/* Window-specific OpenGL functions implementation. Copyright (c) 1999 Lionel Ulmer */ #include #include "wine/exception.h" #include "config.h" #include "debugtools.h" #include "gdi.h" #include "dc.h" #include "windef.h" #include "winerror.h" #include "wine_gl.h" #include "x11drv.h" #include "x11font.h" #include "wgl.h" #include "opengl_ext.h" DEFAULT_DEBUG_CHANNEL(opengl); static GLXContext default_cx = NULL; typedef struct wine_glcontext { HDC hdc; GLXContext ctx; XVisualInfo *vis; struct wine_glcontext *next; struct wine_glcontext *prev; } Wine_GLContext; static Wine_GLContext *context_array; static inline Wine_GLContext *get_context_from_GLXContext(GLXContext ctx) { Wine_GLContext *ret = context_array; while (ret != NULL) if (ctx == ret->ctx) break; else ret = ret->next; return ret; } static inline void free_context(Wine_GLContext *context) { if (context->next != NULL) context->next->prev = context->prev; if (context->prev != NULL) context->prev->next = context->next; else context_array = context->next; HeapFree(GetProcessHeap(), 0, context); } static inline Wine_GLContext *alloc_context(void) { Wine_GLContext *ret; ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext)); ret->next = context_array; if (context_array != NULL) context_array->prev = ret; else context_array = ret; return ret; } static int XGLErrorFlag = 0; static int XGLErrorHandler(Display *dpy, XErrorEvent *event) { XGLErrorFlag = 1; return 0; } /* filter for page-fault exceptions */ static WINE_EXCEPTION_FILTER(page_fault) { return EXCEPTION_EXECUTE_HANDLER; } /*********************************************************************** * wglCreateContext */ HGLRC WINAPI wglCreateContext(HDC hdc) { DC * dc = DC_GetDCPtr( hdc ); X11DRV_PDEVICE *physDev; XVisualInfo *vis; Wine_GLContext *ret; TRACE("(%08x)\n", hdc); if (dc == NULL) { ERR("Null DC !!!\n"); return NULL; } physDev = (X11DRV_PDEVICE *)dc->physDev; /* First, get the visual for the choosen pixel format */ vis = physDev->visuals[physDev->current_pf - 1]; if (vis == NULL) { ERR("NULL visual !!!\n"); /* Need to set errors here */ return NULL; } /* The context will be allocated in the wglMakeCurrent call */ ENTER_GL(); ret = alloc_context(); LEAVE_GL(); ret->hdc = hdc; ret->vis = vis; TRACE(" creating context %p (GL context creation delayed)\n", ret); return (HGLRC) ret; } /*********************************************************************** * wglCreateLayerContext */ HGLRC WINAPI wglCreateLayerContext(HDC hdc, int iLayerPlane) { FIXME("(%08x,%d): stub !\n", hdc, iLayerPlane); return NULL; } /*********************************************************************** * wglCopyContext */ BOOL WINAPI wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) { FIXME("(%p,%p,%d)\n", hglrcSrc, hglrcDst, mask); return FALSE; } /*********************************************************************** * wglDeleteContext */ BOOL WINAPI wglDeleteContext(HGLRC hglrc) { int (*WineXHandler)(Display *, XErrorEvent *); Wine_GLContext *ctx = (Wine_GLContext *) hglrc; BOOL ret; TRACE("(%p)\n", hglrc); ENTER_GL(); /* A game (Half Life not to name it) deletes twice the same context. To prevent crashes, run with our own error function enabled */ XSync(display, False); XGLErrorFlag = 0; WineXHandler = XSetErrorHandler(XGLErrorHandler); __TRY { glXDestroyContext(display, ctx->ctx); XSync(display, False); XFlush(display); if (XGLErrorHandler == 0) free_context(ctx); } __EXCEPT(page_fault) { XGLErrorFlag = 1; } __ENDTRY ret = TRUE; XSetErrorHandler(WineXHandler); if (XGLErrorFlag) { WARN("Error deleting context !\n"); SetLastError(ERROR_INVALID_HANDLE); ret = FALSE; } LEAVE_GL(); return ret; } /*********************************************************************** * wglDescribeLayerPlane */ BOOL WINAPI wglDescribeLayerPlane(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd) { FIXME("(%08x,%d,%d,%d,%p)\n", hdc, iPixelFormat, iLayerPlane, nBytes, plpd); return FALSE; } /*********************************************************************** * wglGetCurrentContext */ HGLRC WINAPI wglGetCurrentContext(void) { GLXContext gl_ctx; Wine_GLContext *ret; TRACE("()\n"); ENTER_GL(); gl_ctx = glXGetCurrentContext(); ret = get_context_from_GLXContext(gl_ctx); LEAVE_GL(); TRACE(" returning %p (GL context %p)\n", ret, gl_ctx); return ret; } /*********************************************************************** * wglGetCurrentDC */ HDC WINAPI wglGetCurrentDC(void) { GLXContext gl_ctx; Wine_GLContext *ret; TRACE("()\n"); ENTER_GL(); gl_ctx = glXGetCurrentContext(); ret = get_context_from_GLXContext(gl_ctx); LEAVE_GL(); if (ret) { TRACE(" returning %08x (GL context %p - Wine context %p)\n", ret->hdc, gl_ctx, ret); return ret->hdc; } else { TRACE(" no Wine context found for GLX context %p\n", gl_ctx); return 0; } } /*********************************************************************** * wglGetLayerPaletteEntries */ int WINAPI wglGetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr) { FIXME("(): stub !\n"); return 0; } static int compar(const void *elt_a, const void *elt_b) { return strcmp(((OpenGL_extension *) elt_a)->name, ((OpenGL_extension *) elt_b)->name); } /*********************************************************************** * wglGetProcAddress */ void* WINAPI wglGetProcAddress(LPCSTR lpszProc) { void *local_func; static HMODULE hm = 0; TRACE("(%s)\n", lpszProc); if (hm == 0) hm = GetModuleHandleA("opengl32"); /* First, look if it's not already defined in the 'standard' OpenGL functions */ if ((local_func = GetProcAddress(hm, lpszProc)) != NULL) { TRACE(" found function in 'standard' OpenGL functions (%p)\n", local_func); return local_func; } /* After that, look at the extensions defined in the Linux OpenGL library */ if ((local_func = glXGetProcAddressARB(lpszProc)) == NULL) { char buf[256]; void *ret = NULL; /* Remove the 3 last letters (EXT, ARB, ...). I know that some extensions have more than 3 letters (MESA, NV, INTEL, ...), but this is only a stop-gap measure to fix buggy OpenGL drivers (moreover, it is only useful for old 1.0 apps that query the glBindTextureEXT extension). */ strncpy(buf, lpszProc, strlen(lpszProc) - 3); buf[strlen(lpszProc) - 3] = '\0'; TRACE(" extension not found in the Linux OpenGL library, checking against libGL bug with %s..\n", buf); ret = GetProcAddress(hm, buf); if (ret != NULL) { TRACE(" found function in main OpenGL library (%p) !\n", ret); } return ret; } else { OpenGL_extension ext; OpenGL_extension *ret; ext.name = (char *) lpszProc; ret = (OpenGL_extension *) bsearch(&ext, extension_registry, extension_registry_size, sizeof(OpenGL_extension), compar); if (ret != NULL) { TRACE(" returning function (%p)\n", ret->func); *(ret->func_ptr) = local_func; return ret->func; } else { ERR("Extension defined in the OpenGL library but NOT in opengl_ext.c... Please report (lionel.ulmer@free.fr) !\n"); return NULL; } } } /*********************************************************************** * wglMakeCurrent */ BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc) { BOOL ret; TRACE("(%08x,%p)\n", hdc, hglrc); if (hglrc == NULL) { ENTER_GL(); ret = glXMakeCurrent(display, None, NULL); LEAVE_GL(); } else { DC * dc = DC_GetDCPtr( hdc ); if (dc == NULL) { ERR("Null DC !!!\n"); ret = FALSE; } else { X11DRV_PDEVICE *physDev; Wine_GLContext *ctx = (Wine_GLContext *) hglrc; physDev =(X11DRV_PDEVICE *)dc->physDev; if (ctx->ctx == NULL) { ENTER_GL(); ctx->ctx = glXCreateContext(display, ctx->vis, NULL, True); LEAVE_GL(); TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx); } ENTER_GL(); ret = glXMakeCurrent(display, physDev->drawable, ctx->ctx); LEAVE_GL(); } } TRACE(" returning %s\n", (ret ? "True" : "False")); return ret; } /*********************************************************************** * wglRealizeLayerPalette */ BOOL WINAPI wglRealizeLayerPalette(HDC hdc, int iLayerPlane, BOOL bRealize) { FIXME("()\n"); return FALSE; } /*********************************************************************** * wglSetLayerPaletteEntries */ int WINAPI wglSetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr) { FIXME("(): stub !\n"); return 0; } /*********************************************************************** * wglShareLists */ BOOL WINAPI wglShareLists(HGLRC hglrc1, HGLRC hglrc2) { Wine_GLContext *org = (Wine_GLContext *) hglrc1; Wine_GLContext *dest = (Wine_GLContext *) hglrc2; TRACE("(%p, %p)\n", org, dest); if (dest->ctx != NULL) { ERR("Could not share display lists, context already created !\n"); return FALSE; } else { if (org->ctx == NULL) { ENTER_GL(); org->ctx = glXCreateContext(display, org->vis, NULL, True); LEAVE_GL(); TRACE(" created a delayed OpenGL context (%p) for Wine context %p\n", org->ctx, org); } ENTER_GL(); /* Create the destination context with display lists shared */ dest->ctx = glXCreateContext(display, dest->vis, org->ctx, True); LEAVE_GL(); TRACE(" created a delayed OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx); } return TRUE; } /*********************************************************************** * wglSwapLayerBuffers */ BOOL WINAPI wglSwapLayerBuffers(HDC hdc, UINT fuPlanes) { FIXME("(): stub !\n"); return FALSE; } /*********************************************************************** * wglUseFontBitmapsA */ BOOL WINAPI wglUseFontBitmapsA(HDC hdc, DWORD first, DWORD count, DWORD listBase) { DC * dc = DC_GetDCPtr( hdc ); X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev; fontObject* pfo = XFONT_GetFontObject( physDev->font ); Font fid = pfo->fs->fid; TRACE("(%08x, %ld, %ld, %ld)\n", hdc, first, count, listBase); ENTER_GL(); /* I assume that the glyphs are at the same position for X and for Windows */ glXUseXFont(fid, first, count, listBase); LEAVE_GL(); return TRUE; } /*********************************************************************** * wglUseFontOutlinesA */ BOOL WINAPI wglUseFontOutlinesA(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf) { FIXME("(): stub !\n"); return FALSE; } /* This is for brain-dead applications that use OpenGL functions before even creating a rendering context.... */ static void process_attach(void) { int num; XVisualInfo template; XVisualInfo *vis = NULL; if (!visual) { ERR("X11DRV not loaded yet. Cannot create default context.\n"); return; } ENTER_GL(); template.visualid = XVisualIDFromVisual(visual); vis = XGetVisualInfo(display, VisualIDMask, &template, &num); if (vis != NULL) default_cx = glXCreateContext(display, vis, 0, GL_TRUE); if (default_cx != NULL) glXMakeCurrent(display, X11DRV_GetXRootWindow(), default_cx); XFree(vis); LEAVE_GL(); if (default_cx == NULL) { ERR("Could not create default context.\n"); } context_array = NULL; } static void process_detach(void) { glXDestroyContext(display, default_cx); } /*********************************************************************** * OpenGL initialisation routine */ BOOL WINAPI OpenGL32_Init( HINSTANCE hinst, DWORD reason, LPVOID reserved ) { static int process_count; switch(reason) { case DLL_PROCESS_ATTACH: if (!process_count++) process_attach(); break; case DLL_PROCESS_DETACH: if (!--process_count) process_detach(); break; } return TRUE; }