/* * The Wine project - Xinput Joystick Library * Copyright 2008 Andrew Fenn * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include "xinput.h" #include "wine/test.h" static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*); static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*); static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*); static void (WINAPI *pXInputEnable)(BOOL); static DWORD (WINAPI *pXInputGetKeystroke)(DWORD, DWORD, PXINPUT_KEYSTROKE); static void test_set_state(void) { XINPUT_VIBRATION vibrator; DWORD controllerNum; DWORD result; for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++) { ZeroMemory(&vibrator, sizeof(XINPUT_VIBRATION)); vibrator.wLeftMotorSpeed = 0; vibrator.wRightMotorSpeed = 0; result = pXInputSetState(controllerNum, &vibrator); ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputSetState failed with (%d)\n", result); pXInputEnable(0); vibrator.wLeftMotorSpeed = 65535; vibrator.wRightMotorSpeed = 65535; result = pXInputSetState(controllerNum, &vibrator); ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputSetState failed with (%d)\n", result); pXInputEnable(1); } result = pXInputSetState(XUSER_MAX_COUNT+1, &vibrator); ok(result == ERROR_BAD_ARGUMENTS, "XInputSetState returned (%d)\n", result); } static void test_get_state(void) { XINPUT_STATE controllerState; DWORD controllerNum; DWORD result; for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++) { ZeroMemory(&controllerState, sizeof(XINPUT_STATE)); result = pXInputGetState(controllerNum, &controllerState); ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetState failed with (%d)\n", result); if (ERROR_DEVICE_NOT_CONNECTED == result) { skip("Controller %d is not connected\n", controllerNum); } else { trace("-- Results for controller %d --\n", controllerNum); trace("XInputGetState: %d\n", result); trace("State->dwPacketNumber: %d\n", controllerState.dwPacketNumber); trace("Gamepad Variables --\n"); trace("Gamepad.wButtons: %#x\n", controllerState.Gamepad.wButtons); trace("Gamepad.bLeftTrigger: 0x%08x\n", controllerState.Gamepad.bLeftTrigger); trace("Gamepad.bRightTrigger: 0x%08x\n", controllerState.Gamepad.bRightTrigger); trace("Gamepad.sThumbLX: %d\n", controllerState.Gamepad.sThumbLX); trace("Gamepad.sThumbLY: %d\n", controllerState.Gamepad.sThumbLY); trace("Gamepad.sThumbRX: %d\n", controllerState.Gamepad.sThumbRX); trace("Gamepad.sThumbRY: %d\n", controllerState.Gamepad.sThumbRY); } } ZeroMemory(&controllerState, sizeof(XINPUT_STATE)); result = pXInputGetState(XUSER_MAX_COUNT+1, &controllerState); ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result); } static void test_get_keystroke(void) { XINPUT_KEYSTROKE keystroke; DWORD controllerNum; DWORD result; for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++) { ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE)); result = pXInputGetKeystroke(controllerNum, XINPUT_FLAG_GAMEPAD, &keystroke); ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetKeystroke failed with (%d)\n", result); if (ERROR_DEVICE_NOT_CONNECTED == result) { skip("Controller %d is not connected\n", controllerNum); } } ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE)); result = pXInputGetKeystroke(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &keystroke); ok(result == ERROR_BAD_ARGUMENTS, "XInputGetKeystroke returned (%d)\n", result); } static void test_get_capabilities(void) { XINPUT_CAPABILITIES capabilities; DWORD controllerNum; DWORD result; for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++) { ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES)); result = pXInputGetCapabilities(controllerNum, XINPUT_FLAG_GAMEPAD, &capabilities); ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetCapabilities failed with (%d)\n", result); if (ERROR_DEVICE_NOT_CONNECTED == result) { skip("Controller %d is not connected\n", controllerNum); } } ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES)); result = pXInputGetCapabilities(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &capabilities); ok(result == ERROR_BAD_ARGUMENTS, "XInputGetCapabilities returned (%d)\n", result); } START_TEST(xinput) { HMODULE hXinput; hXinput = LoadLibraryA( "xinput1_3.dll" ); if (!hXinput) { win_skip("Could not load xinput1_3.dll\n"); return; } pXInputEnable = (void*)GetProcAddress(hXinput, "XInputEnable"); pXInputSetState = (void*)GetProcAddress(hXinput, "XInputSetState"); pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState"); pXInputGetKeystroke = (void*)GetProcAddress(hXinput, "XInputGetKeystroke"); pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities"); test_set_state(); test_get_state(); test_get_keystroke(); test_get_capabilities(); FreeLibrary(hXinput); }