/* * Copyright 2009 Matteo Bruni * Copyright 2010 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "config.h" #include "wine/port.h" #include "wine/debug.h" #include "wine/unicode.h" #include "d3dcompiler_private.h" #include "wine/wpp.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler); #define D3DXERR_INVALIDDATA 0x88760b59 #define BUFFER_INITIAL_CAPACITY 256 struct mem_file_desc { const char *buffer; unsigned int size; unsigned int pos; }; static struct mem_file_desc current_shader; static ID3DInclude *current_include; #define INCLUDES_INITIAL_CAPACITY 4 struct loaded_include { const char *name; const char *data; }; static struct loaded_include *includes; static int includes_capacity, includes_size; static const char *parent_include; static char *wpp_output; static int wpp_output_capacity, wpp_output_size; static char *wpp_messages; static int wpp_messages_capacity, wpp_messages_size; /* Mutex used to guarantee a single invocation of the D3DXAssembleShader function (or its variants) at a time. This is needed as wpp isn't thread-safe */ static CRITICAL_SECTION wpp_mutex; static CRITICAL_SECTION_DEBUG wpp_mutex_debug = { 0, 0, &wpp_mutex, { &wpp_mutex_debug.ProcessLocksList, &wpp_mutex_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") } }; static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 }; /* Preprocessor error reporting functions */ static void wpp_write_message(const char *fmt, va_list args) { char* newbuffer; int rc, newsize; if(wpp_messages_capacity == 0) { wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE); if(wpp_messages == NULL) { ERR("Error allocating memory for parser messages\n"); return; } wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE; } while(1) { rc = vsnprintf(wpp_messages + wpp_messages_size, wpp_messages_capacity - wpp_messages_size, fmt, args); if (rc < 0 || /* C89 */ rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */ /* Resize the buffer */ newsize = wpp_messages_capacity * 2; newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize); if(newbuffer == NULL) { ERR("Error reallocating memory for parser messages\n"); return; } wpp_messages = newbuffer; wpp_messages_capacity = newsize; } else { wpp_messages_size += rc; return; } } } static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...) { va_list args; va_start(args, fmt); wpp_write_message(fmt, args); va_end(args); } static void wpp_error(const char *file, int line, int col, const char *near, const char *msg, va_list ap) { wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", line, col, "Error"); wpp_write_message(msg, ap); wpp_write_message_var("\n"); } static void wpp_warning(const char *file, int line, int col, const char *near, const char *msg, va_list ap) { wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", line, col, "Warning"); wpp_write_message(msg, ap); wpp_write_message_var("\n"); } static char *wpp_lookup_mem(const char *filename, const char *parent_name, char **include_path, int include_path_count) { /* Here we return always ok. We will maybe fail on the next wpp_open_mem */ char *path; int i; parent_include = NULL; if(parent_name[0] != '\0') { for(i = 0; i < includes_size; i++) { if(!strcmp(parent_name, includes[i].name)) { parent_include = includes[i].data; break; } } if(parent_include == NULL) { ERR("Parent include file missing\n"); return NULL; } } path = malloc(strlen(filename) + 1); if(path) memcpy(path, filename, strlen(filename) + 1); return path; } static void *wpp_open_mem(const char *filename, int type) { struct mem_file_desc *desc; HRESULT hr; if(filename[0] == '\0') /* "" means to load the initial shader */ { current_shader.pos = 0; return ¤t_shader; } if(current_include == NULL) return NULL; desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc)); if(!desc) { ERR("Error allocating memory\n"); return NULL; } hr = ID3DInclude_Open(current_include, type ? D3D_INCLUDE_SYSTEM : D3D_INCLUDE_LOCAL, filename, parent_include, (LPCVOID *)&desc->buffer, &desc->size); if(FAILED(hr)) { HeapFree(GetProcessHeap(), 0, desc); return NULL; } if(includes_capacity == includes_size) { if(includes_capacity == 0) { includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY * sizeof(*includes)); if(includes == NULL) { ERR("Error allocating memory for the loaded includes structure\n"); goto error; } includes_capacity = INCLUDES_INITIAL_CAPACITY * sizeof(*includes); } else { int newcapacity = includes_capacity * 2; struct loaded_include *newincludes = HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity); if(newincludes == NULL) { ERR("Error reallocating memory for the loaded includes structure\n"); goto error; } includes = newincludes; includes_capacity = newcapacity; } } includes[includes_size].name = filename; includes[includes_size++].data = desc->buffer; desc->pos = 0; return desc; error: ID3DInclude_Close(current_include, desc->buffer); HeapFree(GetProcessHeap(), 0, desc); return NULL; } static void wpp_close_mem(void *file) { struct mem_file_desc *desc = file; if(desc != ¤t_shader) { if(current_include) ID3DInclude_Close(current_include, desc->buffer); else ERR("current_include == NULL, desc == %p, buffer = %s\n", desc, desc->buffer); HeapFree(GetProcessHeap(), 0, desc); } } static int wpp_read_mem(void *file, char *buffer, unsigned int len) { struct mem_file_desc *desc = file; len = min(len, desc->size - desc->pos); memcpy(buffer, desc->buffer + desc->pos, len); desc->pos += len; return len; } static void wpp_write_mem(const char *buffer, unsigned int len) { char *new_wpp_output; if(wpp_output_capacity == 0) { wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY); if(!wpp_output) { ERR("Error allocating memory\n"); return; } wpp_output_capacity = BUFFER_INITIAL_CAPACITY; } if(len > wpp_output_capacity - wpp_output_size) { while(len > wpp_output_capacity - wpp_output_size) { wpp_output_capacity *= 2; } new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, wpp_output_capacity); if(!new_wpp_output) { ERR("Error allocating memory\n"); return; } wpp_output = new_wpp_output; } memcpy(wpp_output + wpp_output_size, buffer, len); wpp_output_size += len; } static int wpp_close_output(void) { char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, wpp_output_size + 1); if(!new_wpp_output) return 0; wpp_output = new_wpp_output; wpp_output[wpp_output_size]='\0'; wpp_output_size++; return 1; } static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **error_messages) { int ret; HRESULT hr = S_OK; const D3D_SHADER_MACRO *def = defines; static const struct wpp_callbacks wpp_callbacks = { wpp_lookup_mem, wpp_open_mem, wpp_close_mem, wpp_read_mem, wpp_write_mem, wpp_error, wpp_warning, }; if (def != NULL) { while (def->Name != NULL) { wpp_add_define(def->Name, def->Definition); def++; } } current_include = include; includes_size = 0; wpp_output_size = wpp_output_capacity = 0; wpp_output = NULL; wpp_set_callbacks(&wpp_callbacks); wpp_messages_size = wpp_messages_capacity = 0; wpp_messages = NULL; current_shader.buffer = data; current_shader.size = data_size; ret = wpp_parse("", NULL); if (!wpp_close_output()) ret = 1; if (ret) { TRACE("Error during shader preprocessing\n"); if (wpp_messages) { int size; ID3DBlob *buffer; TRACE("Preprocessor messages:\n%s", wpp_messages); if (error_messages) { size = strlen(wpp_messages) + 1; hr = D3DCreateBlob(size, &buffer); if (FAILED(hr)) goto cleanup; CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size); *error_messages = buffer; } } if (data) TRACE("Shader source:\n%s\n", debugstr_an(data, data_size)); hr = E_FAIL; } cleanup: /* Remove the previously added defines */ if (defines != NULL) { while (defines->Name != NULL) { wpp_del_define(defines->Name); defines++; } } HeapFree(GetProcessHeap(), 0, wpp_messages); return hr; } static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blob, ID3DBlob **error_messages) { struct bwriter_shader *shader; char *messages = NULL; HRESULT hr; DWORD *res; LPD3DBLOB buffer; int size; char *pos; shader = SlAssembleShader(preproc_shader, &messages); if (messages) { TRACE("Assembler messages:\n"); TRACE("%s", messages); TRACE("Shader source:\n"); TRACE("%s\n", debugstr_a(preproc_shader)); if (error_messages) { const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL; size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1; hr = D3DCreateBlob(size, &buffer); if (FAILED(hr)) { HeapFree(GetProcessHeap(), 0, messages); if (shader) SlDeleteShader(shader); return hr; } pos = ID3D10Blob_GetBufferPointer(buffer); if (preproc_messages) { CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1); pos += strlen(preproc_messages); } CopyMemory(pos, messages, strlen(messages) + 1); if (*error_messages) ID3D10Blob_Release(*error_messages); *error_messages = buffer; } HeapFree(GetProcessHeap(), 0, messages); } if (shader == NULL) { ERR("Asm reading failed\n"); return D3DXERR_INVALIDDATA; } hr = SlWriteBytecode(shader, 9, &res); SlDeleteShader(shader); if (FAILED(hr)) { ERR("SlWriteBytecode failed with 0x%08x\n", hr); return D3DXERR_INVALIDDATA; } if (shader_blob) { size = HeapSize(GetProcessHeap(), 0, res); hr = D3DCreateBlob(size, &buffer); if (FAILED(hr)) { HeapFree(GetProcessHeap(), 0, res); return hr; } CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size); *shader_blob = buffer; } HeapFree(GetProcessHeap(), 0, res); return S_OK; } HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags, ID3DBlob **shader, ID3DBlob **error_messages) { HRESULT hr; EnterCriticalSection(&wpp_mutex); /* TODO: flags */ if (flags) FIXME("flags %x\n", flags); if (shader) *shader = NULL; if (error_messages) *error_messages = NULL; hr = preprocess_shader(data, datasize, defines, include, error_messages); if (SUCCEEDED(hr)) hr = assemble_shader(wpp_output, shader, error_messages); HeapFree(GetProcessHeap(), 0, wpp_output); LeaveCriticalSection(&wpp_mutex); return hr; } HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages) { FIXME("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n" "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p stub!\n", data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint), debugstr_a(target), sflags, eflags, shader, error_messages); TRACE("Shader source:\n%s\n", debugstr_an(data, data_size)); if (error_messages) D3DCreateBlob(1, error_messages); /* zero fill used as string end */ return D3DERR_INVALIDCALL; } HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages) { HRESULT hr; ID3DBlob *buffer; if (!data) return E_INVALIDARG; EnterCriticalSection(&wpp_mutex); if (shader) *shader = NULL; if (error_messages) *error_messages = NULL; hr = preprocess_shader(data, size, defines, include, error_messages); if (SUCCEEDED(hr)) { if (shader) { hr = D3DCreateBlob(wpp_output_size, &buffer); if (FAILED(hr)) goto cleanup; CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_output, wpp_output_size); *shader = buffer; } else hr = E_INVALIDARG; } cleanup: HeapFree(GetProcessHeap(), 0, wpp_output); LeaveCriticalSection(&wpp_mutex); return hr; }