/* * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * Copyright 2006 Stefan Dösinger * Copyright 2006 Stefan Dösinger for CodeWeavers * Copyright 2007 Henri Verbeet * Copyright 2008 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_WINED3D_H #define __WINE_WINED3D_H #define WINED3D_OK S_OK #define _FACWINED3D 0x876 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code) #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159) #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code) #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072) #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073) #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074) #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075) #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076) #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077) #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078) #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079) #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081) #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082) #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086) #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087) #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150) #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151) #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152) #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153) #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154) #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380) #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155) #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156) #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157) #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540) #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580) #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584) #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586) #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620) #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582) #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430) #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150) #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205) #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577) typedef DWORD WINED3DCOLOR; typedef enum _WINED3DLIGHTTYPE { WINED3DLIGHT_POINT = 1, WINED3DLIGHT_SPOT = 2, WINED3DLIGHT_DIRECTIONAL = 3, WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */ WINED3DLIGHT_GLSPOT = 5, /* D3D7 */ WINED3DLIGHT_FORCE_DWORD = 0x7fffffff } WINED3DLIGHTTYPE; typedef enum _WINED3DPRIMITIVETYPE { WINED3DPT_UNDEFINED = 0, WINED3DPT_POINTLIST = 1, WINED3DPT_LINELIST = 2, WINED3DPT_LINESTRIP = 3, WINED3DPT_TRIANGLELIST = 4, WINED3DPT_TRIANGLESTRIP = 5, WINED3DPT_TRIANGLEFAN = 6, WINED3DPT_LINELIST_ADJ = 10, WINED3DPT_LINESTRIP_ADJ = 11, WINED3DPT_TRIANGLELIST_ADJ = 12, WINED3DPT_TRIANGLESTRIP_ADJ = 13, WINED3DPT_FORCE_DWORD = 0x7fffffff } WINED3DPRIMITIVETYPE; typedef enum _WINED3DDEVTYPE { WINED3DDEVTYPE_HAL = 1, WINED3DDEVTYPE_REF = 2, WINED3DDEVTYPE_SW = 3, WINED3DDEVTYPE_NULLREF = 4, WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff } WINED3DDEVTYPE; typedef enum _WINED3DDEGREETYPE { WINED3DDEGREE_LINEAR = 1, WINED3DDEGREE_QUADRATIC = 2, WINED3DDEGREE_CUBIC = 3, WINED3DDEGREE_QUINTIC = 5, WINED3DDEGREE_FORCE_DWORD = 0x7fffffff } WINED3DDEGREETYPE; #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24)) enum wined3d_format_id { WINED3DFMT_UNKNOWN, WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_B4G4R4A4_UNORM, WINED3DFMT_B2G3R3_UNORM, WINED3DFMT_B2G3R3A8_UNORM, WINED3DFMT_B4G4R4X4_UNORM, WINED3DFMT_R8G8B8X8_UNORM, WINED3DFMT_B10G10R10A2_UNORM, WINED3DFMT_P8_UINT_A8_UNORM, WINED3DFMT_P8_UINT, WINED3DFMT_L8_UNORM, WINED3DFMT_L8A8_UNORM, WINED3DFMT_L4A4_UNORM, WINED3DFMT_R5G5_SNORM_L6_UNORM, WINED3DFMT_R8G8_SNORM_L8X8_UNORM, WINED3DFMT_R10G11B11_SNORM, WINED3DFMT_R10G10B10_SNORM_A2_UNORM, WINED3DFMT_D16_LOCKABLE, WINED3DFMT_D32_UNORM, WINED3DFMT_S1_UINT_D15_UNORM, WINED3DFMT_X8D24_UNORM, WINED3DFMT_S4X4_UINT_D24_UNORM, WINED3DFMT_L16_UNORM, WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_VERTEXDATA, WINED3DFMT_R8G8_SNORM_Cx, WINED3DFMT_R32G32B32A32_TYPELESS, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_R32G32B32A32_SINT, WINED3DFMT_R32G32B32_TYPELESS, WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_R32G32B32_UINT, WINED3DFMT_R32G32B32_SINT, WINED3DFMT_R16G16B16A16_TYPELESS, WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_R16G16B16A16_UNORM, WINED3DFMT_R16G16B16A16_UINT, WINED3DFMT_R16G16B16A16_SNORM, WINED3DFMT_R16G16B16A16_SINT, WINED3DFMT_R32G32_TYPELESS, WINED3DFMT_R32G32_FLOAT, WINED3DFMT_R32G32_UINT, WINED3DFMT_R32G32_SINT, WINED3DFMT_R32G8X24_TYPELESS, WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT, WINED3DFMT_R10G10B10A2_TYPELESS, WINED3DFMT_R10G10B10A2_UNORM, WINED3DFMT_R10G10B10A2_UINT, WINED3DFMT_R10G10B10A2_SNORM, WINED3DFMT_R11G11B10_FLOAT, WINED3DFMT_R8G8B8A8_TYPELESS, WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_R8G8B8A8_SNORM, WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_R16G16_TYPELESS, WINED3DFMT_R16G16_FLOAT, WINED3DFMT_R16G16_UNORM, WINED3DFMT_R16G16_UINT, WINED3DFMT_R16G16_SNORM, WINED3DFMT_R16G16_SINT, WINED3DFMT_R32_TYPELESS, WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_FLOAT, WINED3DFMT_R32_UINT, WINED3DFMT_R32_SINT, WINED3DFMT_R24G8_TYPELESS, WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_X24_TYPELESS_G8_UINT, WINED3DFMT_R8G8_TYPELESS, WINED3DFMT_R8G8_UNORM, WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_SNORM, WINED3DFMT_R8G8_SINT, WINED3DFMT_R16_TYPELESS, WINED3DFMT_R16_FLOAT, WINED3DFMT_D16_UNORM, WINED3DFMT_R16_UNORM, WINED3DFMT_R16_UINT, WINED3DFMT_R16_SNORM, WINED3DFMT_R16_SINT, WINED3DFMT_R8_TYPELESS, WINED3DFMT_R8_UNORM, WINED3DFMT_R8_UINT, WINED3DFMT_R8_SNORM, WINED3DFMT_R8_SINT, WINED3DFMT_A8_UNORM, WINED3DFMT_R1_UNORM, WINED3DFMT_R9G9B9E5_SHAREDEXP, WINED3DFMT_R8G8_B8G8_UNORM, WINED3DFMT_G8R8_G8B8_UNORM, WINED3DFMT_BC1_TYPELESS, WINED3DFMT_BC1_UNORM, WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC2_TYPELESS, WINED3DFMT_BC2_UNORM, WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC3_TYPELESS, WINED3DFMT_BC3_UNORM, WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC4_TYPELESS, WINED3DFMT_BC4_UNORM, WINED3DFMT_BC4_SNORM, WINED3DFMT_BC5_TYPELESS, WINED3DFMT_BC5_UNORM, WINED3DFMT_BC5_SNORM, WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, /* FOURCC formats. */ WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'), WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'), WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'), WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'), WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'), WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'), WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'), WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'), WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'), WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'), WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'), WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'), WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'), WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'), WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'), WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'), WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'), WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'), WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'), WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'), WINED3DFMT_FORCE_DWORD = 0xffffffff }; typedef enum _WINED3DRENDERSTATETYPE { WINED3DRS_ANTIALIAS = 2, /* d3d7 */ WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */ WINED3DRS_WRAPU = 5, /* d3d7 */ WINED3DRS_WRAPV = 6, /* d3d7 */ WINED3DRS_ZENABLE = 7, WINED3DRS_FILLMODE = 8, WINED3DRS_SHADEMODE = 9, WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */ WINED3DRS_MONOENABLE = 11, /* d3d7 */ WINED3DRS_ROP2 = 12, /* d3d7 */ WINED3DRS_PLANEMASK = 13, /* d3d7 */ WINED3DRS_ZWRITEENABLE = 14, WINED3DRS_ALPHATESTENABLE = 15, WINED3DRS_LASTPIXEL = 16, WINED3DRS_SRCBLEND = 19, WINED3DRS_DESTBLEND = 20, WINED3DRS_CULLMODE = 22, WINED3DRS_ZFUNC = 23, WINED3DRS_ALPHAREF = 24, WINED3DRS_ALPHAFUNC = 25, WINED3DRS_DITHERENABLE = 26, WINED3DRS_ALPHABLENDENABLE = 27, WINED3DRS_FOGENABLE = 28, WINED3DRS_SPECULARENABLE = 29, WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */ WINED3DRS_SUBPIXEL = 31, /* d3d7 */ WINED3DRS_SUBPIXELX = 32, /* d3d7 */ WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */ WINED3DRS_FOGCOLOR = 34, WINED3DRS_FOGTABLEMODE = 35, WINED3DRS_FOGSTART = 36, WINED3DRS_FOGEND = 37, WINED3DRS_FOGDENSITY = 38, WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */ WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */ WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */ WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */ WINED3DRS_RANGEFOGENABLE = 48, WINED3DRS_ANISOTROPY = 49, /* d3d7 */ WINED3DRS_FLUSHBATCH = 50, /* d3d7 */ WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */ WINED3DRS_STENCILENABLE = 52, WINED3DRS_STENCILFAIL = 53, WINED3DRS_STENCILZFAIL = 54, WINED3DRS_STENCILPASS = 55, WINED3DRS_STENCILFUNC = 56, WINED3DRS_STENCILREF = 57, WINED3DRS_STENCILMASK = 58, WINED3DRS_STENCILWRITEMASK = 59, WINED3DRS_TEXTUREFACTOR = 60, WINED3DRS_WRAP0 = 128, WINED3DRS_WRAP1 = 129, WINED3DRS_WRAP2 = 130, WINED3DRS_WRAP3 = 131, WINED3DRS_WRAP4 = 132, WINED3DRS_WRAP5 = 133, WINED3DRS_WRAP6 = 134, WINED3DRS_WRAP7 = 135, WINED3DRS_CLIPPING = 136, WINED3DRS_LIGHTING = 137, WINED3DRS_EXTENTS = 138, /* d3d7 */ WINED3DRS_AMBIENT = 139, WINED3DRS_FOGVERTEXMODE = 140, WINED3DRS_COLORVERTEX = 141, WINED3DRS_LOCALVIEWER = 142, WINED3DRS_NORMALIZENORMALS = 143, WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */ WINED3DRS_DIFFUSEMATERIALSOURCE = 145, WINED3DRS_SPECULARMATERIALSOURCE = 146, WINED3DRS_AMBIENTMATERIALSOURCE = 147, WINED3DRS_EMISSIVEMATERIALSOURCE = 148, WINED3DRS_VERTEXBLEND = 151, WINED3DRS_CLIPPLANEENABLE = 152, WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */ WINED3DRS_POINTSIZE = 154, WINED3DRS_POINTSIZE_MIN = 155, WINED3DRS_POINTSPRITEENABLE = 156, WINED3DRS_POINTSCALEENABLE = 157, WINED3DRS_POINTSCALE_A = 158, WINED3DRS_POINTSCALE_B = 159, WINED3DRS_POINTSCALE_C = 160, WINED3DRS_MULTISAMPLEANTIALIAS = 161, WINED3DRS_MULTISAMPLEMASK = 162, WINED3DRS_PATCHEDGESTYLE = 163, WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */ WINED3DRS_DEBUGMONITORTOKEN = 165, WINED3DRS_POINTSIZE_MAX = 166, WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167, WINED3DRS_COLORWRITEENABLE = 168, WINED3DRS_TWEENFACTOR = 170, WINED3DRS_BLENDOP = 171, WINED3DRS_POSITIONDEGREE = 172, WINED3DRS_NORMALDEGREE = 173, WINED3DRS_SCISSORTESTENABLE = 174, WINED3DRS_SLOPESCALEDEPTHBIAS = 175, WINED3DRS_ANTIALIASEDLINEENABLE = 176, WINED3DRS_MINTESSELLATIONLEVEL = 178, WINED3DRS_MAXTESSELLATIONLEVEL = 179, WINED3DRS_ADAPTIVETESS_X = 180, WINED3DRS_ADAPTIVETESS_Y = 181, WINED3DRS_ADAPTIVETESS_Z = 182, WINED3DRS_ADAPTIVETESS_W = 183, WINED3DRS_ENABLEADAPTIVETESSELLATION = 184, WINED3DRS_TWOSIDEDSTENCILMODE = 185, WINED3DRS_CCW_STENCILFAIL = 186, WINED3DRS_CCW_STENCILZFAIL = 187, WINED3DRS_CCW_STENCILPASS = 188, WINED3DRS_CCW_STENCILFUNC = 189, WINED3DRS_COLORWRITEENABLE1 = 190, WINED3DRS_COLORWRITEENABLE2 = 191, WINED3DRS_COLORWRITEENABLE3 = 192, WINED3DRS_BLENDFACTOR = 193, WINED3DRS_SRGBWRITEENABLE = 194, WINED3DRS_DEPTHBIAS = 195, WINED3DRS_WRAP8 = 198, WINED3DRS_WRAP9 = 199, WINED3DRS_WRAP10 = 200, WINED3DRS_WRAP11 = 201, WINED3DRS_WRAP12 = 202, WINED3DRS_WRAP13 = 203, WINED3DRS_WRAP14 = 204, WINED3DRS_WRAP15 = 205, WINED3DRS_SEPARATEALPHABLENDENABLE = 206, WINED3DRS_SRCBLENDALPHA = 207, WINED3DRS_DESTBLENDALPHA = 208, WINED3DRS_BLENDOPALPHA = 209, WINED3DRS_FORCE_DWORD = 0x7fffffff } WINED3DRENDERSTATETYPE; #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA typedef enum _WINED3DBLEND { WINED3DBLEND_ZERO = 1, WINED3DBLEND_ONE = 2, WINED3DBLEND_SRCCOLOR = 3, WINED3DBLEND_INVSRCCOLOR = 4, WINED3DBLEND_SRCALPHA = 5, WINED3DBLEND_INVSRCALPHA = 6, WINED3DBLEND_DESTALPHA = 7, WINED3DBLEND_INVDESTALPHA = 8, WINED3DBLEND_DESTCOLOR = 9, WINED3DBLEND_INVDESTCOLOR = 10, WINED3DBLEND_SRCALPHASAT = 11, WINED3DBLEND_BOTHSRCALPHA = 12, WINED3DBLEND_BOTHINVSRCALPHA = 13, WINED3DBLEND_BLENDFACTOR = 14, WINED3DBLEND_INVBLENDFACTOR = 15, WINED3DBLEND_FORCE_DWORD = 0x7fffffff } WINED3DBLEND; typedef enum _WINED3DBLENDOP { WINED3DBLENDOP_ADD = 1, WINED3DBLENDOP_SUBTRACT = 2, WINED3DBLENDOP_REVSUBTRACT = 3, WINED3DBLENDOP_MIN = 4, WINED3DBLENDOP_MAX = 5, WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff } WINED3DBLENDOP; typedef enum _WINED3DVERTEXBLENDFLAGS { WINED3DVBF_DISABLE = 0, WINED3DVBF_1WEIGHTS = 1, WINED3DVBF_2WEIGHTS = 2, WINED3DVBF_3WEIGHTS = 3, WINED3DVBF_TWEENING = 255, WINED3DVBF_0WEIGHTS = 256 } WINED3DVERTEXBLENDFLAGS; typedef enum _WINED3DCMPFUNC { WINED3DCMP_NEVER = 1, WINED3DCMP_LESS = 2, WINED3DCMP_EQUAL = 3, WINED3DCMP_LESSEQUAL = 4, WINED3DCMP_GREATER = 5, WINED3DCMP_NOTEQUAL = 6, WINED3DCMP_GREATEREQUAL = 7, WINED3DCMP_ALWAYS = 8, WINED3DCMP_FORCE_DWORD = 0x7fffffff } WINED3DCMPFUNC; typedef enum _WINED3DZBUFFERTYPE { WINED3DZB_FALSE = 0, WINED3DZB_TRUE = 1, WINED3DZB_USEW = 2, WINED3DZB_FORCE_DWORD = 0x7fffffff } WINED3DZBUFFERTYPE; typedef enum _WINED3DFOGMODE { WINED3DFOG_NONE = 0, WINED3DFOG_EXP = 1, WINED3DFOG_EXP2 = 2, WINED3DFOG_LINEAR = 3, WINED3DFOG_FORCE_DWORD = 0x7fffffff } WINED3DFOGMODE; typedef enum _WINED3DSHADEMODE { WINED3DSHADE_FLAT = 1, WINED3DSHADE_GOURAUD = 2, WINED3DSHADE_PHONG = 3, WINED3DSHADE_FORCE_DWORD = 0x7fffffff } WINED3DSHADEMODE; typedef enum _WINED3DFILLMODE { WINED3DFILL_POINT = 1, WINED3DFILL_WIREFRAME = 2, WINED3DFILL_SOLID = 3, WINED3DFILL_FORCE_DWORD = 0x7fffffff } WINED3DFILLMODE; typedef enum _WINED3DCULL { WINED3DCULL_NONE = 1, WINED3DCULL_CW = 2, WINED3DCULL_CCW = 3, WINED3DCULL_FORCE_DWORD = 0x7fffffff } WINED3DCULL; typedef enum _WINED3DSTENCILOP { WINED3DSTENCILOP_KEEP = 1, WINED3DSTENCILOP_ZERO = 2, WINED3DSTENCILOP_REPLACE = 3, WINED3DSTENCILOP_INCRSAT = 4, WINED3DSTENCILOP_DECRSAT = 5, WINED3DSTENCILOP_INVERT = 6, WINED3DSTENCILOP_INCR = 7, WINED3DSTENCILOP_DECR = 8, WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff } WINED3DSTENCILOP; typedef enum _WINED3DMATERIALCOLORSOURCE { WINED3DMCS_MATERIAL = 0, WINED3DMCS_COLOR1 = 1, WINED3DMCS_COLOR2 = 2, WINED3DMCS_FORCE_DWORD = 0x7fffffff } WINED3DMATERIALCOLORSOURCE; typedef enum _WINED3DPATCHEDGESTYLE { WINED3DPATCHEDGE_DISCRETE = 0, WINED3DPATCHEDGE_CONTINUOUS = 1, WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff } WINED3DPATCHEDGESTYLE; typedef enum _WINED3DBACKBUFFER_TYPE { WINED3DBACKBUFFER_TYPE_MONO = 0, WINED3DBACKBUFFER_TYPE_LEFT = 1, WINED3DBACKBUFFER_TYPE_RIGHT = 2, WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff } WINED3DBACKBUFFER_TYPE; typedef enum _WINED3DSWAPEFFECT { WINED3DSWAPEFFECT_DISCARD = 1, WINED3DSWAPEFFECT_FLIP = 2, WINED3DSWAPEFFECT_COPY = 3, WINED3DSWAPEFFECT_COPY_VSYNC = 4, WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff } WINED3DSWAPEFFECT; typedef enum _WINED3DSAMPLERSTATETYPE { WINED3DSAMP_ADDRESSU = 1, WINED3DSAMP_ADDRESSV = 2, WINED3DSAMP_ADDRESSW = 3, WINED3DSAMP_BORDERCOLOR = 4, WINED3DSAMP_MAGFILTER = 5, WINED3DSAMP_MINFILTER = 6, WINED3DSAMP_MIPFILTER = 7, WINED3DSAMP_MIPMAPLODBIAS = 8, WINED3DSAMP_MAXMIPLEVEL = 9, WINED3DSAMP_MAXANISOTROPY = 10, WINED3DSAMP_SRGBTEXTURE = 11, WINED3DSAMP_ELEMENTINDEX = 12, WINED3DSAMP_DMAPOFFSET = 13, WINED3DSAMP_FORCE_DWORD = 0x7fffffff, } WINED3DSAMPLERSTATETYPE; #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET typedef enum _WINED3DMULTISAMPLE_TYPE { WINED3DMULTISAMPLE_NONE = 0, WINED3DMULTISAMPLE_NONMASKABLE = 1, WINED3DMULTISAMPLE_2_SAMPLES = 2, WINED3DMULTISAMPLE_3_SAMPLES = 3, WINED3DMULTISAMPLE_4_SAMPLES = 4, WINED3DMULTISAMPLE_5_SAMPLES = 5, WINED3DMULTISAMPLE_6_SAMPLES = 6, WINED3DMULTISAMPLE_7_SAMPLES = 7, WINED3DMULTISAMPLE_8_SAMPLES = 8, WINED3DMULTISAMPLE_9_SAMPLES = 9, WINED3DMULTISAMPLE_10_SAMPLES = 10, WINED3DMULTISAMPLE_11_SAMPLES = 11, WINED3DMULTISAMPLE_12_SAMPLES = 12, WINED3DMULTISAMPLE_13_SAMPLES = 13, WINED3DMULTISAMPLE_14_SAMPLES = 14, WINED3DMULTISAMPLE_15_SAMPLES = 15, WINED3DMULTISAMPLE_16_SAMPLES = 16, WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff } WINED3DMULTISAMPLE_TYPE; typedef enum _WINED3DTEXTURESTAGESTATETYPE { WINED3DTSS_COLOROP = 0, WINED3DTSS_COLORARG1 = 1, WINED3DTSS_COLORARG2 = 2, WINED3DTSS_ALPHAOP = 3, WINED3DTSS_ALPHAARG1 = 4, WINED3DTSS_ALPHAARG2 = 5, WINED3DTSS_BUMPENVMAT00 = 6, WINED3DTSS_BUMPENVMAT01 = 7, WINED3DTSS_BUMPENVMAT10 = 8, WINED3DTSS_BUMPENVMAT11 = 9, WINED3DTSS_TEXCOORDINDEX = 10, WINED3DTSS_BUMPENVLSCALE = 11, WINED3DTSS_BUMPENVLOFFSET = 12, WINED3DTSS_TEXTURETRANSFORMFLAGS = 13, WINED3DTSS_COLORARG0 = 14, WINED3DTSS_ALPHAARG0 = 15, WINED3DTSS_RESULTARG = 16, WINED3DTSS_CONSTANT = 17, WINED3DTSS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURESTAGESTATETYPE; #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT typedef enum _WINED3DTEXTURETRANSFORMFLAGS { WINED3DTTFF_DISABLE = 0, WINED3DTTFF_COUNT1 = 1, WINED3DTTFF_COUNT2 = 2, WINED3DTTFF_COUNT3 = 3, WINED3DTTFF_COUNT4 = 4, WINED3DTTFF_PROJECTED = 256, WINED3DTTFF_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURETRANSFORMFLAGS; typedef enum _WINED3DTEXTUREOP { WINED3DTOP_DISABLE = 1, WINED3DTOP_SELECTARG1 = 2, WINED3DTOP_SELECTARG2 = 3, WINED3DTOP_MODULATE = 4, WINED3DTOP_MODULATE2X = 5, WINED3DTOP_MODULATE4X = 6, WINED3DTOP_ADD = 7, WINED3DTOP_ADDSIGNED = 8, WINED3DTOP_ADDSIGNED2X = 9, WINED3DTOP_SUBTRACT = 10, WINED3DTOP_ADDSMOOTH = 11, WINED3DTOP_BLENDDIFFUSEALPHA = 12, WINED3DTOP_BLENDTEXTUREALPHA = 13, WINED3DTOP_BLENDFACTORALPHA = 14, WINED3DTOP_BLENDTEXTUREALPHAPM = 15, WINED3DTOP_BLENDCURRENTALPHA = 16, WINED3DTOP_PREMODULATE = 17, WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18, WINED3DTOP_MODULATECOLOR_ADDALPHA = 19, WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, WINED3DTOP_BUMPENVMAP = 22, WINED3DTOP_BUMPENVMAPLUMINANCE = 23, WINED3DTOP_DOTPRODUCT3 = 24, WINED3DTOP_MULTIPLYADD = 25, WINED3DTOP_LERP = 26, WINED3DTOP_FORCE_DWORD = 0x7fffffff, } WINED3DTEXTUREOP; typedef enum _WINED3DTEXTUREADDRESS { WINED3DTADDRESS_WRAP = 1, WINED3DTADDRESS_MIRROR = 2, WINED3DTADDRESS_CLAMP = 3, WINED3DTADDRESS_BORDER = 4, WINED3DTADDRESS_MIRRORONCE = 5, WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREADDRESS; typedef enum _WINED3DTRANSFORMSTATETYPE { WINED3DTS_VIEW = 2, WINED3DTS_PROJECTION = 3, WINED3DTS_TEXTURE0 = 16, WINED3DTS_TEXTURE1 = 17, WINED3DTS_TEXTURE2 = 18, WINED3DTS_TEXTURE3 = 19, WINED3DTS_TEXTURE4 = 20, WINED3DTS_TEXTURE5 = 21, WINED3DTS_TEXTURE6 = 22, WINED3DTS_TEXTURE7 = 23, WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/ WINED3DTS_WORLD1 = 257, WINED3DTS_WORLD2 = 258, WINED3DTS_WORLD3 = 259, WINED3DTS_FORCE_DWORD = 0x7fffffff } WINED3DTRANSFORMSTATETYPE; #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256) typedef enum _WINED3DBASISTYPE { WINED3DBASIS_BEZIER = 0, WINED3DBASIS_BSPLINE = 1, WINED3DBASIS_INTERPOLATE = 2, WINED3DBASIS_FORCE_DWORD = 0x7fffffff } WINED3DBASISTYPE; typedef enum _WINED3DCUBEMAP_FACES { WINED3DCUBEMAP_FACE_POSITIVE_X = 0, WINED3DCUBEMAP_FACE_NEGATIVE_X = 1, WINED3DCUBEMAP_FACE_POSITIVE_Y = 2, WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3, WINED3DCUBEMAP_FACE_POSITIVE_Z = 4, WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5, WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff } WINED3DCUBEMAP_FACES; typedef enum _WINED3DTEXTUREFILTERTYPE { WINED3DTEXF_NONE = 0, WINED3DTEXF_POINT = 1, WINED3DTEXF_LINEAR = 2, WINED3DTEXF_ANISOTROPIC = 3, WINED3DTEXF_FLATCUBIC = 4, WINED3DTEXF_GAUSSIANCUBIC = 5, WINED3DTEXF_PYRAMIDALQUAD = 6, WINED3DTEXF_GAUSSIANQUAD = 7, WINED3DTEXF_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREFILTERTYPE; typedef enum _WINED3DRESOURCETYPE { WINED3DRTYPE_SURFACE = 1, WINED3DRTYPE_VOLUME = 2, WINED3DRTYPE_TEXTURE = 3, WINED3DRTYPE_VOLUMETEXTURE = 4, WINED3DRTYPE_CUBETEXTURE = 5, WINED3DRTYPE_BUFFER = 6, WINED3DRTYPE_FORCE_DWORD = 0x7fffffff } WINED3DRESOURCETYPE; #define WINED3DRTYPECOUNT WINED3DRTYPE_BUFFER typedef enum _WINED3DPOOL { WINED3DPOOL_DEFAULT = 0, WINED3DPOOL_MANAGED = 1, WINED3DPOOL_SYSTEMMEM = 2, WINED3DPOOL_SCRATCH = 3, WINED3DPOOL_FORCE_DWORD = 0x7fffffff } WINED3DPOOL; typedef enum _WINED3DQUERYTYPE { WINED3DQUERYTYPE_VCACHE = 4, WINED3DQUERYTYPE_RESOURCEMANAGER = 5, WINED3DQUERYTYPE_VERTEXSTATS = 6, WINED3DQUERYTYPE_EVENT = 8, WINED3DQUERYTYPE_OCCLUSION = 9, WINED3DQUERYTYPE_TIMESTAMP = 10, WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11, WINED3DQUERYTYPE_TIMESTAMPFREQ = 12, WINED3DQUERYTYPE_PIPELINETIMINGS = 13, WINED3DQUERYTYPE_INTERFACETIMINGS = 14, WINED3DQUERYTYPE_VERTEXTIMINGS = 15, WINED3DQUERYTYPE_PIXELTIMINGS = 16, WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17, WINED3DQUERYTYPE_CACHEUTILIZATION = 18 } WINED3DQUERYTYPE; #define WINED3DISSUE_BEGIN (1 << 1) #define WINED3DISSUE_END (1 << 0) #define WINED3DGETDATA_FLUSH (1 << 0) typedef enum _WINED3DSTATEBLOCKTYPE { WINED3DSBT_INIT = 0, WINED3DSBT_ALL = 1, WINED3DSBT_PIXELSTATE = 2, WINED3DSBT_VERTEXSTATE = 3, WINED3DSBT_RECORDED = 4, /* WineD3D private */ WINED3DSBT_FORCE_DWORD = 0xffffffff } WINED3DSTATEBLOCKTYPE; typedef enum _WINED3DDECLMETHOD { WINED3DDECLMETHOD_DEFAULT = 0, WINED3DDECLMETHOD_PARTIALU = 1, WINED3DDECLMETHOD_PARTIALV = 2, WINED3DDECLMETHOD_CROSSUV = 3, WINED3DDECLMETHOD_UV = 4, WINED3DDECLMETHOD_LOOKUP = 5, WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6 } WINED3DDECLMETHOD; typedef enum _WINED3DDECLUSAGE { WINED3DDECLUSAGE_POSITION = 0, WINED3DDECLUSAGE_BLENDWEIGHT = 1, WINED3DDECLUSAGE_BLENDINDICES = 2, WINED3DDECLUSAGE_NORMAL = 3, WINED3DDECLUSAGE_PSIZE = 4, WINED3DDECLUSAGE_TEXCOORD = 5, WINED3DDECLUSAGE_TANGENT = 6, WINED3DDECLUSAGE_BINORMAL = 7, WINED3DDECLUSAGE_TESSFACTOR = 8, WINED3DDECLUSAGE_POSITIONT = 9, WINED3DDECLUSAGE_COLOR = 10, WINED3DDECLUSAGE_FOG = 11, WINED3DDECLUSAGE_DEPTH = 12, WINED3DDECLUSAGE_SAMPLE = 13 } WINED3DDECLUSAGE; typedef enum _WINED3DSURFTYPE { SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */ SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */ SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */ } WINED3DSURFTYPE; enum wined3d_sysval_semantic { WINED3D_SV_DEPTH = 0xffffffff, WINED3D_SV_TARGET0 = 0, WINED3D_SV_TARGET1 = 1, WINED3D_SV_TARGET2 = 2, WINED3D_SV_TARGET3 = 3, WINED3D_SV_TARGET4 = 4, WINED3D_SV_TARGET5 = 5, WINED3D_SV_TARGET6 = 6, WINED3D_SV_TARGET7 = 7, }; #define WINED3DCOLORWRITEENABLE_RED (1 << 0) #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1) #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2) #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3) #define WINED3DADAPTER_DEFAULT 0 #define WINED3DENUM_NO_WHQL_LEVEL 2 #define WINED3DPRESENT_BACK_BUFFER_MAX 3 #define WINED3DTSS_TCI_PASSTHRU 0x00000 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 #define WINED3DTSS_TCI_SPHEREMAP 0x40000 #define WINED3DTA_SELECTMASK 0x0000000f #define WINED3DTA_DIFFUSE 0x00000000 #define WINED3DTA_CURRENT 0x00000001 #define WINED3DTA_TEXTURE 0x00000002 #define WINED3DTA_TFACTOR 0x00000003 #define WINED3DTA_SPECULAR 0x00000004 #define WINED3DTA_TEMP 0x00000005 #define WINED3DTA_CONSTANT 0x00000006 #define WINED3DTA_COMPLEMENT 0x00000010 #define WINED3DTA_ALPHAREPLICATE 0x00000020 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004 #define WINED3DPRESENTFLAG_VIDEO 0x00000010 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 #define WINED3DDP_MAXTEXCOORD 8 #define WINED3DUSAGE_RENDERTARGET 0x00000001 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002 #define WINED3DUSAGE_WRITEONLY 0x00000008 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010 #define WINED3DUSAGE_DONOTCLIP 0x00000020 #define WINED3DUSAGE_POINTS 0x00000040 #define WINED3DUSAGE_RTPATCHES 0x00000080 #define WINED3DUSAGE_NPATCHES 0x00000100 #define WINED3DUSAGE_DYNAMIC 0x00000200 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400 #define WINED3DUSAGE_DMAP 0x00004000 #define WINED3DUSAGE_MASK 0x00004fff #define WINED3DUSAGE_STATICDECL 0x40000000 #define WINED3DUSAGE_OVERLAY 0x80000000 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000 #define WINED3DUSAGE_QUERY_FILTER 0x00020000 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000 #define WINED3DUSAGE_QUERY_MASK 0x003f8000 #define WINED3DLOCK_READONLY 0x0010 #define WINED3DLOCK_NOSYSLOCK 0x0800 #define WINED3DLOCK_NOOVERWRITE 0x1000 #define WINED3DLOCK_DISCARD 0x2000 #define WINED3DLOCK_DONOTWAIT 0x4000 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 #define WINED3DMAXUSERCLIPPLANES 32 #define WINED3DCLIPPLANE0 (1 << 0) #define WINED3DCLIPPLANE1 (1 << 1) #define WINED3DCLIPPLANE2 (1 << 2) #define WINED3DCLIPPLANE3 (1 << 3) #define WINED3DCLIPPLANE4 (1 << 4) #define WINED3DCLIPPLANE5 (1 << 5) /* FVF (Flexible Vertex Format) codes */ #define WINED3DFVF_RESERVED0 0x0001 #define WINED3DFVF_POSITION_MASK 0x400e #define WINED3DFVF_XYZ 0x0002 #define WINED3DFVF_XYZRHW 0x0004 #define WINED3DFVF_XYZB1 0x0006 #define WINED3DFVF_XYZB2 0x0008 #define WINED3DFVF_XYZB3 0x000a #define WINED3DFVF_XYZB4 0x000c #define WINED3DFVF_XYZB5 0x000e #define WINED3DFVF_XYZW 0x4002 #define WINED3DFVF_NORMAL 0x0010 #define WINED3DFVF_PSIZE 0x0020 #define WINED3DFVF_DIFFUSE 0x0040 #define WINED3DFVF_SPECULAR 0x0080 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00 #define WINED3DFVF_TEXCOUNT_SHIFT 8 #define WINED3DFVF_TEX0 0x0000 #define WINED3DFVF_TEX1 0x0100 #define WINED3DFVF_TEX2 0x0200 #define WINED3DFVF_TEX3 0x0300 #define WINED3DFVF_TEX4 0x0400 #define WINED3DFVF_TEX5 0x0500 #define WINED3DFVF_TEX6 0x0600 #define WINED3DFVF_TEX7 0x0700 #define WINED3DFVF_TEX8 0x0800 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000 #define WINED3DFVF_RESERVED2 0x6000 #define WINED3DFVF_TEXTUREFORMAT1 3 #define WINED3DFVF_TEXTUREFORMAT2 0 #define WINED3DFVF_TEXTUREFORMAT3 1 #define WINED3DFVF_TEXTUREFORMAT4 2 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16)) #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16)) #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16)) #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16)) /* Clear flags */ #define WINED3DCLEAR_TARGET 0x00000001 #define WINED3DCLEAR_ZBUFFER 0x00000002 #define WINED3DCLEAR_STENCIL 0x00000004 /* Stream source flags */ #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30) #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30) /* SetPrivateData flags */ #define WINED3DSPD_IUNKNOWN 0x00000001 /* IWineD3D::CreateDevice behaviour flags */ #define WINED3DCREATE_FPU_PRESERVE 0x00000002 #define WINED3DCREATE_PUREDEVICE 0x00000010 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200 /* VTF defines */ #define WINED3DDMAPSAMPLER 0x100 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1) #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2) #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3) #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4) #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200 #define WINED3DCAPS3_RESERVED 0x8000001f #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 #define WINED3DDTCAPS_UBYTE4 0x00000001 #define WINED3DDTCAPS_UBYTE4N 0x00000002 #define WINED3DDTCAPS_SHORT2N 0x00000004 #define WINED3DDTCAPS_SHORT4N 0x00000008 #define WINED3DDTCAPS_USHORT2N 0x00000010 #define WINED3DDTCAPS_USHORT4N 0x00000020 #define WINED3DDTCAPS_UDEC3 0x00000040 #define WINED3DDTCAPS_DEC3N 0x00000080 #define WINED3DDTCAPS_FLOAT16_2 0x00000100 #define WINED3DDTCAPS_FLOAT16_4 0x00000200 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 #define WINED3DFVFCAPS_PSIZE 0x00100000 #define WINED3DLINECAPS_TEXTURE 0x00000001 #define WINED3DLINECAPS_ZTEST 0x00000002 #define WINED3DLINECAPS_BLEND 0x00000004 #define WINED3DLINECAPS_ALPHACMP 0x00000008 #define WINED3DLINECAPS_FOG 0x00000010 #define WINED3DLINECAPS_ANTIALIAS 0x00000020 #define WINED3DMAX30SHADERINSTRUCTIONS 32768 #define WINED3DMIN30SHADERINSTRUCTIONS 512 #define WINED3DPBLENDCAPS_ZERO 0x00000001 #define WINED3DPBLENDCAPS_ONE 0x00000002 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000 #define WINED3DPCMPCAPS_NEVER 0x00000001 #define WINED3DPCMPCAPS_LESS 0x00000002 #define WINED3DPCMPCAPS_EQUAL 0x00000004 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008 #define WINED3DPCMPCAPS_GREATER 0x00000010 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040 #define WINED3DPCMPCAPS_ALWAYS 0x00000080 #define WINED3DPMISCCAPS_MASKZ 0x00000002 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004 #define WINED3DPMISCCAPS_CULLNONE 0x00000010 #define WINED3DPMISCCAPS_CULLCW 0x00000020 #define WINED3DPMISCCAPS_CULLCCW 0x00000040 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400 #define WINED3DPMISCCAPS_BLENDOP 0x00000800 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define WINED3DPS20_MAX_NUMTEMPS 32 #define WINED3DPS20_MIN_NUMTEMPS 12 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002 #define WINED3DPS20CAPS_PREDICATION 0x00000004 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020 #define WINED3DSTENCILCAPS_KEEP 0x00000001 #define WINED3DSTENCILCAPS_ZERO 0x00000002 #define WINED3DSTENCILCAPS_REPLACE 0x00000004 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010 #define WINED3DSTENCILCAPS_INVERT 0x00000020 #define WINED3DSTENCILCAPS_INCR 0x00000040 #define WINED3DSTENCILCAPS_DECR 0x00000080 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100 #define WINED3DTEXOPCAPS_DISABLE 0x00000001 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004 #define WINED3DTEXOPCAPS_MODULATE 0x00000008 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020 #define WINED3DTEXOPCAPS_ADD 0x00000040 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000 #define WINED3DTEXOPCAPS_LERP 0x02000000 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define WINED3DVS20_MAX_NUMTEMPS 32 #define WINED3DVS20_MIN_NUMTEMPS 12 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 #define WINED3DVS20CAPS_PREDICATION 0x00000001 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000 #define WINED3DCAPS2_RESERVED 0x02000000 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000 #define WINED3DPRASTERCAPS_DITHER 0x00000001 #define WINED3DPRASTERCAPS_ROP2 0x00000002 #define WINED3DPRASTERCAPS_XOR 0x00000004 #define WINED3DPRASTERCAPS_PAT 0x00000008 #define WINED3DPRASTERCAPS_ZTEST 0x00000010 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000 #define WINED3DPRASTERCAPS_WFOG 0x00100000 #define WINED3DPRASTERCAPS_ZFOG 0x00200000 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001 #define WINED3DPTEXTURECAPS_POW2 0x00000002 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008 #define WINED3DPTEXTURECAPS_BORDER 0x00000010 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 #define WINED3DVTXPCAPS_TEXGEN 0x00000001 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020 #define WINED3DVTXPCAPS_TWEENING 0x00000040 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 #define WINED3DCURSORCAPS_COLOR 0x00000001 #define WINED3DCURSORCAPS_LOWRES 0x00000002 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004 #define WINED3DDEVCAPS_SORTEXACT 0x00000008 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000 #define WINED3DDEVCAPS_RTPATCHES 0x00400000 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000 #define WINED3DDEVCAPS_NPATCHES 0x01000000 #define WINED3D_PALETTE_PER_SURFACE 0x00000001 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000002 /* dwDDFX */ /* arithmetic stretching along y axis */ #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001 /* mirror on y axis */ #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002 /* mirror on x axis */ #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004 /* do not tear */ #define WINEDDBLTFX_NOTEARING 0x00000008 /* 180 degrees clockwise rotation */ #define WINEDDBLTFX_ROTATE180 0x00000010 /* 270 degrees clockwise rotation */ #define WINEDDBLTFX_ROTATE270 0x00000020 /* 90 degrees clockwise rotation */ #define WINEDDBLTFX_ROTATE90 0x00000040 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */ #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080 /* add dwZBufferBaseDest to every source z value before compare */ #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100 /* dwFlags for Blt* */ #define WINEDDBLT_ALPHADEST 0x00000001 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002 #define WINEDDBLT_ALPHADESTNEG 0x00000004 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010 #define WINEDDBLT_ALPHASRC 0x00000020 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040 #define WINEDDBLT_ALPHASRCNEG 0x00000080 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100 #define WINEDDBLT_ASYNC 0x00000200 #define WINEDDBLT_COLORFILL 0x00000400 #define WINEDDBLT_DDFX 0x00000800 #define WINEDDBLT_DDROPS 0x00001000 #define WINEDDBLT_KEYDEST 0x00002000 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000 #define WINEDDBLT_KEYSRC 0x00008000 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000 #define WINEDDBLT_ROP 0x00020000 #define WINEDDBLT_ROTATIONANGLE 0x00040000 #define WINEDDBLT_ZBUFFER 0x00080000 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000 #define WINEDDBLT_WAIT 0x01000000 #define WINEDDBLT_DEPTHFILL 0x02000000 #define WINEDDBLT_DONOTWAIT 0x08000000 /* dwTrans for BltFast */ #define WINEDDBLTFAST_NOCOLORKEY 0x00000000 #define WINEDDBLTFAST_SRCCOLORKEY 0x00000001 #define WINEDDBLTFAST_DESTCOLORKEY 0x00000002 #define WINEDDBLTFAST_WAIT 0x00000010 #define WINEDDBLTFAST_DONOTWAIT 0x00000020 /* DDSURFACEDESC.dwFlags */ #define WINEDDSD_CAPS 0x00000001 #define WINEDDSD_HEIGHT 0x00000002 #define WINEDDSD_WIDTH 0x00000004 #define WINEDDSD_PITCH 0x00000008 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040 #define WINEDDSD_ALPHABITDEPTH 0x00000080 #define WINEDDSD_LPSURFACE 0x00000800 #define WINEDDSD_PIXELFORMAT 0x00001000 #define WINEDDSD_CKDESTOVERLAY 0x00002000 #define WINEDDSD_CKDESTBLT 0x00004000 #define WINEDDSD_CKSRCOVERLAY 0x00008000 #define WINEDDSD_CKSRCBLT 0x00010000 #define WINEDDSD_MIPMAPCOUNT 0x00020000 #define WINEDDSD_REFRESHRATE 0x00040000 #define WINEDDSD_LINEARSIZE 0x00080000 #define WINEDDSD_TEXTURESTAGE 0x00100000 #define WINEDDSD_FVF 0x00200000 #define WINEDDSD_SRCVBHANDLE 0x00400000 #define WINEDDSD_ALL 0x007ff9ee /* Set/Get Colour Key Flags */ #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */ #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */ #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */ #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */ #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */ /* dwFlags for GetBltStatus */ #define WINEDDGBS_CANBLT 0x00000001 #define WINEDDGBS_ISBLTDONE 0x00000002 /* dwFlags for GetFlipStatus */ #define WINEDDGFS_CANFLIP 0x00000001 #define WINEDDGFS_ISFLIPDONE 0x00000002 /* dwFlags for Flip */ #define WINEDDFLIP_WAIT 0x00000001 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */ #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */ #define WINEDDFLIP_NOVSYNC 0x00000008 #define WINEDDFLIP_STEREO 0x00000010 #define WINEDDFLIP_DONOTWAIT 0x00000020 #define WINEDDFLIP_INTERVAL2 0x02000000 #define WINEDDFLIP_INTERVAL3 0x03000000 #define WINEDDFLIP_INTERVAL4 0x04000000 #define WINEDDOVER_ALPHADEST 0x00000001 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002 #define WINEDDOVER_ALPHADESTNEG 0x00000004 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010 #define WINEDDOVER_ALPHASRC 0x00000020 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040 #define WINEDDOVER_ALPHASRCNEG 0x00000080 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100 #define WINEDDOVER_HIDE 0x00000200 #define WINEDDOVER_KEYDEST 0x00000400 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800 #define WINEDDOVER_KEYSRC 0x00001000 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000 #define WINEDDOVER_SHOW 0x00004000 #define WINEDDOVER_ADDDIRTYRECT 0x00008000 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000 #define WINEDDOVER_REFRESHALL 0x00020000 #define WINEDDOVER_DDFX 0x00080000 #define WINEDDOVER_AUTOFLIP 0x00100000 #define WINEDDOVER_BOB 0x00200000 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000 #define WINEDDOVER_INTERLEAVED 0x00800000 /* DirectDraw Caps */ #define WINEDDSCAPS_RESERVED1 0x00000001 #define WINEDDSCAPS_ALPHA 0x00000002 #define WINEDDSCAPS_BACKBUFFER 0x00000004 #define WINEDDSCAPS_COMPLEX 0x00000008 #define WINEDDSCAPS_FLIP 0x00000010 #define WINEDDSCAPS_FRONTBUFFER 0x00000020 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040 #define WINEDDSCAPS_OVERLAY 0x00000080 #define WINEDDSCAPS_PALETTE 0x00000100 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800 #define WINEDDSCAPS_TEXTURE 0x00001000 #define WINEDDSCAPS_3DDEVICE 0x00002000 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000 #define WINEDDSCAPS_VISIBLE 0x00008000 #define WINEDDSCAPS_WRITEONLY 0x00010000 #define WINEDDSCAPS_ZBUFFER 0x00020000 #define WINEDDSCAPS_OWNDC 0x00040000 #define WINEDDSCAPS_LIVEVIDEO 0x00080000 #define WINEDDSCAPS_HWCODEC 0x00100000 #define WINEDDSCAPS_MODEX 0x00200000 #define WINEDDSCAPS_MIPMAP 0x00400000 #define WINEDDSCAPS_RESERVED2 0x00800000 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000 #define WINEDDSCAPS_VIDEOPORT 0x08000000 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000 #define WINEDDSCAPS_OPTIMIZED 0x80000000 #define WINEDDCKEYCAPS_DESTBLT 0x00000001 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100 #define WINEDDCKEYCAPS_SRCBLT 0x00000200 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000 #define WINEDDFXCAPS_BLTALPHA 0x00000001 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080 #define WINEDDFXCAPS_BLTROTATION 0x00000100 #define WINEDDFXCAPS_BLTROTATION90 0x00000200 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000 #define WINEDDCAPS_3D 0x00000001 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020 #define WINEDDCAPS_BLT 0x00000040 #define WINEDDCAPS_BLTQUEUE 0x00000080 #define WINEDDCAPS_BLTFOURCC 0x00000100 #define WINEDDCAPS_BLTSTRETCH 0x00000200 #define WINEDDCAPS_GDI 0x00000400 #define WINEDDCAPS_OVERLAY 0x00000800 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000 #define WINEDDCAPS_PALETTE 0x00008000 #define WINEDDCAPS_PALETTEVSYNC 0x00010000 #define WINEDDCAPS_READSCANLINE 0x00020000 #define WINEDDCAPS_STEREOVIEW 0x00040000 #define WINEDDCAPS_VBI 0x00080000 #define WINEDDCAPS_ZBLTS 0x00100000 #define WINEDDCAPS_ZOVERLAYS 0x00200000 #define WINEDDCAPS_COLORKEY 0x00400000 #define WINEDDCAPS_ALPHA 0x00800000 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000 #define WINEDDCAPS_NOHARDWARE 0x02000000 #define WINEDDCAPS_BLTCOLORFILL 0x04000000 #define WINEDDCAPS_BANKSWITCHED 0x08000000 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000 #define WINEDDCAPS_CANCLIP 0x20000000 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000 #define WINEDDCAPS2_CERTIFIED 0x00000001 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002 #define WINEDDCAPS2_VIDEOPORT 0x00000004 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800 #define WINEDDCAPS2_WIDESURFACES 0x00001000 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000 #define WINEDDCAPS2_COPYFOURCC 0x00008000 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000 #define WINEDDCAPS2_STEREO 0x02000000 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000 /* DDCAPS.d */ #define WINEDDPCAPS_4BIT 0x00000001 #define WINEDDPCAPS_8BITENTRIES 0x00000002 #define WINEDDPCAPS_8BIT 0x00000004 #define WINEDDPCAPS_INITIALIZE 0x00000008 #define WINEDDPCAPS_PRIMARYSURFACE 0x00000010 #define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020 #define WINEDDPCAPS_ALLOW256 0x00000040 #define WINEDDPCAPS_VSYNC 0x00000080 #define WINEDDPCAPS_1BIT 0x00000100 #define WINEDDPCAPS_2BIT 0x00000200 #define WINEDDPCAPS_ALPHA 0x00000400 typedef struct _WINED3DDISPLAYMODE { UINT Width; UINT Height; UINT RefreshRate; enum wined3d_format_id Format; } WINED3DDISPLAYMODE; typedef struct _WINED3DCOLORVALUE { float r; float g; float b; float a; } WINED3DCOLORVALUE; typedef struct _WINED3DVECTOR { float x; float y; float z; } WINED3DVECTOR; typedef struct _WINED3DMATRIX { union { struct { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; } DUMMYSTRUCTNAME; float m[4][4]; } DUMMYUNIONNAME; } WINED3DMATRIX; typedef struct _WINED3DLIGHT { WINED3DLIGHTTYPE Type; WINED3DCOLORVALUE Diffuse; WINED3DCOLORVALUE Specular; WINED3DCOLORVALUE Ambient; WINED3DVECTOR Position; WINED3DVECTOR Direction; float Range; float Falloff; float Attenuation0; float Attenuation1; float Attenuation2; float Theta; float Phi; } WINED3DLIGHT; typedef struct _WINED3DMATERIAL { WINED3DCOLORVALUE Diffuse; WINED3DCOLORVALUE Ambient; WINED3DCOLORVALUE Specular; WINED3DCOLORVALUE Emissive; float Power; } WINED3DMATERIAL; typedef struct _WINED3DVIEWPORT { DWORD X; DWORD Y; DWORD Width; DWORD Height; float MinZ; float MaxZ; } WINED3DVIEWPORT; typedef struct _WINED3DGAMMARAMP { WORD red[256]; WORD green[256]; WORD blue[256]; } WINED3DGAMMARAMP; typedef struct _WINED3DLINEPATTERN { WORD wRepeatFactor; WORD wLinePattern; } WINED3DLINEPATTERN; typedef struct _WINEDD3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DRECTPATCH_INFO; typedef struct _WINED3DTRIPATCH_INFO { UINT StartVertexOffset; UINT NumVertices; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DTRIPATCH_INFO; typedef struct _WINED3DADAPTER_IDENTIFIER { char *driver; UINT driver_size; char *description; UINT description_size; char *device_name; UINT device_name_size; LARGE_INTEGER driver_version; DWORD vendor_id; DWORD device_id; DWORD subsystem_id; DWORD revision; GUID device_identifier; DWORD whql_level; LUID adapter_luid; SIZE_T video_memory; } WINED3DADAPTER_IDENTIFIER; typedef struct _WINED3DPRESENT_PARAMETERS { UINT BackBufferWidth; UINT BackBufferHeight; enum wined3d_format_id BackBufferFormat; UINT BackBufferCount; WINED3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; WINED3DSWAPEFFECT SwapEffect; HWND hDeviceWindow; BOOL Windowed; BOOL EnableAutoDepthStencil; enum wined3d_format_id AutoDepthStencilFormat; DWORD Flags; UINT FullScreen_RefreshRateInHz; UINT PresentationInterval; BOOL AutoRestoreDisplayMode; } WINED3DPRESENT_PARAMETERS; struct wined3d_resource_desc { WINED3DRESOURCETYPE resource_type; enum wined3d_format_id format; WINED3DMULTISAMPLE_TYPE multisample_type; UINT multisample_quality; DWORD usage; WINED3DPOOL pool; UINT width; UINT height; UINT depth; UINT size; }; typedef struct _WINED3DCLIPSTATUS { DWORD ClipUnion; DWORD ClipIntersection; } WINED3DCLIPSTATUS; typedef struct _WINED3DVERTEXELEMENT { enum wined3d_format_id format; WORD input_slot; WORD offset; UINT output_slot; /* D3D 8 & 10 */ BYTE method; BYTE usage; BYTE usage_idx; } WINED3DVERTEXELEMENT; typedef struct _WINED3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; WINED3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags; } WINED3DDEVICE_CREATION_PARAMETERS; typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS { float MaxBandwidthUtilized; float FrontEndUploadMemoryUtilizedPercent; float VertexRateUtilizedPercent; float TriangleSetupRateUtilizedPercent; float FillRateUtilizedPercent; } WINED3DDEVINFO_BANDWIDTHTIMINGS; typedef struct _WINED3DDEVINFO_CACHEUTILIZATION { float TextureCacheHitRate; float PostTransformVertexCacheHitRate; } WINED3DDEVINFO_CACHEUTILIZATION; typedef struct _WINED3DDEVINFO_INTERFACETIMINGS { float WaitingForGPUToUseApplicationResourceTimePercent; float WaitingForGPUToAcceptMoreCommandsTimePercent; float WaitingForGPUToStayWithinLatencyTimePercent; float WaitingForGPUExclusiveResourceTimePercent; float WaitingForGPUOtherTimePercent; } WINED3DDEVINFO_INTERFACETIMINGS; typedef struct _WINED3DDEVINFO_PIPELINETIMINGS { float VertexProcessingTimePercent; float PixelProcessingTimePercent; float OtherGPUProcessingTimePercent; float GPUIdleTimePercent; } WINED3DDEVINFO_PIPELINETIMINGS; typedef struct _WINED3DDEVINFO_STAGETIMINGS { float MemoryProcessingPercent; float ComputationProcessingPercent; } WINED3DDEVINFO_STAGETIMINGS; typedef struct _WINED3DRASTER_STATUS { BOOL InVBlank; UINT ScanLine; } WINED3DRASTER_STATUS; typedef struct WINED3DRESOURCESTATS { BOOL bThrashing; DWORD ApproxBytesDownloaded; DWORD NumEvicts; DWORD NumVidCreates; DWORD LastPri; DWORD NumUsed; DWORD NumUsedInVidMem; DWORD WorkingSet; DWORD WorkingSetBytes; DWORD TotalManaged; DWORD TotalBytes; } WINED3DRESOURCESTATS; typedef struct _WINED3DDEVINFO_RESOURCEMANAGER { WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT]; } WINED3DDEVINFO_RESOURCEMANAGER; typedef struct _WINED3DDEVINFO_VERTEXSTATS { DWORD NumRenderedTriangles; DWORD NumExtraClippingTriangles; } WINED3DDEVINFO_VERTEXSTATS; typedef struct _WINED3DLOCKED_RECT { INT Pitch; void *pBits; } WINED3DLOCKED_RECT; typedef struct _WINED3DLOCKED_BOX { INT RowPitch; INT SlicePitch; void *pBits; } WINED3DLOCKED_BOX; typedef struct _WINED3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } WINED3DBOX; /*Vertex cache optimization hints.*/ typedef struct WINED3DDEVINFO_VCACHE { DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */ DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */ DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */ DWORD MagicNumber; /* Internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */ } WINED3DDEVINFO_VCACHE; typedef struct WineDirect3DStridedData { enum wined3d_format_id format; /* Format of the data */ const BYTE *lpData; /* Pointer to start of data */ DWORD dwStride; /* Stride between occurrences of this data */ } WineDirect3DStridedData; typedef struct WineDirect3DVertexStridedData { WineDirect3DStridedData position; WineDirect3DStridedData normal; WineDirect3DStridedData diffuse; WineDirect3DStridedData specular; WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD]; BOOL position_transformed; } WineDirect3DVertexStridedData; typedef struct _WINED3DVSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; } WINED3DVSHADERCAPS2_0; typedef struct _WINED3DPSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; INT NumInstructionSlots; } WINED3DPSHADERCAPS2_0; typedef struct _WINEDDCAPS { DWORD Caps; DWORD Caps2; DWORD CKeyCaps; DWORD FXCaps; DWORD FXAlphaCaps; DWORD PalCaps; DWORD SVCaps; DWORD SVBCaps; DWORD SVBCKeyCaps; DWORD SVBFXCaps; DWORD VSBCaps; DWORD VSBCKeyCaps; DWORD VSBFXCaps; DWORD SSBCaps; DWORD SSBCKeyCaps; DWORD SSBFXCaps; DWORD ddsCaps; DWORD StrideAlign; } WINEDDCAPS; typedef struct _WINED3DCAPS { WINED3DDEVTYPE DeviceType; UINT AdapterOrdinal; DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; DWORD CursorCaps; DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; DWORD CubeTextureFilterCaps; DWORD VolumeTextureFilterCaps; DWORD TextureAddressCaps; DWORD VolumeTextureAddressCaps; DWORD LineCaps; DWORD MaxTextureWidth; DWORD MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtentsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; DWORD PixelShaderVersion; float PixelShader1xMaxValue; /* DX 9 */ DWORD DevCaps2; float MaxNpatchTessellationLevel; DWORD Reserved5; /* undocumented */ UINT MasterAdapterOrdinal; UINT AdapterOrdinalInGroup; UINT NumberOfAdaptersInGroup; DWORD DeclTypes; DWORD NumSimultaneousRTs; DWORD StretchRectFilterCaps; WINED3DVSHADERCAPS2_0 VS20Caps; WINED3DPSHADERCAPS2_0 PS20Caps; DWORD VertexTextureFilterCaps; DWORD MaxVShaderInstructionsExecuted; DWORD MaxPShaderInstructionsExecuted; DWORD MaxVertexShader30InstructionSlots; DWORD MaxPixelShader30InstructionSlots; DWORD Reserved2; /* Not in the microsoft headers but documented */ DWORD Reserved3; WINEDDCAPS DirectDrawCaps; } WINED3DCAPS; /* DirectDraw types */ typedef struct _WINEDDCOLORKEY { DWORD dwColorSpaceLowValue; /* low boundary of color space that is to * be treated as Color Key, inclusive */ DWORD dwColorSpaceHighValue; /* high boundary of color space that is * to be treated as Color Key, inclusive */ } WINEDDCOLORKEY,*LPWINEDDCOLORKEY; typedef struct _WINEDDBLTFX { DWORD dwSize; /* size of structure */ DWORD dwDDFX; /* FX operations */ DWORD dwROP; /* Win32 raster operations */ DWORD dwDDROP; /* Raster operations new for DirectDraw */ DWORD dwRotationAngle; /* Rotation angle for blt */ DWORD dwZBufferOpCode; /* ZBuffer compares */ DWORD dwZBufferLow; /* Low limit of Z buffer */ DWORD dwZBufferHigh; /* High limit of Z buffer */ DWORD dwZBufferBaseDest; /* Destination base value */ DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */ union { DWORD dwZDestConst; /* Constant to use as Z buffer for dest */ struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */ } DUMMYUNIONNAME1; DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */ union { DWORD dwZSrcConst; /* Constant to use as Z buffer for src */ struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */ } DUMMYUNIONNAME2; DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */ DWORD dwReserved; DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ union { DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */ struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */ } DUMMYUNIONNAME3; DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ union { DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */ struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */ } DUMMYUNIONNAME4; union { DWORD dwFillColor; /* color in RGB or Palettized */ DWORD dwFillDepth; /* depth value for z-buffer */ DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */ struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */ } DUMMYUNIONNAME5; WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */ WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */ } WINEDDBLTFX,*LPWINEDDBLTFX; typedef struct _WINEDDOVERLAYFX { DWORD dwSize; /* size of structure */ DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */ DWORD dwReserved; DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ union { DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */ struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */ } DUMMYUNIONNAME1; DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ union { DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */ struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */ } DUMMYUNIONNAME2; WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */ WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */ DWORD dwDDFX; /* Overlay FX */ DWORD dwFlags; /* flags */ } WINEDDOVERLAYFX; struct wined3d_buffer_desc { UINT byte_width; DWORD usage; UINT bind_flags; UINT cpu_access_flags; UINT misc_flags; }; struct wined3d_shader_signature_element { const char *semantic_name; UINT semantic_idx; enum wined3d_sysval_semantic sysval_semantic; DWORD component_type; UINT register_idx; DWORD mask; }; struct wined3d_shader_signature { UINT element_count; struct wined3d_shader_signature_element *elements; char *string_data; }; struct wined3d_parent_ops { void (__stdcall *wined3d_object_destroyed)(void *parent); }; struct wined3d; struct wined3d_buffer; struct wined3d_clipper; struct wined3d_device; struct wined3d_palette; struct wined3d_query; struct wined3d_rendertarget_view; struct wined3d_resource; struct wined3d_shader; struct wined3d_stateblock; struct wined3d_surface; struct wined3d_swapchain; struct wined3d_texture; struct wined3d_vertex_declaration; struct wined3d_volume; struct wined3d_device_parent { const struct wined3d_device_parent_ops *ops; }; struct wined3d_device_parent_ops { void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device); HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface); HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface); HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent, UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface); HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume); HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent, WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain); }; typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource); void __stdcall wined3d_mutex_lock(void); void __stdcall wined3d_mutex_unlock(void); HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id); HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage, WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id, WINED3DSURFTYPE surface_type); HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id, enum wined3d_format_id target_format_id); HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels); HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id, enum wined3d_format_id backbuffer_format_id, BOOL windowed); struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent); ULONG __cdecl wined3d_decref(struct wined3d *wined3d); HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode); UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d); HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDISPLAYMODE *mode); HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier); UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id); HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx); HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DCAPS *caps); void * __cdecl wined3d_get_parent(const struct wined3d *wined3d); ULONG __cdecl wined3d_incref(struct wined3d *wined3d); HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function); HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc, const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer); HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer); HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer); ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer); void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer); DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer); struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer); ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer); HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags); void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer); DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority); void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer); struct wined3d_clipper * __cdecl wined3d_clipper_create(void); ULONG __cdecl wined3d_clipper_decref(struct wined3d_clipper *clipper); HRESULT __cdecl wined3d_clipper_get_clip_list(const struct wined3d_clipper *clipper, const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size); HRESULT __cdecl wined3d_clipper_get_window(const struct wined3d_clipper *clipper, HWND *hwnd); ULONG __cdecl wined3d_clipper_incref(struct wined3d_clipper *clipper); HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clipper *clipper, BOOL *changed); HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags); HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd); HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window); HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device); HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device); HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags, WINED3DCOLOR color, float z, DWORD stencil); void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device, struct wined3d_rendertarget_view *rendertarget_view, const WINED3DCOLORVALUE *color); HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface, const RECT *rect, const WINED3DCOLORVALUE *color); HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent, struct wined3d_device **device); ULONG __cdecl wined3d_device_decref(struct wined3d_device *device); HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle); HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count); HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count, const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data, enum wined3d_format_id index_data_format_id); HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device, UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id, const void *stream_data, UINT stream_stride); HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count); HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device, UINT vertex_count, const WineDirect3DVertexStridedData *strided_data); HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device, UINT vertex_count, const void *stream_data, UINT stream_stride); HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle, const float *num_segs, const WINED3DRECTPATCH_INFO *rect_patch_info); HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle, const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info); HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device); HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock); void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device); UINT __cdecl wined3d_device_get_available_texture_mem(struct wined3d_device *device); HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx, UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer); INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device); HRESULT __cdecl wined3d_device_get_clip_plane(struct wined3d_device *device, UINT plane_idx, float *plane); HRESULT __cdecl wined3d_device_get_clip_status(struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status); HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device, WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters); HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device *device, UINT *palette_idx); HRESULT __cdecl wined3d_device_get_depth_stencil(struct wined3d_device *device, struct wined3d_surface **depth_stencil); HRESULT __cdecl wined3d_device_get_device_caps(struct wined3d_device *device, WINED3DCAPS *caps); HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device, UINT swapchain_idx, WINED3DDISPLAYMODE *mode); HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device, UINT swapchain_idx, struct wined3d_surface *dst_surface); void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp); HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer); HRESULT __cdecl wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light); HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable); HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material); float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device); HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device, UINT palette_idx, PALETTEENTRY *entries); struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(struct wined3d_device *device); void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology); HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device, UINT start_register, BOOL *constants, UINT bool_count); HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device, UINT start_register, float *constants, UINT vector4f_count); HRESULT __cdecl wined3d_device_get_ps_consts_i(struct wined3d_device *device, UINT start_register, int *constants, UINT vector4i_count); HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device, UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status); HRESULT __cdecl wined3d_device_get_render_state(struct wined3d_device *device, WINED3DRENDERSTATETYPE state, DWORD *value); HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device, UINT render_target_idx, struct wined3d_surface **render_target); HRESULT __cdecl wined3d_device_get_sampler_state(struct wined3d_device *device, UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value); HRESULT __cdecl wined3d_device_get_scissor_rect(struct wined3d_device *device, RECT *rect); BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device); HRESULT __cdecl wined3d_device_get_stream_source(struct wined3d_device *device, UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride); HRESULT __cdecl wined3d_device_get_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT *divider); HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device, HDC dc, struct wined3d_surface **surface); HRESULT __cdecl wined3d_device_get_swapchain(struct wined3d_device *device, UINT swapchain_idx, struct wined3d_swapchain **swapchain); UINT __cdecl wined3d_device_get_swapchain_count(struct wined3d_device *device); HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture **texture); HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *device, UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value); HRESULT __cdecl wined3d_device_get_transform(struct wined3d_device *device, WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix); HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device, struct wined3d_vertex_declaration **declaration); struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device); HRESULT __cdecl wined3d_device_get_viewport(struct wined3d_device *device, WINED3DVIEWPORT *viewport); HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device, UINT start_register, BOOL *constants, UINT bool_count); HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device, UINT start_register, float *constants, UINT vector4f_count); HRESULT __cdecl wined3d_device_get_vs_consts_i(struct wined3d_device *device, UINT start_register, int *constants, UINT vector4i_count); HRESULT __cdecl wined3d_device_get_wined3d(struct wined3d_device *device, struct wined3d **d3d); ULONG __cdecl wined3d_device_incref(struct wined3d_device *device); HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters); HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters); HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device, WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix); HRESULT __cdecl wined3d_device_present(struct wined3d_device *device, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region); HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device, UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer, struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf); void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device); HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters, wined3d_device_reset_cb callback); void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window); HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index); HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane); HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device, const WINED3DCLIPSTATUS *clip_status); HRESULT __cdecl wined3d_device_set_current_texture_palette(struct wined3d_device *device, UINT palette_idx); void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device, int x_screen_space, int y_screen_space, DWORD flags); HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device, UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface); HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil); HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs); HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device, UINT swapchain_idx, const WINED3DDISPLAYMODE *mode); void __cdecl wined3d_device_set_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp); HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device, struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id); HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device, UINT light_idx, const WINED3DLIGHT *light); HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable); HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const WINED3DMATERIAL *material); void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device); HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments); HRESULT __cdecl wined3d_device_set_palette_entries(struct wined3d_device *device, UINT palette_idx, const PALETTEENTRY *entries); HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader); void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE primitive_topology); HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device, UINT start_register, const BOOL *constants, UINT bool_count); HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device, UINT start_register, const float *constants, UINT vector4f_count); HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device, UINT start_register, const int *constants, UINT vector4i_count); HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device, WINED3DRENDERSTATETYPE state, DWORD value); HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device, UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport); HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device, UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value); HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect); HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software); HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device, UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride); HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider); HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture); HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device, UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value); HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device, WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix); HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device, struct wined3d_vertex_declaration *declaration); HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader); HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const WINED3DVIEWPORT *viewport); HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device, UINT start_register, const BOOL *constants, UINT bool_count); HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device, UINT start_register, const float *constants, UINT vector4f_count); HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device, UINT start_register, const int *constants, UINT vector4i_count); void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h); BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show); HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device); HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device); HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface, const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point); HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device, struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture); HRESULT __cdecl wined3d_device_validate_device(struct wined3d_device *device, DWORD *num_passes); HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags, const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette); ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette); HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries); DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette); void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette); ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette); HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries); HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, WINED3DQUERYTYPE type, struct wined3d_query **query); ULONG __cdecl wined3d_query_decref(struct wined3d_query *query); HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags); UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query); WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query); ULONG __cdecl wined3d_query_incref(struct wined3d_query *query); HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags); HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid); void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc); void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource); HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid, void *data, DWORD *data_size); HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid, const void *data, DWORD data_size, DWORD flags); HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource, void *parent, struct wined3d_rendertarget_view **rendertarget_view); ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view); void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view); struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view); ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view); HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader); HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader); HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader); ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader); HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader, void *byte_code, UINT *byte_code_size); void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader); ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader); HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader, UINT start_idx, const float *src_data, UINT vector4f_count); HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock); HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock); HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock); ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect, struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter); HRESULT __cdecl wined3d_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y, struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans); HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height, enum wined3d_format_id format_id, BOOL lockable, BOOL discard, UINT level, DWORD usage, WINED3DPOOL pool, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface); ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags); HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags); struct wined3d_clipper * __cdecl wined3d_surface_get_clipper(const struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags); HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y); struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface); void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface); DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface); DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface); struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc); ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); void __cdecl wined3d_surface_preload(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc); HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_set_clipper(struct wined3d_surface *surface, struct wined3d_clipper *clipper); HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface, DWORD flags, const WINEDDCOLORKEY *color_key); HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id); HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem); HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y); HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette); DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority); HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect, struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx); HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface, DWORD flags, struct wined3d_surface *ref); HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters, WINED3DSURFTYPE surface_type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain); ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain); HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain, UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer); struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain); HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain, WINED3DDISPLAYMODE *mode); HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain, struct wined3d_surface *dst_surface); HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain, WINED3DGAMMARAMP *ramp); void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain); HRESULT __cdecl wined3d_swapchain_get_present_parameters(const struct wined3d_swapchain *swapchain, WINED3DPRESENT_PARAMETERS *present_parameters); HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain, WINED3DRASTER_STATUS *raster_status); ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain); HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags); HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain, DWORD flags, const WINED3DGAMMARAMP *ramp); HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window); HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture, UINT layer, const WINED3DBOX *dirty_region); HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height, UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture); HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth, UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture); HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length, UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture); ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture); void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture); WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture); DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture); DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture); void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture); DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture); struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture); struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture, UINT sub_resource_idx); ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture); void __cdecl wined3d_texture_preload(struct wined3d_texture *texture); HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture, WINED3DTEXTUREFILTERTYPE filter_type); DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod); DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority); HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device, const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration); HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device, DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration); ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration); void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration); ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration); HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume); ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume); struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource); void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume); DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume); struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume); ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume); HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags); void __cdecl wined3d_volume_preload(struct wined3d_volume *volume); DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority); HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume); #endif /* __WINE_WINED3D_H */