/* * Server-side thread management * * Copyright (C) 1998 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_POLL_H #include #endif #include "ntstatus.h" #define WIN32_NO_STATUS #include "windef.h" #include "winternl.h" #include "file.h" #include "handle.h" #include "process.h" #include "thread.h" #include "request.h" #include "user.h" #include "security.h" /* thread queues */ struct thread_wait { struct thread_wait *next; /* next wait structure for this thread */ struct thread *thread; /* owner thread */ int count; /* count of objects */ int flags; void *cookie; /* magic cookie to return to client */ struct timeval timeout; struct timeout_user *user; struct wait_queue_entry queues[1]; }; /* asynchronous procedure calls */ struct thread_apc { struct list entry; /* queue linked list */ struct object *owner; /* object that queued this apc */ void *func; /* function to call in client */ enum apc_type type; /* type of apc function */ void *arg1; /* function arguments */ void *arg2; void *arg3; }; /* thread operations */ static void dump_thread( struct object *obj, int verbose ); static int thread_signaled( struct object *obj, struct thread *thread ); static unsigned int thread_map_access( struct object *obj, unsigned int access ); static void thread_poll_event( struct fd *fd, int event ); static void destroy_thread( struct object *obj ); static struct thread_apc *thread_dequeue_apc( struct thread *thread, int system_only ); static const struct object_ops thread_ops = { sizeof(struct thread), /* size */ dump_thread, /* dump */ add_queue, /* add_queue */ remove_queue, /* remove_queue */ thread_signaled, /* signaled */ no_satisfied, /* satisfied */ no_signal, /* signal */ no_get_fd, /* get_fd */ thread_map_access, /* map_access */ no_lookup_name, /* lookup_name */ no_close_handle, /* close_handle */ destroy_thread /* destroy */ }; static const struct fd_ops thread_fd_ops = { NULL, /* get_poll_events */ thread_poll_event, /* poll_event */ no_flush, /* flush */ no_get_file_info, /* get_file_info */ no_queue_async, /* queue_async */ no_cancel_async /* cancel_async */ }; static struct list thread_list = LIST_INIT(thread_list); /* initialize the structure for a newly allocated thread */ inline static void init_thread_structure( struct thread *thread ) { int i; thread->unix_pid = -1; /* not known yet */ thread->unix_tid = -1; /* not known yet */ thread->context = NULL; thread->suspend_context = NULL; thread->teb = NULL; thread->debug_ctx = NULL; thread->debug_event = NULL; thread->debug_break = 0; thread->queue = NULL; thread->wait = NULL; thread->error = 0; thread->req_data = NULL; thread->req_toread = 0; thread->reply_data = NULL; thread->reply_towrite = 0; thread->request_fd = NULL; thread->reply_fd = NULL; thread->wait_fd = NULL; thread->state = RUNNING; thread->exit_code = 0; thread->priority = 0; thread->affinity = 1; thread->suspend = 0; thread->desktop_users = 0; thread->token = NULL; thread->creation_time = current_time; thread->exit_time.tv_sec = thread->exit_time.tv_usec = 0; list_init( &thread->mutex_list ); list_init( &thread->system_apc ); list_init( &thread->user_apc ); for (i = 0; i < MAX_INFLIGHT_FDS; i++) thread->inflight[i].server = thread->inflight[i].client = -1; } /* check if address looks valid for a client-side data structure (TEB etc.) */ static inline int is_valid_address( void *addr ) { return addr && !((unsigned long)addr % sizeof(int)); } /* create a new thread */ struct thread *create_thread( int fd, struct process *process ) { struct thread *thread; if (!(thread = alloc_object( &thread_ops ))) return NULL; init_thread_structure( thread ); thread->process = (struct process *)grab_object( process ); thread->desktop = process->desktop; if (!current) current = thread; list_add_head( &thread_list, &thread->entry ); if (!(thread->id = alloc_ptid( thread ))) { release_object( thread ); return NULL; } if (!(thread->request_fd = create_anonymous_fd( &thread_fd_ops, fd, &thread->obj ))) { release_object( thread ); return NULL; } set_fd_events( thread->request_fd, POLLIN ); /* start listening to events */ add_process_thread( thread->process, thread ); return thread; } /* handle a client event */ static void thread_poll_event( struct fd *fd, int event ) { struct thread *thread = get_fd_user( fd ); assert( thread->obj.ops == &thread_ops ); if (event & (POLLERR | POLLHUP)) kill_thread( thread, 0 ); else if (event & POLLIN) read_request( thread ); else if (event & POLLOUT) write_reply( thread ); } /* cleanup everything that is no longer needed by a dead thread */ /* used by destroy_thread and kill_thread */ static void cleanup_thread( struct thread *thread ) { int i; struct thread_apc *apc; while ((apc = thread_dequeue_apc( thread, 0 ))) free( apc ); free( thread->req_data ); free( thread->reply_data ); if (thread->request_fd) release_object( thread->request_fd ); if (thread->reply_fd) release_object( thread->reply_fd ); if (thread->wait_fd) release_object( thread->wait_fd ); free( thread->suspend_context ); free_msg_queue( thread ); cleanup_clipboard_thread(thread); destroy_thread_windows( thread ); close_thread_desktop( thread ); for (i = 0; i < MAX_INFLIGHT_FDS; i++) { if (thread->inflight[i].client != -1) { close( thread->inflight[i].server ); thread->inflight[i].client = thread->inflight[i].server = -1; } } thread->req_data = NULL; thread->reply_data = NULL; thread->request_fd = NULL; thread->reply_fd = NULL; thread->wait_fd = NULL; thread->context = NULL; thread->suspend_context = NULL; thread->desktop = 0; } /* destroy a thread when its refcount is 0 */ static void destroy_thread( struct object *obj ) { struct thread *thread = (struct thread *)obj; assert( obj->ops == &thread_ops ); assert( !thread->debug_ctx ); /* cannot still be debugging something */ list_remove( &thread->entry ); cleanup_thread( thread ); release_object( thread->process ); if (thread->id) free_ptid( thread->id ); if (thread->token) release_object( thread->token ); } /* dump a thread on stdout for debugging purposes */ static void dump_thread( struct object *obj, int verbose ) { struct thread *thread = (struct thread *)obj; assert( obj->ops == &thread_ops ); fprintf( stderr, "Thread id=%04x unix pid=%d unix tid=%d teb=%p state=%d\n", thread->id, thread->unix_pid, thread->unix_tid, thread->teb, thread->state ); } static int thread_signaled( struct object *obj, struct thread *thread ) { struct thread *mythread = (struct thread *)obj; return (mythread->state == TERMINATED); } static unsigned int thread_map_access( struct object *obj, unsigned int access ) { if (access & GENERIC_READ) access |= STANDARD_RIGHTS_READ | SYNCHRONIZE; if (access & GENERIC_WRITE) access |= STANDARD_RIGHTS_WRITE | SYNCHRONIZE; if (access & GENERIC_EXECUTE) access |= STANDARD_RIGHTS_EXECUTE; if (access & GENERIC_ALL) access |= THREAD_ALL_ACCESS; return access & ~(GENERIC_READ | GENERIC_WRITE | GENERIC_EXECUTE | GENERIC_ALL); } /* get a thread pointer from a thread id (and increment the refcount) */ struct thread *get_thread_from_id( thread_id_t id ) { struct object *obj = get_ptid_entry( id ); if (obj && obj->ops == &thread_ops) return (struct thread *)grab_object( obj ); set_error( STATUS_INVALID_CID ); return NULL; } /* get a thread from a handle (and increment the refcount) */ struct thread *get_thread_from_handle( obj_handle_t handle, unsigned int access ) { return (struct thread *)get_handle_obj( current->process, handle, access, &thread_ops ); } /* find a thread from a Unix tid */ struct thread *get_thread_from_tid( int tid ) { struct thread *thread; LIST_FOR_EACH_ENTRY( thread, &thread_list, struct thread, entry ) { if (thread->unix_tid == tid) return thread; } return NULL; } /* find a thread from a Unix pid */ struct thread *get_thread_from_pid( int pid ) { struct thread *thread; LIST_FOR_EACH_ENTRY( thread, &thread_list, struct thread, entry ) { if (thread->unix_pid == pid) return thread; } return NULL; } /* set all information about a thread */ static void set_thread_info( struct thread *thread, const struct set_thread_info_request *req ) { if (req->mask & SET_THREAD_INFO_PRIORITY) thread->priority = req->priority; if (req->mask & SET_THREAD_INFO_AFFINITY) { if (req->affinity != 1) set_error( STATUS_INVALID_PARAMETER ); else thread->affinity = req->affinity; } if (req->mask & SET_THREAD_INFO_TOKEN) security_set_thread_token( thread, req->token ); } /* stop a thread (at the Unix level) */ void stop_thread( struct thread *thread ) { if (thread->context) return; /* already inside a debug event, no need for a signal */ /* can't stop a thread while initialisation is in progress */ if (is_process_init_done(thread->process)) send_thread_signal( thread, SIGUSR1 ); } /* suspend a thread */ static int suspend_thread( struct thread *thread ) { int old_count = thread->suspend; if (thread->suspend < MAXIMUM_SUSPEND_COUNT) { if (!(thread->process->suspend + thread->suspend++)) stop_thread( thread ); } else set_error( STATUS_SUSPEND_COUNT_EXCEEDED ); return old_count; } /* resume a thread */ static int resume_thread( struct thread *thread ) { int old_count = thread->suspend; if (thread->suspend > 0) { if (!(--thread->suspend + thread->process->suspend)) wake_thread( thread ); } return old_count; } /* add a thread to an object wait queue; return 1 if OK, 0 on error */ int add_queue( struct object *obj, struct wait_queue_entry *entry ) { grab_object( obj ); entry->obj = obj; list_add_tail( &obj->wait_queue, &entry->entry ); return 1; } /* remove a thread from an object wait queue */ void remove_queue( struct object *obj, struct wait_queue_entry *entry ) { list_remove( &entry->entry ); release_object( obj ); } /* finish waiting */ static void end_wait( struct thread *thread ) { struct thread_wait *wait = thread->wait; struct wait_queue_entry *entry; int i; assert( wait ); for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) entry->obj->ops->remove_queue( entry->obj, entry ); if (wait->user) remove_timeout_user( wait->user ); thread->wait = wait->next; free( wait ); } /* build the thread wait structure */ static int wait_on( int count, struct object *objects[], int flags, const abs_time_t *timeout ) { struct thread_wait *wait; struct wait_queue_entry *entry; int i; if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0; wait->next = current->wait; wait->thread = current; wait->count = count; wait->flags = flags; wait->user = NULL; current->wait = wait; if (flags & SELECT_TIMEOUT) { wait->timeout.tv_sec = timeout->sec; wait->timeout.tv_usec = timeout->usec; } for (i = 0, entry = wait->queues; i < count; i++, entry++) { struct object *obj = objects[i]; entry->thread = current; if (!obj->ops->add_queue( obj, entry )) { wait->count = i; end_wait( current ); return 0; } } return 1; } /* check if the thread waiting condition is satisfied */ static int check_wait( struct thread *thread ) { int i, signaled; struct thread_wait *wait = thread->wait; struct wait_queue_entry *entry = wait->queues; /* Suspended threads may not acquire locks */ if (thread->process->suspend + thread->suspend > 0) return -1; assert( wait ); if (wait->flags & SELECT_ALL) { int not_ok = 0; /* Note: we must check them all anyway, as some objects may * want to do something when signaled, even if others are not */ for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) not_ok |= !entry->obj->ops->signaled( entry->obj, thread ); if (not_ok) goto other_checks; /* Wait satisfied: tell it to all objects */ signaled = 0; for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) if (entry->obj->ops->satisfied( entry->obj, thread )) signaled = STATUS_ABANDONED_WAIT_0; return signaled; } else { for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) { if (!entry->obj->ops->signaled( entry->obj, thread )) continue; /* Wait satisfied: tell it to the object */ signaled = i; if (entry->obj->ops->satisfied( entry->obj, thread )) signaled = i + STATUS_ABANDONED_WAIT_0; return signaled; } } other_checks: if ((wait->flags & SELECT_INTERRUPTIBLE) && !list_empty(&thread->system_apc)) return STATUS_USER_APC; if ((wait->flags & SELECT_ALERTABLE) && !list_empty(&thread->user_apc)) return STATUS_USER_APC; if (wait->flags & SELECT_TIMEOUT) { if (!time_before( ¤t_time, &wait->timeout )) return STATUS_TIMEOUT; } return -1; } /* send the wakeup signal to a thread */ static int send_thread_wakeup( struct thread *thread, void *cookie, int signaled ) { struct wake_up_reply reply; int ret; reply.cookie = cookie; reply.signaled = signaled; if ((ret = write( get_unix_fd( thread->wait_fd ), &reply, sizeof(reply) )) == sizeof(reply)) return 0; if (ret >= 0) fatal_protocol_error( thread, "partial wakeup write %d\n", ret ); else if (errno == EPIPE) kill_thread( thread, 0 ); /* normal death */ else fatal_protocol_perror( thread, "write" ); return -1; } /* attempt to wake up a thread */ /* return >0 if OK, 0 if the wait condition is still not satisfied */ int wake_thread( struct thread *thread ) { int signaled, count; void *cookie; for (count = 0; thread->wait; count++) { if ((signaled = check_wait( thread )) == -1) break; cookie = thread->wait->cookie; if (debug_level) fprintf( stderr, "%04x: *wakeup* signaled=%d cookie=%p\n", thread->id, signaled, cookie ); end_wait( thread ); if (send_thread_wakeup( thread, cookie, signaled ) == -1) /* error */ break; } return count; } /* thread wait timeout */ static void thread_timeout( void *ptr ) { struct thread_wait *wait = ptr; struct thread *thread = wait->thread; void *cookie = wait->cookie; wait->user = NULL; if (thread->wait != wait) return; /* not the top-level wait, ignore it */ if (thread->suspend + thread->process->suspend > 0) return; /* suspended, ignore it */ if (debug_level) fprintf( stderr, "%04x: *wakeup* signaled=%d cookie=%p\n", thread->id, (int)STATUS_TIMEOUT, cookie ); end_wait( thread ); if (send_thread_wakeup( thread, cookie, STATUS_TIMEOUT ) == -1) return; /* check if other objects have become signaled in the meantime */ wake_thread( thread ); } /* try signaling an event flag, a semaphore or a mutex */ static int signal_object( obj_handle_t handle ) { struct object *obj; int ret = 0; obj = get_handle_obj( current->process, handle, 0, NULL ); if (obj) { ret = obj->ops->signal( obj, get_handle_access( current->process, handle )); release_object( obj ); } return ret; } /* select on a list of handles */ static void select_on( int count, void *cookie, const obj_handle_t *handles, int flags, const abs_time_t *timeout, obj_handle_t signal_obj ) { int ret, i; struct object *objects[MAXIMUM_WAIT_OBJECTS]; if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS)) { set_error( STATUS_INVALID_PARAMETER ); return; } for (i = 0; i < count; i++) { if (!(objects[i] = get_handle_obj( current->process, handles[i], SYNCHRONIZE, NULL ))) break; } if (i < count) goto done; if (!wait_on( count, objects, flags, timeout )) goto done; /* signal the object */ if (signal_obj) { if (!signal_object( signal_obj )) { end_wait( current ); goto done; } /* check if we woke ourselves up */ if (!current->wait) goto done; } if ((ret = check_wait( current )) != -1) { /* condition is already satisfied */ end_wait( current ); set_error( ret ); goto done; } /* now we need to wait */ if (flags & SELECT_TIMEOUT) { if (!(current->wait->user = add_timeout_user( ¤t->wait->timeout, thread_timeout, current->wait ))) { end_wait( current ); goto done; } } current->wait->cookie = cookie; set_error( STATUS_PENDING ); done: while (--i >= 0) release_object( objects[i] ); } /* attempt to wake threads sleeping on the object wait queue */ void wake_up( struct object *obj, int max ) { struct list *ptr, *next; LIST_FOR_EACH_SAFE( ptr, next, &obj->wait_queue ) { struct wait_queue_entry *entry = LIST_ENTRY( ptr, struct wait_queue_entry, entry ); if (wake_thread( entry->thread )) { if (max && !--max) break; } } } /* queue an async procedure call */ int thread_queue_apc( struct thread *thread, struct object *owner, void *func, enum apc_type type, int system, void *arg1, void *arg2, void *arg3 ) { struct thread_apc *apc; struct list *queue = system ? &thread->system_apc : &thread->user_apc; /* cancel a possible previous APC with the same owner */ if (owner) thread_cancel_apc( thread, owner, system ); if (thread->state == TERMINATED) return 0; if (!(apc = mem_alloc( sizeof(*apc) ))) return 0; apc->owner = owner; apc->func = func; apc->type = type; apc->arg1 = arg1; apc->arg2 = arg2; apc->arg3 = arg3; list_add_tail( queue, &apc->entry ); if (!list_prev( queue, &apc->entry )) /* first one */ wake_thread( thread ); return 1; } /* cancel the async procedure call owned by a specific object */ void thread_cancel_apc( struct thread *thread, struct object *owner, int system ) { struct thread_apc *apc; struct list *queue = system ? &thread->system_apc : &thread->user_apc; LIST_FOR_EACH_ENTRY( apc, queue, struct thread_apc, entry ) { if (apc->owner != owner) continue; list_remove( &apc->entry ); free( apc ); return; } } /* remove the head apc from the queue; the returned pointer must be freed by the caller */ static struct thread_apc *thread_dequeue_apc( struct thread *thread, int system_only ) { struct thread_apc *apc = NULL; struct list *ptr = list_head( &thread->system_apc ); if (!ptr && !system_only) ptr = list_head( &thread->user_apc ); if (ptr) { apc = LIST_ENTRY( ptr, struct thread_apc, entry ); list_remove( ptr ); } return apc; } /* add an fd to the inflight list */ /* return list index, or -1 on error */ int thread_add_inflight_fd( struct thread *thread, int client, int server ) { int i; if (server == -1) return -1; if (client == -1) { close( server ); return -1; } /* first check if we already have an entry for this fd */ for (i = 0; i < MAX_INFLIGHT_FDS; i++) if (thread->inflight[i].client == client) { close( thread->inflight[i].server ); thread->inflight[i].server = server; return i; } /* now find a free spot to store it */ for (i = 0; i < MAX_INFLIGHT_FDS; i++) if (thread->inflight[i].client == -1) { thread->inflight[i].client = client; thread->inflight[i].server = server; return i; } return -1; } /* get an inflight fd and purge it from the list */ /* the fd must be closed when no longer used */ int thread_get_inflight_fd( struct thread *thread, int client ) { int i, ret; if (client == -1) return -1; do { for (i = 0; i < MAX_INFLIGHT_FDS; i++) { if (thread->inflight[i].client == client) { ret = thread->inflight[i].server; thread->inflight[i].server = thread->inflight[i].client = -1; return ret; } } } while (!receive_fd( thread->process )); /* in case it is still in the socket buffer */ return -1; } /* kill a thread on the spot */ void kill_thread( struct thread *thread, int violent_death ) { if (thread->state == TERMINATED) return; /* already killed */ thread->state = TERMINATED; thread->exit_time = current_time; if (current == thread) current = NULL; if (debug_level) fprintf( stderr,"%04x: *killed* exit_code=%d\n", thread->id, thread->exit_code ); if (thread->wait) { while (thread->wait) end_wait( thread ); send_thread_wakeup( thread, NULL, STATUS_PENDING ); /* if it is waiting on the socket, we don't need to send a SIGTERM */ violent_death = 0; } kill_console_processes( thread, 0 ); debug_exit_thread( thread ); abandon_mutexes( thread ); wake_up( &thread->obj, 0 ); if (violent_death) send_thread_signal( thread, SIGTERM ); cleanup_thread( thread ); remove_process_thread( thread->process, thread ); release_object( thread ); } /* trigger a breakpoint event in a given thread */ void break_thread( struct thread *thread ) { struct debug_event_exception data; assert( thread->context ); data.record.ExceptionCode = STATUS_BREAKPOINT; data.record.ExceptionFlags = EXCEPTION_CONTINUABLE; data.record.ExceptionRecord = NULL; data.record.ExceptionAddress = get_context_ip( thread->context ); data.record.NumberParameters = 0; data.first = 1; generate_debug_event( thread, EXCEPTION_DEBUG_EVENT, &data ); thread->debug_break = 0; } /* take a snapshot of currently running threads */ struct thread_snapshot *thread_snap( int *count ) { struct thread_snapshot *snapshot, *ptr; struct thread *thread; int total = 0; LIST_FOR_EACH_ENTRY( thread, &thread_list, struct thread, entry ) if (thread->state != TERMINATED) total++; if (!total || !(snapshot = mem_alloc( sizeof(*snapshot) * total ))) return NULL; ptr = snapshot; LIST_FOR_EACH_ENTRY( thread, &thread_list, struct thread, entry ) { if (thread->state == TERMINATED) continue; ptr->thread = thread; ptr->count = thread->obj.refcount; ptr->priority = thread->priority; grab_object( thread ); ptr++; } *count = total; return snapshot; } /* gets the current impersonation token */ struct token *thread_get_impersonation_token( struct thread *thread ) { if (thread->token) return thread->token; else return thread->process->token; } /* create a new thread */ DECL_HANDLER(new_thread) { struct thread *thread; int request_fd = thread_get_inflight_fd( current, req->request_fd ); if (request_fd == -1 || fcntl( request_fd, F_SETFL, O_NONBLOCK ) == -1) { if (request_fd != -1) close( request_fd ); set_error( STATUS_INVALID_HANDLE ); return; } if ((thread = create_thread( request_fd, current->process ))) { if (req->suspend) thread->suspend++; reply->tid = get_thread_id( thread ); if ((reply->handle = alloc_handle( current->process, thread, req->access, req->attributes ))) { /* thread object will be released when the thread gets killed */ return; } kill_thread( thread, 1 ); } } /* initialize a new thread */ DECL_HANDLER(init_thread) { struct process *process = current->process; int reply_fd = thread_get_inflight_fd( current, req->reply_fd ); int wait_fd = thread_get_inflight_fd( current, req->wait_fd ); if (current->reply_fd) /* already initialised */ { set_error( STATUS_INVALID_PARAMETER ); goto error; } if (reply_fd == -1 || fcntl( reply_fd, F_SETFL, O_NONBLOCK ) == -1) goto error; current->reply_fd = create_anonymous_fd( &thread_fd_ops, reply_fd, ¤t->obj ); reply_fd = -1; if (!current->reply_fd) goto error; if (wait_fd == -1) { set_error( STATUS_TOO_MANY_OPENED_FILES ); /* most likely reason */ return; } if (!(current->wait_fd = create_anonymous_fd( &thread_fd_ops, wait_fd, ¤t->obj ))) return; if (!is_valid_address(req->teb) || !is_valid_address(req->peb) || !is_valid_address(req->ldt_copy)) { set_error( STATUS_INVALID_PARAMETER ); return; } current->unix_pid = req->unix_pid; current->unix_tid = req->unix_tid; current->teb = req->teb; if (!process->peb) /* first thread, initialize the process too */ { process->unix_pid = current->unix_pid; process->peb = req->peb; process->ldt_copy = req->ldt_copy; reply->info_size = init_process( current ); } else { if (process->unix_pid != current->unix_pid) process->unix_pid = -1; /* can happen with linuxthreads */ if (current->suspend + process->suspend > 0) stop_thread( current ); generate_debug_event( current, CREATE_THREAD_DEBUG_EVENT, req->entry ); } debug_level = max( debug_level, req->debug_level ); reply->pid = get_process_id( process ); reply->tid = get_thread_id( current ); reply->version = SERVER_PROTOCOL_VERSION; reply->server_start.sec = server_start_time.tv_sec; reply->server_start.usec = server_start_time.tv_usec; return; error: if (reply_fd != -1) close( reply_fd ); if (wait_fd != -1) close( wait_fd ); } /* terminate a thread */ DECL_HANDLER(terminate_thread) { struct thread *thread; reply->self = 0; reply->last = 0; if ((thread = get_thread_from_handle( req->handle, THREAD_TERMINATE ))) { thread->exit_code = req->exit_code; if (thread != current) kill_thread( thread, 1 ); else { reply->self = 1; reply->last = (thread->process->running_threads == 1); } release_object( thread ); } } /* open a handle to a thread */ DECL_HANDLER(open_thread) { struct thread *thread = get_thread_from_id( req->tid ); reply->handle = 0; if (thread) { reply->handle = alloc_handle( current->process, thread, req->access, req->attributes ); release_object( thread ); } } /* fetch information about a thread */ DECL_HANDLER(get_thread_info) { struct thread *thread; obj_handle_t handle = req->handle; if (!handle) thread = get_thread_from_id( req->tid_in ); else thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION ); if (thread) { reply->pid = get_process_id( thread->process ); reply->tid = get_thread_id( thread ); reply->teb = thread->teb; reply->exit_code = (thread->state == TERMINATED) ? thread->exit_code : STATUS_PENDING; reply->priority = thread->priority; reply->affinity = thread->affinity; reply->creation_time.sec = thread->creation_time.tv_sec; reply->creation_time.usec = thread->creation_time.tv_usec; reply->exit_time.sec = thread->exit_time.tv_sec; reply->exit_time.usec = thread->exit_time.tv_usec; reply->last = thread->process->running_threads == 1; release_object( thread ); } } /* set information about a thread */ DECL_HANDLER(set_thread_info) { struct thread *thread; if ((thread = get_thread_from_handle( req->handle, THREAD_SET_INFORMATION ))) { set_thread_info( thread, req ); release_object( thread ); } } /* suspend a thread */ DECL_HANDLER(suspend_thread) { struct thread *thread; if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) { if (thread->state == TERMINATED) set_error( STATUS_ACCESS_DENIED ); else reply->count = suspend_thread( thread ); release_object( thread ); } } /* resume a thread */ DECL_HANDLER(resume_thread) { struct thread *thread; if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) { if (thread->state == TERMINATED) set_error( STATUS_ACCESS_DENIED ); else reply->count = resume_thread( thread ); release_object( thread ); } } /* select on a handle list */ DECL_HANDLER(select) { int count = get_req_data_size() / sizeof(obj_handle_t); select_on( count, req->cookie, get_req_data(), req->flags, &req->timeout, req->signal ); } /* queue an APC for a thread */ DECL_HANDLER(queue_apc) { struct thread *thread; if ((thread = get_thread_from_handle( req->handle, THREAD_SET_CONTEXT ))) { thread_queue_apc( thread, NULL, req->func, APC_USER, !req->user, req->arg1, req->arg2, req->arg3 ); release_object( thread ); } } /* get next APC to call */ DECL_HANDLER(get_apc) { struct thread_apc *apc; for (;;) { if (!(apc = thread_dequeue_apc( current, !req->alertable ))) { /* no more APCs */ reply->func = NULL; reply->type = APC_NONE; return; } /* Optimization: ignore APCs that have a NULL func; they are only used * to wake up a thread, but since we got here the thread woke up already. * Exception: for APC_ASYNC_IO, func == NULL is legal. */ if (apc->func || apc->type == APC_ASYNC_IO) break; free( apc ); } reply->func = apc->func; reply->type = apc->type; reply->arg1 = apc->arg1; reply->arg2 = apc->arg2; reply->arg3 = apc->arg3; free( apc ); } /* retrieve the current context of a thread */ DECL_HANDLER(get_thread_context) { struct thread *thread; CONTEXT *context; if (get_reply_max_size() < sizeof(CONTEXT)) { set_error( STATUS_INVALID_PARAMETER ); return; } if (!(thread = get_thread_from_handle( req->handle, THREAD_GET_CONTEXT ))) return; if (req->suspend) { if (thread != current || !thread->suspend_context) { /* not suspended, shouldn't happen */ set_error( STATUS_INVALID_PARAMETER ); } else { if (thread->context == thread->suspend_context) thread->context = NULL; set_reply_data_ptr( thread->suspend_context, sizeof(CONTEXT) ); thread->suspend_context = NULL; } } else if (thread != current && !thread->context) { /* thread is not suspended, retry (if it's still running) */ if (thread->state != RUNNING) set_error( STATUS_ACCESS_DENIED ); else set_error( STATUS_PENDING ); } else if ((context = set_reply_data_size( sizeof(CONTEXT) ))) { unsigned int flags = get_context_system_regs( req->flags ); memset( context, 0, sizeof(CONTEXT) ); context->ContextFlags = get_context_cpu_flag(); if (thread->context) copy_context( context, thread->context, req->flags & ~flags ); if (flags) get_thread_context( thread, context, flags ); } reply->self = (thread == current); release_object( thread ); } /* set the current context of a thread */ DECL_HANDLER(set_thread_context) { struct thread *thread; if (get_req_data_size() < sizeof(CONTEXT)) { set_error( STATUS_INVALID_PARAMETER ); return; } if (!(thread = get_thread_from_handle( req->handle, THREAD_SET_CONTEXT ))) return; if (req->suspend) { if (thread != current || thread->context) { /* nested suspend or exception, shouldn't happen */ set_error( STATUS_INVALID_PARAMETER ); } else if ((thread->suspend_context = mem_alloc( sizeof(CONTEXT) ))) { memcpy( thread->suspend_context, get_req_data(), sizeof(CONTEXT) ); thread->context = thread->suspend_context; if (thread->debug_break) break_thread( thread ); } } else if (thread != current && !thread->context) { /* thread is not suspended, retry (if it's still running) */ if (thread->state != RUNNING) set_error( STATUS_ACCESS_DENIED ); else set_error( STATUS_PENDING ); } else { const CONTEXT *context = get_req_data(); unsigned int flags = get_context_system_regs( req->flags ); if (flags) set_thread_context( thread, context, flags ); if (thread->context && !get_error()) copy_context( thread->context, context, req->flags & ~flags ); } reply->self = (thread == current); release_object( thread ); } /* fetch a selector entry for a thread */ DECL_HANDLER(get_selector_entry) { struct thread *thread; if ((thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION ))) { get_selector_entry( thread, req->entry, &reply->base, &reply->limit, &reply->flags ); release_object( thread ); } }