/* * IWineD3DResource Implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info /* IDirect3DResource IUnknown parts follow: */ HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IWineD3DResource)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } return E_NOINTERFACE; } ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; ULONG ref = InterlockedIncrement(&This->resource.ref); TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; ULONG ref = InterlockedDecrement(&This->resource.ref); TRACE("(%p) : Releasing from %ld\n", This, ref + 1); if (ref == 0) { IWineD3DResourceImpl_CleanUp(iface); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* class static (not in vtable) */ void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){ IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; TRACE("(%p) :", This); HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory); This->resource.allocatedMemory = 0; } /* IDirect3DResource Interface follow: */ HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice); *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice; IWineD3DDevice_AddRef(*ppDevice); return D3D_OK; } /* Private Date is not implemented yet */ HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } /* Priority support is not implemented yet */ DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; FIXME("(%p) : stub\n", This); return 0; } DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; FIXME("(%p) : stub\n", This); return 0; } /* Preloading of resources is not supported yet */ void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; FIXME("(%p) : stub\n", This); } D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; TRACE("(%p) : returning %d\n", This, This->resource.resourceType); return This->resource.resourceType; } HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; IUnknown_AddRef(This->resource.parent); *pParent = This->resource.parent; return D3D_OK; } IWineD3DResourceVtbl IWineD3DResource_Vtbl = { IWineD3DResourceImpl_QueryInterface, IWineD3DResourceImpl_AddRef, IWineD3DResourceImpl_Release, IWineD3DResourceImpl_GetParent, IWineD3DResourceImpl_GetDevice, IWineD3DResourceImpl_SetPrivateData, IWineD3DResourceImpl_GetPrivateData, IWineD3DResourceImpl_FreePrivateData, IWineD3DResourceImpl_SetPriority, IWineD3DResourceImpl_GetPriority, IWineD3DResourceImpl_PreLoad, IWineD3DResourceImpl_GetType };