/* * IDirect3DVertexBuffer8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DVertexBuffer8 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { IDirect3DDevice8_AddRef(This->parentDevice); wined3d_mutex_lock(); IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); } return ref; } static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice8 *parentDevice = This->parentDevice; wined3d_mutex_lock(); IWineD3DBuffer_Release(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parentDevice); } return ref; } /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice8 *)This->parentDevice; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(refguid), pData, SizeOfData, Flags); wined3d_mutex_lock(); hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(refguid), pData, pSizeOfData); wined3d_mutex_lock(); hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid); wined3d_mutex_unlock(); return hr; } static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); return ret; } static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(IDirect3DVertexBuffer8 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_VERTEXBUFFER; } /* IDirect3DVertexBuffer8 Interface follow: */ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; HRESULT hr; TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", iface, OffsetToLock, SizeToLock, ppbData, Flags); wined3d_mutex_lock(); hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; HRESULT hr; WINED3DBUFFER_DESC desc; TRACE("iface %p, desc %p.\n", iface, pDesc); wined3d_mutex_lock(); hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { pDesc->Type = D3DRTYPE_VERTEXBUFFER; pDesc->Usage = desc.Usage; pDesc->Pool = desc.Pool; pDesc->Size = desc.Size; pDesc->FVF = This->fvf; pDesc->Format = D3DFMT_VERTEXDATA; } return hr; } static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl = { /* IUnknown */ IDirect3DVertexBuffer8Impl_QueryInterface, IDirect3DVertexBuffer8Impl_AddRef, IDirect3DVertexBuffer8Impl_Release, /* IDirect3DResource8 */ IDirect3DVertexBuffer8Impl_GetDevice, IDirect3DVertexBuffer8Impl_SetPrivateData, IDirect3DVertexBuffer8Impl_GetPrivateData, IDirect3DVertexBuffer8Impl_FreePrivateData, IDirect3DVertexBuffer8Impl_SetPriority, IDirect3DVertexBuffer8Impl_GetPriority, IDirect3DVertexBuffer8Impl_PreLoad, IDirect3DVertexBuffer8Impl_GetType, /* IDirect3DVertexBuffer8 */ IDirect3DVertexBuffer8Impl_Lock, IDirect3DVertexBuffer8Impl_Unlock, IDirect3DVertexBuffer8Impl_GetDesc }; static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops = { d3d8_vertexbuffer_wined3d_object_destroyed, }; HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) { HRESULT hr; buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl; buffer->ref = 1; buffer->fvf = fvf; wined3d_mutex_lock(); hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_OPTIMIZE, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer, (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d buffer, hr %#x.\n", hr); return hr; } buffer->parentDevice = (IDirect3DDevice8 *)device; IUnknown_AddRef(buffer->parentDevice); return D3D_OK; }