/* * Win32 events * * Copyright 1998 Alexandre Julliard */ #include #include "windows.h" #include "winerror.h" #include "k32obj.h" #include "process.h" #include "thread.h" #include "heap.h" #include "syslevel.h" #include "server/request.h" #include "server.h" typedef struct { K32OBJ header; } EVENT; /*********************************************************************** * CreateEvent32A (KERNEL32.156) */ HANDLE32 WINAPI CreateEvent32A( SECURITY_ATTRIBUTES *sa, BOOL32 manual_reset, BOOL32 initial_state, LPCSTR name ) { struct create_event_request req; struct create_event_reply reply; int len = name ? strlen(name) + 1 : 0; HANDLE32 handle; EVENT *event; req.manual_reset = manual_reset; req.initial_state = initial_state; req.inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle); CLIENT_SendRequest( REQ_CREATE_EVENT, -1, 2, &req, sizeof(req), name, len ); CLIENT_WaitSimpleReply( &reply, sizeof(reply), NULL ); if (reply.handle == -1) return 0; SYSTEM_LOCK(); event = (EVENT *)K32OBJ_Create( K32OBJ_EVENT, sizeof(*event), name, reply.handle, EVENT_ALL_ACCESS, sa, &handle ); if (event) K32OBJ_DecCount( &event->header ); SYSTEM_UNLOCK(); if (handle == INVALID_HANDLE_VALUE32) handle = 0; return handle; } /*********************************************************************** * CreateEvent32W (KERNEL32.157) */ HANDLE32 WINAPI CreateEvent32W( SECURITY_ATTRIBUTES *sa, BOOL32 manual_reset, BOOL32 initial_state, LPCWSTR name ) { LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name ); HANDLE32 ret = CreateEvent32A( sa, manual_reset, initial_state, nameA ); if (nameA) HeapFree( GetProcessHeap(), 0, nameA ); return ret; } /*********************************************************************** * WIN16_CreateEvent (KERNEL.457) */ HANDLE32 WINAPI WIN16_CreateEvent( BOOL32 manual_reset, BOOL32 initial_state ) { return CreateEvent32A( NULL, manual_reset, initial_state, NULL ); } /*********************************************************************** * OpenEvent32A (KERNEL32.536) */ HANDLE32 WINAPI OpenEvent32A( DWORD access, BOOL32 inherit, LPCSTR name ) { HANDLE32 handle = 0; K32OBJ *obj; struct open_named_obj_request req; struct open_named_obj_reply reply; int len = name ? strlen(name) + 1 : 0; req.type = OPEN_EVENT; req.access = access; req.inherit = inherit; CLIENT_SendRequest( REQ_OPEN_NAMED_OBJ, -1, 2, &req, sizeof(req), name, len ); CLIENT_WaitSimpleReply( &reply, sizeof(reply), NULL ); if (reply.handle != -1) { SYSTEM_LOCK(); if ((obj = K32OBJ_FindNameType( name, K32OBJ_EVENT )) != NULL) { handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit, reply.handle ); K32OBJ_DecCount( obj ); if (handle == INVALID_HANDLE_VALUE32) handle = 0; /* must return 0 on failure, not -1 */ } else CLIENT_CloseHandle( reply.handle ); SYSTEM_UNLOCK(); } return handle; } /*********************************************************************** * OpenEvent32W (KERNEL32.537) */ HANDLE32 WINAPI OpenEvent32W( DWORD access, BOOL32 inherit, LPCWSTR name ) { LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name ); HANDLE32 ret = OpenEvent32A( access, inherit, nameA ); if (nameA) HeapFree( GetProcessHeap(), 0, nameA ); return ret; } /*********************************************************************** * EVENT_Operation * * Execute an event operation (set,reset,pulse). */ static BOOL32 EVENT_Operation( HANDLE32 handle, enum event_op op ) { struct event_op_request req; req.handle = HANDLE_GetServerHandle( PROCESS_Current(), handle, K32OBJ_EVENT, EVENT_MODIFY_STATE ); if (req.handle == -1) return FALSE; req.op = op; CLIENT_SendRequest( REQ_EVENT_OP, -1, 1, &req, sizeof(req) ); return !CLIENT_WaitReply( NULL, NULL, 0 ); } /*********************************************************************** * PulseEvent (KERNEL32.557) */ BOOL32 WINAPI PulseEvent( HANDLE32 handle ) { return EVENT_Operation( handle, PULSE_EVENT ); } /*********************************************************************** * SetEvent (KERNEL32.644) */ BOOL32 WINAPI SetEvent( HANDLE32 handle ) { return EVENT_Operation( handle, SET_EVENT ); } /*********************************************************************** * ResetEvent (KERNEL32.586) */ BOOL32 WINAPI ResetEvent( HANDLE32 handle ) { return EVENT_Operation( handle, RESET_EVENT ); } /*********************************************************************** * NOTE: The Win95 VWin32_Event routines given below are really low-level * routines implemented directly by VWin32. The user-mode libraries * implement Win32 synchronisation routines on top of these low-level * primitives. We do it the other way around here :-) */ /*********************************************************************** * VWin32_EventCreate (KERNEL.442) */ HANDLE32 WINAPI VWin32_EventCreate(VOID) { HANDLE32 hEvent = CreateEvent32A( NULL, FALSE, 0, NULL ); return ConvertToGlobalHandle( hEvent ); } /*********************************************************************** * VWin32_EventDestroy (KERNEL.443) */ VOID WINAPI VWin32_EventDestroy(HANDLE32 event) { CloseHandle( event ); } /*********************************************************************** * VWin32_EventWait (KERNEL.450) */ VOID WINAPI VWin32_EventWait(HANDLE32 event) { SYSLEVEL_ReleaseWin16Lock(); WaitForSingleObject( event, INFINITE32 ); SYSLEVEL_RestoreWin16Lock(); } /*********************************************************************** * VWin32_EventSet (KERNEL.451) */ VOID WINAPI VWin32_EventSet(HANDLE32 event) { SetEvent( event ); }