/* * Copyright (C) 2002 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_D3DX8CORE_H #define __WINE_D3DX8CORE_H #include <objbase.h> #include <d3d8.h> #include <d3d8types.h> #include <d3d8caps.h> /***************************************************************************** * #defines and error codes */ #define D3DXASM_DEBUG 1 #define D3DXASM_SKIPVALIDATION 2 #define _FACD3D 0x876 #define MAKE_D3DXHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) /* * Direct3D Errors */ #define D3DXERR_CANNOTATTRSORT MAKE_D3DXHRESULT(2158) #define D3DXERR_CANNOTMODIFYINDEXBUFFER MAKE_D3DXHRESULT(2159) #define D3DXERR_INVALIDMESH MAKE_D3DXHRESULT(2160) #define D3DXERR_SKINNINGNOTSUPPORTED MAKE_D3DXHRESULT(2161) #define D3DXERR_TOOMANYINFLUENCES MAKE_D3DXHRESULT(2162) #define D3DXERR_INVALIDDATA MAKE_D3DXHRESULT(2163) /***************************************************************************** * Predeclare the interfaces */ DEFINE_GUID(IID_ID3DXBuffer, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);/* FIXME */ typedef struct ID3DXBuffer ID3DXBuffer, *LPD3DXBUFFER; DEFINE_GUID(IID_ID3DXFont, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x13);/* FIXME */ typedef struct ID3DXFont ID3DXFont, *LPD3DXFONT; /***************************************************************************** * ID3DXBuffer interface */ #undef INTERFACE #define INTERFACE ID3DXBuffer #define ID3DXBuffer_METHODS \ IUnknown_METHODS \ STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE; \ STDMETHOD_(DWORD,GetBufferSize)(THIS) PURE; ICOM_DEFINE(ID3DXBuffer,IUnknown) #undef INTERFACE #ifdef COBJMACROS /*** IUnknown methods ***/ #define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p) /*** ID3DXBuffer methods ***/ #define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) #define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) #endif /***************************************************************************** * ID3DXFont interface */ #undef INTERFACE #define INTERFACE ID3DXFont #define ID3DXFont_METHODS \ IUnknown_METHODS \ STDMETHOD(Begin)(THIS) PURE; \ STDMETHOD(DrawTextA)(THIS) PURE; \ STDMETHOD(End)(THIS) PURE; ICOM_DEFINE(ID3DXFont,IUnknown) #undef INTERFACE #ifdef COBJMACROS /*** IUnknown methods ***/ #define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p) #define ID3DXFont_Release(p) (p)->lpVtbl->Release(p) /*** ID3DXFont methods ***/ #define ID3DXFont_Begin(p) (p)->lpVtbl->Begin(p) #define ID3DXFont_DrawTextA(p,a,b,c,d,e)(p)->lpVtbl->DrawText(p,a,b,c,d,e) #define ID3DXFont_End(p) (p)->lpVtbl->End(p) #endif /************************************************************************************* * Define entrypoints */ HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer); HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont); UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF); HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors); HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors); HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors); #endif /* __WINE_D3DX8CORE_H */