/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { const DWORD **shader_data = ctx; char tag_str[5]; switch(tag) { case TAG_SHDR: *shader_data = (const DWORD *)data; return S_OK; default: memcpy(tag_str, &tag, 4); tag_str[4] = '\0'; FIXME("Unhandled chunk %s\n", tag_str); return S_OK; } } HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, const DWORD **shader_code) { HRESULT hr; hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_code); if (!*shader_code) hr = E_FAIL; if (FAILED(hr)) ERR("Failed to parse shader, hr %#x\n", hr); return hr; } HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) { struct wined3d_shader_signature_element *e; unsigned int string_data_offset; unsigned int string_data_size; const char *ptr = data; char *string_data; unsigned int i; DWORD count; read_dword(&ptr, &count); TRACE("%u elements\n", count); skip_dword_unknown(&ptr, 1); e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e)); if (!e) { ERR("Failed to allocate input signature memory.\n"); return E_OUTOFMEMORY; } /* 2 DWORDs for the header, 6 for each element. */ string_data_offset = 2 * sizeof(DWORD) + count * 6 * sizeof(DWORD); string_data_size = data_size - string_data_offset; string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size); if (!string_data) { ERR("Failed to allocate string data memory.\n"); HeapFree(GetProcessHeap(), 0, e); return E_OUTOFMEMORY; } memcpy(string_data, data + string_data_offset, string_data_size); for (i = 0; i < count; ++i) { UINT name_offset; read_dword(&ptr, &name_offset); e[i].semantic_name = string_data + (name_offset - string_data_offset); read_dword(&ptr, &e[i].semantic_idx); read_dword(&ptr, &e[i].sysval_semantic); read_dword(&ptr, &e[i].component_type); read_dword(&ptr, &e[i].register_idx); read_dword(&ptr, &e[i].mask); TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, " "type %u, register idx: %u, use_mask %#x, input_mask %#x\n", e[i].semantic_name, e[i].semantic_idx, e[i].sysval_semantic, e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff); } s->elements = e; s->element_count = count; s->string_data = string_data; return S_OK; } void shader_free_signature(struct wined3d_shader_signature *s) { HeapFree(GetProcessHeap(), 0, s->string_data); HeapFree(GetProcessHeap(), 0, s->elements); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10VertexShader) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) { struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface; ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) { struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface; ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl = { /* IUnknown methods */ d3d10_vertex_shader_QueryInterface, d3d10_vertex_shader_AddRef, d3d10_vertex_shader_Release, /* ID3D10DeviceChild methods */ d3d10_vertex_shader_GetDevice, d3d10_vertex_shader_GetPrivateData, d3d10_vertex_shader_SetPrivateData, d3d10_vertex_shader_SetPrivateDataInterface, }; /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10GeometryShader) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface) { struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface; ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface) { struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface; ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl = { /* IUnknown methods */ d3d10_geometry_shader_QueryInterface, d3d10_geometry_shader_AddRef, d3d10_geometry_shader_Release, /* ID3D10DeviceChild methods */ d3d10_geometry_shader_GetDevice, d3d10_geometry_shader_GetPrivateData, d3d10_geometry_shader_SetPrivateData, d3d10_geometry_shader_SetPrivateDataInterface, }; /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10PixelShader) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface) { struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface; ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface) { struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface; ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl = { /* IUnknown methods */ d3d10_pixel_shader_QueryInterface, d3d10_pixel_shader_AddRef, d3d10_pixel_shader_Release, /* ID3D10DeviceChild methods */ d3d10_pixel_shader_GetDevice, d3d10_pixel_shader_GetPrivateData, d3d10_pixel_shader_SetPrivateData, d3d10_pixel_shader_SetPrivateDataInterface, };