/* * Direct3D shader library utility routines * * Copyright 2008 Stefan Dösinger * Copyright 2009 Matteo Bruni * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/debug.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(asmshader); /* bwriter -> d3d9 conversion functions */ DWORD d3d9_swizzle(DWORD bwriter_swizzle) { /* Currently a NOP, but this allows changing the internal definitions * without side effects */ DWORD ret = 0; if((bwriter_swizzle & BWRITERVS_X_X) == BWRITERVS_X_X) ret |= D3DVS_X_X; if((bwriter_swizzle & BWRITERVS_X_Y) == BWRITERVS_X_Y) ret |= D3DVS_X_Y; if((bwriter_swizzle & BWRITERVS_X_Z) == BWRITERVS_X_Z) ret |= D3DVS_X_Z; if((bwriter_swizzle & BWRITERVS_X_W) == BWRITERVS_X_W) ret |= D3DVS_X_W; if((bwriter_swizzle & BWRITERVS_Y_X) == BWRITERVS_Y_X) ret |= D3DVS_Y_X; if((bwriter_swizzle & BWRITERVS_Y_Y) == BWRITERVS_Y_Y) ret |= D3DVS_Y_Y; if((bwriter_swizzle & BWRITERVS_Y_Z) == BWRITERVS_Y_Z) ret |= D3DVS_Y_Z; if((bwriter_swizzle & BWRITERVS_Y_W) == BWRITERVS_Y_W) ret |= D3DVS_Y_W; if((bwriter_swizzle & BWRITERVS_Z_X) == BWRITERVS_Z_X) ret |= D3DVS_Z_X; if((bwriter_swizzle & BWRITERVS_Z_Y) == BWRITERVS_Z_Y) ret |= D3DVS_Z_Y; if((bwriter_swizzle & BWRITERVS_Z_Z) == BWRITERVS_Z_Z) ret |= D3DVS_Z_Z; if((bwriter_swizzle & BWRITERVS_Z_W) == BWRITERVS_Z_W) ret |= D3DVS_Z_W; if((bwriter_swizzle & BWRITERVS_W_X) == BWRITERVS_W_X) ret |= D3DVS_W_X; if((bwriter_swizzle & BWRITERVS_W_Y) == BWRITERVS_W_Y) ret |= D3DVS_W_Y; if((bwriter_swizzle & BWRITERVS_W_Z) == BWRITERVS_W_Z) ret |= D3DVS_W_Z; if((bwriter_swizzle & BWRITERVS_W_W) == BWRITERVS_W_W) ret |= D3DVS_W_W; return ret; } DWORD d3d9_writemask(DWORD bwriter_writemask) { DWORD ret = 0; if(bwriter_writemask & BWRITERSP_WRITEMASK_0) ret |= D3DSP_WRITEMASK_0; if(bwriter_writemask & BWRITERSP_WRITEMASK_1) ret |= D3DSP_WRITEMASK_1; if(bwriter_writemask & BWRITERSP_WRITEMASK_2) ret |= D3DSP_WRITEMASK_2; if(bwriter_writemask & BWRITERSP_WRITEMASK_3) ret |= D3DSP_WRITEMASK_3; return ret; } DWORD d3d9_srcmod(DWORD bwriter_srcmod) { switch(bwriter_srcmod) { case BWRITERSPSM_NONE: return D3DSPSM_NONE; case BWRITERSPSM_NEG: return D3DSPSM_NEG; case BWRITERSPSM_ABS: return D3DSPSM_ABS; case BWRITERSPSM_ABSNEG: return D3DSPSM_ABSNEG; case BWRITERSPSM_NOT: return D3DSPSM_NOT; default: FIXME("Unhandled BWRITERSPSM token %u\n", bwriter_srcmod); return 0; } } DWORD d3d9_dstmod(DWORD bwriter_mod) { DWORD ret = 0; if(bwriter_mod & BWRITERSPDM_SATURATE) ret |= D3DSPDM_SATURATE; if(bwriter_mod & BWRITERSPDM_PARTIALPRECISION) ret |= D3DSPDM_PARTIALPRECISION; if(bwriter_mod & BWRITERSPDM_MSAMPCENTROID) ret |= D3DSPDM_MSAMPCENTROID; return ret; } DWORD d3d9_comparetype(DWORD asmshader_comparetype) { switch(asmshader_comparetype) { case BWRITER_COMPARISON_GT: return D3DSPC_GT; case BWRITER_COMPARISON_EQ: return D3DSPC_EQ; case BWRITER_COMPARISON_GE: return D3DSPC_GE; case BWRITER_COMPARISON_LT: return D3DSPC_LT; case BWRITER_COMPARISON_NE: return D3DSPC_NE; case BWRITER_COMPARISON_LE: return D3DSPC_LE; default: FIXME("Unexpected BWRITER_COMPARISON type %u\n", asmshader_comparetype); return 0; } } DWORD d3d9_sampler(DWORD bwriter_sampler) { if(bwriter_sampler == BWRITERSTT_UNKNOWN) return D3DSTT_UNKNOWN; if(bwriter_sampler == BWRITERSTT_1D) return D3DSTT_1D; if(bwriter_sampler == BWRITERSTT_2D) return D3DSTT_2D; if(bwriter_sampler == BWRITERSTT_CUBE) return D3DSTT_CUBE; if(bwriter_sampler == BWRITERSTT_VOLUME) return D3DSTT_VOLUME; FIXME("Unexpected BWRITERSAMPLER_TEXTURE_TYPE type %u\n", bwriter_sampler); return 0; } DWORD d3d9_register(DWORD bwriter_register) { if(bwriter_register == BWRITERSPR_TEMP) return D3DSPR_TEMP; if(bwriter_register == BWRITERSPR_INPUT) return D3DSPR_INPUT; if(bwriter_register == BWRITERSPR_CONST) return D3DSPR_CONST; if(bwriter_register == BWRITERSPR_ADDR) return D3DSPR_ADDR; if(bwriter_register == BWRITERSPR_TEXTURE) return D3DSPR_TEXTURE; if(bwriter_register == BWRITERSPR_RASTOUT) return D3DSPR_RASTOUT; if(bwriter_register == BWRITERSPR_ATTROUT) return D3DSPR_ATTROUT; if(bwriter_register == BWRITERSPR_TEXCRDOUT) return D3DSPR_TEXCRDOUT; if(bwriter_register == BWRITERSPR_OUTPUT) return D3DSPR_OUTPUT; if(bwriter_register == BWRITERSPR_CONSTINT) return D3DSPR_CONSTINT; if(bwriter_register == BWRITERSPR_COLOROUT) return D3DSPR_COLOROUT; if(bwriter_register == BWRITERSPR_DEPTHOUT) return D3DSPR_DEPTHOUT; if(bwriter_register == BWRITERSPR_SAMPLER) return D3DSPR_SAMPLER; if(bwriter_register == BWRITERSPR_CONSTBOOL) return D3DSPR_CONSTBOOL; if(bwriter_register == BWRITERSPR_LOOP) return D3DSPR_LOOP; if(bwriter_register == BWRITERSPR_MISCTYPE) return D3DSPR_MISCTYPE; if(bwriter_register == BWRITERSPR_LABEL) return D3DSPR_LABEL; if(bwriter_register == BWRITERSPR_PREDICATE) return D3DSPR_PREDICATE; FIXME("Unexpected BWRITERSPR %u\n", bwriter_register); return -1; } DWORD d3d9_opcode(DWORD bwriter_opcode) { switch(bwriter_opcode) { case BWRITERSIO_NOP: return D3DSIO_NOP; case BWRITERSIO_MOV: return D3DSIO_MOV; case BWRITERSIO_ADD: return D3DSIO_ADD; case BWRITERSIO_SUB: return D3DSIO_SUB; case BWRITERSIO_MAD: return D3DSIO_MAD; case BWRITERSIO_MUL: return D3DSIO_MUL; case BWRITERSIO_RCP: return D3DSIO_RCP; case BWRITERSIO_RSQ: return D3DSIO_RSQ; case BWRITERSIO_DP3: return D3DSIO_DP3; case BWRITERSIO_DP4: return D3DSIO_DP4; case BWRITERSIO_MIN: return D3DSIO_MIN; case BWRITERSIO_MAX: return D3DSIO_MAX; case BWRITERSIO_SLT: return D3DSIO_SLT; case BWRITERSIO_SGE: return D3DSIO_SGE; case BWRITERSIO_EXP: return D3DSIO_EXP; case BWRITERSIO_LOG: return D3DSIO_LOG; case BWRITERSIO_LIT: return D3DSIO_LIT; case BWRITERSIO_DST: return D3DSIO_DST; case BWRITERSIO_LRP: return D3DSIO_LRP; case BWRITERSIO_FRC: return D3DSIO_FRC; case BWRITERSIO_M4x4: return D3DSIO_M4x4; case BWRITERSIO_M4x3: return D3DSIO_M4x3; case BWRITERSIO_M3x4: return D3DSIO_M3x4; case BWRITERSIO_M3x3: return D3DSIO_M3x3; case BWRITERSIO_M3x2: return D3DSIO_M3x2; case BWRITERSIO_CALL: return D3DSIO_CALL; case BWRITERSIO_CALLNZ: return D3DSIO_CALLNZ; case BWRITERSIO_LOOP: return D3DSIO_LOOP; case BWRITERSIO_RET: return D3DSIO_RET; case BWRITERSIO_ENDLOOP: return D3DSIO_ENDLOOP; case BWRITERSIO_LABEL: return D3DSIO_LABEL; case BWRITERSIO_DCL: return D3DSIO_DCL; case BWRITERSIO_POW: return D3DSIO_POW; case BWRITERSIO_CRS: return D3DSIO_CRS; case BWRITERSIO_SGN: return D3DSIO_SGN; case BWRITERSIO_ABS: return D3DSIO_ABS; case BWRITERSIO_NRM: return D3DSIO_NRM; case BWRITERSIO_SINCOS: return D3DSIO_SINCOS; case BWRITERSIO_REP: return D3DSIO_REP; case BWRITERSIO_ENDREP: return D3DSIO_ENDREP; case BWRITERSIO_IF: return D3DSIO_IF; case BWRITERSIO_IFC: return D3DSIO_IFC; case BWRITERSIO_ELSE: return D3DSIO_ELSE; case BWRITERSIO_ENDIF: return D3DSIO_ENDIF; case BWRITERSIO_BREAK: return D3DSIO_BREAK; case BWRITERSIO_BREAKC: return D3DSIO_BREAKC; case BWRITERSIO_MOVA: return D3DSIO_MOVA; case BWRITERSIO_EXPP: return D3DSIO_EXPP; case BWRITERSIO_LOGP: return D3DSIO_LOGP; case BWRITERSIO_DEF: return D3DSIO_DEF; case BWRITERSIO_SETP: return D3DSIO_SETP; case BWRITERSIO_TEXLDL: return D3DSIO_TEXLDL; case BWRITERSIO_BREAKP: return D3DSIO_BREAKP; case BWRITERSIO_COMMENT: return D3DSIO_COMMENT; case BWRITERSIO_END: return D3DSIO_END; default: FIXME("Unhandled BWRITERSIO token %u\n", bwriter_opcode); return -1; } } /* Debug print functions */ const char *debug_print_srcmod(DWORD mod) { switch(mod) { case BWRITERSPSM_NEG: return "D3DSPSM_NEG"; case BWRITERSPSM_ABS: return "D3DSPSM_ABS"; case BWRITERSPSM_ABSNEG: return "D3DSPSM_ABSNEG"; case BWRITERSPSM_NOT: return "D3DSPSM_NOT"; default: return "Unknown source modifier\n"; } } const char *debug_print_dstmod(DWORD mod) { switch(mod) { case 0: return ""; case BWRITERSPDM_SATURATE: return "_sat"; case BWRITERSPDM_PARTIALPRECISION: return "_pp"; case BWRITERSPDM_MSAMPCENTROID: return "_centroid"; case BWRITERSPDM_SATURATE | BWRITERSPDM_PARTIALPRECISION: return "_sat_pp"; case BWRITERSPDM_SATURATE | BWRITERSPDM_MSAMPCENTROID: return "_sat_centroid"; case BWRITERSPDM_PARTIALPRECISION | BWRITERSPDM_MSAMPCENTROID: return "_pp_centroid"; case BWRITERSPDM_SATURATE | BWRITERSPDM_PARTIALPRECISION | BWRITERSPDM_MSAMPCENTROID: return "_sat_pp_centroid"; default: return "Unexpected modifier\n"; } } static const char *get_regname(const struct shader_reg *reg, shader_type st) { switch(reg->type) { case BWRITERSPR_TEMP: return wine_dbg_sprintf("r%u", reg->regnum); case BWRITERSPR_INPUT: return wine_dbg_sprintf("v%u", reg->regnum); case BWRITERSPR_CONST: return wine_dbg_sprintf("c%u", reg->regnum); /* case BWRITERSPR_ADDR: */ case BWRITERSPR_TEXTURE: if(st == ST_VERTEX) { return wine_dbg_sprintf("a%u", reg->regnum); } else { return wine_dbg_sprintf("t%u", reg->regnum); } case BWRITERSPR_RASTOUT: switch(reg->regnum) { case BWRITERSRO_POSITION: return "oPos"; case BWRITERSRO_FOG: return "oFog"; case BWRITERSRO_POINT_SIZE: return "oPts"; default: return "Unexpected RASTOUT"; } case BWRITERSPR_ATTROUT: return wine_dbg_sprintf("oD%u", reg->regnum); /* case BWRITERSPR_TEXCRDOUT: */ case BWRITERSPR_OUTPUT: return wine_dbg_sprintf("o[T]%u", reg->regnum); case BWRITERSPR_CONSTINT: return wine_dbg_sprintf("i%u", reg->regnum); case BWRITERSPR_COLOROUT: return wine_dbg_sprintf("oC%u", reg->regnum); case BWRITERSPR_DEPTHOUT: return "oDepth"; case BWRITERSPR_SAMPLER: return wine_dbg_sprintf("s%u", reg->regnum); case BWRITERSPR_CONSTBOOL: return wine_dbg_sprintf("b%u", reg->regnum); case BWRITERSPR_LOOP: return "aL"; case BWRITERSPR_MISCTYPE: switch(reg->regnum) { case 0: return "vPos"; case 1: return "vFace"; case 2: return "unexpected misctype"; } case BWRITERSPR_LABEL: return wine_dbg_sprintf("l%u", reg->regnum); case BWRITERSPR_PREDICATE: return wine_dbg_sprintf("p%u", reg->regnum); default: return "unknown regname"; } } const char *debug_print_writemask(DWORD mask) { char ret[6]; unsigned char pos = 1; if(mask == BWRITERSP_WRITEMASK_ALL) return ""; ret[0] = '.'; if(mask & BWRITERSP_WRITEMASK_0) ret[pos++] = 'x'; if(mask & BWRITERSP_WRITEMASK_1) ret[pos++] = 'y'; if(mask & BWRITERSP_WRITEMASK_2) ret[pos++] = 'z'; if(mask & BWRITERSP_WRITEMASK_3) ret[pos++] = 'w'; ret[pos] = 0; return wine_dbg_sprintf("%s", ret); } const char *debug_print_relarg(const struct shader_reg *reg) { const char *short_swizzle; if(!reg->rel_reg) return ""; short_swizzle = debug_print_swizzle(reg->rel_reg->swizzle); if(reg->rel_reg->type == BWRITERSPR_ADDR) { return wine_dbg_sprintf("[a%u%s]", reg->rel_reg->regnum, short_swizzle); } else if(reg->rel_reg->type == BWRITERSPR_LOOP && reg->rel_reg->regnum == 0) { return wine_dbg_sprintf("[aL%s]", short_swizzle); } else { return "Unexpected relative addressing argument"; } } const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st) { return wine_dbg_sprintf("%s%s%s", get_regname(reg, st), debug_print_relarg(reg), debug_print_writemask(reg->writemask)); } const char *debug_print_swizzle(DWORD arg) { char ret[6]; unsigned int i; DWORD swizzle[4]; switch(arg) { case BWRITERVS_NOSWIZZLE: return ""; case BWRITERVS_SWIZZLE_X: return ".x"; case BWRITERVS_SWIZZLE_Y: return ".y"; case BWRITERVS_SWIZZLE_Z: return ".z"; case BWRITERVS_SWIZZLE_W: return ".w"; } swizzle[0] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 0)) & 0x03; swizzle[1] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 2)) & 0x03; swizzle[2] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 4)) & 0x03; swizzle[3] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 6)) & 0x03; ret[0] = '.'; for(i = 0; i < 4; i++) { switch(swizzle[i]) { case 0: ret[1 + i] = 'x'; break; case 1: ret[1 + i] = 'y'; break; case 2: ret[1 + i] = 'z'; break; case 3: ret[1 + i] = 'w'; break; } } ret[5] = '\0'; return wine_dbg_sprintf("%s", ret); } const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st) { switch(reg->srcmod) { case BWRITERSPSM_NONE: return wine_dbg_sprintf("%s%s%s", get_regname(reg, st), debug_print_relarg(reg), debug_print_swizzle(reg->swizzle)); case BWRITERSPSM_NEG: return wine_dbg_sprintf("-%s%s%s", get_regname(reg, st), debug_print_relarg(reg), debug_print_swizzle(reg->swizzle)); case BWRITERSPSM_ABS: return wine_dbg_sprintf("%s%s_abs%s", get_regname(reg, st), debug_print_relarg(reg), debug_print_swizzle(reg->swizzle)); case BWRITERSPSM_ABSNEG: return wine_dbg_sprintf("-%s%s_abs%s", get_regname(reg, st), debug_print_relarg(reg), debug_print_swizzle(reg->swizzle)); case BWRITERSPSM_NOT: return wine_dbg_sprintf("!%s%s%s", get_regname(reg, st), debug_print_relarg(reg), debug_print_swizzle(reg->swizzle)); } return "Unknown modifier"; } const char *debug_print_comp(DWORD comp) { switch(comp) { case BWRITER_COMPARISON_NONE: return ""; case BWRITER_COMPARISON_GT: return "_gt"; case BWRITER_COMPARISON_EQ: return "_eq"; case BWRITER_COMPARISON_GE: return "_ge"; case BWRITER_COMPARISON_LT: return "_lt"; case BWRITER_COMPARISON_NE: return "_ne"; case BWRITER_COMPARISON_LE: return "_le"; default: return "_unknown"; } } const char *debug_print_opcode(DWORD opcode) { switch(opcode){ case BWRITERSIO_NOP: return "nop"; case BWRITERSIO_MOV: return "mov"; case BWRITERSIO_ADD: return "add"; case BWRITERSIO_SUB: return "sub"; case BWRITERSIO_MAD: return "mad"; case BWRITERSIO_MUL: return "mul"; case BWRITERSIO_RCP: return "rcp"; case BWRITERSIO_RSQ: return "rsq"; case BWRITERSIO_DP3: return "dp3"; case BWRITERSIO_DP4: return "dp4"; case BWRITERSIO_MIN: return "min"; case BWRITERSIO_MAX: return "max"; case BWRITERSIO_SLT: return "slt"; case BWRITERSIO_SGE: return "sge"; case BWRITERSIO_EXP: return "exp"; case BWRITERSIO_LOG: return "log"; case BWRITERSIO_LIT: return "lit"; case BWRITERSIO_DST: return "dst"; case BWRITERSIO_LRP: return "lrp"; case BWRITERSIO_FRC: return "frc"; case BWRITERSIO_M4x4: return "m4x4"; case BWRITERSIO_M4x3: return "m4x3"; case BWRITERSIO_M3x4: return "m3x4"; case BWRITERSIO_M3x3: return "m3x3"; case BWRITERSIO_M3x2: return "m3x2"; case BWRITERSIO_CALL: return "call"; case BWRITERSIO_CALLNZ: return "callnz"; case BWRITERSIO_LOOP: return "loop"; case BWRITERSIO_RET: return "ret"; case BWRITERSIO_ENDLOOP: return "endloop"; case BWRITERSIO_LABEL: return "label"; case BWRITERSIO_DCL: return "dcl"; case BWRITERSIO_POW: return "pow"; case BWRITERSIO_CRS: return "crs"; case BWRITERSIO_SGN: return "sgn"; case BWRITERSIO_ABS: return "abs"; case BWRITERSIO_NRM: return "nrm"; case BWRITERSIO_SINCOS: return "sincos"; case BWRITERSIO_REP: return "rep"; case BWRITERSIO_ENDREP: return "endrep"; case BWRITERSIO_IF: return "if"; case BWRITERSIO_IFC: return "ifc"; case BWRITERSIO_ELSE: return "else"; case BWRITERSIO_ENDIF: return "endif"; case BWRITERSIO_BREAK: return "break"; case BWRITERSIO_BREAKC: return "breakc"; case BWRITERSIO_MOVA: return "mova"; case BWRITERSIO_EXPP: return "expp"; case BWRITERSIO_LOGP: return "logp"; case BWRITERSIO_DEF: return "def"; case BWRITERSIO_SETP: return "setp"; case BWRITERSIO_TEXLDL: return "texldl"; case BWRITERSIO_BREAKP: return "breakp"; default: return "unknown"; } }