/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d11_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); /* ID3D11Buffer methods */ static inline struct d3d_buffer *impl_from_ID3D11Buffer(ID3D11Buffer *iface) { return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D11Buffer_iface); } static HRESULT STDMETHODCALLTYPE d3d11_buffer_QueryInterface(ID3D11Buffer *iface, REFIID riid, void **out) { struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_ID3D11Buffer) || IsEqualGUID(riid, &IID_ID3D11Resource) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11Buffer_AddRef(iface); *out = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10Buffer) || IsEqualGUID(riid, &IID_ID3D10Resource) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { ID3D10Buffer_AddRef(&buffer->ID3D10Buffer_iface); *out = &buffer->ID3D10Buffer_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface) { struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface); ULONG refcount = InterlockedIncrement(&buffer->refcount); TRACE("%p increasing refcount to %u.\n", buffer, refcount); if (refcount == 1) { ID3D11Device2_AddRef(buffer->device); wined3d_mutex_lock(); wined3d_buffer_incref(buffer->wined3d_buffer); wined3d_mutex_unlock(); } return refcount; } static ULONG STDMETHODCALLTYPE d3d11_buffer_Release(ID3D11Buffer *iface) { struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface); ULONG refcount = InterlockedDecrement(&buffer->refcount); TRACE("%p decreasing refcount to %u.\n", buffer, refcount); if (!refcount) { ID3D11Device2 *device = buffer->device; wined3d_mutex_lock(); wined3d_buffer_decref(buffer->wined3d_buffer); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device2_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_buffer_GetDevice(ID3D11Buffer *iface, ID3D11Device **device) { struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (ID3D11Device *)buffer->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_buffer_GetPrivateData(ID3D11Buffer *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&buffer->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_buffer_SetPrivateData(ID3D11Buffer *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&buffer->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_buffer_SetPrivateDataInterface(ID3D11Buffer *iface, REFGUID guid, const IUnknown *data) { struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&buffer->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_buffer_GetType(ID3D11Buffer *iface, D3D11_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension); *resource_dimension = D3D11_RESOURCE_DIMENSION_BUFFER; } static void STDMETHODCALLTYPE d3d11_buffer_SetEvictionPriority(ID3D11Buffer *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d11_buffer_GetEvictionPriority(ID3D11Buffer *iface) { FIXME("iface %p stub!\n", iface); return 0; } static void STDMETHODCALLTYPE d3d11_buffer_GetDesc(ID3D11Buffer *iface, D3D11_BUFFER_DESC *desc) { struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = buffer->desc; } static const struct ID3D11BufferVtbl d3d11_buffer_vtbl = { /* IUnknown methods */ d3d11_buffer_QueryInterface, d3d11_buffer_AddRef, d3d11_buffer_Release, /* ID3D11DeviceChild methods */ d3d11_buffer_GetDevice, d3d11_buffer_GetPrivateData, d3d11_buffer_SetPrivateData, d3d11_buffer_SetPrivateDataInterface, /* ID3D11Resource methods */ d3d11_buffer_GetType, d3d11_buffer_SetEvictionPriority, d3d11_buffer_GetEvictionPriority, /* ID3D11Buffer methods */ d3d11_buffer_GetDesc, }; struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_buffer_vtbl); return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D11Buffer_iface); } /* ID3D10Buffer methods */ static inline struct d3d_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface) { return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D10Buffer_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **out) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return d3d11_buffer_QueryInterface(&buffer->ID3D11Buffer_iface, riid, out); } static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p.\n", iface); return d3d11_buffer_AddRef(&buffer->ID3D11Buffer_iface); } static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p.\n", iface); return d3d11_buffer_Release(&buffer->ID3D11Buffer_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device2_QueryInterface(buffer->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&buffer->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&buffer->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface, REFGUID guid, const IUnknown *data) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&buffer->private_store, guid, data); } /* ID3D10Resource methods */ static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension); *resource_dimension = D3D10_RESOURCE_DIMENSION_BUFFER; } static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface) { FIXME("iface %p stub!\n", iface); return 0; } /* ID3D10Buffer methods */ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); struct wined3d_map_desc wined3d_map_desc; HRESULT hr; TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data); if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags); wined3d_mutex_lock(); hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0, &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type)); *data = wined3d_map_desc.data; wined3d_mutex_unlock(); return hr; } static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); const D3D11_BUFFER_DESC *d3d11_desc = &buffer->desc; TRACE("iface %p, desc %p.\n", iface, desc); desc->ByteWidth = d3d11_desc->ByteWidth; desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc->Usage); desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc->BindFlags); desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc->CPUAccessFlags); desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc->MiscFlags); } static const struct ID3D10BufferVtbl d3d10_buffer_vtbl = { /* IUnknown methods */ d3d10_buffer_QueryInterface, d3d10_buffer_AddRef, d3d10_buffer_Release, /* ID3D10DeviceChild methods */ d3d10_buffer_GetDevice, d3d10_buffer_GetPrivateData, d3d10_buffer_SetPrivateData, d3d10_buffer_SetPrivateDataInterface, /* ID3D10Resource methods */ d3d10_buffer_GetType, d3d10_buffer_SetEvictionPriority, d3d10_buffer_GetEvictionPriority, /* ID3D10Buffer methods */ d3d10_buffer_Map, d3d10_buffer_Unmap, d3d10_buffer_GetDesc, }; struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_buffer_vtbl); return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D10Buffer_iface); } static void STDMETHODCALLTYPE d3d_buffer_wined3d_object_released(void *parent) { struct d3d_buffer *buffer = parent; wined3d_private_store_cleanup(&buffer->private_store); heap_free(parent); } static const struct wined3d_parent_ops d3d_buffer_wined3d_parent_ops = { d3d_buffer_wined3d_object_released, }; static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc, D3D_FEATURE_LEVEL feature_level) { if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_BUFFER, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level)) return FALSE; if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS) { if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) { WARN("Raw and structure buffers are mutually exclusive.\n"); return FALSE; } if (!(desc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS))) { WARN("Invalid bind flags %#x for raw buffer.\n", desc->BindFlags); return FALSE; } } if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) { if (!desc->StructureByteStride || desc->StructureByteStride % 4) { WARN("Invalid structure byte stride %u.\n", desc->StructureByteStride); return FALSE; } if (desc->ByteWidth % desc->StructureByteStride) { WARN("Byte width %u is not divisible by structure byte stride %u.\n", desc->ByteWidth, desc->StructureByteStride); return FALSE; } } else { desc->StructureByteStride = 0; } if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS) { WARN("Buffer with the D3D11_RESOURCE_MISC_GENERATE_MIPS flag.\n"); return FALSE; } return TRUE; } static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device, const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) { struct wined3d_buffer_desc wined3d_desc; HRESULT hr; buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl; buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl; buffer->refcount = 1; buffer->desc = *desc; if (!validate_buffer_desc(&buffer->desc, device->feature_level)) return E_INVALIDARG; wined3d_desc.byte_width = buffer->desc.ByteWidth; wined3d_desc.usage = wined3d_usage_from_d3d11(0, buffer->desc.Usage); wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(buffer->desc.BindFlags); wined3d_desc.access = wined3d_access_from_d3d11(buffer->desc.Usage, buffer->desc.CPUAccessFlags); wined3d_desc.misc_flags = buffer->desc.MiscFlags; wined3d_desc.structure_byte_stride = buffer->desc.StructureByteStride; wined3d_mutex_lock(); wined3d_private_store_init(&buffer->private_store); if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc, (const struct wined3d_sub_resource_data *)data, buffer, &d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer))) { WARN("Failed to create wined3d buffer, hr %#x.\n", hr); wined3d_private_store_cleanup(&buffer->private_store); wined3d_mutex_unlock(); return hr; } wined3d_mutex_unlock(); ID3D11Device2_AddRef(buffer->device = &device->ID3D11Device2_iface); return S_OK; } HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) { struct d3d_buffer *object; HRESULT hr; if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_buffer_init(object, device, desc, data))) { WARN("Failed to initialize buffer, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created buffer %p.\n", object); *buffer = object; return S_OK; }