/* * Win32 built-in DLLs definitions * * Copyright 1997 Alexandre Julliard */ #ifndef __WINE_BUILTIN32_H #define __WINE_BUILTIN32_H typedef void (*ENTRYPOINT32)(); typedef struct { const char *name; /* DLL name */ const char* filename; /* DLL file name */ int base; /* Ordinal base */ int nb_funcs; /* Number of functions */ int nb_names; /* Number of function names */ int nb_imports; /* Number of imported DLLs */ int fwd_size; /* Total size of forward names */ const ENTRYPOINT32 *functions; /* Pointer to function table */ const char * const *names; /* Pointer to names table */ const unsigned short *ordinals; /* Pointer to ordinals table */ const unsigned char *args; /* Pointer to argument lengths */ const unsigned int *argtypes; /* Pointer to argument types bitmask */ const char * const *imports; /* Pointer to imports */ const ENTRYPOINT32 dllentrypoint;/* Pointer to LibMain function */ const void *rsrc; /* Resource descriptor */ } BUILTIN32_DESCRIPTOR; extern ENTRYPOINT32 BUILTIN32_GetEntryPoint( char *buffer, void *relay, unsigned int *typemask ); extern void BUILTIN32_RegisterDLL( const BUILTIN32_DESCRIPTOR *descr ); extern void BUILTIN32_Unimplemented( const BUILTIN32_DESCRIPTOR *descr, int ordinal ); extern void BUILTIN32_SwitchRelayDebug(int onoff); #endif /* __WINE_BUILTIN32_H */