/* * Copyright 2009 Tony Wasserka * Copyright 2010 Christian Costa * Copyright 2010 Owen Rudge for CodeWeavers * Copyright 2010 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/unicode.h" #include "wine/debug.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); /* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */ static BOOL is_pow2(UINT num) { return !(num & (num - 1)); } /* Returns the smallest power of 2 which is greater than or equal to num */ static UINT make_pow2(UINT num) { UINT result = 1; /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */ if (num >= 0x80000000) return 0x80000000; while (result < num) result <<= 1; return result; } static HRESULT get_surface(D3DRESOURCETYPE type, LPDIRECT3DBASETEXTURE9 tex, int face, UINT level, LPDIRECT3DSURFACE9 *surf) { switch (type) { case D3DRTYPE_TEXTURE: return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf); case D3DRTYPE_CUBETEXTURE: return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf); default: ERR("Unexpected texture type\n"); return E_NOTIMPL; } } HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9 texture, CONST PALETTEENTRY *palette, UINT srclevel, DWORD filter) { UINT level; HRESULT hr; D3DRESOURCETYPE type; TRACE("(%p, %p, %d, %d)\n", texture, palette, srclevel, filter); if (!texture) return D3DERR_INVALIDCALL; if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT) return D3DERR_INVALIDCALL; if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture)) return D3DERR_INVALIDCALL; switch (type = IDirect3DBaseTexture9_GetType(texture)) { case D3DRTYPE_TEXTURE: case D3DRTYPE_CUBETEXTURE: { IDirect3DSurface9 *topsurf, *mipsurf; D3DSURFACE_DESC desc; int i, numfaces; if (type == D3DRTYPE_TEXTURE) { numfaces = 1; IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc); } else { numfaces = 6; IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc); } if (filter == D3DX_DEFAULT) { if (is_pow2(desc.Width) && is_pow2(desc.Height)) filter = D3DX_FILTER_BOX; else filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER; } for (i = 0; i < numfaces; i++) { level = srclevel + 1; hr = get_surface(type, texture, i, srclevel, &topsurf); if (FAILED(hr)) return D3DERR_INVALIDCALL; while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK) { hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0); IDirect3DSurface9_Release(topsurf); topsurf = mipsurf; if (FAILED(hr)) break; level++; } IDirect3DSurface9_Release(topsurf); if (FAILED(hr)) return hr; } return D3D_OK; } default: FIXME("Implement volume texture filtering\n"); return E_NOTIMPL; } } HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device, UINT* width, UINT* height, UINT* miplevels, DWORD usage, D3DFORMAT* format, D3DPOOL pool) { UINT w = (width && *width) ? *width : 1; UINT h = (height && *height) ? *height : 1; D3DCAPS9 caps; D3DDEVICE_CREATION_PARAMETERS params; IDirect3D9 *d3d = NULL; D3DDISPLAYMODE mode; HRESULT hr; D3DFORMAT usedformat = D3DFMT_UNKNOWN; TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool); if (!device) return D3DERR_INVALIDCALL; /* usage */ if (usage == D3DX_DEFAULT) usage = 0; if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES)) return D3DERR_INVALIDCALL; /* pool */ if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH)) return D3DERR_INVALIDCALL; /* width and height */ if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) return D3DERR_INVALIDCALL; /* 256 x 256 default width/height */ if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT)) w = h = 256; else if (w == D3DX_DEFAULT) w = (height ? h : 256); else if (h == D3DX_DEFAULT) h = (width ? w : 256); /* ensure width/height is power of 2 */ if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w))) w = make_pow2(w); if (w > caps.MaxTextureWidth) w = caps.MaxTextureWidth; if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h))) h = make_pow2(h); if (h > caps.MaxTextureHeight) h = caps.MaxTextureHeight; /* texture must be square? */ if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY) { if (w > h) h = w; else w = h; } if (width) *width = w; if (height) *height = h; /* miplevels */ if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP)) { if (*miplevels > 1) *miplevels = 0; } else if (miplevels) { UINT max_mipmaps = 1; if (!width && !height) max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */ else { UINT max_dimen = max(w, h); while (max_dimen > 1) { max_dimen >>= 1; max_mipmaps++; } } if (*miplevels == 0 || *miplevels > max_mipmaps) *miplevels = max_mipmaps; } /* format */ if (format) { TRACE("Requested format %x\n", *format); usedformat = *format; } hr = IDirect3DDevice9_GetDirect3D(device, &d3d); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode); if (FAILED(hr)) goto cleanup; if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT)) usedformat = D3DFMT_A8R8G8B8; hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, usage, D3DRTYPE_TEXTURE, usedformat); if (FAILED(hr)) { /* Heuristic to choose the fallback format */ const PixelFormatDesc *fmt = get_format_info(usedformat); BOOL allow_24bits; int bestscore = INT_MIN, i = 0, j; unsigned int channels; const PixelFormatDesc *curfmt; if (!fmt) { FIXME("Pixel format %x not handled\n", usedformat); goto cleanup; } allow_24bits = fmt->bytes_per_pixel == 3; channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0) + (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0); usedformat = D3DFMT_UNKNOWN; while ((curfmt = get_format_info_idx(i))) { unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0) + (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0); int score; i++; if (curchannels < channels) continue; if (curfmt->bytes_per_pixel == 3 && !allow_24bits) continue; hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format); if (FAILED(hr)) continue; /* This format can be used, let's evaluate it. Weights chosen quite arbitrarily... */ score = 16 - 4 * (curchannels - channels); for (j = 0; j < 4; j++) { int diff = curfmt->bits[j] - fmt->bits[j]; score += 16 - (diff < 0 ? -diff * 4 : diff); } if (score > bestscore) { bestscore = score; usedformat = curfmt->format; } } hr = D3D_OK; } cleanup: if (d3d) IDirect3D9_Release(d3d); if (FAILED(hr)) return hr; if (usedformat == D3DFMT_UNKNOWN) { WARN("Couldn't find a suitable pixel format\n"); return D3DERR_NOTAVAILABLE; } TRACE("Format chosen: %x\n", usedformat); if (format) *format = usedformat; return D3D_OK; } HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE9 device, UINT *size, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool) { D3DCAPS9 caps; UINT s = (size && *size) ? *size : 256; HRESULT hr; TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool); if (s == D3DX_DEFAULT) s = 256; if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) return D3DERR_INVALIDCALL; if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)) return D3DERR_NOTAVAILABLE; /* ensure width/height is power of 2 */ if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s))) s = make_pow2(s); hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool); if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)) { if(miplevels) *miplevels = 1; } if (size) *size = s; return hr; } HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device, UINT *width, UINT *height, UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool) { D3DCAPS9 caps; UINT w = width ? *width : D3DX_DEFAULT; UINT h = height ? *height : D3DX_DEFAULT; UINT d = (depth && *depth) ? *depth : 1; HRESULT hr; TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels, usage, format, pool); if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) return D3DERR_INVALIDCALL; if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) return D3DERR_NOTAVAILABLE; hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool); if (d == D3DX_DEFAULT) d = 1; /* ensure width/height is power of 2 */ if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) && (!is_pow2(w) || !is_pow2(h) || !is_pow2(d))) { w = make_pow2(w); h = make_pow2(h); d = make_pow2(d); } if (w > caps.MaxVolumeExtent) w = caps.MaxVolumeExtent; if (h > caps.MaxVolumeExtent) h = caps.MaxVolumeExtent; if (d > caps.MaxVolumeExtent) d = caps.MaxVolumeExtent; if (miplevels) { if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) *miplevels = 1; else if ((usage & D3DUSAGE_AUTOGENMIPMAP)) { if (*miplevels > 1) *miplevels = 0; } else { UINT max_mipmaps = 1; UINT max_dimen = max(max(w, h), d); while (max_dimen > 1) { max_dimen >>= 1; max_mipmaps++; } if (*miplevels == 0 || *miplevels > max_mipmaps) *miplevels = max_mipmaps; } } if (width) *width = w; if (height) *height = h; if (depth) *depth = d; return hr; } HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, LPDIRECT3DTEXTURE9 *ppTexture) { HRESULT hr; TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format, pool, ppTexture); if (!pDevice || !ppTexture) return D3DERR_INVALIDCALL; hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool); if (FAILED(hr)) return hr; return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL); } HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO* srcinfo, PALETTEENTRY* palette, LPDIRECT3DTEXTURE9* texture) { IDirect3DTexture9 **texptr; IDirect3DTexture9 *buftex; IDirect3DSurface9 *surface; BOOL file_width = FALSE, file_height = FALSE; BOOL file_format = FALSE, file_miplevels = FALSE; BOOL dynamic_texture; D3DXIMAGE_INFO imginfo; UINT loaded_miplevels; D3DCAPS9 caps; HRESULT hr; TRACE("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p)\n", device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); /* check for invalid parameters */ if (!device || !texture || !srcdata || !srcdatasize) return D3DERR_INVALIDCALL; hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo); if (FAILED(hr)) { *texture = NULL; return hr; } /* handle default values */ if (width == 0 || width == D3DX_DEFAULT_NONPOW2) width = imginfo.Width; if (height == 0 || height == D3DX_DEFAULT_NONPOW2) height = imginfo.Height; if (width == D3DX_DEFAULT) width = make_pow2(imginfo.Width); if (height == D3DX_DEFAULT) height = make_pow2(imginfo.Height); if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT) format = imginfo.Format; if (width == D3DX_FROM_FILE) { file_width = TRUE; width = imginfo.Width; } if (height == D3DX_FROM_FILE) { file_height = TRUE; height = imginfo.Height; } if (format == D3DFMT_FROM_FILE) { file_format = TRUE; format = imginfo.Format; } if (miplevels == D3DX_FROM_FILE) { file_miplevels = TRUE; miplevels = imginfo.MipLevels; } /* fix texture creation parameters */ hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool); if (FAILED(hr)) { *texture = NULL; return hr; } if (imginfo.MipLevels < miplevels && (D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5)) { FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet\n"); miplevels = imginfo.MipLevels; } if (((file_width) && (width != imginfo.Width)) || ((file_height) && (height != imginfo.Height)) || ((file_format) && (format != imginfo.Format)) || ((file_miplevels) && (miplevels != imginfo.MipLevels))) { return D3DERR_NOTAVAILABLE; } if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) return D3DERR_INVALIDCALL; /* Create the to-be-filled texture */ dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC); if (pool == D3DPOOL_DEFAULT && !dynamic_texture) { hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex); texptr = &buftex; } else { hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture); texptr = texture; } if (FAILED(hr)) { *texture = NULL; return hr; } /* Load the file */ if (imginfo.ImageFileFormat != D3DXIFF_DDS) { IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface); hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL); IDirect3DSurface9_Release(surface); } else { hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo); } if (FAILED(hr)) { IDirect3DTexture9_Release(*texptr); *texture = NULL; return hr; } loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter); if (FAILED(hr)) { IDirect3DTexture9_Release(*texptr); *texture = NULL; return hr; } /* Move the data to the actual texture if necessary */ if (texptr == &buftex) { hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture); if (FAILED(hr)) { IDirect3DTexture9_Release(buftex); *texture = NULL; return hr; } IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture)); IDirect3DTexture9_Release(buftex); } if (srcinfo) *srcinfo = imginfo; return D3D_OK; } HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture); return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { HRESULT hr; DWORD size; LPVOID buffer; TRACE("(%p, %s, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_w(srcfile), width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); if (!srcfile) return D3DERR_INVALIDCALL; hr = map_view_of_file(srcfile, &buffer, &size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); UnmapViewOfFile(buffer); return hr; } HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { LPWSTR widename; HRESULT hr; DWORD len; TRACE("(%p, %s, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_a(srcfile), width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); if (!device || !srcfile || !texture) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len); hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); HeapFree(GetProcessHeap(), 0, widename); return hr; } HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture); return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture); return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource)); return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource)); return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource)); if (!device || !texture) return D3DERR_INVALIDCALL; resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT hr; DWORD size; hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); } /* Try loading the resource as bitmap data */ resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_BITMAP); if (resinfo) { FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); return E_NOTIMPL; } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource)); if (!device || !texture) return D3DERR_INVALIDCALL; resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT hr; DWORD size; hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); } /* Try loading the resource as bitmap data */ resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_BITMAP); if (resinfo) { FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); return E_NOTIMPL; } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXCreateCubeTexture(LPDIRECT3DDEVICE9 device, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, LPDIRECT3DCUBETEXTURE9 *texture) { HRESULT hr; TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format, pool, texture); if (!device || !texture) return D3DERR_INVALIDCALL; hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool); if (FAILED(hr)) { TRACE("D3DXCheckCubeTextureRequirements failed\n"); return hr; } return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL); } HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device, LPCVOID data, UINT datasize, LPDIRECT3DCUBETEXTURE9 *texture) { TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture); return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, LPDIRECT3DVOLUMETEXTURE9 *texture) { HRESULT hr; TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth, miplevels, usage, format, pool, texture); if (!device || !texture) return D3DERR_INVALIDCALL; hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &miplevels, usage, &format, pool); if (FAILED(hr)) { TRACE("D3DXCheckVolumeTextureRequirements failed\n"); return hr; } return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels, usage, format, pool, texture, NULL); } HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device, LPCVOID data, UINT datasize, LPDIRECT3DVOLUMETEXTURE9 *texture) { TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture); return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device, LPCVOID data, UINT datasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *imageinfo, PALETTEENTRY *palette, LPDIRECT3DVOLUMETEXTURE9 *texture) { FIXME("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p) : stub\n", device, data, datasize, width, height, depth, miplevels, usage, format, pool, filter, mipfilter, colorkey, imageinfo, palette, texture); return E_NOTIMPL; } HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture, LPD3DXFILL2D function, LPVOID funcdata) { DWORD miplevels; DWORD m, i, x, y, c, v; D3DSURFACE_DESC desc; D3DLOCKED_RECT lock_rect; D3DXVECTOR4 value; D3DXVECTOR2 coord, size; const PixelFormatDesc *format; BYTE *data, *pos; BYTE byte, mask; float comp_value; if (texture == NULL || function == NULL) return D3DERR_INVALIDCALL; miplevels = IDirect3DBaseTexture9_GetLevelCount(texture); for (m = 0; m < miplevels; m++) { if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc))) return D3DERR_INVALIDCALL; format = get_format_info(desc.Format); if (format->format == D3DFMT_UNKNOWN) { FIXME("Unsupported texture format %#x\n", desc.Format); return D3DERR_INVALIDCALL; } if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD))) return D3DERR_INVALIDCALL; size.x = 1.0f / desc.Width; size.y = 1.0f / desc.Height; data = lock_rect.pBits; for (y = 0; y < desc.Height; y++) { /* The callback function expects the coordinates of the center of the texel */ coord.y = (y + 0.5f) / desc.Height; for (x = 0; x < desc.Width; x++) { coord.x = (x + 0.5f) / desc.Width; function(&value, &coord, &size, funcdata); pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel; for (i = 0; i < format->bytes_per_pixel; i++) pos[i] = 0; for (c = 0; c < 4; c++) { switch (c) { case 0: /* Alpha */ comp_value = value.w; break; case 1: /* Red */ comp_value = value.x; break; case 2: /* Green */ comp_value = value.y; break; case 3: /* Blue */ comp_value = value.z; break; } v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f; for (i = 0; i < format->bits[c] + format->shift[c]; i += 8) { mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i; byte = (v << format->shift[c] >> i) & mask; pos[i / 8] |= byte; } } } } IDirect3DTexture9_UnlockRect(texture, m); } return D3D_OK; } HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device, const void *src_data, UINT src_data_size, UINT size, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info, PALETTEENTRY *palette, IDirect3DCubeTexture9 **cube_texture) { HRESULT hr; D3DCAPS9 caps; UINT loaded_miplevels; D3DXIMAGE_INFO img_info; BOOL dynamic_texture; BOOL file_size = FALSE; BOOL file_format = FALSE; BOOL file_mip_levels = FALSE; IDirect3DCubeTexture9 *tex, *buftex; TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device, src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette, cube_texture); if (!device || !cube_texture || !src_data || !src_data_size) return D3DERR_INVALIDCALL; hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info); if (FAILED(hr)) return hr; if (img_info.ImageFileFormat != D3DXIFF_DDS) return D3DXERR_INVALIDDATA; if (img_info.Width != img_info.Height) return D3DXERR_INVALIDDATA; if (size == 0 || size == D3DX_DEFAULT_NONPOW2) size = img_info.Width; if (size == D3DX_DEFAULT) size = make_pow2(img_info.Width); if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT) format = img_info.Format; if (size == D3DX_FROM_FILE) { file_size = TRUE; size = img_info.Width; } if (format == D3DFMT_FROM_FILE) { file_format = TRUE; format = img_info.Format; } if (mip_levels == D3DX_FROM_FILE) { file_mip_levels = TRUE; mip_levels = img_info.MipLevels; } hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool); if (FAILED(hr)) return hr; if ((file_size && size != img_info.Width) || (file_format && format != img_info.Format) || (file_mip_levels && mip_levels != img_info.MipLevels)) return D3DERR_NOTAVAILABLE; hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); if (FAILED(hr)) return D3DERR_INVALIDCALL; if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5)) { FIXME("Generation of mipmaps for compressed pixel formats not supported yet\n"); mip_levels = img_info.MipLevels; } dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC); if (pool == D3DPOOL_DEFAULT && !dynamic_texture) { hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex); tex = buftex; } else { hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex); buftex = NULL; } if (FAILED(hr)) return hr; hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info); if (FAILED(hr)) { IDirect3DCubeTexture9_Release(tex); return hr; } loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter); if (FAILED(hr)) { IDirect3DCubeTexture9_Release(tex); return hr; } if (buftex) { hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex); if (FAILED(hr)) { IDirect3DCubeTexture9_Release(buftex); return hr; } IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex); IDirect3DCubeTexture9_Release(buftex); } if (src_info) *src_info = img_info; *cube_texture = tex; return D3D_OK; } HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device, const char *src_filename, IDirect3DCubeTexture9 **cube_texture) { int len; HRESULT hr; WCHAR *filename; void *data; DWORD data_size; TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture); if (!src_filename) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0); filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); if (!filename) return E_OUTOFMEMORY; MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len); hr = map_view_of_file(filename, &data, &data_size); if (FAILED(hr)) { HeapFree(GetProcessHeap(), 0, filename); return D3DXERR_INVALIDDATA; } hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture); UnmapViewOfFile(data); HeapFree(GetProcessHeap(), 0, filename); return hr; } HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device, const WCHAR *src_filename, IDirect3DCubeTexture9 **cube_texture) { HRESULT hr; void *data; DWORD data_size; TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture); hr = map_view_of_file(src_filename, &data, &data_size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture); UnmapViewOfFile(data); return hr; } HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device, const char *src_filename, UINT size, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *image_info, PALETTEENTRY *palette, IDirect3DCubeTexture9 **cube_texture) { int len; HRESULT hr; WCHAR *filename; void *data; DWORD data_size; TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n", device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture); if (!src_filename) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0); filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); if (!filename) return E_OUTOFMEMORY; MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len); hr = map_view_of_file(filename, &data, &data_size); if (FAILED(hr)) { HeapFree(GetProcessHeap(), 0, filename); return D3DXERR_INVALIDDATA; } hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels, usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture); UnmapViewOfFile(data); HeapFree(GetProcessHeap(), 0, filename); return hr; } HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device, const WCHAR *src_filename, UINT size, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *image_info, PALETTEENTRY *palette, IDirect3DCubeTexture9 **cube_texture) { HRESULT hr; void *data; DWORD data_size; TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n", device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture); hr = map_view_of_file(src_filename, &data, &data_size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels, usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture); UnmapViewOfFile(data); return hr; } enum cube_coord { XCOORD = 0, XCOORDINV = 1, YCOORD = 2, YCOORDINV = 3, ZERO = 4, ONE = 5 }; static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size) { switch (coord) { case XCOORD: return x + 0.5f; case XCOORDINV: return size - x - 0.5f; case YCOORD: return y + 0.5f; case YCOORDINV: return size - y - 0.5f; case ZERO: return 0.0f; case ONE: return size; default: ERR("Unexpected coordinate value\n"); return 0.0f; } } HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture, LPD3DXFILL3D function, LPVOID funcdata) { DWORD miplevels; DWORD m, i, x, y, c, f, v; D3DSURFACE_DESC desc; D3DLOCKED_RECT lock_rect; D3DXVECTOR4 value; D3DXVECTOR3 coord, size; const PixelFormatDesc *format; BYTE *data, *pos; BYTE byte, mask; float comp_value; static const enum cube_coord coordmap[6][3] = { {ONE, YCOORDINV, XCOORDINV}, {ZERO, YCOORDINV, XCOORD}, {XCOORD, ONE, YCOORD}, {XCOORD, ZERO, YCOORDINV}, {XCOORD, YCOORDINV, ONE}, {XCOORDINV, YCOORDINV, ZERO} }; if (texture == NULL || function == NULL) return D3DERR_INVALIDCALL; miplevels = IDirect3DBaseTexture9_GetLevelCount(texture); for (m = 0; m < miplevels; m++) { if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc))) return D3DERR_INVALIDCALL; format = get_format_info(desc.Format); if (format->format == D3DFMT_UNKNOWN) { FIXME("Unsupported texture format %#x\n", desc.Format); return D3DERR_INVALIDCALL; } for (f = 0; f < 6; f++) { if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD))) return D3DERR_INVALIDCALL; size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width; size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width; size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width; data = lock_rect.pBits; for (y = 0; y < desc.Height; y++) { for (x = 0; x < desc.Width; x++) { coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f; coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f; coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f; function(&value, &coord, &size, funcdata); pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel; for (i = 0; i < format->bytes_per_pixel; i++) pos[i] = 0; for (c = 0; c < 4; c++) { switch (c) { case 0: /* Alpha */ comp_value = value.w; break; case 1: /* Red */ comp_value = value.x; break; case 2: /* Green */ comp_value = value.y; break; case 3: /* Blue */ comp_value = value.z; break; } v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f; for (i = 0; i < format->bits[c] + format->shift[c]; i += 8) { mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i; byte = (v << format->shift[c] >> i) & mask; pos[i / 8] |= byte; } } } } IDirect3DCubeTexture9_UnlockRect(texture, f, m); } } return D3D_OK; } HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 texture, LPD3DXFILL3D function, LPVOID funcdata) { DWORD miplevels; DWORD m, i, x, y, z, c, v; D3DVOLUME_DESC desc; D3DLOCKED_BOX lock_box; D3DXVECTOR4 value; D3DXVECTOR3 coord, size; const PixelFormatDesc *format; BYTE *data, *pos; BYTE byte, mask; float comp_value; if (texture == NULL || function == NULL) return D3DERR_INVALIDCALL; miplevels = IDirect3DBaseTexture9_GetLevelCount(texture); for (m = 0; m < miplevels; m++) { if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc))) return D3DERR_INVALIDCALL; format = get_format_info(desc.Format); if (format->format == D3DFMT_UNKNOWN) { FIXME("Unsupported texture format %#x\n", desc.Format); return D3DERR_INVALIDCALL; } if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD))) return D3DERR_INVALIDCALL; size.x = 1.0f / desc.Width; size.y = 1.0f / desc.Height; size.z = 1.0f / desc.Depth; data = lock_box.pBits; for (z = 0; z < desc.Depth; z++) { /* The callback function expects the coordinates of the center of the texel */ coord.z = (z + 0.5f) / desc.Depth; for (y = 0; y < desc.Height; y++) { coord.y = (y + 0.5f) / desc.Height; for (x = 0; x < desc.Width; x++) { coord.x = (x + 0.5f) / desc.Width; function(&value, &coord, &size, funcdata); pos = data + z * lock_box.SlicePitch + y * lock_box.RowPitch + x * format->bytes_per_pixel; for (i = 0; i < format->bytes_per_pixel; i++) pos[i] = 0; for (c = 0; c < 4; c++) { switch (c) { case 0: /* Alpha */ comp_value = value.w; break; case 1: /* Red */ comp_value = value.x; break; case 2: /* Green */ comp_value = value.y; break; case 3: /* Blue */ comp_value = value.z; break; } v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f; for (i = 0; i < format->bits[c] + format->shift[c]; i += 8) { mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i; byte = (v << format->shift[c] >> i) & mask; pos[i / 8] |= byte; } } } } } IDirect3DVolumeTexture9_UnlockBox(texture, m); } return D3D_OK; }