/* * Copyright 2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D2D1_PRIVATE_H #define __WINE_D2D1_PRIVATE_H #include "wine/debug.h" #include #include #define COBJMACROS #include "d2d1.h" #ifdef D2D1_INIT_GUID #include "initguid.h" #endif #include "dwrite.h" enum d2d_brush_type { D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_LINEAR, D2D_BRUSH_TYPE_BITMAP, }; struct d2d_clip_stack { D2D1_RECT_F *stack; unsigned int size; unsigned int count; }; struct d2d_d3d_render_target { ID2D1RenderTarget ID2D1RenderTarget_iface; IDWriteTextRenderer IDWriteTextRenderer_iface; LONG refcount; ID2D1Factory *factory; ID3D10Device *device; ID3D10RenderTargetView *view; ID3D10StateBlock *stateblock; ID3D10InputLayout *il; unsigned int vb_stride; ID3D10Buffer *vb; ID3D10VertexShader *vs; ID3D10RasterizerState *rs; ID3D10BlendState *bs; ID3D10PixelShader *rect_solid_ps; ID3D10PixelShader *rect_bitmap_ps; D2D1_ANTIALIAS_MODE antialias_mode; IDWriteRenderingParams *text_rendering_params; D2D1_SIZE_U pixel_size; D2D1_MATRIX_3X2_F transform; struct d2d_clip_stack clip_stack; float dpi_x; float dpi_y; }; HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory, IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN; struct d2d_wic_render_target { ID2D1RenderTarget ID2D1RenderTarget_iface; LONG refcount; IDXGISurface *dxgi_surface; ID2D1RenderTarget *dxgi_target; ID3D10Texture2D *readback_texture; IWICBitmap *bitmap; unsigned int width; unsigned int height; unsigned int bpp; }; HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN; struct d2d_gradient { ID2D1GradientStopCollection ID2D1GradientStopCollection_iface; LONG refcount; D2D1_GRADIENT_STOP *stops; UINT32 stop_count; }; HRESULT d2d_gradient_init(struct d2d_gradient *gradient, ID2D1RenderTarget *render_target, const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode) DECLSPEC_HIDDEN; struct d2d_brush { ID2D1Brush ID2D1Brush_iface; LONG refcount; float opacity; D2D1_MATRIX_3X2_F transform; enum d2d_brush_type type; union { struct { D2D1_COLOR_F color; } solid; struct { struct d2d_bitmap *bitmap; ID3D10SamplerState *sampler_state; } bitmap; } u; }; void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target, const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) DECLSPEC_HIDDEN; void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1GradientStopCollection *gradient) DECLSPEC_HIDDEN; HRESULT d2d_bitmap_brush_init(struct d2d_brush *brush, struct d2d_d3d_render_target *render_target, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc) DECLSPEC_HIDDEN; void d2d_brush_bind_resources(struct d2d_brush *brush, ID3D10Device *device) DECLSPEC_HIDDEN; struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface) DECLSPEC_HIDDEN; struct d2d_stroke_style { ID2D1StrokeStyle ID2D1StrokeStyle_iface; LONG refcount; }; void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory, const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN; struct d2d_mesh { ID2D1Mesh ID2D1Mesh_iface; LONG refcount; }; void d2d_mesh_init(struct d2d_mesh *mesh) DECLSPEC_HIDDEN; struct d2d_bitmap { ID2D1Bitmap ID2D1Bitmap_iface; LONG refcount; ID3D10ShaderResourceView *view; D2D1_SIZE_U pixel_size; float dpi_x; float dpi_y; }; HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target, D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN; struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN; struct d2d_state_block { ID2D1DrawingStateBlock ID2D1DrawingStateBlock_iface; LONG refcount; D2D1_DRAWING_STATE_DESCRIPTION drawing_state; IDWriteRenderingParams *text_rendering_params; }; void d2d_state_block_init(struct d2d_state_block *state_block, const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN; #endif /* __WINE_D2D1_PRIVATE_H */