/* * DPLAYX.DLL LibMain * * Copyright 1999,2000 - Peter Hunnisett * * contact */ #include "winerror.h" #include "winbase.h" #include "debugtools.h" #include "dplayx_global.h" DEFAULT_DEBUG_CHANNEL(dplay); /* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */ DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */ BOOL WINAPI DPLAYX_LibMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) { TRACE( "(%u,0x%08lx,%p)\n", hinstDLL, fdwReason, lpvReserved ); switch ( fdwReason ) { case DLL_PROCESS_ATTACH: /* First instance perform construction of global processor data */ return DPLAYX_ConstructData(); case DLL_PROCESS_DETACH: /* Last instance performs destruction of global processor data */ return DPLAYX_DestructData(); case DLL_THREAD_ATTACH: /* Do nothing */ case DLL_THREAD_DETACH: /* Do nothing */ break; default: break; } return TRUE; } /*********************************************************************** * DllCanUnloadNow (DPLAYX.10) */ HRESULT WINAPI DPLAYX_DllCanUnloadNow(void) { HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK; /* FIXME: Should I be putting a check in for class factory objects * as well */ TRACE( ": returning 0x%08lx\n", hr ); return hr; }