/* * Gameux library coclass GameExplorer implementation * * Copyright (C) 2010 Mariusz PluciƄski * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "config.h" #include "ole2.h" #include "gameux.h" #include "gameux_private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(gameux); /* * GameExplorer implementation */ typedef struct _GameExplorerImpl { const struct IGameExplorerVtbl *lpGameExplorerVtbl; const struct IGameExplorer2Vtbl *lpGameExplorer2Vtbl; LONG ref; } GameExplorerImpl; static inline GameExplorerImpl *impl_from_IGameExplorer(IGameExplorer *iface) { return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorerVtbl)); } static inline IGameExplorer* IGameExplorer_from_impl(GameExplorerImpl* This) { return (struct IGameExplorer*)&This->lpGameExplorerVtbl; } static inline GameExplorerImpl *impl_from_IGameExplorer2(IGameExplorer2 *iface) { return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorer2Vtbl)); } static inline IGameExplorer2* IGameExplorer2_from_impl(GameExplorerImpl* This) { return (struct IGameExplorer2*)&This->lpGameExplorer2Vtbl; } static HRESULT WINAPI GameExplorerImpl_QueryInterface( IGameExplorer *iface, REFIID riid, void **ppvObject) { GameExplorerImpl *This = impl_from_IGameExplorer(iface); TRACE("(%p, %s, %p)\n", This, debugstr_guid(riid), ppvObject); *ppvObject = NULL; if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IGameExplorer)) { *ppvObject = IGameExplorer_from_impl(This); } else if(IsEqualGUID(riid, &IID_IGameExplorer2)) { *ppvObject = IGameExplorer2_from_impl(This); } else { FIXME("interface %s not implemented\n", debugstr_guid(riid)); return E_NOINTERFACE; } IGameExplorer_AddRef(iface); return S_OK; } static ULONG WINAPI GameExplorerImpl_AddRef(IGameExplorer *iface) { GameExplorerImpl *This = impl_from_IGameExplorer(iface); LONG ref; ref = InterlockedIncrement(&This->ref); TRACE("(%p): ref=%d\n", This, ref); return ref; } static ULONG WINAPI GameExplorerImpl_Release(IGameExplorer *iface) { GameExplorerImpl *This = impl_from_IGameExplorer(iface); LONG ref; ref = InterlockedDecrement(&This->ref); TRACE("(%p): ref=%d\n", This, ref); if(ref == 0) { TRACE("freeing GameExplorer object\n"); HeapFree(GetProcessHeap(), 0, This); } return ref; } static HRESULT WINAPI GameExplorerImpl_AddGame( IGameExplorer *iface, BSTR bstrGDFBinaryPath, BSTR sGameInstallDirectory, GAME_INSTALL_SCOPE installScope, GUID *pInstanceID) { GameExplorerImpl *This = impl_from_IGameExplorer(iface); TRACE("(%p, %s, %s, %d, %s)\n", This, debugstr_w(bstrGDFBinaryPath), debugstr_w(sGameInstallDirectory), installScope, debugstr_guid(pInstanceID)); FIXME("stub\n"); return E_NOTIMPL; } static HRESULT WINAPI GameExplorerImpl_RemoveGame( IGameExplorer *iface, GUID instanceID) { GameExplorerImpl *This = impl_from_IGameExplorer(iface); TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID)); FIXME("stub\n"); return E_NOTIMPL; } static HRESULT WINAPI GameExplorerImpl_UpdateGame( IGameExplorer *iface, GUID instanceID) { GameExplorerImpl *This = impl_from_IGameExplorer(iface); TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID)); FIXME("stub\n"); return E_NOTIMPL; } static HRESULT WINAPI GameExplorerImpl_VerifyAccess( IGameExplorer *iface, BSTR sGDFBinaryPath, BOOL *pHasAccess) { GameExplorerImpl *This = impl_from_IGameExplorer(iface); TRACE("(%p, %s, %p)\n", This, debugstr_w(sGDFBinaryPath), pHasAccess); FIXME("stub\n"); return E_NOTIMPL; } static const struct IGameExplorerVtbl GameExplorerImplVtbl = { GameExplorerImpl_QueryInterface, GameExplorerImpl_AddRef, GameExplorerImpl_Release, GameExplorerImpl_AddGame, GameExplorerImpl_RemoveGame, GameExplorerImpl_UpdateGame, GameExplorerImpl_VerifyAccess }; static HRESULT WINAPI GameExplorer2Impl_QueryInterface( IGameExplorer2 *iface, REFIID riid, void **ppvObject) { GameExplorerImpl *This = impl_from_IGameExplorer2(iface); return GameExplorerImpl_QueryInterface(IGameExplorer_from_impl(This), riid, ppvObject); } static ULONG WINAPI GameExplorer2Impl_AddRef(IGameExplorer2 *iface) { GameExplorerImpl *This = impl_from_IGameExplorer2(iface); return GameExplorerImpl_AddRef(IGameExplorer_from_impl(This)); } static ULONG WINAPI GameExplorer2Impl_Release(IGameExplorer2 *iface) { GameExplorerImpl *This = impl_from_IGameExplorer2(iface); return GameExplorerImpl_Release(IGameExplorer_from_impl(This)); } static HRESULT WINAPI GameExplorer2Impl_CheckAccess( IGameExplorer2 *iface, LPCWSTR binaryGDFPath, BOOL *pHasAccess) { GameExplorerImpl *This = impl_from_IGameExplorer2(iface); FIXME("stub (%p, %s, %p)\n", This, debugstr_w(binaryGDFPath), pHasAccess); return E_NOTIMPL; } static HRESULT WINAPI GameExplorer2Impl_InstallGame( IGameExplorer2 *iface, LPCWSTR binaryGDFPath, LPCWSTR installDirectory, GAME_INSTALL_SCOPE installScope) { GameExplorerImpl *This = impl_from_IGameExplorer2(iface); FIXME("stub (%p, %s, %s, 0x%x)\n", This, debugstr_w(binaryGDFPath), debugstr_w(installDirectory), installScope); return E_NOTIMPL; } static HRESULT WINAPI GameExplorer2Impl_UninstallGame( IGameExplorer2 *iface, LPCWSTR binaryGDFPath) { GameExplorerImpl *This = impl_from_IGameExplorer2(iface); FIXME("stub (%p, %s)\n", This, debugstr_w(binaryGDFPath)); return E_NOTIMPL; } static const struct IGameExplorer2Vtbl GameExplorer2ImplVtbl = { GameExplorer2Impl_QueryInterface, GameExplorer2Impl_AddRef, GameExplorer2Impl_Release, GameExplorer2Impl_InstallGame, GameExplorer2Impl_UninstallGame, GameExplorer2Impl_CheckAccess }; /* * Construction routine */ HRESULT GameExplorer_create( IUnknown* pUnkOuter, IUnknown** ppObj) { GameExplorerImpl *pGameExplorer; TRACE("(%p, %p)\n", pUnkOuter, ppObj); pGameExplorer = HeapAlloc(GetProcessHeap(), 0, sizeof(*pGameExplorer)); if(!pGameExplorer) return E_OUTOFMEMORY; pGameExplorer->lpGameExplorerVtbl = &GameExplorerImplVtbl; pGameExplorer->lpGameExplorer2Vtbl = &GameExplorer2ImplVtbl; pGameExplorer->ref = 1; *ppObj = (IUnknown*)(&pGameExplorer->lpGameExplorerVtbl); TRACE("returning iface: %p\n", *ppObj); return S_OK; }