/* * Copyright 2016 Alistair Leslie-Hughes * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3DX10TEX_H__ #define __D3DX10TEX_H__ typedef enum D3DX10_IMAGE_FILE_FORMAT { D3DX10_IFF_BMP = 0, D3DX10_IFF_JPG = 1, D3DX10_IFF_PNG = 3, D3DX10_IFF_DDS = 4, D3DX10_IFF_TIFF = 10, D3DX10_IFF_GIF = 11, D3DX10_IFF_WMP = 12, D3DX10_IFF_FORCE_DWORD = 0x7fffffff } D3DX10_IMAGE_FILE_FORMAT; typedef struct D3DX10_IMAGE_INFO { UINT Width; UINT Height; UINT Depth; UINT ArraySize; UINT MipLevels; UINT MiscFlags; DXGI_FORMAT Format; D3D10_RESOURCE_DIMENSION ResourceDimension; D3DX10_IMAGE_FILE_FORMAT ImageFileFormat; } D3DX10_IMAGE_INFO; typedef struct D3DX10_IMAGE_LOAD_INFO { UINT Width; UINT Height; UINT Depth; UINT FirstMipLevel; UINT MipLevels; D3D10_USAGE Usage; UINT BindFlags; UINT CpuAccessFlags; UINT MiscFlags; DXGI_FORMAT Format; UINT Filter; UINT MipFilter; D3DX10_IMAGE_INFO *pSrcInfo; #ifdef __cplusplus D3DX10_IMAGE_LOAD_INFO() { Width = D3DX10_DEFAULT; Height = D3DX10_DEFAULT; Depth = D3DX10_DEFAULT; FirstMipLevel = D3DX10_DEFAULT; MipLevels = D3DX10_DEFAULT; Usage = (D3D10_USAGE)D3DX10_DEFAULT; BindFlags = D3DX10_DEFAULT; CpuAccessFlags = D3DX10_DEFAULT; MiscFlags = D3DX10_DEFAULT; Format = DXGI_FORMAT_FROM_FILE; Filter = D3DX10_DEFAULT; MipFilter = D3DX10_DEFAULT; pSrcInfo = NULL; } #endif } D3DX10_IMAGE_LOAD_INFO; #ifdef __cplusplus extern "C" { #endif HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, SIZE_T src_data_size, D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult); #ifdef __cplusplus } #endif #endif