/* * IDirect3DCubeTexture8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DCubeTexture8 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { TRACE("Releasing child %p\n", This->wineD3DCubeTexture); EnterCriticalSection(&d3d8_cs); IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D8CB_DestroySurface); LeaveCriticalSection(&d3d8_cs); IUnknown_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d8_cs); hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid); LeaveCriticalSection(&d3d8_cs); return hr; } static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; DWORD ret; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew); LeaveCriticalSection(&d3d8_cs); return ret; } static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; DWORD ret; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); LeaveCriticalSection(&d3d8_cs); return ret; } static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); LeaveCriticalSection(&d3d8_cs); } static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; D3DRESOURCETYPE type; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture); LeaveCriticalSection(&d3d8_cs); return type; } /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; DWORD lod; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); LeaveCriticalSection(&d3d8_cs); return lod; } static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; DWORD lod; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This); LeaveCriticalSection(&d3d8_cs); return lod; } static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; DWORD cnt; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture); LeaveCriticalSection(&d3d8_cs); return cnt; } /* IDirect3DCubeTexture8 Interface follow: */ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hr; WINED3DSURFACE_DESC wined3ddesc; TRACE("(%p) Relay\n", This); /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; wined3ddesc.Size = &pDesc->Size; wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType; wined3ddesc.MultiSampleQuality = NULL; /* DirectX9 only */ wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; EnterCriticalSection(&d3d8_cs); hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface); if (hrc == D3D_OK && NULL != ppCubeMapSurface) { IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface); IWineD3DCubeTexture_Release(mySurface); } LeaveCriticalSection(&d3d8_cs); return hrc; } static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect); LeaveCriticalSection(&d3d8_cs); return hr; } const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl = { /* IUnknown */ IDirect3DCubeTexture8Impl_QueryInterface, IDirect3DCubeTexture8Impl_AddRef, IDirect3DCubeTexture8Impl_Release, /* IDirect3DResource8 */ IDirect3DCubeTexture8Impl_GetDevice, IDirect3DCubeTexture8Impl_SetPrivateData, IDirect3DCubeTexture8Impl_GetPrivateData, IDirect3DCubeTexture8Impl_FreePrivateData, IDirect3DCubeTexture8Impl_SetPriority, IDirect3DCubeTexture8Impl_GetPriority, IDirect3DCubeTexture8Impl_PreLoad, IDirect3DCubeTexture8Impl_GetType, /* IDirect3DBaseTexture8 */ IDirect3DCubeTexture8Impl_SetLOD, IDirect3DCubeTexture8Impl_GetLOD, IDirect3DCubeTexture8Impl_GetLevelCount, /* IDirect3DCubeTexture8 */ IDirect3DCubeTexture8Impl_GetLevelDesc, IDirect3DCubeTexture8Impl_GetCubeMapSurface, IDirect3DCubeTexture8Impl_LockRect, IDirect3DCubeTexture8Impl_UnlockRect, IDirect3DCubeTexture8Impl_AddDirtyRect };