/* * Direct3D 9 private include file * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D9_PRIVATE_H #define __WINE_D3D9_PRIVATE_H #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #define COBJMACROS #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "wine/unicode.h" #include "d3d9.h" #include "wine/wined3d.h" /* =========================================================================== Internal use =========================================================================== */ extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN; D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; /* =========================================================================== Macros =========================================================================== */ /* Not nice, but it lets wined3d support different versions of directx */ #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \ _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \ _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \ _pD3D9Caps->Caps = _pWineCaps->Caps; \ _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \ _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \ _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \ _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \ _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \ _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \ _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \ _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \ _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \ _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \ _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \ _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \ _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \ _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \ _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \ _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \ _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \ _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \ _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \ _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \ _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \ _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \ _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \ _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \ _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \ _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \ _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \ _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \ _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \ _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \ _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \ _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \ _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \ _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \ _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \ _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \ _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \ _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \ _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \ _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \ _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \ _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \ _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \ _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \ _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \ _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \ _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \ _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \ _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \ _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \ _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \ _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \ _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \ _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \ _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \ _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \ _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \ _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \ _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \ _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \ _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \ _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \ _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \ _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \ _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \ _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \ _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \ _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \ _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \ _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \ _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \ _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \ _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots; /* =========================================================================== D3D9 interfaces =========================================================================== */ /* ---------- */ /* IDirect3D9 */ /* ---------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3D implementation structure */ typedef struct IDirect3D9Impl { /* IUnknown fields */ IDirect3D9Ex IDirect3D9Ex_iface; LONG ref; struct wined3d *WineD3D; /* Created via Direct3DCreate9Ex? Can QI extended interfaces */ BOOL extended; } IDirect3D9Impl; void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DDevice9 implementation structure */ typedef struct IDirect3DDevice9Impl { IDirect3DDevice9Ex IDirect3DDevice9Ex_iface; const IWineD3DDeviceParentVtbl *device_parent_vtbl; LONG ref; IWineD3DDevice *WineD3DDevice; /* Avoids recursion with nested ReleaseRef to 0 */ BOOL inDestruction; IDirect3DVertexDeclaration9 **convertedDecls; unsigned int numConvertedDecls, declArraySize; BOOL notreset; } IDirect3DDevice9Impl; HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DVolume9 implementation structure */ typedef struct IDirect3DVolume9Impl { /* IUnknown fields */ IDirect3DVolume9 IDirect3DVolume9_iface; LONG ref; struct wined3d_volume *wined3d_volume; IUnknown *container; IUnknown *forwardReference; } IDirect3DVolume9Impl; HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height, UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN; /* ------------------- */ /* IDirect3DSwapChain9 */ /* ------------------- */ /***************************************************************************** * IDirect3DSwapChain9 implementation structure */ typedef struct IDirect3DSwapChain9Impl { /* IUnknown fields */ const IDirect3DSwapChain9Vtbl *lpVtbl; LONG ref; struct wined3d_swapchain *wined3d_swapchain; IDirect3DDevice9Ex *parentDevice; } IDirect3DSwapChain9Impl; HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN; /* ----------------- */ /* IDirect3DSurface9 */ /* ----------------- */ /***************************************************************************** * IDirect3DSurface9 implementation structure */ typedef struct IDirect3DSurface9Impl { /* IUnknown fields */ const IDirect3DSurface9Vtbl *lpVtbl; LONG ref; struct wined3d_surface *wined3d_surface; IDirect3DDevice9Ex *parentDevice; /* The surface container */ IUnknown *container; /* If set forward refcounting to this object */ IUnknown *forwardReference; BOOL getdc_supported; } IDirect3DSurface9Impl; HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device, UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN; /* ---------------------- */ /* IDirect3DVertexBuffer9 */ /* ---------------------- */ /***************************************************************************** * IDirect3DVertexBuffer9 implementation structure */ typedef struct IDirect3DVertexBuffer9Impl { /* IUnknown fields */ const IDirect3DVertexBuffer9Vtbl *lpVtbl; LONG ref; struct wined3d_buffer *wineD3DVertexBuffer; IDirect3DDevice9Ex *parentDevice; DWORD fvf; } IDirect3DVertexBuffer9Impl; HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device, UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; /* --------------------- */ /* IDirect3DIndexBuffer9 */ /* --------------------- */ /***************************************************************************** * IDirect3DIndexBuffer9 implementation structure */ typedef struct IDirect3DIndexBuffer9Impl { /* IUnknown fields */ const IDirect3DIndexBuffer9Vtbl *lpVtbl; LONG ref; struct wined3d_buffer *wineD3DIndexBuffer; IDirect3DDevice9Ex *parentDevice; enum wined3d_format_id format; } IDirect3DIndexBuffer9Impl; HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; /* --------------------- */ /* IDirect3DBaseTexture9 */ /* --------------------- */ /***************************************************************************** * IDirect3DBaseTexture9 implementation structure */ typedef struct IDirect3DBaseTexture9Impl { const IDirect3DBaseTexture9Vtbl *lpVtbl; LONG ref; struct wined3d_texture *wined3d_texture; } IDirect3DBaseTexture9Impl; /* --------------------- */ /* IDirect3DCubeTexture9 */ /* --------------------- */ /***************************************************************************** * IDirect3DCubeTexture9 implementation structure */ typedef struct IDirect3DCubeTexture9Impl { IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface; LONG ref; struct wined3d_texture *wined3d_texture; IDirect3DDevice9Ex *parentDevice; } IDirect3DCubeTexture9Impl; HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; /* ----------------- */ /* IDirect3DTexture9 */ /* ----------------- */ /***************************************************************************** * IDirect3DTexture9 implementation structure */ typedef struct IDirect3DTexture9Impl { IDirect3DTexture9 IDirect3DTexture9_iface; LONG ref; struct wined3d_texture *wined3d_texture; IDirect3DDevice9Ex *parentDevice; } IDirect3DTexture9Impl; HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; /* ----------------------- */ /* IDirect3DVolumeTexture9 */ /* ----------------------- */ /***************************************************************************** * IDirect3DVolumeTexture9 implementation structure */ typedef struct IDirect3DVolumeTexture9Impl { IDirect3DVolumeTexture9 IDirect3DVolumeTexture9_iface; LONG ref; struct wined3d_texture *wined3d_texture; IDirect3DDevice9Ex *parentDevice; } IDirect3DVolumeTexture9Impl; HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; /* ----------------------- */ /* IDirect3DStateBlock9 */ /* ----------------------- */ /***************************************************************************** * IDirect3DStateBlock9 implementation structure */ typedef struct IDirect3DStateBlock9Impl { IDirect3DStateBlock9 IDirect3DStateBlock9_iface; LONG ref; /* IDirect3DStateBlock9 fields */ struct wined3d_stateblock *wined3d_stateblock; /* Parent reference */ IDirect3DDevice9Ex *parentDevice; } IDirect3DStateBlock9Impl; HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device, D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN; /* --------------------------- */ /* IDirect3DVertexDeclaration9 */ /* --------------------------- */ /***************************************************************************** * IDirect3DVertexDeclaration implementation structure */ typedef struct IDirect3DVertexDeclaration9Impl { /* IUnknown fields */ const IDirect3DVertexDeclaration9Vtbl *lpVtbl; LONG ref; D3DVERTEXELEMENT9 *elements; UINT element_count; /* IDirect3DVertexDeclaration9 fields */ struct wined3d_vertex_declaration *wineD3DVertexDeclaration; DWORD convFVF; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DVertexDeclaration9Impl; void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN; HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration, IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN; /* ---------------------- */ /* IDirect3DVertexShader9 */ /* ---------------------- */ /***************************************************************************** * IDirect3DVertexShader implementation structure */ typedef struct IDirect3DVertexShader9Impl { /* IUnknown fields */ const IDirect3DVertexShader9Vtbl *lpVtbl; LONG ref; struct wined3d_shader *wined3d_shader; IDirect3DDevice9Ex *parentDevice; } IDirect3DVertexShader9Impl; HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN; #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4 /* --------------------- */ /* IDirect3DPixelShader9 */ /* --------------------- */ /***************************************************************************** * IDirect3DPixelShader implementation structure */ typedef struct IDirect3DPixelShader9Impl { /* IUnknown fields */ const IDirect3DPixelShader9Vtbl *lpVtbl; LONG ref; struct wined3d_shader *wined3d_shader; IDirect3DDevice9Ex *parentDevice; } IDirect3DPixelShader9Impl; HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN; /* --------------- */ /* IDirect3DQuery9 */ /* --------------- */ /***************************************************************************** * IDirect3DPixelShader implementation structure */ typedef struct IDirect3DQuery9Impl { IDirect3DQuery9 IDirect3DQuery9_iface; LONG ref; /* IDirect3DQuery9 fields */ struct wined3d_query *wineD3DQuery; /* Parent reference */ IDirect3DDevice9Ex *parentDevice; } IDirect3DQuery9Impl; HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN; #endif /* __WINE_D3D9_PRIVATE_H */