/* * IDirect3DTexture8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DTexture8 IUnknown parts follow: */ HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) || IsEqualGUID(riid, &IID_IDirect3DTexture8)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { IWineD3DTexture_Release(This->wineD3DTexture); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */ HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags); } HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData); } HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid); } DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew); } DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetPriority(This->wineD3DTexture); } void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_PreLoad(This->wineD3DTexture); } D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetType(This->wineD3DTexture); } /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew); } DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetLOD(This->wineD3DTexture); } DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetLevelCount(This->wineD3DTexture); } /* IDirect3DTexture8 Interface follow: */ HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; WINED3DSURFACE_DESC wined3ddesc; UINT tmpInt = -1; TRACE("(%p) Relay\n", This); /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ memset(&wined3ddesc, 0, sizeof(wined3ddesc)); wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = &pDesc->Pool; wined3ddesc.Size = &tmpInt; /* required for d3d8 */ wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc); } HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; TRACE("(%p) Relay\n", This); hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface); if (hrc == D3D_OK && NULL != ppSurfaceLevel) { IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel); IWineD3DSurface_Release(mySurface); } return hrc; } HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags); } HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level); } HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect); } const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl = { /* IUnknown */ IDirect3DTexture8Impl_QueryInterface, IDirect3DTexture8Impl_AddRef, IDirect3DTexture8Impl_Release, /* IDirect3DResource8 */ IDirect3DTexture8Impl_GetDevice, IDirect3DTexture8Impl_SetPrivateData, IDirect3DTexture8Impl_GetPrivateData, IDirect3DTexture8Impl_FreePrivateData, IDirect3DTexture8Impl_SetPriority, IDirect3DTexture8Impl_GetPriority, IDirect3DTexture8Impl_PreLoad, IDirect3DTexture8Impl_GetType, /* IDirect3dBaseTexture8 */ IDirect3DTexture8Impl_SetLOD, IDirect3DTexture8Impl_GetLOD, IDirect3DTexture8Impl_GetLevelCount, /* IDirect3DTexture8 */ IDirect3DTexture8Impl_GetLevelDesc, IDirect3DTexture8Impl_GetSurfaceLevel, IDirect3DTexture8Impl_LockRect, IDirect3DTexture8Impl_UnlockRect, IDirect3DTexture8Impl_AddDirtyRect };