Portability issues
Unicode
The wchar_t type has different standard
sizes in Unix (4 bytes) and Windows (2 bytes). You need a
recent gcc version (2.9.7 or later) that supports the
-fshort-wchar option to set the
size of wchar_t to the one expected
by Windows applications.
If you are using Unicode and you want to be able to use
standard library calls (e.g. wcslen,
wsprintf), then you must use
the msvcrt runtime library instead of glibc. The functions in
glibc will not work correctly with 16 bit strings.
C library
There are 2 choices available to you regarding which C library
to use: the native glibc C library or the msvcrt C library.
Note that under Wine, the crtdll library is implemented using
msvcrt, so there is no benefit in trying to use it.
Using glibc in general has the lowest overhead, but this is
really only important for file I/O, as many of the functions
in msvcrt are simply resolved to glibc.
To use glibc, you don't need to make changes to your
application; it should work straight away. There are a few
situations in which using glibc is not possible:
Your application uses Win32 and C library unicode
functions.
Your application uses MS specific calls like
beginthread(),
loadlibrary(), etc.
You rely on the precise semantics of the calls, for
example, returning -1 rather than
non-zero. More likely, your application will rely on calls
like fopen() taking a Windows path
rather than a Unix one.
In these cases you should use msvcrt to provide your C runtime
calls.
import msvcrt.dll
to your applications .spec file. This
will cause winebuild to resolve your c
library calls to msvcrt.dll. Many simple
calls which behave the same have been specified as
non-importable from msvcrt; in these cases
winebuild will not resolve them and the
standard linker ld will link to the glibc
version instead.
In order to avoid warnings in C (and potential errors in C++)
from not having prototypes, you may need to use a set of MS
compatible header files. These are scheduled for inclusion
into Wine but at the time of writing are not available. Until
they are, you can try prototyping the functions you need, or
just live with the warnings.
If you have a set of include files (or when they are available
in Wine), you need to use the -isystem
"include_path" flag to gcc to tell it to use your
headers in preference to the local system headers.
To use option 3, add the names of any symbols that you don't
want to use from msvcrt into your applications
.spec file. For example, if you wanted
the MS specific functions, but not file I/O, you could have a
list like:
@ignore = ( fopen fclose fwrite fread fputs fgets )
Obviously, the complete list would be much longer. Remember
too that some functions are implemented with an underscore in
their name and #defined to that name in
the MS headers. So you may need to find out the name by
examining dlls/msvcrt/msvcrt.spec to get
the correct name for your @ignore entry.
Compiling Problems
If you get undefined references to Win32 API calls when
building your application: if you have a VC++
.dsp file, check it for all the
.lib files it imports, and add them to
your applications .spec
file. winebuild gives you a warning for
unused imports so you can delete the ones you don't need
later. Failing that, just import all the DLL's you can find in
the dlls/ directory of the Wine source
tree.
If you are missing GUIDs at the link stage, add
-lwine_uuid to the link line.
gcc is more strict than VC++, especially when compiling
C++. This may require you to add casts to your C++ to prevent
overloading ambiguities between similar types (such as two
overloads that take int and char respectively).
If you come across a difference between the Windows headers
and Wine's that breaks compilation, try asking for help on
wine-devel@winehq.org.