/* WinRT Windows.Gaming.Input implementation * * Copyright 2021 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #define COBJMACROS #include "windef.h" #include "winbase.h" #include "initguid.h" #include "private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(input); struct gamepad_vector { IVectorView_Gamepad IVectorView_Gamepad_iface; LONG ref; }; static inline struct gamepad_vector *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface) { return CONTAINING_RECORD(iface, struct gamepad_vector, IVectorView_Gamepad_iface); } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface( IVectorView_Gamepad *iface, REFIID iid, void **out) { TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); if (IsEqualGUID(iid, &IID_IUnknown) || IsEqualGUID(iid, &IID_IInspectable) || IsEqualGUID(iid, &IID_IAgileObject) || IsEqualGUID(iid, &IID_IVectorView_Gamepad)) { IUnknown_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef( IVectorView_Gamepad *iface) { struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface); ULONG ref = InterlockedIncrement(&impl->ref); TRACE("iface %p increasing refcount to %lu.\n", iface, ref); return ref; } static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release( IVectorView_Gamepad *iface) { struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface); ULONG ref = InterlockedDecrement(&impl->ref); TRACE("iface %p decreasing refcount to %lu.\n", iface, ref); return ref; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids( IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids) { FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName( IVectorView_Gamepad *iface, HSTRING *class_name) { FIXME("iface %p, class_name %p stub!\n", iface, class_name); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel( IVectorView_Gamepad *iface, TrustLevel *trust_level) { FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt( IVectorView_Gamepad *iface, UINT32 index, IGamepad **value) { FIXME("iface %p, index %u, value %p stub!\n", iface, index, value); *value = NULL; return E_BOUNDS; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size( IVectorView_Gamepad *iface, UINT32 *value) { FIXME("iface %p, value %p stub!\n", iface, value); *value = 0; return S_OK; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf( IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found) { FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found); *index = 0; *found = FALSE; return S_OK; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany( IVectorView_Gamepad *iface, UINT32 start_index, UINT32 items_size, IGamepad **items, UINT *value) { FIXME("iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, start_index, items_size, items, value); *value = 0; return E_BOUNDS; } static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl = { vector_view_gamepad_QueryInterface, vector_view_gamepad_AddRef, vector_view_gamepad_Release, /* IInspectable methods */ vector_view_gamepad_GetIids, vector_view_gamepad_GetRuntimeClassName, vector_view_gamepad_GetTrustLevel, /* IVectorView methods */ vector_view_gamepad_GetAt, vector_view_gamepad_get_Size, vector_view_gamepad_IndexOf, vector_view_gamepad_GetMany, }; static struct gamepad_vector gamepads = { {&vector_view_gamepad_vtbl}, 0 }; struct windows_gaming_input { IActivationFactory IActivationFactory_iface; IGamepadStatics IGamepadStatics_iface; LONG ref; }; static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface) { return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface); } static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface) { return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface); } static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface( IActivationFactory *iface, REFIID iid, void **out) { struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); if (IsEqualGUID(iid, &IID_IUnknown) || IsEqualGUID(iid, &IID_IInspectable) || IsEqualGUID(iid, &IID_IAgileObject) || IsEqualGUID(iid, &IID_IActivationFactory)) { IUnknown_AddRef(iface); *out = iface; return S_OK; } if (IsEqualGUID(iid, &IID_IGamepadStatics)) { IUnknown_AddRef(iface); *out = &impl->IGamepadStatics_iface; return S_OK; } FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef( IActivationFactory *iface) { struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); ULONG ref = InterlockedIncrement(&impl->ref); TRACE("iface %p increasing refcount to %lu.\n", iface, ref); return ref; } static ULONG STDMETHODCALLTYPE windows_gaming_input_Release( IActivationFactory *iface) { struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); ULONG ref = InterlockedDecrement(&impl->ref); TRACE("iface %p decreasing refcount to %lu.\n", iface, ref); return ref; } static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids) { FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name) { FIXME("iface %p, class_name %p stub!\n", iface, class_name); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level) { FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance( IActivationFactory *iface, IInspectable **instance) { FIXME("iface %p, instance %p stub!\n", iface, instance); return E_NOTIMPL; } static const struct IActivationFactoryVtbl activation_factory_vtbl = { windows_gaming_input_QueryInterface, windows_gaming_input_AddRef, windows_gaming_input_Release, /* IInspectable methods */ windows_gaming_input_GetIids, windows_gaming_input_GetRuntimeClassName, windows_gaming_input_GetTrustLevel, /* IActivationFactory methods */ windows_gaming_input_ActivateInstance, }; static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface( IGamepadStatics *iface, REFIID iid, void **out) { struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out); } static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef( IGamepadStatics *iface) { struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); return windows_gaming_input_AddRef(&impl->IActivationFactory_iface); } static ULONG STDMETHODCALLTYPE gamepad_statics_Release( IGamepadStatics *iface) { struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); return windows_gaming_input_Release(&impl->IActivationFactory_iface); } static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids( IGamepadStatics *iface, ULONG *iid_count, IID **iids) { FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName( IGamepadStatics *iface, HSTRING *class_name) { FIXME("iface %p, class_name %p stub!\n", iface, class_name); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel( IGamepadStatics *iface, TrustLevel *trust_level) { FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded( IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token) { FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); if (!value) return E_INVALIDARG; token->value = 0; return S_OK; } static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded( IGamepadStatics *iface, EventRegistrationToken token) { FIXME("iface %p, token %#I64x stub!\n", iface, token.value); return S_OK; } static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved( IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token) { FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); if (!value) return E_INVALIDARG; token->value = 0; return S_OK; } static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved( IGamepadStatics *iface, EventRegistrationToken token) { FIXME("iface %p, token %#I64x stub!\n", iface, token.value); return S_OK; } static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value) { TRACE("iface %p, value %p.\n", iface, value); *value = &gamepads.IVectorView_Gamepad_iface; IVectorView_Gamepad_AddRef(*value); return S_OK; } static const struct IGamepadStaticsVtbl gamepad_statics_vtbl = { gamepad_statics_QueryInterface, gamepad_statics_AddRef, gamepad_statics_Release, /* IInspectable methods */ gamepad_statics_GetIids, gamepad_statics_GetRuntimeClassName, gamepad_statics_GetTrustLevel, /* IGamepadStatics methods */ gamepad_statics_add_GamepadAdded, gamepad_statics_remove_GamepadAdded, gamepad_statics_add_GamepadRemoved, gamepad_statics_remove_GamepadRemoved, gamepad_statics_get_Gamepads, }; static struct windows_gaming_input windows_gaming_input = { {&activation_factory_vtbl}, {&gamepad_statics_vtbl}, 1 }; HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out) { FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out); return CLASS_E_CLASSNOTAVAILABLE; } HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **factory ) { const WCHAR *buffer = WindowsGetStringRawBuffer( class_str, NULL ); TRACE( "class %s, factory %p.\n", debugstr_w(buffer), factory ); *factory = NULL; if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RawGameController )) IActivationFactory_AddRef( (*factory = controller_factory) ); if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad )) IActivationFactory_AddRef( (*factory = &windows_gaming_input.IActivationFactory_iface) ); if (*factory) return S_OK; return REGDB_E_CLASSNOTREG; }