/* * Server-side objects * * Copyright (C) 1998 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wine/port.h" #include #include #include #include #include #include #include #include "ntstatus.h" #define WIN32_NO_STATUS #include "winternl.h" #include "file.h" #include "thread.h" #include "unicode.h" struct object_name { struct list entry; /* entry in the hash list */ struct object *obj; /* object owning this name */ struct object *parent; /* parent object */ size_t len; /* name length in bytes */ WCHAR name[1]; }; struct namespace { unsigned int hash_size; /* size of hash table */ struct list names[1]; /* array of hash entry lists */ }; #ifdef DEBUG_OBJECTS static struct list object_list = LIST_INIT(object_list); void dump_objects(void) { struct list *p; LIST_FOR_EACH( p, &object_list ) { struct object *ptr = LIST_ENTRY( p, struct object, obj_list ); fprintf( stderr, "%p:%d: ", ptr, ptr->refcount ); ptr->ops->dump( ptr, 1 ); } } #endif /*****************************************************************/ /* malloc replacement */ void *mem_alloc( size_t size ) { void *ptr = malloc( size ); if (ptr) memset( ptr, 0x55, size ); else set_error( STATUS_NO_MEMORY ); return ptr; } /* duplicate a block of memory */ void *memdup( const void *data, size_t len ) { void *ptr = malloc( len ); if (ptr) memcpy( ptr, data, len ); else set_error( STATUS_NO_MEMORY ); return ptr; } /*****************************************************************/ static int get_name_hash( const struct namespace *namespace, const WCHAR *name, size_t len ) { WCHAR hash = 0; len /= sizeof(WCHAR); while (len--) hash ^= tolowerW(*name++); return hash % namespace->hash_size; } /* allocate a name for an object */ static struct object_name *alloc_name( const struct unicode_str *name ) { struct object_name *ptr; if ((ptr = mem_alloc( sizeof(*ptr) + name->len - sizeof(ptr->name) ))) { ptr->len = name->len; ptr->parent = NULL; memcpy( ptr->name, name->str, name->len ); } return ptr; } /* free the name of an object */ static void free_name( struct object *obj ) { struct object_name *ptr = obj->name; list_remove( &ptr->entry ); if (ptr->parent) release_object( ptr->parent ); free( ptr ); } /* set the name of an existing object */ static void set_object_name( struct namespace *namespace, struct object *obj, struct object_name *ptr ) { int hash = get_name_hash( namespace, ptr->name, ptr->len ); list_add_head( &namespace->names[hash], &ptr->entry ); ptr->obj = obj; obj->name = ptr; } /* get the name of an existing object */ const WCHAR *get_object_name( struct object *obj, size_t *len ) { struct object_name *ptr = obj->name; if (!ptr) return NULL; *len = ptr->len; return ptr->name; } /* allocate and initialize an object */ void *alloc_object( const struct object_ops *ops ) { struct object *obj = mem_alloc( ops->size ); if (obj) { obj->refcount = 1; obj->ops = ops; obj->name = NULL; list_init( &obj->wait_queue ); #ifdef DEBUG_OBJECTS list_add_head( &object_list, &obj->obj_list ); #endif return obj; } return NULL; } void *create_object( struct namespace *namespace, const struct object_ops *ops, const struct unicode_str *name, struct object *parent ) { struct object *obj; struct object_name *name_ptr; if (!(name_ptr = alloc_name( name ))) return NULL; if ((obj = alloc_object( ops ))) { set_object_name( namespace, obj, name_ptr ); if (parent) name_ptr->parent = grab_object( parent ); } else free( name_ptr ); return obj; } void *create_named_object( struct namespace *namespace, const struct object_ops *ops, const struct unicode_str *name, unsigned int attributes ) { struct object *obj; if (!name || !name->len) return alloc_object( ops ); if ((obj = find_object( namespace, name, attributes ))) { if (attributes & OBJ_OPENIF && obj->ops == ops) set_error( STATUS_OBJECT_NAME_EXISTS ); else { release_object( obj ); obj = NULL; if (attributes & OBJ_OPENIF) set_error( STATUS_OBJECT_TYPE_MISMATCH ); else set_error( STATUS_OBJECT_NAME_COLLISION ); } return obj; } if ((obj = create_object( namespace, ops, name, NULL ))) clear_error(); return obj; } /* dump the name of an object to stderr */ void dump_object_name( struct object *obj ) { if (!obj->name) fprintf( stderr, "name=\"\"" ); else { fprintf( stderr, "name=L\"" ); dump_strW( obj->name->name, obj->name->len/sizeof(WCHAR), stderr, "\"\"" ); fputc( '\"', stderr ); } } /* unlink a named object from its namespace, without freeing the object itself */ void unlink_named_object( struct object *obj ) { if (obj->name) free_name( obj ); obj->name = NULL; } /* grab an object (i.e. increment its refcount) and return the object */ struct object *grab_object( void *ptr ) { struct object *obj = (struct object *)ptr; assert( obj->refcount < INT_MAX ); obj->refcount++; return obj; } /* release an object (i.e. decrement its refcount) */ void release_object( void *ptr ) { struct object *obj = (struct object *)ptr; assert( obj->refcount ); if (!--obj->refcount) { /* if the refcount is 0, nobody can be in the wait queue */ assert( list_empty( &obj->wait_queue )); obj->ops->destroy( obj ); if (obj->name) free_name( obj ); #ifdef DEBUG_OBJECTS list_remove( &obj->obj_list ); memset( obj, 0xaa, obj->ops->size ); #endif free( obj ); } } /* find an object by its name; the refcount is incremented */ struct object *find_object( const struct namespace *namespace, const struct unicode_str *name, unsigned int attributes ) { const struct list *list, *p; if (!name || !name->len) return NULL; list = &namespace->names[ get_name_hash( namespace, name->str, name->len ) ]; LIST_FOR_EACH( p, list ) { const struct object_name *ptr = LIST_ENTRY( p, const struct object_name, entry ); if (ptr->len != name->len) continue; if (attributes & OBJ_CASE_INSENSITIVE) { if (!strncmpiW( ptr->name, name->str, name->len/sizeof(WCHAR) )) return grab_object( ptr->obj ); } else { if (!memcmp( ptr->name, name->str, name->len )) return grab_object( ptr->obj ); } } return NULL; } /* allocate a namespace */ struct namespace *create_namespace( unsigned int hash_size ) { struct namespace *namespace; unsigned int i; namespace = mem_alloc( sizeof(*namespace) + (hash_size - 1) * sizeof(namespace->names[0]) ); if (namespace) { namespace->hash_size = hash_size; for (i = 0; i < hash_size; i++) list_init( &namespace->names[i] ); } return namespace; } /* functions for unimplemented/default object operations */ int no_add_queue( struct object *obj, struct wait_queue_entry *entry ) { set_error( STATUS_OBJECT_TYPE_MISMATCH ); return 0; } int no_satisfied( struct object *obj, struct thread *thread ) { return 0; /* not abandoned */ } int no_signal( struct object *obj, unsigned int access ) { set_error( STATUS_OBJECT_TYPE_MISMATCH ); return 0; } struct fd *no_get_fd( struct object *obj ) { set_error( STATUS_OBJECT_TYPE_MISMATCH ); return NULL; } unsigned int no_map_access( struct object *obj, unsigned int access ) { if (access & GENERIC_READ) access |= STANDARD_RIGHTS_READ; if (access & GENERIC_WRITE) access |= STANDARD_RIGHTS_WRITE; if (access & GENERIC_EXECUTE) access |= STANDARD_RIGHTS_EXECUTE; if (access & GENERIC_ALL) access |= STANDARD_RIGHTS_ALL; return access & ~(GENERIC_READ | GENERIC_WRITE | GENERIC_EXECUTE | GENERIC_ALL); } struct object *no_lookup_name( struct object *obj, struct unicode_str *name, unsigned int attr ) { return NULL; } int no_close_handle( struct object *obj, struct process *process, obj_handle_t handle ) { return 1; /* ok to close */ } void no_destroy( struct object *obj ) { }