/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct wined3d_shader_signature *is = ctx; switch(tag) { case TAG_ISGN: return shader_parse_signature(data, data_size, is); default: FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); return S_OK; } } static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, struct wined3d_vertex_element **wined3d_elements) { struct wined3d_shader_signature is; HRESULT hr; UINT i; hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is); if (FAILED(hr)) { ERR("Failed to parse input signature.\n"); return E_FAIL; } *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements)); if (!*wined3d_elements) { ERR("Failed to allocate wined3d vertex element array memory.\n"); HeapFree(GetProcessHeap(), 0, is.elements); return E_OUTOFMEMORY; } for (i = 0; i < element_count; ++i) { struct wined3d_vertex_element *e = &(*wined3d_elements)[i]; const D3D10_INPUT_ELEMENT_DESC *f = &element_descs[i]; UINT j; e->format = wined3dformat_from_dxgi_format(f->Format); e->input_slot = f->InputSlot; e->offset = f->AlignedByteOffset; e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED; e->input_slot_class = f->InputSlotClass; e->instance_data_step_rate = f->InstanceDataStepRate; e->method = WINED3D_DECL_METHOD_DEFAULT; e->usage = 0; e->usage_idx = 0; for (j = 0; j < is.element_count; ++j) { if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name) && element_descs[i].SemanticIndex == is.elements[j].semantic_idx) { e->output_slot = is.elements[j].register_idx; break; } } } shader_free_signature(&is); return S_OK; } static inline struct d3d10_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) { return CONTAINING_RECORD(iface, struct d3d10_input_layout, ID3D10InputLayout_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10InputLayout) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface) { struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); if (refcount == 1) { wined3d_mutex_lock(); wined3d_vertex_declaration_incref(This->wined3d_decl); wined3d_mutex_unlock(); } return refcount; } static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface) { struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_vertex_declaration_decref(This->wined3d_decl); wined3d_mutex_unlock(); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); } static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d10_get_private_data(&layout->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d10_set_private_data(&layout->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface, REFGUID guid, const IUnknown *data) { struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d10_set_private_data_interface(&layout->private_store, guid, data); } static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl = { /* IUnknown methods */ d3d10_input_layout_QueryInterface, d3d10_input_layout_AddRef, d3d10_input_layout_Release, /* ID3D10DeviceChild methods */ d3d10_input_layout_GetDevice, d3d10_input_layout_GetPrivateData, d3d10_input_layout_SetPrivateData, d3d10_input_layout_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent) { struct d3d10_input_layout *layout = parent; wined3d_private_store_cleanup(&layout->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d10_input_layout_wined3d_parent_ops = { d3d10_input_layout_wined3d_object_destroyed, }; HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device, const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length) { struct wined3d_vertex_element *wined3d_elements; HRESULT hr; layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl; layout->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&layout->private_store); if (FAILED(hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count, shader_byte_code, shader_byte_code_length, &wined3d_elements))) { WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr); wined3d_private_store_cleanup(&layout->private_store); wined3d_mutex_unlock(); return hr; } hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count, layout, &d3d10_input_layout_wined3d_parent_ops, &layout->wined3d_decl); HeapFree(GetProcessHeap(), 0, wined3d_elements); if (FAILED(hr)) { WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); wined3d_private_store_cleanup(&layout->private_store); wined3d_mutex_unlock(); return hr; } wined3d_mutex_unlock(); return S_OK; } struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_input_layout_vtbl); return impl_from_ID3D10InputLayout(iface); }