/* * Wine Driver for CoreAudio based on Jack Driver * * Copyright 1994 Martin Ayotte * Copyright 1999 Eric Pouech (async playing in waveOut/waveIn) * Copyright 2000 Eric Pouech (loops in waveOut) * Copyright 2002 Chris Morgan (jack version of this file) * Copyright 2005, 2006 Emmanuel Maillard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include #include #include #include #ifdef HAVE_UNISTD_H # include #endif #include #include #include "windef.h" #include "winbase.h" #include "winnls.h" #include "wingdi.h" #include "winerror.h" #include "mmddk.h" #include "mmreg.h" #include "dsound.h" #include "dsdriver.h" #include "ks.h" #include "ksguid.h" #include "ksmedia.h" #include "coreaudio.h" #include "wine/unicode.h" #include "wine/library.h" #include "wine/debug.h" #include "wine/list.h" WINE_DEFAULT_DEBUG_CHANNEL(wave); #if defined(HAVE_COREAUDIO_COREAUDIO_H) && defined(HAVE_AUDIOUNIT_AUDIOUNIT_H) #include #include #include WINE_DECLARE_DEBUG_CHANNEL(coreaudio); /* Due to AudioUnit headers conflict define some needed types. */ typedef void *AudioUnit; /* From AudioUnit/AUComponents.h */ enum { kAudioUnitRenderAction_OutputIsSilence = (1 << 4), /* provides hint on return from Render(): if set the buffer contains all zeroes */ }; typedef UInt32 AudioUnitRenderActionFlags; typedef long ComponentResult; extern ComponentResult AudioUnitRender( AudioUnit ci, AudioUnitRenderActionFlags * ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inOutputBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData) AVAILABLE_MAC_OS_X_VERSION_10_2_AND_LATER; /* only allow 10 output devices through this driver, this ought to be adequate */ #define MAX_WAVEOUTDRV (1) #define MAX_WAVEINDRV (1) /* state diagram for waveOut writing: * * +---------+-------------+---------------+---------------------------------+ * | state | function | event | new state | * +---------+-------------+---------------+---------------------------------+ * | | open() | | PLAYING | * | PAUSED | write() | | PAUSED | * | PLAYING | write() | HEADER | PLAYING | * | (other) | write() | | | * | (any) | pause() | PAUSING | PAUSED | * | PAUSED | restart() | RESTARTING | PLAYING | * | (any) | reset() | RESETTING | PLAYING | * | (any) | close() | CLOSING | | * +---------+-------------+---------------+---------------------------------+ */ /* states of the playing device */ #define WINE_WS_PLAYING 0 /* for waveOut: lpPlayPtr == NULL -> stopped */ #define WINE_WS_PAUSED 1 #define WINE_WS_STOPPED 2 /* Not used for waveOut */ #define WINE_WS_CLOSED 3 /* Not used for waveOut */ #define WINE_WS_OPENING 4 #define WINE_WS_CLOSING 5 typedef struct tagCoreAudio_Device { char dev_name[32]; char mixer_name[32]; unsigned open_count; char* interface_name; WAVEOUTCAPSW out_caps; WAVEINCAPSW in_caps; DWORD in_caps_support; int sample_rate; int stereo; int format; unsigned audio_fragment; BOOL full_duplex; BOOL bTriggerSupport; BOOL bOutputEnabled; BOOL bInputEnabled; DSDRIVERDESC ds_desc; DSDRIVERCAPS ds_caps; DSCDRIVERCAPS dsc_caps; GUID ds_guid; GUID dsc_guid; AudioDeviceID outputDeviceID; AudioDeviceID inputDeviceID; AudioStreamBasicDescription streamDescription; } CoreAudio_Device; /* for now use the default device */ static CoreAudio_Device CoreAudio_DefaultDevice; typedef struct { struct list entry; volatile int state; /* one of the WINE_WS_ manifest constants */ WAVEOPENDESC waveDesc; WORD wFlags; PCMWAVEFORMAT format; DWORD woID; AudioUnit audioUnit; AudioStreamBasicDescription streamDescription; LPWAVEHDR lpQueuePtr; /* start of queued WAVEHDRs (waiting to be notified) */ LPWAVEHDR lpPlayPtr; /* start of not yet fully played buffers */ DWORD dwPartialOffset; /* Offset of not yet written bytes in lpPlayPtr */ LPWAVEHDR lpLoopPtr; /* pointer of first buffer in loop, if any */ DWORD dwLoops; /* private copy of loop counter */ DWORD dwPlayedTotal; /* number of bytes actually played since opening */ OSSpinLock lock; /* synchronization stuff */ } WINE_WAVEOUT_INSTANCE; typedef struct { CoreAudio_Device *cadev; WAVEOUTCAPSW caps; char interface_name[32]; BOOL trace_on; BOOL warn_on; BOOL err_on; struct list instances; OSSpinLock lock; /* guards the instances list */ } WINE_WAVEOUT; typedef struct { /* This device's device number */ DWORD wiID; /* Access to the following fields is synchronized across threads. */ volatile int state; LPWAVEHDR lpQueuePtr; DWORD dwTotalRecorded; /* Synchronization mechanism to protect above fields */ OSSpinLock lock; /* Capabilities description */ WAVEINCAPSW caps; char interface_name[32]; /* Record the arguments used when opening the device. */ WAVEOPENDESC waveDesc; WORD wFlags; PCMWAVEFORMAT format; AudioUnit audioUnit; AudioBufferList*bufferList; AudioBufferList*bufferListCopy; /* Record state of debug channels at open. Used to control fprintf's since * we can't use Wine debug channel calls in non-Wine AudioUnit threads. */ BOOL trace_on; BOOL warn_on; BOOL err_on; /* These fields aren't used. */ #if 0 CoreAudio_Device *cadev; AudioStreamBasicDescription streamDescription; #endif } WINE_WAVEIN; static WINE_WAVEOUT WOutDev [MAX_WAVEOUTDRV]; static WINE_WAVEIN WInDev [MAX_WAVEINDRV]; static HANDLE hThread = NULL; /* Track the thread we create so we can clean it up later */ static CFMessagePortRef Port_SendToMessageThread; static void wodHelper_PlayPtrNext(WINE_WAVEOUT_INSTANCE* wwo); static void wodHelper_NotifyDoneForList(WINE_WAVEOUT_INSTANCE* wwo, LPWAVEHDR lpWaveHdr); static void wodHelper_NotifyCompletions(WINE_WAVEOUT_INSTANCE* wwo, BOOL force); static void widHelper_NotifyCompletions(WINE_WAVEIN* wwi); extern int AudioUnit_CreateDefaultAudioUnit(void *wwo, AudioUnit *au); extern int AudioUnit_CloseAudioUnit(AudioUnit au); extern int AudioUnit_InitializeWithStreamDescription(AudioUnit au, AudioStreamBasicDescription *streamFormat); extern OSStatus AudioOutputUnitStart(AudioUnit au); extern OSStatus AudioOutputUnitStop(AudioUnit au); extern OSStatus AudioUnitUninitialize(AudioUnit au); extern int AudioUnit_SetVolume(AudioUnit au, float left, float right); extern int AudioUnit_GetVolume(AudioUnit au, float *left, float *right); extern int AudioUnit_GetInputDeviceSampleRate(void); extern int AudioUnit_CreateInputUnit(void* wwi, AudioUnit* out_au, WORD nChannels, DWORD nSamplesPerSec, WORD wBitsPerSample, UInt32* outFrameCount); OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData); OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData); /* These strings used only for tracing */ static const char * getMessage(UINT msg) { static char unknown[32]; #define MSG_TO_STR(x) case x: return #x switch(msg) { MSG_TO_STR(DRVM_INIT); MSG_TO_STR(DRVM_EXIT); MSG_TO_STR(DRVM_ENABLE); MSG_TO_STR(DRVM_DISABLE); MSG_TO_STR(WIDM_OPEN); MSG_TO_STR(WIDM_CLOSE); MSG_TO_STR(WIDM_ADDBUFFER); MSG_TO_STR(WIDM_PREPARE); MSG_TO_STR(WIDM_UNPREPARE); MSG_TO_STR(WIDM_GETDEVCAPS); MSG_TO_STR(WIDM_GETNUMDEVS); MSG_TO_STR(WIDM_GETPOS); MSG_TO_STR(WIDM_RESET); MSG_TO_STR(WIDM_START); MSG_TO_STR(WIDM_STOP); MSG_TO_STR(WODM_OPEN); MSG_TO_STR(WODM_CLOSE); MSG_TO_STR(WODM_WRITE); MSG_TO_STR(WODM_PAUSE); MSG_TO_STR(WODM_GETPOS); MSG_TO_STR(WODM_BREAKLOOP); MSG_TO_STR(WODM_PREPARE); MSG_TO_STR(WODM_UNPREPARE); MSG_TO_STR(WODM_GETDEVCAPS); MSG_TO_STR(WODM_GETNUMDEVS); MSG_TO_STR(WODM_GETPITCH); MSG_TO_STR(WODM_SETPITCH); MSG_TO_STR(WODM_GETPLAYBACKRATE); MSG_TO_STR(WODM_SETPLAYBACKRATE); MSG_TO_STR(WODM_GETVOLUME); MSG_TO_STR(WODM_SETVOLUME); MSG_TO_STR(WODM_RESTART); MSG_TO_STR(WODM_RESET); MSG_TO_STR(DRV_QUERYDEVICEINTERFACESIZE); MSG_TO_STR(DRV_QUERYDEVICEINTERFACE); MSG_TO_STR(DRV_QUERYDSOUNDIFACE); MSG_TO_STR(DRV_QUERYDSOUNDDESC); } #undef MSG_TO_STR sprintf(unknown, "UNKNOWN(0x%04x)", msg); return unknown; } #define kStopLoopMessage 0 #define kWaveOutNotifyCompletionsMessage 1 #define kWaveInNotifyCompletionsMessage 2 /* Mach Message Handling */ static CFDataRef wodMessageHandler(CFMessagePortRef port_ReceiveInMessageThread, SInt32 msgid, CFDataRef data, void *info) { UInt32 *buffer = NULL; switch (msgid) { case kWaveOutNotifyCompletionsMessage: wodHelper_NotifyCompletions(*(WINE_WAVEOUT_INSTANCE**)CFDataGetBytePtr(data), FALSE); break; case kWaveInNotifyCompletionsMessage: buffer = (UInt32 *) CFDataGetBytePtr(data); widHelper_NotifyCompletions(&WInDev[buffer[0]]); break; default: CFRunLoopStop(CFRunLoopGetCurrent()); break; } return NULL; } static DWORD WINAPI messageThread(LPVOID p) { CFMessagePortRef port_ReceiveInMessageThread = (CFMessagePortRef) p; CFRunLoopSourceRef source; source = CFMessagePortCreateRunLoopSource(kCFAllocatorDefault, port_ReceiveInMessageThread, (CFIndex)0); CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode); CFRunLoopRun(); CFRunLoopSourceInvalidate(source); CFRelease(source); CFRelease(port_ReceiveInMessageThread); return 0; } /************************************************************************** * wodSendNotifyCompletionsMessage [internal] * Call from AudioUnit IO thread can't use Wine debug channels. */ static void wodSendNotifyCompletionsMessage(WINE_WAVEOUT_INSTANCE* wwo) { CFDataRef data; if (!Port_SendToMessageThread) return; data = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&wwo, sizeof(wwo)); if (!data) return; CFMessagePortSendRequest(Port_SendToMessageThread, kWaveOutNotifyCompletionsMessage, data, 0.0, 0.0, NULL, NULL); CFRelease(data); } /************************************************************************** * wodSendNotifyInputCompletionsMessage [internal] * Call from AudioUnit IO thread can't use Wine debug channels. */ static void wodSendNotifyInputCompletionsMessage(WINE_WAVEIN* wwi) { CFDataRef data; UInt32 buffer; if (!Port_SendToMessageThread) return; buffer = (UInt32) wwi->wiID; data = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&buffer, sizeof(buffer)); if (!data) return; CFMessagePortSendRequest(Port_SendToMessageThread, kWaveInNotifyCompletionsMessage, data, 0.0, 0.0, NULL, NULL); CFRelease(data); } static DWORD bytes_to_mmtime(LPMMTIME lpTime, DWORD position, PCMWAVEFORMAT* format) { TRACE("wType=%04X wBitsPerSample=%u nSamplesPerSec=%u nChannels=%u nAvgBytesPerSec=%u\n", lpTime->wType, format->wBitsPerSample, format->wf.nSamplesPerSec, format->wf.nChannels, format->wf.nAvgBytesPerSec); TRACE("Position in bytes=%u\n", position); switch (lpTime->wType) { case TIME_SAMPLES: lpTime->u.sample = position / (format->wBitsPerSample / 8 * format->wf.nChannels); TRACE("TIME_SAMPLES=%u\n", lpTime->u.sample); break; case TIME_MS: lpTime->u.ms = 1000.0 * position / (format->wBitsPerSample / 8 * format->wf.nChannels * format->wf.nSamplesPerSec); TRACE("TIME_MS=%u\n", lpTime->u.ms); break; case TIME_SMPTE: lpTime->u.smpte.fps = 30; position = position / (format->wBitsPerSample / 8 * format->wf.nChannels); position += (format->wf.nSamplesPerSec / lpTime->u.smpte.fps) - 1; /* round up */ lpTime->u.smpte.sec = position / format->wf.nSamplesPerSec; position -= lpTime->u.smpte.sec * format->wf.nSamplesPerSec; lpTime->u.smpte.min = lpTime->u.smpte.sec / 60; lpTime->u.smpte.sec -= 60 * lpTime->u.smpte.min; lpTime->u.smpte.hour = lpTime->u.smpte.min / 60; lpTime->u.smpte.min -= 60 * lpTime->u.smpte.hour; lpTime->u.smpte.fps = 30; lpTime->u.smpte.frame = position * lpTime->u.smpte.fps / format->wf.nSamplesPerSec; TRACE("TIME_SMPTE=%02u:%02u:%02u:%02u\n", lpTime->u.smpte.hour, lpTime->u.smpte.min, lpTime->u.smpte.sec, lpTime->u.smpte.frame); break; default: WARN("Format %d not supported, using TIME_BYTES !\n", lpTime->wType); lpTime->wType = TIME_BYTES; /* fall through */ case TIME_BYTES: lpTime->u.cb = position; TRACE("TIME_BYTES=%u\n", lpTime->u.cb); break; } return MMSYSERR_NOERROR; } static BOOL supportedFormat(LPWAVEFORMATEX wf) { if (wf->nSamplesPerSec == 0) return FALSE; if (wf->wFormatTag == WAVE_FORMAT_PCM) { if (wf->nChannels >= 1 && wf->nChannels <= 2) { if (wf->wBitsPerSample==8||wf->wBitsPerSample==16) return TRUE; } } else if (wf->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { WAVEFORMATEXTENSIBLE * wfex = (WAVEFORMATEXTENSIBLE *)wf; if (wf->cbSize == 22 && IsEqualGUID(&wfex->SubFormat, &KSDATAFORMAT_SUBTYPE_PCM)) { if (wf->nChannels >=1 && wf->nChannels <= 8) { if (wf->wBitsPerSample==wfex->Samples.wValidBitsPerSample) { if (wf->wBitsPerSample==8||wf->wBitsPerSample==16) return TRUE; } else WARN("wBitsPerSample != wValidBitsPerSample not supported yet\n"); } } else WARN("only KSDATAFORMAT_SUBTYPE_PCM supported\n"); } else WARN("only WAVE_FORMAT_PCM supported\n"); return FALSE; } void copyFormat(LPWAVEFORMATEX wf1, LPPCMWAVEFORMAT wf2) { memcpy(wf2, wf1, sizeof(PCMWAVEFORMAT)); /* Downgrade WAVE_FORMAT_EXTENSIBLE KSDATAFORMAT_SUBTYPE_PCM * to smaller yet compatible WAVE_FORMAT_PCM structure */ if (wf2->wf.wFormatTag == WAVE_FORMAT_EXTENSIBLE) wf2->wf.wFormatTag = WAVE_FORMAT_PCM; } /************************************************************************** * CoreAudio_GetDevCaps [internal] */ BOOL CoreAudio_GetDevCaps (void) { OSStatus status; UInt32 propertySize; AudioDeviceID devId = CoreAudio_DefaultDevice.outputDeviceID; char name[MAXPNAMELEN]; propertySize = MAXPNAMELEN; status = AudioDeviceGetProperty(devId, 0 , FALSE, kAudioDevicePropertyDeviceName, &propertySize, name); if (status) { ERR("AudioHardwareGetProperty for kAudioDevicePropertyDeviceName return %s\n", wine_dbgstr_fourcc(status)); return FALSE; } memcpy(CoreAudio_DefaultDevice.ds_desc.szDesc, name, sizeof(name)); strcpy(CoreAudio_DefaultDevice.ds_desc.szDrvname, "winecoreaudio.drv"); MultiByteToWideChar(CP_UNIXCP, 0, name, sizeof(name), CoreAudio_DefaultDevice.out_caps.szPname, sizeof(CoreAudio_DefaultDevice.out_caps.szPname) / sizeof(WCHAR)); memcpy(CoreAudio_DefaultDevice.dev_name, name, 32); propertySize = sizeof(CoreAudio_DefaultDevice.streamDescription); status = AudioDeviceGetProperty(devId, 0, FALSE , kAudioDevicePropertyStreamFormat, &propertySize, &CoreAudio_DefaultDevice.streamDescription); if (status != noErr) { ERR("AudioHardwareGetProperty for kAudioDevicePropertyStreamFormat return %s\n", wine_dbgstr_fourcc(status)); return FALSE; } TRACE("Device Stream Description mSampleRate : %f\n mFormatID : %s\n" "mFormatFlags : %lX\n mBytesPerPacket : %lu\n mFramesPerPacket : %lu\n" "mBytesPerFrame : %lu\n mChannelsPerFrame : %lu\n mBitsPerChannel : %lu\n", CoreAudio_DefaultDevice.streamDescription.mSampleRate, wine_dbgstr_fourcc(CoreAudio_DefaultDevice.streamDescription.mFormatID), CoreAudio_DefaultDevice.streamDescription.mFormatFlags, CoreAudio_DefaultDevice.streamDescription.mBytesPerPacket, CoreAudio_DefaultDevice.streamDescription.mFramesPerPacket, CoreAudio_DefaultDevice.streamDescription.mBytesPerFrame, CoreAudio_DefaultDevice.streamDescription.mChannelsPerFrame, CoreAudio_DefaultDevice.streamDescription.mBitsPerChannel); CoreAudio_DefaultDevice.out_caps.wMid = 0xcafe; CoreAudio_DefaultDevice.out_caps.wPid = 0x0001; CoreAudio_DefaultDevice.out_caps.vDriverVersion = 0x0001; CoreAudio_DefaultDevice.out_caps.dwFormats = 0x00000000; CoreAudio_DefaultDevice.out_caps.wReserved1 = 0; CoreAudio_DefaultDevice.out_caps.dwSupport = WAVECAPS_VOLUME; CoreAudio_DefaultDevice.out_caps.dwSupport |= WAVECAPS_LRVOLUME; CoreAudio_DefaultDevice.out_caps.wChannels = 2; CoreAudio_DefaultDevice.out_caps.dwFormats|= WAVE_FORMAT_4S16; TRACE_(coreaudio)("out dwFormats = %08x, dwSupport = %08x\n", CoreAudio_DefaultDevice.out_caps.dwFormats, CoreAudio_DefaultDevice.out_caps.dwSupport); return TRUE; } /****************************************************************** * CoreAudio_WaveInit * * Initialize CoreAudio_DefaultDevice */ LONG CoreAudio_WaveInit(void) { OSStatus status; UInt32 propertySize; int i; CFStringRef messageThreadPortName; CFMessagePortRef port_ReceiveInMessageThread; int inputSampleRate; TRACE("()\n"); /* number of sound cards */ AudioHardwareGetPropertyInfo(kAudioHardwarePropertyDevices, &propertySize, NULL); propertySize /= sizeof(AudioDeviceID); TRACE("sound cards : %lu\n", propertySize); /* Get the output device */ propertySize = sizeof(CoreAudio_DefaultDevice.outputDeviceID); status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &propertySize, &CoreAudio_DefaultDevice.outputDeviceID); if (status) { ERR("AudioHardwareGetProperty return %s for kAudioHardwarePropertyDefaultOutputDevice\n", wine_dbgstr_fourcc(status)); return DRV_FAILURE; } if (CoreAudio_DefaultDevice.outputDeviceID == kAudioDeviceUnknown) { ERR("AudioHardwareGetProperty: CoreAudio_DefaultDevice.outputDeviceID == kAudioDeviceUnknown\n"); return DRV_FAILURE; } if ( ! CoreAudio_GetDevCaps() ) return DRV_FAILURE; CoreAudio_DefaultDevice.interface_name=HeapAlloc(GetProcessHeap(),0,strlen(CoreAudio_DefaultDevice.dev_name)+1); strcpy(CoreAudio_DefaultDevice.interface_name, CoreAudio_DefaultDevice.dev_name); for (i = 0; i < MAX_WAVEOUTDRV; ++i) { static const WCHAR wszWaveOutFormat[] = {'C','o','r','e','A','u','d','i','o',' ','W','a','v','e','O','u','t',' ','%','d',0}; list_init(&WOutDev[i].instances); WOutDev[i].cadev = &CoreAudio_DefaultDevice; memset(&WOutDev[i].caps, 0, sizeof(WOutDev[i].caps)); WOutDev[i].caps.wMid = 0xcafe; /* Manufac ID */ WOutDev[i].caps.wPid = 0x0001; /* Product ID */ snprintfW(WOutDev[i].caps.szPname, sizeof(WOutDev[i].caps.szPname)/sizeof(WCHAR), wszWaveOutFormat, i); snprintf(WOutDev[i].interface_name, sizeof(WOutDev[i].interface_name), "winecoreaudio: %d", i); WOutDev[i].caps.vDriverVersion = 0x0001; WOutDev[i].caps.dwFormats = 0x00000000; WOutDev[i].caps.dwSupport = WAVECAPS_VOLUME; WOutDev[i].caps.wChannels = 2; /* WOutDev[i].caps.dwSupport |= WAVECAPS_LRVOLUME; */ /* FIXME */ WOutDev[i].caps.dwFormats |= WAVE_FORMAT_96M08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_96S08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_96M16; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_96S16; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_48M08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_48S08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_48M16; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_48S16; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_4M08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_4S08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_4S16; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_4M16; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_2M08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_2S08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_2M16; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_2S16; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_1M08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_1S08; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_1M16; WOutDev[i].caps.dwFormats |= WAVE_FORMAT_1S16; WOutDev[i].lock = 0; /* initialize the mutex */ } /* FIXME: implement sample rate conversion on input */ inputSampleRate = AudioUnit_GetInputDeviceSampleRate(); for (i = 0; i < MAX_WAVEINDRV; ++i) { static const WCHAR wszWaveInFormat[] = {'C','o','r','e','A','u','d','i','o',' ','W','a','v','e','I','n',' ','%','d',0}; memset(&WInDev[i], 0, sizeof(WInDev[i])); WInDev[i].wiID = i; /* Establish preconditions for widOpen */ WInDev[i].state = WINE_WS_CLOSED; WInDev[i].lock = 0; /* initialize the mutex */ /* Fill in capabilities. widGetDevCaps can be called at any time. */ WInDev[i].caps.wMid = 0xcafe; /* Manufac ID */ WInDev[i].caps.wPid = 0x0001; /* Product ID */ WInDev[i].caps.vDriverVersion = 0x0001; snprintfW(WInDev[i].caps.szPname, sizeof(WInDev[i].caps.szPname)/sizeof(WCHAR), wszWaveInFormat, i); snprintf(WInDev[i].interface_name, sizeof(WInDev[i].interface_name), "winecoreaudio in: %d", i); if (inputSampleRate == 96000) { WInDev[i].caps.dwFormats |= WAVE_FORMAT_96M08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_96S08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_96M16; WInDev[i].caps.dwFormats |= WAVE_FORMAT_96S16; } if (inputSampleRate == 48000) { WInDev[i].caps.dwFormats |= WAVE_FORMAT_48M08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_48S08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_48M16; WInDev[i].caps.dwFormats |= WAVE_FORMAT_48S16; } if (inputSampleRate == 44100) { WInDev[i].caps.dwFormats |= WAVE_FORMAT_4M08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_4S08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_4M16; WInDev[i].caps.dwFormats |= WAVE_FORMAT_4S16; } if (inputSampleRate == 22050) { WInDev[i].caps.dwFormats |= WAVE_FORMAT_2M08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_2S08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_2M16; WInDev[i].caps.dwFormats |= WAVE_FORMAT_2S16; } if (inputSampleRate == 11025) { WInDev[i].caps.dwFormats |= WAVE_FORMAT_1M08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_1S08; WInDev[i].caps.dwFormats |= WAVE_FORMAT_1M16; WInDev[i].caps.dwFormats |= WAVE_FORMAT_1S16; } WInDev[i].caps.wChannels = 2; } /* create mach messages handler */ srandomdev(); messageThreadPortName = CFStringCreateWithFormat(kCFAllocatorDefault, NULL, CFSTR("WaveMessagePort.%d.%lu"), getpid(), (unsigned long)random()); if (!messageThreadPortName) { ERR("Can't create message thread port name\n"); return DRV_FAILURE; } port_ReceiveInMessageThread = CFMessagePortCreateLocal(kCFAllocatorDefault, messageThreadPortName, &wodMessageHandler, NULL, NULL); if (!port_ReceiveInMessageThread) { ERR("Can't create message thread local port\n"); CFRelease(messageThreadPortName); return DRV_FAILURE; } Port_SendToMessageThread = CFMessagePortCreateRemote(kCFAllocatorDefault, messageThreadPortName); CFRelease(messageThreadPortName); if (!Port_SendToMessageThread) { ERR("Can't create port for sending to message thread\n"); CFRelease(port_ReceiveInMessageThread); return DRV_FAILURE; } /* Cannot WAIT for any events because we are called from the loader (which has a lock on loading stuff) */ /* We might want to wait for this thread to be created -- but we cannot -- not here at least */ /* Instead track the thread so we can clean it up later */ if ( hThread ) { ERR("Message thread already started -- expect problems\n"); } hThread = CreateThread(NULL, 0, messageThread, (LPVOID)port_ReceiveInMessageThread, 0, NULL); if ( !hThread ) { ERR("Can't create message thread\n"); CFRelease(port_ReceiveInMessageThread); CFRelease(Port_SendToMessageThread); Port_SendToMessageThread = NULL; return DRV_FAILURE; } /* The message thread is responsible for releasing port_ReceiveInMessageThread. */ return DRV_SUCCESS; } void CoreAudio_WaveRelease(void) { /* Stop CFRunLoop in messageThread */ TRACE("()\n"); if (!Port_SendToMessageThread) return; CFMessagePortSendRequest(Port_SendToMessageThread, kStopLoopMessage, NULL, 0.0, 0.0, NULL, NULL); CFRelease(Port_SendToMessageThread); Port_SendToMessageThread = NULL; /* Wait for the thread to finish and clean it up */ /* This rids us of any quick start/shutdown driver crashes */ WaitForSingleObject(hThread, INFINITE); CloseHandle(hThread); hThread = NULL; } /*======================================================================* * Low level WAVE OUT implementation * *======================================================================*/ /************************************************************************** * wodNotifyClient [internal] */ static DWORD wodNotifyClient(WINE_WAVEOUT_INSTANCE* wwo, WORD wMsg, DWORD dwParam1, DWORD dwParam2) { TRACE_(coreaudio)("wMsg = 0x%04x dwParm1 = %04x dwParam2 = %04x\n", wMsg, dwParam1, dwParam2); switch (wMsg) { case WOM_OPEN: case WOM_CLOSE: case WOM_DONE: if (wwo->wFlags != DCB_NULL && !DriverCallback(wwo->waveDesc.dwCallback, wwo->wFlags, (HDRVR)wwo->waveDesc.hWave, wMsg, wwo->waveDesc.dwInstance, dwParam1, dwParam2)) { ERR("can't notify client !\n"); return MMSYSERR_ERROR; } break; default: ERR("Unknown callback message %u\n", wMsg); return MMSYSERR_INVALPARAM; } return MMSYSERR_NOERROR; } /************************************************************************** * wodGetDevCaps [internal] */ static DWORD wodGetDevCaps(WORD wDevID, LPWAVEOUTCAPSW lpCaps, DWORD dwSize) { TRACE("(%u, %p, %u);\n", wDevID, lpCaps, dwSize); if (lpCaps == NULL) return MMSYSERR_NOTENABLED; if (wDevID >= MAX_WAVEOUTDRV) { TRACE("MAX_WAVOUTDRV reached !\n"); return MMSYSERR_BADDEVICEID; } TRACE("dwSupport=(0x%x), dwFormats=(0x%x)\n", WOutDev[wDevID].caps.dwSupport, WOutDev[wDevID].caps.dwFormats); memcpy(lpCaps, &WOutDev[wDevID].caps, min(dwSize, sizeof(*lpCaps))); return MMSYSERR_NOERROR; } /************************************************************************** * wodOpen [internal] */ static DWORD wodOpen(WORD wDevID, WINE_WAVEOUT_INSTANCE** pInstance, LPWAVEOPENDESC lpDesc, DWORD dwFlags) { WINE_WAVEOUT_INSTANCE* wwo; DWORD ret; AudioStreamBasicDescription streamFormat; AudioUnit audioUnit = NULL; BOOL auInited = FALSE; TRACE("(%u, %p, %p, %08x);\n", wDevID, pInstance, lpDesc, dwFlags); if (lpDesc == NULL) { WARN("Invalid Parameter !\n"); return MMSYSERR_INVALPARAM; } if (wDevID >= MAX_WAVEOUTDRV) { TRACE("MAX_WAVOUTDRV reached !\n"); return MMSYSERR_BADDEVICEID; } TRACE("Format: tag=%04X nChannels=%d nSamplesPerSec=%d wBitsPerSample=%d !\n", lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels, lpDesc->lpFormat->nSamplesPerSec, lpDesc->lpFormat->wBitsPerSample); if (!supportedFormat(lpDesc->lpFormat)) { WARN("Bad format: tag=%04X nChannels=%d nSamplesPerSec=%d wBitsPerSample=%d !\n", lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels, lpDesc->lpFormat->nSamplesPerSec, lpDesc->lpFormat->wBitsPerSample); return WAVERR_BADFORMAT; } if (dwFlags & WAVE_FORMAT_QUERY) { TRACE("Query format: tag=%04X nChannels=%d nSamplesPerSec=%d !\n", lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels, lpDesc->lpFormat->nSamplesPerSec); return MMSYSERR_NOERROR; } /* nBlockAlign and nAvgBytesPerSec are output variables for dsound */ if (lpDesc->lpFormat->nBlockAlign != lpDesc->lpFormat->nChannels*lpDesc->lpFormat->wBitsPerSample/8) { lpDesc->lpFormat->nBlockAlign = lpDesc->lpFormat->nChannels*lpDesc->lpFormat->wBitsPerSample/8; WARN("Fixing nBlockAlign\n"); } if (lpDesc->lpFormat->nAvgBytesPerSec!= lpDesc->lpFormat->nSamplesPerSec*lpDesc->lpFormat->nBlockAlign) { lpDesc->lpFormat->nAvgBytesPerSec = lpDesc->lpFormat->nSamplesPerSec*lpDesc->lpFormat->nBlockAlign; WARN("Fixing nAvgBytesPerSec\n"); } /* We proceed in three phases: * o Allocate the device instance, marking it as opening * o Create, configure, and start the Audio Unit. To avoid deadlock, * this has to be done without holding wwo->lock. * o If that was successful, finish setting up our instance and add it * to the device's list. * Otherwise, clean up and deallocate the instance. */ wwo = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wwo)); if (!wwo) return MMSYSERR_NOMEM; wwo->woID = wDevID; wwo->state = WINE_WS_OPENING; if (!AudioUnit_CreateDefaultAudioUnit((void *) wwo, &audioUnit)) { ERR("CoreAudio_CreateDefaultAudioUnit(0x%04x) failed\n", wDevID); ret = MMSYSERR_ERROR; goto error; } streamFormat.mFormatID = kAudioFormatLinearPCM; streamFormat.mFormatFlags = kLinearPCMFormatFlagIsPacked; /* FIXME check for 32bits float -> kLinearPCMFormatFlagIsFloat */ if (lpDesc->lpFormat->wBitsPerSample != 8) streamFormat.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; # ifdef WORDS_BIGENDIAN streamFormat.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; /* FIXME Wave format is little endian */ # endif streamFormat.mSampleRate = lpDesc->lpFormat->nSamplesPerSec; streamFormat.mChannelsPerFrame = lpDesc->lpFormat->nChannels; streamFormat.mFramesPerPacket = 1; streamFormat.mBitsPerChannel = lpDesc->lpFormat->wBitsPerSample; streamFormat.mBytesPerFrame = streamFormat.mBitsPerChannel * streamFormat.mChannelsPerFrame / 8; streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket; ret = AudioUnit_InitializeWithStreamDescription(audioUnit, &streamFormat); if (!ret) { ret = WAVERR_BADFORMAT; /* FIXME return an error based on the OSStatus */ goto error; } auInited = TRUE; /* Our render callback CoreAudio_woAudioUnitIOProc may be called before * AudioOutputUnitStart returns. Core Audio will grab its own internal * lock before calling it and the callback grabs wwo->lock. This would * deadlock if we were holding wwo->lock. * Also, the callback has to safely do nothing in that case, because * wwo hasn't been completely filled out, yet. This is assured by state * being WINE_WS_OPENING. */ ret = AudioOutputUnitStart(audioUnit); if (ret) { ERR("AudioOutputUnitStart failed: %08x\n", ret); ret = MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */ goto error; } OSSpinLockLock(&wwo->lock); assert(wwo->state == WINE_WS_OPENING); wwo->audioUnit = audioUnit; wwo->streamDescription = streamFormat; wwo->state = WINE_WS_PLAYING; wwo->wFlags = HIWORD(dwFlags & CALLBACK_TYPEMASK); wwo->waveDesc = *lpDesc; copyFormat(lpDesc->lpFormat, &wwo->format); WOutDev[wDevID].trace_on = TRACE_ON(wave); WOutDev[wDevID].warn_on = WARN_ON(wave); WOutDev[wDevID].err_on = ERR_ON(wave); OSSpinLockUnlock(&wwo->lock); OSSpinLockLock(&WOutDev[wDevID].lock); list_add_head(&WOutDev[wDevID].instances, &wwo->entry); OSSpinLockUnlock(&WOutDev[wDevID].lock); *pInstance = wwo; TRACE("opened instance %p\n", wwo); ret = wodNotifyClient(wwo, WOM_OPEN, 0L, 0L); return ret; error: if (audioUnit) { if (auInited) AudioUnitUninitialize(audioUnit); AudioUnit_CloseAudioUnit(audioUnit); } OSSpinLockLock(&wwo->lock); assert(wwo->state == WINE_WS_OPENING); /* OSSpinLockUnlock(&wwo->lock); *//* No need, about to free */ HeapFree(GetProcessHeap(), 0, wwo); return ret; } /************************************************************************** * wodClose [internal] */ static DWORD wodClose(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo) { DWORD ret = MMSYSERR_NOERROR; TRACE("(%u, %p);\n", wDevID, wwo); if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } OSSpinLockLock(&wwo->lock); if (wwo->lpQueuePtr) { WARN("buffers still playing !\n"); OSSpinLockUnlock(&wwo->lock); ret = WAVERR_STILLPLAYING; } else { OSStatus err; AudioUnit audioUnit = wwo->audioUnit; /* sanity check: this should not happen since the device must have been reset before */ if (wwo->lpQueuePtr || wwo->lpPlayPtr) ERR("out of sync\n"); wwo->state = WINE_WS_CLOSING; /* mark the device as closing */ wwo->audioUnit = NULL; OSSpinLockUnlock(&wwo->lock); err = AudioUnitUninitialize(audioUnit); if (err) { ERR("AudioUnitUninitialize return %s\n", wine_dbgstr_fourcc(err)); return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */ } if ( !AudioUnit_CloseAudioUnit(audioUnit) ) { ERR("Can't close AudioUnit\n"); return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */ } OSSpinLockLock(&WOutDev[wDevID].lock); list_remove(&wwo->entry); OSSpinLockUnlock(&WOutDev[wDevID].lock); ret = wodNotifyClient(wwo, WOM_CLOSE, 0L, 0L); HeapFree(GetProcessHeap(), 0, wwo); } return ret; } /************************************************************************** * wodPrepare [internal] */ static DWORD wodPrepare(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo, LPWAVEHDR lpWaveHdr, DWORD dwSize) { TRACE("(%u, %p, %p, %08x);\n", wDevID, wwo, lpWaveHdr, dwSize); if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } if (lpWaveHdr->dwFlags & WHDR_INQUEUE) return WAVERR_STILLPLAYING; lpWaveHdr->dwFlags |= WHDR_PREPARED; lpWaveHdr->dwFlags &= ~WHDR_DONE; return MMSYSERR_NOERROR; } /************************************************************************** * wodUnprepare [internal] */ static DWORD wodUnprepare(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo, LPWAVEHDR lpWaveHdr, DWORD dwSize) { TRACE("(%u, %p, %p, %08x);\n", wDevID, wwo, lpWaveHdr, dwSize); if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } if (lpWaveHdr->dwFlags & WHDR_INQUEUE) return WAVERR_STILLPLAYING; lpWaveHdr->dwFlags &= ~WHDR_PREPARED; lpWaveHdr->dwFlags |= WHDR_DONE; return MMSYSERR_NOERROR; } /************************************************************************** * wodHelper_CheckForLoopBegin [internal] * * Check if the new waveheader is the beginning of a loop, and set up * state if so. * This is called with the WAVEOUT_INSTANCE lock held. * Call from AudioUnit IO thread can't use Wine debug channels. */ static void wodHelper_CheckForLoopBegin(WINE_WAVEOUT_INSTANCE* wwo) { LPWAVEHDR lpWaveHdr = wwo->lpPlayPtr; if (lpWaveHdr->dwFlags & WHDR_BEGINLOOP) { if (wwo->lpLoopPtr) { if (WOutDev[wwo->woID].warn_on) fprintf(stderr, "warn:winecoreaudio:wodHelper_CheckForLoopBegin Already in a loop. Discarding loop on this header (%p)\n", lpWaveHdr); } else { if (WOutDev[wwo->woID].trace_on) fprintf(stderr, "trace:winecoreaudio:wodHelper_CheckForLoopBegin Starting loop (%dx) with %p\n", lpWaveHdr->dwLoops, lpWaveHdr); wwo->lpLoopPtr = lpWaveHdr; /* Windows does not touch WAVEHDR.dwLoops, * so we need to make an internal copy */ wwo->dwLoops = lpWaveHdr->dwLoops; } } } /************************************************************************** * wodHelper_PlayPtrNext [internal] * * Advance the play pointer to the next waveheader, looping if required. * This is called with the WAVEOUT_INSTANCE lock held. * Call from AudioUnit IO thread can't use Wine debug channels. */ static void wodHelper_PlayPtrNext(WINE_WAVEOUT_INSTANCE* wwo) { BOOL didLoopBack = FALSE; wwo->dwPartialOffset = 0; if ((wwo->lpPlayPtr->dwFlags & WHDR_ENDLOOP) && wwo->lpLoopPtr) { /* We're at the end of a loop, loop if required */ if (wwo->dwLoops > 1) { wwo->dwLoops--; wwo->lpPlayPtr = wwo->lpLoopPtr; didLoopBack = TRUE; } else { wwo->lpLoopPtr = NULL; } } if (!didLoopBack) { /* We didn't loop back. Advance to the next wave header */ wwo->lpPlayPtr = wwo->lpPlayPtr->lpNext; if (wwo->lpPlayPtr) wodHelper_CheckForLoopBegin(wwo); } } /* Send the "done" notification for each WAVEHDR in a list. The list must be * free-standing. It should not be part of a device instance's queue. * This function must be called with the WAVEOUT_INSTANCE lock *not* held. * Furthermore, it does not lock it, itself. That's because the callback to the * application may prompt the application to operate on the device, and we don't * want to deadlock. */ static void wodHelper_NotifyDoneForList(WINE_WAVEOUT_INSTANCE* wwo, LPWAVEHDR lpWaveHdr) { while (lpWaveHdr) { LPWAVEHDR lpNext = lpWaveHdr->lpNext; lpWaveHdr->lpNext = NULL; lpWaveHdr->dwFlags &= ~WHDR_INQUEUE; lpWaveHdr->dwFlags |= WHDR_DONE; wodNotifyClient(wwo, WOM_DONE, (DWORD)lpWaveHdr, 0); lpWaveHdr = lpNext; } } /* if force is TRUE then notify the client that all the headers were completed */ static void wodHelper_NotifyCompletions(WINE_WAVEOUT_INSTANCE* wwo, BOOL force) { LPWAVEHDR lpFirstDoneWaveHdr = NULL; OSSpinLockLock(&wwo->lock); /* First, excise all of the done headers from the queue into * a free-standing list. */ if (force) { lpFirstDoneWaveHdr = wwo->lpQueuePtr; wwo->lpQueuePtr = NULL; } else { LPWAVEHDR lpWaveHdr; LPWAVEHDR lpLastDoneWaveHdr = NULL; /* Start from lpQueuePtr and keep notifying until: * - we hit an unwritten wavehdr * - we hit the beginning of a running loop * - we hit a wavehdr which hasn't finished playing */ for ( lpWaveHdr = wwo->lpQueuePtr; lpWaveHdr && lpWaveHdr != wwo->lpPlayPtr && lpWaveHdr != wwo->lpLoopPtr; lpWaveHdr = lpWaveHdr->lpNext ) { if (!lpFirstDoneWaveHdr) lpFirstDoneWaveHdr = lpWaveHdr; lpLastDoneWaveHdr = lpWaveHdr; } if (lpLastDoneWaveHdr) { wwo->lpQueuePtr = lpLastDoneWaveHdr->lpNext; lpLastDoneWaveHdr->lpNext = NULL; } } OSSpinLockUnlock(&wwo->lock); /* Now, send the "done" notification for each header in our list. */ wodHelper_NotifyDoneForList(wwo, lpFirstDoneWaveHdr); } /************************************************************************** * wodWrite [internal] * */ static DWORD wodWrite(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo, LPWAVEHDR lpWaveHdr, DWORD dwSize) { LPWAVEHDR*wh; TRACE("(%u, %p, %p, %lu, %08X);\n", wDevID, wwo, lpWaveHdr, (unsigned long)lpWaveHdr->dwBufferLength, dwSize); /* first, do the sanity checks... */ if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad dev ID !\n"); return MMSYSERR_BADDEVICEID; } if (lpWaveHdr->lpData == NULL || !(lpWaveHdr->dwFlags & WHDR_PREPARED)) { TRACE("unprepared\n"); return WAVERR_UNPREPARED; } if (lpWaveHdr->dwFlags & WHDR_INQUEUE) { TRACE("still playing\n"); return WAVERR_STILLPLAYING; } lpWaveHdr->dwFlags &= ~WHDR_DONE; lpWaveHdr->dwFlags |= WHDR_INQUEUE; lpWaveHdr->lpNext = 0; OSSpinLockLock(&wwo->lock); /* insert buffer at the end of queue */ for (wh = &(wwo->lpQueuePtr); *wh; wh = &((*wh)->lpNext)) /* Do nothing */; *wh = lpWaveHdr; if (!wwo->lpPlayPtr) { wwo->lpPlayPtr = lpWaveHdr; wodHelper_CheckForLoopBegin(wwo); wwo->dwPartialOffset = 0; } OSSpinLockUnlock(&wwo->lock); return MMSYSERR_NOERROR; } /************************************************************************** * wodPause [internal] */ static DWORD wodPause(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo) { OSStatus status; TRACE("(%u, %p);!\n", wDevID, wwo); if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } /* The order of the following operations is important since we can't hold * the mutex while we make an Audio Unit call. Stop the Audio Unit before * setting the PAUSED state. In wodRestart, the order is reversed. This * guarantees that we can't get into a situation where the state is * PLAYING but the Audio Unit isn't running. Although we can be in PAUSED * state with the Audio Unit still running, that's harmless because the * render callback will just produce silence. */ status = AudioOutputUnitStop(wwo->audioUnit); if (status) WARN("AudioOutputUnitStop return %s\n", wine_dbgstr_fourcc(status)); OSSpinLockLock(&wwo->lock); if (wwo->state == WINE_WS_PLAYING) wwo->state = WINE_WS_PAUSED; OSSpinLockUnlock(&wwo->lock); return MMSYSERR_NOERROR; } /************************************************************************** * wodRestart [internal] */ static DWORD wodRestart(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo) { OSStatus status; TRACE("(%u, %p);\n", wDevID, wwo); if (wDevID >= MAX_WAVEOUTDRV ) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } /* The order of the following operations is important since we can't hold * the mutex while we make an Audio Unit call. Set the PLAYING * state before starting the Audio Unit. In wodPause, the order is * reversed. This guarantees that we can't get into a situation where * the state is PLAYING but the Audio Unit isn't running. * Although we can be in PAUSED state with the Audio Unit still running, * that's harmless because the render callback will just produce silence. */ OSSpinLockLock(&wwo->lock); if (wwo->state == WINE_WS_PAUSED) wwo->state = WINE_WS_PLAYING; OSSpinLockUnlock(&wwo->lock); status = AudioOutputUnitStart(wwo->audioUnit); if (status) { ERR("AudioOutputUnitStart return %s\n", wine_dbgstr_fourcc(status)); return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */ } return MMSYSERR_NOERROR; } /************************************************************************** * wodReset [internal] */ static DWORD wodReset(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo) { OSStatus status; LPWAVEHDR lpSavedQueuePtr; TRACE("(%u, %p);\n", wDevID, wwo); if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } OSSpinLockLock(&wwo->lock); if (wwo->state == WINE_WS_CLOSING || wwo->state == WINE_WS_OPENING) { OSSpinLockUnlock(&wwo->lock); WARN("resetting a closed device\n"); return MMSYSERR_INVALHANDLE; } lpSavedQueuePtr = wwo->lpQueuePtr; wwo->lpPlayPtr = wwo->lpQueuePtr = wwo->lpLoopPtr = NULL; wwo->state = WINE_WS_PLAYING; wwo->dwPlayedTotal = 0; wwo->dwPartialOffset = 0; /* Clear partial wavehdr */ OSSpinLockUnlock(&wwo->lock); status = AudioOutputUnitStart(wwo->audioUnit); if (status) { ERR( "AudioOutputUnitStart return %s\n", wine_dbgstr_fourcc(status)); return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */ } /* Now, send the "done" notification for each header in our list. */ /* Do this last so the reset operation is effectively complete before the * app does whatever it's going to do in response to these notifications. */ wodHelper_NotifyDoneForList(wwo, lpSavedQueuePtr); return MMSYSERR_NOERROR; } /************************************************************************** * wodBreakLoop [internal] */ static DWORD wodBreakLoop(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo) { TRACE("(%u, %p);\n", wDevID, wwo); if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } OSSpinLockLock(&wwo->lock); if (wwo->lpLoopPtr != NULL) { /* ensure exit at end of current loop */ wwo->dwLoops = 1; } OSSpinLockUnlock(&wwo->lock); return MMSYSERR_NOERROR; } /************************************************************************** * wodGetPosition [internal] */ static DWORD wodGetPosition(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo, LPMMTIME lpTime, DWORD uSize) { DWORD val; TRACE("(%u, %p, %p, %u);\n", wDevID, wwo, lpTime, uSize); if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } /* if null pointer to time structure return error */ if (lpTime == NULL) return MMSYSERR_INVALPARAM; OSSpinLockLock(&wwo->lock); val = wwo->dwPlayedTotal; OSSpinLockUnlock(&wwo->lock); return bytes_to_mmtime(lpTime, val, &wwo->format); } /************************************************************************** * wodGetVolume [internal] */ static DWORD wodGetVolume(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo, LPDWORD lpdwVol) { float left; float right; if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } TRACE("(%u, %p, %p);\n", wDevID, wwo, lpdwVol); AudioUnit_GetVolume(wwo->audioUnit, &left, &right); *lpdwVol = ((WORD) left * 0xFFFFl) + (((WORD) right * 0xFFFFl) << 16); return MMSYSERR_NOERROR; } /************************************************************************** * wodSetVolume [internal] */ static DWORD wodSetVolume(WORD wDevID, WINE_WAVEOUT_INSTANCE* wwo, DWORD dwParam) { float left; float right; if (wDevID >= MAX_WAVEOUTDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } left = LOWORD(dwParam) / 65535.0f; right = HIWORD(dwParam) / 65535.0f; TRACE("(%u, %p, %08x);\n", wDevID, wwo, dwParam); AudioUnit_SetVolume(wwo->audioUnit, left, right); return MMSYSERR_NOERROR; } /************************************************************************** * wodGetNumDevs [internal] */ static DWORD wodGetNumDevs(void) { TRACE("\n"); return MAX_WAVEOUTDRV; } /************************************************************************** * wodDevInterfaceSize [internal] */ static DWORD wodDevInterfaceSize(UINT wDevID, LPDWORD dwParam1) { TRACE("(%u, %p)\n", wDevID, dwParam1); *dwParam1 = MultiByteToWideChar(CP_UNIXCP, 0, WOutDev[wDevID].cadev->interface_name, -1, NULL, 0 ) * sizeof(WCHAR); return MMSYSERR_NOERROR; } /************************************************************************** * wodDevInterface [internal] */ static DWORD wodDevInterface(UINT wDevID, PWCHAR dwParam1, DWORD dwParam2) { TRACE("\n"); if (dwParam2 >= MultiByteToWideChar(CP_UNIXCP, 0, WOutDev[wDevID].cadev->interface_name, -1, NULL, 0 ) * sizeof(WCHAR)) { MultiByteToWideChar(CP_UNIXCP, 0, WOutDev[wDevID].cadev->interface_name, -1, dwParam1, dwParam2 / sizeof(WCHAR)); return MMSYSERR_NOERROR; } return MMSYSERR_INVALPARAM; } /************************************************************************** * widDsCreate [internal] */ static DWORD wodDsCreate(UINT wDevID, PIDSDRIVER* drv) { TRACE("(%d,%p)\n",wDevID,drv); FIXME("DirectSound not implemented\n"); FIXME("The (slower) DirectSound HEL mode will be used instead.\n"); return MMSYSERR_NOTSUPPORTED; } /************************************************************************** * wodDsDesc [internal] */ static DWORD wodDsDesc(UINT wDevID, PDSDRIVERDESC desc) { /* The DirectSound HEL will automatically wrap a non-DirectSound-capable * driver in a DirectSound adaptor, thus allowing the driver to be used by * DirectSound clients. However, it only does this if we respond * successfully to the DRV_QUERYDSOUNDDESC message. It's enough to fill in * the driver and device names of the description output parameter. */ *desc = WOutDev[wDevID].cadev->ds_desc; return MMSYSERR_NOERROR; } /************************************************************************** * wodMessage (WINECOREAUDIO.7) */ DWORD WINAPI CoreAudio_wodMessage(UINT wDevID, UINT wMsg, DWORD_PTR dwUser, DWORD_PTR dwParam1, DWORD_PTR dwParam2) { WINE_WAVEOUT_INSTANCE* wwo = (WINE_WAVEOUT_INSTANCE*)dwUser; TRACE("(%u, %s, %p, %p, %p);\n", wDevID, getMessage(wMsg), (void*)dwUser, (void*)dwParam1, (void*)dwParam2); switch (wMsg) { case DRVM_INIT: case DRVM_EXIT: case DRVM_ENABLE: case DRVM_DISABLE: /* FIXME: Pretend this is supported */ return 0; case WODM_OPEN: return wodOpen(wDevID, (WINE_WAVEOUT_INSTANCE**)dwUser, (LPWAVEOPENDESC) dwParam1, dwParam2); case WODM_CLOSE: return wodClose(wDevID, wwo); case WODM_WRITE: return wodWrite(wDevID, wwo, (LPWAVEHDR) dwParam1, dwParam2); case WODM_PAUSE: return wodPause(wDevID, wwo); case WODM_GETPOS: return wodGetPosition(wDevID, wwo, (LPMMTIME) dwParam1, dwParam2); case WODM_BREAKLOOP: return wodBreakLoop(wDevID, wwo); case WODM_PREPARE: return wodPrepare(wDevID, wwo, (LPWAVEHDR)dwParam1, dwParam2); case WODM_UNPREPARE: return wodUnprepare(wDevID, wwo, (LPWAVEHDR)dwParam1, dwParam2); case WODM_GETDEVCAPS: return wodGetDevCaps(wDevID, (LPWAVEOUTCAPSW) dwParam1, dwParam2); case WODM_GETNUMDEVS: return wodGetNumDevs(); case WODM_GETPITCH: case WODM_SETPITCH: case WODM_GETPLAYBACKRATE: case WODM_SETPLAYBACKRATE: return MMSYSERR_NOTSUPPORTED; case WODM_GETVOLUME: return wodGetVolume(wDevID, wwo, (LPDWORD)dwParam1); case WODM_SETVOLUME: return wodSetVolume(wDevID, wwo, dwParam1); case WODM_RESTART: return wodRestart(wDevID, wwo); case WODM_RESET: return wodReset(wDevID, wwo); case DRV_QUERYDEVICEINTERFACESIZE: return wodDevInterfaceSize (wDevID, (LPDWORD)dwParam1); case DRV_QUERYDEVICEINTERFACE: return wodDevInterface (wDevID, (PWCHAR)dwParam1, dwParam2); case DRV_QUERYDSOUNDIFACE: return wodDsCreate (wDevID, (PIDSDRIVER*)dwParam1); case DRV_QUERYDSOUNDDESC: return wodDsDesc (wDevID, (PDSDRIVERDESC)dwParam1); default: FIXME("unknown message %d!\n", wMsg); } return MMSYSERR_NOTSUPPORTED; } /*======================================================================* * Low level DSOUND implementation * *======================================================================*/ typedef struct IDsDriverImpl IDsDriverImpl; typedef struct IDsDriverBufferImpl IDsDriverBufferImpl; struct IDsDriverImpl { /* IUnknown fields */ const IDsDriverVtbl *lpVtbl; DWORD ref; /* IDsDriverImpl fields */ UINT wDevID; IDsDriverBufferImpl*primary; }; struct IDsDriverBufferImpl { /* IUnknown fields */ const IDsDriverBufferVtbl *lpVtbl; DWORD ref; /* IDsDriverBufferImpl fields */ IDsDriverImpl* drv; DWORD buflen; }; /* CoreAudio IO threaded callback, we can't call Wine debug channels, critical section or anything using NtCurrentTeb here. */ OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { UInt32 buffer; WINE_WAVEOUT_INSTANCE* wwo = (WINE_WAVEOUT_INSTANCE*)inRefCon; int needNotify = 0; unsigned int dataNeeded = ioData->mBuffers[0].mDataByteSize; unsigned int dataProvided = 0; OSSpinLockLock(&wwo->lock); /* We might have been called before wwo has been completely filled out by * wodOpen, or while it's being closed in wodClose. We have to do nothing * in that case. The check of wwo->state below ensures that. */ while (dataNeeded > 0 && wwo->state == WINE_WS_PLAYING && wwo->lpPlayPtr) { unsigned int available = wwo->lpPlayPtr->dwBufferLength - wwo->dwPartialOffset; unsigned int toCopy; if (available >= dataNeeded) toCopy = dataNeeded; else toCopy = available; if (toCopy > 0) { memcpy((char*)ioData->mBuffers[0].mData + dataProvided, wwo->lpPlayPtr->lpData + wwo->dwPartialOffset, toCopy); wwo->dwPartialOffset += toCopy; wwo->dwPlayedTotal += toCopy; dataProvided += toCopy; dataNeeded -= toCopy; available -= toCopy; } if (available == 0) { wodHelper_PlayPtrNext(wwo); needNotify = 1; } } ioData->mBuffers[0].mDataByteSize = dataProvided; OSSpinLockUnlock(&wwo->lock); /* We can't provide any more wave data. Fill the rest with silence. */ if (dataNeeded > 0) { if (!dataProvided) *ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence; memset((char*)ioData->mBuffers[0].mData + dataProvided, 0, dataNeeded); dataProvided += dataNeeded; dataNeeded = 0; } /* We only fill buffer 0. Set any others that might be requested to 0. */ for (buffer = 1; buffer < ioData->mNumberBuffers; buffer++) { memset(ioData->mBuffers[buffer].mData, 0, ioData->mBuffers[buffer].mDataByteSize); } if (needNotify) wodSendNotifyCompletionsMessage(wwo); return noErr; } /*======================================================================* * Low level WAVE IN implementation * *======================================================================*/ /************************************************************************** * widNotifyClient [internal] */ static DWORD widNotifyClient(WINE_WAVEIN* wwi, WORD wMsg, DWORD dwParam1, DWORD dwParam2) { TRACE("wMsg = 0x%04x dwParm1 = %04X dwParam2 = %04X\n", wMsg, dwParam1, dwParam2); switch (wMsg) { case WIM_OPEN: case WIM_CLOSE: case WIM_DATA: if (wwi->wFlags != DCB_NULL && !DriverCallback(wwi->waveDesc.dwCallback, wwi->wFlags, (HDRVR)wwi->waveDesc.hWave, wMsg, wwi->waveDesc.dwInstance, dwParam1, dwParam2)) { WARN("can't notify client !\n"); return MMSYSERR_ERROR; } break; default: FIXME("Unknown callback message %u\n", wMsg); return MMSYSERR_INVALPARAM; } return MMSYSERR_NOERROR; } /************************************************************************** * widHelper_NotifyCompletions [internal] */ static void widHelper_NotifyCompletions(WINE_WAVEIN* wwi) { LPWAVEHDR lpWaveHdr; LPWAVEHDR lpFirstDoneWaveHdr = NULL; LPWAVEHDR lpLastDoneWaveHdr = NULL; OSSpinLockLock(&wwi->lock); /* First, excise all of the done headers from the queue into * a free-standing list. */ /* Start from lpQueuePtr and keep notifying until: * - we hit an unfilled wavehdr * - we hit the end of the list */ for ( lpWaveHdr = wwi->lpQueuePtr; lpWaveHdr && lpWaveHdr->dwBytesRecorded >= lpWaveHdr->dwBufferLength; lpWaveHdr = lpWaveHdr->lpNext ) { if (!lpFirstDoneWaveHdr) lpFirstDoneWaveHdr = lpWaveHdr; lpLastDoneWaveHdr = lpWaveHdr; } if (lpLastDoneWaveHdr) { wwi->lpQueuePtr = lpLastDoneWaveHdr->lpNext; lpLastDoneWaveHdr->lpNext = NULL; } OSSpinLockUnlock(&wwi->lock); /* Now, send the "done" notification for each header in our list. */ lpWaveHdr = lpFirstDoneWaveHdr; while (lpWaveHdr) { LPWAVEHDR lpNext = lpWaveHdr->lpNext; lpWaveHdr->lpNext = NULL; lpWaveHdr->dwFlags &= ~WHDR_INQUEUE; lpWaveHdr->dwFlags |= WHDR_DONE; widNotifyClient(wwi, WIM_DATA, (DWORD)lpWaveHdr, 0); lpWaveHdr = lpNext; } } /************************************************************************** * widGetDevCaps [internal] */ static DWORD widGetDevCaps(WORD wDevID, LPWAVEINCAPSW lpCaps, DWORD dwSize) { TRACE("(%u, %p, %u);\n", wDevID, lpCaps, dwSize); if (lpCaps == NULL) return MMSYSERR_NOTENABLED; if (wDevID >= MAX_WAVEINDRV) { TRACE("MAX_WAVEINDRV reached !\n"); return MMSYSERR_BADDEVICEID; } memcpy(lpCaps, &WInDev[wDevID].caps, min(dwSize, sizeof(*lpCaps))); return MMSYSERR_NOERROR; } /************************************************************************** * widHelper_DestroyAudioBufferList [internal] * Convenience function to dispose of our audio buffers */ static void widHelper_DestroyAudioBufferList(AudioBufferList* list) { if (list) { UInt32 i; for (i = 0; i < list->mNumberBuffers; i++) { if (list->mBuffers[i].mData) HeapFree(GetProcessHeap(), 0, list->mBuffers[i].mData); } HeapFree(GetProcessHeap(), 0, list); } } #define AUDIOBUFFERLISTSIZE(numBuffers) (offsetof(AudioBufferList, mBuffers) + (numBuffers) * sizeof(AudioBuffer)) /************************************************************************** * widHelper_AllocateAudioBufferList [internal] * Convenience function to allocate our audio buffers */ static AudioBufferList* widHelper_AllocateAudioBufferList(UInt32 numChannels, UInt32 bitsPerChannel, UInt32 bufferFrames, BOOL interleaved) { UInt32 numBuffers; UInt32 channelsPerFrame; UInt32 bytesPerFrame; UInt32 bytesPerBuffer; AudioBufferList* list; UInt32 i; if (interleaved) { /* For interleaved audio, we allocate one buffer for all channels. */ numBuffers = 1; channelsPerFrame = numChannels; } else { numBuffers = numChannels; channelsPerFrame = 1; } bytesPerFrame = bitsPerChannel * channelsPerFrame / 8; bytesPerBuffer = bytesPerFrame * bufferFrames; list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, AUDIOBUFFERLISTSIZE(numBuffers)); if (list == NULL) return NULL; list->mNumberBuffers = numBuffers; for (i = 0; i < numBuffers; ++i) { list->mBuffers[i].mNumberChannels = channelsPerFrame; list->mBuffers[i].mDataByteSize = bytesPerBuffer; list->mBuffers[i].mData = HeapAlloc(GetProcessHeap(), 0, bytesPerBuffer); if (list->mBuffers[i].mData == NULL) { widHelper_DestroyAudioBufferList(list); return NULL; } } return list; } /************************************************************************** * widOpen [internal] */ static DWORD widOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags) { WINE_WAVEIN* wwi; UInt32 frameCount; TRACE("(%u, %p, %08X);\n", wDevID, lpDesc, dwFlags); if (lpDesc == NULL) { WARN("Invalid Parameter !\n"); return MMSYSERR_INVALPARAM; } if (wDevID >= MAX_WAVEINDRV) { TRACE ("MAX_WAVEINDRV reached !\n"); return MMSYSERR_BADDEVICEID; } TRACE("Format: tag=%04X nChannels=%d nSamplesPerSec=%d wBitsPerSample=%d !\n", lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels, lpDesc->lpFormat->nSamplesPerSec, lpDesc->lpFormat->wBitsPerSample); if (!supportedFormat(lpDesc->lpFormat) || lpDesc->lpFormat->nSamplesPerSec != AudioUnit_GetInputDeviceSampleRate() ) { WARN("Bad format: tag=%04X nChannels=%d nSamplesPerSec=%d wBitsPerSample=%d !\n", lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels, lpDesc->lpFormat->nSamplesPerSec, lpDesc->lpFormat->wBitsPerSample); return WAVERR_BADFORMAT; } if (dwFlags & WAVE_FORMAT_QUERY) { TRACE("Query format: tag=%04X nChannels=%d nSamplesPerSec=%d !\n", lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels, lpDesc->lpFormat->nSamplesPerSec); return MMSYSERR_NOERROR; } /* nBlockAlign and nAvgBytesPerSec are output variables for dsound */ if (lpDesc->lpFormat->nBlockAlign != lpDesc->lpFormat->nChannels*lpDesc->lpFormat->wBitsPerSample/8) { lpDesc->lpFormat->nBlockAlign = lpDesc->lpFormat->nChannels*lpDesc->lpFormat->wBitsPerSample/8; WARN("Fixing nBlockAlign\n"); } if (lpDesc->lpFormat->nAvgBytesPerSec!= lpDesc->lpFormat->nSamplesPerSec*lpDesc->lpFormat->nBlockAlign) { lpDesc->lpFormat->nAvgBytesPerSec = lpDesc->lpFormat->nSamplesPerSec*lpDesc->lpFormat->nBlockAlign; WARN("Fixing nAvgBytesPerSec\n"); } wwi = &WInDev[wDevID]; if (!OSSpinLockTry(&wwi->lock)) return MMSYSERR_ALLOCATED; if (wwi->state != WINE_WS_CLOSED) { OSSpinLockUnlock(&wwi->lock); return MMSYSERR_ALLOCATED; } wwi->state = WINE_WS_STOPPED; wwi->wFlags = HIWORD(dwFlags & CALLBACK_TYPEMASK); wwi->waveDesc = *lpDesc; copyFormat(lpDesc->lpFormat, &wwi->format); wwi->dwTotalRecorded = 0; wwi->trace_on = TRACE_ON(wave); wwi->warn_on = WARN_ON(wave); wwi->err_on = ERR_ON(wave); if (!AudioUnit_CreateInputUnit(wwi, &wwi->audioUnit, wwi->format.wf.nChannels, wwi->format.wf.nSamplesPerSec, wwi->format.wBitsPerSample, &frameCount)) { ERR("AudioUnit_CreateInputUnit failed\n"); OSSpinLockUnlock(&wwi->lock); return MMSYSERR_ERROR; } /* Allocate our audio buffers */ wwi->bufferList = widHelper_AllocateAudioBufferList(wwi->format.wf.nChannels, wwi->format.wBitsPerSample, frameCount, TRUE); if (wwi->bufferList == NULL) { ERR("Failed to allocate buffer list\n"); AudioUnitUninitialize(wwi->audioUnit); AudioUnit_CloseAudioUnit(wwi->audioUnit); OSSpinLockUnlock(&wwi->lock); return MMSYSERR_NOMEM; } /* Keep a copy of the buffer list structure (but not the buffers themselves) * in case AudioUnitRender clobbers the original, as it tends to do. */ wwi->bufferListCopy = HeapAlloc(GetProcessHeap(), 0, AUDIOBUFFERLISTSIZE(wwi->bufferList->mNumberBuffers)); if (wwi->bufferListCopy == NULL) { ERR("Failed to allocate buffer list copy\n"); widHelper_DestroyAudioBufferList(wwi->bufferList); AudioUnitUninitialize(wwi->audioUnit); AudioUnit_CloseAudioUnit(wwi->audioUnit); OSSpinLockUnlock(&wwi->lock); return MMSYSERR_NOMEM; } memcpy(wwi->bufferListCopy, wwi->bufferList, AUDIOBUFFERLISTSIZE(wwi->bufferList->mNumberBuffers)); OSSpinLockUnlock(&wwi->lock); return widNotifyClient(wwi, WIM_OPEN, 0L, 0L); } /************************************************************************** * widClose [internal] */ static DWORD widClose(WORD wDevID) { DWORD ret = MMSYSERR_NOERROR; WINE_WAVEIN* wwi; OSStatus err; TRACE("(%u);\n", wDevID); if (wDevID >= MAX_WAVEINDRV) { WARN("bad device ID !\n"); return MMSYSERR_BADDEVICEID; } wwi = &WInDev[wDevID]; OSSpinLockLock(&wwi->lock); if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING) { WARN("Device already closed.\n"); ret = MMSYSERR_INVALHANDLE; } else if (wwi->lpQueuePtr) { WARN("Buffers in queue.\n"); ret = WAVERR_STILLPLAYING; } else { wwi->state = WINE_WS_CLOSING; } OSSpinLockUnlock(&wwi->lock); if (ret != MMSYSERR_NOERROR) return ret; /* Clean up and close the audio unit. This has to be done without * wwi->lock being held to avoid deadlock. AudioUnitUninitialize will * grab an internal Core Audio lock while waiting for the device work * thread to exit. Meanwhile the device work thread may be holding * that lock and trying to grab the wwi->lock in the callback. */ err = AudioUnitUninitialize(wwi->audioUnit); if (err) ERR("AudioUnitUninitialize return %s\n", wine_dbgstr_fourcc(err)); if (!AudioUnit_CloseAudioUnit(wwi->audioUnit)) ERR("Can't close AudioUnit\n"); OSSpinLockLock(&wwi->lock); assert(wwi->state == WINE_WS_CLOSING); /* Dellocate our audio buffers */ widHelper_DestroyAudioBufferList(wwi->bufferList); wwi->bufferList = NULL; HeapFree(GetProcessHeap(), 0, wwi->bufferListCopy); wwi->bufferListCopy = NULL; wwi->audioUnit = NULL; wwi->state = WINE_WS_CLOSED; OSSpinLockUnlock(&wwi->lock); ret = widNotifyClient(wwi, WIM_CLOSE, 0L, 0L); return ret; } /************************************************************************** * widAddBuffer [internal] */ static DWORD widAddBuffer(WORD wDevID, LPWAVEHDR lpWaveHdr, DWORD dwSize) { DWORD ret = MMSYSERR_NOERROR; WINE_WAVEIN* wwi; TRACE("(%u, %p, %08X);\n", wDevID, lpWaveHdr, dwSize); if (wDevID >= MAX_WAVEINDRV) { WARN("invalid device ID\n"); return MMSYSERR_INVALHANDLE; } if (!(lpWaveHdr->dwFlags & WHDR_PREPARED)) { TRACE("never been prepared !\n"); return WAVERR_UNPREPARED; } if (lpWaveHdr->dwFlags & WHDR_INQUEUE) { TRACE("header already in use !\n"); return WAVERR_STILLPLAYING; } wwi = &WInDev[wDevID]; OSSpinLockLock(&wwi->lock); if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING) { WARN("Trying to add buffer to closed device.\n"); ret = MMSYSERR_INVALHANDLE; } else { LPWAVEHDR* wh; lpWaveHdr->dwFlags |= WHDR_INQUEUE; lpWaveHdr->dwFlags &= ~WHDR_DONE; lpWaveHdr->dwBytesRecorded = 0; lpWaveHdr->lpNext = NULL; /* insert buffer at end of queue */ for (wh = &(wwi->lpQueuePtr); *wh; wh = &((*wh)->lpNext)) /* Do nothing */; *wh = lpWaveHdr; } OSSpinLockUnlock(&wwi->lock); return ret; } /************************************************************************** * widStart [internal] */ static DWORD widStart(WORD wDevID) { DWORD ret = MMSYSERR_NOERROR; WINE_WAVEIN* wwi; TRACE("(%u);\n", wDevID); if (wDevID >= MAX_WAVEINDRV) { WARN("invalid device ID\n"); return MMSYSERR_INVALHANDLE; } /* The order of the following operations is important since we can't hold * the mutex while we make an Audio Unit call. Set the PLAYING state * before starting the Audio Unit. In widStop, the order is reversed. * This guarantees that we can't get into a situation where the state is * PLAYING but the Audio Unit isn't running. Although we can be in STOPPED * state with the Audio Unit still running, that's harmless because the * input callback will just throw away the sound data. */ wwi = &WInDev[wDevID]; OSSpinLockLock(&wwi->lock); if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING) { WARN("Trying to start closed device.\n"); ret = MMSYSERR_INVALHANDLE; } else wwi->state = WINE_WS_PLAYING; OSSpinLockUnlock(&wwi->lock); if (ret == MMSYSERR_NOERROR) { /* Start pulling for audio data */ OSStatus err = AudioOutputUnitStart(wwi->audioUnit); if (err != noErr) ERR("Failed to start AU: %08lx\n", err); TRACE("Recording started...\n"); } return ret; } /************************************************************************** * widStop [internal] */ static DWORD widStop(WORD wDevID) { DWORD ret = MMSYSERR_NOERROR; WINE_WAVEIN* wwi; WAVEHDR* lpWaveHdr = NULL; OSStatus err; TRACE("(%u);\n", wDevID); if (wDevID >= MAX_WAVEINDRV) { WARN("invalid device ID\n"); return MMSYSERR_INVALHANDLE; } wwi = &WInDev[wDevID]; /* The order of the following operations is important since we can't hold * the mutex while we make an Audio Unit call. Stop the Audio Unit before * setting the STOPPED state. In widStart, the order is reversed. This * guarantees that we can't get into a situation where the state is * PLAYING but the Audio Unit isn't running. Although we can be in STOPPED * state with the Audio Unit still running, that's harmless because the * input callback will just throw away the sound data. */ err = AudioOutputUnitStop(wwi->audioUnit); if (err != noErr) WARN("Failed to stop AU: %08lx\n", err); TRACE("Recording stopped.\n"); OSSpinLockLock(&wwi->lock); if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING) { WARN("Trying to stop closed device.\n"); ret = MMSYSERR_INVALHANDLE; } else if (wwi->state != WINE_WS_STOPPED) { wwi->state = WINE_WS_STOPPED; /* If there's a buffer in progress, it's done. Remove it from the * queue so that we can return it to the app, below. */ if (wwi->lpQueuePtr) { lpWaveHdr = wwi->lpQueuePtr; wwi->lpQueuePtr = lpWaveHdr->lpNext; } } OSSpinLockUnlock(&wwi->lock); if (lpWaveHdr) { lpWaveHdr->lpNext = NULL; lpWaveHdr->dwFlags &= ~WHDR_INQUEUE; lpWaveHdr->dwFlags |= WHDR_DONE; widNotifyClient(wwi, WIM_DATA, (DWORD)lpWaveHdr, 0); } return ret; } /************************************************************************** * widGetPos [internal] */ static DWORD widGetPos(WORD wDevID, LPMMTIME lpTime, UINT size) { DWORD val; WINE_WAVEIN* wwi; TRACE("(%u);\n", wDevID); if (wDevID >= MAX_WAVEINDRV) { WARN("invalid device ID\n"); return MMSYSERR_INVALHANDLE; } wwi = &WInDev[wDevID]; OSSpinLockLock(&WInDev[wDevID].lock); val = wwi->dwTotalRecorded; OSSpinLockUnlock(&WInDev[wDevID].lock); return bytes_to_mmtime(lpTime, val, &wwi->format); } /************************************************************************** * widReset [internal] */ static DWORD widReset(WORD wDevID) { DWORD ret = MMSYSERR_NOERROR; WINE_WAVEIN* wwi; WAVEHDR* lpWaveHdr = NULL; TRACE("(%u);\n", wDevID); if (wDevID >= MAX_WAVEINDRV) { WARN("invalid device ID\n"); return MMSYSERR_INVALHANDLE; } wwi = &WInDev[wDevID]; OSSpinLockLock(&wwi->lock); if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING) { WARN("Trying to reset a closed device.\n"); ret = MMSYSERR_INVALHANDLE; } else { lpWaveHdr = wwi->lpQueuePtr; wwi->lpQueuePtr = NULL; wwi->state = WINE_WS_STOPPED; wwi->dwTotalRecorded = 0; } OSSpinLockUnlock(&wwi->lock); if (ret == MMSYSERR_NOERROR) { OSStatus err = AudioOutputUnitStop(wwi->audioUnit); if (err != noErr) WARN("Failed to stop AU: %08lx\n", err); TRACE("Recording stopped.\n"); } while (lpWaveHdr) { WAVEHDR* lpNext = lpWaveHdr->lpNext; lpWaveHdr->lpNext = NULL; lpWaveHdr->dwFlags &= ~WHDR_INQUEUE; lpWaveHdr->dwFlags |= WHDR_DONE; widNotifyClient(wwi, WIM_DATA, (DWORD)lpWaveHdr, 0); lpWaveHdr = lpNext; } return ret; } /************************************************************************** * widGetNumDevs [internal] */ static DWORD widGetNumDevs(void) { return MAX_WAVEINDRV; } /************************************************************************** * widDevInterfaceSize [internal] */ static DWORD widDevInterfaceSize(UINT wDevID, LPDWORD dwParam1) { TRACE("(%u, %p)\n", wDevID, dwParam1); *dwParam1 = MultiByteToWideChar(CP_UNIXCP, 0, WInDev[wDevID].interface_name, -1, NULL, 0 ) * sizeof(WCHAR); return MMSYSERR_NOERROR; } /************************************************************************** * widDevInterface [internal] */ static DWORD widDevInterface(UINT wDevID, PWCHAR dwParam1, DWORD dwParam2) { if (dwParam2 >= MultiByteToWideChar(CP_UNIXCP, 0, WInDev[wDevID].interface_name, -1, NULL, 0 ) * sizeof(WCHAR)) { MultiByteToWideChar(CP_UNIXCP, 0, WInDev[wDevID].interface_name, -1, dwParam1, dwParam2 / sizeof(WCHAR)); return MMSYSERR_NOERROR; } return MMSYSERR_INVALPARAM; } /************************************************************************** * widDsCreate [internal] */ static DWORD widDsCreate(UINT wDevID, PIDSCDRIVER* drv) { TRACE("(%d,%p)\n",wDevID,drv); FIXME("DirectSoundCapture not implemented\n"); FIXME("The (slower) DirectSound HEL mode will be used instead.\n"); return MMSYSERR_NOTSUPPORTED; } /************************************************************************** * widDsDesc [internal] */ static DWORD widDsDesc(UINT wDevID, PDSDRIVERDESC desc) { /* The DirectSound HEL will automatically wrap a non-DirectSound-capable * driver in a DirectSound adaptor, thus allowing the driver to be used by * DirectSound clients. However, it only does this if we respond * successfully to the DRV_QUERYDSOUNDDESC message. It's enough to fill in * the driver and device names of the description output parameter. */ memset(desc, 0, sizeof(*desc)); lstrcpynA(desc->szDrvname, "winecoreaudio.drv", sizeof(desc->szDrvname) - 1); lstrcpynA(desc->szDesc, WInDev[wDevID].interface_name, sizeof(desc->szDesc) - 1); return MMSYSERR_NOERROR; } /************************************************************************** * widMessage (WINECOREAUDIO.6) */ DWORD WINAPI CoreAudio_widMessage(WORD wDevID, WORD wMsg, DWORD dwUser, DWORD dwParam1, DWORD dwParam2) { TRACE("(%u, %04X, %08X, %08X, %08X);\n", wDevID, wMsg, dwUser, dwParam1, dwParam2); switch (wMsg) { case DRVM_INIT: case DRVM_EXIT: case DRVM_ENABLE: case DRVM_DISABLE: /* FIXME: Pretend this is supported */ return 0; case WIDM_OPEN: return widOpen (wDevID, (LPWAVEOPENDESC)dwParam1, dwParam2); case WIDM_CLOSE: return widClose (wDevID); case WIDM_ADDBUFFER: return widAddBuffer (wDevID, (LPWAVEHDR)dwParam1, dwParam2); case WIDM_PREPARE: return MMSYSERR_NOTSUPPORTED; case WIDM_UNPREPARE: return MMSYSERR_NOTSUPPORTED; case WIDM_GETDEVCAPS: return widGetDevCaps (wDevID, (LPWAVEINCAPSW)dwParam1, dwParam2); case WIDM_GETNUMDEVS: return widGetNumDevs (); case WIDM_RESET: return widReset (wDevID); case WIDM_START: return widStart (wDevID); case WIDM_STOP: return widStop (wDevID); case WIDM_GETPOS: return widGetPos (wDevID, (LPMMTIME)dwParam1, (UINT)dwParam2 ); case DRV_QUERYDEVICEINTERFACESIZE: return widDevInterfaceSize (wDevID, (LPDWORD)dwParam1); case DRV_QUERYDEVICEINTERFACE: return widDevInterface (wDevID, (PWCHAR)dwParam1, dwParam2); case DRV_QUERYDSOUNDIFACE: return widDsCreate (wDevID, (PIDSCDRIVER*)dwParam1); case DRV_QUERYDSOUNDDESC: return widDsDesc (wDevID, (PDSDRIVERDESC)dwParam1); default: FIXME("unknown message %d!\n", wMsg); } return MMSYSERR_NOTSUPPORTED; } OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { WINE_WAVEIN* wwi = (WINE_WAVEIN*)inRefCon; OSStatus err = noErr; BOOL needNotify = FALSE; WAVEHDR* lpStorePtr; unsigned int dataToStore; unsigned int dataStored = 0; if (wwi->trace_on) fprintf(stderr, "trace:wave:CoreAudio_wiAudioUnitIOProc (ioActionFlags = %08lx, " "inTimeStamp = { %f, %x%08x, %f, %x%08x, %08lx }, inBusNumber = %lu, inNumberFrames = %lu)\n", *ioActionFlags, inTimeStamp->mSampleTime, (DWORD)(inTimeStamp->mHostTime >>32), (DWORD)inTimeStamp->mHostTime, inTimeStamp->mRateScalar, (DWORD)(inTimeStamp->mWordClockTime >> 32), (DWORD)inTimeStamp->mWordClockTime, inTimeStamp->mFlags, inBusNumber, inNumberFrames); /* Render into audio buffer */ /* FIXME: implement sample rate conversion on input. This will require * a different render strategy. We'll need to buffer the sound data * received here and pass it off to an AUConverter in another thread. */ err = AudioUnitRender(wwi->audioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, wwi->bufferList); if (err) { if (wwi->err_on) fprintf(stderr, "err:wave:CoreAudio_wiAudioUnitIOProc AudioUnitRender failed with error %li\n", err); return err; } /* Copy from audio buffer to the wavehdrs */ dataToStore = wwi->bufferList->mBuffers[0].mDataByteSize; OSSpinLockLock(&wwi->lock); lpStorePtr = wwi->lpQueuePtr; /* We might have been called while the waveIn device is being closed in * widClose. We have to do nothing in that case. The check of wwi->state * below ensures that. */ while (dataToStore > 0 && wwi->state == WINE_WS_PLAYING && lpStorePtr) { unsigned int room = lpStorePtr->dwBufferLength - lpStorePtr->dwBytesRecorded; unsigned int toCopy; if (wwi->trace_on) fprintf(stderr, "trace:wave:CoreAudio_wiAudioUnitIOProc Looking to store %u bytes to wavehdr %p, which has room for %u\n", dataToStore, lpStorePtr, room); if (room >= dataToStore) toCopy = dataToStore; else toCopy = room; if (toCopy > 0) { memcpy(lpStorePtr->lpData + lpStorePtr->dwBytesRecorded, (char*)wwi->bufferList->mBuffers[0].mData + dataStored, toCopy); lpStorePtr->dwBytesRecorded += toCopy; wwi->dwTotalRecorded += toCopy; dataStored += toCopy; dataToStore -= toCopy; room -= toCopy; } if (room == 0) { lpStorePtr = lpStorePtr->lpNext; needNotify = TRUE; } } OSSpinLockUnlock(&wwi->lock); /* Restore the audio buffer list structure from backup, in case * AudioUnitRender clobbered it. (It modifies mDataByteSize and may even * give us a different mData buffer to avoid a copy.) */ memcpy(wwi->bufferList, wwi->bufferListCopy, AUDIOBUFFERLISTSIZE(wwi->bufferList->mNumberBuffers)); if (needNotify) wodSendNotifyInputCompletionsMessage(wwi); return err; } #else /************************************************************************** * widMessage (WINECOREAUDIO.6) */ DWORD WINAPI CoreAudio_widMessage(WORD wDevID, WORD wMsg, DWORD dwUser, DWORD dwParam1, DWORD dwParam2) { FIXME("(%u, %04X, %08X, %08X, %08X): CoreAudio support not compiled into wine\n", wDevID, wMsg, dwUser, dwParam1, dwParam2); return MMSYSERR_NOTENABLED; } /************************************************************************** * wodMessage (WINECOREAUDIO.7) */ DWORD WINAPI CoreAudio_wodMessage(WORD wDevID, WORD wMsg, DWORD dwUser, DWORD dwParam1, DWORD dwParam2) { FIXME("(%u, %04X, %08X, %08X, %08X): CoreAudio support not compiled into wine\n", wDevID, wMsg, dwUser, dwParam1, dwParam2); return MMSYSERR_NOTENABLED; } #endif