/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) { return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object) { struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10Texture2D) || IsEqualGUID(riid, &IID_ID3D10Resource) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } if (This->dxgi_surface) { TRACE("Forwarding to dxgi surface\n"); return IUnknown_QueryInterface(This->dxgi_surface, riid, object); } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface) { struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); if (refcount == 1) { ID3D10Device1_AddRef(This->device); wined3d_texture_incref(This->wined3d_texture); } return refcount; } static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent) { struct d3d10_texture2d *This = parent; if (This->dxgi_surface) IUnknown_Release(This->dxgi_surface); HeapFree(GetProcessHeap(), 0, This); } static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface) { struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { ID3D10Device1 *device = This->device; wined3d_texture_decref(This->wined3d_texture); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D10Device1_Release(device); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device) { struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (ID3D10Device *)texture->device; ID3D10Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } /* ID3D10Resource methods */ static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface, D3D10_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension); *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D; } static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface) { FIXME("iface %p stub!\n", iface); return 0; } /* ID3D10Texture2D methods */ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx, D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture) { struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface); struct wined3d_map_desc wined3d_map_desc; struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n", iface, sub_resource_idx, map_type, map_flags, mapped_texture); if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx))) hr = E_INVALIDARG; else if (SUCCEEDED(hr = wined3d_surface_map(wined3d_surface_from_resource(sub_resource), &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type)))) { mapped_texture->pData = wined3d_map_desc.data; mapped_texture->RowPitch = wined3d_map_desc.row_pitch; } return hr; } static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx) { struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface); struct wined3d_resource *sub_resource; TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx))) return; wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource)); } static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc) { struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, desc %p\n", iface, desc); *desc = This->desc; } static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl = { /* IUnknown methods */ d3d10_texture2d_QueryInterface, d3d10_texture2d_AddRef, d3d10_texture2d_Release, /* ID3D10DeviceChild methods */ d3d10_texture2d_GetDevice, d3d10_texture2d_GetPrivateData, d3d10_texture2d_SetPrivateData, d3d10_texture2d_SetPrivateDataInterface, /* ID3D10Resource methods */ d3d10_texture2d_GetType, d3d10_texture2d_SetEvictionPriority, d3d10_texture2d_GetEvictionPriority, /* ID3D10Texture2D methods */ d3d10_texture2d_Map, d3d10_texture2d_Unmap, d3d10_texture2d_GetDesc, }; struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_texture2d_vtbl); return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface); } static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops = { d3d10_texture2d_wined3d_object_released, }; HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device, const D3D10_TEXTURE2D_DESC *desc) { struct wined3d_resource_desc wined3d_desc; HRESULT hr; texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl; texture->refcount = 1; texture->desc = *desc; if (desc->MipLevels == 1 && desc->ArraySize == 1) { DXGI_SURFACE_DESC surface_desc; IWineDXGIDevice *wine_device; if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice, (void **)&wine_device))) { ERR("Device should implement IWineDXGIDevice.\n"); return E_FAIL; } surface_desc.Width = desc->Width; surface_desc.Height = desc->Height; surface_desc.Format = desc->Format; surface_desc.SampleDesc = desc->SampleDesc; hr = IWineDXGIDevice_create_surface(wine_device, &surface_desc, 0, NULL, (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface); IWineDXGIDevice_Release(wine_device); if (FAILED(hr)) { ERR("Failed to create DXGI surface, returning %#x\n", hr); return hr; } } if (desc->ArraySize != 1) FIXME("Array textures not implemented.\n"); if (desc->SampleDesc.Count > 1) FIXME("Multisampled textures not implemented.\n"); wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE; wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format); wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE; wined3d_desc.multisample_quality = desc->SampleDesc.Quality; wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage); wined3d_desc.pool = WINED3D_POOL_DEFAULT; wined3d_desc.width = desc->Width; wined3d_desc.height = desc->Height; wined3d_desc.depth = 1; wined3d_desc.size = 0; if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->MipLevels, 0, texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture))) { WARN("Failed to create wined3d texture, hr %#x.\n", hr); if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface); return hr; } texture->desc.MipLevels = wined3d_texture_get_level_count(texture->wined3d_texture); texture->device = &device->ID3D10Device1_iface; ID3D10Device1_AddRef(texture->device); return S_OK; } static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface) { return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface); } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10Texture3D) || IsEqualGUID(riid, &IID_ID3D10Resource) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface) { struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); ULONG refcount = InterlockedIncrement(&texture->refcount); TRACE("%p increasing refcount to %u.\n", texture, refcount); if (refcount == 1) { ID3D10Device1_AddRef(texture->device); wined3d_texture_incref(texture->wined3d_texture); } return refcount; } static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface) { struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); ULONG refcount = InterlockedDecrement(&texture->refcount); TRACE("%p decreasing refcount to %u.\n", texture, refcount); if (!refcount) { ID3D10Device1 *device = texture->device; wined3d_texture_decref(texture->wined3d_texture); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D10Device1_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device) { struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (ID3D10Device *)texture->device; ID3D10Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface, D3D10_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension); *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D; } static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx, D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture) { struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct wined3d_map_desc wined3d_map_desc; struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n", iface, sub_resource_idx, map_type, map_flags, mapped_texture); if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx))) hr = E_INVALIDARG; else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource), &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type)))) { mapped_texture->pData = wined3d_map_desc.data; mapped_texture->RowPitch = wined3d_map_desc.row_pitch; mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch; } return hr; } static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx) { struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct wined3d_resource *sub_resource; TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx))) return; wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource)); } static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc) { struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = texture->desc; } static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl = { /* IUnknown methods */ d3d10_texture3d_QueryInterface, d3d10_texture3d_AddRef, d3d10_texture3d_Release, /* ID3D10DeviceChild methods */ d3d10_texture3d_GetDevice, d3d10_texture3d_GetPrivateData, d3d10_texture3d_SetPrivateData, d3d10_texture3d_SetPrivateDataInterface, /* ID3D10Resource methods */ d3d10_texture3d_GetType, d3d10_texture3d_SetEvictionPriority, d3d10_texture3d_GetEvictionPriority, /* ID3D10Texture3D methods */ d3d10_texture3d_Map, d3d10_texture3d_Unmap, d3d10_texture3d_GetDesc, }; static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops = { d3d10_texture3d_wined3d_object_released, }; HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device, const D3D10_TEXTURE3D_DESC *desc) { struct wined3d_resource_desc wined3d_desc; HRESULT hr; texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl; texture->refcount = 1; texture->desc = *desc; wined3d_desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE; wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format); wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE; wined3d_desc.multisample_quality = 0; wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage); wined3d_desc.pool = WINED3D_POOL_DEFAULT; wined3d_desc.width = desc->Width; wined3d_desc.height = desc->Height; wined3d_desc.depth = desc->Depth; wined3d_desc.size = 0; if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->MipLevels, 0, texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture))) { WARN("Failed to create wined3d texture, hr %#x.\n", hr); return hr; } texture->desc.MipLevels = wined3d_texture_get_level_count(texture->wined3d_texture); texture->device = &device->ID3D10Device1_iface; ID3D10Device1_AddRef(texture->device); return S_OK; }