/* * Copyright 2008 David Adam * Copyright 2008 Luis Busquets * Copyright 2009 Henri Verbeet for CodeWeavers * Copyright 2011 Michael Mc Donnell * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include #include #include "wine/test.h" #include "d3dx9.h" #include "initguid.h" #include "rmxftmpl.h" #include "rmxfguid.h" #ifndef NAN /* From wine/port.h */ static inline float __port_nan(void) { static const unsigned __nan_bytes = 0x7fc00000; return *(const float *)&__nan_bytes; } #define NAN __port_nan() #endif /* Set the WINETEST_DEBUG environment variable to be greater than 1 for verbose * function call traces of ID3DXAllocateHierarchy callbacks. */ #define TRACECALLBACK if(winetest_debug > 1) trace #define admitted_error 0.0001f #define compare_vertex_sizes(type, exp) \ got=D3DXGetFVFVertexSize(type); \ ok(got==exp, "Expected: %d, Got: %d\n", exp, got); #define compare_float(got, exp) \ do { \ float _got = (got); \ float _exp = (exp); \ ok(_got == _exp, "Expected: %g, Got: %g\n", _exp, _got); \ } while (0) static BOOL compare(FLOAT u, FLOAT v) { return (fabs(u-v) < admitted_error); } static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v) { return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) ); } static BOOL compare_vec4(D3DXVECTOR4 u, D3DXVECTOR4 v) { return compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) && compare(u.w, v.w); } #define check_floats(got, exp, dim) check_floats_(__LINE__, "", got, exp, dim) static void check_floats_(int line, const char *prefix, const float *got, const float *exp, int dim) { int i; char exp_buffer[256] = ""; char got_buffer[256] = ""; char *exp_buffer_ptr = exp_buffer; char *got_buffer_ptr = got_buffer; BOOL equal = TRUE; for (i = 0; i < dim; i++) { if (i) { exp_buffer_ptr += sprintf(exp_buffer_ptr, ", "); got_buffer_ptr += sprintf(got_buffer_ptr, ", "); } equal = equal && compare(*exp, *got); exp_buffer_ptr += sprintf(exp_buffer_ptr, "%g", *exp); got_buffer_ptr += sprintf(got_buffer_ptr, "%g", *got); exp++; got++; } ok_(__FILE__,line)(equal, "%sExpected (%s), got (%s)", prefix, exp_buffer, got_buffer); } struct vertex { D3DXVECTOR3 position; D3DXVECTOR3 normal; }; typedef WORD face[3]; static BOOL compare_face(face a, face b) { return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]); } struct test_context { HWND hwnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; }; /* Initializes a test context struct. Use it to initialize DirectX. * * Returns NULL if an error occurred. */ static struct test_context *new_test_context(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *d3d = NULL; IDirect3DDevice9 *device = NULL; D3DPRESENT_PARAMETERS d3dpp = {0}; struct test_context *test_context; if (!(hwnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Couldn't create application window\n"); goto error; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); goto error; } memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Couldn't create IDirect3DDevice9 object %#x\n", hr); goto error; } test_context = HeapAlloc(GetProcessHeap(), 0, sizeof(*test_context)); if (!test_context) { skip("Couldn't allocate memory for test_context\n"); goto error; } test_context->hwnd = hwnd; test_context->d3d = d3d; test_context->device = device; return test_context; error: if (device) IDirect3DDevice9_Release(device); if (d3d) IDirect3D9_Release(d3d); if (hwnd) DestroyWindow(hwnd); return NULL; } static void free_test_context(struct test_context *test_context) { if (!test_context) return; if (test_context->device) IDirect3DDevice9_Release(test_context->device); if (test_context->d3d) IDirect3D9_Release(test_context->d3d); if (test_context->hwnd) DestroyWindow(test_context->hwnd); HeapFree(GetProcessHeap(), 0, test_context); } struct mesh { DWORD number_of_vertices; struct vertex *vertices; DWORD number_of_faces; face *faces; DWORD fvf; UINT vertex_size; }; static void free_mesh(struct mesh *mesh) { HeapFree(GetProcessHeap(), 0, mesh->faces); HeapFree(GetProcessHeap(), 0, mesh->vertices); } static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces) { mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices)); if (!mesh->vertices) { return FALSE; } mesh->number_of_vertices = number_of_vertices; mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces)); if (!mesh->faces) { HeapFree(GetProcessHeap(), 0, mesh->vertices); return FALSE; } mesh->number_of_faces = number_of_faces; return TRUE; } static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh) { HRESULT hr; DWORD number_of_vertices, number_of_faces; IDirect3DVertexBuffer9 *vertex_buffer; IDirect3DIndexBuffer9 *index_buffer; D3DVERTEXBUFFER_DESC vertex_buffer_description; D3DINDEXBUFFER_DESC index_buffer_description; struct vertex *vertices; face *faces; int expected, i; number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n", name, number_of_vertices, mesh->number_of_vertices); number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n", name, number_of_faces, mesh->number_of_faces); /* vertex buffer */ hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get vertex buffer\n"); } else { hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get vertex buffer description\n"); } else { ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n", name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA); ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n", name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER); ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0); ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", name, vertex_buffer_description.Pool, D3DPOOL_MANAGED); ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.FVF, mesh->fvf); if (mesh->fvf == 0) { expected = number_of_vertices * mesh->vertex_size; } else { expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf); } ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Size, expected); } /* specify offset and size to avoid potential overruns */ hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2, (void **)&vertices, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't lock vertex buffer\n"); } else { for (i = 0; i < number_of_vertices; i++) { ok(compare_vec3(vertices[i].position, mesh->vertices[i].position), "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vertices[i].position.x, vertices[i].position.y, vertices[i].position.z, mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z); ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal), "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z, mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z); } IDirect3DVertexBuffer9_Unlock(vertex_buffer); } IDirect3DVertexBuffer9_Release(vertex_buffer); } /* index buffer */ hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (!index_buffer) { skip("Couldn't get index buffer\n"); } else { hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get index buffer description\n"); } else { ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n", name, index_buffer_description.Format, D3DFMT_INDEX16); ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n", name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER); ok(index_buffer_description.Usage == 0, "Test %s, result %#x, expected %#x.\n", name, index_buffer_description.Usage, 0); ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", name, index_buffer_description.Pool, D3DPOOL_MANAGED); expected = number_of_faces * sizeof(WORD) * 3; ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", name, index_buffer_description.Size, expected); } /* specify offset and size to avoid potential overruns */ hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3, (void **)&faces, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't lock index buffer\n"); } else { for (i = 0; i < number_of_faces; i++) { ok(compare_face(faces[i], mesh->faces[i]), "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i, faces[i][0], faces[i][1], faces[i][2], mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]); } IDirect3DIndexBuffer9_Unlock(index_buffer); } IDirect3DIndexBuffer9_Release(index_buffer); } } static void D3DXBoundProbeTest(void) { BOOL result; D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition; FLOAT radius; /*____________Test the Box case___________________________*/ bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f; top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f; raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f; rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f; rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f; rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f; raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f; top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f; raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f; rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f; raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f; rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f; rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); /*____________Test the Sphere case________________________*/ radius = sqrt(77.0f); center.x = 1.0f; center.y = 2.0f; center.z = 3.0f; raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f; rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f; result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f; result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f; result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); } static void D3DXComputeBoundingBoxTest(void) { D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5]; HRESULT hr; vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f; exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f; hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); /*________________________*/ vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f; exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f; hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); /*________________________*/ vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f; exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f; hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); /*________________________*/ hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); /*________________________*/ hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); /*________________________*/ hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); } static void D3DXComputeBoundingSphereTest(void) { D3DXVECTOR3 exp_cen, got_cen, vertex[5]; FLOAT exp_rad, got_rad; HRESULT hr; vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; exp_rad = 6.928203f; exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0; hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); /*________________________*/ vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; exp_rad = 13.707883f; exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f; hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); /*________________________*/ hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); /*________________________*/ hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); /*________________________*/ hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); } static void print_elements(const D3DVERTEXELEMENT9 *elements) { D3DVERTEXELEMENT9 last = D3DDECL_END(); const D3DVERTEXELEMENT9 *ptr = elements; int count = 0; while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) { trace( "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n", count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex); ptr++; count++; } } static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements, unsigned int line, unsigned int test_id) { D3DVERTEXELEMENT9 last = D3DDECL_END(); unsigned int i; for (i = 0; i < MAX_FVF_DECL_SIZE; i++) { int end1 = memcmp(&elements[i], &last, sizeof(last)); int end2 = memcmp(&expected_elements[i], &last, sizeof(last)); int status; if (!end1 && !end2) break; status = !end1 ^ !end2; ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n", line, test_id, end1 ? "shorter" : "longer"); if (status) { print_elements(elements); break; } status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9)); ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i); if (status) { print_elements(elements); break; } } } static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], HRESULT expected_hr, unsigned int line, unsigned int test_id) { HRESULT hr; D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE]; hr = D3DXDeclaratorFromFVF(test_fvf, decl); ok(hr == expected_hr, "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n", line, test_id, hr, expected_hr); if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id); } static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf, HRESULT expected_hr, unsigned int line, unsigned int test_id) { HRESULT hr; DWORD result_fvf = 0xdeadbeef; hr = D3DXFVFFromDeclarator(decl, &result_fvf); ok(hr == expected_hr, "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n", line, test_id, hr, expected_hr); if (SUCCEEDED(hr)) { ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n", line, test_id, result_fvf, expected_fvf); } } static void test_fvf_decl_conversion(void) { static const struct { D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1]; DWORD fvf; } test_data[] = { {{ D3DDECL_END(), }, 0}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }, D3DFVF_XYZ}, {{ {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, D3DDECL_END(), }, D3DFVF_XYZRHW}, {{ {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, D3DDECL_END(), }, D3DFVF_XYZRHW}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END(), }, D3DFVF_XYZB1}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END(), }, D3DFVF_XYZB2}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END(), }, D3DFVF_XYZB3}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END(), }, D3DFVF_XYZB4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }, D3DFVF_NORMAL}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END(), }, D3DFVF_NORMAL | D3DFVF_DIFFUSE}, {{ {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, D3DDECL_END(), }, D3DFVF_PSIZE}, {{ {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END(), }, D3DFVF_DIFFUSE}, {{ {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, D3DDECL_END(), }, D3DFVF_SPECULAR}, /* Make sure textures of different sizes work. */ {{ {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END(), }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1}, {{ {0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END(), }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END(), }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1}, {{ {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END(), }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1}, /* Make sure the TEXCOORD index works correctly - try several textures. */ {{ {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2}, {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, D3DDECL_END(), }, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)}, /* Now try some combination tests. */ {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END(), }, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, {0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END(), }, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)}, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(test_data); ++i) { test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i); test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i); } /* Usage indices for position and normal are apparently ignored. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0); } /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if * there are no blend matrices. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0); } /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }; test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0); } /* These are supposed to fail, both ways. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0); test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0}, {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0); test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0); test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0); } /* Test a declaration that can't be converted to an FVF. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, /* 8 bytes padding */ {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Elements must be ordered by offset. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Basic tests for element order. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Textures must be ordered by texcoords. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2}, {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1}, {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Duplicate elements are not allowed. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Invalid FVFs cannot be converted to a declarator. */ test_fvf_to_decl(0xdeadbeef, NULL, D3DERR_INVALIDCALL, __LINE__, 0); } static void D3DXGetFVFVertexSizeTest(void) { UINT got; compare_vertex_sizes (D3DFVF_XYZ, 12); compare_vertex_sizes (D3DFVF_XYZB3, 24); compare_vertex_sizes (D3DFVF_XYZB5, 32); compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24); compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE1(0), 16); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE1(1), 20); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0), 20); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1), 28); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX6 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE2(3) | D3DFVF_TEXCOORDSIZE2(4) | D3DFVF_TEXCOORDSIZE2(5), 60); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX8 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE2(3) | D3DFVF_TEXCOORDSIZE2(4) | D3DFVF_TEXCOORDSIZE2(5) | D3DFVF_TEXCOORDSIZE2(6) | D3DFVF_TEXCOORDSIZE2(7), 76); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0), 24); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE3(2) | D3DFVF_TEXCOORDSIZE3(3), 60); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE4(0), 28); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEXCOORDSIZE4(1), 44); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX3 | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEXCOORDSIZE4(1) | D3DFVF_TEXCOORDSIZE4(2), 60); compare_vertex_sizes ( D3DFVF_XYZB5 | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX8 | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEXCOORDSIZE4(1) | D3DFVF_TEXCOORDSIZE4(2) | D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEXCOORDSIZE4(4) | D3DFVF_TEXCOORDSIZE4(5) | D3DFVF_TEXCOORDSIZE4(6) | D3DFVF_TEXCOORDSIZE4(7), 180); } static void D3DXIntersectTriTest(void) { BOOL exp_res, got_res; D3DXVECTOR3 position, ray, vertex[3]; FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v; vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; position.x = -14.5f; position.y = -23.75f; position.z = -32.0f; ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f; got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, &got_u, &got_v, &got_dist); ok(got_res == exp_res, "Expected result %d, got %d.\n", exp_res, got_res); ok(compare(exp_u, got_u), "Expected u %f, got %f.\n", exp_u, got_u); ok(compare(exp_v, got_v), "Expected v %f, got %f.\n", exp_v, got_v); ok(compare(exp_dist, got_dist), "Expected distance %f, got %f.\n", exp_dist, got_dist); got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, NULL, NULL, NULL); ok(got_res == exp_res, "Expected result %d, got %d.\n", exp_res, got_res); vertex[2].x = 1.0f; vertex[2].y = 0.0f; vertex[2].z = 0.0f; vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 0.0f; got_u = got_v = got_dist = 0.0f; got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, &got_u, &got_v, &got_dist); ok(got_res == exp_res, "Expected result %d, got %d.\n", exp_res, got_res); ok(compare(exp_u, got_u), "Expected u %f, got %f.\n", exp_u, got_u); ok(compare(exp_v, got_v), "Expected v %f, got %f.\n", exp_v, got_v); ok(compare(exp_dist, got_dist), "Expected distance %f, got %f.\n", exp_dist, got_dist); vertex[2].x = 1.0f; vertex[2].y = 0.0f; vertex[2].z = 0.0f; vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = -0.5f; vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = -1.0f; exp_u = 0.375f; exp_v = 0.5625f; exp_dist = 7.9375f; got_u = got_v = got_dist = 0.0f; got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, &got_u, &got_v, &got_dist); ok(got_res == exp_res, "Expected result %d, got %d.\n", exp_res, got_res); ok(compare(exp_u, got_u), "Expected u %f, got %f.\n", exp_u, got_u); ok(compare(exp_v, got_v), "Expected v %f, got %f.\n", exp_v, got_v); ok(compare(exp_dist, got_dist), "Expected distance %f, got %f.\n", exp_dist, got_dist); /*Only positive ray is taken in account*/ vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; position.x = 17.5f; position.y = 24.25f; position.z = 32.0f; ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; exp_res = FALSE; got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, NULL, NULL, NULL); ok(got_res == exp_res, "Expected result = %d, got %d\n", exp_res, got_res); /*Intersection between ray and triangle in a same plane is considered as empty*/ vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f; position.x = 1.0f; position.y = 1.0f; position.z = 0.0f; ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f; exp_res = FALSE; got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, NULL, NULL, NULL); ok(got_res == exp_res, "Expected result = %d, got %d\n", exp_res, got_res); } static void D3DXCreateMeshTest(void) { HRESULT hr; IDirect3DDevice9 *device, *test_device; ID3DXMesh *d3dxmesh; int i, size; D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE]; DWORD options; struct mesh mesh; struct test_context *test_context; static const D3DVERTEXELEMENT9 decl1[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; static const D3DVERTEXELEMENT9 decl2[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1}, {0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, /* 8 bytes padding */ {0, 44, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END(), }; static const D3DVERTEXELEMENT9 decl3[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, NULL, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); test_context = new_test_context(); if (!test_context) { skip("Couldn't create test context\n"); return; } device = test_context->device; hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 3, 0, decl1, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (hr == D3D_OK) { d3dxmesh->lpVtbl->Release(d3dxmesh); } hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { /* device */ hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); ok(test_device == device, "Got result %p, expected %p\n", test_device, device); if (hr == D3D_OK) { IDirect3DDevice9_Release(device); } /* declaration */ hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { size = ARRAY_SIZE(decl1); for (i = 0; i < size - 1; i++) { ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream); ok(test_decl[i].Type == decl1[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl1[i].Type); ok(test_decl[i].Method == decl1[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl1[i].Method); ok(test_decl[i].Usage == decl1[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl1[i].Usage); ok(test_decl[i].UsageIndex == decl1[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl1[i].UsageIndex); ok(test_decl[i].Offset == decl1[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl1[i].Offset); } ok(decl1[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ } /* options */ options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); /* rest */ if (!new_mesh(&mesh, 3, 1)) { skip("Couldn't create mesh\n"); } else { memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; compare_mesh("createmesh1", d3dxmesh, &mesh); free_mesh(&mesh); } d3dxmesh->lpVtbl->Release(d3dxmesh); } /* Test a declaration that can't be converted to an FVF. */ hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl2, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { /* device */ hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); ok(test_device == device, "Got result %p, expected %p\n", test_device, device); if (hr == D3D_OK) { IDirect3DDevice9_Release(device); } /* declaration */ hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { size = ARRAY_SIZE(decl2); for (i = 0; i < size - 1; i++) { ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream); ok(test_decl[i].Type == decl2[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl2[i].Type); ok(test_decl[i].Method == decl2[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl2[i].Method); ok(test_decl[i].Usage == decl2[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl2[i].Usage); ok(test_decl[i].UsageIndex == decl2[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl2[i].UsageIndex); ok(test_decl[i].Offset == decl2[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl2[i].Offset); } ok(decl2[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ } /* options */ options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); /* rest */ if (!new_mesh(&mesh, 3, 1)) { skip("Couldn't create mesh\n"); } else { memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); mesh.fvf = 0; mesh.vertex_size = 60; compare_mesh("createmesh2", d3dxmesh, &mesh); free_mesh(&mesh); } mesh.vertex_size = d3dxmesh->lpVtbl->GetNumBytesPerVertex(d3dxmesh); ok(mesh.vertex_size == 60, "Got vertex size %u, expected %u\n", mesh.vertex_size, 60); d3dxmesh->lpVtbl->Release(d3dxmesh); } /* Test a declaration with multiple streams. */ hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl3, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); free_test_context(test_context); } static void D3DXCreateMeshFVFTest(void) { HRESULT hr; IDirect3DDevice9 *device, *test_device; ID3DXMesh *d3dxmesh; int i, size; D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE]; DWORD options; struct mesh mesh; struct test_context *test_context; static const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); test_context = new_test_context(); if (!test_context) { skip("Couldn't create test context\n"); return; } device = test_context->device; hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (hr == D3D_OK) { d3dxmesh->lpVtbl->Release(d3dxmesh); } hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { /* device */ hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); ok(test_device == device, "Got result %p, expected %p\n", test_device, device); if (hr == D3D_OK) { IDirect3DDevice9_Release(device); } /* declaration */ hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { size = ARRAY_SIZE(decl); for (i = 0; i < size - 1; i++) { ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream); ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type); ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method); ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage); ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl[i].UsageIndex); ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset); } ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ } /* options */ options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); /* rest */ if (!new_mesh(&mesh, 3, 1)) { skip("Couldn't create mesh\n"); } else { memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; compare_mesh("createmeshfvf", d3dxmesh, &mesh); free_mesh(&mesh); } d3dxmesh->lpVtbl->Release(d3dxmesh); } free_test_context(test_context); } #define check_vertex_buffer(mesh, vertices, num_vertices, fvf) \ check_vertex_buffer_(__LINE__, mesh, vertices, num_vertices, fvf) static void check_vertex_buffer_(int line, ID3DXMesh *mesh, const void *vertices, DWORD num_vertices, DWORD fvf) { DWORD mesh_num_vertices = mesh->lpVtbl->GetNumVertices(mesh); DWORD mesh_fvf = mesh->lpVtbl->GetFVF(mesh); const void *mesh_vertices; HRESULT hr; ok_(__FILE__,line)(fvf == mesh_fvf, "expected FVF %x, got %x\n", fvf, mesh_fvf); ok_(__FILE__,line)(num_vertices == mesh_num_vertices, "Expected %u vertices, got %u\n", num_vertices, mesh_num_vertices); hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices); ok_(__FILE__,line)(hr == D3D_OK, "LockVertexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (FAILED(hr)) return; if (mesh_fvf == fvf) { DWORD vertex_size = D3DXGetFVFVertexSize(fvf), i; for (i = 0; i < min(num_vertices, mesh_num_vertices); i++) { const FLOAT *exp_float = vertices; const FLOAT *got_float = mesh_vertices; DWORD texcount; DWORD pos_dim = 0; int j; BOOL last_beta_dword = FALSE; char prefix[128]; switch (fvf & D3DFVF_POSITION_MASK) { case D3DFVF_XYZ: pos_dim = 3; break; case D3DFVF_XYZRHW: pos_dim = 4; break; case D3DFVF_XYZB1: case D3DFVF_XYZB2: case D3DFVF_XYZB3: case D3DFVF_XYZB4: case D3DFVF_XYZB5: pos_dim = (fvf & D3DFVF_POSITION_MASK) - D3DFVF_XYZB1 + 1; if (fvf & (D3DFVF_LASTBETA_UBYTE4 | D3DFVF_LASTBETA_D3DCOLOR)) { pos_dim--; last_beta_dword = TRUE; } break; case D3DFVF_XYZW: pos_dim = 4; break; } sprintf(prefix, "vertex[%u] position, ", i); check_floats_(line, prefix, got_float, exp_float, pos_dim); exp_float += pos_dim; got_float += pos_dim; if (last_beta_dword) { ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float, "Vertex[%u]: Expected last beta %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float); exp_float++; got_float++; } if (fvf & D3DFVF_NORMAL) { sprintf(prefix, "vertex[%u] normal, ", i); check_floats_(line, prefix, got_float, exp_float, 3); exp_float += 3; got_float += 3; } if (fvf & D3DFVF_PSIZE) { ok_(__FILE__,line)(compare(*exp_float, *got_float), "Vertex[%u]: Expected psize %g, got %g\n", i, *exp_float, *got_float); exp_float++; got_float++; } if (fvf & D3DFVF_DIFFUSE) { ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float, "Vertex[%u]: Expected diffuse %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float); exp_float++; got_float++; } if (fvf & D3DFVF_SPECULAR) { ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float, "Vertex[%u]: Expected specular %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float); exp_float++; got_float++; } texcount = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; for (j = 0; j < texcount; j++) { DWORD dim = (((fvf >> (16 + 2 * j)) + 1) & 0x03) + 1; sprintf(prefix, "vertex[%u] texture, ", i); check_floats_(line, prefix, got_float, exp_float, dim); exp_float += dim; got_float += dim; } vertices = (BYTE*)vertices + vertex_size; mesh_vertices = (BYTE*)mesh_vertices + vertex_size; } } mesh->lpVtbl->UnlockVertexBuffer(mesh); } #define check_index_buffer(mesh, indices, num_indices, index_size) \ check_index_buffer_(__LINE__, mesh, indices, num_indices, index_size) static void check_index_buffer_(int line, ID3DXMesh *mesh, const void *indices, DWORD num_indices, DWORD index_size) { DWORD mesh_index_size = (mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT) ? 4 : 2; DWORD mesh_num_indices = mesh->lpVtbl->GetNumFaces(mesh) * 3; const void *mesh_indices; HRESULT hr; DWORD i; ok_(__FILE__,line)(index_size == mesh_index_size, "Expected index size %u, got %u\n", index_size, mesh_index_size); ok_(__FILE__,line)(num_indices == mesh_num_indices, "Expected %u indices, got %u\n", num_indices, mesh_num_indices); hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices); ok_(__FILE__,line)(hr == D3D_OK, "LockIndexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (FAILED(hr)) return; if (mesh_index_size == index_size) { for (i = 0; i < min(num_indices, mesh_num_indices); i++) { if (index_size == 4) ok_(__FILE__,line)(*(DWORD*)indices == *(DWORD*)mesh_indices, "Index[%u]: expected %u, got %u\n", i, *(DWORD*)indices, *(DWORD*)mesh_indices); else ok_(__FILE__,line)(*(WORD*)indices == *(WORD*)mesh_indices, "Index[%u]: expected %u, got %u\n", i, *(WORD*)indices, *(WORD*)mesh_indices); indices = (BYTE*)indices + index_size; mesh_indices = (BYTE*)mesh_indices + index_size; } } mesh->lpVtbl->UnlockIndexBuffer(mesh); } #define check_matrix(got, expected) check_matrix_(__LINE__, got, expected) static void check_matrix_(int line, const D3DXMATRIX *got, const D3DXMATRIX *expected) { int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { ok_(__FILE__,line)(compare(U(*expected).m[i][j], U(*got).m[i][j]), "matrix[%u][%u]: expected %g, got %g\n", i, j, U(*expected).m[i][j], U(*got).m[i][j]); } } } static void check_colorvalue_(int line, const char *prefix, const D3DCOLORVALUE got, const D3DCOLORVALUE expected) { ok_(__FILE__,line)(expected.r == got.r && expected.g == got.g && expected.b == got.b && expected.a == got.a, "%sExpected (%g, %g, %g, %g), got (%g, %g, %g, %g)\n", prefix, expected.r, expected.g, expected.b, expected.a, got.r, got.g, got.b, got.a); } #define check_materials(got, got_count, expected, expected_count) \ check_materials_(__LINE__, got, got_count, expected, expected_count) static void check_materials_(int line, const D3DXMATERIAL *got, DWORD got_count, const D3DXMATERIAL *expected, DWORD expected_count) { int i; ok_(__FILE__,line)(expected_count == got_count, "Expected %u materials, got %u\n", expected_count, got_count); if (!expected) { ok_(__FILE__,line)(got == NULL, "Expected NULL material ptr, got %p\n", got); return; } for (i = 0; i < min(expected_count, got_count); i++) { if (!expected[i].pTextureFilename) ok_(__FILE__,line)(got[i].pTextureFilename == NULL, "Expected NULL pTextureFilename, got %p\n", got[i].pTextureFilename); else ok_(__FILE__,line)(!strcmp(expected[i].pTextureFilename, got[i].pTextureFilename), "Expected '%s' for pTextureFilename, got '%s'\n", expected[i].pTextureFilename, got[i].pTextureFilename); check_colorvalue_(line, "Diffuse: ", got[i].MatD3D.Diffuse, expected[i].MatD3D.Diffuse); check_colorvalue_(line, "Ambient: ", got[i].MatD3D.Ambient, expected[i].MatD3D.Ambient); check_colorvalue_(line, "Specular: ", got[i].MatD3D.Specular, expected[i].MatD3D.Specular); check_colorvalue_(line, "Emissive: ", got[i].MatD3D.Emissive, expected[i].MatD3D.Emissive); ok_(__FILE__,line)(expected[i].MatD3D.Power == got[i].MatD3D.Power, "Power: Expected %g, got %g\n", expected[i].MatD3D.Power, got[i].MatD3D.Power); } } #define check_generated_adjacency(mesh, got, epsilon) check_generated_adjacency_(__LINE__, mesh, got, epsilon) static void check_generated_adjacency_(int line, ID3DXMesh *mesh, const DWORD *got, FLOAT epsilon) { DWORD *expected; DWORD num_faces = mesh->lpVtbl->GetNumFaces(mesh); HRESULT hr; expected = HeapAlloc(GetProcessHeap(), 0, num_faces * sizeof(DWORD) * 3); if (!expected) { skip_(__FILE__, line)("Out of memory\n"); return; } hr = mesh->lpVtbl->GenerateAdjacency(mesh, epsilon, expected); ok_(__FILE__, line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) { int i; for (i = 0; i < num_faces; i++) { ok_(__FILE__, line)(expected[i * 3] == got[i * 3] && expected[i * 3 + 1] == got[i * 3 + 1] && expected[i * 3 + 2] == got[i * 3 + 2], "Face %u adjacencies: Expected (%u, %u, %u), got (%u, %u, %u)\n", i, expected[i * 3], expected[i * 3 + 1], expected[i * 3 + 2], got[i * 3], got[i * 3 + 1], got[i * 3 + 2]); } } HeapFree(GetProcessHeap(), 0, expected); } #define check_generated_effects(materials, num_materials, effects) \ check_generated_effects_(__LINE__, materials, num_materials, effects) static void check_generated_effects_(int line, const D3DXMATERIAL *materials, DWORD num_materials, const D3DXEFFECTINSTANCE *effects) { int i; static const struct { const char *name; DWORD name_size; DWORD num_bytes; DWORD value_offset; } params[] = { #define EFFECT_TABLE_ENTRY(str, field) \ {str, sizeof(str), sizeof(materials->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)} EFFECT_TABLE_ENTRY("Diffuse", Diffuse), EFFECT_TABLE_ENTRY("Power", Power), EFFECT_TABLE_ENTRY("Specular", Specular), EFFECT_TABLE_ENTRY("Emissive", Emissive), EFFECT_TABLE_ENTRY("Ambient", Ambient), #undef EFFECT_TABLE_ENTRY }; if (!num_materials) { ok_(__FILE__, line)(effects == NULL, "Expected NULL effects, got %p\n", effects); return; } for (i = 0; i < num_materials; i++) { int j; DWORD expected_num_defaults = ARRAY_SIZE(params) + (materials[i].pTextureFilename ? 1 : 0); ok_(__FILE__,line)(expected_num_defaults == effects[i].NumDefaults, "effect[%u] NumDefaults: Expected %u, got %u\n", i, expected_num_defaults, effects[i].NumDefaults); for (j = 0; j < min(ARRAY_SIZE(params), effects[i].NumDefaults); j++) { int k; D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j]; ok_(__FILE__,line)(!strcmp(params[j].name, got_param->pParamName), "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j, params[j].name, got_param->pParamName); ok_(__FILE__,line)(D3DXEDT_FLOATS == got_param->Type, "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j, D3DXEDT_FLOATS, got_param->Type); ok_(__FILE__,line)(params[j].num_bytes == got_param->NumBytes, "effect[%u].pDefaults[%u].NumBytes: Expected %u, got %u\n", i, j, params[j].num_bytes, got_param->NumBytes); for (k = 0; k < min(params[j].num_bytes, got_param->NumBytes) / 4; k++) { FLOAT expected = ((FLOAT*)((BYTE*)&materials[i] + params[j].value_offset))[k]; FLOAT got = ((FLOAT*)got_param->pValue)[k]; ok_(__FILE__,line)(compare(expected, got), "effect[%u].pDefaults[%u] float value %u: Expected %g, got %g\n", i, j, k, expected, got); } } if (effects[i].NumDefaults > ARRAY_SIZE(params)) { D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j]; static const char *expected_name = "Texture0@Name"; ok_(__FILE__,line)(!strcmp(expected_name, got_param->pParamName), "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j, expected_name, got_param->pParamName); ok_(__FILE__,line)(D3DXEDT_STRING == got_param->Type, "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j, D3DXEDT_STRING, got_param->Type); if (materials[i].pTextureFilename) { ok_(__FILE__,line)(strlen(materials[i].pTextureFilename) + 1 == got_param->NumBytes, "effect[%u] texture filename length: Expected %u, got %u\n", i, (DWORD)strlen(materials[i].pTextureFilename) + 1, got_param->NumBytes); ok_(__FILE__,line)(!strcmp(materials[i].pTextureFilename, got_param->pValue), "effect[%u] texture filename: Expected '%s', got '%s'\n", i, materials[i].pTextureFilename, (char*)got_param->pValue); } } } } static char *strdupA(const char *p) { char *ret; if (!p) return NULL; ret = HeapAlloc(GetProcessHeap(), 0, strlen(p) + 1); if (ret) strcpy(ret, p); return ret; } static HRESULT CALLBACK ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHierarchy *iface, LPD3DXFRAME frame) { TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyFrame(%p, %p)\n", iface, frame); if (frame) { HeapFree(GetProcessHeap(), 0, frame->Name); HeapFree(GetProcessHeap(), 0, frame); } return D3D_OK; } static HRESULT CALLBACK ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy *iface, const char *name, D3DXFRAME **new_frame) { D3DXFRAME *frame; TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface, name, new_frame); frame = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*frame)); if (!frame) return E_OUTOFMEMORY; if (name) { frame->Name = strdupA(name); if (!frame->Name) { HeapFree(GetProcessHeap(), 0, frame); return E_OUTOFMEMORY; } } *new_frame = frame; return D3D_OK; } static HRESULT destroy_mesh_container(LPD3DXMESHCONTAINER mesh_container) { int i; if (!mesh_container) return D3D_OK; HeapFree(GetProcessHeap(), 0, mesh_container->Name); if (U(mesh_container->MeshData).pMesh) IUnknown_Release(U(mesh_container->MeshData).pMesh); if (mesh_container->pMaterials) { for (i = 0; i < mesh_container->NumMaterials; i++) HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials[i].pTextureFilename); HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials); } if (mesh_container->pEffects) { for (i = 0; i < mesh_container->NumMaterials; i++) { HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pEffectFilename); if (mesh_container->pEffects[i].pDefaults) { int j; for (j = 0; j < mesh_container->pEffects[i].NumDefaults; j++) { HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pParamName); HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pValue); } HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults); } } HeapFree(GetProcessHeap(), 0, mesh_container->pEffects); } HeapFree(GetProcessHeap(), 0, mesh_container->pAdjacency); if (mesh_container->pSkinInfo) IUnknown_Release(mesh_container->pSkinInfo); HeapFree(GetProcessHeap(), 0, mesh_container); return D3D_OK; } static HRESULT CALLBACK ID3DXAllocateHierarchyImpl_DestroyMeshContainer(ID3DXAllocateHierarchy *iface, LPD3DXMESHCONTAINER mesh_container) { TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyMeshContainer(%p, %p)\n", iface, mesh_container); return destroy_mesh_container(mesh_container); } static HRESULT CALLBACK ID3DXAllocateHierarchyImpl_CreateMeshContainer(ID3DXAllocateHierarchy *iface, const char *name, const D3DXMESHDATA *mesh_data, const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effects, DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info, D3DXMESHCONTAINER **new_mesh_container) { LPD3DXMESHCONTAINER mesh_container = NULL; int i; TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateMeshContainer(%p, '%s', %u, %p, %p, %p, %d, %p, %p, %p)\n", iface, name, mesh_data->Type, U(*mesh_data).pMesh, materials, effects, num_materials, adjacency, skin_info, *new_mesh_container); mesh_container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*mesh_container)); if (!mesh_container) return E_OUTOFMEMORY; if (name) { mesh_container->Name = strdupA(name); if (!mesh_container->Name) goto error; } mesh_container->NumMaterials = num_materials; if (num_materials) { mesh_container->pMaterials = HeapAlloc(GetProcessHeap(), 0, num_materials * sizeof(*materials)); if (!mesh_container->pMaterials) goto error; memcpy(mesh_container->pMaterials, materials, num_materials * sizeof(*materials)); for (i = 0; i < num_materials; i++) mesh_container->pMaterials[i].pTextureFilename = NULL; for (i = 0; i < num_materials; i++) { if (materials[i].pTextureFilename) { mesh_container->pMaterials[i].pTextureFilename = strdupA(materials[i].pTextureFilename); if (!mesh_container->pMaterials[i].pTextureFilename) goto error; } } mesh_container->pEffects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_materials * sizeof(*effects)); if (!mesh_container->pEffects) goto error; for (i = 0; i < num_materials; i++) { int j; const D3DXEFFECTINSTANCE *effect_src = &effects[i]; D3DXEFFECTINSTANCE *effect_dest = &mesh_container->pEffects[i]; if (effect_src->pEffectFilename) { effect_dest->pEffectFilename = strdupA(effect_src->pEffectFilename); if (!effect_dest->pEffectFilename) goto error; } effect_dest->pDefaults = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, effect_src->NumDefaults * sizeof(*effect_src->pDefaults)); if (!effect_dest->pDefaults) goto error; effect_dest->NumDefaults = effect_src->NumDefaults; for (j = 0; j < effect_src->NumDefaults; j++) { const D3DXEFFECTDEFAULT *default_src = &effect_src->pDefaults[j]; D3DXEFFECTDEFAULT *default_dest = &effect_dest->pDefaults[j]; if (default_src->pParamName) { default_dest->pParamName = strdupA(default_src->pParamName); if (!default_dest->pParamName) goto error; } default_dest->NumBytes = default_src->NumBytes; default_dest->Type = default_src->Type; default_dest->pValue = HeapAlloc(GetProcessHeap(), 0, default_src->NumBytes); memcpy(default_dest->pValue, default_src->pValue, default_src->NumBytes); } } } ok(adjacency != NULL, "Expected non-NULL adjacency, got NULL\n"); if (adjacency) { if (mesh_data->Type == D3DXMESHTYPE_MESH || mesh_data->Type == D3DXMESHTYPE_PMESH) { ID3DXBaseMesh *basemesh = (ID3DXBaseMesh*)U(*mesh_data).pMesh; DWORD num_faces = basemesh->lpVtbl->GetNumFaces(basemesh); size_t size = num_faces * sizeof(DWORD) * 3; mesh_container->pAdjacency = HeapAlloc(GetProcessHeap(), 0, size); if (!mesh_container->pAdjacency) goto error; memcpy(mesh_container->pAdjacency, adjacency, size); } else { ok(mesh_data->Type == D3DXMESHTYPE_PATCHMESH, "Unknown mesh type %u\n", mesh_data->Type); if (mesh_data->Type == D3DXMESHTYPE_PATCHMESH) trace("FIXME: copying adjacency data for patch mesh not implemented\n"); } } memcpy(&mesh_container->MeshData, mesh_data, sizeof(*mesh_data)); if (U(*mesh_data).pMesh) IUnknown_AddRef(U(*mesh_data).pMesh); if (skin_info) { mesh_container->pSkinInfo = skin_info; skin_info->lpVtbl->AddRef(skin_info); } *new_mesh_container = mesh_container; return S_OK; error: destroy_mesh_container(mesh_container); return E_OUTOFMEMORY; } static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl = { ID3DXAllocateHierarchyImpl_CreateFrame, ID3DXAllocateHierarchyImpl_CreateMeshContainer, ID3DXAllocateHierarchyImpl_DestroyFrame, ID3DXAllocateHierarchyImpl_DestroyMeshContainer, }; static ID3DXAllocateHierarchy alloc_hier = { &ID3DXAllocateHierarchyImpl_Vtbl }; #define test_LoadMeshFromX(device, xfile_str, vertex_array, fvf, index_array, materials_array, check_adjacency) \ test_LoadMeshFromX_(__LINE__, device, xfile_str, sizeof(xfile_str) - 1, vertex_array, ARRAY_SIZE(vertex_array), fvf, \ index_array, ARRAY_SIZE(index_array), sizeof(*index_array), materials_array, ARRAY_SIZE(materials_array), \ check_adjacency); static void test_LoadMeshFromX_(int line, IDirect3DDevice9 *device, const char *xfile_str, size_t xfile_strlen, const void *vertices, DWORD num_vertices, DWORD fvf, const void *indices, DWORD num_indices, size_t index_size, const D3DXMATERIAL *expected_materials, DWORD expected_num_materials, BOOL check_adjacency) { HRESULT hr; ID3DXBuffer *materials = NULL; ID3DXBuffer *effects = NULL; ID3DXBuffer *adjacency = NULL; ID3DXMesh *mesh = NULL; DWORD num_materials = 0; /* Adjacency is not checked when the X file contains multiple meshes, * since calling GenerateAdjacency on the merged mesh is not equivalent * to calling GenerateAdjacency on the individual meshes and then merging * the adjacency data. */ hr = D3DXLoadMeshFromXInMemory(xfile_str, xfile_strlen, D3DXMESH_MANAGED, device, check_adjacency ? &adjacency : NULL, &materials, &effects, &num_materials, &mesh); ok_(__FILE__,line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) { D3DXMATERIAL *materials_ptr = materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL; D3DXEFFECTINSTANCE *effects_ptr = effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL; DWORD *adjacency_ptr = check_adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL; check_vertex_buffer_(line, mesh, vertices, num_vertices, fvf); check_index_buffer_(line, mesh, indices, num_indices, index_size); check_materials_(line, materials_ptr, num_materials, expected_materials, expected_num_materials); check_generated_effects_(line, materials_ptr, num_materials, effects_ptr); if (check_adjacency) check_generated_adjacency_(line, mesh, adjacency_ptr, 0.0f); if (materials) ID3DXBuffer_Release(materials); if (effects) ID3DXBuffer_Release(effects); if (adjacency) ID3DXBuffer_Release(adjacency); IUnknown_Release(mesh); } } static void D3DXLoadMeshTest(void) { static const char empty_xfile[] = "xof 0303txt 0032"; /*________________________*/ static const char simple_xfile[] = "xof 0303txt 0032" "Mesh {" "3;" "0.0; 0.0; 0.0;," "0.0; 1.0; 0.0;," "1.0; 1.0; 0.0;;" "1;" "3; 0, 1, 2;;" "}"; static const WORD simple_index_buffer[] = {0, 1, 2}; static const D3DXVECTOR3 simple_vertex_buffer[] = { {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0} }; const DWORD simple_fvf = D3DFVF_XYZ; static const char framed_xfile[] = "xof 0303txt 0032" "Frame {" "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 1.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }" "FrameTransformMatrix {" /* translation (0.0, 0.0, 2.0) */ "1.0, 0.0, 0.0, 0.0," "0.0, 1.0, 0.0, 0.0," "0.0, 0.0, 1.0, 0.0," "0.0, 0.0, 2.0, 1.0;;" "}" "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 2.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }" "FrameTransformMatrix {" /* translation (0.0, 0.0, 3.0) */ "1.0, 0.0, 0.0, 0.0," "0.0, 1.0, 0.0, 0.0," "0.0, 0.0, 1.0, 0.0," "0.0, 0.0, 3.0, 1.0;;" "}" "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 3.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }" "}"; static const WORD framed_index_buffer[] = { 0, 1, 2 }; static const D3DXVECTOR3 framed_vertex_buffers[3][3] = { {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}}, {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}}, {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}}, }; static const WORD merged_index_buffer[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }; /* frame transforms accumulates for D3DXLoadMeshFromX */ static const D3DXVECTOR3 merged_vertex_buffer[] = { {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 2.0}, {0.0, 1.0, 2.0}, {2.0, 1.0, 2.0}, {0.0, 0.0, 5.0}, {0.0, 1.0, 5.0}, {3.0, 1.0, 5.0}, }; const DWORD framed_fvf = D3DFVF_XYZ; /*________________________*/ static const char box_xfile[] = "xof 0303txt 0032" "Mesh {" "8;" /* DWORD nVertices; */ /* array Vector vertices[nVertices]; */ "0.0; 0.0; 0.0;," "0.0; 0.0; 1.0;," "0.0; 1.0; 0.0;," "0.0; 1.0; 1.0;," "1.0; 0.0; 0.0;," "1.0; 0.0; 1.0;," "1.0; 1.0; 0.0;," "1.0; 1.0; 1.0;;" "6;" /* DWORD nFaces; */ /* array MeshFace faces[nFaces]; */ "4; 0, 1, 3, 2;," /* (left side) */ "4; 2, 3, 7, 6;," /* (top side) */ "4; 6, 7, 5, 4;," /* (right side) */ "4; 1, 0, 4, 5;," /* (bottom side) */ "4; 1, 5, 7, 3;," /* (back side) */ "4; 0, 2, 6, 4;;" /* (front side) */ "MeshNormals {" "6;" /* DWORD nNormals; */ /* array Vector normals[nNormals]; */ "-1.0; 0.0; 0.0;," "0.0; 1.0; 0.0;," "1.0; 0.0; 0.0;," "0.0; -1.0; 0.0;," "0.0; 0.0; 1.0;," "0.0; 0.0; -1.0;;" "6;" /* DWORD nFaceNormals; */ /* array MeshFace faceNormals[nFaceNormals]; */ "4; 0, 0, 0, 0;," "4; 1, 1, 1, 1;," "4; 2, 2, 2, 2;," "4; 3, 3, 3, 3;," "4; 4, 4, 4, 4;," "4; 5, 5, 5, 5;;" "}" "MeshMaterialList materials {" "2;" /* DWORD nMaterials; */ "6;" /* DWORD nFaceIndexes; */ /* array DWORD faceIndexes[nFaceIndexes]; */ "0, 0, 0, 1, 1, 1;;" "Material {" /* ColorRGBA faceColor; */ "0.0; 0.0; 1.0; 1.0;;" /* FLOAT power; */ "0.5;" /* ColorRGB specularColor; */ "1.0; 1.0; 1.0;;" /* ColorRGB emissiveColor; */ "0.0; 0.0; 0.0;;" "}" "Material {" /* ColorRGBA faceColor; */ "1.0; 1.0; 1.0; 1.0;;" /* FLOAT power; */ "1.0;" /* ColorRGB specularColor; */ "1.0; 1.0; 1.0;;" /* ColorRGB emissiveColor; */ "0.0; 0.0; 0.0;;" "TextureFilename { \"texture.jpg\"; }" "}" "}" "MeshVertexColors {" "8;" /* DWORD nVertexColors; */ /* array IndexedColor vertexColors[nVertexColors]; */ "0; 0.0; 0.0; 0.0; 0.0;;" "1; 0.0; 0.0; 1.0; 0.1;;" "2; 0.0; 1.0; 0.0; 0.2;;" "3; 0.0; 1.0; 1.0; 0.3;;" "4; 1.0; 0.0; 0.0; 0.4;;" "5; 1.0; 0.0; 1.0; 0.5;;" "6; 1.0; 1.0; 0.0; 0.6;;" "7; 1.0; 1.0; 1.0; 0.7;;" "}" "MeshTextureCoords {" "8;" /* DWORD nTextureCoords; */ /* array Coords2d textureCoords[nTextureCoords]; */ "0.0; 1.0;," "1.0; 1.0;," "0.0; 0.0;," "1.0; 0.0;," "1.0; 1.0;," "0.0; 1.0;," "1.0; 0.0;," "0.0; 0.0;;" "}" "}"; static const WORD box_index_buffer[] = { 0, 1, 3, 0, 3, 2, 8, 9, 7, 8, 7, 6, 10, 11, 5, 10, 5, 4, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, }; static const struct { D3DXVECTOR3 position; D3DXVECTOR3 normal; D3DCOLOR diffuse; D3DXVECTOR2 tex_coords; } box_vertex_buffer[] = { {{0.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, 0x00000000, {0.0, 1.0}}, {{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, 0x1a0000ff, {1.0, 1.0}}, {{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, 0x3300ff00, {0.0, 0.0}}, {{0.0, 1.0, 1.0}, {-1.0, 0.0, 0.0}, 0x4d00ffff, {1.0, 0.0}}, {{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 0x66ff0000, {1.0, 1.0}}, {{1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, 0x80ff00ff, {0.0, 1.0}}, {{1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x99ffff00, {1.0, 0.0}}, {{1.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0xb3ffffff, {0.0, 0.0}}, {{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x3300ff00, {0.0, 0.0}}, {{0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0x4d00ffff, {1.0, 0.0}}, {{1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, 0x99ffff00, {1.0, 0.0}}, {{1.0, 1.0, 1.0}, {1.0, 0.0, 0.0}, 0xb3ffffff, {0.0, 0.0}}, {{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x1a0000ff, {1.0, 1.0}}, {{0.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x00000000, {0.0, 1.0}}, {{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x66ff0000, {1.0, 1.0}}, {{1.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x80ff00ff, {0.0, 1.0}}, {{0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x1a0000ff, {1.0, 1.0}}, {{1.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x80ff00ff, {0.0, 1.0}}, {{1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0xb3ffffff, {0.0, 0.0}}, {{0.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0x4d00ffff, {1.0, 0.0}}, {{0.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x00000000, {0.0, 1.0}}, {{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x3300ff00, {0.0, 0.0}}, {{1.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x99ffff00, {1.0, 0.0}}, {{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x66ff0000, {1.0, 1.0}}, }; static const D3DXMATERIAL box_materials[] = { { { {0.0, 0.0, 1.0, 1.0}, /* Diffuse */ {0.0, 0.0, 0.0, 1.0}, /* Ambient */ {1.0, 1.0, 1.0, 1.0}, /* Specular */ {0.0, 0.0, 0.0, 1.0}, /* Emissive */ 0.5, /* Power */ }, NULL, /* pTextureFilename */ }, { { {1.0, 1.0, 1.0, 1.0}, /* Diffuse */ {0.0, 0.0, 0.0, 1.0}, /* Ambient */ {1.0, 1.0, 1.0, 1.0}, /* Specular */ {0.0, 0.0, 0.0, 1.0}, /* Emissive */ 1.0, /* Power */ }, (char *)"texture.jpg", /* pTextureFilename */ }, }; static const char box_anim_xfile[] = "xof 0303txt 0032" "Mesh CubeMesh {" "8;" /* DWORD nVertices; */ /* array Vector vertices[nVertices]; */ "0.0; 0.0; 0.0;," "0.0; 0.0; 1.0;," "0.0; 1.0; 0.0;," "0.0; 1.0; 1.0;," "1.0; 0.0; 0.0;," "1.0; 0.0; 1.0;," "1.0; 1.0; 0.0;," "1.0; 1.0; 1.0;;" "6;" /* DWORD nFaces; */ /* array MeshFace faces[nFaces]; */ "4; 0, 1, 3, 2;," /* left side */ "4; 2, 3, 7, 6;," /* top side */ "4; 6, 7, 5, 4;," /* right side */ "4; 1, 0, 4, 5;," /* bottom side */ "4; 1, 5, 7, 3;," /* back side */ "4; 0, 2, 6, 4;;" /* front side */ "MeshNormals {" "6;" /* DWORD nNormals; */ /* array Vector normals[nNormals]; */ "-1.0; 0.0; 0.0;," "0.0; 1.0; 0.0;," "1.0; 0.0; 0.0;," "0.0; -1.0; 0.0;," "0.0; 0.0; 1.0;," "0.0; 0.0; -1.0;;" "6;" /* DWORD nFaceNormals; */ /* array MeshFace faceNormals[nFaceNormals]; */ "4; 0, 0, 0, 0;," "4; 1, 1, 1, 1;," "4; 2, 2, 2, 2;," "4; 3, 3, 3, 3;," "4; 4, 4, 4, 4;," "4; 5, 5, 5, 5;;" "}" "MeshMaterialList materials {" "2;" /* DWORD nMaterials; */ "6;" /* DWORD nFaceIndexes; */ /* array DWORD faceIndexes[nFaceIndexes]; */ "0, 0, 0, 1, 1, 1;;" "Material {" /* ColorRGBA faceColor; */ "0.0; 0.0; 1.0; 1.0;;" /* FLOAT power; */ "0.5;" /* ColorRGB specularColor; */ "1.0; 1.0; 1.0;;" /* ColorRGB emissiveColor; */ "0.0; 0.0; 0.0;;" "}" "Material {" /* ColorRGBA faceColor; */ "1.0; 1.0; 1.0; 1.0;;" /* FLOAT power; */ "1.0;" /* ColorRGB specularColor; */ "1.0; 1.0; 1.0;;" /* ColorRGB emissiveColor; */ "0.0; 0.0; 0.0;;" "TextureFilename { \"texture.jpg\"; }" "}" "}" "MeshVertexColors {" "8;" /* DWORD nVertexColors; */ /* array IndexedColor vertexColors[nVertexColors]; */ "0; 0.0; 0.0; 0.0; 0.0;;" "1; 0.0; 0.0; 1.0; 0.1;;" "2; 0.0; 1.0; 0.0; 0.2;;" "3; 0.0; 1.0; 1.0; 0.3;;" "4; 1.0; 0.0; 0.0; 0.4;;" "5; 1.0; 0.0; 1.0; 0.5;;" "6; 1.0; 1.0; 0.0; 0.6;;" "7; 1.0; 1.0; 1.0; 0.7;;" "}" "MeshTextureCoords {" "8;" /* DWORD nTextureCoords; */ /* array Coords2d textureCoords[nTextureCoords]; */ "0.0; 1.0;," "1.0; 1.0;," "0.0; 0.0;," "1.0; 0.0;," "1.0; 1.0;," "0.0; 1.0;," "1.0; 0.0;," "0.0; 0.0;;" "}" "}" "Frame CubeFrame {" "FrameTransformMatrix {" /* Matrix4x4 frameMatrix; */ "1.0, 0.0, 0.0, 0.0," "0.0, 1.0, 0.0, 0.0," "0.0, 0.0, 1.0, 0.0," "0.0, 0.0, 0.0, 1.0;;" "}" "{CubeMesh}" "}" "AnimationSet AnimationSet0 {" "Animation Animation0 {" "{CubeFrame}" "AnimationKey {" "2;" /* DWORD keyType; */ "9;" /* DWORD nKeys; */ /* array TimedFloatKeys keys[nKeys]; */ "10; 3; -100.0, 0.0, 0.0;;," "20; 3; -75.0, 0.0, 0.0;;," "30; 3; -50.0, 0.0, 0.0;;," "40; 3; -25.5, 0.0, 0.0;;," "50; 3; 0.0, 0.0, 0.0;;," "60; 3; 25.5, 0.0, 0.0;;," "70; 3; 50.0, 0.0, 0.0;;," "80; 3; 75.5, 0.0, 0.0;;," "90; 3; 100.0, 0.0, 0.0;;;" "}" "}" "}"; const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1; /*________________________*/ static const D3DXMATERIAL default_materials[] = { { { {0.5, 0.5, 0.5, 0.0}, /* Diffuse */ {0.0, 0.0, 0.0, 0.0}, /* Ambient */ {0.5, 0.5, 0.5, 0.0}, /* Specular */ {0.0, 0.0, 0.0, 0.0}, /* Emissive */ 0.0, /* Power */ }, NULL, /* pTextureFilename */ } }; HRESULT hr; IDirect3DDevice9 *device = NULL; ID3DXMesh *mesh = NULL; D3DXFRAME *frame_hier = NULL; D3DXMATRIX transform; struct test_context *test_context; ID3DXAnimationController *controller; if (!(test_context = new_test_context())) { skip("Couldn't create test context\n"); return; } device = test_context->device; hr = D3DXLoadMeshHierarchyFromXInMemory(NULL, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, 0, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, NULL, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, NULL, NULL, &frame_hier, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) { D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); D3DXMatrixIdentity(&transform); check_matrix(&frame_hier->TransformationMatrix, &transform); ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", D3DXMESHTYPE_MESH, container->MeshData.Type); mesh = U(container->MeshData).pMesh; check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf); check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer)); check_materials(container->pMaterials, container->NumMaterials, NULL, 0); check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); check_generated_adjacency(mesh, container->pAdjacency, 0.0f); hr = D3DXFrameDestroy(frame_hier, &alloc_hier); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); frame_hier = NULL; } controller = (ID3DXAnimationController *)0xdeadbeef; hr = D3DXLoadMeshHierarchyFromXInMemory(box_anim_xfile, sizeof(box_anim_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, &controller); todo_wine ok(hr == D3D_OK, "Expected D3D_OK, got %#x.\n", hr); if (SUCCEEDED(hr)) { ok(controller != NULL, "Animation Controller NULL.\n"); hr = D3DXFrameDestroy(frame_hier, &alloc_hier); ok(hr == D3D_OK, "Expected D3D_OK, got %#x.\n", hr); if (controller) controller->lpVtbl->Release(controller); frame_hier = NULL; } controller = (ID3DXAnimationController *)0xdeadbeef; hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, &controller); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) { D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; ok(!controller, "Animation Controller returned.\n"); ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); D3DXMatrixIdentity(&transform); check_matrix(&frame_hier->TransformationMatrix, &transform); ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", D3DXMESHTYPE_MESH, container->MeshData.Type); mesh = U(container->MeshData).pMesh; check_vertex_buffer(mesh, box_vertex_buffer, ARRAY_SIZE(box_vertex_buffer), box_fvf); check_index_buffer(mesh, box_index_buffer, ARRAY_SIZE(box_index_buffer), sizeof(*box_index_buffer)); check_materials(container->pMaterials, container->NumMaterials, box_materials, ARRAY_SIZE(box_materials)); check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); check_generated_adjacency(mesh, container->pAdjacency, 0.0f); hr = D3DXFrameDestroy(frame_hier, &alloc_hier); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); frame_hier = NULL; } hr = D3DXLoadMeshHierarchyFromXInMemory(framed_xfile, sizeof(framed_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) { D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; int i; ok(!strcmp(frame_hier->Name, ""), "Expected '', got '%s'\n", frame_hier->Name); /* last frame transform replaces the first */ D3DXMatrixIdentity(&transform); U(transform).m[3][2] = 3.0; check_matrix(&frame_hier->TransformationMatrix, &transform); for (i = 0; i < 3; i++) { ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", D3DXMESHTYPE_MESH, container->MeshData.Type); mesh = U(container->MeshData).pMesh; check_vertex_buffer(mesh, framed_vertex_buffers[i], ARRAY_SIZE(framed_vertex_buffers[0]), framed_fvf); check_index_buffer(mesh, framed_index_buffer, ARRAY_SIZE(framed_index_buffer), sizeof(*framed_index_buffer)); check_materials(container->pMaterials, container->NumMaterials, NULL, 0); check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); check_generated_adjacency(mesh, container->pAdjacency, 0.0f); container = container->pNextMeshContainer; } ok(container == NULL, "Expected NULL, got %p\n", container); hr = D3DXFrameDestroy(frame_hier, &alloc_hier); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); frame_hier = NULL; } hr = D3DXLoadMeshFromXInMemory(NULL, 0, D3DXMESH_MANAGED, device, NULL, NULL, NULL, NULL, &mesh); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshFromXInMemory(NULL, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, NULL, NULL, NULL, NULL, &mesh); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshFromXInMemory(simple_xfile, 0, D3DXMESH_MANAGED, device, NULL, NULL, NULL, NULL, &mesh); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, NULL, NULL, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, NULL, NULL, NULL, NULL, NULL, &mesh); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, D3DXMESH_MANAGED, device, NULL, NULL, NULL, NULL, &mesh); ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr); hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, NULL, NULL, NULL, NULL, &mesh); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) IUnknown_Release(mesh); test_LoadMeshFromX(device, simple_xfile, simple_vertex_buffer, simple_fvf, simple_index_buffer, default_materials, TRUE); test_LoadMeshFromX(device, box_xfile, box_vertex_buffer, box_fvf, box_index_buffer, box_materials, TRUE); test_LoadMeshFromX(device, framed_xfile, merged_vertex_buffer, framed_fvf, merged_index_buffer, default_materials, FALSE); free_test_context(test_context); } static BOOL compute_box(struct mesh *mesh, float width, float height, float depth) { unsigned int i, face; static const D3DXVECTOR3 unit_box[] = { {-1.0f, -1.0f, -1.0f}, {-1.0f, -1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, -1.0f}, { 1.0f, 1.0f, -1.0f}, { 1.0f, 1.0f, 1.0f}, { 1.0f, -1.0f, 1.0f}, { 1.0f, -1.0f, -1.0f}, {-1.0f, -1.0f, 1.0f}, {-1.0f, -1.0f, -1.0f}, { 1.0f, -1.0f, -1.0f}, { 1.0f, -1.0f, 1.0f}, {-1.0f, -1.0f, 1.0f}, { 1.0f, -1.0f, 1.0f}, { 1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, -1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, { 1.0f, 1.0f, -1.0f}, { 1.0f, -1.0f, -1.0f} }; static const D3DXVECTOR3 normals[] = { {-1.0f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, -1.0f} }; if (!new_mesh(mesh, 24, 12)) { return FALSE; } width /= 2.0f; height /= 2.0f; depth /= 2.0f; for (i = 0; i < 24; i++) { mesh->vertices[i].position.x = width * unit_box[i].x; mesh->vertices[i].position.y = height * unit_box[i].y; mesh->vertices[i].position.z = depth * unit_box[i].z; mesh->vertices[i].normal.x = normals[i / 4].x; mesh->vertices[i].normal.y = normals[i / 4].y; mesh->vertices[i].normal.z = normals[i / 4].z; } face = 0; for (i = 0; i < 12; i++) { mesh->faces[i][0] = face++; mesh->faces[i][1] = face++; mesh->faces[i][2] = (i % 2) ? face - 4 : face; } return TRUE; } static void test_box(IDirect3DDevice9 *device, float width, float height, float depth) { HRESULT hr; ID3DXMesh *box; struct mesh mesh; char name[256]; hr = D3DXCreateBox(device, width, height, depth, &box, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr != D3D_OK) { skip("Couldn't create box\n"); return; } if (!compute_box(&mesh, width, height, depth)) { skip("Couldn't create mesh\n"); box->lpVtbl->Release(box); return; } mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; sprintf(name, "box (%g, %g, %g)", width, height, depth); compare_mesh(name, box, &mesh); free_mesh(&mesh); box->lpVtbl->Release(box); } static void D3DXCreateBoxTest(void) { HRESULT hr; IDirect3DDevice9* device; ID3DXMesh* box; ID3DXBuffer* ppBuffer; DWORD *buffer; static const DWORD adjacency[36]= {6, 9, 1, 2, 10, 0, 1, 9, 3, 4, 10, 2, 3, 8, 5, 7, 11, 4, 0, 11, 7, 5, 8, 6, 7, 4, 9, 2, 0, 8, 1, 3, 11, 5, 6, 10}; unsigned int i; struct test_context *test_context; if (!(test_context = new_test_context())) { skip("Couldn't create test context\n"); return; } device = test_context->device; hr = D3DXCreateBox(device,2.0f,20.0f,4.9f,NULL, &ppBuffer); ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreateBox(NULL,22.0f,20.0f,4.9f,&box, &ppBuffer); ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreateBox(device,-2.0f,20.0f,4.9f,&box, &ppBuffer); ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreateBox(device,22.0f,-20.0f,4.9f,&box, &ppBuffer); ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreateBox(device,22.0f,20.0f,-4.9f,&box, &ppBuffer); ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); ppBuffer = NULL; hr = D3DXCreateBox(device,10.9f,20.0f,4.9f,&box, &ppBuffer); ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr); buffer = ID3DXBuffer_GetBufferPointer(ppBuffer); for(i=0; i<36; i++) ok(adjacency[i]==buffer[i], "expected adjacency %d: %#x, received %#x\n",i,adjacency[i], buffer[i]); box->lpVtbl->Release(box); ID3DXBuffer_Release(ppBuffer); test_box(device, 10.9f, 20.0f, 4.9f); free_test_context(test_context); } static BOOL compute_polygon(struct mesh *mesh, float length, unsigned int sides) { unsigned int i; float angle, scale; if (!new_mesh(mesh, sides + 1, sides)) return FALSE; angle = D3DX_PI / sides; scale = 0.5f * length / sinf(angle); angle *= 2.0f; mesh->vertices[0].position.x = 0.0f; mesh->vertices[0].position.y = 0.0f; mesh->vertices[0].position.z = 0.0f; mesh->vertices[0].normal.x = 0.0f; mesh->vertices[0].normal.y = 0.0f; mesh->vertices[0].normal.z = 1.0f; for (i = 0; i < sides; ++i) { mesh->vertices[i + 1].position.x = cosf(angle * i) * scale; mesh->vertices[i + 1].position.y = sinf(angle * i) * scale; mesh->vertices[i + 1].position.z = 0.0f; mesh->vertices[i + 1].normal.x = 0.0f; mesh->vertices[i + 1].normal.y = 0.0f; mesh->vertices[i + 1].normal.z = 1.0f; mesh->faces[i][0] = 0; mesh->faces[i][1] = i + 1; mesh->faces[i][2] = i + 2; } mesh->faces[sides - 1][2] = 1; return TRUE; } static void test_polygon(IDirect3DDevice9 *device, float length, unsigned int sides) { HRESULT hr; ID3DXMesh *polygon; struct mesh mesh; char name[64]; hr = D3DXCreatePolygon(device, length, sides, &polygon, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr != D3D_OK) { skip("Couldn't create polygon\n"); return; } if (!compute_polygon(&mesh, length, sides)) { skip("Couldn't create mesh\n"); polygon->lpVtbl->Release(polygon); return; } mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; sprintf(name, "polygon (%g, %u)", length, sides); compare_mesh(name, polygon, &mesh); free_mesh(&mesh); polygon->lpVtbl->Release(polygon); } static void D3DXCreatePolygonTest(void) { HRESULT hr; IDirect3DDevice9 *device; ID3DXMesh *polygon; ID3DXBuffer *adjacency; DWORD (*buffer)[3], buffer_size; unsigned int i; struct test_context *test_context; if (!(test_context = new_test_context())) { skip("Couldn't create test context\n"); return; } device = test_context->device; hr = D3DXCreatePolygon(device, 2.0f, 11, NULL, &adjacency); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreatePolygon(NULL, 2.0f, 11, &polygon, &adjacency); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreatePolygon(device, -2.0f, 11, &polygon, &adjacency); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); polygon = (void *)0xdeadbeef; adjacency = (void *)0xdeadbeef; hr = D3DXCreatePolygon(device, 2.0f, 0, &polygon, &adjacency); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); ok(polygon == (void *)0xdeadbeef, "Polygon was changed to %p\n", polygon); ok(adjacency == (void *)0xdeadbeef, "Adjacency was changed to %p\n", adjacency); hr = D3DXCreatePolygon(device, 2.0f, 2, &polygon, &adjacency); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); adjacency = NULL; hr = D3DXCreatePolygon(device, 3.0f, 11, &polygon, &adjacency); ok(hr == D3D_OK, "Expected D3D_OK, received %#x\n", hr); buffer_size = ID3DXBuffer_GetBufferSize(adjacency); ok(buffer_size == 33 * sizeof(DWORD), "Wrong adjacency buffer size %u\n", buffer_size); buffer = ID3DXBuffer_GetBufferPointer(adjacency); for (i = 0; i < 11; ++i) { ok(buffer[i][0] == (i + 10) % 11, "Wrong adjacency[%d][0] = %u\n", i, buffer[i][0]); ok(buffer[i][1] == ~0U, "Wrong adjacency[%d][1] = %u\n", i, buffer[i][1]); ok(buffer[i][2] == (i + 1) % 11, "Wrong adjacency[%d][2] = %u\n", i, buffer[i][2]); } polygon->lpVtbl->Release(polygon); ID3DXBuffer_Release(adjacency); test_polygon(device, 2.0f, 3); test_polygon(device, 10.0f, 3); test_polygon(device, 10.0f, 5); test_polygon(device, 10.0f, 10); test_polygon(device, 20.0f, 10); test_polygon(device, 20.0f, 32000); free_test_context(test_context); } struct sincos_table { float *sin; float *cos; }; static void free_sincos_table(struct sincos_table *sincos_table) { HeapFree(GetProcessHeap(), 0, sincos_table->cos); HeapFree(GetProcessHeap(), 0, sincos_table->sin); } /* pre compute sine and cosine tables; caller must free */ static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n) { float angle; int i; sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin)); if (!sincos_table->sin) { return FALSE; } sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos)); if (!sincos_table->cos) { HeapFree(GetProcessHeap(), 0, sincos_table->sin); return FALSE; } angle = angle_start; for (i = 0; i < n; i++) { sincos_table->sin[i] = sin(angle); sincos_table->cos[i] = cos(angle); angle += angle_step; } return TRUE; } static WORD vertex_index(UINT slices, int slice, int stack) { return stack*slices+slice+1; } /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */ static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks) { float theta_step, theta_start; struct sincos_table theta; float phi_step, phi_start; struct sincos_table phi; DWORD number_of_vertices, number_of_faces; DWORD vertex, face; int slice, stack; /* theta = angle on xy plane wrt x axis */ theta_step = D3DX_PI / stacks; theta_start = theta_step; /* phi = angle on xz plane wrt z axis */ phi_step = -2 * D3DX_PI / slices; phi_start = D3DX_PI / 2; if (!compute_sincos_table(&theta, theta_start, theta_step, stacks)) { return FALSE; } if (!compute_sincos_table(&phi, phi_start, phi_step, slices)) { free_sincos_table(&theta); return FALSE; } number_of_vertices = 2 + slices * (stacks-1); number_of_faces = 2 * slices + (stacks - 2) * (2 * slices); if (!new_mesh(mesh, number_of_vertices, number_of_faces)) { free_sincos_table(&phi); free_sincos_table(&theta); return FALSE; } vertex = 0; face = 0; mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = 1.0f; mesh->vertices[vertex].position.x = 0.0f; mesh->vertices[vertex].position.y = 0.0f; mesh->vertices[vertex].position.z = radius; vertex++; for (stack = 0; stack < stacks - 1; stack++) { for (slice = 0; slice < slices; slice++) { mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice]; mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice]; mesh->vertices[vertex].normal.z = theta.cos[stack]; mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice]; mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice]; mesh->vertices[vertex].position.z = radius * theta.cos[stack]; vertex++; if (slice > 0) { if (stack == 0) { /* top stack is triangle fan */ mesh->faces[face][0] = 0; mesh->faces[face][1] = slice + 1; mesh->faces[face][2] = slice; face++; } else { /* stacks in between top and bottom are quad strips */ mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, slice, stack-1); mesh->faces[face][2] = vertex_index(slices, slice-1, stack); face++; mesh->faces[face][0] = vertex_index(slices, slice, stack-1); mesh->faces[face][1] = vertex_index(slices, slice, stack); mesh->faces[face][2] = vertex_index(slices, slice-1, stack); face++; } } } if (stack == 0) { mesh->faces[face][0] = 0; mesh->faces[face][1] = 1; mesh->faces[face][2] = slice; face++; } else { mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, 0, stack-1); mesh->faces[face][2] = vertex_index(slices, slice-1, stack); face++; mesh->faces[face][0] = vertex_index(slices, 0, stack-1); mesh->faces[face][1] = vertex_index(slices, 0, stack); mesh->faces[face][2] = vertex_index(slices, slice-1, stack); face++; } } mesh->vertices[vertex].position.x = 0.0f; mesh->vertices[vertex].position.y = 0.0f; mesh->vertices[vertex].position.z = -radius; mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = -1.0f; /* bottom stack is triangle fan */ for (slice = 1; slice < slices; slice++) { mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, slice, stack-1); mesh->faces[face][2] = vertex; face++; } mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, 0, stack-1); mesh->faces[face][2] = vertex; free_sincos_table(&phi); free_sincos_table(&theta); return TRUE; } static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks) { HRESULT hr; ID3DXMesh *sphere; struct mesh mesh; char name[256]; hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr != D3D_OK) { skip("Couldn't create sphere\n"); return; } if (!compute_sphere(&mesh, radius, slices, stacks)) { skip("Couldn't create mesh\n"); sphere->lpVtbl->Release(sphere); return; } mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks); compare_mesh(name, sphere, &mesh); free_mesh(&mesh); sphere->lpVtbl->Release(sphere); } static void D3DXCreateSphereTest(void) { HRESULT hr; IDirect3DDevice9* device; ID3DXMesh* sphere = NULL; struct test_context *test_context; hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); if (!(test_context = new_test_context())) { skip("Couldn't create test context\n"); return; } device = test_context->device; hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); test_sphere(device, 0.0f, 2, 2); test_sphere(device, 1.0f, 2, 2); test_sphere(device, 1.0f, 3, 2); test_sphere(device, 1.0f, 4, 4); test_sphere(device, 1.0f, 3, 4); test_sphere(device, 5.0f, 6, 7); test_sphere(device, 10.0f, 11, 12); free_test_context(test_context); } static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks) { float theta_step, theta_start; struct sincos_table theta; FLOAT delta_radius, radius, radius_step; FLOAT z, z_step, z_normal; DWORD number_of_vertices, number_of_faces; DWORD vertex, face; int slice, stack; /* theta = angle on xy plane wrt x axis */ theta_step = -2 * D3DX_PI / slices; theta_start = D3DX_PI / 2; if (!compute_sincos_table(&theta, theta_start, theta_step, slices)) { return FALSE; } number_of_vertices = 2 + (slices * (3 + stacks)); number_of_faces = 2 * slices + stacks * (2 * slices); if (!new_mesh(mesh, number_of_vertices, number_of_faces)) { free_sincos_table(&theta); return FALSE; } vertex = 0; face = 0; delta_radius = radius1 - radius2; radius = radius1; radius_step = delta_radius / stacks; z = -length / 2; z_step = length / stacks; z_normal = delta_radius / length; if (isnan(z_normal)) { z_normal = 0.0f; } mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = -1.0f; mesh->vertices[vertex].position.x = 0.0f; mesh->vertices[vertex].position.y = 0.0f; mesh->vertices[vertex++].position.z = z; for (slice = 0; slice < slices; slice++, vertex++) { mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = -1.0f; mesh->vertices[vertex].position.x = radius * theta.cos[slice]; mesh->vertices[vertex].position.y = radius * theta.sin[slice]; mesh->vertices[vertex].position.z = z; if (slice > 0) { mesh->faces[face][0] = 0; mesh->faces[face][1] = slice; mesh->faces[face++][2] = slice + 1; } } mesh->faces[face][0] = 0; mesh->faces[face][1] = slice; mesh->faces[face++][2] = 1; for (stack = 1; stack <= stacks+1; stack++) { for (slice = 0; slice < slices; slice++, vertex++) { mesh->vertices[vertex].normal.x = theta.cos[slice]; mesh->vertices[vertex].normal.y = theta.sin[slice]; mesh->vertices[vertex].normal.z = z_normal; D3DXVec3Normalize(&mesh->vertices[vertex].normal, &mesh->vertices[vertex].normal); mesh->vertices[vertex].position.x = radius * theta.cos[slice]; mesh->vertices[vertex].position.y = radius * theta.sin[slice]; mesh->vertices[vertex].position.z = z; if (stack > 1 && slice > 0) { mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, slice-1, stack); mesh->faces[face++][2] = vertex_index(slices, slice, stack-1); mesh->faces[face][0] = vertex_index(slices, slice, stack-1); mesh->faces[face][1] = vertex_index(slices, slice-1, stack); mesh->faces[face++][2] = vertex_index(slices, slice, stack); } } if (stack > 1) { mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, slice-1, stack); mesh->faces[face++][2] = vertex_index(slices, 0, stack-1); mesh->faces[face][0] = vertex_index(slices, 0, stack-1); mesh->faces[face][1] = vertex_index(slices, slice-1, stack); mesh->faces[face++][2] = vertex_index(slices, 0, stack); } if (stack < stacks + 1) { z += z_step; radius -= radius_step; } } for (slice = 0; slice < slices; slice++, vertex++) { mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = 1.0f; mesh->vertices[vertex].position.x = radius * theta.cos[slice]; mesh->vertices[vertex].position.y = radius * theta.sin[slice]; mesh->vertices[vertex].position.z = z; if (slice > 0) { mesh->faces[face][0] = vertex_index(slices, slice-1, stack); mesh->faces[face][1] = number_of_vertices - 1; mesh->faces[face++][2] = vertex_index(slices, slice, stack); } } mesh->vertices[vertex].position.x = 0.0f; mesh->vertices[vertex].position.y = 0.0f; mesh->vertices[vertex].position.z = z; mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = 1.0f; mesh->faces[face][0] = vertex_index(slices, slice-1, stack); mesh->faces[face][1] = number_of_vertices - 1; mesh->faces[face][2] = vertex_index(slices, 0, stack); free_sincos_table(&theta); return TRUE; } static void test_cylinder(IDirect3DDevice9 *device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks) { HRESULT hr; ID3DXMesh *cylinder; struct mesh mesh; char name[256]; hr = D3DXCreateCylinder(device, radius1, radius2, length, slices, stacks, &cylinder, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr != D3D_OK) { skip("Couldn't create cylinder\n"); return; } if (!compute_cylinder(&mesh, radius1, radius2, length, slices, stacks)) { skip("Couldn't create mesh\n"); cylinder->lpVtbl->Release(cylinder); return; } mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; sprintf(name, "cylinder (%g, %g, %g, %u, %u)", radius1, radius2, length, slices, stacks); compare_mesh(name, cylinder, &mesh); free_mesh(&mesh); cylinder->lpVtbl->Release(cylinder); } static void D3DXCreateCylinderTest(void) { HRESULT hr; IDirect3DDevice9* device; ID3DXMesh* cylinder = NULL; struct test_context *test_context; hr = D3DXCreateCylinder(NULL, 0.0f, 0.0f, 0.0f, 0, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(NULL, 1.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); if (!(test_context = new_test_context())) { skip("Couldn't create test context\n"); return; } device = test_context->device; hr = D3DXCreateCylinder(device, -0.1f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(device, 0.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); if (SUCCEEDED(hr) && cylinder) { cylinder->lpVtbl->Release(cylinder); } hr = D3DXCreateCylinder(device, 1.0f, -0.1f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(device, 1.0f, 0.0f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); if (SUCCEEDED(hr) && cylinder) { cylinder->lpVtbl->Release(cylinder); } hr = D3DXCreateCylinder(device, 1.0f, 1.0f, -0.1f, 2, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); /* Test with length == 0.0f succeeds */ hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 0.0f, 2, 1, &cylinder, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); if (SUCCEEDED(hr) && cylinder) { cylinder->lpVtbl->Release(cylinder); } hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 1, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 0, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 1, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); test_cylinder(device, 0.0f, 0.0f, 0.0f, 2, 1); test_cylinder(device, 1.0f, 1.0f, 1.0f, 2, 1); test_cylinder(device, 1.0f, 1.0f, 2.0f, 3, 4); test_cylinder(device, 3.0f, 2.0f, 4.0f, 3, 4); test_cylinder(device, 2.0f, 3.0f, 4.0f, 3, 4); test_cylinder(device, 3.0f, 4.0f, 5.0f, 11, 20); free_test_context(test_context); } static BOOL compute_torus(struct mesh *mesh, float innerradius, float outerradius, UINT sides, UINT rings) { float phi, phi_step, sin_phi, cos_phi; float theta, theta_step, sin_theta, cos_theta; unsigned int numvert, numfaces, i, j; numvert = sides * rings; numfaces = numvert * 2; if (!new_mesh(mesh, numvert, numfaces)) return FALSE; phi_step = D3DX_PI / sides * 2.0f; theta_step = D3DX_PI / rings * -2.0f; theta = 0.0f; for (i = 0; i < rings; ++i) { phi = 0.0f; cos_theta = cosf(theta); sin_theta = sinf(theta); for (j = 0; j < sides; ++j) { sin_phi = sinf(phi); cos_phi = cosf(phi); mesh->vertices[i * sides + j].position.x = (innerradius * cos_phi + outerradius) * cos_theta; mesh->vertices[i * sides + j].position.y = (innerradius * cos_phi + outerradius) * sin_theta; mesh->vertices[i * sides + j].position.z = innerradius * sin_phi; mesh->vertices[i * sides + j].normal.x = cos_phi * cos_theta; mesh->vertices[i * sides + j].normal.y = cos_phi * sin_theta; mesh->vertices[i * sides + j].normal.z = sin_phi; phi += phi_step; } theta += theta_step; } for (i = 0; i < numfaces - sides * 2; ++i) { mesh->faces[i][0] = i % 2 ? i / 2 + sides : i / 2; mesh->faces[i][1] = (i / 2 + 1) % sides ? i / 2 + 1 : i / 2 + 1 - sides; mesh->faces[i][2] = (i + 1) % (sides * 2) ? (i + 1) / 2 + sides : (i + 1) / 2; } for (j = 0; i < numfaces; ++i, ++j) { mesh->faces[i][0] = i % 2 ? j / 2 : i / 2; mesh->faces[i][1] = (i / 2 + 1) % sides ? i / 2 + 1 : i / 2 + 1 - sides; mesh->faces[i][2] = i == numfaces - 1 ? 0 : (j + 1) / 2; } return TRUE; } static void test_torus(IDirect3DDevice9 *device, float innerradius, float outerradius, UINT sides, UINT rings) { HRESULT hr; ID3DXMesh *torus; struct mesh mesh; char name[256]; hr = D3DXCreateTorus(device, innerradius, outerradius, sides, rings, &torus, NULL); ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK)\n", hr); if (hr != D3D_OK) { skip("Couldn't create torus\n"); return; } if (!compute_torus(&mesh, innerradius, outerradius, sides, rings)) { skip("Couldn't create mesh\n"); torus->lpVtbl->Release(torus); return; } mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; sprintf(name, "torus (%g, %g, %u, %u)", innerradius, outerradius, sides, rings); compare_mesh(name, torus, &mesh); free_mesh(&mesh); torus->lpVtbl->Release(torus); } static void D3DXCreateTorusTest(void) { HRESULT hr; IDirect3DDevice9* device; ID3DXMesh* torus = NULL; struct test_context *test_context; if (!(test_context = new_test_context())) { skip("Couldn't create test context\n"); return; } device = test_context->device; hr = D3DXCreateTorus(NULL, 0.0f, 0.0f, 3, 3, &torus, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTorus(device, -1.0f, 0.0f, 3, 3, &torus, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTorus(device, 0.0f, -1.0f, 3, 3, &torus, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTorus(device, 0.0f, 0.0f, 2, 3, &torus, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTorus(device, 0.0f, 0.0f, 3, 2, &torus, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTorus(device, 0.0f, 0.0f, 3, 3, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); test_torus(device, 0.0f, 0.0f, 3, 3); test_torus(device, 1.0f, 1.0f, 3, 3); test_torus(device, 1.0f, 1.0f, 32, 64); test_torus(device, 0.0f, 1.0f, 5, 5); test_torus(device, 1.0f, 0.0f, 5, 5); test_torus(device, 5.0f, 0.2f, 8, 8); test_torus(device, 0.2f, 1.0f, 60, 3); test_torus(device, 0.2f, 1.0f, 8, 70); free_test_context(test_context); } struct dynamic_array { int count, capacity; void *items; }; enum pointtype { POINTTYPE_CURVE = 0, POINTTYPE_CORNER, POINTTYPE_CURVE_START, POINTTYPE_CURVE_END, POINTTYPE_CURVE_MIDDLE, }; struct point2d { D3DXVECTOR2 pos; enum pointtype corner; }; /* is a dynamic_array */ struct outline { int count, capacity; struct point2d *items; }; /* is a dynamic_array */ struct outline_array { int count, capacity; struct outline *items; }; struct glyphinfo { struct outline_array outlines; float offset_x; }; static BOOL reserve(struct dynamic_array *array, int count, int itemsize) { if (count > array->capacity) { void *new_buffer; int new_capacity; if (array->items && array->capacity) { new_capacity = max(array->capacity * 2, count); new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize); } else { new_capacity = max(16, count); new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize); } if (!new_buffer) return FALSE; array->items = new_buffer; array->capacity = new_capacity; } return TRUE; } static struct point2d *add_point(struct outline *array) { struct point2d *item; if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0]))) return NULL; item = &array->items[array->count++]; ZeroMemory(item, sizeof(*item)); return item; } static struct outline *add_outline(struct outline_array *array) { struct outline *item; if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0]))) return NULL; item = &array->items[array->count++]; ZeroMemory(item, sizeof(*item)); return item; } static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare) { D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt; while (count--) { D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt; pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare; pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare; pt++; } return ret; } static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1, const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3, float max_deviation) { D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec; float deviation; D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f); D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f); D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f); deviation = D3DXVec2Length(D3DXVec2Subtract(&vec, &middle, p2)); if (deviation < max_deviation) { struct point2d *pt = add_point(outline); if (!pt) return E_OUTOFMEMORY; pt->pos = *p2; pt->corner = POINTTYPE_CURVE; /* the end point is omitted because the end line merges into the next segment of * the split bezier curve, and the end of the split bezier curve is added outside * this recursive function. */ } else { HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation); if (hr != S_OK) return hr; hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation); if (hr != S_OK) return hr; } return S_OK; } static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta) { /* dot product = cos(theta) */ return D3DXVec2Dot(dir1, dir2) > cos_theta; } static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2) { return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir); } static BOOL attempt_line_merge(struct outline *outline, int pt_index, const D3DXVECTOR2 *nextpt, BOOL to_curve) { D3DXVECTOR2 curdir, lastdir; struct point2d *prevpt, *pt; BOOL ret = FALSE; const float cos_half = cos(D3DXToRadian(0.5f)); pt = &outline->items[pt_index]; pt_index = (pt_index - 1 + outline->count) % outline->count; prevpt = &outline->items[pt_index]; if (to_curve) pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START; if (outline->count < 2) return FALSE; /* remove last point if the next line continues the last line */ unit_vec2(&lastdir, &prevpt->pos, &pt->pos); unit_vec2(&curdir, &pt->pos, nextpt); if (is_direction_similar(&lastdir, &curdir, cos_half)) { outline->count--; if (pt->corner == POINTTYPE_CURVE_END) prevpt->corner = pt->corner; if (prevpt->corner == POINTTYPE_CURVE_END && to_curve) prevpt->corner = POINTTYPE_CURVE_MIDDLE; pt = prevpt; ret = TRUE; if (outline->count < 2) return ret; pt_index = (pt_index - 1 + outline->count) % outline->count; prevpt = &outline->items[pt_index]; unit_vec2(&lastdir, &prevpt->pos, &pt->pos); unit_vec2(&curdir, &pt->pos, nextpt); } return ret; } static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize, float max_deviation, float emsquare) { const float cos_45 = cos(D3DXToRadian(45.0f)); const float cos_90 = cos(D3DXToRadian(90.0f)); TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline; while ((char *)header < (char *)raw_outline + datasize) { TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1); struct point2d *lastpt, *pt; D3DXVECTOR2 lastdir; D3DXVECTOR2 *pt_flt; int j; struct outline *outline = add_outline(&glyph->outlines); if (!outline) return E_OUTOFMEMORY; pt = add_point(outline); if (!pt) return E_OUTOFMEMORY; pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare); pt->pos = *pt_flt; pt->corner = POINTTYPE_CORNER; if (header->dwType != TT_POLYGON_TYPE) trace("Unknown header type %d\n", header->dwType); while ((char *)curve < (char *)header + header->cb) { D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos; BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1; if (!curve->cpfx) { curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx]; continue; } pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare); attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve); if (to_curve) { HRESULT hr; int count = curve->cpfx; j = 0; while (count > 2) { D3DXVECTOR2 bezier_end; D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f); hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation); if (hr != S_OK) return hr; bezier_start = bezier_end; count--; j++; } hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation); if (hr != S_OK) return hr; pt = add_point(outline); if (!pt) return E_OUTOFMEMORY; j++; pt->pos = pt_flt[j]; pt->corner = POINTTYPE_CURVE_END; } else { for (j = 0; j < curve->cpfx; j++) { pt = add_point(outline); if (!pt) return E_OUTOFMEMORY; pt->pos = pt_flt[j]; pt->corner = POINTTYPE_CORNER; } } curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx]; } /* remove last point if the next line continues the last line */ if (outline->count >= 3) { BOOL to_curve; lastpt = &outline->items[outline->count - 1]; pt = &outline->items[0]; if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) { if (lastpt->corner == POINTTYPE_CURVE_END) { if (pt->corner == POINTTYPE_CURVE_START) pt->corner = POINTTYPE_CURVE_MIDDLE; else pt->corner = POINTTYPE_CURVE_END; } outline->count--; } else { /* outline closed with a line from end to start point */ attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE); } lastpt = &outline->items[0]; to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END; if (lastpt->corner == POINTTYPE_CURVE_START) lastpt->corner = POINTTYPE_CORNER; pt = &outline->items[1]; if (attempt_line_merge(outline, 0, &pt->pos, to_curve)) *lastpt = outline->items[outline->count]; } lastpt = &outline->items[outline->count - 1]; pt = &outline->items[0]; unit_vec2(&lastdir, &lastpt->pos, &pt->pos); for (j = 0; j < outline->count; j++) { D3DXVECTOR2 curdir; lastpt = pt; pt = &outline->items[(j + 1) % outline->count]; unit_vec2(&curdir, &lastpt->pos, &pt->pos); switch (lastpt->corner) { case POINTTYPE_CURVE_START: case POINTTYPE_CURVE_END: if (!is_direction_similar(&lastdir, &curdir, cos_45)) lastpt->corner = POINTTYPE_CORNER; break; case POINTTYPE_CURVE_MIDDLE: if (!is_direction_similar(&lastdir, &curdir, cos_90)) lastpt->corner = POINTTYPE_CORNER; else lastpt->corner = POINTTYPE_CURVE; break; default: break; } lastdir = curdir; } header = (TTPOLYGONHEADER *)((char *)header + header->cb); } return S_OK; } static void free_outline(struct outline *outline) { HeapFree(GetProcessHeap(), 0, outline->items); } static void free_glyphinfo(struct glyphinfo *glyph) { unsigned int i; for (i = 0; i < glyph->outlines.count; ++i) free_outline(&glyph->outlines.items[i]); HeapFree(GetProcessHeap(), 0, glyph->outlines.items); } static void compute_text_mesh(struct mesh *mesh, const char *text, float deviation, float extrusion, float otmEMSquare, const struct glyphinfo *glyphs) { DWORD nb_vertices, nb_faces; DWORD nb_corners, nb_outline_points; int textlen = 0; int i; struct vertex *vertex_ptr; face *face_ptr; textlen = strlen(text); /* corner points need an extra vertex for the different side faces normals */ nb_corners = 0; nb_outline_points = 0; for (i = 0; i < textlen; i++) { int j; for (j = 0; j < glyphs[i].outlines.count; j++) { int k; struct outline *outline = &glyphs[i].outlines.items[j]; nb_outline_points += outline->count; nb_corners++; /* first outline point always repeated as a corner */ for (k = 1; k < outline->count; k++) if (outline->items[k].corner) nb_corners++; } } nb_vertices = (nb_outline_points + nb_corners) * 2 + textlen; nb_faces = nb_outline_points * 2; ok(new_mesh(mesh, nb_vertices, nb_faces), "Failed to create reference text mesh.\n"); /* convert 2D vertices and faces into 3D mesh */ vertex_ptr = mesh->vertices; face_ptr = mesh->faces; for (i = 0; i < textlen; i++) { int j; /* side vertices and faces */ for (j = 0; j < glyphs[i].outlines.count; j++) { struct vertex *outline_vertices = vertex_ptr; struct outline *outline = &glyphs[i].outlines.items[j]; int k; struct point2d *prevpt = &outline->items[outline->count - 1]; struct point2d *pt = &outline->items[0]; for (k = 1; k <= outline->count; k++) { struct vertex vtx; struct point2d *nextpt = &outline->items[k % outline->count]; WORD vtx_idx = vertex_ptr - mesh->vertices; D3DXVECTOR2 vec; if (pt->corner == POINTTYPE_CURVE_START) D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos); else if (pt->corner) D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos); else D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos); D3DXVec2Normalize(&vec, &vec); vtx.normal.x = -vec.y; vtx.normal.y = vec.x; vtx.normal.z = 0; vtx.position.x = pt->pos.x + glyphs[i].offset_x; vtx.position.y = pt->pos.y; vtx.position.z = 0; *vertex_ptr++ = vtx; vtx.position.z = -extrusion; *vertex_ptr++ = vtx; vtx.position.x = nextpt->pos.x + glyphs[i].offset_x; vtx.position.y = nextpt->pos.y; if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) { vtx.position.z = -extrusion; *vertex_ptr++ = vtx; vtx.position.z = 0; *vertex_ptr++ = vtx; (*face_ptr)[0] = vtx_idx; (*face_ptr)[1] = vtx_idx + 2; (*face_ptr)[2] = vtx_idx + 1; face_ptr++; (*face_ptr)[0] = vtx_idx; (*face_ptr)[1] = vtx_idx + 3; (*face_ptr)[2] = vtx_idx + 2; face_ptr++; } else { if (nextpt->corner) { if (nextpt->corner == POINTTYPE_CURVE_END) { struct point2d *nextpt2 = &outline->items[(k + 1) % outline->count]; D3DXVec2Subtract(&vec, &nextpt2->pos, &nextpt->pos); } else { D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos); } D3DXVec2Normalize(&vec, &vec); vtx.normal.x = -vec.y; vtx.normal.y = vec.x; vtx.position.z = 0; *vertex_ptr++ = vtx; vtx.position.z = -extrusion; *vertex_ptr++ = vtx; } (*face_ptr)[0] = vtx_idx; (*face_ptr)[1] = vtx_idx + 3; (*face_ptr)[2] = vtx_idx + 1; face_ptr++; (*face_ptr)[0] = vtx_idx; (*face_ptr)[1] = vtx_idx + 2; (*face_ptr)[2] = vtx_idx + 3; face_ptr++; } prevpt = pt; pt = nextpt; } if (!pt->corner) { *vertex_ptr++ = *outline_vertices++; *vertex_ptr++ = *outline_vertices++; } } /* FIXME: compute expected faces */ /* Add placeholder to separate glyph outlines */ vertex_ptr->position.x = 0; vertex_ptr->position.y = 0; vertex_ptr->position.z = 0; vertex_ptr->normal.x = 0; vertex_ptr->normal.y = 0; vertex_ptr->normal.z = 1; vertex_ptr++; } } static void compare_text_outline_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh, size_t textlen, float extrusion, const struct glyphinfo *glyphs) { HRESULT hr; DWORD number_of_vertices, number_of_faces; IDirect3DVertexBuffer9 *vertex_buffer = NULL; IDirect3DIndexBuffer9 *index_buffer = NULL; D3DVERTEXBUFFER_DESC vertex_buffer_description; D3DINDEXBUFFER_DESC index_buffer_description; struct vertex *vertices = NULL; face *faces = NULL; int expected, i; int vtx_idx1, face_idx1, vtx_idx2, face_idx2; number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer); ok(hr == D3D_OK, "Test %s, unexpected hr %#x.\n", name, hr); hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description); ok(hr == D3D_OK, "Test %s, unexpected hr %#x.\n", name, hr); ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, unexpected format %u.\n", name, vertex_buffer_description.Format); ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, unexpected resource type %u.\n", name, vertex_buffer_description.Type); ok(!vertex_buffer_description.Usage, "Test %s, unexpected usage %#x.\n", name, vertex_buffer_description.Usage); ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, unexpected pool %u.\n", name, vertex_buffer_description.Pool); ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, unexpected FVF %#x (expected %#x).\n", name, vertex_buffer_description.FVF, mesh->fvf); if (!mesh->fvf) expected = number_of_vertices * mesh->vertex_size; else expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf); ok(vertex_buffer_description.Size == expected, "Test %s, unexpected size %u (expected %u).\n", name, vertex_buffer_description.Size, expected); hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer); ok(hr == D3D_OK, "Test %s, unexpected hr %#x.\n", name, hr); hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description); ok(hr == D3D_OK, "Test %s, unexpected hr %#x.\n", name, hr); ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, unexpected format %u.\n", name, index_buffer_description.Format); ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, unexpected resource type %u.\n", name, index_buffer_description.Type); ok(!index_buffer_description.Usage, "Test %s, unexpected usage %#x.\n", name, index_buffer_description.Usage); ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, unexpected pool %u.\n", name, index_buffer_description.Pool); expected = number_of_faces * sizeof(WORD) * 3; ok(index_buffer_description.Size == expected, "Test %s, unexpected size %u.\n", name, index_buffer_description.Size); hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2, (void **)&vertices, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %s, unexpected hr %#x.\n", name, hr); hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3, (void **)&faces, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %s, unexpected hr %#x.\n", name, hr); face_idx1 = 0; vtx_idx2 = 0; face_idx2 = 0; vtx_idx1 = 0; for (i = 0; i < textlen; i++) { int nb_outline_vertices1, nb_outline_faces1; int nb_outline_vertices2, nb_outline_faces2; int nb_back_vertices, nb_back_faces; int first_vtx1, first_vtx2; int first_face1, first_face2; int j; first_vtx1 = vtx_idx1; first_vtx2 = vtx_idx2; /* Glyphs without outlines do not generate any vertices. */ if (glyphs[i].outlines.count > 0) { for (; vtx_idx1 < number_of_vertices; vtx_idx1++) { if (vertices[vtx_idx1].normal.z != 0) break; } for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) { if (mesh->vertices[vtx_idx2].normal.z != 0) break; } } nb_outline_vertices1 = vtx_idx1 - first_vtx1; nb_outline_vertices2 = vtx_idx2 - first_vtx2; ok(nb_outline_vertices1 == nb_outline_vertices2, "Test %s, glyph %d, outline vertex count result %d, expected %d\n", name, i, nb_outline_vertices1, nb_outline_vertices2); for (j = 0; j < min(nb_outline_vertices1, nb_outline_vertices2); j++) { vtx_idx1 = first_vtx1 + j; vtx_idx2 = first_vtx2 + j; ok(compare_vec3(vertices[vtx_idx1].position, mesh->vertices[vtx_idx2].position), "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z, mesh->vertices[vtx_idx2].position.x, mesh->vertices[vtx_idx2].position.y, mesh->vertices[vtx_idx2].position.z); ok(compare_vec3(vertices[vtx_idx1].normal, mesh->vertices[first_vtx2 + j].normal), "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z, mesh->vertices[vtx_idx2].normal.x, mesh->vertices[vtx_idx2].normal.y, mesh->vertices[vtx_idx2].normal.z); } vtx_idx1 = first_vtx1 + nb_outline_vertices1; vtx_idx2 = first_vtx2 + nb_outline_vertices2; first_face1 = face_idx1; first_face2 = face_idx2; for (; face_idx1 < number_of_faces; face_idx1++) { if (faces[face_idx1][0] >= vtx_idx1 || faces[face_idx1][1] >= vtx_idx1 || faces[face_idx1][2] >= vtx_idx1) break; } for (; face_idx2 < mesh->number_of_faces; face_idx2++) { if (mesh->faces[face_idx2][0] >= vtx_idx2 || mesh->faces[face_idx2][1] >= vtx_idx2 || mesh->faces[face_idx2][2] >= vtx_idx2) break; } nb_outline_faces1 = face_idx1 - first_face1; nb_outline_faces2 = face_idx2 - first_face2; ok(nb_outline_faces1 == nb_outline_faces2, "Test %s, glyph %d, outline face count result %d, expected %d\n", name, i, nb_outline_faces1, nb_outline_faces2); for (j = 0; j < min(nb_outline_faces1, nb_outline_faces2); j++) { face_idx1 = first_face1 + j; face_idx2 = first_face2 + j; ok(faces[face_idx1][0] - first_vtx1 == mesh->faces[face_idx2][0] - first_vtx2 && faces[face_idx1][1] - first_vtx1 == mesh->faces[face_idx2][1] - first_vtx2 && faces[face_idx1][2] - first_vtx1 == mesh->faces[face_idx2][2] - first_vtx2, "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1, faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2], mesh->faces[face_idx2][0] - first_vtx2 + first_vtx1, mesh->faces[face_idx2][1] - first_vtx2 + first_vtx1, mesh->faces[face_idx2][2] - first_vtx2 + first_vtx1); } face_idx1 = first_face1 + nb_outline_faces1; face_idx2 = first_face2 + nb_outline_faces2; /* partial test on back vertices and faces */ first_vtx1 = vtx_idx1; for (; vtx_idx1 < number_of_vertices; vtx_idx1++) { struct vertex vtx; if (vertices[vtx_idx1].normal.z != 1.0f) break; vtx.position.z = 0.0f; vtx.normal.x = 0.0f; vtx.normal.y = 0.0f; vtx.normal.z = 1.0f; ok(compare(vertices[vtx_idx1].position.z, vtx.position.z), "Test %s, glyph %d, vertex position.z %d, result %g, expected %g\n", name, i, vtx_idx1, vertices[vtx_idx1].position.z, vtx.position.z); ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal), "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z, vtx.normal.x, vtx.normal.y, vtx.normal.z); } nb_back_vertices = vtx_idx1 - first_vtx1; first_face1 = face_idx1; for (; face_idx1 < number_of_faces; face_idx1++) { const D3DXVECTOR3 *vtx1, *vtx2, *vtx3; D3DXVECTOR3 normal; D3DXVECTOR3 v1 = {0, 0, 0}; D3DXVECTOR3 v2 = {0, 0, 0}; D3DXVECTOR3 forward = {0.0f, 0.0f, 1.0f}; if (faces[face_idx1][0] >= vtx_idx1 || faces[face_idx1][1] >= vtx_idx1 || faces[face_idx1][2] >= vtx_idx1) break; vtx1 = &vertices[faces[face_idx1][0]].position; vtx2 = &vertices[faces[face_idx1][1]].position; vtx3 = &vertices[faces[face_idx1][2]].position; D3DXVec3Subtract(&v1, vtx2, vtx1); D3DXVec3Subtract(&v2, vtx3, vtx2); D3DXVec3Cross(&normal, &v1, &v2); D3DXVec3Normalize(&normal, &normal); ok(!D3DXVec3Length(&normal) || compare_vec3(normal, forward), "Test %s, glyph %d, face %d normal, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, face_idx1, normal.x, normal.y, normal.z, forward.x, forward.y, forward.z); } nb_back_faces = face_idx1 - first_face1; /* compare front and back faces & vertices */ if (extrusion == 0.0f) { /* Oddly there are only back faces in this case */ nb_back_vertices /= 2; nb_back_faces /= 2; face_idx1 -= nb_back_faces; vtx_idx1 -= nb_back_vertices; } for (j = 0; j < nb_back_vertices; j++) { struct vertex vtx = vertices[first_vtx1]; vtx.position.z = -extrusion; vtx.normal.x = 0.0f; vtx.normal.y = 0.0f; vtx.normal.z = extrusion == 0.0f ? 1.0f : -1.0f; ok(compare_vec3(vertices[vtx_idx1].position, vtx.position), "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z, vtx.position.x, vtx.position.y, vtx.position.z); ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal), "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z, vtx.normal.x, vtx.normal.y, vtx.normal.z); vtx_idx1++; first_vtx1++; } for (j = 0; j < nb_back_faces; j++) { int f1, f2; if (extrusion == 0.0f) { f1 = 1; f2 = 2; } else { f1 = 2; f2 = 1; } ok(faces[face_idx1][0] == faces[first_face1][0] + nb_back_vertices && faces[face_idx1][1] == faces[first_face1][f1] + nb_back_vertices && faces[face_idx1][2] == faces[first_face1][f2] + nb_back_vertices, "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1, faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2], faces[first_face1][0] - nb_back_faces, faces[first_face1][f1] - nb_back_faces, faces[first_face1][f2] - nb_back_faces); first_face1++; face_idx1++; } /* skip to the outline for the next glyph */ for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) { if (mesh->vertices[vtx_idx2].normal.z == 0) break; } for (; face_idx2 < mesh->number_of_faces; face_idx2++) { if (mesh->faces[face_idx2][0] >= vtx_idx2 || mesh->faces[face_idx2][1] >= vtx_idx2 || mesh->faces[face_idx2][2] >= vtx_idx2) break; } } IDirect3DIndexBuffer9_Unlock(index_buffer); IDirect3DVertexBuffer9_Unlock(vertex_buffer); IDirect3DIndexBuffer9_Release(index_buffer); IDirect3DVertexBuffer9_Release(vertex_buffer); } static void test_createtext(IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation, float extrusion) { static const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; HRESULT hr; ID3DXMesh *d3dxmesh = NULL; struct mesh mesh = {0}; char name[256]; OUTLINETEXTMETRICA otm; GLYPHMETRICS gm; struct glyphinfo *glyphs; GLYPHMETRICSFLOAT *glyphmetrics_float = HeapAlloc(GetProcessHeap(), 0, sizeof(GLYPHMETRICSFLOAT) * strlen(text)); int i; LOGFONTA lf; float offset_x; size_t textlen; HFONT font = NULL, oldfont = NULL; char *raw_outline; sprintf(name, "text ('%s', %f, %f)", text, deviation, extrusion); hr = D3DXCreateTextA(device, hdc, text, deviation, extrusion, &d3dxmesh, NULL, glyphmetrics_float); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); /* must select a modified font having lfHeight = otm.otmEMSquare before * calling GetGlyphOutline to get the expected values */ ok(GetObjectA(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf), "Failed to get current DC font.\n"); ok(GetOutlineTextMetricsA(hdc, sizeof(otm), &otm), "Failed to get DC font outline.\n"); lf.lfHeight = otm.otmEMSquare; lf.lfWidth = 0; ok(!!(font = CreateFontIndirectA(&lf)), "Failed to create font.\n"); textlen = strlen(text); glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs)); oldfont = SelectObject(hdc, font); for (i = 0; i < textlen; i++) { GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity); compare_float(glyphmetrics_float[i].gmfBlackBoxX, gm.gmBlackBoxX / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfBlackBoxY, gm.gmBlackBoxY / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.x, gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.y, gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfCellIncX, gm.gmCellIncX / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfCellIncY, gm.gmCellIncY / (float)otm.otmEMSquare); } if (deviation == 0.0f) deviation = 1.0f / otm.otmEMSquare; offset_x = 0.0f; for (i = 0; i < textlen; i++) { DWORD datasize; glyphs[i].offset_x = offset_x; datasize = GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity); ok(datasize != GDI_ERROR, "Failed to retrieve GDI glyph outline size.\n"); raw_outline = HeapAlloc(GetProcessHeap(), 0, datasize); datasize = GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, datasize, raw_outline, &identity); ok(datasize != GDI_ERROR, "Failed to retrieve GDI glyph outline.\n"); create_outline(&glyphs[i], raw_outline, datasize, deviation, otm.otmEMSquare); HeapFree(GetProcessHeap(), 0, raw_outline); offset_x += gm.gmCellIncX / (float)otm.otmEMSquare; } SelectObject(hdc, oldfont); compute_text_mesh(&mesh, text, deviation, extrusion, otm.otmEMSquare, glyphs); mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; compare_text_outline_mesh(name, d3dxmesh, &mesh, textlen, extrusion, glyphs); free_mesh(&mesh); d3dxmesh->lpVtbl->Release(d3dxmesh); DeleteObject(font); HeapFree(GetProcessHeap(), 0, glyphmetrics_float); for (i = 0; i < textlen; i++) free_glyphinfo(&glyphs[i]); HeapFree(GetProcessHeap(), 0, glyphs); } static void D3DXCreateTextTest(void) { HRESULT hr; HDC hdc; IDirect3DDevice9* device; ID3DXMesh* d3dxmesh = NULL; HFONT hFont; OUTLINETEXTMETRICA otm; int number_of_vertices; int number_of_faces; struct test_context *test_context; if (!(test_context = new_test_context())) { skip("Couldn't create test context\n"); return; } device = test_context->device; hdc = CreateCompatibleDC(NULL); hFont = CreateFontA(12, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial"); SelectObject(hdc, hFont); GetOutlineTextMetricsA(hdc, sizeof(otm), &otm); hr = D3DXCreateTextA(device, hdc, "wine", 0.001f, 0.4f, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); /* D3DXCreateTextA page faults from passing NULL text */ hr = D3DXCreateTextW(device, hdc, NULL, 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextA(device, hdc, "", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextA(device, hdc, " ", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextA(NULL, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextA(device, NULL, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextA(device, hdc, "wine", -FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextA(device, hdc, "wine", 0.001f, -FLT_MIN, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); /* deviation = 0.0f treated as if deviation = 1.0f / otm.otmEMSquare */ hr = D3DXCreateTextA(device, hdc, "wine", 1.0f / otm.otmEMSquare, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); d3dxmesh->lpVtbl->Release(d3dxmesh); hr = D3DXCreateTextA(device, hdc, "wine", 0.0f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); ok(number_of_vertices == d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), "Got %d vertices, expected %d\n", d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_vertices); ok(number_of_faces == d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh), "Got %d faces, expected %d\n", d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_faces); d3dxmesh->lpVtbl->Release(d3dxmesh); if (0) { /* too much detail requested, so will appear to hang */ trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n"); hr = D3DXCreateTextA(device, hdc, "wine", FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); trace("D3DXCreateText finish with deviation = FLT_MIN\n"); } hr = D3DXCreateTextA(device, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); test_createtext(device, hdc, "wine", FLT_MAX, 0.4f); test_createtext(device, hdc, "wine", 0.001f, FLT_MIN); test_createtext(device, hdc, "wine", 0.001f, 0.0f); test_createtext(device, hdc, "wine", 0.001f, FLT_MAX); test_createtext(device, hdc, "wine", 0.0f, 1.0f); test_createtext(device, hdc, " wine", 1.0f, 0.0f); test_createtext(device, hdc, "wine ", 1.0f, 0.0f); test_createtext(device, hdc, "wi ne", 1.0f, 0.0f); DeleteDC(hdc); DeleteObject(hFont); free_test_context(test_context); } static void test_get_decl_length(void) { static const D3DVERTEXELEMENT9 declaration1[] = { {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; static const D3DVERTEXELEMENT9 declaration2[] = { {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; UINT size; size = D3DXGetDeclLength(declaration1); ok(size == 15, "Got size %u, expected 15.\n", size); size = D3DXGetDeclLength(declaration2); ok(size == 16, "Got size %u, expected 16.\n", size); } static void test_get_decl_vertex_size(void) { static const D3DVERTEXELEMENT9 declaration1[] = { {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; static const D3DVERTEXELEMENT9 declaration2[] = { {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; static const UINT sizes1[] = { 4, 8, 12, 16, 4, 4, 4, 8, 4, 4, 8, 4, 4, 4, 8, 0, }; static const UINT sizes2[] = { 12, 16, 20, 24, 12, 12, 16, 16, }; unsigned int i; UINT size; size = D3DXGetDeclVertexSize(NULL, 0); ok(size == 0, "Got size %#x, expected 0.\n", size); for (i = 0; i < 16; ++i) { size = D3DXGetDeclVertexSize(declaration1, i); ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]); } for (i = 0; i < 8; ++i) { size = D3DXGetDeclVertexSize(declaration2, i); ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]); } } static void D3DXGenerateAdjacencyTest(void) { HRESULT hr; IDirect3DDevice9 *device; ID3DXMesh *d3dxmesh = NULL; D3DXVECTOR3 *vertices = NULL; WORD *indices = NULL; int i; struct { DWORD num_vertices; D3DXVECTOR3 vertices[6]; DWORD num_faces; WORD indices[3 * 3]; FLOAT epsilon; DWORD adjacency[3 * 3]; } test_data[] = { { /* for epsilon < 0, indices must match for faces to be adjacent */ 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, 2, {0, 1, 2, 0, 2, 3}, -1.0, {-1, -1, 1, 0, -1, -1}, }, { 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, 2, {0, 1, 2, 3, 4, 5}, -1.0, {-1, -1, -1, -1, -1, -1}, }, { /* for epsilon == 0, indices or vertices must match for faces to be adjacent */ 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, 2, {0, 1, 2, 3, 4, 5}, 0.0, {-1, -1, 1, 0, -1, -1}, }, { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */ 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}}, 2, {0, 1, 2, 3, 4, 5}, 0.25, {-1, -1, -1, -1, -1, -1}, }, { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */ 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}}, 2, {0, 1, 2, 3, 4, 5}, 0.250001, {-1, -1, 1, 0, -1, -1}, }, { /* length between vertices are compared to epsilon, not the individual dimension deltas */ 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}}, 2, {0, 1, 2, 3, 4, 5}, 0.353, /* < sqrt(0.25*0.25 + 0.25*0.25) */ {-1, -1, -1, -1, -1, -1}, }, { 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}}, 2, {0, 1, 2, 3, 4, 5}, 0.354, /* > sqrt(0.25*0.25 + 0.25*0.25) */ {-1, -1, 1, 0, -1, -1}, }, { /* adjacent faces must have opposite winding orders at the shared edge */ 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, 2, {0, 1, 2, 0, 3, 2}, 0.0, {-1, -1, -1, -1, -1, -1}, }, }; struct test_context *test_context; if (!(test_context = new_test_context())) { skip("Couldn't create test context\n"); return; } device = test_context->device; for (i = 0; i < ARRAY_SIZE(test_data); i++) { DWORD adjacency[ARRAY_SIZE(test_data[0].adjacency)]; int j; if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); d3dxmesh = NULL; hr = D3DXCreateMeshFVF(test_data[i].num_faces, test_data[i].num_vertices, 0, D3DFVF_XYZ, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); hr = d3dxmesh->lpVtbl->LockVertexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&vertices); ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK); if (FAILED(hr)) continue; CopyMemory(vertices, test_data[i].vertices, test_data[i].num_vertices * sizeof(test_data[0].vertices[0])); d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh); hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&indices); ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK); if (FAILED(hr)) continue; CopyMemory(indices, test_data[i].indices, test_data[i].num_faces * 3 * sizeof(test_data[0].indices[0])); d3dxmesh->lpVtbl->UnlockIndexBuffer(d3dxmesh); if (i == 0) { hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, 0.0f, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); } hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, test_data[i].epsilon, adjacency); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (FAILED(hr)) continue; for (j = 0; j < test_data[i].num_faces * 3; j++) ok(adjacency[j] == test_data[i].adjacency[j], "Test %d adjacency %d: Got result %u, expected %u\n", i, j, adjacency[j], test_data[i].adjacency[j]); } if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); free_test_context(test_context); } static void test_update_semantics(void) { HRESULT hr; struct test_context *test_context = NULL; ID3DXMesh *mesh = NULL; D3DVERTEXELEMENT9 declaration0[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_pos_type_color[] = { {0, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_smaller[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_larger[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, {0, 40, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_multiple_streams[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0}, {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_double_usage[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_undefined_type[] = { {0, 0, D3DDECLTYPE_UNUSED+1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_not_4_byte_aligned_offset[] = { {0, 3, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; static const struct { D3DXVECTOR3 position0; D3DXVECTOR3 position1; D3DXVECTOR3 normal; DWORD color; } vertices[] = { { { 0.0f, 1.0f, 0.f}, { 1.0f, 0.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xffff0000 }, { { 1.0f, -1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xff00ff00 }, { {-1.0f, -1.0f, 0.f}, {-1.0f, 1.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xff0000ff }, }; unsigned int faces[] = {0, 1, 2}; unsigned int attributes[] = {0}; unsigned int num_faces = ARRAY_SIZE(faces) / 3; unsigned int num_vertices = ARRAY_SIZE(vertices); int offset = sizeof(D3DXVECTOR3); DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM; void *vertex_buffer; void *index_buffer; DWORD *attributes_buffer; D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; D3DVERTEXELEMENT9 *decl_ptr; DWORD exp_vertex_size = sizeof(*vertices); DWORD vertex_size = 0; int equal; int i = 0; int *decl_mem; int filler_a = 0xaaaaaaaa; int filler_b = 0xbbbbbbbb; test_context = new_test_context(); if (!test_context) { skip("Couldn't create a test_context\n"); goto cleanup; } hr = D3DXCreateMesh(num_faces, num_vertices, options, declaration0, test_context->device, &mesh); if (FAILED(hr)) { skip("Couldn't create test mesh %#x\n", hr); goto cleanup; } mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer); memcpy(vertex_buffer, vertices, sizeof(vertices)); mesh->lpVtbl->UnlockVertexBuffer(mesh); mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer); memcpy(index_buffer, faces, sizeof(faces)); mesh->lpVtbl->UnlockIndexBuffer(mesh); mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer); memcpy(attributes_buffer, attributes, sizeof(attributes)); mesh->lpVtbl->UnlockAttributeBuffer(mesh); /* Get the declaration and try to change it */ hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); if (FAILED(hr)) { skip("Couldn't get vertex declaration %#x\n", hr); goto cleanup; } equal = memcmp(declaration, declaration0, sizeof(declaration0)); ok(equal == 0, "Vertex declarations were not equal\n"); for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++) { if (decl_ptr->Usage == D3DDECLUSAGE_POSITION) { /* Use second vertex position instead of first */ decl_ptr->Offset = offset; } } hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration); ok(hr == D3D_OK, "Test UpdateSemantics, got %#x expected %#x\n", hr, D3D_OK); /* Check that declaration was written by getting it again */ memset(declaration, 0, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); if (FAILED(hr)) { skip("Couldn't get vertex declaration %#x\n", hr); goto cleanup; } for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++) { if (decl_ptr->Usage == D3DDECLUSAGE_POSITION) { ok(decl_ptr->Offset == offset, "Test UpdateSemantics, got offset %d expected %d\n", decl_ptr->Offset, offset); } } /* Check that GetDeclaration only writes up to the D3DDECL_END() marker and * not the full MAX_FVF_DECL_SIZE elements. */ memset(declaration, filler_a, sizeof(declaration)); memcpy(declaration, declaration0, sizeof(declaration0)); hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration); ok(hr == D3D_OK, "Test UpdateSemantics, " "got %#x expected D3D_OK\n", hr); memset(declaration, filler_b, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); decl_mem = (int*)declaration; for (i = sizeof(declaration0)/sizeof(*decl_mem); i < sizeof(declaration)/sizeof(*decl_mem); i++) { equal = memcmp(&decl_mem[i], &filler_b, sizeof(filler_b)); ok(equal == 0, "GetDeclaration wrote past the D3DDECL_END() marker. " "Got %#x, expected %#x\n", decl_mem[i], filler_b); if (equal != 0) break; } /* UpdateSemantics does not check for overlapping fields */ memset(declaration, 0, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); if (FAILED(hr)) { skip("Couldn't get vertex declaration %#x\n", hr); goto cleanup; } for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++) { if (decl_ptr->Type == D3DDECLTYPE_FLOAT3) { decl_ptr->Type = D3DDECLTYPE_FLOAT4; } } hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration); ok(hr == D3D_OK, "Test UpdateSemantics for overlapping fields, " "got %#x expected D3D_OK\n", hr); /* Set the position type to color instead of float3 */ hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_pos_type_color); ok(hr == D3D_OK, "Test UpdateSemantics position type color, " "got %#x expected D3D_OK\n", hr); /* The following test cases show that NULL, smaller or larger declarations, * and declarations with non-zero Stream values are not accepted. * UpdateSemantics returns D3DERR_INVALIDCALL and the previously set * declaration will be used by DrawSubset, GetNumBytesPerVertex, and * GetDeclaration. */ /* Null declaration (invalid declaration) */ mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ hr = mesh->lpVtbl->UpdateSemantics(mesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Test UpdateSemantics null pointer declaration, " "got %#x expected D3DERR_INVALIDCALL\n", hr); vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", vertex_size, exp_vertex_size); memset(declaration, 0, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); equal = memcmp(declaration, declaration0, sizeof(declaration0)); ok(equal == 0, "Vertex declarations were not equal\n"); /* Smaller vertex declaration (invalid declaration) */ mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_smaller); ok(hr == D3DERR_INVALIDCALL, "Test UpdateSemantics for smaller vertex declaration, " "got %#x expected D3DERR_INVALIDCALL\n", hr); vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", vertex_size, exp_vertex_size); memset(declaration, 0, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); equal = memcmp(declaration, declaration0, sizeof(declaration0)); ok(equal == 0, "Vertex declarations were not equal\n"); /* Larger vertex declaration (invalid declaration) */ mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_larger); ok(hr == D3DERR_INVALIDCALL, "Test UpdateSemantics for larger vertex declaration, " "got %#x expected D3DERR_INVALIDCALL\n", hr); vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", vertex_size, exp_vertex_size); memset(declaration, 0, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); equal = memcmp(declaration, declaration0, sizeof(declaration0)); ok(equal == 0, "Vertex declarations were not equal\n"); /* Use multiple streams and keep the same vertex size (invalid declaration) */ mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_multiple_streams); ok(hr == D3DERR_INVALIDCALL, "Test UpdateSemantics using multiple streams, " "got %#x expected D3DERR_INVALIDCALL\n", hr); vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", vertex_size, exp_vertex_size); memset(declaration, 0, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); equal = memcmp(declaration, declaration0, sizeof(declaration0)); ok(equal == 0, "Vertex declarations were not equal\n"); /* The next following test cases show that some invalid declarations are * accepted with a D3D_OK. An access violation is thrown on Windows if * DrawSubset is called. The methods GetNumBytesPerVertex and GetDeclaration * are not affected, which indicates that the declaration is cached. */ /* Double usage (invalid declaration) */ mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_double_usage); ok(hr == D3D_OK, "Test UpdateSemantics double usage, " "got %#x expected D3D_OK\n", hr); vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", vertex_size, exp_vertex_size); memset(declaration, 0, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); equal = memcmp(declaration, declaration_double_usage, sizeof(declaration_double_usage)); ok(equal == 0, "Vertex declarations were not equal\n"); /* Set the position to an undefined type (invalid declaration) */ mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_undefined_type); ok(hr == D3D_OK, "Test UpdateSemantics undefined type, " "got %#x expected D3D_OK\n", hr); vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", vertex_size, exp_vertex_size); memset(declaration, 0, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); equal = memcmp(declaration, declaration_undefined_type, sizeof(declaration_undefined_type)); ok(equal == 0, "Vertex declarations were not equal\n"); /* Use a not 4 byte aligned offset (invalid declaration) */ mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_not_4_byte_aligned_offset); ok(hr == D3D_OK, "Test UpdateSemantics not 4 byte aligned offset, " "got %#x expected D3D_OK\n", hr); vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", vertex_size, exp_vertex_size); memset(declaration, 0, sizeof(declaration)); hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); equal = memcmp(declaration, declaration_not_4_byte_aligned_offset, sizeof(declaration_not_4_byte_aligned_offset)); ok(equal == 0, "Vertex declarations were not equal\n"); cleanup: if (mesh) mesh->lpVtbl->Release(mesh); free_test_context(test_context); } static void test_create_skin_info(void) { HRESULT hr; ID3DXSkinInfo *skininfo = NULL; D3DVERTEXELEMENT9 empty_declaration[] = { D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_out[MAX_FVF_DECL_SIZE]; const D3DVERTEXELEMENT9 declaration_with_nonzero_stream[] = { {1, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END() }; hr = D3DXCreateSkinInfo(0, empty_declaration, 0, &skininfo); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (skininfo) IUnknown_Release(skininfo); skininfo = NULL; hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXCreateSkinInfo(1, declaration_with_nonzero_stream, 1, &skininfo); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXCreateSkinInfoFVF(1, 0, 1, &skininfo); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (skininfo) { DWORD dword_result; float flt_result; const char *string_result; D3DXMATRIX *transform; D3DXMATRIX identity_matrix; /* test initial values */ hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) compare_elements(declaration_out, empty_declaration, __LINE__, 0); dword_result = skininfo->lpVtbl->GetNumBones(skininfo); ok(dword_result == 1, "Expected 1, got %u\n", dword_result); flt_result = skininfo->lpVtbl->GetMinBoneInfluence(skininfo); ok(flt_result == 0.0f, "Expected 0.0, got %g\n", flt_result); string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0); ok(string_result == NULL, "Expected NULL, got %p\n", string_result); dword_result = skininfo->lpVtbl->GetFVF(skininfo); ok(dword_result == 0, "Expected 0, got %u\n", dword_result); dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 0); ok(dword_result == 0, "Expected 0, got %u\n", dword_result); dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 1); ok(dword_result == 0, "Expected 0, got %u\n", dword_result); transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, -1); ok(transform == NULL, "Expected NULL, got %p\n", transform); { /* test [GS]etBoneOffsetMatrix */ hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 1, &identity_matrix); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); D3DXMatrixIdentity(&identity_matrix); hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, &identity_matrix); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, 0); check_matrix(transform, &identity_matrix); } { /* test [GS]etBoneName */ const char *name_in = "testBoneName"; const char *string_result2; hr = skininfo->lpVtbl->SetBoneName(skininfo, 1, name_in); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, name_in); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0); ok(string_result != NULL, "Expected non-NULL string, got %p\n", string_result); ok(!strcmp(string_result, name_in), "Expected '%s', got '%s'\n", name_in, string_result); string_result2 = skininfo->lpVtbl->GetBoneName(skininfo, 0); ok(string_result == string_result2, "Expected %p, got %p\n", string_result, string_result2); string_result = skininfo->lpVtbl->GetBoneName(skininfo, 1); ok(string_result == NULL, "Expected NULL, got %p\n", string_result); } { /* test [GS]etBoneInfluence */ DWORD vertices[2]; FLOAT weights[2]; int i; DWORD num_influences; DWORD exp_vertices[2]; FLOAT exp_weights[2]; /* vertex and weight arrays untouched when num_influences is 0 */ vertices[0] = 0xdeadbeef; weights[0] = FLT_MAX; hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok(vertices[0] == 0xdeadbeef, "expected 0xdeadbeef, got %#x\n", vertices[0]); ok(weights[0] == FLT_MAX, "expected %g, got %g\n", FLT_MAX, weights[0]); hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 1, vertices, weights); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, NULL); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, weights); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); /* no vertex or weight value checking */ exp_vertices[0] = 0; exp_vertices[1] = 0x87654321; exp_weights[0] = 0.5; exp_weights[1] = NAN; num_influences = 2; hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 1, num_influences, vertices, weights); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, weights); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, vertices, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, exp_vertices, exp_weights); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); memset(vertices, 0, sizeof(vertices)); memset(weights, 0, sizeof(weights)); hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); for (i = 0; i < num_influences; i++) { ok(exp_vertices[i] == vertices[i], "influence[%d]: expected vertex %u, got %u\n", i, exp_vertices[i], vertices[i]); ok((isnan(exp_weights[i]) && isnan(weights[i])) || exp_weights[i] == weights[i], "influence[%d]: expected weights %g, got %g\n", i, exp_weights[i], weights[i]); } /* vertices and weights aren't returned after setting num_influences to 0 */ memset(vertices, 0, sizeof(vertices)); memset(weights, 0, sizeof(weights)); hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, 0, vertices, weights); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); vertices[0] = 0xdeadbeef; weights[0] = FLT_MAX; hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok(vertices[0] == 0xdeadbeef, "expected vertex 0xdeadbeef, got %u\n", vertices[0]); ok(weights[0] == FLT_MAX, "expected weight %g, got %g\n", FLT_MAX, weights[0]); } { /* test [GS]etFVF and [GS]etDeclaration */ D3DVERTEXELEMENT9 declaration_in[MAX_FVF_DECL_SIZE]; DWORD fvf = D3DFVF_XYZ; DWORD got_fvf; hr = skininfo->lpVtbl->SetDeclaration(skininfo, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_with_nonzero_stream); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = skininfo->lpVtbl->SetFVF(skininfo, 0); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); hr = D3DXDeclaratorFromFVF(fvf, declaration_in); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_in); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); got_fvf = skininfo->lpVtbl->GetFVF(skininfo); ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf); hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); compare_elements(declaration_out, declaration_in, __LINE__, 0); hr = skininfo->lpVtbl->SetDeclaration(skininfo, empty_declaration); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); got_fvf = skininfo->lpVtbl->GetFVF(skininfo); ok(got_fvf == 0, "Expected 0, got %#x\n", got_fvf); hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); compare_elements(declaration_out, empty_declaration, __LINE__, 0); hr = skininfo->lpVtbl->SetFVF(skininfo, fvf); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); got_fvf = skininfo->lpVtbl->GetFVF(skininfo); ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf); hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); compare_elements(declaration_out, declaration_in, __LINE__, 0); } } if (skininfo) IUnknown_Release(skininfo); skininfo = NULL; hr = D3DXCreateSkinInfoFVF(1, D3DFVF_XYZ, 1, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); } static void test_convert_adjacency_to_point_reps(void) { HRESULT hr; struct test_context *test_context = NULL; const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM; const DWORD options_16bit = D3DXMESH_SYSTEMMEM; const D3DVERTEXELEMENT9 declaration[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; const unsigned int VERTS_PER_FACE = 3; void *vertex_buffer; void *index_buffer; DWORD *attributes_buffer; int i, j; enum color { RED = 0xffff0000, GREEN = 0xff00ff00, BLUE = 0xff0000ff}; struct vertex_pnc { D3DXVECTOR3 position; D3DXVECTOR3 normal; enum color color; /* In case of manual visual inspection */ }; D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f}; /* mesh0 (one face) * * 0--1 * | / * |/ * 2 */ const struct vertex_pnc vertices0[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices0[] = {0, 1, 2}; const unsigned int num_vertices0 = ARRAY_SIZE(vertices0); const unsigned int num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE; const DWORD adjacency0[] = {-1, -1, -1}; const DWORD exp_point_rep0[] = {0, 1, 2}; /* mesh1 (right) * * 0--1 3 * | / /| * |/ / | * 2 5--4 */ const struct vertex_pnc vertices1[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 3.0f, 3.0f, 0.f}, up, GREEN}, {{ 3.0f, 0.0f, 0.f}, up, RED}, {{ 1.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices1[] = {0, 1, 2, 3, 4, 5}; const unsigned int num_vertices1 = ARRAY_SIZE(vertices1); const unsigned int num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE; const DWORD adjacency1[] = {-1, 1, -1, -1, -1, 0}; const DWORD exp_point_rep1[] = {0, 1, 2, 1, 4, 2}; /* mesh2 (left) * * 3 0--1 * /| | / * / | |/ * 5--4 2 */ const struct vertex_pnc vertices2[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{-1.0f, 3.0f, 0.f}, up, RED}, {{-1.0f, 0.0f, 0.f}, up, GREEN}, {{-3.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices2[] = {0, 1, 2, 3, 4, 5}; const unsigned int num_vertices2 = ARRAY_SIZE(vertices2); const unsigned int num_faces2 = ARRAY_SIZE(indices2) / VERTS_PER_FACE; const DWORD adjacency2[] = {-1, -1, 1, 0, -1, -1}; const DWORD exp_point_rep2[] = {0, 1, 2, 0, 2, 5}; /* mesh3 (above) * * 3 * /| * / | * 5--4 * 0--1 * | / * |/ * 2 */ struct vertex_pnc vertices3[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 2.0f, 7.0f, 0.f}, up, BLUE}, {{ 2.0f, 4.0f, 0.f}, up, GREEN}, {{ 0.0f, 4.0f, 0.f}, up, RED}, }; const DWORD indices3[] = {0, 1, 2, 3, 4, 5}; const unsigned int num_vertices3 = ARRAY_SIZE(vertices3); const unsigned int num_faces3 = ARRAY_SIZE(indices3) / VERTS_PER_FACE; const DWORD adjacency3[] = {1, -1, -1, -1, 0, -1}; const DWORD exp_point_rep3[] = {0, 1, 2, 3, 1, 0}; /* mesh4 (below, tip against tip) * * 0--1 * | / * |/ * 2 * 3 * |\ * | \ * 5--4 */ struct vertex_pnc vertices4[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 0.0f, -4.0f, 0.f}, up, BLUE}, {{ 2.0f, -7.0f, 0.f}, up, GREEN}, {{ 0.0f, -7.0f, 0.f}, up, RED}, }; const DWORD indices4[] = {0, 1, 2, 3, 4, 5}; const unsigned int num_vertices4 = ARRAY_SIZE(vertices4); const unsigned int num_faces4 = ARRAY_SIZE(indices4) / VERTS_PER_FACE; const DWORD adjacency4[] = {-1, -1, -1, -1, -1, -1}; const DWORD exp_point_rep4[] = {0, 1, 2, 3, 4, 5}; /* mesh5 (gap in mesh) * * 0 3-----4 15 * / \ \ / / \ * / \ \ / / \ * 2-----1 5 17-----16 * 6-----7 9 12-----13 * \ / / \ \ / * \ / / \ \ / * 8 10-----11 14 * */ const struct vertex_pnc vertices5[] = { {{ 0.0f, 1.0f, 0.f}, up, RED}, {{ 1.0f, -1.0f, 0.f}, up, GREEN}, {{-1.0f, -1.0f, 0.f}, up, BLUE}, {{ 0.1f, 1.0f, 0.f}, up, RED}, {{ 2.1f, 1.0f, 0.f}, up, BLUE}, {{ 1.1f, -1.0f, 0.f}, up, GREEN}, {{-1.0f, -1.1f, 0.f}, up, BLUE}, {{ 1.0f, -1.1f, 0.f}, up, GREEN}, {{ 0.0f, -3.1f, 0.f}, up, RED}, {{ 1.1f, -1.1f, 0.f}, up, GREEN}, {{ 2.1f, -3.1f, 0.f}, up, BLUE}, {{ 0.1f, -3.1f, 0.f}, up, RED}, {{ 1.2f, -1.1f, 0.f}, up, GREEN}, {{ 3.2f, -1.1f, 0.f}, up, RED}, {{ 2.2f, -3.1f, 0.f}, up, BLUE}, {{ 2.2f, 1.0f, 0.f}, up, BLUE}, {{ 3.2f, -1.0f, 0.f}, up, RED}, {{ 1.2f, -1.0f, 0.f}, up, GREEN}, }; const DWORD indices5[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}; const unsigned int num_vertices5 = ARRAY_SIZE(vertices5); const unsigned int num_faces5 = ARRAY_SIZE(indices5) / VERTS_PER_FACE; const DWORD adjacency5[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1}; const DWORD exp_point_rep5[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5}; const WORD indices5_16bit[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}; /* mesh6 (indices re-ordering) * * 0--1 6 3 * | / /| |\ * |/ / | | \ * 2 8--7 5--4 */ const struct vertex_pnc vertices6[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 3.0f, 3.0f, 0.f}, up, GREEN}, {{ 3.0f, 0.0f, 0.f}, up, RED}, {{ 1.0f, 0.0f, 0.f}, up, BLUE}, {{ 4.0f, 3.0f, 0.f}, up, GREEN}, {{ 6.0f, 0.0f, 0.f}, up, BLUE}, {{ 4.0f, 0.0f, 0.f}, up, RED}, }; const DWORD indices6[] = {0, 1, 2, 6, 7, 8, 3, 4, 5}; const unsigned int num_vertices6 = ARRAY_SIZE(vertices6); const unsigned int num_faces6 = ARRAY_SIZE(indices6) / VERTS_PER_FACE; const DWORD adjacency6[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1}; const DWORD exp_point_rep6[] = {0, 1, 2, 1, 4, 5, 1, 5, 2}; /* mesh7 (expands collapsed triangle) * * 0--1 3 * | / /| * |/ / | * 2 5--4 */ const struct vertex_pnc vertices7[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 3.0f, 3.0f, 0.f}, up, GREEN}, {{ 3.0f, 0.0f, 0.f}, up, RED}, {{ 1.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices7[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/ const unsigned int num_vertices7 = ARRAY_SIZE(vertices7); const unsigned int num_faces7 = ARRAY_SIZE(indices7) / VERTS_PER_FACE; const DWORD adjacency7[] = {-1, -1, -1, -1, -1, -1}; const DWORD exp_point_rep7[] = {0, 1, 2, 3, 4, 5}; /* mesh8 (indices re-ordering and double replacement) * * 0--1 9 6 * | / /| |\ * |/ / | | \ * 2 11-10 8--7 * 3--4 * | / * |/ * 5 */ const struct vertex_pnc vertices8[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 4.0, -4.0, 0.f}, up, RED}, {{ 6.0, -4.0, 0.f}, up, BLUE}, {{ 4.0, -7.0, 0.f}, up, GREEN}, {{ 4.0f, 3.0f, 0.f}, up, GREEN}, {{ 6.0f, 0.0f, 0.f}, up, BLUE}, {{ 4.0f, 0.0f, 0.f}, up, RED}, {{ 3.0f, 3.0f, 0.f}, up, GREEN}, {{ 3.0f, 0.0f, 0.f}, up, RED}, {{ 1.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices8[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5}; const unsigned int num_vertices8 = ARRAY_SIZE(vertices8); const unsigned int num_faces8 = ARRAY_SIZE(indices8) / VERTS_PER_FACE; const DWORD adjacency8[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1}; const DWORD exp_point_rep8[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2}; /* mesh9 (right, shared vertices) * * 0--1 * | /| * |/ | * 2--3 */ const struct vertex_pnc vertices9[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 2.0f, 0.0f, 0.f}, up, RED}, }; const DWORD indices9[] = {0, 1, 2, 1, 3, 2}; const unsigned int num_vertices9 = ARRAY_SIZE(vertices9); const unsigned int num_faces9 = ARRAY_SIZE(indices9) / VERTS_PER_FACE; const DWORD adjacency9[] = {-1, 1, -1, -1, -1, 0}; const DWORD exp_point_rep9[] = {0, 1, 2, 3}; /* All mesh data */ ID3DXMesh *mesh = NULL; ID3DXMesh *mesh_null_check = NULL; unsigned int attributes[] = {0}; struct { const struct vertex_pnc *vertices; const DWORD *indices; const DWORD num_vertices; const DWORD num_faces; const DWORD *adjacency; const DWORD *exp_point_reps; const DWORD options; } tc[] = { { vertices0, indices0, num_vertices0, num_faces0, adjacency0, exp_point_rep0, options }, { vertices1, indices1, num_vertices1, num_faces1, adjacency1, exp_point_rep1, options }, { vertices2, indices2, num_vertices2, num_faces2, adjacency2, exp_point_rep2, options }, { vertices3, indices3, num_vertices3, num_faces3, adjacency3, exp_point_rep3, options }, { vertices4, indices4, num_vertices4, num_faces4, adjacency4, exp_point_rep4, options }, { vertices5, indices5, num_vertices5, num_faces5, adjacency5, exp_point_rep5, options }, { vertices6, indices6, num_vertices6, num_faces6, adjacency6, exp_point_rep6, options }, { vertices7, indices7, num_vertices7, num_faces7, adjacency7, exp_point_rep7, options }, { vertices8, indices8, num_vertices8, num_faces8, adjacency8, exp_point_rep8, options }, { vertices9, indices9, num_vertices9, num_faces9, adjacency9, exp_point_rep9, options }, { vertices5, (DWORD*)indices5_16bit, num_vertices5, num_faces5, adjacency5, exp_point_rep5, options_16bit }, }; DWORD *point_reps = NULL; test_context = new_test_context(); if (!test_context) { skip("Couldn't create test context\n"); goto cleanup; } for (i = 0; i < ARRAY_SIZE(tc); i++) { hr = D3DXCreateMesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options, declaration, test_context->device, &mesh); if (FAILED(hr)) { skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i, hr); goto cleanup; } if (i == 0) /* Save first mesh for later NULL checks */ mesh_null_check = mesh; point_reps = HeapAlloc(GetProcessHeap(), 0, tc[i].num_vertices * sizeof(*point_reps)); if (!point_reps) { skip("Couldn't allocate point reps array.\n"); goto cleanup; } hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer); if (FAILED(hr)) { skip("Couldn't lock vertex buffer.\n"); goto cleanup; } memcpy(vertex_buffer, tc[i].vertices, tc[i].num_vertices * sizeof(*tc[i].vertices)); hr = mesh->lpVtbl->UnlockVertexBuffer(mesh); if (FAILED(hr)) { skip("Couldn't unlock vertex buffer.\n"); goto cleanup; } hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer); if (FAILED(hr)) { skip("Couldn't lock index buffer.\n"); goto cleanup; } if (tc[i].options & D3DXMESH_32BIT) { memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(DWORD)); } else { memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(WORD)); } hr = mesh->lpVtbl->UnlockIndexBuffer(mesh); if (FAILED(hr)) { skip("Couldn't unlock index buffer.\n"); goto cleanup; } hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer); if (FAILED(hr)) { skip("Couldn't lock attributes buffer.\n"); goto cleanup; } memcpy(attributes_buffer, attributes, sizeof(attributes)); hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh); if (FAILED(hr)) { skip("Couldn't unlock attributes buffer.\n"); goto cleanup; } /* Convert adjacency to point representation */ for (j = 0; j < tc[i].num_vertices; j++) point_reps[j] = -1; hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, tc[i].adjacency, point_reps); ok(hr == D3D_OK, "ConvertAdjacencyToPointReps failed case %d. " "Got %x expected D3D_OK\n", i, hr); /* Check point representation */ for (j = 0; j < tc[i].num_vertices; j++) { ok(point_reps[j] == tc[i].exp_point_reps[j], "Unexpected point representation at (%d, %d)." " Got %d expected %d\n", i, j, point_reps[j], tc[i].exp_point_reps[j]); } HeapFree(GetProcessHeap(), 0, point_reps); point_reps = NULL; if (i != 0) /* First mesh will be freed during cleanup */ mesh->lpVtbl->Release(mesh); } /* NULL checks */ hr = mesh_null_check->lpVtbl->ConvertAdjacencyToPointReps(mesh_null_check, tc[0].adjacency, NULL); ok(hr == D3DERR_INVALIDCALL, "ConvertAdjacencyToPointReps point_reps NULL. " "Got %x expected D3DERR_INVALIDCALL\n", hr); hr = mesh_null_check->lpVtbl->ConvertAdjacencyToPointReps(mesh_null_check, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "ConvertAdjacencyToPointReps adjacency and point_reps NULL. " "Got %x expected D3DERR_INVALIDCALL\n", hr); cleanup: if (mesh_null_check) mesh_null_check->lpVtbl->Release(mesh_null_check); HeapFree(GetProcessHeap(), 0, point_reps); free_test_context(test_context); } static void test_convert_point_reps_to_adjacency(void) { HRESULT hr; struct test_context *test_context = NULL; const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM; const DWORD options_16bit = D3DXMESH_SYSTEMMEM; const D3DVERTEXELEMENT9 declaration[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; const unsigned int VERTS_PER_FACE = 3; void *vertex_buffer; void *index_buffer; DWORD *attributes_buffer; int i, j; enum color { RED = 0xffff0000, GREEN = 0xff00ff00, BLUE = 0xff0000ff}; struct vertex_pnc { D3DXVECTOR3 position; D3DXVECTOR3 normal; enum color color; /* In case of manual visual inspection */ }; D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f}; /* mesh0 (one face) * * 0--1 * | / * |/ * 2 */ const struct vertex_pnc vertices0[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices0[] = {0, 1, 2}; const unsigned int num_vertices0 = ARRAY_SIZE(vertices0); const unsigned int num_faces0 = num_vertices0 / VERTS_PER_FACE; const DWORD exp_adjacency0[] = {-1, -1, -1}; const DWORD exp_id_adjacency0[] = {-1, -1, -1}; const DWORD point_rep0[] = {0, 1, 2}; /* mesh1 (right) * * 0--1 3 * | / /| * |/ / | * 2 5--4 */ const struct vertex_pnc vertices1[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 3.0f, 3.0f, 0.f}, up, GREEN}, {{ 3.0f, 0.0f, 0.f}, up, RED}, {{ 1.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices1[] = {0, 1, 2, 3, 4, 5}; const unsigned int num_vertices1 = ARRAY_SIZE(vertices1); const unsigned int num_faces1 = num_vertices1 / VERTS_PER_FACE; const DWORD exp_adjacency1[] = {-1, 1, -1, -1, -1, 0}; const DWORD exp_id_adjacency1[] = {-1, -1, -1, -1, -1, -1}; const DWORD point_rep1[] = {0, 1, 2, 1, 4, 2}; /* mesh2 (left) * * 3 0--1 * /| | / * / | |/ * 5--4 2 */ const struct vertex_pnc vertices2[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{-1.0f, 3.0f, 0.f}, up, RED}, {{-1.0f, 0.0f, 0.f}, up, GREEN}, {{-3.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices2[] = {0, 1, 2, 3, 4, 5}; const unsigned int num_vertices2 = ARRAY_SIZE(vertices2); const unsigned int num_faces2 = num_vertices2 / VERTS_PER_FACE; const DWORD exp_adjacency2[] = {-1, -1, 1, 0, -1, -1}; const DWORD exp_id_adjacency2[] = {-1, -1, -1, -1, -1, -1}; const DWORD point_rep2[] = {0, 1, 2, 0, 2, 5}; /* mesh3 (above) * * 3 * /| * / | * 5--4 * 0--1 * | / * |/ * 2 */ struct vertex_pnc vertices3[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 2.0f, 7.0f, 0.f}, up, BLUE}, {{ 2.0f, 4.0f, 0.f}, up, GREEN}, {{ 0.0f, 4.0f, 0.f}, up, RED}, }; const DWORD indices3[] = {0, 1, 2, 3, 4, 5}; const unsigned int num_vertices3 = ARRAY_SIZE(vertices3); const unsigned int num_faces3 = num_vertices3 / VERTS_PER_FACE; const DWORD exp_adjacency3[] = {1, -1, -1, -1, 0, -1}; const DWORD exp_id_adjacency3[] = {-1, -1, -1, -1, -1, -1}; const DWORD point_rep3[] = {0, 1, 2, 3, 1, 0}; /* mesh4 (below, tip against tip) * * 0--1 * | / * |/ * 2 * 3 * |\ * | \ * 5--4 */ struct vertex_pnc vertices4[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 0.0f, -4.0f, 0.f}, up, BLUE}, {{ 2.0f, -7.0f, 0.f}, up, GREEN}, {{ 0.0f, -7.0f, 0.f}, up, RED}, }; const DWORD indices4[] = {0, 1, 2, 3, 4, 5}; const unsigned int num_vertices4 = ARRAY_SIZE(vertices4); const unsigned int num_faces4 = num_vertices4 / VERTS_PER_FACE; const DWORD exp_adjacency4[] = {-1, -1, -1, -1, -1, -1}; const DWORD exp_id_adjacency4[] = {-1, -1, -1, -1, -1, -1}; const DWORD point_rep4[] = {0, 1, 2, 3, 4, 5}; /* mesh5 (gap in mesh) * * 0 3-----4 15 * / \ \ / / \ * / \ \ / / \ * 2-----1 5 17-----16 * 6-----7 9 12-----13 * \ / / \ \ / * \ / / \ \ / * 8 10-----11 14 * */ const struct vertex_pnc vertices5[] = { {{ 0.0f, 1.0f, 0.f}, up, RED}, {{ 1.0f, -1.0f, 0.f}, up, GREEN}, {{-1.0f, -1.0f, 0.f}, up, BLUE}, {{ 0.1f, 1.0f, 0.f}, up, RED}, {{ 2.1f, 1.0f, 0.f}, up, BLUE}, {{ 1.1f, -1.0f, 0.f}, up, GREEN}, {{-1.0f, -1.1f, 0.f}, up, BLUE}, {{ 1.0f, -1.1f, 0.f}, up, GREEN}, {{ 0.0f, -3.1f, 0.f}, up, RED}, {{ 1.1f, -1.1f, 0.f}, up, GREEN}, {{ 2.1f, -3.1f, 0.f}, up, BLUE}, {{ 0.1f, -3.1f, 0.f}, up, RED}, {{ 1.2f, -1.1f, 0.f}, up, GREEN}, {{ 3.2f, -1.1f, 0.f}, up, RED}, {{ 2.2f, -3.1f, 0.f}, up, BLUE}, {{ 2.2f, 1.0f, 0.f}, up, BLUE}, {{ 3.2f, -1.0f, 0.f}, up, RED}, {{ 1.2f, -1.0f, 0.f}, up, GREEN}, }; const DWORD indices5[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}; const unsigned int num_vertices5 = ARRAY_SIZE(vertices5); const unsigned int num_faces5 = num_vertices5 / VERTS_PER_FACE; const DWORD exp_adjacency5[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1}; const DWORD exp_id_adjacency5[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}; const DWORD point_rep5[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5}; /* mesh6 (indices re-ordering) * * 0--1 6 3 * | / /| |\ * |/ / | | \ * 2 8--7 5--4 */ const struct vertex_pnc vertices6[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 3.0f, 3.0f, 0.f}, up, GREEN}, {{ 3.0f, 0.0f, 0.f}, up, RED}, {{ 1.0f, 0.0f, 0.f}, up, BLUE}, {{ 4.0f, 3.0f, 0.f}, up, GREEN}, {{ 6.0f, 0.0f, 0.f}, up, BLUE}, {{ 4.0f, 0.0f, 0.f}, up, RED}, }; const DWORD indices6[] = {0, 1, 2, 6, 7, 8, 3, 4, 5}; const unsigned int num_vertices6 = ARRAY_SIZE(vertices6); const unsigned int num_faces6 = num_vertices6 / VERTS_PER_FACE; const DWORD exp_adjacency6[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1}; const DWORD exp_id_adjacency6[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1}; const DWORD point_rep6[] = {0, 1, 2, 1, 4, 5, 1, 5, 2}; /* mesh7 (expands collapsed triangle) * * 0--1 3 * | / /| * |/ / | * 2 5--4 */ const struct vertex_pnc vertices7[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 3.0f, 3.0f, 0.f}, up, GREEN}, {{ 3.0f, 0.0f, 0.f}, up, RED}, {{ 1.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices7[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/ const unsigned int num_vertices7 = ARRAY_SIZE(vertices7); const unsigned int num_faces7 = num_vertices7 / VERTS_PER_FACE; const DWORD exp_adjacency7[] = {-1, -1, -1, -1, -1, -1}; const DWORD exp_id_adjacency7[] = {-1, -1, -1, -1, -1, -1}; const DWORD point_rep7[] = {0, 1, 2, 3, 4, 5}; /* mesh8 (indices re-ordering and double replacement) * * 0--1 9 6 * | / /| |\ * |/ / | | \ * 2 11-10 8--7 * 3--4 * | / * |/ * 5 */ const struct vertex_pnc vertices8[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 4.0, -4.0, 0.f}, up, RED}, {{ 6.0, -4.0, 0.f}, up, BLUE}, {{ 4.0, -7.0, 0.f}, up, GREEN}, {{ 4.0f, 3.0f, 0.f}, up, GREEN}, {{ 6.0f, 0.0f, 0.f}, up, BLUE}, {{ 4.0f, 0.0f, 0.f}, up, RED}, {{ 3.0f, 3.0f, 0.f}, up, GREEN}, {{ 3.0f, 0.0f, 0.f}, up, RED}, {{ 1.0f, 0.0f, 0.f}, up, BLUE}, }; const DWORD indices8[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5}; const WORD indices8_16bit[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5}; const unsigned int num_vertices8 = ARRAY_SIZE(vertices8); const unsigned int num_faces8 = num_vertices8 / VERTS_PER_FACE; const DWORD exp_adjacency8[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1}; const DWORD exp_id_adjacency8[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}; const DWORD point_rep8[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2}; /* mesh9 (right, shared vertices) * * 0--1 * | /| * |/ | * 2--3 */ const struct vertex_pnc vertices9[] = { {{ 0.0f, 3.0f, 0.f}, up, RED}, {{ 2.0f, 3.0f, 0.f}, up, GREEN}, {{ 0.0f, 0.0f, 0.f}, up, BLUE}, {{ 2.0f, 0.0f, 0.f}, up, RED}, }; const DWORD indices9[] = {0, 1, 2, 1, 3, 2}; const unsigned int num_vertices9 = ARRAY_SIZE(vertices9); const unsigned int num_faces9 = 2; const DWORD exp_adjacency9[] = {-1, 1, -1, -1, -1, 0}; const DWORD exp_id_adjacency9[] = {-1, 1, -1, -1, -1, 0}; const DWORD point_rep9[] = {0, 1, 2, 3}; /* All mesh data */ ID3DXMesh *mesh = NULL; ID3DXMesh *mesh_null_check = NULL; unsigned int attributes[] = {0}; struct { const struct vertex_pnc *vertices; const DWORD *indices; const DWORD num_vertices; const DWORD num_faces; const DWORD *point_reps; const DWORD *exp_adjacency; const DWORD *exp_id_adjacency; const DWORD options; } tc[] = { { vertices0, indices0, num_vertices0, num_faces0, point_rep0, exp_adjacency0, exp_id_adjacency0, options }, { vertices1, indices1, num_vertices1, num_faces1, point_rep1, exp_adjacency1, exp_id_adjacency1, options }, { vertices2, indices2, num_vertices2, num_faces2, point_rep2, exp_adjacency2, exp_id_adjacency2, options }, { vertices3, indices3, num_vertices3, num_faces3, point_rep3, exp_adjacency3, exp_id_adjacency3, options }, { vertices4, indices4, num_vertices4, num_faces4, point_rep4, exp_adjacency4, exp_id_adjacency4, options }, { vertices5, indices5, num_vertices5, num_faces5, point_rep5, exp_adjacency5, exp_id_adjacency5, options }, { vertices6, indices6, num_vertices6, num_faces6, point_rep6, exp_adjacency6, exp_id_adjacency6, options }, { vertices7, indices7, num_vertices7, num_faces7, point_rep7, exp_adjacency7, exp_id_adjacency7, options }, { vertices8, indices8, num_vertices8, num_faces8, point_rep8, exp_adjacency8, exp_id_adjacency8, options }, { vertices9, indices9, num_vertices9, num_faces9, point_rep9, exp_adjacency9, exp_id_adjacency9, options }, { vertices8, (DWORD*)indices8_16bit, num_vertices8, num_faces8, point_rep8, exp_adjacency8, exp_id_adjacency8, options_16bit }, }; DWORD *adjacency = NULL; test_context = new_test_context(); if (!test_context) { skip("Couldn't create test context\n"); goto cleanup; } for (i = 0; i < ARRAY_SIZE(tc); i++) { hr = D3DXCreateMesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options, declaration, test_context->device, &mesh); if (FAILED(hr)) { skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i, hr); goto cleanup; } if (i == 0) /* Save first mesh for later NULL checks */ mesh_null_check = mesh; adjacency = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency)); if (!adjacency) { skip("Couldn't allocate adjacency array.\n"); goto cleanup; } hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer); if (FAILED(hr)) { skip("Couldn't lock vertex buffer.\n"); goto cleanup; } memcpy(vertex_buffer, tc[i].vertices, tc[i].num_vertices * sizeof(*tc[i].vertices)); hr = mesh->lpVtbl->UnlockVertexBuffer(mesh); if (FAILED(hr)) { skip("Couldn't unlock vertex buffer.\n"); goto cleanup; } hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer); if (FAILED(hr)) { skip("Couldn't lock index buffer.\n"); goto cleanup; } if (tc[i].options & D3DXMESH_32BIT) { memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(DWORD)); } else { memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(WORD)); } hr = mesh->lpVtbl->UnlockIndexBuffer(mesh); if (FAILED(hr)) { skip("Couldn't unlock index buffer.\n"); goto cleanup; } hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer); if (FAILED(hr)) { skip("Couldn't lock attributes buffer.\n"); goto cleanup; } memcpy(attributes_buffer, attributes, sizeof(attributes)); hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh); if (FAILED(hr)) { skip("Couldn't unlock attributes buffer.\n"); goto cleanup; } /* Convert point representation to adjacency*/ for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) adjacency[j] = -2; hr = mesh->lpVtbl->ConvertPointRepsToAdjacency(mesh, tc[i].point_reps, adjacency); ok(hr == D3D_OK, "ConvertPointRepsToAdjacency failed case %d. " "Got %x expected D3D_OK\n", i, hr); /* Check adjacency */ for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) { ok(adjacency[j] == tc[i].exp_adjacency[j], "Unexpected adjacency information at (%d, %d)." " Got %d expected %d\n", i, j, adjacency[j], tc[i].exp_adjacency[j]); } /* NULL point representation is considered identity. */ for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) adjacency[j] = -2; hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh, NULL, adjacency); ok(hr == D3D_OK, "ConvertPointRepsToAdjacency NULL point_reps. " "Got %x expected D3D_OK\n", hr); for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) { ok(adjacency[j] == tc[i].exp_id_adjacency[j], "Unexpected adjacency information (id) at (%d, %d)." " Got %d expected %d\n", i, j, adjacency[j], tc[i].exp_id_adjacency[j]); } HeapFree(GetProcessHeap(), 0, adjacency); adjacency = NULL; if (i != 0) /* First mesh will be freed during cleanup */ mesh->lpVtbl->Release(mesh); } /* NULL checks */ hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, tc[0].point_reps, NULL); ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL adjacency. " "Got %x expected D3DERR_INVALIDCALL\n", hr); hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. " "Got %x expected D3DERR_INVALIDCALL\n", hr); cleanup: if (mesh_null_check) mesh_null_check->lpVtbl->Release(mesh_null_check); HeapFree(GetProcessHeap(), 0, adjacency); free_test_context(test_context); } static HRESULT init_test_mesh(const DWORD num_faces, const DWORD num_vertices, const DWORD options, const D3DVERTEXELEMENT9 *declaration, IDirect3DDevice9 *device, ID3DXMesh **mesh_ptr, const void *vertices, const DWORD vertex_size, const DWORD *indices, const DWORD *attributes) { HRESULT hr; void *vertex_buffer; void *index_buffer; DWORD *attributes_buffer; ID3DXMesh *mesh = NULL; hr = D3DXCreateMesh(num_faces, num_vertices, options, declaration, device, mesh_ptr); if (FAILED(hr)) { skip("Couldn't create mesh. Got %x expected D3D_OK\n", hr); goto cleanup; } mesh = *mesh_ptr; hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer); if (FAILED(hr)) { skip("Couldn't lock vertex buffer.\n"); goto cleanup; } memcpy(vertex_buffer, vertices, num_vertices * vertex_size); hr = mesh->lpVtbl->UnlockVertexBuffer(mesh); if (FAILED(hr)) { skip("Couldn't unlock vertex buffer.\n"); goto cleanup; } hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer); if (FAILED(hr)) { skip("Couldn't lock index buffer.\n"); goto cleanup; } if (options & D3DXMESH_32BIT) { if (indices) memcpy(index_buffer, indices, 3 * num_faces * sizeof(DWORD)); else { /* Fill index buffer with 0, 1, 2, ...*/ DWORD *indices_32bit = (DWORD*)index_buffer; UINT i; for (i = 0; i < 3 * num_faces; i++) indices_32bit[i] = i; } } else { if (indices) memcpy(index_buffer, indices, 3 * num_faces * sizeof(WORD)); else { /* Fill index buffer with 0, 1, 2, ...*/ WORD *indices_16bit = (WORD*)index_buffer; UINT i; for (i = 0; i < 3 * num_faces; i++) indices_16bit[i] = i; } } hr = mesh->lpVtbl->UnlockIndexBuffer(mesh); if (FAILED(hr)) { skip("Couldn't unlock index buffer.\n"); goto cleanup; } hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer); if (FAILED(hr)) { skip("Couldn't lock attributes buffer.\n"); goto cleanup; } if (attributes) memcpy(attributes_buffer, attributes, num_faces * sizeof(*attributes)); else memset(attributes_buffer, 0, num_faces * sizeof(*attributes)); hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh); if (FAILED(hr)) { skip("Couldn't unlock attributes buffer.\n"); goto cleanup; } hr = D3D_OK; cleanup: return hr; } /* Using structs instead of bit-fields in order to avoid compiler issues. */ struct udec3 { UINT x; UINT y; UINT z; UINT w; }; struct dec3n { INT x; INT y; INT z; INT w; }; static DWORD init_udec3_dword(UINT x, UINT y, UINT z, UINT w) { DWORD d = 0; d |= x & 0x3ff; d |= (y << 10) & 0xffc00; d |= (z << 20) & 0x3ff00000; d |= (w << 30) & 0xc0000000; return d; } static DWORD init_dec3n_dword(INT x, INT y, INT z, INT w) { DWORD d = 0; d |= x & 0x3ff; d |= (y << 10) & 0xffc00; d |= (z << 20) & 0x3ff00000; d |= (w << 30) & 0xc0000000; return d; } static struct udec3 dword_to_udec3(DWORD d) { struct udec3 v; v.x = d & 0x3ff; v.y = (d & 0xffc00) >> 10; v.z = (d & 0x3ff00000) >> 20; v.w = (d & 0xc0000000) >> 30; return v; } static struct dec3n dword_to_dec3n(DWORD d) { struct dec3n v; v.x = d & 0x3ff; v.y = (d & 0xffc00) >> 10; v.z = (d & 0x3ff00000) >> 20; v.w = (d & 0xc0000000) >> 30; return v; } static void check_vertex_components(int line, int mesh_number, int vertex_number, BYTE *got_ptr, const BYTE *exp_ptr, D3DVERTEXELEMENT9 *declaration) { const char *usage_strings[] = { "position", "blend weight", "blend indices", "normal", "point size", "texture coordinates", "tangent", "binormal", "tessellation factor", "position transformed", "color", "fog", "depth", "sample" }; D3DVERTEXELEMENT9 *decl_ptr; const float PRECISION = 1e-5f; for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++) { switch (decl_ptr->Type) { case D3DDECLTYPE_FLOAT1: { FLOAT *got = (FLOAT*)(got_ptr + decl_ptr->Offset); FLOAT *exp = (FLOAT*)(exp_ptr + decl_ptr->Offset); FLOAT diff = fabsf(*got - *exp); ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got %f for vertex %d %s, expected %f.\n", mesh_number, *got, vertex_number, usage_strings[decl_ptr->Usage], *exp); break; } case D3DDECLTYPE_FLOAT2: { D3DXVECTOR2 *got = (D3DXVECTOR2*)(got_ptr + decl_ptr->Offset); D3DXVECTOR2 *exp = (D3DXVECTOR2*)(exp_ptr + decl_ptr->Offset); FLOAT diff = max(fabsf(got->x - exp->x), fabsf(got->y - exp->y)); ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got (%f, %f) for vertex %d %s, expected (%f, %f).\n", mesh_number, got->x, got->y, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y); break; } case D3DDECLTYPE_FLOAT3: { D3DXVECTOR3 *got = (D3DXVECTOR3*)(got_ptr + decl_ptr->Offset); D3DXVECTOR3 *exp = (D3DXVECTOR3*)(exp_ptr + decl_ptr->Offset); FLOAT diff = max(fabsf(got->x - exp->x), fabsf(got->y - exp->y)); diff = max(diff, fabsf(got->z - exp->z)); ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got (%f, %f, %f) for vertex %d %s, expected (%f, %f, %f).\n", mesh_number, got->x, got->y, got->z, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y, exp->z); break; } case D3DDECLTYPE_FLOAT4: { D3DXVECTOR4 *got = (D3DXVECTOR4*)(got_ptr + decl_ptr->Offset); D3DXVECTOR4 *exp = (D3DXVECTOR4*)(exp_ptr + decl_ptr->Offset); FLOAT diff = max(fabsf(got->x - exp->x), fabsf(got->y - exp->y)); diff = max(diff, fabsf(got->z - exp->z)); diff = max(diff, fabsf(got->w - exp->w)); ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got (%f, %f, %f, %f) for vertex %d %s, expected (%f, %f, %f, %f).\n", mesh_number, got->x, got->y, got->z, got->w, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y, exp->z, got->w); break; } case D3DDECLTYPE_D3DCOLOR: { BYTE *got = got_ptr + decl_ptr->Offset; const BYTE *exp = exp_ptr + decl_ptr->Offset; BOOL same_color = got[0] == exp[0] && got[1] == exp[1] && got[2] == exp[2] && got[3] == exp[3]; const char *color_types[] = {"diffuse", "specular", "undefined color"}; BYTE usage_index = decl_ptr->UsageIndex; if (usage_index > 1) usage_index = 2; ok_(__FILE__,line)(same_color, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n", mesh_number, got[0], got[1], got[2], got[3], vertex_number, color_types[usage_index], exp[0], exp[1], exp[2], exp[3]); break; } case D3DDECLTYPE_UBYTE4: case D3DDECLTYPE_UBYTE4N: { BYTE *got = got_ptr + decl_ptr->Offset; const BYTE *exp = exp_ptr + decl_ptr->Offset; BOOL same = got[0] == exp[0] && got[1] == exp[1] && got[2] == exp[2] && got[3] == exp[3]; ok_(__FILE__,line)(same, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n", mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[2], exp[3]); break; } case D3DDECLTYPE_SHORT2: case D3DDECLTYPE_SHORT2N: { SHORT *got = (SHORT*)(got_ptr + decl_ptr->Offset); SHORT *exp = (SHORT*)(exp_ptr + decl_ptr->Offset); BOOL same = got[0] == exp[0] && got[1] == exp[1]; ok_(__FILE__,line)(same, "Mesh %d: Got (%hd, %hd) for vertex %d %s, expected (%hd, %hd).\n", mesh_number, got[0], got[1], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1]); break; } case D3DDECLTYPE_SHORT4: case D3DDECLTYPE_SHORT4N: { SHORT *got = (SHORT*)(got_ptr + decl_ptr->Offset); SHORT *exp = (SHORT*)(exp_ptr + decl_ptr->Offset); BOOL same = got[0] == exp[0] && got[1] == exp[1] && got[2] == exp[2] && got[3] == exp[3]; ok_(__FILE__,line)(same, "Mesh %d: Got (%hd, %hd, %hd, %hd) for vertex %d %s, expected (%hd, %hd, %hd, %hd).\n", mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[2], exp[3]); break; } case D3DDECLTYPE_USHORT2N: { USHORT *got = (USHORT*)(got_ptr + decl_ptr->Offset); USHORT *exp = (USHORT*)(exp_ptr + decl_ptr->Offset); BOOL same = got[0] == exp[0] && got[1] == exp[1]; ok_(__FILE__,line)(same, "Mesh %d: Got (%hu, %hu) for vertex %d %s, expected (%hu, %hu).\n", mesh_number, got[0], got[1], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1]); break; } case D3DDECLTYPE_USHORT4N: { USHORT *got = (USHORT*)(got_ptr + decl_ptr->Offset); USHORT *exp = (USHORT*)(exp_ptr + decl_ptr->Offset); BOOL same = got[0] == exp[0] && got[1] == exp[1] && got[2] == exp[2] && got[3] == exp[3]; ok_(__FILE__,line)(same, "Mesh %d: Got (%hu, %hu, %hu, %hu) for vertex %d %s, expected (%hu, %hu, %hu, %hu).\n", mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[2], exp[3]); break; } case D3DDECLTYPE_UDEC3: { DWORD *got = (DWORD*)(got_ptr + decl_ptr->Offset); DWORD *exp = (DWORD*)(exp_ptr + decl_ptr->Offset); BOOL same = memcmp(got, exp, sizeof(*got)) == 0; struct udec3 got_udec3 = dword_to_udec3(*got); struct udec3 exp_udec3 = dword_to_udec3(*exp); ok_(__FILE__,line)(same, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n", mesh_number, got_udec3.x, got_udec3.y, got_udec3.z, got_udec3.w, vertex_number, usage_strings[decl_ptr->Usage], exp_udec3.x, exp_udec3.y, exp_udec3.z, exp_udec3.w); break; } case D3DDECLTYPE_DEC3N: { DWORD *got = (DWORD*)(got_ptr + decl_ptr->Offset); DWORD *exp = (DWORD*)(exp_ptr + decl_ptr->Offset); BOOL same = memcmp(got, exp, sizeof(*got)) == 0; struct dec3n got_dec3n = dword_to_dec3n(*got); struct dec3n exp_dec3n = dword_to_dec3n(*exp); ok_(__FILE__,line)(same, "Mesh %d: Got (%d, %d, %d, %d) for vertex %d %s, expected (%d, %d, %d, %d).\n", mesh_number, got_dec3n.x, got_dec3n.y, got_dec3n.z, got_dec3n.w, vertex_number, usage_strings[decl_ptr->Usage], exp_dec3n.x, exp_dec3n.y, exp_dec3n.z, exp_dec3n.w); break; } case D3DDECLTYPE_FLOAT16_2: { WORD *got = (WORD*)(got_ptr + decl_ptr->Offset); WORD *exp = (WORD*)(exp_ptr + decl_ptr->Offset); BOOL same = got[0] == exp[0] && got[1] == exp[1]; ok_(__FILE__,line)(same, "Mesh %d: Got (%hx, %hx) for vertex %d %s, expected (%hx, %hx).\n", mesh_number, got[0], got[1], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1]); break; } case D3DDECLTYPE_FLOAT16_4: { WORD *got = (WORD*)(got_ptr + decl_ptr->Offset); WORD *exp = (WORD*)(exp_ptr + decl_ptr->Offset); BOOL same = got[0] == exp[0] && got[1] == exp[1] && got[2] == exp[2] && got[3] == exp[3]; ok_(__FILE__,line)(same, "Mesh %d: Got (%hx, %hx, %hx, %hx) for vertex %d %s, expected (%hx, %hx, %hx, %hx).\n", mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[3], exp[4]); break; } default: break; } } } static void test_weld_vertices(void) { HRESULT hr; struct test_context *test_context = NULL; DWORD i; const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM; const DWORD options_16bit = D3DXMESH_SYSTEMMEM; BYTE *vertices = NULL; DWORD *indices = NULL; WORD *indices_16bit = NULL; const UINT VERTS_PER_FACE = 3; const D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f}; struct vertex_normal { D3DXVECTOR3 position; D3DXVECTOR3 normal; }; struct vertex_blendweight { D3DXVECTOR3 position; FLOAT blendweight; }; struct vertex_texcoord { D3DXVECTOR3 position; D3DXVECTOR2 texcoord; }; struct vertex_color { D3DXVECTOR3 position; DWORD color; }; struct vertex_color_ubyte4 { D3DXVECTOR3 position; BYTE color[4]; }; struct vertex_texcoord_short2 { D3DXVECTOR3 position; SHORT texcoord[2]; }; struct vertex_texcoord_ushort2n { D3DXVECTOR3 position; USHORT texcoord[2]; }; struct vertex_normal_short4 { D3DXVECTOR3 position; SHORT normal[4]; }; struct vertex_texcoord_float16_2 { D3DXVECTOR3 position; WORD texcoord[2]; }; struct vertex_texcoord_float16_4 { D3DXVECTOR3 position; WORD texcoord[4]; }; struct vertex_normal_udec3 { D3DXVECTOR3 position; DWORD normal; }; struct vertex_normal_dec3n { D3DXVECTOR3 position; DWORD normal; }; UINT vertex_size_normal = sizeof(struct vertex_normal); UINT vertex_size_blendweight = sizeof(struct vertex_blendweight); UINT vertex_size_texcoord = sizeof(struct vertex_texcoord); UINT vertex_size_color = sizeof(struct vertex_color); UINT vertex_size_color_ubyte4 = sizeof(struct vertex_color_ubyte4); UINT vertex_size_texcoord_short2 = sizeof(struct vertex_texcoord_short2); UINT vertex_size_normal_short4 = sizeof(struct vertex_normal_short4); UINT vertex_size_texcoord_float16_2 = sizeof(struct vertex_texcoord_float16_2); UINT vertex_size_texcoord_float16_4 = sizeof(struct vertex_texcoord_float16_4); UINT vertex_size_normal_udec3 = sizeof(struct vertex_normal_udec3); UINT vertex_size_normal_dec3n = sizeof(struct vertex_normal_dec3n); D3DVERTEXELEMENT9 declaration_normal[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_normal3[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 3}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_blendweight[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_texcoord[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_color[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_color_ubyte4n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_color_ubyte4[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_texcoord_short2[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_texcoord_short2n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_texcoord_ushort2n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_USHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_normal_short4[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_normal_short4n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_normal_ushort4n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_texcoord10[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 10}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_color2[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 2}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_color1[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_texcoord_float16_2[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_texcoord_float16_4[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_normal_udec3[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_normal_dec3n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; /* Test 0. One face and no welding. * * 0--1 * | / * |/ * 2 */ const struct vertex vertices0[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, }; const DWORD indices0[] = {0, 1, 2}; const DWORD attributes0[] = {0}; const DWORD exp_indices0[] = {0, 1, 2}; const UINT num_vertices0 = ARRAY_SIZE(vertices0); const UINT num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE; const DWORD flags0 = D3DXWELDEPSILONS_WELDALL; /* epsilons0 is NULL */ const DWORD adjacency0[] = {-1, -1, -1}; const struct vertex exp_vertices0[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, }; const DWORD exp_face_remap0[] = {0}; const DWORD exp_vertex_remap0[] = {0, 1, 2}; const DWORD exp_new_num_vertices0 = ARRAY_SIZE(exp_vertices0); /* Test 1. Two vertices should be removed without regard to epsilon. * * 0--1 3 * | / /| * |/ / | * 2 5--4 */ const struct vertex_normal vertices1[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, up}, }; const DWORD indices1[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes1[] = {0, 0}; const UINT num_vertices1 = ARRAY_SIZE(vertices1); const UINT num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE; const DWORD flags1 = D3DXWELDEPSILONS_WELDALL; /* epsilons1 is NULL */ const DWORD adjacency1[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal exp_vertices1[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up} }; const DWORD exp_indices1[] = {0, 1, 2, 1, 3, 2}; const DWORD exp_face_remap1[] = {0, 1}; const DWORD exp_vertex_remap1[] = {0, 1, 2, 4, -1, -1}; const DWORD exp_new_num_vertices1 = ARRAY_SIZE(exp_vertices1); /* Test 2. Two faces. No vertices should be removed because of normal * epsilon, but the positions should be replaced. */ const struct vertex_normal vertices2[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD indices2[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes2[] = {0, 0}; const UINT num_vertices2 = ARRAY_SIZE(vertices2); const UINT num_faces2 = ARRAY_SIZE(indices2) / VERTS_PER_FACE; DWORD flags2 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons2 = {1.0f, 0.0f, 0.499999f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency2[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal exp_vertices2[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD exp_indices2[] = {0, 1, 2, 3, 4, 5}; const DWORD exp_face_remap2[] = {0, 1}; const DWORD exp_vertex_remap2[] = {0, 1, 2, 3, 4, 5}; const DWORD exp_new_num_vertices2 = ARRAY_SIZE(exp_vertices2); /* Test 3. Two faces. One vertex should be removed because of normal epsilon. */ const struct vertex_normal vertices3[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD indices3[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes3[] = {0, 0}; const UINT num_vertices3 = ARRAY_SIZE(vertices3); const UINT num_faces3 = ARRAY_SIZE(indices3) / VERTS_PER_FACE; DWORD flags3 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons3 = {1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency3[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal exp_vertices3[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD exp_indices3[] = {0, 1, 2, 1, 3, 4}; const DWORD exp_face_remap3[] = {0, 1}; const DWORD exp_vertex_remap3[] = {0, 1, 2, 4, 5, -1}; const DWORD exp_new_num_vertices3 = ARRAY_SIZE(exp_vertices3); /* Test 4 Two faces. Two vertices should be removed. */ const struct vertex_normal vertices4[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD indices4[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes4[] = {0, 0}; const UINT num_vertices4 = ARRAY_SIZE(vertices4); const UINT num_faces4 = ARRAY_SIZE(indices4) / VERTS_PER_FACE; DWORD flags4 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons4 = {1.0f, 0.0f, 0.6f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency4[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal exp_vertices4[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up}, }; const DWORD exp_indices4[] = {0, 1, 2, 1, 3, 2}; const DWORD exp_face_remap4[] = {0, 1}; const DWORD exp_vertex_remap4[] = {0, 1, 2, 4, -1, -1}; const DWORD exp_new_num_vertices4 = ARRAY_SIZE(exp_vertices4); /* Test 5. Odd face ordering. * * 0--1 6 3 * | / /| |\ * |/ / | | \ * 2 8--7 5--4 */ const struct vertex_normal vertices5[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, up}, {{ 4.0f, 3.0f, 0.f}, up}, {{ 6.0f, 0.0f, 0.f}, up}, {{ 4.0f, 0.0f, 0.f}, up}, }; const DWORD indices5[] = {0, 1, 2, 6, 7, 8, 3, 4, 5}; const DWORD exp_indices5[] = {0, 1, 2, 1, 4, 2, 1, 3, 4}; const DWORD attributes5[] = {0, 0, 0}; const UINT num_vertices5 = ARRAY_SIZE(vertices5); const UINT num_faces5 = ARRAY_SIZE(indices5) / VERTS_PER_FACE; DWORD flags5 = D3DXWELDEPSILONS_WELDALL; const DWORD adjacency5[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1}; const struct vertex_normal exp_vertices5[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, up}, }; const DWORD exp_face_remap5[] = {0, 1, 2}; const DWORD exp_vertex_remap5[] = {0, 1, 2, 4, 5, -1, -1, -1, -1}; const DWORD exp_new_num_vertices5 = ARRAY_SIZE(exp_vertices5); /* Test 6. Two faces. Do not remove flag is used, so no vertices should be * removed. */ const struct vertex_normal vertices6[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD indices6[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes6[] = {0, 0}; const UINT num_vertices6 = ARRAY_SIZE(vertices6); const UINT num_faces6 = ARRAY_SIZE(indices6) / VERTS_PER_FACE; DWORD flags6 = D3DXWELDEPSILONS_WELDPARTIALMATCHES | D3DXWELDEPSILONS_DONOTREMOVEVERTICES; const D3DXWELDEPSILONS epsilons6 = {1.0f, 0.0f, 0.6f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency6[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal exp_vertices6[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, }; const DWORD exp_indices6[] = {0, 1, 2, 3, 4, 5}; const DWORD exp_face_remap6[] = {0, 1}; const DWORD exp_vertex_remap6[] = {0, 1, 2, 3, 4, 5}; const DWORD exp_new_num_vertices6 = ARRAY_SIZE(exp_vertices6); /* Test 7. Same as test 6 but with 16 bit indices. */ const WORD indices6_16bit[] = {0, 1, 2, 3, 4, 5}; /* Test 8. No flags. Same result as D3DXWELDEPSILONS_WELDPARTIALMATCHES. */ const struct vertex_normal vertices8[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD indices8[] = {0, 1, 2, 1, 3, 4}; const DWORD attributes8[] = {0, 0}; const UINT num_vertices8 = ARRAY_SIZE(vertices8); const UINT num_faces8 = ARRAY_SIZE(indices8) / VERTS_PER_FACE; DWORD flags8 = 0; const D3DXWELDEPSILONS epsilons8 = {1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency8[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal exp_vertices8[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}}, {{ 3.0f, 0.0f, 0.f}, up}, }; const DWORD exp_indices8[] = {0, 1, 2, 1, 3, 4}; const DWORD exp_face_remap8[] = {0, 1}; const DWORD exp_vertex_remap8[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices8 = ARRAY_SIZE(exp_vertices8); /* Test 9. Vertices are removed even though they belong to separate * attribute groups if D3DXWELDEPSILONS_DONOTSPLIT is set. */ const struct vertex_normal vertices9[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD indices9[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes9[] = {0, 1}; const UINT num_vertices9 = ARRAY_SIZE(vertices9); const UINT num_faces9 = ARRAY_SIZE(indices9) / VERTS_PER_FACE; DWORD flags9 = D3DXWELDEPSILONS_WELDPARTIALMATCHES | D3DXWELDEPSILONS_DONOTSPLIT; const D3DXWELDEPSILONS epsilons9 = {1.0f, 0.0f, 0.6f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency9[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal exp_vertices9[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up}, }; const DWORD exp_indices9[] = {0, 1, 2, 1, 3, 2}; const DWORD exp_face_remap9[] = {0, 1}; const DWORD exp_vertex_remap9[] = {0, 1, 2, 4, -1, -1}; const DWORD exp_new_num_vertices9 = ARRAY_SIZE(exp_vertices9); /* Test 10. Weld blendweight (FLOAT1). */ const struct vertex_blendweight vertices10[] = { {{ 0.0f, 3.0f, 0.f}, 1.0f}, {{ 2.0f, 3.0f, 0.f}, 1.0f}, {{ 0.0f, 0.0f, 0.f}, 1.0f}, {{ 3.0f, 3.0f, 0.f}, 0.9}, {{ 3.0f, 0.0f, 0.f}, 1.0}, {{ 1.0f, 0.0f, 0.f}, 0.4}, }; const DWORD indices10[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes10[] = {0, 0}; const UINT num_vertices10 = ARRAY_SIZE(vertices10); const UINT num_faces10 = ARRAY_SIZE(indices10) / VERTS_PER_FACE; DWORD flags10 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons10 = {1.0f, 0.1f + FLT_EPSILON, 0.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency10[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_blendweight exp_vertices10[] = { {{ 0.0f, 3.0f, 0.f}, 1.0f}, {{ 2.0f, 3.0f, 0.f}, 1.0f}, {{ 0.0f, 0.0f, 0.f}, 1.0f}, {{ 3.0f, 0.0f, 0.f}, 1.0}, {{ 0.0f, 0.0f, 0.f}, 0.4}, }; const DWORD exp_indices10[] = {0, 1, 2, 1, 3, 4}; const DWORD exp_face_remap10[] = {0, 1}; const DWORD exp_vertex_remap10[] = {0, 1, 2, 4, 5, -1}; const DWORD exp_new_num_vertices10 = ARRAY_SIZE(exp_vertices10); /* Test 11. Weld texture coordinates. */ const struct vertex_texcoord vertices11[] = { {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, {0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, {0.1f, 0.2f}} }; const DWORD indices11[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes11[] = {0, 0}; const UINT num_vertices11 = ARRAY_SIZE(vertices11); const UINT num_faces11 = ARRAY_SIZE(indices11) / VERTS_PER_FACE; DWORD flags11 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons11 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.4f + FLT_EPSILON, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency11[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_texcoord exp_vertices11[] = { {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}}, {{ 0.0f, 0.0f, 0.f}, {0.1f, 0.2f}}, }; const DWORD exp_indices11[] = {0, 1, 2, 1, 3, 4}; const DWORD exp_face_remap11[] = {0, 1}; const DWORD exp_vertex_remap11[] = {0, 1, 2, 4, 5, -1}; const DWORD exp_new_num_vertices11 = ARRAY_SIZE(exp_vertices11); /* Test 12. Weld with color. */ const struct vertex_color vertices12[] = { {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 3.0f, 3.0f, 0.f}, 0x00000000}, {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 1.0f, 0.0f, 0.f}, 0x88888888}, }; const DWORD indices12[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes12[] = {0, 0}; const UINT num_vertices12 = ARRAY_SIZE(vertices12); const UINT num_faces12 = ARRAY_SIZE(indices12) / VERTS_PER_FACE; DWORD flags12 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons12 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency12[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_color exp_vertices12[] = { {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 2.0f, 3.0f, 0.f}, 0x00000000}, {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF}, }; const DWORD exp_indices12[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap12[] = {0, 1}; const DWORD exp_vertex_remap12[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices12 = ARRAY_SIZE(exp_vertices12); /* Test 13. Two faces. One vertex should be removed because of normal epsilon. * This is similar to test 3, but the declaration has been changed to NORMAL3. */ const struct vertex_normal vertices13[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD indices13[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes13[] = {0, 0}; const UINT num_vertices13 = ARRAY_SIZE(vertices3); const UINT num_faces13 = ARRAY_SIZE(indices3) / VERTS_PER_FACE; DWORD flags13 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons13 = {1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency13[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal exp_vertices13[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}}, }; const DWORD exp_indices13[] = {0, 1, 2, 1, 3, 4}; const DWORD exp_face_remap13[] = {0, 1}; const DWORD exp_vertex_remap13[] = {0, 1, 2, 4, 5, -1}; const DWORD exp_new_num_vertices13 = ARRAY_SIZE(exp_vertices13); /* Test 14. Another test for welding with color. */ const struct vertex_color vertices14[] = { {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 3.0f, 3.0f, 0.f}, 0x00000000}, {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 1.0f, 0.0f, 0.f}, 0x01010101}, }; const DWORD indices14[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes14[] = {0, 0}; const UINT num_vertices14 = ARRAY_SIZE(vertices14); const UINT num_faces14 = ARRAY_SIZE(indices14) / VERTS_PER_FACE; DWORD flags14 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons14 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 254.0f/255.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency14[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_color exp_vertices14[] = { {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 2.0f, 3.0f, 0.f}, 0x00000000}, {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF}, }; const DWORD exp_indices14[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap14[] = {0, 1}; const DWORD exp_vertex_remap14[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices14 = ARRAY_SIZE(exp_vertices14); /* Test 15. Weld with color, but as UBYTE4N instead of D3DCOLOR. It shows * that UBYTE4N and D3DCOLOR are compared the same way. */ const struct vertex_color_ubyte4 vertices15[] = { {{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}}, {{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}}, {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, {{ 3.0f, 3.0f, 0.f}, { 0, 0, 0, 0}}, {{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, {{ 1.0f, 0.0f, 0.f}, { 1, 1, 1, 1}}, }; const DWORD indices15[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes15[] = {0, 0}; const UINT num_vertices15 = ARRAY_SIZE(vertices15); const UINT num_faces15 = ARRAY_SIZE(indices15) / VERTS_PER_FACE; DWORD flags15 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons15 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 254.0f/255.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency15[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_color_ubyte4 exp_vertices15[] = { {{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}}, {{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}}, {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, {{ 2.0f, 3.0f, 0.f}, { 0, 0, 0, 0}}, {{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, }; const DWORD exp_indices15[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap15[] = {0, 1}; const DWORD exp_vertex_remap15[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices15 = ARRAY_SIZE(exp_vertices15); /* Test 16. Weld with color, but as UBYTE4 instead of D3DCOLOR. It shows * that UBYTE4 is not normalized and that epsilon is truncated and compared * directly to each of the four bytes. */ const struct vertex_color_ubyte4 vertices16[] = { {{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}}, {{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}}, {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, {{ 3.0f, 3.0f, 0.f}, { 0, 0, 0, 0}}, {{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, {{ 1.0f, 0.0f, 0.f}, { 1, 1, 1, 1}}, }; const DWORD indices16[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes16[] = {0, 0}; const UINT num_vertices16 = ARRAY_SIZE(vertices16); const UINT num_faces16 = ARRAY_SIZE(indices16) / VERTS_PER_FACE; DWORD flags16 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons16 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 254.9f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency16[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_color_ubyte4 exp_vertices16[] = { {{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}}, {{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}}, {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, {{ 2.0f, 3.0f, 0.f}, { 0, 0, 0, 0}}, {{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, }; const DWORD exp_indices16[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap16[] = {0, 1}; const DWORD exp_vertex_remap16[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices16 = ARRAY_SIZE(exp_vertices16); /* Test 17. Weld texture coordinates but as SHORT2 instead of D3DXVECTOR2.*/ const struct vertex_texcoord_short2 vertices17[] = { {{ 0.0f, 3.0f, 0.f}, { 0, 0}}, {{ 2.0f, 3.0f, 0.f}, { 0, 0}}, {{ 0.0f, 0.0f, 0.f}, { 0, 0}}, {{ 3.0f, 3.0f, 0.f}, {32767, 32767}}, {{ 3.0f, 0.0f, 0.f}, {0, 0}}, {{ 1.0f, 0.0f, 0.f}, {32766, 32766}}, }; const DWORD indices17[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes17[] = {0, 0}; const UINT num_vertices17 = ARRAY_SIZE(vertices17); const UINT num_faces17 = ARRAY_SIZE(indices17) / VERTS_PER_FACE; DWORD flags17 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons17 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {32766.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency17[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_texcoord_short2 exp_vertices17[] = { {{ 0.0f, 3.0f, 0.f}, { 0, 0}}, {{ 2.0f, 3.0f, 0.f}, { 0, 0}}, {{ 0.0f, 0.0f, 0.f}, { 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {32767, 32767}}, {{ 3.0f, 0.0f, 0.f}, {0, 0}}, }; const DWORD exp_indices17[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap17[] = {0, 1}; const DWORD exp_vertex_remap17[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices17 = ARRAY_SIZE(exp_vertices17); /* Test 18. Weld texture coordinates but as SHORT2N instead of D3DXVECTOR2. */ const struct vertex_texcoord_short2 vertices18[] = { {{ 0.0f, 3.0f, 0.f}, { 0, 0}}, {{ 2.0f, 3.0f, 0.f}, { 0, 0}}, {{ 0.0f, 0.0f, 0.f}, { 0, 0}}, {{ 3.0f, 3.0f, 0.f}, {32767, 32767}}, {{ 3.0f, 0.0f, 0.f}, {0, 0}}, {{ 1.0f, 0.0f, 0.f}, {32766, 32766}}, }; const DWORD indices18[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes18[] = {0, 0}; const UINT num_vertices18 = ARRAY_SIZE(vertices18); const UINT num_faces18 = ARRAY_SIZE(indices18) / VERTS_PER_FACE; DWORD flags18 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons18 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {32766.0f/32767.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency18[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_texcoord_short2 exp_vertices18[] = { {{ 0.0f, 3.0f, 0.f}, { 0, 0}}, {{ 2.0f, 3.0f, 0.f}, { 0, 0}}, {{ 0.0f, 0.0f, 0.f}, { 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {32767, 32767}}, {{ 3.0f, 0.0f, 0.f}, {0, 0}}, }; const DWORD exp_indices18[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap18[] = {0, 1}; const DWORD exp_vertex_remap18[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices18 = ARRAY_SIZE(exp_vertices18); /* Test 19. Weld texture coordinates but as USHORT2N instead of D3DXVECTOR2. */ const struct vertex_texcoord_ushort2n vertices19[] = { {{ 0.0f, 3.0f, 0.f}, { 0, 0}}, {{ 2.0f, 3.0f, 0.f}, { 0, 0}}, {{ 0.0f, 0.0f, 0.f}, { 0, 0}}, {{ 3.0f, 3.0f, 0.f}, {65535, 65535}}, {{ 3.0f, 0.0f, 0.f}, {0, 0}}, {{ 1.0f, 0.0f, 0.f}, {65534, 65534}}, }; const DWORD indices19[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes19[] = {0, 0}; const UINT num_vertices19 = ARRAY_SIZE(vertices19); const UINT num_faces19 = ARRAY_SIZE(indices19) / VERTS_PER_FACE; DWORD flags19 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons19 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {65534.0f/65535.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency19[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_texcoord_ushort2n exp_vertices19[] = { {{ 0.0f, 3.0f, 0.f}, { 0, 0}}, {{ 2.0f, 3.0f, 0.f}, { 0, 0}}, {{ 0.0f, 0.0f, 0.f}, { 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {65535, 65535}}, {{ 3.0f, 0.0f, 0.f}, {0, 0}}, }; const DWORD exp_indices19[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap19[] = {0, 1}; const DWORD exp_vertex_remap19[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices19 = ARRAY_SIZE(exp_vertices19); /* Test 20. Weld normal as SHORT4 instead of D3DXVECTOR3. */ const struct vertex_normal_short4 vertices20[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, {{ 3.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}}, {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, {{ 1.0f, 0.0f, 0.f}, {32766, 32766, 32766, 32766}}, }; const DWORD indices20[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes20[] = {0, 0}; const UINT num_vertices20 = ARRAY_SIZE(vertices20); const UINT num_faces20 = ARRAY_SIZE(indices20) / VERTS_PER_FACE; DWORD flags20 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons20 = {1.0f, 0.0f, 32766.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency20[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal_short4 exp_vertices20[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}}, {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, }; const DWORD exp_indices20[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap20[] = {0, 1}; const DWORD exp_vertex_remap20[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices20 = ARRAY_SIZE(exp_vertices20); /* Test 21. Weld normal as SHORT4N instead of D3DXVECTOR3. */ const struct vertex_normal_short4 vertices21[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, {{ 3.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}}, {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, {{ 1.0f, 0.0f, 0.f}, {32766, 32766, 32766, 32766}}, }; const DWORD indices21[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes21[] = {0, 0}; const UINT num_vertices21 = ARRAY_SIZE(vertices21); const UINT num_faces21 = ARRAY_SIZE(indices21) / VERTS_PER_FACE; DWORD flags21 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons21 = {1.0f, 0.0f, 32766.0f/32767.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency21[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal_short4 exp_vertices21[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}}, {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, }; const DWORD exp_indices21[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap21[] = {0, 1}; const DWORD exp_vertex_remap21[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices21 = ARRAY_SIZE(exp_vertices21); /* Test 22. Weld normal as USHORT4N instead of D3DXVECTOR3. */ const struct vertex_normal_short4 vertices22[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, {{ 3.0f, 3.0f, 0.f}, {-1, -1, -1, -1}}, {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, {{ 1.0f, 0.0f, 0.f}, {-2, -2, -2, -2}}, }; const DWORD indices22[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes22[] = {0, 0}; const UINT num_vertices22 = ARRAY_SIZE(vertices22); const UINT num_faces22 = ARRAY_SIZE(indices22) / VERTS_PER_FACE; DWORD flags22 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons22 = {1.0f, 0.0f, 65534.0f/65535.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency22[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal_short4 exp_vertices22[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {-1, -1, -1, -1}}, {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}}, }; const DWORD exp_indices22[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap22[] = {0, 1}; const DWORD exp_vertex_remap22[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices22 = ARRAY_SIZE(exp_vertices22); /* Test 23. Weld texture coordinates as FLOAT16_2. Similar to test 11, but * with texture coordinates converted to float16 in hex. */ const struct vertex_texcoord_float16_2 vertices23[] = { {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */ {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */ {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */ {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */ }; const DWORD indices23[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes23[] = {0, 0}; const UINT num_vertices23 = ARRAY_SIZE(vertices23); const UINT num_faces23 = ARRAY_SIZE(indices23) / VERTS_PER_FACE; DWORD flags23 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons23 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.41f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency23[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_texcoord_float16_2 exp_vertices23[] = { {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */ {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */ {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 0.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */ }; const DWORD exp_indices23[] = {0, 1, 2, 1, 3, 4}; const DWORD exp_face_remap23[] = {0, 1}; const DWORD exp_vertex_remap23[] = {0, 1, 2, 4, 5, -1}; const DWORD exp_new_num_vertices23 = ARRAY_SIZE(exp_vertices23); /* Test 24. Weld texture coordinates as FLOAT16_4. Similar to test 24. */ const struct vertex_texcoord_float16_4 vertices24[] = { {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}}, {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a, 0x3800, 0x399a}}, {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}}, {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd, 0x3266, 0x34cd}}, {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}}, {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0x2e66, 0x3266}}, }; const DWORD indices24[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes24[] = {0, 0}; const UINT num_vertices24 = ARRAY_SIZE(vertices24); const UINT num_faces24 = ARRAY_SIZE(indices24) / VERTS_PER_FACE; DWORD flags24 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons24 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.41f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency24[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_texcoord_float16_4 exp_vertices24[] = { {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}}, {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a, 0x3800, 0x399a}}, {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}}, {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}}, {{ 0.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0x2e66, 0x3266}}, }; const DWORD exp_indices24[] = {0, 1, 2, 1, 3, 4}; const DWORD exp_face_remap24[] = {0, 1}; const DWORD exp_vertex_remap24[] = {0, 1, 2, 4, 5, -1}; const DWORD exp_new_num_vertices24 = ARRAY_SIZE(exp_vertices24); /* Test 25. Weld texture coordinates with usage index 10 (TEXCOORD10). The * usage index is capped at 7, so the epsilon for TEXCOORD7 is used instead. */ const struct vertex_texcoord vertices25[] = { {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, {0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, {0.1f, 0.2f}} }; const DWORD indices25[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes25[] = {0, 0}; const UINT num_vertices25 = ARRAY_SIZE(vertices25); const UINT num_faces25 = ARRAY_SIZE(indices25) / VERTS_PER_FACE; DWORD flags25 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons25 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.4f + FLT_EPSILON}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency25[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_texcoord exp_vertices25[] = { {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}}, {{ 0.0f, 0.0f, 0.f}, {0.1f, 0.2f}}, }; const DWORD exp_indices25[] = {0, 1, 2, 1, 3, 4}; const DWORD exp_face_remap25[] = {0, 1}; const DWORD exp_vertex_remap25[] = {0, 1, 2, 4, 5, -1}; const DWORD exp_new_num_vertices25 = ARRAY_SIZE(exp_vertices25); /* Test 26. Weld color with usage index larger than 1. Shows that none of * the epsilon values are used. */ const struct vertex_color vertices26[] = { {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 3.0f, 3.0f, 0.f}, 0x00000000}, {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 1.0f, 0.0f, 0.f}, 0x01010101}, }; const DWORD indices26[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes26[] = {0, 0}; const UINT num_vertices26 = ARRAY_SIZE(vertices26); const UINT num_faces26 = ARRAY_SIZE(indices26) / VERTS_PER_FACE; DWORD flags26 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons26 = {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f}, 1.0f, 1.0f, 1.0f}; const DWORD adjacency26[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_color exp_vertices26[] = { {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF}, {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 2.0f, 3.0f, 0.f}, 0x00000000}, {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF}, {{ 0.0f, 0.0f, 0.f}, 0x01010101}, }; const DWORD exp_indices26[] = {0, 1, 2, 3, 4, 5}; const DWORD exp_face_remap26[] = {0, 1}; const DWORD exp_vertex_remap26[] = {0, 1, 2, 3, 4, 5}; const DWORD exp_new_num_vertices26 = ARRAY_SIZE(exp_vertices26); /* Test 27. Weld color with usage index 1 (specular). */ /* Previously this test used float color values and index > 1 but that case * appears to be effectively unhandled in native so the test gave * inconsistent results. */ const struct vertex_color vertices27[] = { {{ 0.0f, 3.0f, 0.0f}, 0x00000000}, {{ 2.0f, 3.0f, 0.0f}, 0x10203040}, {{ 0.0f, 0.0f, 0.0f}, 0x50607080}, {{ 3.0f, 3.0f, 0.0f}, 0x11213141}, {{ 3.0f, 0.0f, 0.0f}, 0xffffffff}, {{ 1.0f, 0.0f, 0.0f}, 0x51617181}, }; const DWORD indices27[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes27[] = {0, 0}; const UINT num_vertices27 = ARRAY_SIZE(vertices27); const UINT num_faces27 = ARRAY_SIZE(indices27) / VERTS_PER_FACE; DWORD flags27 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons27 = { 1.1f, 0.0f, 0.0f, 0.0f, 2.0f / 255.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f }; const DWORD adjacency27[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_color exp_vertices27[] = { {{ 0.0f, 3.0f, 0.0f}, 0x00000000}, {{ 2.0f, 3.0f, 0.0f}, 0x10203040}, {{ 0.0f, 0.0f, 0.0f}, 0x50607080}, {{ 3.0f, 0.0f, 0.0f}, 0xffffffff}, }; const DWORD exp_indices27[] = {0, 1, 2, 1, 3, 2}; const DWORD exp_face_remap27[] = {0, 1}; const DWORD exp_vertex_remap27[] = {0, 1, 2, 4, -1, -1}; const DWORD exp_new_num_vertices27 = ARRAY_SIZE(exp_vertices27); /* Test 28. Weld one normal with UDEC3. */ const DWORD dword_udec3_zero = init_udec3_dword(0, 0, 0, 1); const DWORD dword_udec3_1023 = init_udec3_dword(1023, 1023, 1023, 1); const DWORD dword_udec3_1022 = init_udec3_dword(1022, 1022, 1022, 1); const struct vertex_normal_udec3 vertices28[] = { {{ 0.0f, 3.0f, 0.f}, dword_udec3_zero}, {{ 2.0f, 3.0f, 0.f}, dword_udec3_zero}, {{ 0.0f, 0.0f, 0.f}, dword_udec3_zero}, {{ 3.0f, 3.0f, 0.f}, dword_udec3_1023}, {{ 3.0f, 0.0f, 0.f}, dword_udec3_zero}, {{ 1.0f, 0.0f, 0.f}, dword_udec3_1022}, }; const DWORD indices28[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes28[] = {0, 0}; const UINT num_vertices28 = ARRAY_SIZE(vertices28); const UINT num_faces28 = ARRAY_SIZE(indices28) / VERTS_PER_FACE; DWORD flags28 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons28 = {1.0f, 0.0f, 1022.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency28[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal_udec3 exp_vertices28[] = { {{ 0.0f, 3.0f, 0.f}, dword_udec3_zero}, {{ 2.0f, 3.0f, 0.f}, dword_udec3_zero}, {{ 0.0f, 0.0f, 0.f}, dword_udec3_zero}, {{ 2.0f, 3.0f, 0.f}, dword_udec3_1023}, {{ 3.0f, 0.0f, 0.f}, dword_udec3_zero}, }; const DWORD exp_indices28[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap28[] = {0, 1}; const DWORD exp_vertex_remap28[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices28 = ARRAY_SIZE(exp_vertices28); /* Test 29. Weld one normal with DEC3N. */ const DWORD dword_dec3n_zero = init_dec3n_dword(0, 0, 0, 1); const DWORD dword_dec3n_511 = init_dec3n_dword(511, 511, 511, 1); const DWORD dword_dec3n_510 = init_dec3n_dword(510, 510, 510, 1); const struct vertex_normal_dec3n vertices29[] = { {{ 0.0f, 3.0f, 0.f}, dword_dec3n_zero}, {{ 2.0f, 3.0f, 0.f}, dword_dec3n_zero}, {{ 0.0f, 0.0f, 0.f}, dword_dec3n_zero}, {{ 3.0f, 3.0f, 0.f}, dword_dec3n_511}, {{ 3.0f, 0.0f, 0.f}, dword_dec3n_zero}, {{ 1.0f, 0.0f, 0.f}, dword_dec3n_510}, }; const DWORD indices29[] = {0, 1, 2, 3, 4, 5}; const DWORD attributes29[] = {0, 0}; const UINT num_vertices29 = ARRAY_SIZE(vertices29); const UINT num_faces29 = ARRAY_SIZE(indices29) / VERTS_PER_FACE; DWORD flags29 = D3DXWELDEPSILONS_WELDPARTIALMATCHES; const D3DXWELDEPSILONS epsilons29 = {1.0f, 0.0f, 510.0f/511.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, .0f}, 0.0f, 0.0f, 0.0f}; const DWORD adjacency29[] = {-1, 1, -1, -1, -1, 0}; const struct vertex_normal_dec3n exp_vertices29[] = { {{ 0.0f, 3.0f, 0.f}, dword_dec3n_zero}, {{ 2.0f, 3.0f, 0.f}, dword_dec3n_zero}, {{ 0.0f, 0.0f, 0.f}, dword_dec3n_zero}, {{ 2.0f, 3.0f, 0.f}, dword_dec3n_511}, {{ 3.0f, 0.0f, 0.f}, dword_dec3n_zero}, }; const DWORD exp_indices29[] = {0, 1, 2, 3, 4, 2}; const DWORD exp_face_remap29[] = {0, 1}; const DWORD exp_vertex_remap29[] = {0, 1, 2, 3, 4, -1}; const DWORD exp_new_num_vertices29 = ARRAY_SIZE(exp_vertices29); /* All mesh data */ DWORD *adjacency_out = NULL; DWORD *face_remap = NULL; ID3DXMesh *mesh = NULL; ID3DXBuffer *vertex_remap = NULL; struct { const BYTE *vertices; const DWORD *indices; const DWORD *attributes; const DWORD num_vertices; const DWORD num_faces; const DWORD options; D3DVERTEXELEMENT9 *declaration; const UINT vertex_size; const DWORD flags; const D3DXWELDEPSILONS *epsilons; const DWORD *adjacency; const BYTE *exp_vertices; const DWORD *exp_indices; const DWORD *exp_face_remap; const DWORD *exp_vertex_remap; const DWORD exp_new_num_vertices; } tc[] = { { (BYTE*)vertices0, indices0, attributes0, num_vertices0, num_faces0, options, declaration_normal, vertex_size_normal, flags0, NULL, adjacency0, (BYTE*)exp_vertices0, exp_indices0, exp_face_remap0, exp_vertex_remap0, exp_new_num_vertices0 }, { (BYTE*)vertices1, indices1, attributes1, num_vertices1, num_faces1, options, declaration_normal, vertex_size_normal, flags1, NULL, adjacency1, (BYTE*)exp_vertices1, exp_indices1, exp_face_remap1, exp_vertex_remap1, exp_new_num_vertices1 }, { (BYTE*)vertices2, indices2, attributes2, num_vertices2, num_faces2, options, declaration_normal, vertex_size_normal, flags2, &epsilons2, adjacency2, (BYTE*)exp_vertices2, exp_indices2, exp_face_remap2, exp_vertex_remap2, exp_new_num_vertices2 }, { (BYTE*)vertices3, indices3, attributes3, num_vertices3, num_faces3, options, declaration_normal, vertex_size_normal, flags3, &epsilons3, adjacency3, (BYTE*)exp_vertices3, exp_indices3, exp_face_remap3, exp_vertex_remap3, exp_new_num_vertices3 }, { (BYTE*)vertices4, indices4, attributes4, num_vertices4, num_faces4, options, declaration_normal, vertex_size_normal, flags4, &epsilons4, adjacency4, (BYTE*)exp_vertices4, exp_indices4, exp_face_remap4, exp_vertex_remap4, exp_new_num_vertices4 }, /* Unusual ordering. */ { (BYTE*)vertices5, indices5, attributes5, num_vertices5, num_faces5, options, declaration_normal, vertex_size_normal, flags5, NULL, adjacency5, (BYTE*)exp_vertices5, exp_indices5, exp_face_remap5, exp_vertex_remap5, exp_new_num_vertices5 }, { (BYTE*)vertices6, indices6, attributes6, num_vertices6, num_faces6, options, declaration_normal, vertex_size_normal, flags6, &epsilons6, adjacency6, (BYTE*)exp_vertices6, exp_indices6, exp_face_remap6, exp_vertex_remap6, exp_new_num_vertices6 }, { (BYTE*)vertices6, (DWORD*)indices6_16bit, attributes6, num_vertices6, num_faces6, options_16bit, declaration_normal, vertex_size_normal, flags6, &epsilons6, adjacency6, (BYTE*)exp_vertices6, exp_indices6, exp_face_remap6, exp_vertex_remap6, exp_new_num_vertices6 }, { (BYTE*)vertices8, indices8, attributes8, num_vertices8, num_faces8, options, declaration_normal, vertex_size_normal, flags8, &epsilons8, adjacency8, (BYTE*)exp_vertices8, exp_indices8, exp_face_remap8, exp_vertex_remap8, exp_new_num_vertices8 }, { (BYTE*)vertices9, indices9, attributes9, num_vertices9, num_faces9, options, declaration_normal, vertex_size_normal, flags9, &epsilons9, adjacency9, (BYTE*)exp_vertices9, exp_indices9, exp_face_remap9, exp_vertex_remap9, exp_new_num_vertices9 }, { (BYTE*)vertices10, indices10, attributes10, num_vertices10, num_faces10, options, declaration_blendweight, vertex_size_blendweight, flags10, &epsilons10, adjacency10, (BYTE*)exp_vertices10, exp_indices10, exp_face_remap10, exp_vertex_remap10, exp_new_num_vertices10 }, { (BYTE*)vertices11, indices11, attributes11, num_vertices11, num_faces11, options, declaration_texcoord, vertex_size_texcoord, flags11, &epsilons11, adjacency11, (BYTE*)exp_vertices11, exp_indices11, exp_face_remap11, exp_vertex_remap11, exp_new_num_vertices11 }, { (BYTE*)vertices12, indices12, attributes12, num_vertices12, num_faces12, options, declaration_color, vertex_size_color, flags12, &epsilons12, adjacency12, (BYTE*)exp_vertices12, exp_indices12, exp_face_remap12, exp_vertex_remap12, exp_new_num_vertices12 }, { (BYTE*)vertices13, indices13, attributes13, num_vertices13, num_faces13, options, declaration_normal3, vertex_size_normal, flags13, &epsilons13, adjacency13, (BYTE*)exp_vertices13, exp_indices13, exp_face_remap13, exp_vertex_remap13, exp_new_num_vertices13 }, { (BYTE*)vertices14, indices14, attributes14, num_vertices14, num_faces14, options, declaration_color, vertex_size_color, flags14, &epsilons14, adjacency14, (BYTE*)exp_vertices14, exp_indices14, exp_face_remap14, exp_vertex_remap14, exp_new_num_vertices14 }, { (BYTE*)vertices15, indices15, attributes15, num_vertices15, num_faces15, options, declaration_color_ubyte4n, vertex_size_color_ubyte4, /* UBYTE4 same size as UBYTE4N */ flags15, &epsilons15, adjacency15, (BYTE*)exp_vertices15, exp_indices15, exp_face_remap15, exp_vertex_remap15, exp_new_num_vertices15 }, { (BYTE*)vertices16, indices16, attributes16, num_vertices16, num_faces16, options, declaration_color_ubyte4, vertex_size_color_ubyte4, flags16, &epsilons16, adjacency16, (BYTE*)exp_vertices16, exp_indices16, exp_face_remap16, exp_vertex_remap16, exp_new_num_vertices16 }, { (BYTE*)vertices17, indices17, attributes17, num_vertices17, num_faces17, options, declaration_texcoord_short2, vertex_size_texcoord_short2, flags17, &epsilons17, adjacency17, (BYTE*)exp_vertices17, exp_indices17, exp_face_remap17, exp_vertex_remap17, exp_new_num_vertices17 }, { (BYTE*)vertices18, indices18, attributes18, num_vertices18, num_faces18, options, declaration_texcoord_short2n, vertex_size_texcoord_short2, /* SHORT2 same size as SHORT2N */ flags18, &epsilons18, adjacency18, (BYTE*)exp_vertices18, exp_indices18, exp_face_remap18, exp_vertex_remap18, exp_new_num_vertices18 }, { (BYTE*)vertices19, indices19, attributes19, num_vertices19, num_faces19, options, declaration_texcoord_ushort2n, vertex_size_texcoord_short2, /* SHORT2 same size as USHORT2N */ flags19, &epsilons19, adjacency19, (BYTE*)exp_vertices19, exp_indices19, exp_face_remap19, exp_vertex_remap19, exp_new_num_vertices19 }, { (BYTE*)vertices20, indices20, attributes20, num_vertices20, num_faces20, options, declaration_normal_short4, vertex_size_normal_short4, flags20, &epsilons20, adjacency20, (BYTE*)exp_vertices20, exp_indices20, exp_face_remap20, exp_vertex_remap20, exp_new_num_vertices20 }, { (BYTE*)vertices21, indices21, attributes21, num_vertices21, num_faces21, options, declaration_normal_short4n, vertex_size_normal_short4, /* SHORT4 same size as SHORT4N */ flags21, &epsilons21, adjacency21, (BYTE*)exp_vertices21, exp_indices21, exp_face_remap21, exp_vertex_remap21, exp_new_num_vertices21 }, { (BYTE*)vertices22, indices22, attributes22, num_vertices22, num_faces22, options, declaration_normal_ushort4n, vertex_size_normal_short4, /* SHORT4 same size as USHORT4N */ flags22, &epsilons22, adjacency22, (BYTE*)exp_vertices22, exp_indices22, exp_face_remap22, exp_vertex_remap22, exp_new_num_vertices22 }, { (BYTE*)vertices23, indices23, attributes23, num_vertices23, num_faces23, options, declaration_texcoord_float16_2, vertex_size_texcoord_float16_2, flags23, &epsilons23, adjacency23, (BYTE*)exp_vertices23, exp_indices23, exp_face_remap23, exp_vertex_remap23, exp_new_num_vertices23 }, { (BYTE*)vertices24, indices24, attributes24, num_vertices24, num_faces24, options, declaration_texcoord_float16_4, vertex_size_texcoord_float16_4, flags24, &epsilons24, adjacency24, (BYTE*)exp_vertices24, exp_indices24, exp_face_remap24, exp_vertex_remap24, exp_new_num_vertices24 }, { (BYTE*)vertices25, indices25, attributes25, num_vertices25, num_faces25, options, declaration_texcoord10, vertex_size_texcoord, flags25, &epsilons25, adjacency25, (BYTE*)exp_vertices25, exp_indices25, exp_face_remap25, exp_vertex_remap25, exp_new_num_vertices25 }, { (BYTE*)vertices26, indices26, attributes26, num_vertices26, num_faces26, options, declaration_color2, vertex_size_color, flags26, &epsilons26, adjacency26, (BYTE*)exp_vertices26, exp_indices26, exp_face_remap26, exp_vertex_remap26, exp_new_num_vertices26 }, { (BYTE*)vertices27, indices27, attributes27, num_vertices27, num_faces27, options, declaration_color1, vertex_size_color, flags27, &epsilons27, adjacency27, (BYTE*)exp_vertices27, exp_indices27, exp_face_remap27, exp_vertex_remap27, exp_new_num_vertices27 }, { (BYTE*)vertices28, indices28, attributes28, num_vertices28, num_faces28, options, declaration_normal_udec3, vertex_size_normal_udec3, flags28, &epsilons28, adjacency28, (BYTE*)exp_vertices28, exp_indices28, exp_face_remap28, exp_vertex_remap28, exp_new_num_vertices28 }, { (BYTE*)vertices29, indices29, attributes29, num_vertices29, num_faces29, options, declaration_normal_dec3n, vertex_size_normal_dec3n, flags29, &epsilons29, adjacency29, (BYTE*)exp_vertices29, exp_indices29, exp_face_remap29, exp_vertex_remap29, exp_new_num_vertices29 } }; test_context = new_test_context(); if (!test_context) { skip("Couldn't create test context\n"); goto cleanup; } for (i = 0; i < ARRAY_SIZE(tc); i++) { DWORD j; DWORD *vertex_remap_ptr; DWORD new_num_vertices; hr = init_test_mesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options, tc[i].declaration, test_context->device, &mesh, tc[i].vertices, tc[i].vertex_size, tc[i].indices, tc[i].attributes); if (FAILED(hr)) { skip("Couldn't initialize test mesh %d.\n", i); goto cleanup; } /* Allocate out parameters */ adjacency_out = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency_out)); if (!adjacency_out) { skip("Couldn't allocate adjacency_out array.\n"); goto cleanup; } face_remap = HeapAlloc(GetProcessHeap(), 0, tc[i].num_faces * sizeof(*face_remap)); if (!face_remap) { skip("Couldn't allocate face_remap array.\n"); goto cleanup; } hr = D3DXWeldVertices(mesh, tc[i].flags, tc[i].epsilons, tc[i].adjacency, adjacency_out, face_remap, &vertex_remap); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); /* Check number of vertices*/ new_num_vertices = mesh->lpVtbl->GetNumVertices(mesh); ok(new_num_vertices == tc[i].exp_new_num_vertices, "Mesh %d: new_num_vertices == %d, expected %d.\n", i, new_num_vertices, tc[i].exp_new_num_vertices); /* Check index buffer */ if (tc[i].options & D3DXMESH_32BIT) { hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (void**)&indices); if (FAILED(hr)) { skip("Couldn't lock index buffer.\n"); goto cleanup; } for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) { ok(indices[j] == tc[i].exp_indices[j], "Mesh %d: indices[%d] == %d, expected %d\n", i, j, indices[j], tc[i].exp_indices[j]); } } else { hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (void**)&indices_16bit); if (FAILED(hr)) { skip("Couldn't lock index buffer.\n"); goto cleanup; } for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) { ok(indices_16bit[j] == tc[i].exp_indices[j], "Mesh %d: indices_16bit[%d] == %d, expected %d\n", i, j, indices_16bit[j], tc[i].exp_indices[j]); } } mesh->lpVtbl->UnlockIndexBuffer(mesh); indices = NULL; indices_16bit = NULL; /* Check adjacency_out */ for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) { ok(adjacency_out[j] == tc[i].adjacency[j], "Mesh %d: adjacency_out[%d] == %d, expected %d\n", i, j, adjacency_out[j], tc[i].adjacency[j]); } /* Check face_remap */ for (j = 0; j < tc[i].num_faces; j++) { ok(face_remap[j] == tc[i].exp_face_remap[j], "Mesh %d: face_remap[%d] == %d, expected %d\n", i, j, face_remap[j], tc[i].exp_face_remap[j]); } /* Check vertex_remap */ vertex_remap_ptr = vertex_remap->lpVtbl->GetBufferPointer(vertex_remap); for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) { ok(vertex_remap_ptr[j] == tc[i].exp_vertex_remap[j], "Mesh %d: vertex_remap_ptr[%d] == %d, expected %d\n", i, j, vertex_remap_ptr[j], tc[i].exp_vertex_remap[j]); } /* Check vertex buffer */ hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void*)&vertices); if (FAILED(hr)) { skip("Couldn't lock vertex buffer.\n"); goto cleanup; } /* Check contents of re-ordered vertex buffer */ for (j = 0; j < tc[i].exp_new_num_vertices; j++) { int index = tc[i].vertex_size*j; check_vertex_components(__LINE__, i, j, &vertices[index], &tc[i].exp_vertices[index], tc[i].declaration); } mesh->lpVtbl->UnlockVertexBuffer(mesh); vertices = NULL; /* Free mesh and output data */ HeapFree(GetProcessHeap(), 0, adjacency_out); adjacency_out = NULL; HeapFree(GetProcessHeap(), 0, face_remap); face_remap = NULL; vertex_remap->lpVtbl->Release(vertex_remap); vertex_remap = NULL; mesh->lpVtbl->Release(mesh); mesh = NULL; } cleanup: HeapFree(GetProcessHeap(), 0, adjacency_out); HeapFree(GetProcessHeap(), 0, face_remap); if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh); if (indices_16bit) mesh->lpVtbl->UnlockIndexBuffer(mesh); if (mesh) mesh->lpVtbl->Release(mesh); if (vertex_remap) vertex_remap->lpVtbl->Release(vertex_remap); if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh); free_test_context(test_context); } static void test_clone_mesh(void) { HRESULT hr; struct test_context *test_context = NULL; const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM; D3DVERTEXELEMENT9 declaration_pn[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_pntc[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptcn[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {0, 20, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_float16_2[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_float16_4[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_float1[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_float3[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_float4[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_d3dcolor[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_ubyte4[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_ubyte4n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_short2[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_short4[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_short2n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_short4n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_ushort2n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_USHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_ushort4n[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_ptc_float16_2_partialu[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_PARTIALU, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; D3DVERTEXELEMENT9 declaration_pntc1[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END() }; const unsigned int VERTS_PER_FACE = 3; BYTE *vertices = NULL; INT i; struct vertex_pn { D3DXVECTOR3 position; D3DXVECTOR3 normal; }; struct vertex_pntc { D3DXVECTOR3 position; D3DXVECTOR3 normal; D3DXVECTOR2 texcoords; }; struct vertex_ptcn { D3DXVECTOR3 position; D3DXVECTOR2 texcoords; D3DXVECTOR3 normal; }; struct vertex_ptc { D3DXVECTOR3 position; D3DXVECTOR2 texcoords; }; struct vertex_ptc_float16_2 { D3DXVECTOR3 position; WORD texcoords[2]; /* float16_2 */ }; struct vertex_ptc_float16_4 { D3DXVECTOR3 position; WORD texcoords[4]; /* float16_4 */ }; struct vertex_ptc_float1 { D3DXVECTOR3 position; FLOAT texcoords; }; struct vertex_ptc_float3 { D3DXVECTOR3 position; FLOAT texcoords[3]; }; struct vertex_ptc_float4 { D3DXVECTOR3 position; FLOAT texcoords[4]; }; struct vertex_ptc_d3dcolor { D3DXVECTOR3 position; BYTE texcoords[4]; }; struct vertex_ptc_ubyte4 { D3DXVECTOR3 position; BYTE texcoords[4]; }; struct vertex_ptc_ubyte4n { D3DXVECTOR3 position; BYTE texcoords[4]; }; struct vertex_ptc_short2 { D3DXVECTOR3 position; SHORT texcoords[2]; }; struct vertex_ptc_short4 { D3DXVECTOR3 position; SHORT texcoords[4]; }; struct vertex_ptc_ushort2n { D3DXVECTOR3 position; USHORT texcoords[2]; }; struct vertex_ptc_ushort4n { D3DXVECTOR3 position; USHORT texcoords[4]; }; struct vertex_ptc_udec3 { D3DXVECTOR3 position; DWORD texcoords; }; struct vertex_ptc_dec3n { D3DXVECTOR3 position; DWORD texcoords; }; D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f}; D3DXVECTOR2 zero_vec2 = {0.0f, 0.0f}; /* Test 0. Check that a mesh can be cloned if the new declaration is the * same as the one used to create the mesh. * * 0--1 3 * | / /| * |/ / | * 2 5--4 */ const struct vertex_pn vertices0[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, {{ 3.0f, 3.0f, 0.f}, up}, {{ 3.0f, 0.0f, 0.f}, up}, {{ 1.0f, 0.0f, 0.f}, up}, }; const UINT num_vertices0 = ARRAY_SIZE(vertices0); const UINT num_faces0 = ARRAY_SIZE(vertices0) / VERTS_PER_FACE; const UINT vertex_size0 = sizeof(*vertices0); /* Test 1. Check that 16-bit indices are handled. */ const DWORD options_16bit = D3DXMESH_SYSTEMMEM; /* Test 2. Check that the size of each vertex is increased and the data * moved if the new declaration adds an element after the original elements. */ const struct vertex_pntc exp_vertices2[] = { {{ 0.0f, 3.0f, 0.f}, up, zero_vec2}, {{ 2.0f, 3.0f, 0.f}, up, zero_vec2}, {{ 0.0f, 0.0f, 0.f}, up, zero_vec2}, {{ 3.0f, 3.0f, 0.f}, up, zero_vec2}, {{ 3.0f, 0.0f, 0.f}, up, zero_vec2}, {{ 1.0f, 0.0f, 0.f}, up, zero_vec2}, }; const UINT exp_vertex_size2 = sizeof(*exp_vertices2); /* Test 3. Check that the size of each vertex is increased and the data * moved if the new declaration adds an element between the original * elements. */ const struct vertex_ptcn exp_vertices3[] = { {{ 0.0f, 3.0f, 0.f}, zero_vec2, up}, {{ 2.0f, 3.0f, 0.f}, zero_vec2, up}, {{ 0.0f, 0.0f, 0.f}, zero_vec2, up}, {{ 3.0f, 3.0f, 0.f}, zero_vec2, up}, {{ 3.0f, 0.0f, 0.f}, zero_vec2, up}, {{ 1.0f, 0.0f, 0.f}, zero_vec2, up}, }; const UINT exp_vertex_size3 = sizeof(*exp_vertices3); /* Test 4. Test that data types can be converted, e.g. FLOAT2 to FLOAT16_2. */ const struct vertex_ptc vertices4[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}}, }; const UINT num_vertices4 = ARRAY_SIZE(vertices4); const UINT num_faces4 = ARRAY_SIZE(vertices4) / VERTS_PER_FACE; const UINT vertex_size4 = sizeof(*vertices4); const struct vertex_ptc_float16_2 exp_vertices4[] = { {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */ {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */ {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */ {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */ }; const UINT exp_vertex_size4 = sizeof(*exp_vertices4); /* Test 5. Convert FLOAT2 to FLOAT16_4. */ const struct vertex_ptc vertices5[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}}, }; const UINT num_vertices5 = ARRAY_SIZE(vertices5); const UINT num_faces5 = ARRAY_SIZE(vertices5) / VERTS_PER_FACE; const UINT vertex_size5 = sizeof(*vertices5); const struct vertex_ptc_float16_4 exp_vertices5[] = { {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */ {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a, 0, 0x3c00}}, /* {0.5f, 0.7f, 0.0f, 1.0f} */ {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd, 0, 0x3c00}}, /* {-0.2f, -0.3f, 0.0f, 1.0f} */ {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd, 0, 0x3c00}}, /* {0.2f, 0.3f, 0.0f, 1.0f} */ {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */ {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0, 0x3c00}}, /* {0.1f, 0.2f, 0.0f, 1.0f} */ }; const UINT exp_vertex_size5 = sizeof(*exp_vertices5); /* Test 6. Convert FLOAT2 to FLOAT1. */ const struct vertex_ptc vertices6[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}}, }; const UINT num_vertices6 = ARRAY_SIZE(vertices6); const UINT num_faces6 = ARRAY_SIZE(vertices6) / VERTS_PER_FACE; const UINT vertex_size6 = sizeof(*vertices6); const struct vertex_ptc_float1 exp_vertices6[] = { {{ 0.0f, 3.0f, 0.f}, 1.0f}, {{ 2.0f, 3.0f, 0.f}, 0.5f}, {{ 0.0f, 0.0f, 0.f}, -0.2f}, {{ 3.0f, 3.0f, 0.f}, 0.2f}, {{ 3.0f, 0.0f, 0.f}, 1.0f}, {{ 1.0f, 0.0f, 0.f}, 0.1f}, }; const UINT exp_vertex_size6 = sizeof(*exp_vertices6); /* Test 7. Convert FLOAT2 to FLOAT3. */ const struct vertex_ptc vertices7[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}}, }; const UINT num_vertices7 = ARRAY_SIZE(vertices7); const UINT num_faces7 = ARRAY_SIZE(vertices7) / VERTS_PER_FACE; const UINT vertex_size7 = sizeof(*vertices7); const struct vertex_ptc_float3 exp_vertices7[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f, 0.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f, 0.0f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f, 0.0f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f, 0.0f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f, 0.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f, 0.0f}}, }; const UINT exp_vertex_size7 = sizeof(*exp_vertices7); /* Test 8. Convert FLOAT2 to FLOAT4. */ const struct vertex_ptc vertices8[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}}, }; const UINT num_vertices8 = ARRAY_SIZE(vertices8); const UINT num_faces8 = ARRAY_SIZE(vertices8) / VERTS_PER_FACE; const UINT vertex_size8 = sizeof(*vertices8); const struct vertex_ptc_float4 exp_vertices8[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f, 0.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f, 0.0f, 1.0f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f, 0.0f, 1.0f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f, 0.0f, 1.0f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f, 0.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f, 0.0f, 1.0f}}, }; const UINT exp_vertex_size8 = sizeof(*exp_vertices8); /* Test 9. Convert FLOAT2 to D3DCOLOR. */ const struct vertex_ptc vertices9[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.4f, -0.6f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, { 2.0f, 256.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.11f, 0.2f}}, }; const UINT num_vertices9 = ARRAY_SIZE(vertices9); const UINT num_faces9 = ARRAY_SIZE(vertices9) / VERTS_PER_FACE; const UINT vertex_size9 = sizeof(*vertices9); const struct vertex_ptc_d3dcolor exp_vertices9[] = { {{ 0.0f, 3.0f, 0.f}, {0, 255, 255, 255}}, {{ 2.0f, 3.0f, 0.f}, {0, 179, 128, 255}}, {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 255}}, {{ 3.0f, 3.0f, 0.f}, {0, 77, 51, 255}}, {{ 3.0f, 0.0f, 0.f}, {0, 255, 255, 255}}, {{ 1.0f, 0.0f, 0.f}, {0, 51, 28, 255}}, }; const UINT exp_vertex_size9 = sizeof(*exp_vertices9); /* Test 10. Convert FLOAT2 to UBYTE4. */ const struct vertex_ptc vertices10[] = { {{ 0.0f, 3.0f, 0.f}, { 0.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 2.0f, 3.0f}}, {{ 0.0f, 0.0f, 0.f}, { 254.0f, 255.0f}}, {{ 3.0f, 3.0f, 0.f}, { 256.0f, 257.0f}}, {{ 3.0f, 0.0f, 0.f}, { 1.4f, 1.5f}}, {{ 1.0f, 0.0f, 0.f}, {-4.0f, -5.0f}}, }; const UINT num_vertices10 = ARRAY_SIZE(vertices10); const UINT num_faces10 = ARRAY_SIZE(vertices10) / VERTS_PER_FACE; const UINT vertex_size10 = sizeof(*vertices10); const struct vertex_ptc_ubyte4 exp_vertices10[] = { {{ 0.0f, 3.0f, 0.f}, {0, 1, 0, 1}}, {{ 2.0f, 3.0f, 0.f}, {2, 3, 0, 1}}, {{ 0.0f, 0.0f, 0.f}, {254, 255, 0, 1}}, {{ 3.0f, 3.0f, 0.f}, {0, 1, 0, 1}}, {{ 3.0f, 0.0f, 0.f}, {1, 2, 0, 1}}, {{ 1.0f, 0.0f, 0.f}, {0, 0, 0, 1}}, }; const UINT exp_vertex_size10 = sizeof(*exp_vertices10); /* Test 11. Convert FLOAT2 to SHORT2. */ const struct vertex_ptc vertices11[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, -1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.4f, 0.5f}}, {{ 0.0f, 0.0f, 0.f}, {-0.5f, -5.0f}}, {{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MAX + 1.0f, SHRT_MIN - 1.0f}}, {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX + 2.0f, SHRT_MIN - 2.0f}}, {{ 4.0f, 3.0f, 0.f}, {2 * SHRT_MAX, 2 * SHRT_MIN}}, {{ 6.0f, 0.0f, 0.f}, {3 * SHRT_MAX, 3 * SHRT_MIN}}, {{ 4.0f, 0.0f, 0.f}, {4 * SHRT_MAX, 4 * SHRT_MIN}}, }; const UINT num_vertices11 = ARRAY_SIZE(vertices11); const UINT num_faces11 = ARRAY_SIZE(vertices11) / VERTS_PER_FACE; const UINT vertex_size11 = sizeof(*vertices11); const struct vertex_ptc_short2 exp_vertices11[] = { {{ 0.0f, 3.0f, 0.f}, {1, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 1}}, {{ 0.0f, 0.0f, 0.f}, {0, -4}}, {{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 1}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MIN}}, {{ 1.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX}}, {{ 4.0f, 3.0f, 0.f}, {-2, 1}}, {{ 6.0f, 0.0f, 0.f}, {32765, -32767}}, {{ 4.0f, 0.0f, 0.f}, {-4, 1}}, }; const UINT exp_vertex_size11 = sizeof(*exp_vertices11); /* Test 12. Convert FLOAT2 to SHORT4. */ const struct vertex_ptc vertices12[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, -1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.4f, 0.5f}}, {{ 0.0f, 0.0f, 0.f}, {-0.5f, -5.0f}}, {{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MAX + 1.0f, SHRT_MIN - 1.0f}}, {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX + 2.0f, SHRT_MIN - 2.0f}}, {{ 4.0f, 3.0f, 0.f}, {2 * SHRT_MAX, 2 * SHRT_MIN}}, {{ 6.0f, 0.0f, 0.f}, {3 * SHRT_MAX, 3 * SHRT_MIN}}, {{ 4.0f, 0.0f, 0.f}, {4 * SHRT_MAX, 4 * SHRT_MIN}}, }; const UINT num_vertices12 = ARRAY_SIZE(vertices12); const UINT num_faces12 = ARRAY_SIZE(vertices12) / VERTS_PER_FACE; const UINT vertex_size12 = sizeof(*vertices12); const struct vertex_ptc_short4 exp_vertices12[] = { {{ 0.0f, 3.0f, 0.f}, {1, 0, 0, 1}}, {{ 2.0f, 3.0f, 0.f}, {0, 1, 0, 1}}, {{ 0.0f, 0.0f, 0.f}, {0, -4, 0, 1}}, {{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 1, 0, 1}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MIN, 0, 1}}, {{ 1.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX, 0, 1}}, {{ 4.0f, 3.0f, 0.f}, {-2, 1, 0, 1}}, {{ 6.0f, 0.0f, 0.f}, {32765, -32767, 0, 1}}, {{ 4.0f, 0.0f, 0.f}, {-4, 1, 0, 1}}, }; const UINT exp_vertex_size12 = sizeof(*exp_vertices12); /* Test 13. Convert FLOAT2 to UBYTE4N. */ const struct vertex_ptc vertices13[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 2.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.4f, -0.5f}}, {{ 3.0f, 3.0f, 0.f}, {-0.6f, -1.0f}}, {{ 3.0f, 0.0f, 0.f}, {UCHAR_MAX, UCHAR_MAX + 1}}, {{ 1.0f, 0.0f, 0.f}, {2 * UCHAR_MAX, -UCHAR_MAX}}, }; const UINT num_vertices13 = ARRAY_SIZE(vertices13); const UINT num_faces13 = ARRAY_SIZE(vertices13) / VERTS_PER_FACE; const UINT vertex_size13 = sizeof(*vertices13); const struct vertex_ptc_ubyte4n exp_vertices13[] = { {{ 0.0f, 3.0f, 0.f}, {255, 255, 0, 255}}, {{ 2.0f, 3.0f, 0.f}, {128, 179, 0, 255}}, {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 255}}, {{ 3.0f, 3.0f, 0.f}, {0, 0, 0, 255}}, {{ 3.0f, 0.0f, 0.f}, {255, 255, 0, 255}}, {{ 1.0f, 0.0f, 0.f}, {255, 0, 0, 255}}, }; const UINT exp_vertex_size13 = sizeof(*exp_vertices13); /* Test 14. Convert FLOAT2 to SHORT2N. */ const struct vertex_ptc vertices14[] = { {{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}}, {{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}}, {{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}}, {{ 3.0f, 0.0f, 0.f}, {-0.9f, -0.99997}}, {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN}}, }; const UINT num_vertices14 = ARRAY_SIZE(vertices14); const UINT num_faces14 = ARRAY_SIZE(vertices14) / VERTS_PER_FACE; const UINT vertex_size14 = sizeof(*vertices14); const struct vertex_ptc_short2 exp_vertices14[] = { {{ 0.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MAX}}, {{ 2.0f, 3.0f, 0.f}, {13107, 16384}}, {{ 0.0f, 0.0f, 0.f}, {19660, SHRT_MIN + 2}}, {{ 3.0f, 3.0f, 0.f}, {-13106, -16383}}, {{ 3.0f, 0.0f, 0.f}, {-29489, SHRT_MIN + 3}}, {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 2}}, }; const UINT exp_vertex_size14 = sizeof(*exp_vertices14); /* Test 15. Convert FLOAT2 to SHORT4N. */ const struct vertex_ptc vertices15[] = { {{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}}, {{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}}, {{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}}, {{ 3.0f, 0.0f, 0.f}, {-0.9f, -0.99997}}, {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN}}, }; const UINT num_vertices15 = ARRAY_SIZE(vertices15); const UINT num_faces15 = ARRAY_SIZE(vertices15) / VERTS_PER_FACE; const UINT vertex_size15 = sizeof(*vertices15); const struct vertex_ptc_short4 exp_vertices15[] = { {{ 0.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MAX, 0, SHRT_MAX}}, {{ 2.0f, 3.0f, 0.f}, {13107, 16384, 0, SHRT_MAX}}, {{ 0.0f, 0.0f, 0.f}, {19660, SHRT_MIN + 2, 0, SHRT_MAX}}, {{ 3.0f, 3.0f, 0.f}, {-13106, -16383, 0, SHRT_MAX}}, {{ 3.0f, 0.0f, 0.f}, {-29489, SHRT_MIN + 3, 0, SHRT_MAX}}, {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 2, 0, SHRT_MAX}}, }; const UINT exp_vertex_size15 = sizeof(*exp_vertices15); /* Test 16. Convert FLOAT2 to USHORT2N. */ const struct vertex_ptc vertices16[] = { {{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}}, {{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}}, {{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}}, {{ 3.0f, 0.0f, 0.f}, {-0.9f, 0.99998f}}, {{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0.0f}}, }; const UINT num_vertices16 = ARRAY_SIZE(vertices16); const UINT num_faces16 = ARRAY_SIZE(vertices16) / VERTS_PER_FACE; const UINT vertex_size16 = sizeof(*vertices16); const struct vertex_ptc_ushort2n exp_vertices16[] = { {{ 0.0f, 3.0f, 0.f}, {USHRT_MAX, USHRT_MAX}}, {{ 2.0f, 3.0f, 0.f}, {26214, 32768}}, {{ 0.0f, 0.0f, 0.f}, {39321, 0}}, {{ 3.0f, 3.0f, 0.f}, {0, 0}}, {{ 3.0f, 0.0f, 0.f}, {0, USHRT_MAX - 1}}, {{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0}}, }; const UINT exp_vertex_size16 = sizeof(*exp_vertices16); /* Test 17. Convert FLOAT2 to USHORT4N. */ const struct vertex_ptc vertices17[] = { {{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}}, {{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}}, {{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}}, {{ 3.0f, 0.0f, 0.f}, {-0.9f, 0.99998f}}, {{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0.0f}}, }; const UINT num_vertices17 = ARRAY_SIZE(vertices17); const UINT num_faces17 = ARRAY_SIZE(vertices17) / VERTS_PER_FACE; const UINT vertex_size17 = sizeof(*vertices17); const struct vertex_ptc_ushort4n exp_vertices17[] = { {{ 0.0f, 3.0f, 0.f}, {USHRT_MAX, USHRT_MAX, 0, USHRT_MAX}}, {{ 2.0f, 3.0f, 0.f}, {26214, 32768, 0, USHRT_MAX}}, {{ 0.0f, 0.0f, 0.f}, {39321, 0, 0, USHRT_MAX}}, {{ 3.0f, 3.0f, 0.f}, {0, 0, 0, USHRT_MAX}}, {{ 3.0f, 0.0f, 0.f}, {0, USHRT_MAX - 1, 0, USHRT_MAX}}, {{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0, 0, USHRT_MAX}}, }; const UINT exp_vertex_size17 = sizeof(*exp_vertices17); /* Test 18. Test that the method field is compared by converting a FLOAT2 to * FLOAT16_2. where the method field has been change from * D3DDECLMETHOD_DEFAULT to D3DDECLMETHOD_PARTIALU. */ const struct vertex_ptc vertices18[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}}, }; const UINT num_vertices18 = ARRAY_SIZE(vertices18); const UINT num_faces18 = ARRAY_SIZE(vertices18) / VERTS_PER_FACE; const UINT vertex_size18 = sizeof(*vertices18); const struct vertex_ptc_float16_2 exp_vertices18[] = { {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */ {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */ {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */ {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */ }; const UINT exp_vertex_size18 = sizeof(*exp_vertices18); /* Test 19. Test that data is lost if usage index changes, e.g. TEXCOORD0 * TEXCOORD1. */ const struct vertex_pntc vertices19[] = { {{ 0.0f, 3.0f, 0.f}, up, { 1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, up, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, up, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, up, { 0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, up, { 1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, up, { 0.1f, 0.2f}}, }; const UINT num_vertices19 = ARRAY_SIZE(vertices19); const UINT num_faces19 = ARRAY_SIZE(vertices19) / VERTS_PER_FACE; const UINT vertex_size19 = sizeof(*vertices19); const struct vertex_pntc exp_vertices19[] = { {{ 0.0f, 3.0f, 0.f}, up, zero_vec2}, {{ 2.0f, 3.0f, 0.f}, up, zero_vec2}, {{ 0.0f, 0.0f, 0.f}, up, zero_vec2}, {{ 3.0f, 3.0f, 0.f}, up, zero_vec2}, {{ 3.0f, 0.0f, 0.f}, up, zero_vec2}, {{ 1.0f, 0.0f, 0.f}, up, zero_vec2}, }; const UINT exp_vertex_size19 = sizeof(*exp_vertices19); /* Test 20. Another test that data is lost if usage index changes, e.g. * TEXCOORD1 to TEXCOORD0. */ const struct vertex_pntc vertices20[] = { {{ 0.0f, 3.0f, 0.f}, up, { 1.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, up, { 0.5f, 0.7f}}, {{ 0.0f, 0.0f, 0.f}, up, {-0.2f, -0.3f}}, {{ 3.0f, 3.0f, 0.f}, up, { 0.2f, 0.3f}}, {{ 3.0f, 0.0f, 0.f}, up, { 1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, up, { 0.1f, 0.2f}}, }; const UINT num_vertices20 = ARRAY_SIZE(vertices20); const UINT num_faces20 = ARRAY_SIZE(vertices20) / VERTS_PER_FACE; const UINT vertex_size20 = sizeof(*vertices20); const struct vertex_pntc exp_vertices20[] = { {{ 0.0f, 3.0f, 0.f}, up, zero_vec2}, {{ 2.0f, 3.0f, 0.f}, up, zero_vec2}, {{ 0.0f, 0.0f, 0.f}, up, zero_vec2}, {{ 3.0f, 3.0f, 0.f}, up, zero_vec2}, {{ 3.0f, 0.0f, 0.f}, up, zero_vec2}, {{ 1.0f, 0.0f, 0.f}, up, zero_vec2}, }; const UINT exp_vertex_size20 = sizeof(*exp_vertices20); /* Test 21. Convert FLOAT1 to FLOAT2. */ const struct vertex_ptc_float1 vertices21[] = { {{ 0.0f, 3.0f, 0.f}, 1.0f}, {{ 2.0f, 3.0f, 0.f}, 0.5f}, {{ 0.0f, 0.0f, 0.f}, -0.2f}, {{ 3.0f, 3.0f, 0.f}, 0.2f}, {{ 3.0f, 0.0f, 0.f}, 1.0f}, {{ 1.0f, 0.0f, 0.f}, 0.1f}, }; const UINT num_vertices21 = ARRAY_SIZE(vertices21); const UINT num_faces21 = ARRAY_SIZE(vertices21) / VERTS_PER_FACE; const UINT vertex_size21 = sizeof(*vertices21); const struct vertex_ptc exp_vertices21[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 0.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.0f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, 0.0f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.0f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 0.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.0f}}, }; const UINT exp_vertex_size21 = sizeof(*exp_vertices21); /* Test 22. Convert FLOAT1 to FLOAT3. */ const struct vertex_ptc_float1 vertices22[] = { {{ 0.0f, 3.0f, 0.f}, 1.0f}, {{ 2.0f, 3.0f, 0.f}, 0.5f}, {{ 0.0f, 0.0f, 0.f}, -0.2f}, {{ 3.0f, 3.0f, 0.f}, 0.2f}, {{ 3.0f, 0.0f, 0.f}, 1.0f}, {{ 1.0f, 0.0f, 0.f}, 0.1f}, }; const UINT num_vertices22 = ARRAY_SIZE(vertices22); const UINT num_faces22 = ARRAY_SIZE(vertices22) / VERTS_PER_FACE; const UINT vertex_size22 = sizeof(*vertices22); const struct vertex_ptc_float3 exp_vertices22[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 0.0f, 0.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, 0.0f, 0.0f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.0f, 0.0f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 0.0f, 0.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.0f, 0.0f}}, }; const UINT exp_vertex_size22 = sizeof(*exp_vertices22); /* Test 23. Convert FLOAT1 to FLOAT4. */ const struct vertex_ptc_float1 vertices23[] = { {{ 0.0f, 3.0f, 0.f}, 1.0f}, {{ 2.0f, 3.0f, 0.f}, 0.5f}, {{ 0.0f, 0.0f, 0.f}, -0.2f}, {{ 3.0f, 3.0f, 0.f}, 0.2f}, {{ 3.0f, 0.0f, 0.f}, 1.0f}, {{ 1.0f, 0.0f, 0.f}, 0.1f}, }; const UINT num_vertices23 = ARRAY_SIZE(vertices23); const UINT num_faces23 = ARRAY_SIZE(vertices23) / VERTS_PER_FACE; const UINT vertex_size23 = sizeof(*vertices23); const struct vertex_ptc_float4 exp_vertices23[] = { {{ 0.0f, 3.0f, 0.f}, { 1.0f, 0.0f, 0.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.0f, 0.0f, 1.0f}}, {{ 0.0f, 0.0f, 0.f}, {-0.2f, 0.0f, 0.0f, 1.0f}}, {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.0f, 0.0f, 1.0f}}, {{ 3.0f, 0.0f, 0.f}, { 1.0f, 0.0f, 0.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.0f, 0.0f, 1.0f}}, }; const UINT exp_vertex_size23 = sizeof(*exp_vertices23); /* Test 24. Convert FLOAT1 to D3DCOLOR. */ const struct vertex_ptc_float1 vertices24[] = { {{ 0.0f, 3.0f, 0.f}, 1.0f}, {{ 2.0f, 3.0f, 0.f}, 0.5f}, {{ 0.0f, 0.0f, 0.f}, -0.2f}, {{ 3.0f, 3.0f, 0.f}, 0.2f}, {{ 3.0f, 0.0f, 0.f}, 1.0f}, {{ 1.0f, 0.0f, 0.f}, 0.11f}, }; const UINT num_vertices24 = ARRAY_SIZE(vertices24); const UINT num_faces24 = ARRAY_SIZE(vertices24) / VERTS_PER_FACE; const UINT vertex_size24 = sizeof(*vertices24); const struct vertex_ptc_d3dcolor exp_vertices24[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 255, 255}}, {{ 2.0f, 3.0f, 0.f}, {0, 0, 128, 255}}, {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 255}}, {{ 3.0f, 3.0f, 0.f}, {0, 0, 51, 255}}, {{ 3.0f, 0.0f, 0.f}, {0, 0, 255, 255}}, {{ 1.0f, 0.0f, 0.f}, {0, 0, 28, 255}}, }; const UINT exp_vertex_size24 = sizeof(*exp_vertices24); /* Test 25. Convert FLOAT1 to ubyte4. */ const struct vertex_ptc_float1 vertices25[] = { {{ 0.0f, 3.0f, 0.f}, 0.0f}, {{ 2.0f, 3.0f, 0.f}, 1.4f}, {{ 0.0f, 0.0f, 0.f}, 1.5f}, {{ 3.0f, 3.0f, 0.f}, 255.0f}, {{ 3.0f, 0.0f, 0.f}, 256.0f}, {{ 1.0f, 0.0f, 0.f}, -1.0f}, }; const UINT num_vertices25 = ARRAY_SIZE(vertices25); const UINT num_faces25 = ARRAY_SIZE(vertices25) / VERTS_PER_FACE; const UINT vertex_size25 = sizeof(*vertices25); const struct vertex_ptc_ubyte4 exp_vertices25[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 1}}, {{ 2.0f, 3.0f, 0.f}, {1, 0, 0, 1}}, {{ 0.0f, 0.0f, 0.f}, {2, 0, 0, 1}}, {{ 3.0f, 3.0f, 0.f}, {255, 0, 0, 1}}, {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 1}}, {{ 1.0f, 0.0f, 0.f}, {0, 0, 0, 1}}, }; const UINT exp_vertex_size25 = sizeof(*exp_vertices25); /* Test 26. Convert FLOAT4 to D3DCOLOR. */ const struct vertex_ptc_float4 vertices26[] = { {{ 0.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.4f, 0.5f}}, {{ 2.0f, 3.0f, 0.f}, {-0.4f, -0.5f, -1.0f, -2.0f}}, {{ 0.0f, 0.0f, 0.f}, {254.0f, 255.0f, 256.0f, 257.0f}}, {{ 3.0f, 3.0f, 0.f}, {0.1f, 0.2f, 0.3f, 0.4f}}, {{ 3.0f, 0.0f, 0.f}, {0.5f, 0.6f, 0.7f, 0.8f}}, {{ 1.0f, 0.0f, 0.f}, {0.9f, 0.99f, 0.995f, 0.999f}}, }; const UINT num_vertices26 = ARRAY_SIZE(vertices26); const UINT num_faces26 = ARRAY_SIZE(vertices26) / VERTS_PER_FACE; const UINT vertex_size26 = sizeof(*vertices26); const struct vertex_ptc_d3dcolor exp_vertices26[] = { {{ 0.0f, 3.0f, 0.f}, {102, 255, 0, 128}}, {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, {{ 3.0f, 3.0f, 0.f}, {77, 51, 26, 102}}, {{ 3.0f, 0.0f, 0.f}, {179, 153, 128, 204}}, {{ 1.0f, 0.0f, 0.f}, {254, 252, 230, 255}}, }; const UINT exp_vertex_size26 = sizeof(*exp_vertices26); /* Test 27. Convert D3DCOLOR to FLOAT4. */ const struct vertex_ptc_d3dcolor vertices27[] = { {{ 0.0f, 3.0f, 0.f}, {102, 255, 0, 128}}, {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}}, {{ 3.0f, 3.0f, 0.f}, {77, 51, 26, 102}}, {{ 3.0f, 0.0f, 0.f}, {179, 153, 128, 204}}, {{ 1.0f, 0.0f, 0.f}, {254, 252, 230, 255}}, }; const UINT num_vertices27 = ARRAY_SIZE(vertices27); const UINT num_faces27 = ARRAY_SIZE(vertices27) / VERTS_PER_FACE; const UINT vertex_size27 = sizeof(*vertices27); const struct vertex_ptc_float4 exp_vertices27[] = { {{ 0.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.4f, 0.501961f}}, {{ 2.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}}, {{ 3.0f, 3.0f, 0.f}, {0.101961f, 0.2f, 0.301961f, 0.4f}}, {{ 3.0f, 0.0f, 0.f}, {0.501961f, 0.6f, 0.701961f, 0.8f}}, {{ 1.0f, 0.0f, 0.f}, {0.901961f, 0.988235f, 0.996078f, 1.0f}}, }; const UINT exp_vertex_size27 = sizeof(*exp_vertices27); /* Test 28. Convert UBYTE4 to FLOAT4. */ const struct vertex_ptc_ubyte4 vertices28[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {1, 1, 1, 1}}, {{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}}, {{ 3.0f, 3.0f, 0.f}, {0, 1, 0, 1}}, {{ 3.0f, 0.0f, 0.f}, {10, 20, 30, 40}}, {{ 1.0f, 0.0f, 0.f}, {50, 60, 127, 255}}, }; const UINT num_vertices28 = ARRAY_SIZE(vertices28); const UINT num_faces28 = ARRAY_SIZE(vertices28) / VERTS_PER_FACE; const UINT vertex_size28 = sizeof(*vertices28); const struct vertex_ptc_float4 exp_vertices28[] = { {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}}, {{ 2.0f, 3.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}}, {{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 1.0f, 0.0f}}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f}}, {{ 3.0f, 0.0f, 0.f}, {10.0f, 20.0f, 30.0f, 40.0f}}, {{ 1.0f, 0.0f, 0.f}, {50.0f, 60.0f, 127.0f, 255.0f}}, }; const UINT exp_vertex_size28 = sizeof(*exp_vertices28); /* Test 29. Convert SHORT2 to FLOAT4. */ const struct vertex_ptc_short2 vertices29[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 1}}, {{ 0.0f, 0.0f, 0.f}, {1, 0}}, {{ 3.0f, 3.0f, 0.f}, {1, 1}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX}}, {{ 1.0f, 0.0f, 0.f}, {-42, 42}}, }; const UINT num_vertices29 = ARRAY_SIZE(vertices29); const UINT num_faces29 = ARRAY_SIZE(vertices29) / VERTS_PER_FACE; const UINT vertex_size29 = sizeof(*vertices29); const struct vertex_ptc_float4 exp_vertices29[] = { {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f }}, {{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 0.0f, 1.0f}}, {{ 3.0f, 3.0f, 0.f}, {1.0f, 1.0f, 0.0f, 1.0f}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX, 0.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, {-42.0f, 42.0f, 0.0f, 1.0f}}, }; const UINT exp_vertex_size29 = sizeof(*exp_vertices29); /* Test 29. Convert SHORT4 to FLOAT4. */ const struct vertex_ptc_short4 vertices30[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 1, 0, 1}}, {{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}}, {{ 3.0f, 3.0f, 0.f}, {1, 1, 1, 1}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX, 1, 0}}, {{ 1.0f, 0.0f, 0.f}, {-42, 42, SHRT_MAX, SHRT_MIN}}, }; const UINT num_vertices30 = ARRAY_SIZE(vertices30); const UINT num_faces30 = ARRAY_SIZE(vertices30) / VERTS_PER_FACE; const UINT vertex_size30 = sizeof(*vertices30); const struct vertex_ptc_float4 exp_vertices30[] = { {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f }}, {{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 1.0f, 0.0f}}, {{ 3.0f, 3.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX, 1.0f, 0.0f}}, {{ 1.0f, 0.0f, 0.f}, {-42.0f, 42.0f, SHRT_MAX, SHRT_MIN}}, }; const UINT exp_vertex_size30 = sizeof(*exp_vertices30); /* Test 31. Convert UBYTE4N to FLOAT4. */ const struct vertex_ptc_ubyte4n vertices31[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {1, 1, 1, 1}}, {{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}}, {{ 3.0f, 3.0f, 0.f}, {0, 1, 0, 1}}, {{ 3.0f, 0.0f, 0.f}, {10, 20, 30, 40}}, {{ 1.0f, 0.0f, 0.f}, {50, 60, 70, UCHAR_MAX}}, }; const UINT num_vertices31 = ARRAY_SIZE(vertices31); const UINT num_faces31 = ARRAY_SIZE(vertices31) / VERTS_PER_FACE; const UINT vertex_size31 = sizeof(*vertices31); const struct vertex_ptc_float4 exp_vertices31[] = { {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}}, {{ 2.0f, 3.0f, 0.f}, {(FLOAT)1/UCHAR_MAX, (FLOAT)1/UCHAR_MAX, (FLOAT)1/UCHAR_MAX, (FLOAT)1/UCHAR_MAX}}, {{ 0.0f, 0.0f, 0.f}, {(FLOAT)1/UCHAR_MAX, 0.0f, (FLOAT)1/UCHAR_MAX, 0.0f}}, {{ 3.0f, 3.0f, 0.f}, {0.0f, (FLOAT)1/UCHAR_MAX, 0.0f, (FLOAT)1/UCHAR_MAX}}, {{ 3.0f, 0.0f, 0.f}, {(FLOAT)10/UCHAR_MAX, (FLOAT)20/UCHAR_MAX, (FLOAT)30/UCHAR_MAX, (FLOAT)40/UCHAR_MAX}}, {{ 1.0f, 0.0f, 0.f}, {(FLOAT)50/UCHAR_MAX, (FLOAT)60/UCHAR_MAX, (FLOAT)70/UCHAR_MAX, 1.0f}}, }; const UINT exp_vertex_size31 = sizeof(*exp_vertices31); /* Test 32. Convert SHORT2N to FLOAT4. */ const struct vertex_ptc_short2 vertices32[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 1}}, {{ 0.0f, 0.0f, 0.f}, {1, 0}}, {{ 3.0f, 3.0f, 0.f}, {1, 1}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX}}, {{ 1.0f, 0.0f, 0.f}, {-42, 42}}, }; const UINT num_vertices32 = ARRAY_SIZE(vertices32); const UINT num_faces32 = ARRAY_SIZE(vertices32) / VERTS_PER_FACE; const UINT vertex_size32 = sizeof(*vertices32); const struct vertex_ptc_float4 exp_vertices32[] = { {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f/SHRT_MAX, 0.0f, 1.0f}}, {{ 0.0f, 0.0f, 0.f}, {1.0f/SHRT_MAX, 0.0f, 0.0f, 1.0f}}, {{ 3.0f, 3.0f, 0.f}, {1.0f/SHRT_MAX, 1.0f/SHRT_MAX, 0.0f, 1.0f}}, {{ 3.0f, 0.0f, 0.f}, {-1.0f, 1.0f, 0.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, {-42.0f/SHRT_MAX, 42.0f/SHRT_MAX, 0.0f, 1.0f}}, }; const UINT exp_vertex_size32 = sizeof(*exp_vertices32); /* Test 33. Convert SHORT4N to FLOAT4. */ const struct vertex_ptc_short4 vertices33[] = { {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}}, {{ 2.0f, 3.0f, 0.f}, {0, 1, 0, 1}}, {{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}}, {{ 3.0f, 3.0f, 0.f}, {1, 1, 1, 1}}, {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX, SHRT_MIN + 1, SHRT_MAX}}, {{ 1.0f, 0.0f, 0.f}, {-42, 42, 1, 1}}, }; const UINT num_vertices33 = ARRAY_SIZE(vertices33); const UINT num_faces33 = ARRAY_SIZE(vertices33) / VERTS_PER_FACE; const UINT vertex_size33 = sizeof(*vertices33); const struct vertex_ptc_float4 exp_vertices33[] = { {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f/SHRT_MAX, 0.0f, 1.0f/SHRT_MAX}}, {{ 0.0f, 0.0f, 0.f}, {1.0f/SHRT_MAX, 0.0f, 1.0f/SHRT_MAX, 0.0f}}, {{ 3.0f, 3.0f, 0.f}, {1.0f/SHRT_MAX, 1.0f/SHRT_MAX, 1.0f/SHRT_MAX, 1.0f/SHRT_MAX}}, {{ 3.0f, 0.0f, 0.f}, {-1.0f, 1.0f, -1.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, {-42.0f/SHRT_MAX, 42.0f/SHRT_MAX, 1.0f/SHRT_MAX, 1.0f/SHRT_MAX}}, }; const UINT exp_vertex_size33 = sizeof(*exp_vertices33); /* Test 34. Convert FLOAT16_2 to FLOAT4. */ const struct vertex_ptc_float16_2 vertices34[] = { {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */ {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */ {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */ {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */ {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */ }; const UINT num_vertices34 = ARRAY_SIZE(vertices34); const UINT num_faces34 = ARRAY_SIZE(vertices34) / VERTS_PER_FACE; const UINT vertex_size34 = sizeof(*vertices34); const struct vertex_ptc_float4 exp_vertices34[] = { {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f, 0.0f, 1.0f}}, {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.700195f, 0.0f, 1.0f}}, {{ 0.0f, 0.0f, 0.f}, {-0.199951f, -0.300049f, 0.0f, 1.0f}}, {{ 3.0f, 3.0f, 0.f}, {0.199951f, 0.300049f, 0.0f, 1.0f}}, {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f, 0.0f, 1.0f}}, {{ 1.0f, 0.0f, 0.f}, {0.099976f, 0.199951f, 0.0f, 1.0f}}, }; const UINT exp_vertex_size34 = sizeof(*exp_vertices34); /* Test 35. Convert FLOAT16_4 to FLOAT4. */ const struct vertex_ptc_float16_4 vertices35[] = { {{ 0.0f, 3.0f, 0.f}, {0x0000, 0x0000, 0x0000, 0x0000}}, {{ 2.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}}, {{ 0.0f, 0.0f, 0.f}, {0x3c00, 0x0000, 0x3c00, 0x0000}}, {{ 3.0f, 3.0f, 0.f}, {0x0000, 0x3c00, 0x0000, 0x3c00}}, {{ 3.0f, 0.0f, 0.f}, {0x3800, 0x399a, 0xb266, 0xb4cd}}, {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0x2e66, 0x3266}}, }; const UINT num_vertices35 = ARRAY_SIZE(vertices35); const UINT num_faces35 = ARRAY_SIZE(vertices35) / VERTS_PER_FACE; const UINT vertex_size35 = sizeof(*vertices35); const struct vertex_ptc_float4 exp_vertices35[] = { {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}}, {{ 2.0f, 3.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}}, {{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 1.0f, 0.0f}}, {{ 3.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f}}, {{ 3.0f, 0.0f, 0.f}, {0.5f, 0.700195f, -0.199951f, -0.300049f}}, {{ 1.0f, 0.0f, 0.f}, {0.099976f, 0.199951f, 0.099976f, 0.199951f}}, }; const UINT exp_vertex_size35 = sizeof(*exp_vertices35); /* Test 36. Check that vertex buffer sharing is ok. */ const struct vertex_pn vertices36[] = { {{ 0.0f, 3.0f, 0.f}, up}, {{ 2.0f, 3.0f, 0.f}, up}, {{ 0.0f, 0.0f, 0.f}, up}, }; const UINT num_vertices36 = ARRAY_SIZE(vertices36); const UINT num_faces36 = ARRAY_SIZE(vertices36) / VERTS_PER_FACE; const UINT vertex_size36 = sizeof(*vertices36); const DWORD clone_options36 = options | D3DXMESH_VB_SHARE; /* Common mesh data */ ID3DXMesh *mesh = NULL; ID3DXMesh *mesh_clone = NULL; struct { const BYTE *vertices; const DWORD *indices; const DWORD *attributes; const UINT num_vertices; const UINT num_faces; const UINT vertex_size; const DWORD create_options; const DWORD clone_options; D3DVERTEXELEMENT9 *declaration; D3DVERTEXELEMENT9 *new_declaration; const BYTE *exp_vertices; const UINT exp_vertex_size; } tc[] = { { (BYTE*)vertices0, NULL, NULL, num_vertices0, num_faces0, vertex_size0, options, options, declaration_pn, declaration_pn, (BYTE*)vertices0, vertex_size0 }, { (BYTE*)vertices0, NULL, NULL, num_vertices0, num_faces0, vertex_size0, options_16bit, options_16bit, declaration_pn, declaration_pn, (BYTE*)vertices0, vertex_size0 }, { (BYTE*)vertices0, NULL, NULL, num_vertices0, num_faces0, vertex_size0, options, options, declaration_pn, declaration_pntc, (BYTE*)exp_vertices2, exp_vertex_size2 }, { (BYTE*)vertices0, NULL, NULL, num_vertices0, num_faces0, vertex_size0, options, options, declaration_pn, declaration_ptcn, (BYTE*)exp_vertices3, exp_vertex_size3 }, { (BYTE*)vertices4, NULL, NULL, num_vertices4, num_faces4, vertex_size4, options, options, declaration_ptc, declaration_ptc_float16_2, (BYTE*)exp_vertices4, exp_vertex_size4 }, { (BYTE*)vertices5, NULL, NULL, num_vertices5, num_faces5, vertex_size5, options, options, declaration_ptc, declaration_ptc_float16_4, (BYTE*)exp_vertices5, exp_vertex_size5 }, { (BYTE*)vertices6, NULL, NULL, num_vertices6, num_faces6, vertex_size6, options, options, declaration_ptc, declaration_ptc_float1, (BYTE*)exp_vertices6, exp_vertex_size6 }, { (BYTE*)vertices7, NULL, NULL, num_vertices7, num_faces7, vertex_size7, options, options, declaration_ptc, declaration_ptc_float3, (BYTE*)exp_vertices7, exp_vertex_size7 }, { (BYTE*)vertices8, NULL, NULL, num_vertices8, num_faces8, vertex_size8, options, options, declaration_ptc, declaration_ptc_float4, (BYTE*)exp_vertices8, exp_vertex_size8 }, { (BYTE*)vertices9, NULL, NULL, num_vertices9, num_faces9, vertex_size9, options, options, declaration_ptc, declaration_ptc_d3dcolor, (BYTE*)exp_vertices9, exp_vertex_size9 }, { (BYTE*)vertices10, NULL, NULL, num_vertices10, num_faces10, vertex_size10, options, options, declaration_ptc, declaration_ptc_ubyte4, (BYTE*)exp_vertices10, exp_vertex_size10 }, { (BYTE*)vertices11, NULL, NULL, num_vertices11, num_faces11, vertex_size11, options, options, declaration_ptc, declaration_ptc_short2, (BYTE*)exp_vertices11, exp_vertex_size11 }, { (BYTE*)vertices12, NULL, NULL, num_vertices12, num_faces12, vertex_size12, options, options, declaration_ptc, declaration_ptc_short4, (BYTE*)exp_vertices12, exp_vertex_size12 }, { (BYTE*)vertices13, NULL, NULL, num_vertices13, num_faces13, vertex_size13, options, options, declaration_ptc, declaration_ptc_ubyte4n, (BYTE*)exp_vertices13, exp_vertex_size13 }, { (BYTE*)vertices14, NULL, NULL, num_vertices14, num_faces14, vertex_size14, options, options, declaration_ptc, declaration_ptc_short2n, (BYTE*)exp_vertices14, exp_vertex_size14 }, { (BYTE*)vertices15, NULL, NULL, num_vertices15, num_faces15, vertex_size15, options, options, declaration_ptc, declaration_ptc_short4n, (BYTE*)exp_vertices15, exp_vertex_size15 }, { (BYTE*)vertices16, NULL, NULL, num_vertices16, num_faces16, vertex_size16, options, options, declaration_ptc, declaration_ptc_ushort2n, (BYTE*)exp_vertices16, exp_vertex_size16 }, { (BYTE*)vertices17, NULL, NULL, num_vertices17, num_faces17, vertex_size17, options, options, declaration_ptc, declaration_ptc_ushort4n, (BYTE*)exp_vertices17, exp_vertex_size17 }, { (BYTE*)vertices18, NULL, NULL, num_vertices18, num_faces18, vertex_size18, options, options, declaration_ptc, declaration_ptc_float16_2_partialu, (BYTE*)exp_vertices18, exp_vertex_size18 }, { (BYTE*)vertices19, NULL, NULL, num_vertices19, num_faces19, vertex_size19, options, options, declaration_pntc, declaration_pntc1, (BYTE*)exp_vertices19, exp_vertex_size19 }, { (BYTE*)vertices20, NULL, NULL, num_vertices20, num_faces20, vertex_size20, options, options, declaration_pntc1, declaration_pntc, (BYTE*)exp_vertices20, exp_vertex_size20 }, { (BYTE*)vertices21, NULL, NULL, num_vertices21, num_faces21, vertex_size21, options, options, declaration_ptc_float1, declaration_ptc, (BYTE*)exp_vertices21, exp_vertex_size21 }, { (BYTE*)vertices22, NULL, NULL, num_vertices22, num_faces22, vertex_size22, options, options, declaration_ptc_float1, declaration_ptc_float3, (BYTE*)exp_vertices22, exp_vertex_size22 }, { (BYTE*)vertices23, NULL, NULL, num_vertices23, num_faces23, vertex_size23, options, options, declaration_ptc_float1, declaration_ptc_float4, (BYTE*)exp_vertices23, exp_vertex_size23 }, { (BYTE*)vertices24, NULL, NULL, num_vertices24, num_faces24, vertex_size24, options, options, declaration_ptc_float1, declaration_ptc_d3dcolor, (BYTE*)exp_vertices24, exp_vertex_size24 }, { (BYTE*)vertices25, NULL, NULL, num_vertices25, num_faces25, vertex_size25, options, options, declaration_ptc_float1, declaration_ptc_ubyte4, (BYTE*)exp_vertices25, exp_vertex_size25 }, { (BYTE*)vertices26, NULL, NULL, num_vertices26, num_faces26, vertex_size26, options, options, declaration_ptc_float4, declaration_ptc_d3dcolor, (BYTE*)exp_vertices26, exp_vertex_size26 }, { (BYTE*)vertices27, NULL, NULL, num_vertices27, num_faces27, vertex_size27, options, options, declaration_ptc_d3dcolor, declaration_ptc_float4, (BYTE*)exp_vertices27, exp_vertex_size27 }, { (BYTE*)vertices28, NULL, NULL, num_vertices28, num_faces28, vertex_size28, options, options, declaration_ptc_ubyte4, declaration_ptc_float4, (BYTE*)exp_vertices28, exp_vertex_size28 }, { (BYTE*)vertices29, NULL, NULL, num_vertices29, num_faces29, vertex_size29, options, options, declaration_ptc_short2, declaration_ptc_float4, (BYTE*)exp_vertices29, exp_vertex_size29 }, { (BYTE*)vertices30, NULL, NULL, num_vertices30, num_faces30, vertex_size30, options, options, declaration_ptc_short4, declaration_ptc_float4, (BYTE*)exp_vertices30, exp_vertex_size30 }, { (BYTE*)vertices31, NULL, NULL, num_vertices31, num_faces31, vertex_size31, options, options, declaration_ptc_ubyte4n, declaration_ptc_float4, (BYTE*)exp_vertices31, exp_vertex_size31 }, { (BYTE*)vertices32, NULL, NULL, num_vertices32, num_faces32, vertex_size32, options, options, declaration_ptc_short2n, declaration_ptc_float4, (BYTE*)exp_vertices32, exp_vertex_size32 }, { (BYTE*)vertices33, NULL, NULL, num_vertices33, num_faces33, vertex_size33, options, options, declaration_ptc_short4n, declaration_ptc_float4, (BYTE*)exp_vertices33, exp_vertex_size33 }, { (BYTE*)vertices34, NULL, NULL, num_vertices34, num_faces34, vertex_size34, options, options, declaration_ptc_float16_2, declaration_ptc_float4, (BYTE*)exp_vertices34, exp_vertex_size34 }, { (BYTE*)vertices35, NULL, NULL, num_vertices35, num_faces35, vertex_size35, options, options, declaration_ptc_float16_4, declaration_ptc_float4, (BYTE*)exp_vertices35, exp_vertex_size35 }, { (BYTE*)vertices36, NULL, NULL, num_vertices36, num_faces36, vertex_size36, options, clone_options36, declaration_pn, declaration_pn, (BYTE*)vertices36, vertex_size36 }, }; test_context = new_test_context(); if (!test_context) { skip("Couldn't create test context\n"); goto cleanup; } for (i = 0; i < ARRAY_SIZE(tc); i++) { UINT j; D3DVERTEXELEMENT9 new_declaration[MAX_FVF_DECL_SIZE]; UINT exp_new_decl_length, new_decl_length; UINT exp_new_decl_size, new_decl_size; hr = init_test_mesh(tc[i].num_faces, tc[i].num_vertices, tc[i].create_options, tc[i].declaration, test_context->device, &mesh, tc[i].vertices, tc[i].vertex_size, tc[i].indices, tc[i].attributes); if (FAILED(hr)) { skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i, hr); goto cleanup; } hr = mesh->lpVtbl->CloneMesh(mesh, tc[i].clone_options, tc[i].new_declaration, test_context->device, &mesh_clone); ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); hr = mesh_clone->lpVtbl->GetDeclaration(mesh_clone, new_declaration); ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); /* Check declaration elements */ for (j = 0; tc[i].new_declaration[j].Stream != 0xFF; j++) { ok(memcmp(&tc[i].new_declaration[j], &new_declaration[j], sizeof(*new_declaration)) == 0, "Test case %d failed. Declaration element %d did not match.\n", i, j); } /* Check declaration length */ exp_new_decl_length = D3DXGetDeclLength(tc[i].new_declaration); new_decl_length = D3DXGetDeclLength(new_declaration); ok(new_decl_length == exp_new_decl_length, "Test case %d failed. Got new declaration length %d, expected %d\n", i, new_decl_length, exp_new_decl_length); /* Check declaration size */ exp_new_decl_size = D3DXGetDeclVertexSize(tc[i].new_declaration, 0); new_decl_size = D3DXGetDeclVertexSize(new_declaration, 0); ok(new_decl_size == exp_new_decl_size, "Test case %d failed. Got new declaration size %d, expected %d\n", i, new_decl_size, exp_new_decl_size); /* Check vertex data in cloned mesh */ hr = mesh_clone->lpVtbl->LockVertexBuffer(mesh_clone, 0, (void**)&vertices); if (FAILED(hr)) { skip("Couldn't lock cloned vertex buffer.\n"); goto cleanup; } for (j = 0; j < tc[i].num_vertices; j++) { UINT index = tc[i].exp_vertex_size * j; check_vertex_components(__LINE__, i, j, &vertices[index], &tc[i].exp_vertices[index], tc[i].new_declaration); } hr = mesh_clone->lpVtbl->UnlockVertexBuffer(mesh_clone); if (FAILED(hr)) { skip("Couldn't unlock vertex buffer.\n"); goto cleanup; } vertices = NULL; mesh->lpVtbl->Release(mesh); mesh = NULL; mesh_clone->lpVtbl->Release(mesh_clone); mesh_clone = NULL; } /* The following test shows that it is not possible to share a vertex buffer * with D3DXMESH_VB_SHARE and change the vertex declaration at the same * time. It reuses the test data from test 2. */ hr = init_test_mesh(tc[2].num_faces, tc[2].num_vertices, tc[2].create_options, tc[2].declaration, test_context->device, &mesh, tc[2].vertices, tc[2].vertex_size, tc[2].indices, tc[2].attributes); if (FAILED(hr)) { skip("Couldn't initialize test mesh for D3DXMESH_VB_SHARE case." " Got %x expected D3D_OK\n", hr); goto cleanup; } hr = mesh->lpVtbl->CloneMesh(mesh, tc[2].create_options | D3DXMESH_VB_SHARE, tc[2].new_declaration, test_context->device, &mesh_clone); ok(hr == D3DERR_INVALIDCALL, "CloneMesh D3DXMESH_VB_SHARE with new" " declaration. Got %x, expected D3DERR_INVALIDCALL\n", hr); mesh->lpVtbl->Release(mesh); mesh = NULL; mesh_clone = NULL; cleanup: if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh); if (mesh) mesh->lpVtbl->Release(mesh); if (mesh_clone) mesh_clone->lpVtbl->Release(mesh_clone); free_test_context(test_context); } static void test_valid_mesh(void) { HRESULT hr; struct test_context *test_context = NULL; UINT i; const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM; const D3DVERTEXELEMENT9 declaration[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END() }; const unsigned int VERTS_PER_FACE = 3; /* mesh0 (one face) * * 0--1 * | / * |/ * 2 */ const D3DXVECTOR3 vertices0[] = { { 0.0f, 3.0f, 0.f}, { 2.0f, 3.0f, 0.f}, { 0.0f, 0.0f, 0.f}, }; const DWORD indices0[] = {0, 1, 2}; const unsigned int num_vertices0 = ARRAY_SIZE(vertices0); const unsigned int num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE; const DWORD adjacency0[] = {-1, -1, -1}; const HRESULT exp_hr0 = D3D_OK; /* mesh1 (Simple bow-tie) * * 0--1 1--3 * | / \ | * |/ \| * 2 4 */ const D3DXVECTOR3 vertices1[] = { { 0.0f, 3.0f, 0.f}, { 2.0f, 3.0f, 0.f}, { 0.0f, 0.0f, 0.f}, { 4.0f, 3.0f, 0.f}, { 4.0f, 0.0f, 0.f}, }; const DWORD indices1[] = {0, 1, 2, 1, 3, 4}; const unsigned int num_vertices1 = ARRAY_SIZE(vertices1); const unsigned int num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE; const DWORD adjacency1[] = {-1, -1, -1, -1, -1, -1}; const HRESULT exp_hr1 = D3DXERR_INVALIDMESH; /* Common mesh data */ ID3DXMesh *mesh = NULL; UINT vertex_size = sizeof(D3DXVECTOR3); ID3DXBuffer *errors_and_warnings = NULL; struct { const D3DXVECTOR3 *vertices; const DWORD *indices; const UINT num_vertices; const UINT num_faces; const DWORD *adjacency; const HRESULT exp_hr; } tc[] = { { vertices0, indices0, num_vertices0, num_faces0, adjacency0, exp_hr0, }, { vertices1, indices1, num_vertices1, num_faces1, adjacency1, exp_hr1, }, }; test_context = new_test_context(); if (!test_context) { skip("Couldn't create test context\n"); goto cleanup; } for (i = 0; i < ARRAY_SIZE(tc); i++) { hr = init_test_mesh(tc[i].num_faces, tc[i].num_vertices, options, declaration, test_context->device, &mesh, tc[i].vertices, vertex_size, tc[i].indices, NULL); if (FAILED(hr)) { skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i, hr); goto cleanup; } hr = D3DXValidMesh(mesh, tc[i].adjacency, &errors_and_warnings); todo_wine ok(hr == tc[i].exp_hr, "Test %u, got unexpected hr %#x, expected %#x.\n", i, hr, tc[i].exp_hr); /* Note errors_and_warnings is deliberately not checked because that * would require copying wast amounts of the text output. */ if (errors_and_warnings) { ID3DXBuffer_Release(errors_and_warnings); errors_and_warnings = NULL; } mesh->lpVtbl->Release(mesh); mesh = NULL; } cleanup: if (mesh) mesh->lpVtbl->Release(mesh); free_test_context(test_context); } static void test_optimize_faces(void) { HRESULT hr; UINT i; DWORD smallest_face_remap; /* mesh0 * * 0--1 * | / * |/ * 2 */ const DWORD indices0[] = {0, 1, 2}; const UINT num_faces0 = 1; const UINT num_vertices0 = 3; const DWORD exp_face_remap0[] = {0}; /* mesh1 * * 0--1 3 * | / /| * |/ / | * 2 5--4 */ const DWORD indices1[] = {0, 1, 2, 3, 4, 5}; const UINT num_faces1 = 2; const UINT num_vertices1 = 6; const DWORD exp_face_remap1[] = {1, 0}; /* mesh2 * * 0--1 * | /| * |/ | * 2--3 */ const DWORD indices2[] = {0, 1, 2, 1, 3, 2}; const UINT num_faces2 = 2; const UINT num_vertices2 = 4; const DWORD exp_face_remap2[] = {1, 0}; /* mesh3 * * 0--1 * | /| * |/ | * 2--3 * | /| * |/ | * 4--5 */ const DWORD indices3[] = {0, 1, 2, 1, 3, 2, 2, 3, 4, 3, 4, 5}; const UINT num_faces3 = 4; const UINT num_vertices3 = 6; const DWORD exp_face_remap3[] = {3, 2, 1, 0}; /* mesh4 * * 0--1 * | /| * |/ | * 2--3 * | /| * |/ | * 4--5 */ const WORD indices4[] = {0, 1, 2, 1, 3, 2, 2, 3, 4, 3, 4, 5}; const UINT num_faces4 = 4; const UINT num_vertices4 = 6; const DWORD exp_face_remap4[] = {3, 2, 1, 0}; /* Test cases are stored in the tc array */ struct { const VOID *indices; const UINT num_faces; const UINT num_vertices; const BOOL indices_are_32bit; const DWORD *exp_face_remap; } tc[] = { { indices0, num_faces0, num_vertices0, TRUE, exp_face_remap0 }, { indices1, num_faces1, num_vertices1, TRUE, exp_face_remap1 }, { indices2, num_faces2, num_vertices2, TRUE, exp_face_remap2 }, { indices3, num_faces3, num_vertices3, TRUE, exp_face_remap3 }, { indices4, num_faces4, num_vertices4, FALSE, exp_face_remap4 }, }; /* Go through all test cases */ for (i = 0; i < ARRAY_SIZE(tc); i++) { DWORD j; DWORD *face_remap; face_remap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tc[i].num_faces*sizeof(*face_remap)); hr = D3DXOptimizeFaces(tc[i].indices, tc[i].num_faces, tc[i].num_vertices, tc[i].indices_are_32bit, face_remap); ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); /* Compare face remap with expected face remap */ for (j = 0; j < tc[i].num_faces; j++) { ok(tc[i].exp_face_remap[j] == face_remap[j], "Test case %d: Got face %d at %d, expected %d\n", i, face_remap[j], j, tc[i].exp_face_remap[j]); } HeapFree(GetProcessHeap(), 0, face_remap); } /* face_remap must not be NULL */ hr = D3DXOptimizeFaces(tc[0].indices, tc[0].num_faces, tc[0].num_vertices, tc[0].indices_are_32bit, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); /* Number of faces must be smaller than 2^15 */ hr = D3DXOptimizeFaces(tc[0].indices, 2 << 15, tc[0].num_vertices, FALSE, &smallest_face_remap); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); } static HRESULT clear_normals(ID3DXMesh *mesh) { HRESULT hr; BYTE *vertices; size_t normal_size; DWORD i, num_vertices, vertex_stride; const D3DXVECTOR4 normal = {NAN, NAN, NAN, NAN}; D3DVERTEXELEMENT9 *normal_declaration = NULL; D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()}; if (FAILED(hr = mesh->lpVtbl->GetDeclaration(mesh, declaration))) return hr; for (i = 0; declaration[i].Stream != 0xff; i++) { if (declaration[i].Usage == D3DDECLUSAGE_NORMAL && !declaration[i].UsageIndex) { normal_declaration = &declaration[i]; break; } } if (!normal_declaration) return D3DERR_INVALIDCALL; if (normal_declaration->Type == D3DDECLTYPE_FLOAT3) { normal_size = sizeof(D3DXVECTOR3); } else if (normal_declaration->Type == D3DDECLTYPE_FLOAT4) { normal_size = sizeof(D3DXVECTOR4); } else { trace("Cannot clear normals\n"); return E_NOTIMPL; } num_vertices = mesh->lpVtbl->GetNumVertices(mesh); vertex_stride = mesh->lpVtbl->GetNumBytesPerVertex(mesh); if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices))) return hr; vertices += normal_declaration->Offset; for (i = 0; i < num_vertices; i++, vertices += vertex_stride) memcpy(vertices, &normal, normal_size); return mesh->lpVtbl->UnlockVertexBuffer(mesh); } static void compare_normals(unsigned int line, const char *test_name, ID3DXMesh *mesh, const D3DXVECTOR3 *normals, unsigned int num_normals) { unsigned int i; BYTE *vertices; DWORD num_vertices, vertex_stride; D3DVERTEXELEMENT9 *normal_declaration = NULL; D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()}; if (FAILED(mesh->lpVtbl->GetDeclaration(mesh, declaration))) { ok_(__FILE__, line)(0, "%s: Failed to get declaration\n", test_name); return; } for (i = 0; declaration[i].Stream != 0xff; i++) { if (declaration[i].Usage == D3DDECLUSAGE_NORMAL && !declaration[i].UsageIndex) { normal_declaration = &declaration[i]; break; } } if (!normal_declaration) { ok_(__FILE__, line)(0, "%s: Mesh has no normals\n", test_name); return; } if (normal_declaration->Type != D3DDECLTYPE_FLOAT3 && normal_declaration->Type != D3DDECLTYPE_FLOAT4) { ok_(__FILE__, line)(0, "%s: Mesh has invalid normals type\n", test_name); return; } num_vertices = mesh->lpVtbl->GetNumVertices(mesh); vertex_stride = mesh->lpVtbl->GetNumBytesPerVertex(mesh); ok_(__FILE__, line)(num_vertices == num_normals, "%s: Expected %u vertices, got %u\n", test_name, num_normals, num_vertices); if (FAILED(mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices))) { ok_(__FILE__, line)(0, "%s: Failed to compare normals\n", test_name); return; } vertices += normal_declaration->Offset; for (i = 0; i < min(num_vertices, num_normals); i++, vertices += vertex_stride) { if (normal_declaration->Type == D3DDECLTYPE_FLOAT3) { const D3DXVECTOR3 *n = (D3DXVECTOR3 *)vertices; ok_(__FILE__, line)(compare_vec3(*n, normals[i]), "%s: normal %2u, expected (%f, %f, %f), got (%f, %f, %f)\n", test_name, i, normals[i].x, normals[i].y, normals[i].z, n->x, n->y, n->z); } else { const D3DXVECTOR4 *n = (D3DXVECTOR4 *)vertices; const D3DXVECTOR4 normal = {normals[i].x, normals[i].y, normals[i].z, 1.0f}; ok_(__FILE__, line)(compare_vec4(*n, normal), "%s: normal %2u, expected (%f, %f, %f, %f), got (%f, %f, %f, %f)\n", test_name, i, normals[i].x, normals[i].y, normals[i].z, 1.0f, n->x, n->y, n->z, n->w); } } mesh->lpVtbl->UnlockVertexBuffer(mesh); } static HRESULT compute_normals_D3DXComputeNormals(ID3DXMesh *mesh, const DWORD *adjacency) { return D3DXComputeNormals((ID3DXBaseMesh *)mesh, adjacency); } static HRESULT compute_normals_D3DXComputeTangentFrameEx(ID3DXMesh *mesh, const DWORD *adjacency) { return D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS, adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL); } static void test_compute_normals(void) { HRESULT hr; ULONG refcount; ID3DXMesh *mesh, *cloned_mesh; ID3DXBuffer *adjacency; IDirect3DDevice9 *device; struct test_context *test_context; unsigned int i; static const struct compute_normals_func { const char *name; HRESULT (*apply)(ID3DXMesh *mesh, const DWORD *adjacency); } compute_normals_funcs[] = { {"D3DXComputeNormals", compute_normals_D3DXComputeNormals }, {"D3DXComputeTangentFrameEx", compute_normals_D3DXComputeTangentFrameEx} }; static const D3DXVECTOR3 box_normals[24] = { {-1.0f, 0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 0.0f,-1.0f, 0.0f}, { 0.0f,-1.0f, 0.0f}, { 0.0f,-1.0f, 0.0f}, { 0.0f,-1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f,-1.0f}, { 0.0f, 0.0f,-1.0f}, { 0.0f, 0.0f,-1.0f}, { 0.0f, 0.0f,-1.0f} }; const float box_normal_component = 1.0f / sqrtf(3.0f); const D3DXVECTOR3 box_normals_adjacency[24] = { {-box_normal_component, -box_normal_component, -box_normal_component}, {-box_normal_component, -box_normal_component, box_normal_component}, {-box_normal_component, box_normal_component, box_normal_component}, {-box_normal_component, box_normal_component, -box_normal_component}, {-box_normal_component, box_normal_component, -box_normal_component}, {-box_normal_component, box_normal_component, box_normal_component}, { box_normal_component, box_normal_component, box_normal_component}, { box_normal_component, box_normal_component, -box_normal_component}, { box_normal_component, box_normal_component, -box_normal_component}, { box_normal_component, box_normal_component, box_normal_component}, { box_normal_component, -box_normal_component, box_normal_component}, { box_normal_component, -box_normal_component, -box_normal_component}, {-box_normal_component, -box_normal_component, box_normal_component}, {-box_normal_component, -box_normal_component, -box_normal_component}, { box_normal_component, -box_normal_component, -box_normal_component}, { box_normal_component, -box_normal_component, box_normal_component}, {-box_normal_component, -box_normal_component, box_normal_component}, { box_normal_component, -box_normal_component, box_normal_component}, { box_normal_component, box_normal_component, box_normal_component}, {-box_normal_component, box_normal_component, box_normal_component}, {-box_normal_component, -box_normal_component, -box_normal_component}, {-box_normal_component, box_normal_component, -box_normal_component}, { box_normal_component, box_normal_component, -box_normal_component}, { box_normal_component, -box_normal_component, -box_normal_component} }; static const D3DXVECTOR3 box_normals_adjacency_area[24] = { {-0.666667f, -0.333333f, -0.666667f}, {-0.333333f, -0.666667f, 0.666667f}, {-0.816496f, 0.408248f, 0.408248f}, {-0.408248f, 0.816496f, -0.408248f}, {-0.408248f, 0.816496f, -0.408248f}, {-0.816496f, 0.408248f, 0.408248f}, { 0.333333f, 0.666667f, 0.666667f}, { 0.666667f, 0.333333f, -0.666667f}, { 0.666667f, 0.333333f, -0.666667f}, { 0.333333f, 0.666667f, 0.666667f}, { 0.816496f, -0.408248f, 0.408248f}, { 0.408248f, -0.816496f, -0.408248f}, {-0.333333f, -0.666667f, 0.666667f}, {-0.666667f, -0.333333f, -0.666667f}, { 0.408248f, -0.816496f, -0.408248f}, { 0.816496f, -0.408248f, 0.408248f}, {-0.333333f, -0.666667f, 0.666667f}, { 0.816497f, -0.408248f, 0.408248f}, { 0.333333f, 0.666667f, 0.666667f}, {-0.816497f, 0.408248f, 0.408248f}, {-0.666667f, -0.333333f, -0.666667f}, {-0.408248f, 0.816497f, -0.408248f}, { 0.666667f, 0.333333f, -0.666667f}, { 0.408248f, -0.816496f, -0.408248f} }; static const D3DXVECTOR3 box_normals_position1f[24] = {{0}}; static const D3DXVECTOR3 box_normals_position2f[24] = { {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f} }; static const D3DXVECTOR3 sphere_normals[22] = { { 0.000000f, -0.000000f, 1.000000f}, { 0.000000f, 0.582244f, 0.813014f}, { 0.582244f, -0.000000f, 0.813014f}, {-0.000000f, -0.582244f, 0.813014f}, {-0.582244f, 0.000000f, 0.813014f}, {-0.000000f, 0.890608f, 0.454772f}, { 0.890608f, 0.000000f, 0.454772f}, { 0.000000f, -0.890608f, 0.454772f}, {-0.890608f, -0.000000f, 0.454772f}, { 0.000000f, 1.000000f, -0.000000f}, { 1.000000f, -0.000000f, -0.000000f}, {-0.000000f, -1.000000f, -0.000000f}, {-1.000000f, 0.000000f, -0.000000f}, { 0.000000f, 0.890608f, -0.454773f}, { 0.890608f, -0.000000f, -0.454772f}, {-0.000000f, -0.890608f, -0.454773f}, {-0.890608f, 0.000000f, -0.454773f}, { 0.000000f, 0.582244f, -0.813015f}, { 0.582244f, -0.000000f, -0.813015f}, { 0.000000f, -0.582244f, -0.813015f}, {-0.582243f, 0.000000f, -0.813015f}, { 0.000000f, 0.000000f, -1.000000f} }; static const D3DXVECTOR3 sphere_normals_area[22] = { { 0.000000f, -0.000000f, 1.000000f}, {-0.215311f, 0.554931f, 0.803550f}, { 0.554931f, 0.215311f, 0.803550f}, { 0.215311f, -0.554931f, 0.803550f}, {-0.554931f, -0.215311f, 0.803550f}, {-0.126638f, 0.872121f, 0.472618f}, { 0.872121f, 0.126638f, 0.472618f}, { 0.126638f, -0.872121f, 0.472618f}, {-0.872121f, -0.126637f, 0.472618f}, { 0.000000f, 1.000000f, -0.000000f}, { 1.000000f, -0.000000f, -0.000000f}, {-0.000000f, -1.000000f, -0.000000f}, {-1.000000f, 0.000000f, -0.000000f}, { 0.126638f, 0.872121f, -0.472618f}, { 0.872121f, -0.126638f, -0.472618f}, {-0.126638f, -0.872121f, -0.472618f}, {-0.872121f, 0.126638f, -0.472618f}, { 0.215311f, 0.554931f, -0.803550f}, { 0.554931f, -0.215311f, -0.803550f}, {-0.215311f, -0.554931f, -0.803550f}, {-0.554931f, 0.215311f, -0.803550f}, { 0.000000f, 0.000000f, -1.000000f} }; static const D3DXVECTOR3 sphere_normals_equal[22] = { { 0.000000f, -0.000000f, 1.000000f}, {-0.134974f, 0.522078f, 0.842150f}, { 0.522078f, 0.134974f, 0.842150f}, { 0.134974f, -0.522078f, 0.842150f}, {-0.522078f, -0.134974f, 0.842150f}, {-0.026367f, 0.857121f, 0.514440f}, { 0.857121f, 0.026367f, 0.514440f}, { 0.026367f, -0.857121f, 0.514440f}, {-0.857121f, -0.026367f, 0.514440f}, { 0.000000f, 1.000000f, -0.000000f}, { 1.000000f, -0.000000f, -0.000000f}, {-0.000000f, -1.000000f, -0.000000f}, {-1.000000f, 0.000000f, -0.000000f}, { 0.026367f, 0.857121f, -0.514440f}, { 0.857121f, -0.026367f, -0.514440f}, {-0.026367f, -0.857121f, -0.514440f}, {-0.857121f, 0.026367f, -0.514440f}, { 0.134975f, 0.522078f, -0.842150f}, { 0.522078f, -0.134975f, -0.842150f}, {-0.134974f, -0.522078f, -0.842150f}, {-0.522078f, 0.134974f, -0.842150f}, { 0.000000f, 0.000000f, -1.000000f} }; static const D3DVERTEXELEMENT9 position3f_normal1f_declaration[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, sizeof(D3DXVECTOR3), D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; static const D3DVERTEXELEMENT9 position3f_normal2f_declaration[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, sizeof(D3DXVECTOR3), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; static const D3DVERTEXELEMENT9 normal4f_position3f_declaration[] = { {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, sizeof(D3DXVECTOR4), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END() }; static const D3DVERTEXELEMENT9 position1f_normal3f_declaration[] = { {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, sizeof(float), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; static const D3DVERTEXELEMENT9 position2f_normal3f_declaration[] = { {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, sizeof(D3DXVECTOR2), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; static const D3DVERTEXELEMENT9 position4f_normal3f_declaration[] = { {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, sizeof(D3DXVECTOR4), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END() }; for (i = 0; i < ARRAY_SIZE(compute_normals_funcs); i++) { hr = compute_normals_funcs[i].apply(NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", compute_normals_funcs[i].name, hr); } if (!(test_context = new_test_context())) { skip("Couldn't create test context\n"); return; } device = test_context->device; hr = D3DXCreateBox(device, 1.0f, 1.0f, 1.0f, &mesh, &adjacency); ok(SUCCEEDED(hr), "D3DXCreateBox failed %#x\n", hr); /* Check wrong input */ hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA | D3DXTANGENT_WEIGHT_EQUAL, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, 0, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 1, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_CALCULATE_NORMALS, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr); for (i = 0; i < ARRAY_SIZE(compute_normals_funcs); i++) { const struct compute_normals_func *func = &compute_normals_funcs[i]; /* Mesh without normals */ hr = mesh->lpVtbl->CloneMeshFVF(mesh, 0, D3DFVF_XYZ, device, &cloned_mesh); ok(SUCCEEDED(hr), "CloneMeshFVF failed %#x\n", hr); hr = func->apply(cloned_mesh, NULL); ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", func->name, hr); refcount = cloned_mesh->lpVtbl->Release(cloned_mesh); ok(!refcount, "Mesh has %u references left\n", refcount); /* Mesh without positions */ hr = mesh->lpVtbl->CloneMeshFVF(mesh, 0, D3DFVF_NORMAL, device, &cloned_mesh); ok(SUCCEEDED(hr), "CloneMeshFVF failed %#x\n", hr); hr = func->apply(cloned_mesh, NULL); ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", func->name, hr); refcount = cloned_mesh->lpVtbl->Release(cloned_mesh); ok(!refcount, "Mesh has %u references left\n", refcount); /* Mesh with D3DDECLTYPE_FLOAT1 normals */ hr = mesh->lpVtbl->CloneMesh(mesh, 0, position3f_normal1f_declaration, device, &cloned_mesh); ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr); hr = func->apply(cloned_mesh, NULL); ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", func->name, hr); refcount = cloned_mesh->lpVtbl->Release(cloned_mesh); ok(!refcount, "Mesh has %u references left\n", refcount); /* Mesh with D3DDECLTYPE_FLOAT2 normals */ hr = mesh->lpVtbl->CloneMesh(mesh, 0, position3f_normal2f_declaration, device, &cloned_mesh); ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr); hr = func->apply(cloned_mesh, NULL); ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", func->name, hr); refcount = cloned_mesh->lpVtbl->Release(cloned_mesh); ok(!refcount, "Mesh has %u references left\n", refcount); /* Mesh without adjacency data */ hr = clear_normals(mesh); ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr); hr = func->apply(mesh, NULL); ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr); compare_normals(__LINE__, func->name, mesh, box_normals, ARRAY_SIZE(box_normals)); /* Mesh with adjacency data */ hr = clear_normals(mesh); ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr); hr = func->apply(mesh, ID3DXBuffer_GetBufferPointer(adjacency)); ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr); compare_normals(__LINE__, func->name, mesh, box_normals_adjacency, ARRAY_SIZE(box_normals_adjacency)); /* Mesh with custom vertex format, D3DDECLTYPE_FLOAT4 normals and adjacency */ hr = mesh->lpVtbl->CloneMesh(mesh, 0, normal4f_position3f_declaration, device, &cloned_mesh); ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr); hr = clear_normals(cloned_mesh); ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr); hr = func->apply(cloned_mesh, ID3DXBuffer_GetBufferPointer(adjacency)); ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr); compare_normals(__LINE__, func->name, cloned_mesh, box_normals_adjacency, ARRAY_SIZE(box_normals_adjacency)); refcount = cloned_mesh->lpVtbl->Release(cloned_mesh); ok(!refcount, "Mesh has %u references left\n", refcount); /* Mesh with D3DDECLTYPE_FLOAT1 positions and D3DDECLTYPE_FLOAT3 normals */ hr = mesh->lpVtbl->CloneMesh(mesh, 0, position1f_normal3f_declaration, device, &cloned_mesh); ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr); hr = clear_normals(cloned_mesh); ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr); hr = func->apply(cloned_mesh, ID3DXBuffer_GetBufferPointer(adjacency)); ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr); compare_normals(__LINE__, func->name, cloned_mesh, box_normals_position1f, ARRAY_SIZE(box_normals_position1f)); refcount = cloned_mesh->lpVtbl->Release(cloned_mesh); ok(!refcount, "Mesh has %u references left\n", refcount); /* Mesh with D3DDECLTYPE_FLOAT2 positions and D3DDECLTYPE_FLOAT3 normals */ hr = mesh->lpVtbl->CloneMesh(mesh, 0, position2f_normal3f_declaration, device, &cloned_mesh); ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr); hr = clear_normals(cloned_mesh); ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr); hr = func->apply(cloned_mesh, ID3DXBuffer_GetBufferPointer(adjacency)); ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr); compare_normals(__LINE__, func->name, cloned_mesh, box_normals_position2f, ARRAY_SIZE(box_normals_position2f)); refcount = cloned_mesh->lpVtbl->Release(cloned_mesh); ok(!refcount, "Mesh has %u references left\n", refcount); /* Mesh with D3DDECLTYPE_FLOAT4 positions and D3DDECLTYPE_FLOAT3 normals */ hr = mesh->lpVtbl->CloneMesh(mesh, 0, position4f_normal3f_declaration, device, &cloned_mesh); ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr); hr = clear_normals(cloned_mesh); ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr); hr = func->apply(cloned_mesh, ID3DXBuffer_GetBufferPointer(adjacency)); ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr); compare_normals(__LINE__, func->name, cloned_mesh, box_normals_adjacency, ARRAY_SIZE(box_normals_adjacency)); refcount = cloned_mesh->lpVtbl->Release(cloned_mesh); ok(!refcount, "Mesh has %u references left\n", refcount); } hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr); compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, box_normals, ARRAY_SIZE(box_normals)); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA, ID3DXBuffer_GetBufferPointer(adjacency), -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr); compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, box_normals_adjacency_area, ARRAY_SIZE(box_normals_adjacency_area)); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr); compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, box_normals, ARRAY_SIZE(box_normals)); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL, ID3DXBuffer_GetBufferPointer(adjacency), -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr); compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, box_normals_adjacency_area, ARRAY_SIZE(box_normals_adjacency_area)); refcount = mesh->lpVtbl->Release(mesh); ok(!refcount, "Mesh has %u references left\n", refcount); refcount = ID3DXBuffer_Release(adjacency); ok(!refcount, "Buffer has %u references left\n", refcount); hr = D3DXCreateSphere(device, 1.0f, 4, 6, &mesh, &adjacency); ok(SUCCEEDED(hr), "D3DXCreateSphere failed %#x\n", hr); for (i = 0; i < ARRAY_SIZE(compute_normals_funcs); i++) { const struct compute_normals_func *func = &compute_normals_funcs[i]; /* Sphere without adjacency data */ hr = clear_normals(mesh); ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr); hr = func->apply(mesh, NULL); ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr); compare_normals(__LINE__, func->name, mesh, sphere_normals, ARRAY_SIZE(sphere_normals)); /* Sphere with adjacency data */ hr = clear_normals(mesh); ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr); hr = func->apply(mesh, ID3DXBuffer_GetBufferPointer(adjacency)); ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr); compare_normals(__LINE__, func->name, mesh, sphere_normals, ARRAY_SIZE(sphere_normals)); } hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr); compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, sphere_normals_area, ARRAY_SIZE(sphere_normals_area)); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA, ID3DXBuffer_GetBufferPointer(adjacency), -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr); compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, sphere_normals_area, ARRAY_SIZE(sphere_normals_area)); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr); compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, sphere_normals_equal, ARRAY_SIZE(sphere_normals_equal)); hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL, ID3DXBuffer_GetBufferPointer(adjacency), -1.01f, -0.01f, -1.01f, NULL, NULL); ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr); compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, sphere_normals_equal, ARRAY_SIZE(sphere_normals_equal)); refcount = mesh->lpVtbl->Release(mesh); ok(!refcount, "Mesh has %u references left\n", refcount); refcount = ID3DXBuffer_Release(adjacency); ok(!refcount, "Buffer has %u references left\n", refcount); free_test_context(test_context); } static void D3DXCreateAnimationControllerTest(void) { HRESULT hr; ID3DXAnimationController *animation; UINT value; hr = D3DXCreateAnimationController(0, 0, 0, 0, NULL); ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr); animation = (void*)0xdeadbeef; hr = D3DXCreateAnimationController(0, 1, 1, 1, &animation); ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr); ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation); animation = (void*)0xdeadbeef; hr = D3DXCreateAnimationController(1, 0, 1, 1, &animation); ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr); ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation); animation = (void*)0xdeadbeef; hr = D3DXCreateAnimationController(1, 1, 0, 1, &animation); ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr); ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation); animation = (void*)0xdeadbeef; hr = D3DXCreateAnimationController(1, 1, 1, 0, &animation); ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr); ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation); hr = D3DXCreateAnimationController(1, 1, 1, 1, &animation); ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr); value = animation->lpVtbl->GetMaxNumAnimationOutputs(animation); ok(value == 1, "Got unexpected value %u.\n", value); value = animation->lpVtbl->GetMaxNumAnimationSets(animation); ok(value == 1, "Got unexpected value %u.\n", value); value = animation->lpVtbl->GetMaxNumTracks(animation); ok(value == 1, "Got unexpected value %u.\n", value); value = animation->lpVtbl->GetMaxNumEvents(animation); ok(value == 1, "Got unexpected value %u.\n", value); animation->lpVtbl->Release(animation); hr = D3DXCreateAnimationController(100, 101, 102, 103, &animation); ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr); value = animation->lpVtbl->GetMaxNumAnimationOutputs(animation); ok(value == 100, "Got unexpected value %u.\n", value); value = animation->lpVtbl->GetMaxNumAnimationSets(animation); ok(value == 101, "Got unexpected value %u.\n", value); value = animation->lpVtbl->GetMaxNumTracks(animation); ok(value == 102, "Got unexpected value %u.\n", value); value = animation->lpVtbl->GetMaxNumEvents(animation); ok(value == 103, "Got unexpected value %u.\n", value); animation->lpVtbl->Release(animation); } static void D3DXCreateKeyframedAnimationSetTest(void) { ID3DXKeyframedAnimationSet *set; D3DXPLAYBACK_TYPE type; unsigned int count; const char *name; HRESULT hr; hr = D3DXCreateKeyframedAnimationSet("wine_bottle", 5.0, D3DXPLAY_LOOP, 0, 0, NULL, &set); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = D3DXCreateKeyframedAnimationSet("wine_bottle", 5.0, D3DXPLAY_LOOP, 10, 0, NULL, &set); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); name = set->lpVtbl->GetName(set); ok(!strcmp(name, "wine_bottle"), "Got unexpected name %s.\n", debugstr_a(name)); type = set->lpVtbl->GetPlaybackType(set); ok(type == D3DXPLAY_LOOP, "Got unexpected value %u.\n", type); count = set->lpVtbl->GetNumAnimations(set); ok(!count, "Got unexpected value %u.\n", count); set->lpVtbl->Release(set); } static void test_D3DXFrameFind(void) { static char n1[] = "name1"; static char n2[] = "name2"; static char n3[] = "name3"; static char n4[] = "name4"; static char n5[] = "name5"; static char n6[] = "name6"; static char N1[] = "Name1"; D3DXFRAME root, sibling, sibling2, child, *ret; D3DXFRAME child2, child3; ret = D3DXFrameFind(NULL, NULL); ok(ret == NULL, "Unexpected frame, %p.\n", ret); ret = D3DXFrameFind(NULL, "test"); ok(ret == NULL, "Unexpected frame, %p.\n", ret); memset(&root, 0, sizeof(root)); ret = D3DXFrameFind(&root, NULL); ok(ret == &root, "Unexpected frame, %p.\n", ret); root.Name = n1; ret = D3DXFrameFind(&root, NULL); ok(ret == NULL, "Unexpected frame, %p.\n", ret); ret = D3DXFrameFind(&root, n1); ok(ret == &root, "Unexpected frame, %p.\n", ret); ret = D3DXFrameFind(&root, N1); ok(ret == NULL, "Unexpected frame, %p.\n", ret); /* Test siblings order traversal. */ memset(&sibling, 0, sizeof(sibling)); sibling.Name = n2; root.pFrameSibling = &sibling; ret = D3DXFrameFind(&root, n2); ok(ret == &sibling, "Unexpected frame, %p.\n", ret); memset(&sibling2, 0, sizeof(sibling2)); sibling2.Name = n2; sibling.pFrameSibling = &sibling2; ret = D3DXFrameFind(&root, n2); ok(ret == &sibling, "Unexpected frame, %p.\n", ret); sibling2.Name = n3; ret = D3DXFrameFind(&root, n3); ok(ret == &sibling2, "Unexpected frame, %p.\n", ret); /* Siblings first. */ memset(&child, 0, sizeof(child)); child.Name = n2; root.pFrameFirstChild = &child; ret = D3DXFrameFind(&root, n2); ok(ret == &sibling, "Unexpected frame, %p.\n", ret); child.Name = n4; ret = D3DXFrameFind(&root, n4); ok(ret == &child, "Unexpected frame, %p.\n", ret); /* Link a grandchild and another one for sibling. */ memset(&child2, 0, sizeof(child2)); memset(&child3, 0, sizeof(child3)); child2.Name = child3.Name = n5; sibling.pFrameFirstChild = &child2; child.pFrameFirstChild = &child3; ret = D3DXFrameFind(&root, n5); ok(ret == &child2, "Unexpected frame, %p.\n", ret); child3.Name = n6; ret = D3DXFrameFind(&root, n6); ok(ret == &child3, "Unexpected frame, %p.\n", ret); } static ID3DXFileData *get_mesh_data(const void *memory, SIZE_T length) { ID3DXFileData *file_data, *ret = NULL; ID3DXFileEnumObject *enum_obj = NULL; D3DXF_FILELOADMEMORY source; ID3DXFile *file; SIZE_T i, count; GUID guid; if (FAILED(D3DXFileCreate(&file))) return NULL; if (FAILED(file->lpVtbl->RegisterTemplates(file, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES))) goto cleanup; source.lpMemory = memory; source.dSize = length; if (FAILED(file->lpVtbl->CreateEnumObject(file, &source, D3DXF_FILELOAD_FROMMEMORY, &enum_obj))) goto cleanup; if (FAILED(enum_obj->lpVtbl->GetChildren(enum_obj, &count))) goto cleanup; for (i = 0; i < count; ++i) { if (FAILED(enum_obj->lpVtbl->GetChild(enum_obj, i, &file_data))) goto cleanup; if (SUCCEEDED(file_data->lpVtbl->GetType(file_data, &guid)) && IsEqualGUID(&guid, &TID_D3DRMMesh)) { ret = file_data; break; } else { file_data->lpVtbl->Release(file_data); } } cleanup: if (enum_obj) enum_obj->lpVtbl->Release(enum_obj); file->lpVtbl->Release(file); return ret; } static void test_load_skin_mesh_from_xof(void) { static const char simple_xfile[] = "xof 0303txt 0032" "Mesh {" "3;" "0.0; 0.0; 0.0;," "0.0; 1.0; 0.0;," "1.0; 1.0; 0.0;;" "1;" "3; 0, 1, 2;;" "}"; static const D3DVERTEXELEMENT9 expected_declaration[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; ID3DXBuffer *adjacency, *materials, *effects; DWORD max_influences[3], count, fvf; D3DPRESENT_PARAMETERS d3dpp; IDirect3DDevice9 *device; ID3DXSkinInfo *skin_info; ID3DXFileData *file_data; const char *bone_name; D3DXMATRIX *matrix; float influence; ID3DXMesh *mesh; IDirect3D9 *d3d; ULONG refcount; HRESULT hr; HWND hwnd; if (!(hwnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Failed to create application window.\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Failed to create d3d object.\n"); DestroyWindow(hwnd); return; } memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); IDirect3D9_Release(d3d); if (FAILED(hr)) { skip("Failed to create device, hr %#x.\n", hr); DestroyWindow(hwnd); return; } file_data = get_mesh_data(simple_xfile, sizeof(simple_xfile) - 1); ok(!!file_data, "Failed to load mesh data.\n"); adjacency = materials = effects = (void *)0xdeadbeef; count = ~0u; skin_info = (void *)0xdeadbeef; mesh = (void *)0xdeadbeef; hr = D3DXLoadSkinMeshFromXof(file_data, 0, device, &adjacency, &materials, &effects, &count, &skin_info, &mesh); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!!adjacency, "Got unexpected value %p.\n", adjacency); ok(!materials, "Got unexpected value %p.\n", materials); ok(!effects, "Got unexpected value %p.\n", effects); ok(!count, "Got unexpected value %u.\n", count); ok(!!skin_info, "Got unexpected value %p.\n", skin_info); ok(!!mesh, "Got unexpected value %p.\n", mesh); count = mesh->lpVtbl->GetNumVertices(mesh); ok(count == 3, "Got unexpected value %u.\n", count); count = mesh->lpVtbl->GetNumFaces(mesh); ok(count == 1, "Got unexpected value %u.\n", count); hr = skin_info->lpVtbl->GetDeclaration(skin_info, declaration); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); compare_elements(declaration, expected_declaration, __LINE__, 0); fvf = skin_info->lpVtbl->GetFVF(skin_info); ok(fvf == D3DFVF_XYZ, "Got unexpected value %u.\n", fvf); count = skin_info->lpVtbl->GetNumBones(skin_info); ok(!count, "Got unexpected value %u.\n", count); influence = skin_info->lpVtbl->GetMinBoneInfluence(skin_info); ok(!influence, "Got unexpected value %.8e.\n", influence); memset(max_influences, 0x55, sizeof(max_influences)); hr = skin_info->lpVtbl->GetMaxVertexInfluences(skin_info, max_influences); todo_wine ok(hr == D3D_OK, "Got unexpected value %#x.\n", hr); todo_wine ok(!max_influences[0], "Got unexpected value %u.\n", max_influences[0]); ok(max_influences[1] == 0x55555555, "Got unexpected value %u.\n", max_influences[1]); ok(max_influences[2] == 0x55555555, "Got unexpected value %u.\n", max_influences[2]); bone_name = skin_info->lpVtbl->GetBoneName(skin_info, 0); ok(!bone_name, "Got unexpected value %p.\n", bone_name); count = skin_info->lpVtbl->GetNumBoneInfluences(skin_info, 0); ok(!count, "Got unexpected value %u.\n", count); count = skin_info->lpVtbl->GetNumBoneInfluences(skin_info, 1); ok(!count, "Got unexpected value %u.\n", count); matrix = skin_info->lpVtbl->GetBoneOffsetMatrix(skin_info, -1); ok(!matrix, "Got unexpected value %p.\n", matrix); matrix = skin_info->lpVtbl->GetBoneOffsetMatrix(skin_info, 0); ok(!matrix, "Got unexpected value %p.\n", matrix); skin_info->lpVtbl->Release(skin_info); mesh->lpVtbl->Release(mesh); adjacency->lpVtbl->Release(adjacency); file_data->lpVtbl->Release(file_data); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(hwnd); } START_TEST(mesh) { D3DXBoundProbeTest(); D3DXComputeBoundingBoxTest(); D3DXComputeBoundingSphereTest(); D3DXGetFVFVertexSizeTest(); D3DXIntersectTriTest(); D3DXCreateMeshTest(); D3DXCreateMeshFVFTest(); D3DXLoadMeshTest(); D3DXCreateBoxTest(); D3DXCreatePolygonTest(); D3DXCreateSphereTest(); D3DXCreateCylinderTest(); D3DXCreateTextTest(); D3DXCreateTorusTest(); D3DXCreateAnimationControllerTest(); D3DXCreateKeyframedAnimationSetTest(); test_get_decl_length(); test_get_decl_vertex_size(); test_fvf_decl_conversion(); D3DXGenerateAdjacencyTest(); test_update_semantics(); test_create_skin_info(); test_convert_adjacency_to_point_reps(); test_convert_point_reps_to_adjacency(); test_weld_vertices(); test_clone_mesh(); test_valid_mesh(); test_optimize_faces(); test_compute_normals(); test_D3DXFrameFind(); test_load_skin_mesh_from_xof(); }