/* * Copyright 2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D2D1_PRIVATE_H #define __WINE_D2D1_PRIVATE_H #include "wine/debug.h" #include #define COBJMACROS #include "d2d1.h" #ifdef D2D1_INIT_GUID #include "initguid.h" #endif #include "dwrite.h" struct d2d_clip_stack { D2D1_RECT_F *stack; unsigned int size; unsigned int count; }; struct d2d_d3d_render_target { ID2D1RenderTarget ID2D1RenderTarget_iface; IDWriteTextRenderer IDWriteTextRenderer_iface; LONG refcount; ID3D10Device *device; ID3D10RenderTargetView *view; ID3D10StateBlock *stateblock; ID3D10InputLayout *clear_il; unsigned int clear_vb_stride; ID3D10Buffer *clear_vb; ID3D10VertexShader *clear_vs; ID3D10PixelShader *clear_ps; ID3D10RasterizerState *clear_rs; D2D1_SIZE_U pixel_size; D2D1_MATRIX_3X2_F transform; struct d2d_clip_stack clip_stack; float dpi_x; float dpi_y; }; HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory, IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN; struct d2d_wic_render_target { ID2D1RenderTarget ID2D1RenderTarget_iface; LONG refcount; IDXGISurface *dxgi_surface; ID2D1RenderTarget *dxgi_target; ID3D10Texture2D *readback_texture; IWICBitmap *bitmap; unsigned int width; unsigned int height; unsigned int bpp; }; HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN; struct d2d_gradient { ID2D1GradientStopCollection ID2D1GradientStopCollection_iface; LONG refcount; D2D1_GRADIENT_STOP *stops; UINT32 stop_count; }; HRESULT d2d_gradient_init(struct d2d_gradient *gradient, ID2D1RenderTarget *render_target, const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode) DECLSPEC_HIDDEN; struct d2d_brush { ID2D1Brush ID2D1Brush_iface; LONG refcount; }; void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target, const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) DECLSPEC_HIDDEN; void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1GradientStopCollection *gradient) DECLSPEC_HIDDEN; struct d2d_stroke_style { ID2D1StrokeStyle ID2D1StrokeStyle_iface; LONG refcount; }; void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory, const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN; struct d2d_mesh { ID2D1Mesh ID2D1Mesh_iface; LONG refcount; }; void d2d_mesh_init(struct d2d_mesh *mesh) DECLSPEC_HIDDEN; struct d2d_bitmap { ID2D1Bitmap ID2D1Bitmap_iface; LONG refcount; }; void d2d_bitmap_init(struct d2d_bitmap *bitmap, D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN; #endif /* __WINE_D2D1_PRIVATE_H */