void **object) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11PixelShader) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11PixelShader_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10PixelShader) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { IUnknown_AddRef(&shader->ID3D10PixelShader_iface); *object = &shader->ID3D10PixelShader_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); ULONG refcount = InterlockedIncrement(&shader->refcount); TRACE("%p increasing refcount to %u.\n", shader, refcount); if (refcount == 1) { ID3D11Device_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); } return refcount; } static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); ULONG refcount = InterlockedDecrement(&shader->refcount); TRACE("%p decreasing refcount to %u.\n", shader, refcount); if (!refcount) { ID3D11Device *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface, ID3D11Device **device) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, device %p.\n", iface, device); *device = shader->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl = { /* IUnknown methods */ d3d11_pixel_shader_QueryInterface, d3d11_pixel_shader_AddRef, d3d11_pixel_shader_Release, /* ID3D11DeviceChild methods */ d3d11_pixel_shader_GetDevice, d3d11_pixel_shader_GetPrivateData, d3d11_pixel_shader_SetPrivateData, d3d11_pixel_shader_SetPrivateDataInterface, }; /* ID3D10PixelShader methods */ static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) { return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface, REFIID riid, void **object) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p.\n", iface); return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface); } static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p.\n", iface); return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl = { /* IUnknown methods */ d3d10_pixel_shader_QueryInterface, d3d10_pixel_shader_AddRef, d3d10_pixel_shader_Release, /* ID3D10DeviceChild methods */ d3d10_pixel_shader_GetDevice, d3d10_pixel_shader_GetPrivateData, d3d10_pixel_shader_SetPrivateData, d3d10_pixel_shader_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent) { struct d3d_pixel_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops = { d3d_pixel_shader_wined3d_object_destroyed, }; static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_desc desc; HRESULT hr; shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl; shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&shader->private_store); if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) { WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; } desc.max_version = d3d_sm_from_feature_level(device->feature_level); hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader, &d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader); shader_free_signature(&desc.input_signature); shader_free_signature(&desc.output_signature); if (FAILED(hr)) { WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } wined3d_mutex_unlock(); shader->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(shader->device); return S_OK; } HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d_pixel_shader **shader) { struct d3d_pixel_shader *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length))) { WARN("Failed to initialize pixel shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created pixel shader %p.\n", object); *shader = object; return S_OK; } struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_pixel_shader_vtbl); return impl_from_ID3D11PixelShader(iface); } struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl); return impl_from_ID3D10PixelShader(iface); } /* ID3D11ComputeShader methods */ static inline struct d3d11_compute_shader *impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) { return CONTAINING_RECORD(iface, struct d3d11_compute_shader, ID3D11ComputeShader_iface); } static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_QueryInterface(ID3D11ComputeShader *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11ComputeShader) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11ComputeShader_AddRef(*object = iface); return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *iface) { struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); ULONG refcount = InterlockedIncrement(&shader->refcount); TRACE("%p increasing refcount to %u.\n", shader, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader *iface) { struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); ULONG refcount = InterlockedDecrement(&shader->refcount); TRACE("%p decreasing refcount to %u.\n", shader, refcount); if (!refcount) { ID3D11Device *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_compute_shader_GetDevice(ID3D11ComputeShader *iface, ID3D11Device **device) { struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_AddRef(*device = shader->device); } static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_GetPrivateData(ID3D11ComputeShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateData(ID3D11ComputeShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateDataInterface(ID3D11ComputeShader *iface, REFGUID guid, const IUnknown *data) { struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D11ComputeShaderVtbl d3d11_compute_shader_vtbl = { /* IUnknown methods */ d3d11_compute_shader_QueryInterface, d3d11_compute_shader_AddRef, d3d11_compute_shader_Release, /* ID3D11DeviceChild methods */ d3d11_compute_shader_GetDevice, d3d11_compute_shader_GetPrivateData, d3d11_compute_shader_SetPrivateData, d3d11_compute_shader_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d11_compute_shader_wined3d_object_destroyed(void *parent) { struct d3d11_compute_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d11_compute_shader_wined3d_parent_ops = { d3d11_compute_shader_wined3d_object_destroyed, }; static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_desc desc; HRESULT hr; shader->ID3D11ComputeShader_iface.lpVtbl = &d3d11_compute_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&shader->private_store); if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) { WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; } desc.max_version = d3d_sm_from_feature_level(device->feature_level); hr = wined3d_shader_create_cs(device->wined3d_device, &desc, shader, &d3d11_compute_shader_wined3d_parent_ops, &shader->wined3d_shader); shader_free_signature(&desc.input_signature); shader_free_signature(&desc.output_signature); if (FAILED(hr)) { WARN("Failed to create wined3d compute shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } wined3d_mutex_unlock(); ID3D11Device_AddRef(shader->device = &device->ID3D11Device_iface); return S_OK; } HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d11_compute_shader **shader) { struct d3d11_compute_shader *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d11_compute_shader_init(object, device, byte_code, byte_code_length))) { HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created compute shader %p.\n", object); *shader = object; return S_OK; } struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_compute_shader_vtbl); return impl_from_ID3D11ComputeShader(iface); } /* ID3D11ClassLinkage methods */ static inline struct d3d11_class_linkage *impl_from_ID3D11ClassLinkage(ID3D11ClassLinkage *iface) { return CONTAINING_RECORD(iface, struct d3d11_class_linkage, ID3D11ClassLinkage_iface); } static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_QueryInterface(ID3D11ClassLinkage *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11ClassLinkage) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11ClassLinkage_AddRef(*object = iface); return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *iface) { struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); ULONG refcount = InterlockedIncrement(&class_linkage->refcount); TRACE("%p increasing refcount to %u.\n", class_linkage, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *iface) { struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); ULONG refcount = InterlockedDecrement(&class_linkage->refcount); TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount); if (!refcount) { wined3d_private_store_cleanup(&class_linkage->private_store); HeapFree(GetProcessHeap(), 0, class_linkage); } return refcount; } static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *iface, ID3D11Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); } static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&class_linkage->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateData(ID3D11ClassLinkage *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&class_linkage->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateDataInterface(ID3D11ClassLinkage *iface, REFGUID guid, const IUnknown *data) { struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&class_linkage->private_store, guid, data); } static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetClassInstance(ID3D11ClassLinkage *iface, const char *instance_name, UINT instance_index, ID3D11ClassInstance **class_instance) { FIXME("iface %p, instance_name %s, instance_index %u, class_instance %p stub!\n", iface, debugstr_a(instance_name), instance_index, class_instance); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_CreateClassInstance(ID3D11ClassLinkage *iface, const char *type_name, UINT cb_offset, UINT cb_vector_offset, UINT texture_offset, UINT sampler_offset, ID3D11ClassInstance **class_instance) { FIXME("iface %p, type_name %s, cb_offset %u, cb_vector_offset %u, texture_offset %u, " "sampler_offset %u, class_instance %p stub!\n", iface, debugstr_a(type_name), cb_offset, cb_vector_offset, texture_offset, sampler_offset, class_instance); return E_NOTIMPL; } static const struct ID3D11ClassLinkageVtbl d3d11_class_linkage_vtbl = { /* IUnknown methods */ d3d11_class_linkage_QueryInterface, d3d11_class_linkage_AddRef, d3d11_class_linkage_Release, /* ID3D11DeviceChild methods */ d3d11_class_linkage_GetDevice, d3d11_class_linkage_GetPrivateData, d3d11_class_linkage_SetPrivateData, d3d11_class_linkage_SetPrivateDataInterface, /* ID3D11ClassLinkage methods */ d3d11_class_linkage_GetClassInstance, d3d11_class_linkage_CreateClassInstance, }; HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage) { struct d3d11_class_linkage *object; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl; object->refcount = 1; wined3d_private_store_init(&object->private_store); TRACE("Created class linkage %p.\n", object); *class_linkage = object; return S_OK; }